This FAQ is maintained by Richard Chopping.
Please send updates/comments/suggestions/corrections to: rchop@ozemail.com.au


The Need For Speed FAQ v1.0

T.O.C

1. Version history.
2. The Need For Speed, what is it???
3. This FAQ is written by...
4. Modes.
5. The cars, how to drive them.
5a. The RX/7
5b. The Honda (Acura) NSX
5c. Supra
5d. The Porsche 911
5e. Corvette ZR-1
5f. Dodge Viper RT/10
5g. The Ferarri 512 TR
5h. The Lamborghii Diablo VT
5i. Warrior
6. The cars, how to race against them
7. The other cars, how to avoid them.
8. Cops, how to avoid.
9. Where can I get TNFS???
10. What tracks t race.
10a. City.
10b. Costal.
10c. Alpine.
10d. Rusty Springs.
10e. Autumn Valley.
10f. Vertigo Ridge.
10g. Lost Vegas.
11. How to race each track.
11a. City.
11b. Coastal.
11c. Alpine.
11d. Rusty Springs.
11e. Autumn Valley.
11f. Vertigo Ridge.
11g. Lost Vegas.
12. Min system Req.
13. Can I play it over a modem???
14. Cheats
15. Resources on the net
16. Ending.
17. Kudos and Acknowledgements
18. Important Legal Stuff

Version history.

Version 1.0: First version! Handed out for the first time via mIRC DCC SEND on the 14th of March 1996.

Version 1.1: A few more hints and tips and a few more questions. 20/3/96

Version 1.2: Updated the 28/3/96

Version 1.3 Beta version for 1.4 released only to one person 10/4/96

Version 1.4 Added a lot of new things about tournaments, new courses and so on.

This is version 1.4 Released to public via large net run in 12/4/96

2. The Need For Speed, what is it???

The Need For Speed (Now called TNFS, NFS) is a car racing game. What sets it apart it the fact that it uses real handling modules, and input from Road & Track. It has 8 exotic cars, and you can race them in Head to Head mode, Single Race, Tournament, or Time Trial. See section 4. for more detail.

Basically, think of cars. Exotic sportscars in fact. Then add them to an attractive SGI rendered backgrounds, throw in some wicked videos, put some of the best music on it and you have a brilliant game. Then give it some marketing advantage by using EA Canada to sell it, and you have probably the best game around. EA are well known for their sport sims, and this is probably one of them. Hopefully there will be a NFS 96...

3. This FAQ is written by...

Richard Chopping. You can contact him on rchop@ozemail.com.au It is best viewed in Microsoft Word 6.0 (what it was made on) or as a txt file. (errrrghhhh). This TOC only works on Word (properly). It can also be found it RTF format, or on my webpage (http://www.ozemail.com.au/~rchop). I will also do a Works version 2.X, 3.X soon as well as Word 1.X, 2.X, 6.X and Word 95 (When I get it)

4. Modes.

The racing modes are outlined below.

Time Trial. Hmm you just race the clock. Hardness rating 1/10

Head to Head. This mode allows you to race another computer car, OR a human buddy. There other cars on the road as well as police. Hardness rating 8/10

Single race. Race all the other cars and no cars or cops. Hardness rating 8/10

Tournament. The hardest of them all. You race cars from a similar speed on special tracks. The table below will explain.

Car Class (A,B,C) Road course Track course.
Mazda RX/7 C City Rusty Springs.
Honda (Acura) NSX C City Rusty Springs
Toyota Supra C City Rusty Springs
Porche 911 B Coastal Autumn Valley
Corvette ZR-1 B Coastal Autumn Valley
Dodge Viper RT/10 B Coastal Autumn Valley
Ferrari 512TR A Alpine Vertigo Ridge
Lamborghini A Alpine Vertigo Ridge
As you can see, cars of similar performance are pitted against each other on tracks that best suit them. You are racing 8 cars, so you are racing cars the same as you! Hardness rating 11/10

If you win tournament you get a track, called LOST VEGAS. It is a night time track, not a road, and it is very fast. I.E. today I got the fastest speed there as 211.1 MP/H in the Lambo. That was done down a hill BTW. Also you get a wicked little car called the WARRIOR and also a few other cheats. They are outlined in the cheats section.

5. The cars, how to drive them.

As a foreword, the times are relavent to how the car goes in a straight line. The quater mile times mean that it takes a car X amount of time, and when they get to the quater, they are doing Y ammount of time. The 0-60 is what is normally measred, and it show how good the car is upon take off. 0-100 shows what the car can do from a start where it is virtually straight (Coastal 1, City 1 and 3, Alpine 1, ALL TRACKS) start. The breaking shows what it can do from a certain speede, but I did the testing myself, and it actually is already slowing down when it hits 80 then 60 because that is more how you would be driving it. They are all tested on Rusty Springs time trial.

BTW Some cars have the power full on, other not so much. This is because you want to get the least wheelspin but be right up on the power. (A car has a POWER BAND. That is, there is not the same power at idling as there is say at 4,000. Where you get the best takeoff is probably where the band is the somthest... And when you have a car that canes on 0 to 60, but then loses out means that it has gears that are too tall for it and it cannot pull them over as fast.)

In shift speeds I am talking about up, down speeds are 3-5 MP/H lower than the shift speed. So say 2 to 3 is at 101 MP/H then 3 to 2 is at anywhere from 98 to 96 MP/H, depending on how hard you are going.

The RX/7

The RX/7 hasn't got much mumbo (compared to the other cars) so try to keep it right near the redline, otherwise you'll lose pace. However, it's nimble handling makes up for this on twisty circuits, so keep that in mind. It is probably in because it is a ROTARY car.

The best way to get power out of this is to have the revs right up.

Acceleration: In seconds and MP/H

0 to 60 MP/H:5.5

0 to 100 MP/H:14.7

Quater Mile: 14.4 @ 98

Braking: In Feet

80 to 0:217

60 to 0:122

Shift speeds:

Gear Speed (In MP/H)
1 to 2 41
2 to 3 69
3 to 4 101
4 to 5 140

The Honda (Acura) NSX

This car, slow off the line, actually has a higher top speed that the Porche 911 and the Dodge Viper! It's brakes help when cornering, se you can be faster towards the corner, and get them under brakes. It also like to understeer, but you can scrub off enough speed with the brakes to conteract it. Try to keep this car above 4 thou' revs cause it revs better then, and it get's good power. For starts, make sure traction control is on, rev it right up, and then hit the car into gear AS SOON as green light goes. You need all the help you can get to drag off any car in this, and this sorta helps. It's the only car I actually have traction control on for, the other cars can take off harder.

These tests below where carried out with TRACTION CONTROL off...

Acceration: In seconds and MP/H

0 to 60 MP/H:5.7

0 to 100 MP/H:13.6

Quater mile: 14.3 @ 102

Breaking: In feet

80 to 0:190

60 to 0:115

Shift Speeds:

Gear Speed (In MP/H)
1 to 2 45
2 to 3 80
3 to 4 113
4 to 5 143

The Toyota Supra

This car has some go, and it handles quite well, altough using the throttle (Backing off and putting the power on to make the car handle better) makes it easy to corner, and it also revs like a dream. Try to keep it near the redline, and change JUST BEFORE the redline, cause it goes better. Try also to keep it above 4 thou' cause the twin turbos kick in then. BEWARE of exiting low (1st or 2nd gear) speed corner, cause if you are turning hard, and put down the power early, prepare to have opposite lock coming on fast, cause she'll slide.

The tests below were gained with the revs at 4 thousand.

Acceration: In seconds and MP/H

0 to 60: 5.1

0 to 100: 11.9

Quater mile: 13.8 @ 108

Breaking: In Feet

80 to 0:224

60 to 0:118

Shift Speeds:

Gear Speed (In MP/H)
1 to 2 40
2 to 3 64
3 to 4 90
4 to 5 116
5 to 6 151

The Porsche 911

This car has some go, although it needs a seventh gear (Top speed: 166 MP/H at redline in sixth) to go better. It handles O.K. and brakes well, but don't let off during a corner. The layout (Rear engined, rear wheel drive, weight f/r=41%/59%) makes it slide sideways out of the corner and if you place the power on, your tail will come around and hit you in the face

The best times were attened with the revs at 4,500...

Acceration: In seconds and MP/H

0 to 60 MP/H:5.3

0 to 100 MP/H:13.4

Quater Mile: 14.0 @ 102

Breaking: In feet.

80 to 0:227

60 to 0:135

Shift Speeds:

Gear Speed (In MP/H)
1 to 2 36
2 to 3 66
3 to 4 95
4 to 5 120
5 to 6 146

Corvette ZR-1

This car, 3 fastest in top speed, is pretty good, although the handling is a bit sloppy. It has a bit of grunt, although the Viper beats it to a bloody pulp in grunt and torque. It is a good all round car but it needs a bit more to make it special.

There times were attanted at 4000 revs.

Acceration: In seconds and MP/H

0 to 60:4.8

0 to 100:10.8

Quater Mile:13.3 @ 113

Breaking: In feet

80 to 0: 221

60 to 0:128

Shift Speeds:

Gear Speed (In MP/H)
1 to 2 57
2 to 3 85
3 to 4 117
4 to 5 120
5 to 6 (Slower in 6 than in 5 so it is not needed) 178

Dodge Viper RT/10

"This car has grunt!" is all you will say when you first drive it. It handles well, very well, is fast out of corners, and kicks arse on the straights. "But it must have a problem, it's not perfect," I hear you ask. You're right too. The brakes are hopeless, it has so much power it can lose traction at 150 MP/H in 5th! And it also has a top speed of only 160 MP/H. But don't let it get you downhearted, this car is good. As long as you can put opposite lock on very fast cause she'll bring her tail round faster than a bunch of Jehovahs' witnesses on Good Friday. Not that I've got anything against Jehovahs' witnesses.

There were attanted witht the engine at 4 thou revs.

Acceration: In seconds and MP/H

0 to 60: 4.7

0 to 100: 10.5

Quater Mile: 13.2 @ 112

Breaking: In feet

80 to 0: 267

60 to 0:148

Shift Speeds:

Gear Speed (In MP/H)
1 to 2 56
2 to 3 84
3 to 4 115
4 to 5 149
5 to 6 (Goes slower in 6 not needed in changing) 160

The Ferarri 512 TR

This car is cool! It is the fastest accelarating out of the group, handles well, and brakes. It also has enough tail happiness to keep even the most manic of manicial drivers happy. It has only a lower top speed because of less grunt. and it goes like a train. To make this car handle, you back off until 35% of the corner is gone, place the power on until you exit the corner. Vóilà, one screaming Ferarri exiting the corner and heading for infinity and beyond!

These were attaned with the engine at 4,000 rpm

Acceration: In seconds and MP/H

0 to 60:4.6

0 to 100:10.0

Quater Mile:12.9 @ 115

Breaking: In feet

80 to 0:217

60 to 0:122

Shift Speeds:

Gear Speed (In MP/H)
1 to 2 54
2 to 3 83
3 to 4 109
4 to 5 142

The Lamborghini Diablo VT

The Lambo has the most grunt out of the real cars, but it is very slow across the quater mile. It's four-wheel drive system, only comes into play when the rear ones are spinning. It has nice brakes, a good top speed (202 MP/H) but it understeers like nothing else. You have to keep it right up in the revs to get anywere, and it needs to go the slowest on corners. Still, it has the grunt to make up time, but could be better.

These were attanted witht the enigne at full revs (Because of the fact it doesn't do much wheelspin means you can have more revs on than any other powerful car.)

Acceration: In seconds and MPH

0 to 60: 4.6

0 to 100: 10.8

Quater Mile: 13.0 @ 111

Breaking: In feet

80 to 0:217

60 to 0:122

The Warrior

This car is really nice. It has about hmm 800 hp driving all four wheels, good brakes, not the best, and the like. It is very fast, I can't hit it's top speed, and you need to finish tournament first to be able to get it. It is a prototype and you can't set any speeds in it.

0 to 60:3.3

0 to 100: 6.0

Quater Mile: 10.7 @ 151

Breaking:

80 to 0:231

60 to 0:120

Shift Speeds:

Gear Speed (In MP/H)
1 to 2 74
2 to 3 101
3 to 4 133
4 to 5 171
5 to 6 215

6. The cars, how to race against them

See above, but use their weaknesses against them, and block them out. Always race a faster car against a slower one, with you in the faster one. You can't race against the warrior.

7. The other cars, how to avoid them

Ok what you do is, brake and aim for a different lane. Or go between or around them, but watch out for the edge of the playing area. Also use the horn.

8. Cops, how to avoid.

Easy also. Never stop unless he goes past you and you can't cruise to the end in N. Also, if they are going to other way to you, keep going. Also, crashing them off helps. :). Also, if you are going to a hill, put the car in netueral, and glide down the hill past him. Once a cop is out of you radar then he won't bother you again.

9. Where can I get TNFS???

Well, a computer store is the first place to look. It is a CD-ROM game, for PCs and it has not got a shareware version of it. The demo, CAN be found on the net, but it is 37 megs and it'd take a few days to download, even at 28.8 KB/S. I make that presumption as on mny 14.4 KB/S it takes 1 hour to download 2 megs, at a good time, so it would take at least 15 hours or more... There is a 3.7 meg demo but I haven't found it yet.

10. What tracks to race.

First, read this before deciding.

City.

Easy track, top speed can be got, easy and not very twisty until last stage. Fast.

Costal.

Long straights, twisty, hard on brakes and engine, but good and fun.

Alpine.

A bastard. Longest, twistiest, and it has snow in the last stage.

Rusty Springs.

Easy track, fast, 4 corners, in Time Trial you can measure acceleration, fast.

Autumn Valley.

Banked bastard. A slight jump on a corner, hard on brakes for last corner.

Vertigo Ridge.

Fast, with twists and jumps and tight corners, and very hard.

Lost Vegas.

Extremely fast track, banked, highest clocked top speed, actually very long. Hard on all parts of car. Only found after winning tournament.

11. How to race each track.

Firstly, it is hard to tell you how to race each track as you all have your own style. There are two types of people, one race and hold gears and don't use the brakes as much and the others take it like a muscle car: I.E. Rev is right out, no matter what is coming, brake hard and use corrections more. I use the latter.

City.

On the first stage, keep it flat shit until you are on your first left hand corner, and brake HARD. Keep it floored until each corner, and take them at about 75-100 MP/H.

Stage two. Beware of first right hand corner, it gets tighter at the end. Brake and take at about 60-75 MP/H depending on the car. The corner, going right onto the straigh, also tightnes up. Brake and take at 60-75 MP/H depending on what car you are in.

Stage three. Beware of some corners, as they tighten up at the end and one, a right hander, needs to be taken at 30-50 MP/H. Coming along the straight, you need to burry the brakes coming into the fast left- right switchbacks. They need to be taken at 30-50 MP/H.

Coastal.

On the first stage, keep it floored until you come up to the tight left hand corner on the straigh where it is two lanes. Brake just before the sign that indicates where you are going, andf make sure you are at 100 MP/H for that corner. Going along further, there is a corner that comes after a down hill section. It is a right hander, and has 7 turn right signs. Brake so that you are at 75 MP/H to take the corner, and TURN IN early.

Second stage. You need not be aware of anything that is hard to take until you get to a place that has a corner going left then right fast in a switchback method. You can take this straight, and watch out for the lump ahead of you, it will get you airborn, and if you are doing like I do, 90 MP/H over it you will hit the edge of the playing area before the ground.

Stage three. This stage also has a set of fast left-right swtichback, you can take straight. When you get to ther forest, the first right corner (inside the forest) has a lump before it that gets you airborn. Beware of it. The first left hand corner coming out of the forest is a 110 MP/H corner that is easy to take. On the straight, just before you go past the lighthouse, you will find a lump that gets you airborn for a long way. Watch out of this also.

Alpine.

On the first stage, keep it floored until you come to the first right hand corner, brake and take at 90 MP/H. Near the end there is a spot that is hard downhill, and so watch out as you get airborn over most of the lumps.

Second section. This is the longest stage, but has no real tricks in it apart from the last downhill run, it has bouncy bits that put you off line for a left hand corner. When you get to the bottm, in the Ferrari you can be doing 180 MP/H!

Third section, no trick apart from snow on the side of the road. Although the first tunnel is slow (30 MP/H) it can be taken fast, but you will crash. There is also a tunnel (3rd tunnel) that has a lump that gets you airborn. Just watch out for it. Sometimes I am doing about 125 MP/H when I go over it... Ahh!

Rusty Springs.

No tricks but it does have a hard 4th corner that you need to take at 100-115 MP/H.

Autumn Valley.

The fourth corner is the hardest, so take it on the outside as it has a lump that gets you airborn and spews you into the wall if you don't. Last corner needs to be taken at 90 MP/H and brake when you get to the turn right sign, UNLESS you are in the viper then brake when you get to halfway between the bridge and the turn right sign.

Vertigo Ridge.

This track is hard to race on, but anyway, WATCH OUT FOR ALL CORNERS! And there is also a lump that is after the long downhill section that spews you into the wall. The forest corners are tricky, but you just have to practise them, I can't tell you easily how to take them.

Lost Vegas.

This track is fast, goddamn fast. You have to watch out for the part that has the fire barrels on the road as you tend to drift to the right, then hit the edge, then drift left. Also the hills are hard, so just beware that you may become sideways mid air and need to correct when you hit the ground.

12. Min system Req.

A 486 DX2/66 (it runs on my DX2/50 easily, but that does have 512Kb onboard cache.) Try to run it on a P-90 and it flies. 2 speed CD drive.

Soundcard.

Modem (For playing modem games) capable of 9,000 bps without error correction and data compression.

VGA or (best) SVGA card, VLB or PCI.

8 megs ram. 16 recommended.

Racing spirit.

13. Can I play it over a modem???

Yeah sure can bud. You just have to have a friend, a modem and a PC that runs TNFS.

14.Cheats!

Built in cheat: What you do is press End and left click race type in the options menu WHEN you are in Head to Head mode. This turns the mode into No Mercy and there is only you and the other car on the road. All records set are said to have been set in Head To Head mode too!

The cheats after winning tournament: MUST BE TYPED IN CAPITALS AND MUST BE DONE IN THE NAME BOX. CAN'T SET RECORDS WITH THEM ON.

EAC POWR gives you the warrior.

EAC RALY changes rusty springs into egypt. Also changes Autumn Valley, Vertigo Ridge, Coastal and Alpine into gravel like tracks.

EAC WARP changes NFS into hyper arcade mode. I can't get it to work

You can use those cheats with each other. I.E. EAC POWR RALY or things like that.

To set cheat records, what you do is start off and go until you are heading to obvilion. In coastal, as an example you can do 200.0 MP/H on the straight! How I did that was go for it in the Diablo, then went on the inside of the corner and crashed so I had the longest run!

15. Resources on the net

Ok here we go:

My homepage: http://www.ozemail.com.au/~rchop

EA's Homepage: http://www.ea.com/ea

Doug Burg's page (Useful, has tracked, which is a track editor, TEU, Track Editor Utils, screenshots, links, new tracks etc and this FAQ:http://members.aol.com/speed1racr/html/nfs_main.html

Other sites will be posted when I find them.

16. Ending.

I know this FAQ isn't long, BUT it is a start. I do not know of any other TNFS FAQs so I wrote my own. Please, e-mail with your comments. This will get better, as I find more out. And also e-mail me with questions that you would like answered.

17. Kudos and Acknowledgements

OzEmail, allowing me to put it on the net (they don't like unoffical stuff on the net under their name...

My Mother, Brothers and the rest of my family. They let me do all of the research on this.

PC FORMAT: That's where I got the demo from that convinced me to buy NFS

EA and Pioneer Productions: Made the Need For Speed.

Road & Track: A good auto magazine, we get it here.

ComputerLand: Informed me when NFS came in

Vanessa Lea: Put up with me for this long.

18. Important Legal Stuff (Drafted by my father)

Anything containing in this FAQ or pertaining attachments, files et al, are not a result of any work that has been done by EA or Pioneer Productions. Apart from the actualy product this document refers to. Anything writing in this document is thoughts of the author and no-one else.