Passage: Path of Betrayal

Chapter One Walk-through

open closet

take mothballs

take rug

exit to main part of house

take bones

exit outside house

click bones on Bagel

take rope

take firewood

view closeup of firewood

take splinter

exit to gates scene

take ivy

take mushroom

click rope on wall to throw over

climb rope and enter village

exit through door closest to gates and view conversation

look at trader's stand

take "closed" sign on Windar's door

exit to Inn

take flour from bag

talk to innkeeper, choose trader topic

exit through door on right upstairs

take bowl

talk to trader, ask about taking you to swamp

look at hat to view a closeup

take hair

view closeup of "closed" sign

click on edges to flip the sign over

exit to gate scene, watch sequence

take spilled oil

exit to outside of Riff's house

click oil on water well crank to oil it

use water well crank to pull up bucket of water

click bowl on bucket of water to get some water

click flour on bowl of water to make dough

click ivy on bowl of dough

click mushroom on bowl of dough

click hair on bowl of dough

click moth balls on bowl of dough

exit to inside of house

click mixture in bowl on stove to bake it

exit to trader's room

click bread on trader

exit to village, watch sequence

exit to witch hut

talk to witch

click log on fire, listen to what she tells you

talk to witch, ask about night time

talk to swamp rat

click "closed" sign on rat, get next riddle

exit to inn

take fork

view closeup of fork

take bean

exit to swamp

click bean on swamp rat, get next riddle

click fork on swamp rat, get doze root

talk to crickets

talk to mother, make sure to tell her where you're going, then watch sequence

click blue rug on tub of juice to dye it

exit to trader's room

use jar to open it

talk to cricket

click splinter on cricket to splint his leg

exit to swamp

click cricket on cricket band

talk to crickets and accept favor for them to sing

click crickets on window of hut, place them under it

click black rug on window to cover it

exit to witch hut

click log on fireplace, place log there

use pot of embers to light fire

click doze root on fire to through it in, watch sequence

exit back to witch hut

exit bottom of screen to Passage scene

exit through the passage

Chapter Two Walk-through

look at statue

exit to scrolling huts scene

talk to owl

exit to middle hut

use cabinet on wall to open

take knife

exit to library (hut on left of scrolling scene) but find it is barred shut

exit through library window

use board barring door to move it

exit through library door

use open book on table to view closeup and notice entry for grits, killagrit, and under Jiklaps (alphabet)

use book in case one, shelf two, and second over from the left to view closeup

take lamp

exit to outside of cave (northeast of scrolling huts scene)

take flint

click flint on bowl to make spark

click spark on lamp to light

exit to inside of cave

exit to scrolling huts scene

talk to owl, ask about trap

exit to library

use book on case one, shelf six, and the second book over from the left to view closeup

exit to scrolling huts

talk to bee (Bizz)

look at beehive, listen to Bizz

exit to outside of cave

talk to Bezz twice

exit to scrolling huts

click knife on cactus to start water

click bowl on water to take

click on wet ground to take clay

click bowl of water on beehive to throw on bees

take honey from hive

exit to outside of cave

click honey on Bezz and watch sequence

take flower

exit to inside of caves

walk to third step over from left (two vertical lines), then the second (triangle), then the third (arc), then the forth (an "x")

exit to next section of cave

click flint on floor to set off trap

take spike

use big rock to move

click knife on rope in upper right corn to cut it and set off next trap

exit to next section of cave

exit to next section of cave

click flower on any of the Grits to scare away

take gem

exit to scene with statue

click gem on statue's hands and watch sequence

Chapter Three Walk-through

exit to middle hut in canyon

click knife on woman and get ten gold in return

talk to woman

look at pants on clothes line

talk to Renee

exit to village

talk to man at tailor's booth

exit south to stables

click bowl on stream and get water

exit to outside of cabin (east of the village)

click rope on chimney

climb rope

click bowl of water on smoke to douse fire

exit into the cabin

take coals

take tusk

take skins

exit through fireplace to outside cabin

exit to stables

talk to stable boy

take horse hair

exit to outside cave scene in canyone (shamon's house)

look at sign by door and view closeup of availabe potions

try to exit through door and shamon appears, watch sequence

click on "Charm Creature" potion

click spike on tusk to get ivory dust

try to exit through shamon's door

choose "buy potion" topic to get potion

exit to stables

click potion on horse, watch sequence

exit to trade village

click clay on potter to get a pot

click skins on Nathan

click pot on Nathan to get shirt

look at wig at pawn shop

talk to pawn shop owner

click horse hair on pawn shop lady

click gold on pawn shop lady to get wig

click coal on skins to make partial disguise

click tusk on disguise

click wig on disguise

exit to Renee's home

talk to Nathan, watch sequence

at crossroads, exit east to castle gates and watch movie

try to exit through gates

exit east to Locksen

exit to jailhouse to the north

talk to constable, Rafael

exit to Locksen

talk to wagon driver

climb in the back of the wagon and watch sequence

exit into Catherine's house

take letter under pillow and watch sequence

kick the shelf's support pole and break jar

take glass shard

use glass shard on yourself to cut ropes

exit to courtyard

move box in wagon

climb moved box

climb onto roof

go to scrolling huts scene in canyon

talk to girl and ask about evidence to get bracelet

exit to jailhouse

click bracelet on Rafael and watch sequence

Chapter Four Walk-through

watch opening sequence

exit to Locksen

try to exit to castle gates

look at dried up well

exit to shop

talk to shopkeeper

look at sword and take it

exit to jailhouse

use desk drawer to open it

take ring in desk drawer

exit to Locksen

look at well to view closeup

use rock to the left of the screen to move it

look at hole to view closeup of a bag

click glass on bag to cut it open and watch sequence

click old sword on water in well to fix it up

exit to shop

look at sign on shopkeeper's counter

talk to shopkeeper about magic items

click gems on shopkeeper to get magic orb

exit to ruins

click magic orb on ruins and see that it glows

exit to jailhouse

talk to Rafael

exit to crossroads and then exit through the pass to the south; watch sequence

exit to ruins, watch sequence

click sword on theif and scare him away

exit to crossroads

take rose lying on ground

exit to shop and watch sequence

click rose on the lady

exit to ruins

talk to old man and get ticket

exit to crossroads

exit through portal to infinity

click the ticket on the large portal at the very end of the hall and watch sequence

Chapter Five Walk-through

exit to shop (door at left of screen)

talk to shopkeeper

look at candle

exit to windmill

use cabinet to open it

take hammer

click hammer on spike to make chisel

exit to meadow \ outside of dungeon scene

use chisel on wall and get a gold chip

exit to shop

click gold chip on shopkeeper

take candle

click candle on fire to light it

exit to old lady's garden

look at fertile dirt

take dirt (if haven't already got some dirt)

take petals on ground

exit to meadow

talk to boy

click petals on boy

exit to village

talk to baker

use sign to read it

talk to baker about kalkadash

exit to old lady's garden

talk to old lady about picking some flowers

take flowers

talk to old lady about rose oil

give old lady rose seeds (if haven't already got rose oil)

exit to windmill

click flowers on grinding bin

use rope to grind flowers

take flower powder

exit to village

take ring on ground

exit to meadow

click ring on Thomas

talk to Thomas about helping with the ceremony

exit to old lady's garden

click bowl on acid river to take some acid

look at meat

take meat, get permission from old lady

action on ivy on house to climb

action on limb to jump to limb

click sword on rope to take meat

exit to meadow

click meat on guard to get thrown in the dungeon

take rock

click rock on window to throw it out

click acid on door lock

use door to open it

click flower powder on guard's food

use door to close it and watch sequence

take piece of wood (if you don't already have one)

click piece of wood on guard to hit him on the head

click rope on unconscience guard and tie him up

take guard's keys

click bowl on water barrel to take some water

exit to windmill

take wood plank (if you don't have one)

exit to old lady's garden

click wax on hole in boat to patch

click wood on boat to use the boat

action on large pot to dump the dirt out

take dirt (if you don't already have some)

take pot

click pot on dog

use door to knock and talk to Serena

ask her about ring, get wooden comb

ask about petals

ask about rose oil and get rose oil (if you don't already have some

take stick

click stick on boulder to roll it down the hill

action on each stone to jump across the river

click rose oil on water to make it sweet

exit to shop

talk to Thomas and tell him to meet you for ceremony

exit to village

use door to temple to talk to priest and tell him to meet you for the ceremony

exit to old lady's garden, and watch sequence and cutscene, and then another sequence

exit to windmill

action on crate to move it

click keys on trap door to open it

use trap door to enter secret room, watch sequence

look at graffitti on wall

take the eight book over, on second shelf of the bookcase on the right to reveal a hole

take spear

click spear on hole to open secret door

enter secret door to go to the portal room, watch sequence

use magic orb on each form of Zennan, until you find one that doesn't glow

enter the portal behind the real Zennan (orb didn't glow) to end chapter

Chapter Six Walk-through

watch opening sequence

exit to inside of Riff's hosue

take meat

exit to Windar's home

take plant growth bottle

take glue

view glue close up and click on the page stuck to the bottom to take spell

take note and view it close up to read

when input box appears, type in "cellar" and watch sequence

exit to hedge maze

use glue on yourself

action on wall to climb

action on pillars to jump across, until on upper left pillar

wait for guard to reach your side of screen and turn to head back, then action on hedge to jump into it

walk into main aisle at center of screen and avoid the guard's line of site

if the next guard up (around tree) is heading away from you, action on tree to climb it

action on pillar to jump to it

action on pillar in upper left to jump to it

if tree guard is heading back down the screen, action on guard at pillar to jump on him

action on guard to get new cursor

click your guard cursor on small building to drag him there

use guard to swap clothes

exit small building and head north

click plant growth on vines

action vines to climb

enter window

enter left door

use knot hole and watch sequence

use chest to open it

take pendant in chest

exit to hallway

click pillar to hide behind it, watch sequence

click fresh meat on rotten meat to replace them

exit to left room

use knot hole, watch sequence

exit to hall, then enter door on right

click spell on black pendant on desk to cover it

click red pendant on spell page to complete the spell

exit to hallway

watch throne room sequence, endgame cutscene, and final message

END OF GAME