Gamebuster-Codes für PlayStation (US-Versionen): Cheats für Tekken 3

Gamebuster-Codes für PlayStation (US-Versionen): Cheats für Tekken 3

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Cheat-Suche:

Tekken 3
(Gamebuster-Codes für PlayStation (US-Versionen))

Auch bekannt als:
  • 鉄拳3

Genre: Prügelspiel

Erschienen: 1998

Entwickler: Spiele dieses Entwicklers Namco

Verleger: Spiele dieses Verlegers Namco

Cover von Tekken 3

SLUS00402
36 Codes
Codes 1 - 26, 35 by Nick Rox
Codes 27 + 30 - 32 + Joker by thunder@bellsouth.net
Code 29 by notonl8ly@aol.com
Codes 33 + 34 by David Sona
Joker CommandD00A BA60 ????
1Infinite Health P1300A 961E 008C
2Infinite Health P2300A AEAA 008C
3Absolutely Everything Unlocked ( Note 1 )8009 7EF0 FFFF
3009 7EF2 001F
8009 7EF4 0382
3009 7EF6 0005
8009 7EF8 FFFF
3009 7EFA 001F
3009 7EFD 0009
3009 7EFE 0001
8009 7F26 0101
Motion Capture Change
( Note 2 )
4P1's Motions:300A 0510 00??
300A 923E 00??
5P2's Motions:300A 08AE 00??
300A AACA 00??
Other Codes
6Play as the Force Mode Enemies Crow,
Falcon, Hawk and Owl ( Note 3 ) Set 1:
D00A 9134 FFFE
300A DD5C 0015
D00A 915E FFFE
300A DD5E 0015
D00A 9134 DFFE
3011 868C 0003
D00A 915E DFFE
3011 8708 0003
D00A 9134 7FFE
300B 8DA8 0054
D00A 9134 EFFE
300B 8DA8 0056
D00A 9134 DFFE
300B 8DA8 0057
7Play as the Force Mode Enemies Crow,
Falcon, Hawk and Owl ( Note 3 ) Set 2:
D00A 9134 BFFE
300B 8DA8 0055
D00A 915E 7FFE
300B 8E54 0054
D00A 915E EFFE
300B 8E54 0056
D00A 915E DFFE
300B 8E54 0057
D00A 915E BFFE
300B 8E54 0055
D00A DC84 000F
300A DC84 0000
D00A DC84 0010
300A DC84 000E
8Play as the Force Mode Enemies Crow,
Falcon, Hawk and Owl ( Note 3 ) Set 3:
D00A DC84 0011
300A DC84 0006
D00A DC84 0012
300A DC84 000C
9Play as the Force Mode enemies IN Force Mode ( Note 4 )300A DD5C 0015
D00A 9134 DFFE
3011 868C 0003
10Replace the Force Mode Enemies'
Moves With Better Ones ( Note 5 ) P1:
D00A DD5C 0015
300A 0510 00??
D00A DD5C 0015
300A 923E 00??
11Replace the Force Mode Enemies'
Moves With Better Ones ( Note 5 ) P2:
D00A DD5E 0015
300A 08AE 00??
D00A DD5E 0015
300A AACA 00??
12Arcade Mode Stage SelectD00A FAAC 0000
300A FAAC 00??
13Background Select ( Note 6 )300A DC84 00??
14Play as the CPU in Arcade Mode ( Note 7 )300A AB79 0000
15CPU's Back is always turned ( Note 8 )300A AB7B 0001
16No Black BGs (For True Ogre fights) ( Note 9 )300A FAA0 0000
17Invisible Life Bar ( Note 10 )300A E200 0000
18Super Ridiculous Code ( Note 11 )800A DC19 0000
19Super Ultra Top-Secret Code! ( Note 12 ) Set 1:D00A 8F6C 10AC
800B 8E94 4556
D00A 8F6C 10AC
800B 8E96 5352
D00A 8F6C 10AC
800B 8E98 5355
D00A 8F6C 10AC
800B 8E9A 4220
D00A 8F6C 10AC
800B 8E9C 4F4F
D00A 8F6C 10AC
800B 8E9E 534B
D00A 8F6C 10AC
800B 8EA0 0000
20Super Ultra Top-Secret Code! ( Note 12 ) Set 2:D00A 8F6C 10AC
800B 8F0C 0000
D00A 8F6C 10AC
800B 8F20 4B53
D00A 8F6C 10AC
800B 8F22 4C49
D00A 8F6C 10AC
800B 8F24 214C
D00A 8F6C 10AC
800B 8F26 0021
D00A 8F6C 10AC
800B 8F28 4F52
D00A 8F6C 10AC
800B 8F2A 4B43
21Super Ultra Top-Secret Code! ( Note 12 ) Set 3:D00A 8F6C 10AC
800B 8F2C 2053
D00A 8F6C 10AC
800B 8F2E 4957
D00A 8F6C 10AC
800B 8F30 4854
D00A 8F6C 10AC
800B 8F32 0020
22No Health P1300A 961E 0000
23No Health P2300A AEAA 0000
2425% Health P1D00A 961E 008C
800A 961E 0023
2525% Health P2D00A AEAA 008C
800A AEAA 0023
2650% Health P1D00A 961E 008C
800A 961E 0046
2750% Health P2D00A AEAA 008C
800A AEAA 0046
2875% Health P1D00A 961E 008C
800A 961E 0069
2975% Health P2D00A AEAA 008C
800A AEAA 0069
301-Hit Death P1D00A 961E 008C
800A 961E 0001
311-Hit Death P2D00A AEAA 008C
800A AEAA 0001
32Grip of Death P1800A 9282 0017
33The Glow P1800A 934A 006F
800A 9286 00FF
34Infinite Force Mode Time800A DBCC FFFF
35Skin Modifier800A 9244 00??
36Costume Modifier ( Note 12 )800A DD98 000?
37Neon Glow8009 E5EC FFFF
38Play 5 stages in force mode instead of 4 ( Note 14 )8009 7F18 0103
39P1 is Dr. Boskonovitch300A DD5C 0013
40P2 Is Always Computer Controled300A AB79 0001
Quantity Digits to Accompany Background Change Modifier Code
00 - Stage 1
01 - Stage 2
02 - Stage 3
03 - Stage 4
04 - Stage 5
05 - Stage 6
06 - Stage 7
07 - Stage 8
08 - Stage 9
09 - Stage 10
Quantity Digits to Accompany Background Change Modifier Code
00 - Stage 1
01 - Stage 2
02 - Stage 3
03 - Stage 4
04 - Stage 5
05 - Stage 6
06 - Stage 7
07 - Stage 8
08 - Stage 9
09 - Stage 10
Quantity Digits to Accompany Background Change Modifier Code
00 - Paul's Background
01 - Law's Background
02 - Yoshimitsu's Background
03 - Xiaoyu's Background
04 - Hwoarang's Background
05 - Lei's Background
06 - Ogre's Background
07 - School Background
08 - Jin's Background
09 - Nina's Background
0A - Eddy's Background
0B - King's Background
0C - Heihachi's Background
0D - Gon's Background
0E - Dr. Boskonovitch's Background
Quantity Digits to Accompany Background Change Modifier Code
00 - Stage 1
01 - Stage 2
02 - Stage 3
03 - Stage 4
04 - Stage 5
05 - Stage 6
06 - Stage 7
07 - Stage 8
08 - Stage 9
09 - Stage 10
Quantity Digits to Accompany Background Change Modifier Code
00 - Paul's Background
01 - Law's Background
02 - Yoshimitsu's Background
03 - Xiaoyu's Background
04 - Hwoarang's Background
05 - Lei's Background
06 - Ogre's Background
07 - School Background
08 - Jin's Background
09 - Nina's Background
0A - Eddy's Background
0B - King's Background
0C - Heihachi's Background
0D - Gon's Background
0E - Dr. Boskonovitch's Background
Quantity Digits to Accompany Motion Capture Change Modifier Codes
00 - Paul's Moves
01 - Law's Moves
02 - Lei's Moves
03 - King's Moves
04 - Yoshimitsu's Moves
05 - Nina's Moves
06 - Hwoarang's Moves
07 - Xiaoyu's Moves
08 - Eddy & Tiger's Moves
09 - Jin's Moves
0A - Julia's Moves
0B - Kuma & Panda's Moves
0C - Bryan's Moves
0D - Heihachi's Moves
0E - Ogre & True Ogre's Moves
0F - None (This is where Mokujin's moves would go, but he has none!)
10 - Gun Jack's Moves
11 - Anna's Moves
12 - Dr. Boskonovitch's Moves
13 - Gon's Moves
14 - Force Mode Enemies' Moves
Quantity Digits to Accompany Background Change Modifier Code
00 - Stage 1
01 - Stage 2
02 - Stage 3
03 - Stage 4
04 - Stage 5
05 - Stage 6
06 - Stage 7
07 - Stage 8
08 - Stage 9
09 - Stage 10
Quantity Digits to Accompany Background Change Modifier Code
00 - Paul's Background
01 - Law's Background
02 - Yoshimitsu's Background
03 - Xiaoyu's Background
04 - Hwoarang's Background
05 - Lei's Background
06 - Ogre's Background
07 - School Background
08 - Jin's Background
09 - Nina's Background
0A - Eddy's Background
0B - King's Background
0C - Heihachi's Background
0D - Gon's Background
0E - Dr. Boskonovitch's Background
Quantity Digits to Accompany Motion Capture Change Modifier Codes
00 - Paul's Moves
01 - Law's Moves
02 - Lei's Moves
03 - King's Moves
04 - Yoshimitsu's Moves
05 - Nina's Moves
06 - Hwoarang's Moves
07 - Xiaoyu's Moves
08 - Eddy & Tiger's Moves
09 - Jin's Moves
0A - Julia's Moves
0B - Kuma & Panda's Moves
0C - Bryan's Moves
0D - Heihachi's Moves
0E - Ogre & True Ogre's Moves
0F - None (This is where Mokujin's moves would go, but he has none!)
10 - Gun Jack's Moves
11 - Anna's Moves
12 - Dr. Boskonovitch's Moves
13 - Gon's Moves
14 - Force Mode Enemies' Moves
Quantity Digits to Accompany Costume Modifier Code
00 - First Costume
01 - Second Costume
02 - Third Costume
Quantity Digits to Accompany Background Change Modifier Code
00 - Stage 1
01 - Stage 2
02 - Stage 3
03 - Stage 4
04 - Stage 5
05 - Stage 6
06 - Stage 7
07 - Stage 8
08 - Stage 9
09 - Stage 10
Quantity Digits to Accompany Background Change Modifier Code
00 - Paul's Background
01 - Law's Background
02 - Yoshimitsu's Background
03 - Xiaoyu's Background
04 - Hwoarang's Background
05 - Lei's Background
06 - Ogre's Background
07 - School Background
08 - Jin's Background
09 - Nina's Background
0A - Eddy's Background
0B - King's Background
0C - Heihachi's Background
0D - Gon's Background
0E - Dr. Boskonovitch's Background
Quantity Digits to Accompany Motion Capture Change Modifier Codes
00 - Paul's Moves
01 - Law's Moves
02 - Lei's Moves
03 - King's Moves
04 - Yoshimitsu's Moves
05 - Nina's Moves
06 - Hwoarang's Moves
07 - Xiaoyu's Moves
08 - Eddy & Tiger's Moves
09 - Jin's Moves
0A - Julia's Moves
0B - Kuma & Panda's Moves
0C - Bryan's Moves
0D - Heihachi's Moves
0E - Ogre & True Ogre's Moves
0F - None (This is where Mokujin's moves would go, but he has none!)
10 - Gun Jack's Moves
11 - Anna's Moves
12 - Dr. Boskonovitch's Moves
13 - Gon's Moves
14 - Force Mode Enemies' Moves
Quantity Digits to Accompany Costume Modifier Code
00 - First Costume
01 - Second Costume
02 - Third Costume
Quantity Digits to Accompany Skin Modifier Code
00 - Paul (First Costume)
01 - Paul (Second Costume)
02 - N/A
03 - Law (First Costume)
04 - (Glitch)
05 - Lei (First Costume)
06 - King (First Costume)
07 - King (Second Costume)
08 - N/A
09 - N/A
0A - N/A
0B - N/A
0C - N/A
0D - N/A
0E - N/A
0F - N/A
10 - N/A
11 - N/A
12 - N/A
13 - N/A
14 - N/A
15 - N/A
16 - N/A
17 - N/A
18 - N/A
19 - N/A
1A - N/A
1B - N/A
1C - N/A
1D - N/A
1E - N/A
1F - N/A
20 - N/A
21 - N/A
22 - N/A
23 - N/A
24 - N/A
25 - N/A
26 - Xiaoyu (Third Costume)
Note 1 : With this code you get, All 22 characters, including Tiger. All secret costumes (press Start to select them - the characters that have them are Jin, Eddy, Law, Xiaoyu, Anna, and Gun Jack), Tekken Ball Mode, Theater Mode with all endings, including Gun Jack's good ending. And uou can save this stuff to Memory Card when the code is active, by the way.
Note 2 : This code replaces your character's motion capture with another character's. In other words, this allows you to use another character's moves. This way, you can play, for example, Xiaoyu with Ogre's moves. Replace the two xx s in the codes below with the number corresponding to the character's moves you'd like to have. Both xx s must have the same number in them. The list of numerals corresponding to the moves can be found here. With this code active, every character you choose will play like the character whose moves you've selected.This code has some drawbacks. These are: 1.) If you Continue in Arcade Mode, your character will revert back to his or her normal moves. As soon as you reach the next stage, however, they will change back to what you've chosen via the code. 2.) If you play more than one match in VS Mode, your moves will revert back to normal. To fix this, simply Soft Reset (Select+Start) after each match you play in VS Mode, then go back into VS Mode. 3.) Sometimes you cannot play against the character whose moves you're using. Example: If you've selected Jin, and the code's given you Eddy's moves, if you fight against Eddy the game may occasionally crash. Usually it doesn't, so you can take the risk.
Note 3 : This code will allow you to play as the four Force Mode enemies, Crow, Falcon, Hawk and Owl. One thing you MUST keep in mind when using this code is that you must play one normal match in any mode before selecting these characters. If you don't, the game will crash. This code works for both 1P and 2P. Here's how to use it: In Arcade, Practice, Time Attack and Survival Modes: 1.) Start a match in any mode using any character EXCEPT one of the Force Mode enemies. 2.) Soft Reset (Start+Select) 3.) At the character select screen, choose any character*. As soon as you've chosen, press and hold Select until the matchup screen appears. * Press Square to choose Crow, press X to choose Falcon, Press Triangle to choose Hawk and press Select+Circle to choose Owl. In VS, Team Battle and Tekken Ball Modes: 1.) Start a match in any mode using any character EXCEPT one of the Force Mode enemies. 2.) Soft Reset (Start+Select) 3.) At the character select screen, Press Select+Square to choose Crow, Press Select+X to choose Falcon, Press Select+Triangle to choose Hawk, Press Select+Circle to choose Owl. This code comes in three sets. Input all three sets exactly as they appear here, with each in their own code slot. Make sure all three sets are active when you use this code. The Force Mode enemies' move set is somewhat pathetic. They can't jump, can't duck, and can only dash, not walk. They have painfully few moves as well, so I recommend replacing their moves with the code below, Replace Force Mode Enemies' Moves With Better Ones. If you do decide to keep the Force Mode enemies' original moves, remember this astonishingly simple 75% damage combo: Down-towards + RP , Down-towards + RP, Down-towards + RP. Important Notes: Don't select Command from the Pause menu when playing one of the Force Mode enemies. If you do, the game may crash. This code does not work with Force Mode. If you enter Force Mode with this code active the game will crash. Use the code below to play as Crow, Falcon, Hawk and Owl in Force Mode. Play as the Force Mode enemies IN Force Mode.
Note 4 : To use, enter Force Mode and choose any character. Press Square to choose Crow, press X to choose Falcon, press Triangle to choose Hawk, and press Select+Circle to choose Owl. This code is for Player 1 only. Do not use this code with any mode other than Force Mode.
Note 5 : The Force Mode enemies' moves are pretty poor. With this code, you can replace them with those of any other character. Replace both xx s with the same number. Pick them from this list. This code has the same drawbacks as the Motion Capture Change code, which you can read about above.
Note 6 : With this code active, you will ALWAYS fight on the background you choose. Replace xx with the background of your choice from this list. Note that this code will crash Force Mode.
Note 7 : With this code active, the P2 pad will control the opponent in 1P Arcade Mode! This can be a fun alternative to Versus Mode with a friend... one person controls a single character, while the other gets to control each opponent... all the way up to True Ogre! It's fun!
Note 8 : With this code active, the 2P side character's back will always be turned. It's fun to play the CPU this way - Watch them flail about and not be able to hit you! Remember, however, if you sidestep around you can get the CPU to face you, so watch out. This works in any mode, by the way. Try it on an unsuspecting friend!
Note 9 : This code will remove the darkness that covers BGs during True Ogre fights. Since there are now polygons being used to display the BG, prepare for a tad more breakup, especially during a True Ogre VS. True Ogre match.
Note 10 : This code makes the life bars invisible, allowing for some interesting matches... you never know when you're about to die!
Note 11 : You thought my RE2 Super Ridiculous Codes were crazy? Ah, you have no idea of the mania that awaits you! With this code active, simply start a match in any mode except Force Mode and let the insanity begin!
Note 12 : Nope, I'm not telling you what this code does. You'll have to see for yourself. Be sure to enter each set (there are three) in its own code slot in the exact order they appear here, and make sure all three are ON when you start the game. One mistake could cause the whole code to not work, so be careful! Also, don't expect too much with this code... it's just for fun. And don't worry, you should be able to see what effect it has instantly! Note that you must have everything unlocked to use this code. If you don't, nothing will happen. Make sure you load a saved game with everything unlocked or have the Absolutely Everything Unlocked code active at the same time.
Note 13 : Not all Characters have a 3rd costume so if you activate the 3rd costume on a character that doesn't have one then it will lock up the game.
Note 14 : This code will only work if Dr. Boskonovitch has NOT been enabled. Code #33 can be saved to memory. If you are unlocking everything with code #3, change the last two digits of line 3009-7EF2-001F to 17 . Code 3009-7EF2-001F can be made as a seperate code to enable the last character whenever you want to use him. To play all 5 stages as Dr. Boskonovitch, use with code #34.

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