| 4 | P1 can't charge up special meter | 800C D36C 0000
800C D36E 0000 | | 5 | P1 only needs to win 1 round | 800C D49E 0200
800C D4A6 0002 |
| 6 | P1 character modifier | 800C D140 ???? |
| 7 | Most hits instantly kill P1 | 801C D19C 0020 |
| 8 | P1 special moves disabled | 800C D1AE 0021 |
| 9 | P1 cannot do special moves that require
a punch button & has difficulty blocking | 800C D1A4 0020 |
| 10 | P1 cannot do special moves that require
a kick button & has difficulty blocking | 800C D220 0020 |
| 11 | P1 is a New Color
(other than previously available) | 800C D1BA 0020 |
| 12 | P1 Tends to warp around a lot | 800C D1B8 0020 |
| 13 | P1 Turbo Speed-up | 800C D1C0 0020 |
| 14 | P1 is very fast and warps around a Lot | 800C D1C2 0020 |
| 15 | P1 is invisible at times | 801C D196 008B |
| 16 | P1 becomes unable to move after hit and
continues that way until knocked down | 800C D1B2 C350
800C D1B4 1647 |
| 17 | P1 gets about 1.5 seconds of hangtime when jumping | 800C D306 0020 |
| 18 | When P1 Gets Hit By a Strong Attack,
he is Knocked to the End of the Screen;
Cannot be Knocked Down | 800C D1B6 0020 |
| 19 | P1 Most Attacks Are Modifier | 800C D1B0 ???? |
| 20 | P1 Instant Recovery From Projectiles | 800C D1B4 0004 |
| 21 | P1 Most Projectiles Are Very
Slow & Sometimes Two Are Released | 800C D1D4 0000 |
| 22 | P1 Most Projectiles Are Medium
Speed & Sometimes Two Are Released | 800C D1D4 0001 |
| 23 | P1 Most Projectiles Are Fast
Speed & Sometimes Two Are Released | 800C D1D4 0002 |
| 24 | P1 Projectiles Are Mega-Fast
With Instant Recovery | 800C D1D4 0040 |
| 25 | P1 Projectiles Don't Work Properly | 800C D1D4 0020 |
| 26 | P1 Super Projectiles Look Normal | 800C D1D6 0000 |
| 27 | P1 Becomes Frozen When Performing a
Projectile and Cannot be Unfrozen Until Hit | 800C D1D4 100A |
| 28 | P1 Mid-Air Projectiles Make You Stay in
Midair and You Can Walk Around.
When You Jump, You Go Back to The Ground | 800C D1E4 0020 |
| 29 | When P1 Gets Hit, They Turn Into An Animal | 800C D316 0020
800C D316 0020 |
| 30 | P2 Infinite Health | 800B DB04 0090
800C D514 0090
800C D516 0090 |
| 31 | P2 No Health | 800B DB04 0000
800C D514 0000
800C D516 0000 |
| 32 | P2 Infinite Special Meter | 800C D6E0 0050
800C D6E2 0050 |
| 33 | P2 Can't Charge Up Special Meter | 800C D6E0 0000
800C D6E2 0000 |
| 34 | P2 Only Needs to Win 1 Round | 800C D812 0200
800C D818 0002 |
| 35 | P2 Character Modifier | 800C D4B4 ???? |
| 36 | Most Hits Instantly Kill P2 | 800C D510 0020 |
| 37 | P2 Special Moves Disabled | 800C D522 0021 |
| 38 | P2 Cannot Do Special Moves That Require
A Punch Button & Has Difficulty Blocking | 800C D518 0020 |
| 39 | P2 Cannot Do Special Moves That Require
A Kick Button & Has Difficulty Blocking | 800C D594 0020 |
| 40 | P2 is a New Color
(other than previously available) | 800C D52E 0020 |
| 41 | P2 Tends to Warp Around a Lot | D52C 0020 |
| 42 | P2 Turbo Speed-up | 800C D534 0020 |
| 43 | P2 is Very Fast and Warps Around a Lot | 800C D536 0020 |
| 44 | P2 is Invisible at Times | 801C D50A 008B |
| 45 | P2 Becomes Unable to Move After Hit
And Continues That Way Until Knocked Down | 800C D526 C350
800C D528 1647 |
| 46 | P2 Gets About 1.5 Seconds of
Hang Time When Jumping | 800C D67A 0020 |
| 47 | When P2 Gets Hit By a Strong Attack,
He Is Knocked to the End of the
Screen & Cannot Be Knocked Down | 800C D52A 0020 |
| 48 | P2 Most Attacks Are Modifier | 800C D524 ???? |
| 49 | P2 Instant Recovery From Projectiles | 800C D528 0004 |
| 50 | P2 Most Projectiles Are Very
Slow & Sometimes Two Are Released | 800C D548 0000 |
| 51 | P2 Most Projectiles Are Medium
Speed & Sometimes Two Are Released | 800C D548 0001 |
| 52 | P2 Most Projectiles Are Fast
Speed & Sometimes Two Are Released | 800C D548 0002 |
| 53 | P2 Projectiles Are Mega-Fast
With Instant Recovery | 800C D548 0040 |
| 54 | P2 Projectiles Don't Work Properly | 800C D548 0020 |
| 55 | P2 Super Projectiles Look Normal | 800C D54A 0000 |
| 56 | P2 Becomes Frozen When Performing
a Projectile and Cannot be Unfrozen Until Hit | 800C D548 100A |
| 57 | P2 Mid-Air Projectiles Make You Stay
in Midair and You Can Walk Around.
When You Jump, You Go Back to The Ground | 800C D558 0020 |
| 58 | When P2 Gets Hit, They Turn Into An Animal | 800C D68A 0020
800C D68C 0020 |
| 59 | Infinite Time | 800C D85A 0062 |
| 60 | Most Attacks Pass Through Both Players | 801C D198 0020 |
| 61 | Players Can Only Be Hurt By Projectiles and Throws | 801C D198 0000 |
| 62 | Difficulty is 1 Star | 800D 06B6 0000 |
| 63 | Difficulty is 2 Stars | 800D 06B6 0001 |
| 64 | Difficulty is 3 Stars | 800D 06B6 0002 |
| 65 | Difficulty is 4 Stars | 800D 06B6 0003 |
| 66 | Difficulty is 5 Stars | 800D 06B6 0004 |
| 67 | Difficulty is 6 Stars | 800D 06B6 0005 |
| 68 | Difficulty is 7 Stars | 800D 06B6 0006 |
| 69 | Difficulty is 8 Stars | 800D 06B6 0007 |
| 70 | Turbo 1 | 800C D024 0000 |
| 71 | Turbo 2 | 800C D024 0100 |
| 72 | Turbo 3 | 800C D024 0200 |
| 73 | Turbo 4 (Will Appear as Turbo 5, But is really Turbo 4) | 800C D024 0400 |
| 74 | Turbo 5 (Will Appear as Turbo 4, But is Really Turbo 5) | 800C D024 0300 |
Quantity Digits to Accompany Character Modifiers
0100 - Demitri
0200 - Talbain
0300 - Victor
0400 - L.Raptor
0500 - Morrigan
0600 - Anakaris
0700 - Felicia
0800 - Bishamon
0900 - Rikuo
0A00 - Sasquatch
0B00 - Huitzil
0C00 - Pyron |
Quantity Digits to Accompany Character Modifiers
0100 - Demitri
0200 - Talbain
0300 - Victor
0400 - L.Raptor
0500 - Morrigan
0600 - Anakaris
0700 - Felicia
0800 - Bishamon
0900 - Rikuo
0A00 - Sasquatch
0B00 - Huitzil
0C00 - Pyron
Quantity Digits to Accompany Most Attacks Are Modifier
0000 - Light Punch
0001 - Medium Punch
0002 - Hard Punch
0003 - Light Kick
0004 - Medium Kick
0005 - Hard Kick
0006 - Crouching Punches
0007 - Crouching Kicks
0008 - Crouching Sweeps |