Darkstalkers
(Gamebuster-Codes für PlayStation (US-Versionen))
SLUS00036
73 Codes
Codes by ???
1 | P1 Infinite health | 800B DB00 0090 800C D1A0 0090 800C D1A2 0090 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | P1 No health | 800B DB00 0000 800C D1A0 0000 800C D1A2 0000 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
3 | P1 Infinite special meter | 800C D36C 00504 | P1 can't charge up special meter | 800C D36C 0000 | 800C D36E 0000 5 | P1 only needs to win 1 round | 800C D49E 0200 | 800C D4A6 0002 6 | P1 character modifier | 800C D140 ???? | 7 | Most hits instantly kill P1 | 801C D19C 0020 | 8 | P1 special moves disabled | 800C D1AE 0021 | 9 | P1 cannot do special moves that require | a punch button & has difficulty blocking 800C D1A4 0020 | 10 | P1 cannot do special moves that require | a kick button & has difficulty blocking 800C D220 0020 | 11 | P1 is a New Color | (other than previously available) 800C D1BA 0020 | 12 | P1 Tends to warp around a lot | 800C D1B8 0020 | 13 | P1 Turbo Speed-up | 800C D1C0 0020 | 14 | P1 is very fast and warps around a Lot | 800C D1C2 0020 | 15 | P1 is invisible at times | 801C D196 008B | 16 | P1 becomes unable to move after hit and | continues that way until knocked down 800C D1B2 C350 | 800C D1B4 1647 17 | P1 gets about 1.5 seconds of hangtime when jumping | 800C D306 0020 | 18 | When P1 Gets Hit By a Strong Attack, | he is Knocked to the End of the Screen; Cannot be Knocked Down 800C D1B6 0020 | 19 | P1 Most Attacks Are Modifier | 800C D1B0 ???? | 20 | P1 Instant Recovery From Projectiles | 800C D1B4 0004 | 21 | P1 Most Projectiles Are Very | Slow & Sometimes Two Are Released 800C D1D4 0000 | 22 | P1 Most Projectiles Are Medium | Speed & Sometimes Two Are Released 800C D1D4 0001 | 23 | P1 Most Projectiles Are Fast | Speed & Sometimes Two Are Released 800C D1D4 0002 | 24 | P1 Projectiles Are Mega-Fast | With Instant Recovery 800C D1D4 0040 | 25 | P1 Projectiles Don't Work Properly | 800C D1D4 0020 | 26 | P1 Super Projectiles Look Normal | 800C D1D6 0000 | 27 | P1 Becomes Frozen When Performing a | Projectile and Cannot be Unfrozen Until Hit 800C D1D4 100A | 28 | P1 Mid-Air Projectiles Make You Stay in | Midair and You Can Walk Around. When You Jump, You Go Back to The Ground 800C D1E4 0020 | 29 | When P1 Gets Hit, They Turn Into An Animal | 800C D316 0020 | 800C D316 0020 30 | P2 Infinite Health | 800B DB04 0090 | 800C D514 0090 800C D516 0090 31 | P2 No Health | 800B DB04 0000 | 800C D514 0000 800C D516 0000 32 | P2 Infinite Special Meter | 800C D6E0 0050 | 800C D6E2 0050 33 | P2 Can't Charge Up Special Meter | 800C D6E0 0000 | 800C D6E2 0000 34 | P2 Only Needs to Win 1 Round | 800C D812 0200 | 800C D818 0002 35 | P2 Character Modifier | 800C D4B4 ???? | 36 | Most Hits Instantly Kill P2 | 800C D510 0020 | 37 | P2 Special Moves Disabled | 800C D522 0021 | 38 | P2 Cannot Do Special Moves That Require | A Punch Button & Has Difficulty Blocking 800C D518 0020 | 39 | P2 Cannot Do Special Moves That Require | A Kick Button & Has Difficulty Blocking 800C D594 0020 | 40 | P2 is a New Color | (other than previously available) 800C D52E 0020 | 41 | P2 Tends to Warp Around a Lot | D52C 0020 | 42 | P2 Turbo Speed-up | 800C D534 0020 | 43 | P2 is Very Fast and Warps Around a Lot | 800C D536 0020 | 44 | P2 is Invisible at Times | 801C D50A 008B | 45 | P2 Becomes Unable to Move After Hit | And Continues That Way Until Knocked Down 800C D526 C350 | 800C D528 1647 46 | P2 Gets About 1.5 Seconds of | Hang Time When Jumping 800C D67A 0020 | 47 | When P2 Gets Hit By a Strong Attack, | He Is Knocked to the End of the Screen & Cannot Be Knocked Down 800C D52A 0020 | 48 | P2 Most Attacks Are Modifier | 800C D524 ???? | 49 | P2 Instant Recovery From Projectiles | 800C D528 0004 | 50 | P2 Most Projectiles Are Very | Slow & Sometimes Two Are Released 800C D548 0000 | 51 | P2 Most Projectiles Are Medium | Speed & Sometimes Two Are Released 800C D548 0001 | 52 | P2 Most Projectiles Are Fast | Speed & Sometimes Two Are Released 800C D548 0002 | 53 | P2 Projectiles Are Mega-Fast | With Instant Recovery 800C D548 0040 | 54 | P2 Projectiles Don't Work Properly | 800C D548 0020 | 55 | P2 Super Projectiles Look Normal | 800C D54A 0000 | 56 | P2 Becomes Frozen When Performing | a Projectile and Cannot be Unfrozen Until Hit 800C D548 100A | 57 | P2 Mid-Air Projectiles Make You Stay | in Midair and You Can Walk Around. When You Jump, You Go Back to The Ground 800C D558 0020 | 58 | When P2 Gets Hit, They Turn Into An Animal | 800C D68A 0020 | 800C D68C 0020 59 | Infinite Time | 800C D85A 0062 | 60 | Most Attacks Pass Through Both Players | 801C D198 0020 | 61 | Players Can Only Be Hurt By Projectiles and Throws | 801C D198 0000 | 62 | Difficulty is 1 Star | 800D 06B6 0000 | 63 | Difficulty is 2 Stars | 800D 06B6 0001 | 64 | Difficulty is 3 Stars | 800D 06B6 0002 | 65 | Difficulty is 4 Stars | 800D 06B6 0003 | 66 | Difficulty is 5 Stars | 800D 06B6 0004 | 67 | Difficulty is 6 Stars | 800D 06B6 0005 | 68 | Difficulty is 7 Stars | 800D 06B6 0006 | 69 | Difficulty is 8 Stars | 800D 06B6 0007 | 70 | Turbo 1 | 800C D024 0000 | 71 | Turbo 2 | 800C D024 0100 | 72 | Turbo 3 | 800C D024 0200 | 73 | Turbo 4 (Will Appear as Turbo 5, But is really Turbo 4) | 800C D024 0400 | 74 | Turbo 5 (Will Appear as Turbo 4, But is Really Turbo 5) | 800C D024 0300 | Quantity Digits to Accompany Character Modifiers | 0100 - Demitri 0200 - Talbain 0300 - Victor 0400 - L.Raptor 0500 - Morrigan 0600 - Anakaris 0700 - Felicia 0800 - Bishamon 0900 - Rikuo 0A00 - Sasquatch 0B00 - Huitzil 0C00 - Pyron Quantity Digits to Accompany Character Modifiers | 0100 - Demitri 0200 - Talbain 0300 - Victor 0400 - L.Raptor 0500 - Morrigan 0600 - Anakaris 0700 - Felicia 0800 - Bishamon 0900 - Rikuo 0A00 - Sasquatch 0B00 - Huitzil 0C00 - Pyron Quantity Digits to Accompany Most Attacks Are Modifier 0000 - Light Punch 0001 - Medium Punch 0002 - Hard Punch 0003 - Light Kick 0004 - Medium Kick 0005 - Hard Kick 0006 - Crouching Punches 0007 - Crouching Kicks 0008 - Crouching Sweeps |
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