Angeheftet haben wir eine offiziell wirkende Befehlsliste für die Konsole. Einige Befehle werden jedoch nicht als gültige Anweisungen erkannt, obwohl sie im Programmcode zu finden sind.
| Befehl |
Englische Erläuterung |
| _makekey |
|
| _makekeys |
|
| _obsolete_r_show_profilers |
Show profilers |
| _obsolete_r_show_profilers_history |
Show profilers history (number of entries, 0 to disable) |
| _version |
|
| a_atlas_enabled |
Animatix atlas enabled |
| a_cache_info |
|
| a_curve_default_size |
Animatix default curve size |
| a_show_attachments |
Show attachments on skeleton |
| a_show_skeletons |
Show skeletons in VisualDebugger |
| arrow_toggle |
|
| ax_start |
|
| ax_stop |
|
| benchmark |
|
| bind |
|
| buy_game |
|
| d_animatix |
Enable debug animatix |
| d_budgets |
Enable budgets |
| d_budgets_history |
Enable budgets history |
| d_disable_main_menu |
Disable main menu |
| d_disable_script_cache |
Disable fire and forget cache |
| d_enable_level_select |
Allow level select menu |
| d_enemies_xp |
Debug enemies xp |
| d_minigun_sound |
Change minigun sound |
| d_missing_res |
Debug missing resources |
| d_physics_collisions |
Enable debug physics collisions mode |
| d_physics_collisions_freq |
Detect collisions frequency |
| d_physics_collisions_pin |
Force collisions to pin |
| d_reset_steam |
Reset Steam stats |
| d_script_profile |
|
| d_show_ai |
|
| d_show_hints |
Enable debug hints drawing |
| d_spawnpoints_xp |
Debug spawnpoints xp |
| d_tris_count_placeables |
Count tris of visible placeables |
| d_tris_shadows_count_placeables |
Count shadows tris of visible placeables |
| d_ui_forms |
Enable debug UI forms |
| d_visual_debug |
Enable visual debug drawing |
| draw_sphere |
|
| dump_strings |
|
| e_selection_border |
Level editor: selection border |
| e_selection_color |
Level editor: selection color |
| e_show_animpaths |
Level editor |
| e_show_blockers |
Level editor |
| e_show_children |
Level editor: show children |
| e_show_items_range |
Level editor: show items range mode |
| e_show_occluders |
Level editor |
| e_show_triggers |
Level editor |
| e_undo_restores_camera |
Level editor: if undo restores camera |
| e_visibility_range |
Level editor: range of visibility |
| exec |
|
| fx_dump_stats |
|
| g_agent_force_damping |
Creature friction after hit |
| g_agent_force_multiplier |
Creature reaction on force |
| g_autodelete_meshes_limit |
meshes limit left on level |
| g_autodelete_meshes_limit_large |
meshes limit left on level (large) |
| g_autodelete_meshes_min_time |
Autodelete meshes min time |
| g_autodelete_parts_time |
Autodelete parts time |
| g_autodelete_skinned_meshes_max_onlevel |
max skinned meshes on level |
| g_autodelete_skinned_meshes_stay_onlevel |
skinned mehses left on level (not fading out) |
| g_autopause_enabled |
|
| g_autopause_time |
Game autopause time |
| g_binary_profile |
Binary saves |
| g_binary_saves |
Binary saves |
| g_color_objective_completed_description |
Objective completed description color |
| g_color_objective_completed_title |
Objective completed title color |
| g_color_objective_description |
Objective description color |
| g_color_objective_failed_description |
Objective failed description color |
| g_color_objective_failed_title |
Objective failed title color |
| g_color_objective_title |
Objective title color |
| g_damage_to_enemies_multiplier |
Damage to enemies multiplier |
| g_difficulty |
|
| g_enable_arrow |
Enable direction arrow |
| g_enable_blood |
Enable blood |
| g_enable_electricity |
Enable electricity |
| g_enable_hints |
Enable hints |
| g_enable_lightnings |
Enable lightnings |
| g_enable_rain |
Enable rain |
| g_explosions_glow_strength_mod |
Explosions glow strength mod |
| g_explosions_glow_threshold_mod |
Explosions glow threshold mod |
| g_last_savegame |
Last savegame for this profile |
| g_physics_quality |
Physics quality |
| g_player_acceleration |
Player movement acceleration |
| g_player_aircontrol |
Air control multiplier |
| g_player_backward_ratio |
Player backward speed ratio |
| g_player_inair_force_multiplier |
Player reaction on force in air |
| g_player_jumping_control_direction |
Player jumping direction is connected with his look direction |
| g_player_onground_force_multiplier |
Player reaction on force on ground |
| g_player_onground_friction |
Player friction, when not moving and when on ground |
| g_radar_shows_all |
Radar shows all enemies |
| g_remains_quality |
Remains quality |
| gizmo_mode_toggle |
gizmo_space_toggle |
| help |
|
| i_enable_modal |
Enable UI modal windows |
| imbad |
|
| load |
|
| load_last |
|
| log |
|
| log_camera |
|
| map |
|
| memory_info |
|
| menu |
|
| menu_achievements |
|
| menu_hints |
|
| menu_objectives |
|
| menu_upgrades |
|
| message |
|
| p_agent_paths |
Show paths |
| p_agent_ps |
Show ps |
| p_debug_memory |
|
| p_debug_ragdoll |
|
| p_debug_world_snapshot |
|
| p_fps |
FPS for ticking physics simulation |
| p_generate_waypoints |
|
| p_interpolate_player_pos |
Interpolate player position between physics frames |
| p_max_steps |
Max steps for physics simulation |
| p_particles |
Physics particles |
| p_reload_waypoints |
|
| p_save_waypoints |
|
| p_show_graph |
|
| p_show_navi |
|
| p_show_occluders |
|
| pause |
|
| pause_debug |
|
| pp_color_grading_enable |
Post process color grading toggle |
| pp_dof_enable |
Post process dof toggle |
| pp_dof_force_quality |
Post process dof force quality |
| pp_enable |
Post process toggle |
| pp_glow_enable |
Post process glow toggle |
| pp_radial_blur_enable |
Post process radial blur toggle |
| pp_screen_blur_enable |
Post process screen blur toggle |
| pp_sharpen_enable |
Post process sharpen toggle |
| pp_sun_shafts_enable |
Post process light shafts toggle |
| profilers_freeze |
|
| quit |
|
| r_aa_quality |
|
| r_animatix_force_res |
Animatix force res |
| r_animatix_pp_enable |
Animatix post process |
| r_animatix_pp_min_distance |
Animatix post process min distance |
| r_anisotropy |
Anisotropy |
| r_async_io_buffer |
Async IO buffer size in MB |
| r_async_io_enable |
Async IO enable |
| r_async_io_enable_texture_streaming |
Async IO enable texture streaming |
| r_async_io_log |
|
| r_caps_copy_depth |
Caps copy depth |
| r_caps_hw_depth |
Caps hw depth |
| r_caps_nvdb |
Caps NVDB |
| r_cubeshot |
|
| r_debug_render_mode |
Debug render mode |
| r_decals_z_bias |
Decals z-bias offset |
| r_depth_bounds |
Depth bounds |
| r_destro |
Force destro texture usage |
| r_discard_buffers |
Discard dynamic vertex buffers |
| r_dissolve_border_color |
Dissolve border color |
| r_dissolve_border_color_intensity |
Dissolve border color intensity |
| r_dissolve_border_size |
Dissolve border size |
| r_dissolve_time |
Dissolve time |
| r_draw_animatix |
Draw animatix |
| r_draw_decals |
Draw decals |
| r_draw_dyn_meshes |
Draw dynamic geometry |
| r_draw_flare_occlusion |
Draw flare occlusion |
| r_draw_flares |
Draw flares |
| r_draw_hud |
Draw HUD |
| r_draw_hud_console |
Draw HUD console |
| r_draw_hud_refraction |
Draw HUD refraction |
| r_draw_level_meshes |
Draw level meshes |
| r_draw_lights |
Draw lights |
| r_draw_lights_ambient_cube |
Draw lights ambient cube |
| r_draw_lights_angle_tube |
Draw lights angle tube |
| r_draw_lights_directional |
Draw lights directional |
| r_draw_lights_particle |
Draw lights particle |
| r_draw_lights_point |
Draw lights point |
| r_draw_lights_spot |
Draw lights spot |
| r_draw_lights_tube |
Draw lights tube |
| r_draw_meshes |
Draw meshes |
| r_draw_meshes_translucent |
Draw meshes translucent |
| r_draw_opaques |
Draw opaques |
| r_draw_overlay |
Draw overlay |
| r_draw_particles |
Draw particles |
| r_draw_skinned_meshes |
Draw skinned meshes |
| r_draw_translucents |
Draw translucents |
| r_draw_translucents_gun |
Draw translucents gun |
| r_draw_translucents_gun2 |
Draw translucents gun 2 |
| r_draw_weapon |
Draw weapon |
| r_dummy_mem_usage |
Dummy mem usage |
| r_dummy_video_mem_usage |
Dummy video mem usage |
| r_dump_render_lists |
Dump render lists |
| r_farZ |
Camera far z |
| r_fov |
Vertical field of view |
| r_fsaa |
FSAA |
| r_fsaa_fill_stencil |
FSAA fill stencil |
| r_fullscreen |
Fullscreen mode |
| r_fullscreen_aspect |
Fullscreen aspect |
| r_fullscreen_height |
Height of fullscreen screen viewport |
| r_fullscreen_modes |
Fullscreen modes |
| r_fullscreen_monitor |
Fullscreen monitor |
| r_fullscreen_refreshes |
Fullscreen refresh rates for current mode |
| r_fullscreen_width |
Width of fullscreen screen viewport |
| r_gamma |
Gamma |
| r_geometry_force_discard |
Geometry force discard |
| r_lights_force_cam_inter |
Light force camera intersection |
| r_lights_min_size |
Light min size |
| r_list_lights_shadow |
|
| r_load_dds |
Load DDS textures order |
| r_max_game_vp_height |
Max height of game viewport |
| r_max_game_vp_width |
Max width of game viewport |
| r_max_prims |
Max primitives per DIP |
| r_merge_dips |
Merge skinned mesh dips |
| r_min_prims |
Min primitives per DIP |
| r_mip_cap |
Texture quality mip offset |
| r_mip_lod |
Mipmap LOD bias |
| r_mip_max |
Max mip map level |
| r_mlaa |
MLAA |
| r_nearZ |
Camera near z |
| r_offscreen_enable |
Offscreen translucents enable |
| r_offscreen_force_on |
Offscreen translucents force on |
| r_offscreen_min_distance |
Offscreen min distance |
| r_particle_quality |
|
| r_preload_thumbs |
Preload texture thumbnails |
| r_quality_lighting |
Quality lighting |
| r_radial_blur |
|
| r_rain_boxes |
Rain boxes toggle |
| r_rain_enable |
Rain enable |
| r_rain_lock |
Rain lock |
| r_rain_map_generate |
|
| r_refraction |
Refraction |
| r_refraction_decals |
Refraction decals |
| r_refraction_force_fs_copy |
Refraction force fs copy |
| r_refraction_hud |
Refraction HUD |
| r_render_thread |
Enable rendering thread |
| r_screenshot |
|
| r_shader_cache |
Enable shader cache |
| r_shader_cache_preload |
Enable shader cache preload |
| r_shadows_caster_cull_size |
Shadow caster cull size |
| r_shadows_csm_depth_bias |
csm depth bias |
| r_shadows_csm_depth_slope_bias |
csm depth slope bias |
| r_shadows_csm_force_shadow_range |
csm force shadow range |
| r_shadows_csm_split_factor |
CSM split factor |
| r_shadows_directional |
Shadows directional toggle |
| r_shadows_filtering |
Shadows res |
| r_shadows_format |
Shadows format |
| r_shadows_local_depth_bias |
shadow mask depth bias temp |
| r_shadows_local_depth_slope_bias |
shadow mask depth slope bias temp |
| r_shadows_local_force_res |
shadow local force res |
| r_shadows_point |
Shadows point toggle |
| r_shadows_quality |
Shadows toggle |
| r_shadows_res |
Shadows res |
| r_shadows_spot |
Shadows spot toggle |
| r_show_basis |
Show object local basis |
| r_show_box |
Show object bounding boxes |
| r_show_box_animatix |
Show animatix bounding boxes |
| r_show_box_animatix_chunks |
Show animatix chunks bounding boxes |
| r_show_box_flare |
Show flare bounding boxes |
| r_show_box_light |
Show light bounding boxes |
| r_show_box_light_shadow |
Show shadow light bounding boxes |
| r_show_box_lightning |
Show lightning bounding boxes |
| r_show_box_mesh_skinned |
Show mesh skinned bounding boxes |
| r_show_box_offscreen |
Show ofscreen bouding boxes |
| r_show_box_particle |
Show partcile bounding boxes |
| r_show_box_rain_box |
Show rain boxes |
| r_show_box_translucent |
Show translucent object bounding boxes |
| r_show_cam_pos |
Show camera position coordinates |
| r_show_flares |
Show flares |
| r_show_fps |
Show frames per second |
| r_show_grid |
Show debug grid |
| r_show_lights |
Show lights bounding spheres |
| r_show_lights_particle |
Show particle lights quads |
| r_show_lights_shadow |
Show shadow lights bounding spheres/cones |
| r_show_lights_shadow_point |
Show shadow lights point bounding spheres/cones |
| r_show_lights_shadow_spot |
Show shadow lights spot bounding spheres/cones |
| r_show_particles |
Show particles quads |
| r_show_rain_map |
Show rain map |
| r_show_safe_frame |
Show safe frame |
| r_show_shadow_casters |
Show shadow casters |
| r_show_shadow_casters_local |
Show shadow casters local |
| r_show_sim_particles |
Show simulated particles |
| r_sort |
Toggle draw sorting |
| r_sort_mode |
Draw fragments sorting mode |
| r_sync |
Render sync |
| r_tex_in_range |
Count textures in range |
| r_tex_lru_size |
Textures LRU cache size in MB |
| r_texture_quality |
|
| r_triggers |
Show triggers |
| r_video_play |
r_video_stop |
| r_vis |
Visibility toggle |
| r_vsync |
VSync |
| r_win_height |
Height of window screen viewport |
| r_win_pos_x |
Window x coordinate |
| r_win_pos_y |
Window y coordinate |
| r_win_width |
Width of window screen viewport |
| r_windowed_fixed_backbuffer |
Widowed mode with fixed backbuffer size |
| r_wireframe |
Enable wireframe mode |
| restart |
|
| s_console_commands_history |
Console commands history |
| s_console_lines_always_visible |
Number of console lines always visible on screen |
| s_console_show_custom_logs |
Show custom logs within console |
| s_debug_break |
Toggle to make controlled crash when script error encountered |
| s_disable_loading_thread |
Disable loading thread |
| s_fly_mode |
Free fly mode |
| s_language |
game language |
| s_load_streaming_lock |
Determines if load thread waits for all resources streaming finished |
| s_logs_enabled |
Enable logs system |
| s_mouse_invert |
Invert mouse look Y-axis |
| s_mouse_lock |
Lock mouse for mouse look |
| s_mouse_sensitivity |
Mouse sensitivity |
| s_mouse_smooth |
Mouse smoothing |
| s_new_templates_system |
Enables new templates system |
| s_null_sound |
Enable null sound engine |
| s_pad_autoaim |
|
| s_pad_autoaim_radius |
Pad autoaim radius |
| s_pad_autoaim_speed |
Pad autoaim speed |
| s_pad_layout_buttons |
|
| s_pad_layout_sticks |
|
| s_pad_look_invert |
Invert pad look Y-axis |
| s_pad_look_linear_ratio_x |
Invert pad look Y-axis |
| s_pad_look_linear_ratio_y |
Invert pad look Y-axis |
| s_pad_look_pow_x |
Invert pad look Y-axis |
| s_pad_look_pow_y |
Invert pad look Y-axis |
| s_pad_look_sensitivity_x |
Pad look sensitivity |
| s_pad_look_sensitivity_y |
Pad look sensitivity |
| s_pad_look_speed_x |
Invert pad look Y-axis |
| s_pad_look_speed_y |
Invert pad look Y-axis |
| s_pad_vibration |
Enable pad vibration |
| s_profilers_enabled |
Enable profilers |
| s_profilers_history_size |
Profilers history size |
| s_profilers_summarize_calls |
Enable profilers summarize calls |
| s_profilers_summarize_counters |
Enable profilers summarize counters |
| s_scripts_compiled_dir |
Compiled scripts dir |
| s_scripts_compiled_use |
Use compiled scripts |
| s_simulate_particles |
Enable particles |
| s_sound_cutscenevolume |
cutscene sound volume |
| s_sound_dopplerratio |
Dopper effect multiplier |
| s_sound_forcestereo |
Force stereo, need restart |
| s_sound_musicvolume |
Set global music volume |
| s_sound_stats |
Show sound stats |
| s_sound_volume |
Set global sound volume |
| s_time_multiplier |
|
| s_use_my_documents |
Store profiles in My Documents folder |
| s_use_steam |
Use Steam |
| save |
|
| select_weapon |
|
| simplify_template |
|
| spawn |
|
| sq |
|
| sqcompile_current |
|
| sqcompile_final |
|
| sqexportconstants |
|
| sqquicklook |
|
| sqreloadai |
|
| sqreloadtemplates |
|
| sqrun |
|
| sqtool_remove_field_in_hierarchy |
|
| start_level |
|
| tex_report |
|
| toggle |
|
| ui_color_cursor |
UI cursor color |
| ui_color_focus |
UI focus color |
| ui_color_primary |
UI controls primary color |
| ui_color_primary_ro |
UI readonly controls primary color |
| ui_color_window_border |
UI window border color |
| ui_color_window_inside |
UI window inside color |
| ui_color_window_top |
UI window top color |
| ui_default_menu |
Enable default UI menu |
| ui_enabled |
Enable UI |
| ui_font |
UI font |
| ui_font_scale |
UI font scale |
| ui_font_size_max |
UI font size max |
| ui_font_size_min |
UI font size min |
| ui_transparency |
UI transparency |
| ui_unfocus |
|
| ui_windows_visible |
Show windows |
| v_activate_occluder |
|
| v_bsp_insert_into_beamtree |
Insert occluders from BSP into BeamTree |
| v_grid_check_boxes |
Grid check boxes of each object |
| v_grid_check_boxes_as_convex |
Check boxes as boxes (fast) or as convexes (good) |
| v_grid_sanity_check |
Grid sanity check |
| v_lock |
Lock visibility |
| v_max_occluders |
Max number of occluders inserted into Beam Tree |
| v_show_beamtree |
Show Beam Tree |
| v_show_boxes |
Show Boxes |
| v_show_bsp |
Show BSP |
| v_show_convex |
Show convex by convexId |
| v_show_events |
Show Events |
| v_show_frustum |
Show Frustums |
| v_show_grid |
Show Grid |
| v_show_halfedge |
Show Half Edge |
| v_show_object |
Show objectId |
| v_show_split |
Show split by nodeId |
| vid_restart |
|
| weapon_mode |
|
| weapon_mode_next |
|
| weapon_mode_prev |
|