--------------------------------------------- Final Fantasy Tactics Help Files Version 1.03a by John Miaso sephiroth_masamune@bigfoot.com http://www.bigfoot.com/~sephiroth_masamune ICQ #8419684 --------------------------------------------- Contents There should be three different files: Part One: Game Walkthrough Part Two: Jobs and Abilities Part Three: Secrets and other Info This file contains Part Three. --------------------------------------------- Table of Contents i. Revision History ii. Where to find these files iii. Introduction iv. Wanted! v. Special Thanks 1. Secret Abilities 1.1. Ultima 1.1.1. The Assassins 1.1.2. Ultima Demons 1.2. Zodiac 1.2.1. Elidibs 2. Secret Characters 2.1. Beowulf, Reis, and Worker 8 2.1.1. Goug Machine City 2.1.2. Goland Coal City 2.1.3. Lesalia Imperial Capital 2.1.4. Goland Coal City 2.1.4.1. Colliery Underground: Third Floor 2.1.4.2. Colliery Underground: Second Floor 2.1.4.3. Colliery Underground: First Floor 2.1.4.4. Underground Passage in Goland 2.1.5. Goug Machine City 2.1.6. Zeltennia Castle 2.1.7. Nelveska Temple 2.2. Cloud 2.2.1. Zarghidas Trade City 2.2.2. Goug Machine City 2.2.3. Zarghidas Trade City 2.2.4. Bervenia Volcano 3. The Deep Dungeon 4. Poaching list --------------------------------------------- i. Revision History 1.04 -- Nothing added to the actual FAQ, but I removed my ICQ# and corrected my e-mail address and web page URL. They have been changed. 1.03 -- Added a section on the Deep Dungeon in the Secrets section. 1.02 -- Added a poaching list, edited the Cloud section. 1.01 -- Corrected a couple of typos (the jobs section is actually legible), added the "Where to find these files" section, and the Special Thanks section. 1.00 -- First draft. --------------------------------------------- ii. Where to find these files You can find these help files at: Gamefaqs: www.gamefaqs.com My page, Station Omega: www.bigfoot.com/~sephiroth_masamune Exlr8er's RPG Fantasy: members.aol.com/Exlr8er/index.html GamesDomain www.gamesdomain.com (Without my approval) --------------------------------------------- iii. Introduction I wrote these files because I have found that there is a certain lack of English written FAQ's and walkthroughs of various games. I figured that many people looking for help on this game would appreciate a FAQ/Walkthrough that was originally written in English. Also, the only help files on Final Fantasy Tactics that I have seen do _not_ include a complete walkthrough, which I have included here. My only hope is to provide you with all the information you need. If any readers of this have things to add, corrections or anything, let me know. E-mail: sephiroth_masamune@hotmail.com URL: http:/www.bigfoot.com/~sephiroth_masamune ICQ#: 8419684 A notice to players: this file contains many "spoilers" of the storyline, so unless you want the complete walkthrough, don't read through it entirely. I'm just warning you ahead of time. Also, if you wish to use any information contained in any of these files, contact me first. At the very least, give credit where credit is due. --------------------------------------------- iv. Wanted! I would like to include in these files: Game Shark codes Item lists Deep Dungeon info Anything you think should be added. The methods of contacting me are above, please give me any info you can on this. I will credit you with this information by putting your name and e-mail address on these files. --------------------------------------------- v. Special Thanks First, I would like to give a big "thank you" to all of my friends, who helped me immensely with the statistics and many other things. Sergio Lopez, (bo20@iona.edu) for correcting some of my data in the jobs section. Thanks to Matt Hobbs (YelseyKing@aol.com) and Kevin McCullough (Bluelion10@aol.com) for submitting their poaching list. And, thanks goes to SquareSoft, who has made another incredible game! --------------------------------------------- 1. Secret Abilities There are two abilities than you can't learn through ordinary means. One is a Guts ability for Ramza, another is a Summon spell for any summoner you have. To learn these, you must have the spell cast on you, and if it is Ultima, Ramza must be in the Squire job class. If it is Zodiac, your summoner must be in the Summoner job class. 1.1. Ultima You can learn Ultima through two different types of enemies, Assassins and Ultima Demons. Learning these spells is very difficult; you really have to force them to use it. Ramza must be in the Squire job class, have this spell cast on him, and he must survive it. 1.1.1. The Assassins Celia and Lede, whom you fight three times, are the easiest way to learn Ultima. If you equip your characters with Black Costumes to prevent their Shadow Stitch attack and Angel Rings to prevent Stop Bracelet, they will more likely cast Ultima. This is probably best done on the roof of Riovanes castle or at the gate of Limberry Castle. 1.1.2. Ultima Demons You fight Ultima Demons twice, once during the battle with Elmdor, and once at Murond. Ultima Demons will very rarely cast Ultima, for they have much better spells. Typically, the Demons won't cast Ultima until you have a character that can be taken out by it. You really have to have Ramza walk in on the effect range to learn it. 1.2. Zodiac There is only one battle in which you can learn Zodiac, and that is the last battle in the Deep Dungeon, at "End." Elidibs casts this spell, and it usually does about 800 damage, so you need to protect a summoner with Shell and probably use Mind Break on Elidibs. --------------------------------------------- 2. Secret Characters There are four "secret characters." You can only get them near the end of Chapter Four. I have found that the best time to get them is just before you go to Orbonne Monastery. 2.1. Beowulf, Reis and Worker 8 These characters are all part of one sub-quest in this game. This sub-quest starts at Goug Machine City. 2.1.1. Goug Machine City You must have Mustadio to do this. Go to Goug, and you will find that Mustadio's father has found a metal sphere. He sees a symbol on it, and that is your cue to find another Zodiac Stone. Now go to Goland. 2.1.2. Goland Coal City Go to the bar at Goland and listen to all the rumors. Now go to Lesalia. 2.1.3. Lesalia Imperial Capital Here you will enter a bar and hear about a monster uprising in the mines at Goland. Ramza overhears that Goland is recruiting people to stop this uprising. Ramza volunteers for the job, and is approached by Beowulf. If you choose to go with him, he will join your party as a guest. Head back to Goland. 2.1.4. Goland Coal City You will now fight a string of four battles, all with enemies at or above your level. 2.1.4.1. Colliery Underground: Third Floor Here you will fight against five Chemists, who all have Mythril Guns. Try to stick close to them so they can't snipe you to death with their guns. Also, watch out, they can use Hi-Potions, X-Potions and Phoenix Downs, so this could turn out to be a long battle. 2.1.4.2. Colliery Undeground: Second Floor The Chemist here is equipped with the aptly-named Blaze Gun, and there are two Behemoths here. However, the two thieves should be the least of your worries. If you are at high levels, the Behemoths will be too, and they can take out a weak character in one hit, so stay far from them. The King Behemoth is hiding behind the Thief in the front, who is close, so be careful. 2.1.4.3. Colliery Underground: First Floor The two Chemists have the regular Mythril Guns now, so they aren't much of a threat. The Blue Dragons are your biggest worry. Use Orlandu at long range to defeat them. The Uribo doesn't seem to do anything at all in this battle, so ignore it until the very end. 2.1.4.4. Underground Passage in Goland Your objective here is to save the Holy Dragon Reis, who seems quite capable of handling herself. With Orlandu and Ramza, you should not have any trouble with the Archaic Demon and the Ochus. The Plagues have the ability to petrify your characters, so you may want to equip Jade Armlets beforehand. You receive a Zodiac Stone from Beowulf and Reis after this battle, and they will now join as members. Now go back to Goug. 2.1.5. Goug Machine City When you return, the Zodiac Stone will activate the sphere, and Worker 8 will activate. It will join your party now. Mustadio's father will discover another machine that requires another Zodiac Stone, so head to Zeltennia. 2.1.6. Zeltennia Castle As in Goland, go to the bar and listen to new rumors. Nelveska Temple will appear on the map when you leave the bar. 2.1.7. Nelveska Temple Here you will fight against Worker 7, a Steel Giant just like Worker 8. However, the Hyudras and the Cocatoris make this battle rather difficult, so focus just on Worker 7. Rememeber, since Worker 7 has Innocent, he is not affected by magic. After defeating Worker 7, you will receive his Zodiac Stone. 2.2. Cloud This portion of the sub-quest will now allow you to get Cloud. I believe that you can only get him after you have gotten all the other secret characters, and after you have fought the battle with Dycedarg at Igros. First go to Goug, then to Zarghidas. 2.2.1. Zarghidas Trade City If you haven't already, go here. A girl will approach you in the town and sell you a flower. Buy it, then go to Goug. 2.2.2. Goug Machine City The machine that was found will now activate and deposit Cloud Strife into your reality. But, you don't have him yet, as he runs off. He went to Zarghidas, go follow him. 2.2.3. Zarghidas Trade City You will be attacked here, but it is not a problem at all. Beware, though, because Cloud is not equipped with a weapon. Cloud will join your party as a member after this battle, and, to get his Materia Blade, go to Bervenia Volcano. 2.2.4. Bervenia Volcano Equip a character with the Move-Find Item ability, and go to the top of the spire in this level. You will find the Materia Blade there, and with this Materia Blade, Cloud can use his Limit abilities. --------------------------------------------- 3. Deep Dungeon The Deep Dungeon is a set of 10 different levels that is shrouded in total darkness. To get here, go to Warjilis Trade City (near Lionel Castle) during chapter four. You should be immediately taken to a scene in a bar there where some thieves talk about the Deep Dungeon. Then it will appear on the map. Inside the Deep Dungeon is a bunch of very tough enemies. You will see monsters like Dragons and Hyudras that you don't see in many other places. Beware. But, the best part about the Deep Dungeon is that you will find great equipment that you typically can't find anywhere else. I'll have something on where these items are soon, I just have to figure out a way to explain it well. --------------------------------------------- 4. Poaching list I've noticed that when trying to obtain items through poaching, it's easiest to recruit 1st level monsters (like Dragons, Bull Demons, Hyudras), and then breed them to get higher level monsters. It's easier this way, because if you keep one around, you can always breed more 3rd levels, and you won't have to fight them. You can put them on your side, just whack them with someone with Secret Hunt, and hope they don't counter attack. This list was submitted via e-mail by Matt Hobbs and Kevin McCullough. They also informed me that some of the information may not be correct, so if you see an error, e-mail me and let me know. Enemy Name Common Item Rare Item Commonly found --------------------------------------------------------------------------- Chocobo Phoenix Down High Potion Everywhere, especially Mandalia Plains Black Chocobo Eye Drop X-Potion Bariaus Hill, Bariaus Valley Red Chocobo Remedy Barrette Finath River, Bariaus Hill --------------------------------------------------------------------------- Goblin Potion Hi-Potion Everywhere, especially Mandalia Plains Black Goblin Hi-Potion Antidote Everywhere, especially Sweegy Woods Gobbledeguck Mage Masher Ancient Sword Bariaus Valley, Dolbodar Swamp --------------------------------------------------------------------------- Red Panther Antidote Battle Boots Everywhere, especially Mandalia Plains Cuar Soft Germinas Boots Everywhere, especially Germinas Peak Vampire Holy Water C Bag Zirekile Falls, Germinas Peak --------------------------------------------------------------------------- Bomb Fire Ball Flame Rod Everywhere, especially Sweegy Woods Grenade Water Ball Flame Whip Bed Desert, Zeklaus Desert Explosive Lightning Ball Flame Shield Bed Desert, Zeklaus Desert --------------------------------------------------------------------------- Skeleton Holy Water Ether Araguay Woods, Zigolis Swamp Bone Snatch Hi-Potion Partisan Araguay Woods, Zigolis Swamp Living Bone Wizard Mantle Elf Mantle Bervenia Volcano, Zeklaus Desert --------------------------------------------------------------------------- Ghoul Ether Ninja Knife Araguay Woods, Zigolis Swamp Gust Hi-Potion Main Gauche Araguay Woods, Zigolis Swamp Revnant Hi-Ether Mythril Gun Yuguo Woods --------------------------------------------------------------------------- Floatiball Shuriken Platina Dagger Everywhere, especially Fovoham Plains Ahriman Magic Shuriken Air Knife Bervenia Volcano, Fovoham Plains Plague Yagyu Darkness Zorlin Shape Bervenia Volcano, Germinas Peak --------------------------------------------------------------------------- Pisco Demon Echo Grass Hi-Potion Zirekile Falls, Fovoham Plains Squidlarkin Small Mantle Sleep Sword Zirekile Falls, Dolbodar Swamp Mindflare Hi-Ether Dracula Mantle Zirekile Falls, Fovoham Plains --------------------------------------------------------------------------- Juravis Potion Rubber Shoes Zeklaus Desert, Fovoham Plains Steel Hawk Phoenix Down Hunting Bow Zeklaus Desert, Germinas Peak Cocatoris Soft Feather Mantle Zeklaus Desert, BRIDGE --------------------------------------------------------------------------- Bull Demon Battle Axe Giant Axe Zeklaus Desert, Bariaus Hill Minitaurus Coral Sword Slasher Zeklaus Desert, Bariaus Hill Sacred Holy Lance Ivory Rod Zeklaus Desert, BRIDGE --------------------------------------------------------------------------- Morbol Platina Dagger Ice Shield Araguay Woods Ochu N-Kai Armlet Chameleon Robe Finath River Great Morbol Elixir Madelgelm VOYAGE --------------------------------------------------------------------------- Woodman Eye Drop Healing Staff Araguay Woods, MLAPAN Trent Gold Staff Fairy Harp Araguay Woods, MLAPAN Taiju Defense Ring Defender MLAPAN --------------------------------------------------------------------------- Dragon Jade Armlet H Bag Bed Desert, VOYAGE, HORROR Blue Dragon Cashmere Dragon Rod Dolbodar Swamp, HORROR Red Dragon Salty Rage Dragon Whisker Bed Desert, VOYAGE --------------------------------------------------------------------------- Behemoth Defense Armlet P Bag Poeskas Lake, VOYAGE King Behemoth Ultimus Bow Cherche Poeskas Lake, VOYAGE Dark Behemoth Wizard Rod Stone Gun VOYAGE --------------------------------------------------------------------------- Hyudra Blood Sword Scorpion Tail VOYAGE Hydra Setiemson Rubber Costume VOYAGE Tiamat Whale Whisker Ryozan Silk END --------------------------------------------------------------------------- Uribo Maiden's Kiss Cachusha END Porky Chantage Nagra Rock END Wildbow Ribbon FS Bag (can only be bred) --------------------------------------------------------------------------- The names in capital letters are Deep Dungeon levels. They are, in order: Floor 1 - NOGIAS (Saigon spelled backwards) Floor 2 - TERMINATE Floor 3 - DELTA Floor 4 - VALKYRIES Floor 5 - MLAPAN (Napalm spelled backwards) Floor 6 - TIGER Floor 7 - BRIDGE Floor 8 - VOYAGE Floor 9 - HORROR Floor 10 - END