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Golden Sun - Die vergessene Epoche (e)

Cover
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\ / /  \/  __ | |  /\_  /__ \/ |/ \ |  \_ /_  //_ | / |/ \ | |
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\  \  \| |\__/|___/\__/ \___/|_///       | | \__/\_/|_///  | |
/   \__  |     The Lost Age         /\___//              _/  |
|      |/   ___                     \____/             _/  _/
\___________\ /____/\_________/\____   \__          __/  _/
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--------------------------------------------------
Golden Sun 2: The Lost Age for the Gameboy Advance
---------------------------------------------------------------------
Written by Cindy Mack (a.k.a. Cinder) @ cinderquil@planetnintendo.com
Website: Golden Sun Realm @ http://planetnintendo.com/goldensun/
---------------------------------------------------------------------

(c) 2002 Cindy Mack 

-Version 0.5-

---------------------------------------------------------------------
  History
---------------------------------------------------------------------
   _____________
__/Version 0.5  \____________________________________________________
8.24.2002 - Walkthrough done until the beginning of Gaia Rock
          - Added complete Psynergy Gems
          - Changed 'Sand' to 'Scoop'
          - Changed a boss name
          - Added new Djinni information
   _____________
__/Version 0.4  \____________________________________________________

8.15.2002 - Walkthrough done until beginning of the 'Inside Gamboma'
          - Moved 'Indra Continent' to proper spot
          - Added three new website locations for Walkthrough
          - Added new Djinni information
          - Added new translations for Combo Summons
          - Changed 'Shake' to 'Slide'
          - Changed 'Shovel' to 'Sand'
          - Added a start of Psynergy Gems/Techniques list
          - Added more translations from Matthew
   _____________
__/Version 0.3  \____________________________________________________

8.03.2002 - Added many missed sidequests
          - Fixed up many errors/mistakes in Walkthrough
          - Added new Djinni information
          - Walkthrough done until after returning to Popichi
          - Added a new 'Unknown Summon' to Djinn Guide
          - Fixed up bits and pieces on all other sections
          - Added more to Picard's story about being in jail
          - Fixed lines to fit 79 or less characters
          - Added translated continent titles
          - Recorded second and third boss
          - Added a new FAQ
          - Added 'About the Author' section
          - Added more information and more characters on the 
            'Adepts' section
   _____________
__/Version 0.2  \____________________________________________________

7.27.2002 - First boss recorded
          - Walkthrough up until after visiting Picard.
   _____________
__/Version 0.1  \____________________________________________________

7.17.2002 - Walkthrough up until the puzzle room in the Kandora 
            Temple.

---------------------------------------------------------------------
  Table of Contents
---------------------------------------------------------------------


1. Introduction & Notes
2. Story
3. Controls
4. The Walkthrough

    0. PRELUDE
        [1].........Begin a New Quest
        [2].........Before the Fight
        [3].........Lost in the Sea

    A. INDRA CONTINENT
        [4].........Idejema To and Through Delhi
        [5].........Learn the "Release" Psynergy
        [6].........Visit the Sea God's Shrine
        [7].........Through the Dekan Plateau
        [8].........Someone in Prison
        [9].........In the Underground
        [10]........To the Next Continent

    B. OCEANIA CONTINENT
        [11]........Navigating Through the Yampi Desert
        [12]........Defeat the Pirates of Alafura
        [13]........Visiting Mikasera and Popichi
        [14]........Learn 'Reveal' From Ayers Rock
        [15]........Returning Back to Popichi
        [16]........From Oceania to Gondowan

    C. GONDOWAN CONTINENT
        [17]........Resting at the Village of Niri
        [18]........Sneaking Through the Ming Mountains
        [19]........Finding Picard at Last
        [20]........Inside the Gamboma

    D. GONDOWAN - INDRA CONTINENT
        [21]........Return to Madora
        [22]........Sail Your Ship

    E. GONDOWAN CONTINENT
        [23]........Return to Kimbombo

    F. ANGARA CONTINENT
        [24]........Travel to Champ

    G. ISLANDS
        [25]........Open the Entrance to Aqua Rock
        [26]........Solve the Puzzles of Aqua Rock
        [27]........To Izumo and Gaia Rock
        [28]........Slay the Dragon of Gaia Rock

5. The Adepts
6. Djinn Guide
7. Boss Guide
8. Psynergy Guide
9. Combo Tablets
10. Faq
11. Special Thanks & Credits
12. Version History
13. About the Author
14. Copyright Information

---------------------------------------------------------------------
 1.  Introduction and Notes                                          
---------------------------------------------------------------------

        This is my second walkthrough I have made for Golden Sun. 
Translations for Towns, Villages, Weapons, Psynergy, and Djinn were 
amazingly done by Matthew Whitehead (E-mail found in 'Credits'). 
Picard's name will change when the English version is released!

New versions are always submitted to the sites listed at the end of 
the Walkthrough. The first place that it can be seen on is on my 
website. Make sure you check it out at:

http://www.planetnintendo.com/goldensun

If you ever need further help, contact me with your problem. Have fun 
reading and enjoy the second book to Golden Sun!

---------------------------------------------------------------------
 2.   The Story of Golden Sun 2: The Lost Age
---------------------------------------------------------------------

        The story of this game is much easier to understand if you 
have played the first game, Golden Sun!

        The game takes place after the end of Golden Sun. The Venus 
Lighthouse was just lit, and the island with Jenna, Kraden, and Alex 
were on broke off. There are four lighthouses in all, each 
representing a special element. The elements are Earth, Fire, Wind, 
and Water. If all lighthouses are lit, it will bring chaos to the 
world. Isaac, the hero of Golden Sun, along with his friends, Garet, 
Ivan, and Mia, are trying to prevent them from being lit. They have 
stopped Saturos and Menardi, the enemies of Golden Sun, but couldn't 
stop the lighting of the Venus Lighthouse. So far, the Mercury and 
the Venus Lighthouses are lit, and only the Jupiter and Mars 
Lighthouse remains. After diving for a young girl named Sheba, Felix 
ends up on the shores of the broken island of Idejema, where Jenna, 
Felix's sister, Kraden, an Alchemy sage, and Alex, a mysterious 
Mercury Adept, waits. More information about these characters are 
found in the 'Adepts' section.

---------------------------------------------------------------------
 3.   Controls
---------------------------------------------------------------------

The controls of the GBA are simple:

   _____________
__/Control Pad  \____________________________________________________

              - Choosing a selection
              - Walking
   _____________
__/'A' Button   \____________________________________________________

              - Confirms a selection
              - Opens Menu (Only when you can control your character)
   _____________
__/'B' Button   \____________________________________________________

              - Cancels
              - Run (When held)
              - Fly (When your Ship has been upgraded)
   _____________
__/'L' Button   \____________________________________________________

              - Switching party members (In menu only)
              - Shortcut key for Psynergy use
              - Zooms World Map out (In Overworld only)
   _____________
__/'R' Button   \____________________________________________________

              - Switing party members
              - Shortcut key for Psynergy use
              - Displays World Map (In Overworld only)
   _____________
__/Start Button \____________________________________________________

              - Opens menu to Save, Sleep, and to change Options
   _____________
__/Select Button\____________________________________________________

              - Opens Menu (Only when you can control your character)
_____________________________________________________________________


---------------------------------------------------------------------
 4.   The Walkthrough
---------------------------------------------------------------------

*******************
0.    P R E L U D E
*******************

=========================================
 [1]. Begin a New Quest
=========================================

        You'll be asked to input a password or not. This is used if 
you have completed the first game, Golden Sun. The password will 
transfer the data, along with items recieved, and levels gained, 
only if you completed the game. The names of your characters will 
also be transferred. Passwords are classed into Gold, Silver, and 
Bronze categories. Gold trasfers all the data, but is done by a 
very large password, while Bronze is almost the opposite. If you 
don't have Golden Sun, answer 'No', and you'll be asked to name 
Felix, then Isaac. Enter their names, and the story begins.

==============================================
 [2]. Before the Fight
==============================================

++++++++++++++++
Venus Lighthouse
++++++++++++++++

        The game starts with Jenna, Felix and Kraden at the Venus 
Lighthouse where the electrical barrier was. Felix [Moves] the statue 
onto the switch to turn it off. He gives his farewell to Jenna, and 
leaves to meet Saturos and Menardi. After Felix's leave, Jenna and 
Kraden will talk for an extremely long time about Felix, Isaac, and 
she worries about them. In the middle of their talk, Alex appears in 
front of them, and speaks to them about Felix, and what they have 
to do next. After talking, Jenna will automatically leave, and the 
electrical barriers appear right after your disappearance. You'll now 
finally have control over Jenna. Go through the door and continue the 
path and go through a doorway. Go through another doorway, then go 
south to exit.

+++++++++++++++++++++++++
Venus Lighthouse Entrance
+++++++++++++++++++++++++

        You're outside the Venus Lighthouse. Go south, until suddenly 
a group of people and a group of guards shows up. They want Sheba 
back. They'll have another long talk, then Alex will come out and 
talk to them. They won't let you through, so he goes up to one of 
the guards, and throws him up in the air using a burst of water 
from the ground. He goes up to another guard, and does the same. 
When there are two guards left, the group of other people flee. Then 
Alex stares the two guards down until they disappear from the screen, 
but he also leaves temporarily. Now, go west from where you are, at 
the end of the path, a man blocks your way, and you'll have to go 
into battle with him. Your first battle is easy, use your first 
attack. It looks a lot like Dragon Cloud from Golden Sun, except a 
lot more graphical. Once the battle is over, exit.

++++++++++++
Suhalla Gate
++++++++++++

        Suhalla Gate. To the north, another guard shows up. One Dragon 
Cloud can finish the job. After, run through the path of stairs. Go up 
or down on any vines you find. Explore everywhere, then soon enough 
you'll find a doorway. When you attempt to go in, three guards show 
up. Use the same battle techniques, use Dragon Cloud each turn to take 
them out one-by-one. Once that's finished, enter the cave, and continue 
down. Go through the path, until you find a Psynergy stone. When you 
get close to it, an insect monster will ambush you. Attack it with 
your fire Psynergy to beat it. Continue through the path. You will 
eventually exit and appear on Idejema.

+++++++
Idejema
+++++++

        Here you are, on the island that was shown before the end of 
Golden Sun. Kraden suddenly spots the ship that's docked here. He 
jumps in to check what's inside, then comes back out. It was Saturos'ss 
ship, and Jenna and Kraden are suppose to be there waiting. Alex 
appears once again, to state that he had handled the guards. 
Suddenly, an earthquake occurs, and everybody looks at the Venus 
Lighthouse's way. It has been lit, it looks like Isaac's battle with 
Saturos, Menardi, and the Fusion Dragon has ended! The island of 
Idejema is broken apart, and slowly drifts away.

        This is a familiar scene to those Golden Sun players who have 
conquered the game. Jenna and Kraden are found lying on the ground, 
and they talk. They talk about Isaac, and Felix, and are wondering 
where they are. Suddenly, Alex shows up and tells them that there is 
something they need to see. The two follow him, and on the shores, 
they suddenly find Felix and Sheba alive but unconsious. This is the 
ending of Golden Sun, but now in Golden Sun: The Lost Age, it finally 
continues.

==============================================
 [3]. Lost in the Sea
==============================================

+++++++
Idejema
+++++++

        The group wonders if Felix and Sheba will ever wake up. And 
to their words, Sheba's eyes open. She wonders, and stands up. Now 
she wonders if Felix will wake up, and to her words, he does. Now 
that the unconsious are up, the group wonders what to do, since 
they're on a floating island, and they don't know where it'll go 
to. A sound of crashing water is heard, and Felix looks. A tsunami 
is coming their way! It comes and storms down on them in a white 
flash.

        When the screen comes back to color, everybody is lying on 
the ground. It looks like Idejema has bumped into another continent. 
Felix wakes up first, and asks you a question. Now, you control 
Felix, go to Jenna and check if she's okay. She'll be happy to see 
you. When she joins your party, wake up Kraden. Lastly, go to Sheba. 
They all join your party, but are we missing somebody? Where's Alex? 
He has disappeared! It looks like the ship has, too. It's almost as 
if Alex had conjured up the tsunami just to disappear..

        The group decides to look on the continent they're on, and 
look for Alex in the process. After a series of questions, leave the 
island of Idejema, and enter the Overworld for the first time!


************************************
A.    I N D R A    C O N T I N E N T
************************************


=========================================
 [4]. Idejema To and Through Delhi
=========================================

+++++++++
Overworld
+++++++++

---------------------
Find a Nearby Village
---------------------

        Once you're on the World Map, head south. You'll immediately 
bump into a friendly, peaceful village called Delhi.

+++++
Delhi
+++++

        Explore everywhere, buy items, weapons, and armor for your 
party. There's nothing to do here for now, but you'll have to come 
back when you recruited your fourth member. Once you're done 
visiting, it's time to meet your first Djinni.

+++++++++
Overworld
+++++++++

------------------------------
Obtain Your First Venus Djinni
------------------------------

        Once you leave town, you'll find a sparkling red dot flying 
around (doesn't it look familiar, GS players?). It will stop and 
notice you. It'll come closer, then appear as its visible form. This 
is a Venus Djinni, it'll ask you a question, then it'll become your 
ally. Once you learn more about the Djinn, you'll be wanting to use 
them all the time. Duo has become your ally! It can be very helpful.

-------------------------
Get to the Kandora Temple
-------------------------

        Now that you're on the World Map again, go southwest, then 
northeast to reach a Temple filled with meditating monks.

==============================================
 5. Learn the "Release" Psynergy
==============================================

++++++++++++++
Kandora Temple
++++++++++++++

        At the entrance of the Kandora Temple, the guards will not 
let you through no matter what you pull. To get in, head for the 
east, then go north. Use Sheba's 'Whirlwind' Psynergy to blow the 
ivy away, and go through the cave. At the end, climb the rope, and 
you'll appear outside of the temple, but inside where the guards 
cannot see you. You'll find three monks meditating, but inside 
you'll also find another three. In this automatic sequence, the 
'teacher' of the monks appear at the top of the room, and asks how 
well the three monks inside the temple are doing. Each of them 
could levitate, but not too well. Once the leader disappears, you 
have to solve the maze to earn an important new Psynergy, and a 
new Djinni, too.

-----------------
Solve the Puzzles
-----------------

        You will find yourself in a room full of pillars. The first 
thing you want to is going down and left. You will meet a fallen man, 
but he will only speak to you. This little maze can make your eyes 
boggle, but you can see right into it. For percise directions, from 
the red stone near the man, go right to the next red stone. Then go 
directly up, then left, and north two steps. There is another opening 
in the right side you can go to. Then you can go up again, and reach 
an open area where you can climb a ladder. Do so, then go down past 2 
rocks, and when you reach the end, jump on the pillars. Jump 2x to 
the east, 1x to the south, 1x to the east, 1x to the north, 1x to 
the east, 1x to the north, 2x to the west, 1x to the north, 1x to 
the east, then finally 1x to the north. Go through the doorway.

        Through the cave, you'll eventually reach two paths. Take 
the left one, since the right path leads to a dead end. At the end 
of this path, is another doorway. Here, you'll see rushing water. 
Climb down the ladder, and run all the way down. There will be an 
opening of water that you can run across. Accomplish this by holding 
'B' and running north-east. There will be two ways you can go, you 
want to go north other than just right across. Continue running up 
the river, and when you reach the top, finally go right and down the 
dry path. This will take you to another cave door.

        This next puzzle room contains a pillar and two gysers. Push 
the pillar on top of the left gyser if you want to get a valuable 
Psynergy card, which changes your class and lets you learn new and 
strange Psynergy. Once the pillar is on, run to the right gyser, and 
stay on it until the gyser brings you up. Once at the top, you can 
jump down and recieve the card. Jump back down on the gyser, and 
move the pillar from the left to the right gyser. Stay on the left 
gyser, and it will bring you up to the next puzzle.

        Climb up the ladder and walk on the tightrope. No balance is 
needed, but there is an obsticle on the second one you should watch 
out for. To avoid this, there is a pathway through the pillars that 
leads to a doorway and a pillar. The doorway leads to a deadend, so 
go to the pillar, and use Felix's 'Move' Psynergy. Move it right, 
then jump across, and continue moving it until it blocks the water 
flowing down. Now you can safely walk across without any water 
pushing you down and to the lower level. Do not take the ladder when 
you arrive at the end. Go to the right and run down. When you reach 
a deadend, jump left, go down, jump right, go down, and jump left 
again to get by the rocks. Jump across one more time and down the 
ladder. Exit by running down.

        Here, you'll spot a Mercury Djinni and a rope. Don't worry 
about that yet, you will soon learn the Psynergy that is required to 
reach it. Run by, up the ladder, and through the doorway. Then to 
the doorway to the right of it. Run around, and you'll reach a 
ladder. Climb the ladder, and you'll find a sign. The sign will tell 
you to move the boiling pot without touching it. If you do move it 
by touching it, you'll get burned! But you won't lose HP. Use 
Felix's 'Move', and move the boiling pot either left or right. Jump 
over the spot of lava, and at the end, you'll reach your first boss.

        Three blue apes. They look a lot like the apes in 
Golden Sun, but they are a little bit different. In this battle, the 
larger Ape has a lot more HP than the smaller ones beside it. Use 
your party's Psynergy to attack and inflict a large amount of damage. 
When using Psynergy that attacks all three, make sure you have the 
larger arrow on the middle ape. If your HP is running low, use 
Felix's Cure, or any Herbs that are equipped on your party members 
if you haven't already. Don't forget about the Earth Djinni Duo. You 
can unleash its power upon the middle ape, or if you have done that 
already, unleash Venus upon all three. After a few turns, you will 
be able to do it again. These apes are resistant to Sheba's Jupiter 
Psynergy, but are weak against Jenna's Mars Psynergy. For her, use 
the last Psynergy she has. One thing you should note, is that these 
apes know how to use items! They will use Herbs on each other 
whenever HP becomes low. Contiue these tactics, and the apes will be 
defeated.

        After your battle, a ladder will mysteriously appear. Climb 
it, and run through the purple corridor. Once at the end, and to a 
new room, you will find the same leader you saw when you first 
entered this temple. In this room, you will also see a rope. He has 
seen your powers, and has decided to pass along the Psynergy he has 
learned. He demonstrates the power to you, by going to the rope, and 
extending it to the nail. Follow him and climb the rope, and examine 
the rock. Equip this rock to any party member, and 'Release' will be 
available to you. Now, you can go back and recieve the Mercury 
Djinni that you saw before. Redo the whole temple until you reach 
it. Use the new Psynergy 'Release' on the rope, and climb up. Watch 
out! This Djinni will attack you. You have to defeat it in a battle 
before it joins you. Use the same tactics as you did while fighting 
the three apes, and it will fall soon eough. Once it joins you, you 
can quickly exit by using Felix's Retreat Psynergy. Fog, the 
Mercury Djinni works best on a Mercury Adept, but you won't have 
one for quite a while. Continue on!

==============================================
 [6]. Visiting the Sea God's Shrine       
==============================================

+++++++++
Overworld
+++++++++

        Return to Delhi, and go east. You'll discover a cave 
connected to a tower This is the Sea God's Shrine.

++++++++++++++++
Sea God's Shrine
++++++++++++++++

-----------------
Save the Two Boys
-----------------

        When you go inside, you will discover a two boys, one of 
them is stuck at a higher level across a river, while the other is 
trying to get him down. There is also a rope and a nail, and that is 
where 'Release' would come in handy. The one boy leaves to find some 
help. Use 'Release', and the one boy will climb down. The other boy 
returns and finds that he is safe. They will both thank you and 
leave. 

------------------------
Chase the Jupiter Djinni
------------------------

        Now, climb the rope and get to the doorway. In this next 
room, there are wooden bridges that connect from one cliff to the 
other. Walk through the first two bridges, but don't go through the 
doorway that is at the end. Go south, and you'll spot the Jupiter 
Djinni. Unfortunately, the bridge that leads to it is a bit broken, 
and will collapse if you attempt to walk on it. Walk on it to fall, 
then climb the ladder to reach it. This Jupiter Djinni is just as 
stubborn as Cannon, the Mars Djinni that you encountered in the 
Dekan Plateau. Before you climb the ladder, the Djinni will spot you 
and flee, but only across a bridge. Get across and it will fly away. 
Chase after it, and go through the doorway at the end. Here, you'll 
immediately spot a few Djinni footprints. Follow the directions that 
the footprints are going to. The footprints will end at water, and 
here there will be three staircases you can take. Out of the three, 
take either the top left or top right. Walking on a bridge will cause 
the Jupiter Djinni to flee at the lower level. Go back to the three 
staircases, and take the bottom ones. Climb down the ladder, and run 
through the path that the Djinni took to find it again. It will then 
flee once more on a purple ledge. Don't attempt to chase it now, 
because it will run away whenever you get close. Move the pillar with 
the torch up so it fits right into the wall. Now attempt to chase it, 
but it cannot run anymore because of the fire. You've finally trapped 
it, but it will attack you! When you first battle it, it might attack 
you the first thing. Defeat it quickly before it runs away. It is 
weak against Earth, so use Felix's Spire (if you have it), or unleash 
Duo or Venus. It has about 175-196 HP. If it runs away, leave the 
room and just come back. It will then most likely stay for a few 
more turns. Once it is defeated, it joins your party. This Djinni 
is called Rescue. Its powers will heal some of a party member's HP. 
It will give you 43 EXP and 89 coins once defeated. You can set it 
on Sheba, it will work best on her. Now you have one Djinni of each 
element. Decide which character recieves the Mercury Djinni Fog, 
until you get your fourth member. Your job is done here for now, but 
you'll have to come back later in the game. To exit quickly, use 
Felix's 'Retreat' Psynergy.

==============================================
 [7]. Through the Dekan Plateau
==============================================

+++++++++
Overworld
+++++++++

        Go south of Delhi, then take the east route. Continue the 
light-colored paths, and at the end you will find some sort of a 
mountain. It is the 'gate' to get to the other side of the mountains.

+++++++++++++
Dekan Plateau
+++++++++++++

        Through a few stairs, you'll come across a whole bunch of 
cracks on the floor and an unreachable treasure chest. The lighter 
colored cracks allows you to step over only once, then they become a 
bit darker. If you walk on the darker cracks, it will drop you down 
to the lower level. You wouldn't want to fall down, but in this 
case, there is no other way. Drop down to the lower level. In this 
cave, there will be two doorways to go through. To get to the 
treasure chest that you saw earlier, go to the bottom door. In the 
treasure chest is an armor you can equip on a party member. This 
will either raise any character's defense by 13 or 14, so choose a 
character that currently has low defense. Once that is finished, go 
through the top doorway. Now you're at the other side of the cracks. 
Get to a new screen by heading right. In this screen, you can either 
get the treasure chest, or continue on. These grey pillars are just 
like the cracks you met with earlier. The uncracked pillars allows 
you to jump on them once without falling. After jumping, cracks will 
appear. If you jump on it again while cracked, it will collapse and 
you will fall with it. The ones you are seeing are uncracked, so you 
can only jump on them one time. Jumping on the top pillar leads to a 
treasure chest, which contains an Elixer. Once it is recieved, jump 
back, and let it fall. You can climb the vine to get back. Now jump 
across on the first pillar, then across on the second pillar. At the 
north is an oddly shaped pillar that looks like a large nail dug to 
the ground. This can be knocked down after acquiring a new Psynergy. 
You will learn that in this gate. For now, head south, run through 
the path, and you'll find a pillar that is unreachable unless you get 
to the other side. Don't worry about that one yet, head north of that 
pillar, and you'll come across another path full of cracks. Between 
two rocks is one crack. Walk across, then to the right crack that is 
a lighter color. Then go up a little bit, and jump to the right above 
the hole. Continue going up a bit, and walk across the last crack. 
Then you're through! You can then head north to a new screen.

        Another pillar puzzle, but much larger. There is also a 
treasure chest you can find here. To get it, jump on the first 
pillar that is available to you, then the pillar in the west (not 
the south one), then on the pillar that is to the right. Once you 
jump on it, jump back, and jump again to make it collapse. Climb the 
vine to recieve a new weapon for Felix. If you're at level 8, most 
likely your attack will jump from 55 to 79. This may be different in 
other games. This axe is no ordinary weapon, it is an artifact that 
unleashes a power in battle. The time it is unleashed cannot be 
determined, because it is based on the Luck your character has. It 
unleashes a lot more common than a Critical Hit, and that is 
depended upon your 'Luck' status. These unleashes can be useful, they 
are very powerful and it doesn't require any Psynergy use. This 
weapon, in this case, unleashes a a kind of rock shower upon the 
enemy. Artifacts can be sold in shops for a ton of money, and they 
can be bought back again, but for a higher price. Once the axe is 
recieved, go up the stairs, and exit. Come back to restart the puzzle 
all over again. This time, with fresh new pillars, jump to the only 
one available to you again, then jump on the south pillar. Keep 
jumping across to get to the other side. Head north, until you reach 
a deadend, and jump on the pillar, then to the one beside it, go up 
a bit, then jump to the left pillar to reach the other side of the 
rock that was blocking your way. Run all the way around to get to 
the new screen.

        You'll find another 'cracked-floors' puzzle, only that this 
time there are no dark cracks. You can even run across all of them 
once without falling. Get through, and you'll discover a Mars Djinni 
on the other side of the wall. You'll get to it later. You'll also 
find out that you've reached a deadend. Go back to the cracks and 
fall through. Go through the doorway, run through the path, to reach 
another doorway. Now you're outside again, but this time you're on 
the side where the Mars Djinni was. You'd think it would be as easy 
as the first two you already have, but this one runs away as soon as 
you get to it. It will go across a light-colored crack, and jump 
down through a hole. You can't get through unless you fall, so fall 
down the crack that the Mars Djinni left. Use the doorway to exit 
the cave, and you'll spot the Djinni again, at a higher level than 
you are. Head down, climb up the vine, and run to where the Djinni 
is. When you get to the Djinni, it will run away, again. It will 
scurry to the right to the next screen. Follow it. Now it's on a 
bridge. It will jump over the whole and run away as soon as you get 
close to it. Don't follow it this time. Instead, go down the vines, 
and across on the two tightropes. Since you have 'Release', you can 
get the treasure chest here. Move the first pillar two times to the 
right, and climb up the vines that cover it. Use 'Release' on the 
ropes, and climb up to the chest. Up here, you'll spot the Mars 
Djinni again. In the chest is a Nut, which recovers 200HP anytime. 
Climb back down through the ropes and down the vine. Move the second 
pillar two times and climb down. Run through the twisted path and 
climb the vine. Before you climb it, the Mars Djinni will see you, 
and use a strange new Psynergy on the oddly-shaped pillar. A big 
fist appears and pounds the pillar down. The Djinni runs through 
and to a new screen.

        The Mars Djinni can be spotted; again. This stubborn one 
runs away again once you get close. It will jump on the pillar, 
forming a bunch of cracks, scurry to the next pillar and does the 
same. It goes on top of a crack, and falls through. Now it has 
left you pillars that cannot support you. Climb down the vines, 
and move the other pillar to the right two times. Climb it, and 
run to the right. Here are two fresh new pillars that hasn't been 
jumped on. Jump on the first one, and jump back and forth until it 
collapses. Now go north, and around, until you reach a pillar with 
vines. Use Felix's 'Move' and move the pillar to the left. Then 
move it again. Climb it, and jump on the second pillar until it 
collapses, too. Go up and climb the vines. Push this next pillar 
all the way down to the lower level. Run all the way around and 
meet with that pillar you just dropped. Use Felix's 'Move' and 
move it to the left. Now, run all the way back to where you just 
pushed that pillar down. Jump across, and through the doorway. In 
the cave, run through and get to the next doorway. This next room 
is filled with numerous cracks, and the Mars Djinni. If you get 
close to it, it will use its strange Psynergy to knock you down 
to the next level. You want to go to the light-colored crack that 
is one step north-west of the very first light-colored crack. Then 
go up two steps on the crack, three steps right, two steps down, 
and straight to the right. Go through the doorway here. Then go to 
the next doorway. Don't mind that pillar. You're outside again, 
going up leads to the three holes that the Djinni fell into. Go to 
the most eastern hole and fall. Look who you have fallen on. It's 
the Djinni! After you hit it, an orange box-like gem pops out, the 
Mars Djinni will get mad at you, and escape using the doorway. Grab 
the gem, and equip it onto one of your characters. Now you've 
learned a new Psynergy, 'Press'! Now go throgh the doorway, and 
through another one. The Djinni is here, with two different kinds 
of pillars. Don't even try to go close to it, it will then become 
impossible to reach. Go directly south, down the vines, and use the 
Psynergy, 'Press' to pound the odd pillar down. This will trap the 
Djinni, and it won't be able to run away again. Be careful with this 
Djinni, it will attack you, too. Unleash everything you've got, the 
Mercury Djinni that you have will come in handy while fighting it. 
It has about 156 - 231 HP. Once it is defeated, it'll give you 58 
EXP points, 93 Coins, and will join your party. A perfect ally for 
Jenna! Cannon is finally yours now. That was long!

        Now you have the Djinni, make sure you set it to Jenna. Now, 
climb down the vine, run across, and climb up the vine. Use the 
doorway to exit. Run along through the next two doorways. Once 
outside, head down through many staircases. When you see a pillar, 
make sure you go to it. Push it into the hole, so you'll have a 
shortcut to get through. Keep going down the stairs, and you'll 
eventually find the exit.

+++++++++
Overworld
+++++++++

        Finally out, you can spot a strange ship on the beach 
nearby. That ship is the ship that was on Idejema! You can't do 
anything for now, unless you want to explore how massive and 
beautiful this ship is, but just remember where it is so you can 
come back.

------------------
Get a Combo Tablet
------------------

        What is a Combo Tablet? It allows you to combine two or more 
Djinni of different elements and summon a large monster to attack 
enemies. There is one nearby, so from your ship, go left, and you'll 
see a cave. Inside, use Felix's 'Move' to move the pillar one step 
to the right. Now use 'Release' on the rope, and climb up. Jump 
across using the pillar you just moved, and get to the tablet. This 
one allows you to summon a monster using a Venus Djinni and a Mars 
Djinni. You've got those now, so you can summon the monster anytime 
(as long as the Djinni are in Standby)! Exit the cave and continue 
on.

--------------------------
Find Your Next Destination
--------------------------

        There is only one town to visit right now, the town of 
Madora. There is a wavy river that stretches far, and it might block 
your way to get there. Find two bridge and get through, Madora is 
almost directly south of you where you found your ship. You're going 
to find your fourth member here, except he won't join your party for 
a long while yet.

==============================================
 [8]. Someone in Prison
==============================================

++++++
Madora
++++++

        Once you get to the entrance of this very peaceful and 
colorful place, two men appear and speak with you. Kraden will 
appear, also, and speak with them. Eventually after a lot of talk, 
both of them will step back and let you through. 

--------
Shopping
--------

        Go in, buy weapons, armors, and items for each of your party 
members. Hopefully, you have gained lots of money in battles against 
monsters and bosses. If you don't have enough for something, you can 
always come back, or wait until the next town. The next town 
sometimes has better weapons and armor. Make sure you buy Herbs and 
Nuts, they will be extra helpful and would save a ton of Psynergy. 
When buying weapons and armor, if one of them raises a character's 
stats, don't buy it yet! There may one one beside it that is even 
better. Doing a little math, you can save coins and buy the best 
thing. The more costly weapons and armors are usually better that 
cheap ones. Make sure you remember to get circlets for the girls and 
armguards for the boys in during your journey!

--------------
Visit the Jail
--------------

        The jail is the small grey building that is found in the 
southwest of the Mandora. Once you're inside, you'll get into an 
automatic sequence. It seems like somebody is locked in jail, and 
is being spoken to by some of the townsmen. He has blue hair and 
his name is Picard. He just happens to be your fourth member of 
your party, but you can't get him yet. Picard is locked up in jail 
because the villagers have him confused with a pirate from the 
village of Champ, which is located on the Angara Continent. If you 
can bring the village elder, Picard will be free. He'll get angry, 
then he'll use his 'Frost' Psynergy on the puddle underneath the 
closest man. Kraden notices his Psynergy right away. The puddle 
becomes a frozen pillar, and the man is stuck on top of it. He'll 
jump off and run away with the rest of the men. Picard will face 
the wall, and will only say a few words to you, saying that his 
Black Orb is missing. The Black Orb is found in the mayor's house, 
and when you try to get it, a lady will stop you. There's nothing 
more to do in this jail for Picard, so exit.

---------------------
Go to the Underground
---------------------

        There are actually two entrances to get inside. One is 
through the ladder that the little girl is staring down, or from 
near the cemetary that is near the entrance to Madora. You can learn 
a new Psynergy here, so go through the cemetary entrance. Go to the 
beginning of the town, and go directly east to find a girl and a 
cemetary. From the cemetary, go north to find a ladder. Now you're 
through...

==============================================
 [9]. In the Underground
==============================================

+++++++++++++++++++++
Underground of Madora
+++++++++++++++++++++

-------------------------
Earn the 'Slide' Psynergy
-------------------------

        Climb down the ladder and get to the new screen. There are 
now two doors you can take, you can talk to the man if you go south, 
or you can continue on by going north. Once you're done talking to 
the man, go north, then climb down the ladder. In the new screen, 
climb up the vine and use Felix's 'Move' to bring down the pillar. 
Walk across, and go down the vine that is at the end. The doorway 
that you see, is the one you should go to. Inside, jump to the 
right, then go down the staircase and into the door. You'll find 
a treasure chest that contains a gem that you can equip to learn 
the Psynergy 'Slide'. This Psynergy won't do you any good for a 
long while yet. Your job here is done for now, you'll have to come 
back later, but it's time to exit.

++++++
Madora
++++++

        Make sure you go to an Inn before you leave to restore your 
HP and PP from battles. Remember where this village is -- you'll 
have to come back later.

==============================================
 [9]. To the Next Continent
==============================================

+++++++++
Overworld
+++++++++

        From Madora, go northeast to find a bridge, that leads you 
closer and closer to the Oceania Continent.

++++++++++++
Indra Bridge
++++++++++++

        Two men are found guarding on the bridge. They will let you 
through, so run by until you exit.

+++++++++
Overworld
+++++++++

        From the bridge, go east to get to a continental crossing, 
getting by here will let you get to a new continent.

++++++++++++++++++++
Continental Crossing
++++++++++++++++++++

        A shattered boat lies here, with many people here, too. To 
get a great weapon for either Felix or Jenna, go north, and climb 
down the rope, onto the ship. Then jump up, then to the right. Use 
'Release' on the rope to extend it, and climb it. You'll find the 
treasure chest that contains it. If Felix still has the weapon that 
you got in the Dekan Plateau, equip this one on Jenna. This weapon 
is also an artifact, and will unleash a tsunami attack. Get back to 
the entrance, and climb up the vine. The vine leading down will lead 
to nothing. Jump across on the rock, climb down the vine, and go 
right to exit.


****************************************
A.    O C E A N I A    C O N T I N E N T
****************************************


==============================================
 [10]. Navigating Through the Yampi Desert
==============================================

+++++++++
Overworld
+++++++++

-----------------------
Get to the Yampi Desert
-----------------------

        On the Overworld, go southeast, in between mountains. Then 
go east to enter Yampi Desert, your next destination.


++++++++++++
Yampi Desert
++++++++++++

        In this desert, there are pillars similar to the ones you 
encountered while in the Dekan Plateau. Nagivate to the south, east, 
the north, past the unreachable treasure chest, then east. In the 
new screen, you'll find the Madora's village elder and his company, 
that cannot get to the higher level of the ledge to get to Alafura. 
You will have to help them by navigating through yourself and 
finding a way. Coninue south, then east to get to a new screen.

----------------------
Get the Jupiter Djinni
----------------------

        You can find yourself a Jupiter Djinni here, but it'll take 
a completed puzzle to reach it. First, use the Psynergy 'Press' on 
the first pillar. This is the left one. Once you have done that, go 
right, avoid the two pillars that are beside each other, and use 
'Press' on the next pillar after the two you passed. Go north, then 
a little to the left, and use 'Press' on this pillar. You can climb 
up to the next level once you have done that. Climb it, go left, 
jump across on the pillar, go south, jump across to the right on the 
next pillar, avoid the slope, go south, jump across on the two 
pillars, then finally jump to the right on the last pillar to reach 
the Jupiter Djinni. Be careful, this one attacks you. This Djinni 
has about 166 - 224 HP. Be ready to heal if needed, and make sure 
you use Venus against Jupiter. It will fall easily. A new ally for 
Sheba, Blitz can shock enemies. Now with two Jupiter Djinni, you 
can summon the heavenly hunteress, Atlanta.

        There is also a treasure chest here. Slide down a slope, 
and use 'Press' on any of the pillars since they are no longer 
needed. Get through, and you will eventually reach it if you keep 
going northwest. You should've been able to spot it while jumping to 
the Jupiter Djinni. Inside is an Antidote. Now you can continue on 
to learn 'Scoop'. Go back to the part where you used 'Press' on the 
pillar that allowed you to climb to a higher level. From here, go 
southeast to find a slope you can use. Slide down, then go east to 
get to a new screen. There is a Psynergy stone here so you can 
replenish your Psynergy Points. Out of the three pillars, use 
'Press' on the middle one. Climb up, and head north. 

----------------
Hit the Scorpion
----------------

        In the next screen, when you go a little bit north, you'll 
spot something moving underneath the sand. Your objective here is to 
time your 'Press' on a pillar so it hits the moving object at the 
same time. An easy way to accomplish this is to set 'Press' on 
either the buttons L or R to use it quickly. To do this, go to the 
menu, then to your Psynergy, go to your character that has the 
technique, press either L or R, then select 'Press'. Now whenever 
you press that button, you will immediately use it. Go to the left 
side of the pillar. Press the button that you set for 'Press' when 
the moving object lines up with the green bush that is right across 
from you. 

        The Scorpion moves in a clockwise motion, shown as dotted 
lines. 'P' stands for 'Pillar'. Press the button that triggers 
'Press' when the scorpion reaches the number 1.

.....................
.                   .
.                   .
P   Bush            1
.                   .
.                   .
.....................

        This would cause it to be hit by the pillar as it is moving 
down when you used 'Press' on it. Once it gets hit, it will reveal 
itself as a red scorpion, and moves on to the next screen. Follow 
it to the east. 

        In the next puzzle, hitting the scorpion becomes much more 
harder. Instead of moving in a square, it alternates its route. It 
might not start at where I have the number 1 at, but that is its 
pattern. The scorpion moves in the ascending order of the numbers 
that I have listed below:

    1............2
    .            .
5.............6  .
.   .         .  .
.   .         .  .
4...P............3
    .         .
    8.........7

        When the scorpion gets to number 2, press the button that 
triggers 'Press' to successfully hit it. It will flee to the north. 
This next one is the last one before you have to fight your second 
boss.

    4............5
    .            .
8...P.........1  .
.   .         .  .
.   .         .  .
7.............P..6
    .         .
    3.........2

        From the pillar that is right beisde number 6, press the 
button that triggers 'Press' when the scorpion appears a little bit 
before number 5. When you hit it, it will go to the circle of rocks 
and stay. Before you go up to it, heal your party members. Once you 
meet it, it will reveal itself once more, use 'Scoop' on the sand 
beneath you, and make you fall to the bottom level. It jumps after 
you and attacks. You will then have to go fight it. It has about 
1024 - 1071 HP, and is weak against fire. Unleash a fury of Djinni 
and summons, they will do lots of damage. Sheba attacks first, and 
Felix attacks last, yet he has curative Psynergy, and the scorpion 
attacks before Felix makes a move. If Sheba is hurt, let her use 
her own Herb if she has them, and let Felix heal himself. Just make 
sure that none of your party members fall, you won't be able to 
revive them until you reach a sanctum that is found in villages and 
in towns. The battle shouldn't take you long, keep slashing it with 
your Djinni and it should be finished quick. After your fight, it 
will give you 440 EXP, 228 coins, and Douse Bubbles. It will also 
give you a green gem that you can equip to learn the Psynergy, 
'Scoop'. Your job here isn't quite over, yet, you still have to 
help the group of people get through this desert. Take one step 
back from the middle where you first dropped, and use your newly 
recieved Psynergy, 'Scoop'. It will cause a gyser to rise. When 
it goes down, step on top, and it will take you back to the higher 
level.

----------------------------------
Help the Village Elder and Company
----------------------------------

        Now that you have 'Scoop', exit the puzzles. To get off of 
the ledge, go east and down a slope. Exit that screen, too. Go left, 
the use 'Press' on the pillar. Climb up, and keep going left until 
you are out of the screen. Now go southwest to find four rocks. Use 
'Scoop' on the middle to reveal a hidden ladder. Go down, through 
the cave, and climb the ladder at the end. Once you're out, you'll 
find yourself very close to the village elder. Climb up twice, run 
across, and climb down, where everyone can see you. They'll thank 
you, and go through the way you went to get up there. They all 
disappear. Now that's finished, you now have to get past the desert. 
Continue north.

-----------------------------
Puzzles Throughout the Desert
-----------------------------

        You'll find the same rounded parts of sand as you did 
before. The first two will bring you nothing, but the most 
southeastern one contains 315 coins. Enter through the doorway, and 
you'll encounter a new puzzle. The rushing sand will take you to 
whichever direction it is flowing. You can't go backwards, so you'll 
have to get carried away until the sand takes you to that spot 
again. Ride in the sand, until it takes you to the very north. 
Quickly jump off onto dry land. To get to the other side, hold 'B', 
and northeast on your control pad. This shouldn't let the sand carry 
you away. To get the treasure chest, go south, then let the sand 
carry you away, then quickly walk on the dry land where the chest 
is. Inside is a rare item, Peanut, it will boost any of your 
character's Defense stat by about 4 points. Get carried off and get 
back to the top (the part before you lept to get the chest). In this 
rushing sand, make sure you don't get carried down back to the 
beginning. Run up on the sand, then off, then on to get to the top 
easily. You can quickly get between the three rocks so you can use 
'Press' on the pillar and reach the next treasure chest. Be careful, 
the sand pushes you very quickly. Inside, you get a new weapon for 
either Felix or Sheba. If you bought that artifact for Sheba in 
Mikasera, the weapon is good for Felix. It unleashes a very quick 
strike upon the enemy in a red flash. After recieving the weapon, 
get carried down the sand river, and quickly squeeze through the 
right side to get on dry land. Climb down the ladder, and get to 
the next screen. Continue this new path to get to the next screen.

        You're almost done, just this one last obstacle. Get carried 
down the large sand river, and you'll find 9 rocks aligned to make a 
square. If you had Sheba's 'Reveal', it would point a direction. You 
won't be able to do anything about this yet. Run to the right, and 
you'll find the exact same rocks as you saw before. They too, point 
out a direction, and you won't be able to do anything about this 
yet, like before. Keep going east, and climb to the next level. Run 
past the two sand rivers, using the same technique as you used in 
the last puzzle. Head south to reach a rope and nail. Use 'Release' 
on the rope, and climb the rope afterwards. The chest can be found 
when you go to the right side while being carried by the sand. The 
treasure chest contains a special item, that sort of acts like the 
card you recieved at the Kandora Temple. It changes a character's 
class, and lets you learn new and strange Psynergy for battle. You 
can always de-equip it, so it wouldn't hurt much to try. Once it is 
recieved, drop down. Climb back up, run through the two rivers, and 
this time, climb up to the higher ledge. Run above the sand, and 
across. When you reach the second hill of sand, make sure you try 
to go to the left side while you fall, because if you are able to 
squeeze through the rocks, you can find your exit. Once you're 
through, there are two ways you can take. For now, take the north 
exit. You'll have to come back later to take the south exit. Once 
you've taken the north exit, you're finally out, and on the 
Overworld.

==============================================
 [11]. Defeat the Pirates
==============================================

+++++++++
Overworld
+++++++++

----------
To Alafura
----------

        The town of Alafura is found just north of where you exited 
the Yampi Desert.

+++++++
Alafura
+++++++

        In Alafura, if you go a little bit north, the Madora people 
that you saw in Yampi will appear. They will follow the old man here 
to the house. What you should do here is give the pirates a little 
visit. Go to the east of town, past the beach and to the next screen. 
You can see a large boat, and a whole bunch of men, that happens to 
be pirates. On the boat, there are rocks and logs that prevent the 
boat from sailing. They want to take it and sail away from Alafura. 
Go inside the boat, and you'll be fighting another boss.

-----------------
Fighting Payayamu
-----------------

        Payayamu is the pirate from Champ that has the people of 
Madora worried. They also think that Picard is him. Now it's up to 
you to defeat him and release Picard of his imprisionment. Once you 
spot Payayamu, he'll be speaking to one of his men. Jenna gets 
angry and speaks, causing Payayamu and one of his men to spot you. 
Time to battle!

        This battle is a little tricky, because Payayamu has a 
special technique that calls more pirate members to join the battle. 
The thing you should do is knock him out first. They are weak against 
all elementals, so unleash anything you have, whether it be Psynergy, 
Djinni, or summons, they will do a lot of damage. Make sure when 
attacking all the enemy's party, that you have the larger arrow on 
Payayamu, or single Psynergy works well. The battle starts with one 
pirate member, but in the battle, Payayamu will eventually call more  
members. Prevent a whole army of them by wiping Payayamu, like I 
stated before. You will be glad when you defeat him.

        They'll lie all over the floor in pain. A girl will show up 
and speak to you. She seems like she knows Payayamu. Then, Mikaera's 
elder shows up with the mayor from Alafura. Payayamu and the fallen 
pirates get up. The guards take them to jail, and everyone leaves, 
except for the girl. She also leaves after. Before you leave, go 
south and use Felix's 'Move' on the box. Go through, go right up to 
the half-fallen box, and use 'Slide' to drop it. Grab the item that 
just fell, and head out.

----------------------
Removing a Few Weights
----------------------

        You'll be required to remove the boulders and logs that 
prevents the ship from sailing. Start by using Felix's 'Move' on 
the rock below the log down. Jump across and push the rock furher 
down until it falls. Jump back, go to the very left of the log, 
and push it down as well. Go down on the long wooden pole. Push 
the rock until it falls. Then use Felix's 'Move' on the box beside 
you to make a bridge. Return back to where the log was, and walk 
across on the pole. Climb down the rope, and jump across to the 
right. Use Felix's 'Move' to bring the box over. Head back to 
where the log use to be. Go up, climb up the rope, and use 
'Release' to extend the second rope. Climb up, then climb down 
vines. Use 'Press' to knock down the pillar. Jump on, and continue 
the path. When you get back to the box, use Felix's 'Move' to move 
the box over to the left. Get behind it, and move it into the water. 
There is still one rock left to go, but you'll need to learn a new 
Psynergy before you are able to do that. When you try to exit, 
Kraden will ask if you are sure to leave. Once you get out, exit 
Alafura.

+++++++
Alafura
+++++++

----------------
Rest Up and Exit
----------------

        If you go north, a lady will find hidden money in a pot. 
Not too important, so run along. You can find a little boy crying, 
so since you have the item you got in the ship, give it to him. He'll 
stop, and will let his dad let you go through a secret path. There's 
not a lot you can do inside, so and exit Alafura, unless you want 
to shop more or stay at the Inn.

+++++++++
Overworld
+++++++++

        Get back into Yampi Desert, the other way leads to a broken 
bridge so the Desert is the only way to get to Alafura, unless you 
get your ship.

++++++++++++
Yampi Desert
++++++++++++

        Go south, past a sign, and down the sand waterfall to get 
through. Then go through the cave, past the circle of rocks, and 
out of Yampi Desert. There is a Psynergy Stone in the circle of 
rocks, but you'll need Sheba's 'Reveal' to find that.

==============================================
 [12]. Visiting Popichi and Mikasera
==============================================

+++++++++
Overworld
+++++++++

        Back on the Overworld, go east, south, then west to find a 
village called Popichi.

+++++++
Popichi
+++++++

        You will have to get to the top of the mountain here to 
actually reach Popichi. There are a series of pillars and slopes 
that you have to use in order to reach the top. Push down any 
pillars, and slide down any slopes. It will gradually get darker as 
you get higher, and once you are at the top, it would seem as if it 
was night. In the next screen, run up until somebody speaks. Your 
party appears, and at the north, a wolf child appears beside a small 
pool with a reflection of the moon. The child sees you, and quickly 
runs away. Kraden speaks to you about this, so it may be time to 
explore around.

        When you reach the inside of the village, all of the people 
here are hooded. The shop and the Inn keepers are underground. They 
won't provide any service for you. One thing you should check out 
is up the stairs at the north of the village. After half-way up, 
you will witness a 'Reveal' effect, and an adult werewolf appears. 
He'll suddenly see you, use 'Reveal' again, and disappear back into 
the large rock. You can't do anything about it until you learn the 
Psynergy 'Reveal'. Now you know that you would have to return to 
this village, so leave and exit. Don't be afraid to explore around 
a while longer, but you won't find anything important. To get down 
the mountain, push all the pillars down that are blocking your way, 
and go down any slopes that you see.

+++++++++
Overworld
+++++++++

---------------------
To the Second Village
---------------------

        From Popichi, go south, past a bridge, west, past another 
bridge, west, past yet another bridge, then southwest.

++++++++
Mikasera
++++++++

-------
Rest Up
-------

        There is nothing much to do in Mikasera, yet, but you can 
buy a new artifact and other weapons and armor for your party. The 
artifact is worth 1600 coins, and it great for Sheba to equip. Jenna 
can also equip it, but you might have equipped that one weapon you 
got in the continental crossing to Jenna. The weapon unleashes a 
Jupiter attack that might bind the enemy's Psynergy. After shopping, 
go to the Inn if needed. There is a Mars Djinni here, but you won't 
be able to reach it until much later in the game. Exit the town.

+++++++++
Overworld
+++++++++

----------------------------------------
Find a Mercury Djinni and a Combo Tablet
----------------------------------------

        There is a Mercury Djinni that you can obtain in a random 
battle. If you go north of Mikasera, then east, then north, walk 
around a bit. This area is near a cave. In a battle, you might 
encounter the Djinni. The Mercury Djinni has about 287-341 HP, and 
is weak against fire, but resistant to water. It won't be as hard, 
but you should defeat it as soon as possible. Sheba tends to lose a 
lot more HP than Felix or Jenna, so you can use Felix's 'Cure' if 
needed. Just make sure she doesn't lose all of her HP. Also rely on 
your current Djinni and the summons you have. After it falls, Shelly 
joins your party.

        Once you appear on the Overworld again, check out the cave 
at top. There is another Combo Tablet in it, so once you're inside, 
use the new Psynergy 'Scoop' on the darkened patch. Climb down the 
ladder to reach the other side. Then get to the Combo Tablet. This 
one allows you to combine 1 Mars and 1 Jupiter Djinni.

==============================================
 [14]. Learn 'Reveal' From Ayers Rock
==============================================

+++++++++
Overworld
+++++++++

--------------------
Travel to Ayers Rock
--------------------

        Return where Mikasera lies. From there, return to Popichi. 
From Popichi, head east, then north, and enter the desert-like 
plain. When you set foot into it, you'd expect to enter a larger 
place like the Yampi Desert, but you don't. On the desert-like 
plain, go west, to find a pink-colored mountain. That place, is 
Ayers Rock. Keep an eye out for places that look like that.

++++++++++
Ayers Rock
++++++++++

---------------------------------------
Using Sheba's 'Whirlind' to Get Through
---------------------------------------

        There is a suspisious rock that is found when you enter 
Ayers Rock. That is your key to remove the sand that blocks your 
path. Beside the rock, face in the same direction as the path you 
are heading to. Using Sheba's 'Whirlwind', you can blow away the 
sand that blocks your way. For example, if you were to blow sand 
that is in the north of you, stand behind the rock, facing that 
direction. You'll have to do this throughout the whole mountain. 
Clear the north sand wall. Head north, left, down, left. Go on 
top of the rock and use Sheba's 'Whirlwind' to blow unsightable 
sand away. Go back to the right, then up. Here you'll spot a large 
purple tornado statue, and a treasure chest. Watch out! The 
treasure chest is actually a Mimic. You can get rare items and 
lots of experience if you decide to battle it. It is weak against 
fire and has about 392 - 434 HP. You also get 272 EXP, 241 coins, 
and a Lucky Medal. With that done, go right, then down. Keep 
continuting the path until you meet up with four rocks. Go right 
from here. Then south to a whole group of rocks. From the rocks, 
go right, then down to meet another strange stone. Use Sheba's 
'Whirlwind' to blow away the sand. Head back to the bunch of 
rocks, and go south. Continue the path to reach another stone. 
Use Sheba's 'Whirlwind' to blow away the sand, and use it again 
right after to open up a path to a treasure chest. Head back to 
the group of rocks and go north. Go right, then up to reach a 
stone. Use Sheba's 'Whirlwind' to blow the sand away. Go back 
to the beginning of Ayers Rock. Use Felix's 'Retreat' if you are 
impatient. From the beginning, go north, right, down, and left to 
reach the same stone. Use Sheba's 'Whirlwind' to clear the left 
path. Return to that spot and go through now that it is cleared. 
Find the stone, and use Sheba's 'Whirlwind'. Go down to get the 
treasure chest that contains a Smoke Bomb. Now, return to the 
beginning and go north again. Go left, down, left, then up. At 
the end, you'll reach that purple tornado statue. Use Sheba's 
'Whirlwind' to witness a huge tornado blast to clear away the 
giant sand wall. Now you can climb higher. 

        When you reach the top, go left. You can also spot tiny 
tornadoes that appear from the statues. Climb up, go to the left, 
then climb up again. Drop down the slope and let the tornadoes 
carry you off. Drop down a slope again, then let another tornado 
carry you. Now you can push the pillar down. Continue to the 
right and push another pillar down. If you want to get a treasure 
chest, go right, then climb down. The treasure chest contains a 
new weapon, that can be given to Felix only. Once you're done, 
climb back up and head left. Climb up, then go right, climb down, 
and get carried by a tornado. Climb up, then push the pillar 
down. Get carried by the tornado, then climb up.

        Here, climb up. You will have to avoid being hit by a lot 
of tornadoes. If you do get hit, you'll drop to the bottom and 
you'll have to try again. Move right after a tornado is released, 
so you're moving behind the tornado. Go right after you completed 
it.

        You're almost to the Air Shrine! Climb up, and use 
Felix's 'Move' on the first pillar, and move it to the left. 
Climb down a little bit, and jump off on the platform. Slide 
down the slope, and go right on top of the right statue to get 
blown to the top. Move left, then use Felix's 'Move' to move the 
second pillar to the left. Jump across, then slide down to be 
carried upwards by a tornado. Climb up and across.

        After you climb higher, fog appears. This makes it so if 
you ever climb higher, it will take you to the same screen. Just 
like a loop, and you have to stop it. Use Felix's 'Move' on the 
pillar and move it to the right. Now you have to get back down. 
Get back to the last puzzle, and slide down two slopes to get to 
the lower level of the two pillars. Climb up to the top again, 
pass the two pillars, and continue. Now you've reached the other 
side of the foggy place. Climb up to the pink tornado statue, 
and use Sheba's 'Whirlwind' to clear all the fog away. There is 
a treasure chest here, to get it, climb back down, and repeat 
the steps that took you to the part where you pushed the pillar 
down so the path would be open to the pink tornado statue. Now 
on the right side, climb up to reach the chest. Inside contains 
some sort of shield that can be equipped by Felix only. It 
unleashes a tiny splatter of rain upon the enemy, then Felix 
runs to them and slashes them, also causing them to lose some 
Attack in the process. Climb back down, and hurry back to the 
left side. Now on the left side, climb up.

        This is the opening of the temple. Go north and use 
Sheba's 'Whirlwind' on the pink tornado statue. This will cause 
lightning bolts, and opens up a new doorway. Climb down, to reach 
the Inside Ayers Rock.

+++++++++++++++++
Inside Ayers Rock
+++++++++++++++++

------------------------
Climb to the Sixth Floor
------------------------

        Yet, after all of the Whirlwinding, there's still much more 
to do. Six floors to the top, and you must complete them to reach 
the area to learn 'Reveal'. Now you're here, you might as well grab 
the Psynergy Stone that appears right beside you. There is also a 
combo tablet found here, but we'll get to that sometime.

        From here, go south, left, up, and around. Easy enough, yes? 
It will soon get harder. Once you've reached near the end, a giant 
statue is found here. It looks like the tiny ones that blew tornadoes 
before. Keep running south and around again, then climb up to the 
doorway.

       The second floor. You can find out by looking at the number 
of dots that appear on a square in front of a doorway. Go right and 
through the next doorway. Continue the easy path, if there are two 
paths, one of them has rocks to block your way. Continue through, 
and soon you'll hit yourself with a pillar puzzle. There are two 
kinds of pillars, a normal one, and one you can use 'Press' on. 
First thing you want to do, is move the most western brown pillar 
to the right two times, and up one time. Then go to the right grey 
pillar and use 'Press' on it. Now move the brown pillar in the 
same square on top of the pillar you just pressed down. Climb up, 
then jump from brown pillar to brown pillar, then across to make 
it. Jump behind the rock, and use Sheba's 'Whirlwind' to blow the 
sand away. Jump back down and go through the path you just opened. 
Facing down, use Sheba's 'Whirlwind' on the stone to blow away the 
next sand wall. Climb down, go left a bit, climb up, and head down 
through the new path. At the end of the path, move the pillar on 
top of the orange square. Run all the way around to the beginning 
of the pillar puzzle, then go left, south and to the right, and 
back to reach the ledge near the pillar you just moved. Now you 
can jump across and through the staircase that leads to the third 
floor.

        Here at the third floor, is a water and pillar puzzle, 
with a combo tablet included. Go north, climb down, run across, 
and climb up. Head north and move the pillar over. This will 
cause the water that is blocking your path to stop. Go past the 
hole, then go north, right, and north. Climb down and run left 
past the water. Use Felix's 'Move' to move the pillar to the 
right. Run up, and stand beside the hole facing the pillar. Use 
Felix's 'Move' and move the pillar back so it blocks the hole 
again. Climb up, jump across, and get to the end of the path. Go 
south, climb down, and move the pillar on top of the orange 
square. Go left and climb up, head south, left, then south. Move 
the pillar to the right, then go back. Jump across the pillar 
you moved before, then south. Move the pillar here to the right 
once. Slide down, go left a bit, climb up, go past the hole on 
the wall, and continue south.

        You're outside once again. Jump across the ledges to 
reach another doorway. Go up, climb down, and use Sheba's 
'Whirlwind' while facing west. This will cause the large statue  
to turn, allowing you to cross. Jump across, climb down, go to 
the left, and climb up. Go left, and run through the whole path 
until you reach a stone. Use Sheba's 'Whirlwind' to move the 
large statue. Return back to the way you came in, but this time 
go north and across the tightrope to reach a pillar. Push it to 
the right to knock it down. Walk through the tightrope again, 
then go immediately south. Walk on another tightrope and continue 
the long path, to reach a doorway, that leads to the fourth floor.

        Here, if you want to recieve an Elixir, go left and get it. 
Going up takes you on a long path. At the end, climb down, jump 
across all the floating platforms, then jump down. Jump down 
further, then climb up. Jump across, and climb down. Use Sheba's 
'Whirlwind' on the stone to move another identical statue, so you 
can walk across it. Climb up, and walk the tightrope. Walk another 
tightrope, and climb down. Use Sheba's 'Whirlwind' on the stone to 
move the statue again. Climb up and run across. Jump down to the 
pillar and onto the tightrope. Head south, then right, and continue 
the jumping to get to the doorway.

        Being outside once more, jump across and climb down. You'll 
go by the sixth floor doorway, but you won't get there yet. Keep 
climbing down, and go through the doorway. You'll enter a large 
purple crystal room that contains a large blue Psynergy stone in 
the middle. Examine it if you are low on Psynergy. Run through 
until you reach the other doorway.

        You will spot another huge statue that looks like the tiny 
statues that blew tornadoes. It's almost time to awaken it and the 
others that are found in the Air Shrine. Jump across on the many 
floating platforms, to reach the large pink tornado statue. Use 
Sheba's 'Whirlwind' to awaken the large and the small wind statues 
that you see here. One thing you should do before leaving this area, 
go back to the doorway, go right, and jump through the floating 
platforms there. At the end, you'll appear outside the Air Shrine. 
Push the pillar to the grey square. Now get back inside. Go back 
to the small wind statue, and stand on top of it to get blown to 
the top. This will take you to a much higher floor, and to another 
pink tornado statue. Use Sheba's 'Whirlwind' again, and it will 
awaken the rest of the statues. Go on the floating platform, and 
use Felix's 'Move' on the pillar. Jump across and move it again. 
You're back at the beginning, but that's okay. Get to the small 
wind statue and get carried to the treasure chest. Inside are 
Douse Bubbles. Use Felix's 'Move' on the pillar and move it to the 
orange square. Now, run south and around to get to the doorway. 

        This looks familiar, and this time you can go to the left 
doorway instead of the right. Go north, climb down, and push the 
pillar to the orange square. Return back to the beginning, and 
be carried off. Jump on the pillar you have moved, and go north. 
In this room, move the statue all the way up. Then get carried 
to reach a treasure chest that contains a crown for either Jenna 
or Sheba. They both can't have it at the same time, so see the 
difference of Defense that goes up for each of the characters, 
and choose the character that has the most change. Slide down the 
slope. This time, move the statue down five times and get carried. 
This will take you to the next doorway.

        First, move the pillar to the orange square. Go left, then 
down, and jump on the platforms. Jump until you reach the ledge 
with the pillar blocking the water. Use Felix's 'Move' to move it 
to the left on the orange square. Get back to the beginning, to 
where you pushed the first pillar down. Go south, and to the 
next doorway.

        It's the third floor. Climb down and run to the right 
until you meet tightropes. Go through, then down, through another 
tightrope, climb up, then through the third tightrope. Head south 
and through the doorway at the end. At the new room, go left, then 
use Sheba's 'Whirlwind' to clear away the sand. Then use Sheba's 
'Whirlwind' while facing down to move the statue over. Now go 
through the new path you opened. Climb down, and run southwest to 
find the newly placed statue. Climb up to meet it, and get blown 
across to reach a treasure chest. Inside are 666 coins. Slide 
down the slope and go down. Go right and climb up. Before you go 
through the doorway here, go past it and push the pillar down. 
Now, go through the doorway that you went by.

        Floor five! Almost there. Go southwest, and continue up 
to reach a treasure chest. It contains Douse Bubbles again. Keep 
going up, and walk beside the wind statue. Use Felix's 'Move' and 
move the statue to the right. Return back to the beginning of floor 
five, and go up. There shouldn't be any more tornadoes to push you 
down because you just blocked it! Go up and through the doorway to 
floor six.

        The last floor. After going through the path and to the 
next screen, climb down. Get blown by the tornado, then climb up. 
Keep climbing, until you reach the top. Jump on all the floating 
platforms, and go through the door.

        You're finally here, where Sheba will learn 'Reveal'. The 
room's bottom is filled with purple clouds, and with floating 
platforms. Go up and jump through. The platforms will disappear 
one-by-one as you jump on them. When you're at the end, you'll 
find a tablet. Examine it, and Sheba will come out to talk to 
you. She'll examine it, and the tablet will start to float. 
Energy starts to fly out of the tablet, and into Sheba, causing 
her to float in the air. Soon, both of them will drop down, and 
Sheba will finally have 'Reveal'! The work has paid off, hasn't 
it? To get a treasure chest, go left. Use Sheba's 'Reveal' when 
you meet a circle of platforms. Inside is a Psycrystal. Head 
back, and go to the right side. Do the same, and you'll be at 
the entrance.

        What has ever happened to the combo tablet? Use Felix's 
'Retreat' and we'll get it! Since you've done all the puzzles, 
getting to the third floor should be easy. The third floor is 
the third screen from the beginning. Once you're at the start 
of the water and pillar puzzle, climb down, run to the right, 
and climb up. Go north, then move the pillar to the left. Go 
left, then down, and push the pillar here to the right once. 
From the pillar you just pushed, go north, jump across another 
pillar, go up, climb down, go to the right, climb up, and go 
north until you reach a wind statue. Get blown to the left, 
and run down. Go behind the stone, and use Sheba's 'Whirlwind' 
one last time. This will cause the pillar you moved before to 
be carried across the room. Slide down, jump across on the 
pillar again, then south, slide down, and you're there. Push 
the pillar to the right, then jump across. There it is! The 
combo tablet is yours! It will allow you to summon using two 
Jupiter and one Venus Djinni. Time to exit using Felix's 
'Retreat'! Use it twice to get out of Ayers Rock!

==============================================
 [15]. Returning Back to Popichi
==============================================

+++++++++
Overworld
+++++++++

----------
To Popichi
----------

        After a long puzzling time in Ayers Rock, and having Sheba 
learn 'Reveal' in the process, you can now return to Popichi and 
discover the mysteries of the werewolves. Journey to Popichi, it is 
nearby.

+++++++
Popichi
+++++++

-----------------------------------
Use 'Reveal' to Find the Werewolves
-----------------------------------

        Climb up the mountain, just like you have done before. It 
will gradually get darker once again. Once you've reached the top, 
return to the odd rock that is found northeast in Popichi. The 
werewolf will appear, then disappear in a flash of his own 'Reveal'. 
Now that Sheba obtained its power, you can enter his home. Use 
Sheba's 'Reveal' to find an opening in the rock, and enter. 

---------------------
Follow the Wolf Child
---------------------

        Go north, then the wolf child appears and runs back to the 
right at the sight of you. Go after it, by jumping to the right, 
then going north. In the next screen, go up, jump left, continue the 
path, and finally go north. You will stop, and notice an odd-looking 
pillar. A 'Reveal' vision appears, and a door appears where the 
pillar lies. The werewolf comes out, with the wolf child behind him. 
It's time to listen to an important story.

-------------------
Listen to the Story
-------------------

        First, the werewolf explains how they got their strange 
powers, like the 'Reveal' that you saw earlier. Remember that large 
Psynergy Stone in Ayers Rock? He claims that they got their powers 
from that stone. Kraden will speak about the Elemental Stars, that 
the werewolf knows about. The wolf child will keep yapping, as it 
did when you first met him. Kraden will see them as 'hideous', then, 
he'll jump out at Jenna, having the werewolf knock him down. The 
wolf child then leaves. Kraden apologizes, thn the werewolf suggests 
that they rest at the Inn before they talk again.

        It's the next morning, and you'll all see regular people 
outside, no hooded, or cloaked ones. It's daytime, but give the 
werewolf one more visit. Return to his home, follow the same path, 
and the werewolf will appear from the rock once again. The werewolf 
will tell you much more, then Sheba will bring up Ayers Rock again, 
and it seems as if she has discovered something, that shocked the 
werewolf and Kraden. Then, the werewolf will bring out a Jupiter 
Djinni, that, Jenna is surprised of. Zen joins your party, a good 
ally to Sheba. Exit the cave.

---------------
Leaving Popichi
---------------

        Again, buy any weapons, armor, or items you may need. If you 
feel weary, go to the Inn. Now, let's get that treasure chest that 
was at the beginning of Popichi where you first met the wolf child. 

        From the weapon shop, go directly north to find an entrance. 
This entrance is beside the Sanctum door of Popichi. Once inside, 
go left, then down to find platform pillars. They are formed in 
a ring, so you know what to do. Use Sheba's 'Reveal' to find the 
middle platform. Jump across, then through the doorway. Run across 
the path to reach the next one that will lead you outside. Now, go 
down, past the tightrope, and to the treasure chest. Either Felix 
or Jenna can equip this, but if you have followed the weapons 
throughout this walkthrough, it will be perfect for Jenna. Your 
job here is done, go on the tightrope, and down the slope. Leave 
Popichi like you have done before.

==============================================
 [16]. From Oceania to Gondowan
==============================================

+++++++++
Overworld
+++++++++

--------------------
Stopping at Mikasera
--------------------

        It's time to leave the continent of Oceania, and to a very 
familiar continent, that Golden Sun players will know of. It's the 
continent of Gondowan! Unfortunately, you won't be able to visit 
the places like Lalivero, or Suhalla. Now, from Popichi, find your 
way back to the Indra Continent. To do this, follow the same 
directions it took you to get to Popichi, except reverse the order. 
The regular order is found in the earlier chapters. It also wouldn't 
hurt to level up a bit, it would defiantely come in handy later on 
in the game. While traveling back to Indra, make a pit stop at 
Mikasera.

++++++++
Mikasera
++++++++

--------------------
Get your Mars Djinni
--------------------

        You've got unfinished business to do here. There used to 
be an unreachable Mars Djinni here. Now you have 'Scoop', you 
can finally reach it. Go southwest of town, to meet a chicken 
and a sheep. Use 'Scoop' all around that area, if you want to 
discover a Sleep Bomb. The ladder is found right in the middle of 
the whole fenced area. Here is the underground area, similar to 
the one that was found in Madora, except it's a lot shorter. Go 
north, then up the ladder. You should appear outside once again, 
this time, the same area where the Mars Djinni was. It will also 
join you immediately. You'll also spot a treasure chest while 
acquiring the Djinni. Now that's settled, exit the whole place, 
except don't leave Mikasera yet. Once you're at the entrance, 
climb up the ladder near the Inn. Don't climb up the second one, 
while on the first one, you can jump to the right. Go through 
your path and recieve your treasure. Well, it's not that big, but 
you'll never know when 82 coins will come in handy. Now you can 
exit Mikasera.

+++++++++
Overworld
+++++++++

---------------
Check on Picard
---------------

        Once you've crossed the continental crossing from 
Oceania to Indra, you should be near Madora, where you first met 
Picard. Let's check on him, shall we?

++++++
Madora
++++++

        The two men that were in Madora, will come to speak to you 
again. Apparently, Picard is not in Madora, but far away in 
Gondowan. Well, it too, also seems that you are going there as well. 
Picard has left to retrieve the Black Orb from an African viliage, 
called Kimbombo, because it has been stolen. Let's follow him.

+++++++++
Overworld
+++++++++

-------------------
Watch out for Iron!
-------------------

        Yes, well, there is a Djinni lurking by this area. If you 
haven't met it already while going to Madora in the beginning of the 
game, here's your chance. Roam around the west of Madora, eventually 
in a random battle, a Venus Djinni will appear. Make sure you don't 
let it run away, or you'll have to leave the Overworld and come back! 
Iron is weak against Mars, so burn away at it. Doing leathal damage 
using summons and Psynergy, it will go down easily. Finally one more 
for Felix!

----------------------
To the Gondowan Cliffs
----------------------

        No more pit stops, time to get to your destination. Go 
northwest of Madora, past a bridge. Then southwest again, and past 
another brdge. You'll immediately spot a third bridge, go through 
it. Then to the left, you'll discover the Gondowan Cliffs.

+++++++++++++++
Gondowan Cliffs
+++++++++++++++

---------------
Getting Through
---------------

        Here, you'll immediately spot a puppy. Yet, why is it there? 
It is giving you a clue to get through the cliffs. Do you see the 
rounded patch it's sniffing? Use your 'Scoop' Psynergy to reveal a 
hidden gyser. Quickly walk on top of the hole, and let the gyser 
carry you up. Hop off, then slide down the slope. Jump across to the 
left. There is a red mushroom at the higher cliffs, it's not very 
important, but you'll get that later. You have two choices now. One,
you can slide down the slope to find a deserted cave. If you came to 
the cliffs a lot earlier, you'd find a lot of men, but apparently 
they have disappeared. If you chose this path, head north, use 
Sheba's 'Whirlwind' to blow away the vines to reveal a hidden 
doorway. Get back to the entrance and hope onto the gyser. Get back 
to the part where you spotted the red mushroom. This time, climb up 
the vine. Then go northwest, and up another vine. Then, up another. 
Go left, where you'll find three slopes, and a Mars Djinni. You'll 
get that one later. Choose the middle slope. Once down, you'll spot 
a green mushroom. This one is important, and will lead you to yet 
another Mars Djinni, not the one you spotted earlier, but the one 
that two elders are keeping in their house in Madora. You'll know 
now that you'll be making a return trip to Madora. Once down, jump 
across, and up. Don't go down the slope yet, while up, use Felix's 
'Move' on the tree stump to create another bridge, that will take 
you to the Mars Djinni. Now, go down the slope. If you want to get 
back to the beginning, go right, up the vine, and use 'Release' on 
the rope. Otherwise, go down and climb down the vine. From the first 
step once you've climbed down the vine, jump three steps to the 
left, two to the north, one to the left, one to the north, one to 
the left, go up, one to the left, two to the south, one to the left, 
three to the north, two to the right, go down, two to the right, 
three to the north, then two to the left to reach the vine. Go north 
up another vine, then down a little. Just a little so you can jump 
across to the left. Go north, up the vine, go right, then down to 
find a treasure chest. Nothing great, but you'll get yourself a 
Sleep Bomb. Return to the vine and head south. Go down another vine, 
then head north up two more vines. Go past the tightrope, then up 
another two vines. Go directly south to find the Mars Djinni.

        This one will fight, and it fights pretty good. With plenty 
of HP (about 344-434), this one hits you with Blast, Dragon Cloud, 
and all the ones Jenna knows. Heal frequently, while your Djinni are 
going to Standby one at a time, your stats are being lowered. Procne 
hits it with an all-mighty blow of 150. When that battle is done, 
Excel joins your party. It will also give you 228 EXP and 273 Coins. 
Now, we seem to have three Mars Djinni, three Jupiter Djinni, two 
Mercury Djinni, and only two Venus Djinni! We'll be meeting up with 
anoter Venus soon enough.

        Return to the tightrope. Walk across, climb down two vines, 
head south, the west, to find the exit.


******************************************
C.    G O N D O W A N    C O N T I N E N T
******************************************


==============================================
 [17]. Resting at the Village of Niri
==============================================

+++++++++
Overworld
+++++++++

----------
Visit Niri
----------

        Head directly north, shortly you'll meet up with Niri.

++++
Niri
++++

---------------------------
Rest Up and Gain Some Items
---------------------------

        A nice peaceful village, you can upgrade your weapons, 
armor, and gain more useful items. After many fights in the Gondowan 
Cliffs, your HP and Psynergy must be low. Take a break, and go visit 
the Inn. Near the Inn, is a rope and nail. Use 'Release' to extend 
the rope where the treasure chest is. Inside, is a crown, a useful 
armor, that can be equipped on anyone. It will raises two stats up, 
so choose the right character to equip it. After, go to the middle 
of the village where the fire is. Go inside the house that is the 
left of it. Go through, until you're outside, then use Sheba's 
'Whirlwind' to blow away the vines. Climb up the ladder, and use 
Sheba's 'Reveal' to reveal a treasure chest. Inside is a ring that 
you can equip on any party member. These rings are useful, they can 
be used anytime, even in battle. Each ring has a special ability 
that can heal or attack. Well, looks like you're done here. Let's 
travel to the Ming Mountains.

+++++++++
Overworld
+++++++++

-----------------
To Ming Mountains
-----------------

        Yet another short path, go directly north of Niri, then a 
little to the right. Here are the Ming Mountains, it'll be tough 
to get through, but you can do it!

==============================================
 [18]. Sneaking Through the Ming Mountains
==============================================

++++++++++++++
Ming Mountains
++++++++++++++

----------------
Sneaking Through
----------------

        Whatever you do, you do not want to be spotted by any guards 
here. They will not permit any being from getting through. Time to 
be sneaky, you must be sly and get through barking dogs and watching 
guards to successfully get to Kimbombo.

        Go north, up the three stairs. While you go right, the 
screen moves up, showing one guard you have to avoid. They show 
that the place will be heavenly guarded, because of a ceremony that 
is happening in Kimbombo. Go right, and push the box to the right 
four times. Then push it up. Use Felix's 'Move' on the second box 
and move it to the left one time. Climb up the vines and jump 
across. Climb up another vine and head northwest across the plank 
near the first guard is. Push the pillar over, go across and climb 
up the vines. Head up the stairs, and watch out for this wandering 
guard. There is a box that will help cover you. Push it over two 
times, then climb up. Run through, don't go down the vine here. 
Use 'Release' upon the rope, and climb over. Run down, and push 
down the pillar. Return to the rope and continue up to a new 
screen. Go to the box, but not down the vine. Use Felix's 'Move' and 
move it to the left once. Then push it to the left, then down once. 
When the guard appears right below you, push it down and send the 
box pummeling down upon him. He's trapped inside, so go down the 
vine and get the treasure chest. Inside contains a Power Bread, it 
raises up a character's maximum HP. Go to the left and climb the 
pillar filled with vines. Jump across and push the pillar down when 
the dog is on the lower side of the pillar. This causes the dog to 
be trapped and you won't be bothered. Climb back down and run up, 
but watch out for the guard on the left. Go inside the cave, and 
use Sheba's 'Reveal' to find a Smoke Bomb in one of the crates. Then 
head outside. It seems like the dog is outside again, right to the 
right of you. Be on the left side of the box, and use the 'Slide' 
Psynergy to knock the box over. The bone on top will fall and the 
dog will immediately take it. This stalls the dog, while you can 
grab your treasure chest at the southeastern part. Inside is a 
strange blue blob-like item, it cannot be equipped, nor used. Keep 
it for a while and see what you can do with it. Head back where the 
dog is, then go northeast, and use Sheba's 'Whirlwind' to blow away 
the vines. Go inside the doorway, and go through the path in the 
cave to reach the end. Go up the two vines and run across to the 
left. Climb down the next two vines, the head directly south. Well, 
well, well. Looks like there's another Jupiter Djinni to get, we'll 
get to it after you acquire Picard, your fourth member. Go down all 
the stairs until you reach the bottom. Jump over to the left, head 
up, then you're finally through. That wasn't so hard, was it?

==============================================
 [19]. Finding Picard at Last
==============================================

+++++++++
Overworld
+++++++++

-----------
To Kimbombo
-----------

        Go left across the bridge, then northeast. You will notice 
instantly that the sky turns dark as you move. Still walking, you'll 
find Kimbombo.

++++++++
Kimbombo
++++++++

-----------
Sneaking In
-----------

        It's all dark, and a ceremony is approaching. The Inns and 
shops are even closed, and all the people are gathered at the north. 
They won't even let you through, and thus, you'd have to sneak in 
once again. First, go to the very beginning of the village, where 
all the red poles lie. Through the side, are openings where no rock 
blocks your way. Once through, use 'Release' on the rope and climb 
up. Now jump across on top of the red poles and get to the other 
side. Head north until you meet the Sanctum's keeper. Jump to the 
left across the poles beside him. Jump three times to the left, 
one time south, three times to the left, one time south, then one 
time to the left, avoiding the water puddle nearby. Through this 
path, you can jump on top of the roofs of the houses. Jump across 
again to reach the side. Now head up.

--------------
Acquire Picard
--------------

        As soon as you reach the new screen, somebody will speak. 
The screen will move to the right where a lot of people are, and 
the person who just spoke. You'll immediately spot the Black Orb, 
the item that was stolen from Picard. A big monkey statue, that 
seems asleep, holds the Black Orb. Once you gain control, it's 
time to go up. But look who's just nearby, it's Picard! He will 
speak to you as soon as you meet him. Jenna, Sheba, and even Kraden 
appears to talk to him. They speak to each other, Picard explains 
that the people here are planning to sacrifice the Black Orb to the 
Gamboma, the large statue that appears before them, in order to wake 
it up. After, the ceremony is about to start. The chief Akafubu, 
uses 'Lift' and lifts the Black Orb high in the sky. Picard is then 
shocked, that he may lose his Black Orb if the ceremony is a 
success. The Akafubu chants and the eyes of the Gamboma awakens.
Then, they close, and Akafubu cannot tell why it is happening. 
Picard is then determined to get it back, by fixing the circuits 
inside Gamboma. He then looks for a way to get through without 
being spotted, but is still confused. Kraden then tells you to help 
him, and demonstrate that you can use Psynergy. Go up beside the 
pillar, and use Felix's 'Move' to pull it back. Picard notices that, 
and is delighted. After a lot of talk, Picard is going to go after 
the Black Orb, until Kraden suggests that he gets help from them. 
After a little bit more talking, he joins your party at level 18. 
Finally!

==============================================
 [20]. Inside the Gamboma
==============================================

++++++++
Kimbombo
++++++++

--------------
Picard's Stats
--------------

        Picard joins your party at level 18, it won't matter if 
you're below him, though he has more EXP gained than any of your 
party members, he levels up slower. Gradually you'll be at the same 
level as him, and then he'll be the last to level up! It's strange, 
but it's een made like that so your party levels will be even 
throughout the game. Picard also carries two Mercury Djinni named 
Piko and Shade, so now you can even de-equip the Mercury ones you 
have now and give it to Picard.

--------------------------
Find a Way Into the Statue
--------------------------

        Now with Picard in your party, climb up the vine to recieve 
a Psynergy stone, if you have not went to get it while demonstating 
your Psynergy to Picard. Climb back down, then run through the 
whole path around until you reach the other side. Climb down the 
vines, and go towards the back of the monkey statue. Picard will 
notice that there is something strange on the ground. Kraden will 
see that there are four cracks, and they will not make a person 
fall once stepped on. He asks you to use your Psynergy, then Felix 
will use 'Scoop' upon the bottom square. Everybody will spot an 
arrow pointing upwards. Felix will use 'Scoop' on the top crack, 
then on the left, then on the right. All the arrows point to the 
middle. They talk a bit more, then will give you control. Go back 
to where the vine was, and use 'Scoop' on the crack there. It will 
reveal a ladder, so climb down, and you'll enter the Gamboma.

++++++++++++++
Inside Gamboma
++++++++++++++

-------------------
Through the Puzzles
-------------------

        Once you're here, go left, and continue the whole path, past 
red gears, until you reach a ladder that leads to two more gears. 
Climb up, then get pushed, then climb up the next ladder. In this 
next room, seems like a very large puzzle. You can gain some 
experience by fighting a Mimic, that appears as a treasure chest 
southeast of you. It is resistant to wind but is weak against fire. 
With a lot of HP, it will take a few turns. It will give you 400 EXP 
and 380 coins once defeated. Once back to the screen, head up, then 
go one step to the right, then down to reach another treasure chest. 
Inside contains an armor good for either Jenna or Sheba. Once that's 
finished, return to where you were, then head for the ladder you see 
to get to the next room.

        We see a lot more gears this time. It really shows that 
Gamboma is a machine! Go down, left, then up to find a rope. You 
have to use 'Release' at the right time, because the gear with the 
nail is turning all the time. To make things easier, put 'Release' 
as a L or R button. When the nail is as close as it can be to the 
rope, use it. The gear will stop and the tightrope will be 
available. There's no point in climbing it, as it will lead you no 
where. Return to the red gears. They have stopped now, so go 
through. Go left, then use 'Release' on the rope there if you want 
to. Otherwise, climb up the ladder.

        A lot more gears, but a Venus Djinni, also! You'll get to it 
soon enough. Go down, then jump over the gap. Continue left, then go 
up, then right, and up the ladder.

        And I said the last room had a lot of gears, this room is 
full of it! Go south, then right, then down. Don't go up the ladder 
here. You'll be trapped, and will be forced to go back anyways. 
Continue running all the way up, avoiding the gears. Once you try to 
turn left, you'll spot a rat. It'll spot you, then jump on the gear, 
and continues from gear to gear. That's the key in completing this 
puzzle. Go left, then down, and jump over the gap to reach the 
ladder. Here, go to the next ladder, by going left, then through.

        In this room, go left, up, right, then down. Out of the 
three paths, go to the left and continue south. At the end of this 
path, you'll find a shining gear, and two pillars on each side. Use 
'Press' upon the pillar. Now to get to the other side. Exit this 
whole area, and return to the part where you first saw the rat. From 
this exact area, go right between the blue and red gear. Hop on top 
of the red gear from the right side. Once the gear is carrying you 
through, quickly jump onto the blue gear. Then jump on the green 
one to the right of you, then to the green one below you. Jump on 
the blue one, then onto the green one. Jump onto the blue, then 
across on the two green ones. Jump on the red gear, and you're 
finished. Get to the other side, then go left, to find a ladder. 
Then, go down the next ladder. Go left to find a treasure chest that 
contains an Elixir. Now return, and go right. You'll soon find 
yourself on the side with the second pillar. Use 'Press' to cause 
the shining gear to fall down. Now everything is reversed, and now 
you can get through parts you couldn't get to before. Now exit this 
area, and get to the same screen where the rat jumped. Find the two 
red gears that are parallel to each other. One of these will take 
you to the Venus Djinni. Take the left, one, and after falling, 
you'll find yourself right near the Djinni. This one will fight, 
so prepare yourselves. This one may run, too. It's strangely weak 
against Jupiter, and resistant to Venus, so attack with Sheba and 
her Jupiter Djinni. It has about 366-668 HP (I defeated it using 
Boreas, causing a large unacurate HP estimation). It'll also give 
you 279 EXP and 340 coins. After the battle, Kiss joins your party. 

        Now, use 'Release' on the rope. Climb through, go down the 
small ladder, then go and return to the ladder up north. Go south, 
right, then down, and finally go up the ladder that you avoided 
before. Now that the gears go backwards, the two red ones here will 
push you in instead of pushing you out. Use 'Release' on the rope if 
you desire to. Now, go up the ladder.

        Here's something new, it's some sort of mini-Gamboma inside 
Gamboma! The large orange thing here is surprisingly the tongue. Go 
right and climb the ladder. Akafubu will immediately speak. You'll 
find yourself at the head of the Gamboma, where the eyes lie. The 
large statue's face appears before you, and Akafubu is willing to 
try again. He uses 'Lift' once again, and the eyes of Gamboma opens. 
All four of you will notice sparks appearing on the floor. They all 
disappear quickly due to the odd paths that moves them. The eyes then 
close. Akafubu is then upset again, and decides to try again later. 
Kraden has an idea, and if you can fix this, the Black Orb will be 
spared. Akafubu will try again in 20 seconds, so you have a clock to 
fix up the circuits of Gamboma. Don't worry, if you're too slow, 
he'll state that he'll try again in another 20. So take your time if 
you need it. Once you gain control, head towards the pillar, and use 
'Press' upon it to start. It will cause some of the floor to float, 
and it's up to you to move the the floor directions around so that 
the sparks from both the red and blue eyes get to the miniature 
statue in the middle of the room. When you use 'Press' on the 
pillar, you have to step on the arrows beside it to rotate the 
pieces. When one part is placed correctly, you have to use 'Press' 
on it to put it down. If you mess up, use 'Press' on the pillar 
again. The piece with the dots won't do anything, so leave that 
for last. Here's what I did:

       . . . .
       .     .
       . * * * * *
       . *   .   *
       . *  (S)  *
       ..*.. *   *
 * * * * * . * * *
 *         .
 *         . . . . .
 *(B)              .(R)

        It's not to accurate, as it doesn't show which direction 
the panels go. It should do some good, as it shows the direction 
I went. You can do it completely different, this is the way I 
decided to go. When you're done, wait a while, until Akafubu 
speaks. He uses 'Lift' once again, and you get to watch the sparks 
go through your path that you created. Gamboma's eyes open before 
you, and sticks out its tongue. It quick devours the Black Orb, but 
leaves its tongue out to the open. Akafubu is delighted, and enters 
Gamboma through the tongue path. Picard and compony looks at the 
small statue of Gamboma, where the tongue is. They wonder where the 
Black Orb is, also. Then, to their words, the Black Orb appears, and 
goes underneath the small statue. Sheba peers down underneath to try 
and see where it went. Akafubu then appears, and Picard is angry 
because of the theft of the Black Orb. Jenna tells Akafubu that they 
fixed Gamboma and he is no more than a statue. He doesn't believe 
this, and so Jenna takes him to the puzzle room. Akafubu then puts 
in a red jewel inside the small statue of Gamboma. It moves aside, 
revealing a new path behind where it used to be. Akafubu then enters 
it. Now follow him. Go straight up, then you'll go down an elevator. 
Continue going up, and you'll find Akafubu, another small Gamboma 
statue, and the Black Orb, sitting in the statue's hands. Go past 
Akafabu, and examine the Black Orb. The room will get dark and the 
Black Orb floats up high. The statue speaks to you, speaking about 
the black magic Akafubu posesses, and that it itself gave it to him. 
When Akafubu leaves, a treasure chest is given to you. After a few 
more words, the treasure chest disappears. Kraden speaks with the 
statue, and it tells you that you can posess the black magic as 
well. It'll reveal a hidden ladder to the right of you. The room 
will return to normal, and the Black Orb falls back down. Felix 
then goes to it and recieves it. Both you and Kraden leave.

++++++++
Kimbombo
++++++++

-------
Rest Up
-------

        You're back in the village, inside the Sanctum hut. You all 
explain to Akafubu's father about Gamboma, but Akafubu himself feels 
very angry because you were allowed to posess the same black magic 
that he does, and turns his back away from you. You may not know 
what he means yet, but you'll get back inside Gamboma once you 
obtain the Cyclone Piece. Down the ladder that Gamboma showed you, 
is a room filled with grass. 'Cyclone' is needed to get through. 
Once you gain control of Felix again, leave the hut, and you'll 
discover that the sky is normal and the darkness has disappeared. 
Go buy weapons, armors, items, and heal if needed. There should be 
a few weapons and armors that you'd want to upgrade. Also take a 
look at the artifacts. It looks like your job here is done, but 
you'll have to come back sometime once you have learned Cyclone, 
the new field Psynergy that you'll be recieving really soon.


************************************************************
D.    G O N D O W A N    -    I N D R A    C O N T I N E N T
************************************************************


==============================================
 [21]. Return to Madora
==============================================

+++++++++
Overworld
+++++++++

--------------------
Going Back to Madora
--------------------

        You need to go through the Ming Mountains and the Gondowan 
Cliffs to get back to Madora. But since Picard is in your party, you 
can now check out the places that were unreachable, unless you had 
his 'Frost'. The first place to use that technique is in the Ming 
Mountains.

++++++++++++++
Ming Mountains
++++++++++++++

-----------------------
Get Your Jupiter Djinni
-----------------------

        Once you've reach the Ming Mountains, you should've spotted 
a puddle near the exit while storming through. From the exit of the 
Ming Mountains, jump across the river, and go up three stairs. From 
there, go south and you'll find the puddle. Use Picard's 'Frost' to 
make an ice pillar. You always must be careful with Picard's 'Frost' 
and 'Douse', as each of them take 5 PP to use them. Always be 
accurate and know where you're using them, because you don't want to 
waste too much Psynergy. Head back north and go up one more time. 
Then head south, and jump across using the newly created ice pillar. 
Climb up the vine to find a sapling. You need to use 'Growth', which 
requires a character to have at least 1 Venus and Mars Djinni. Just 
move one Mars Djinni to Felix, and he'll have the technique, only 
if he has a roster of Venus Djinni, and no other element, and 
vice-versa. Once you have 'Growth', use it on the sapling, then 
right after, if you want, return the Djinni back to its original 
owner. Climb up the vine, and you'll find the Jupiter Djinni. It 
will defiantely attack you, so prepare. It is weak against earth 
but resistant to wind. It has about 346-469 HP, and once defeated, 
it'll give you 225 EXP and 309 coins. Bouquet becomes your ally! Now 
that's finished, it's time to continue on.

-----------
Continue On
-----------

        Now that Bouquet is in your posession, climb back down, jump 
back across using the ice pillar, and go up. Go right, then down, 
then right, then down. In the next screen, don't forget to grab the 
treasure chest that you left behind. Inside is an odd-looking 
weapon for either Felix or Picard. Continue your way south to exit 
this whole thing.

+++++++++
Overworld
+++++++++

        Go all the way south, past Niri. Then when you see the 
Gondowan Cliffs, go to it.

+++++++++++++++
Gondowan Cliffs
+++++++++++++++

----------------------
Find an Important Item
----------------------

        Go right, then up, and climb up the two vines. Walk through 
the tightrope, then go down. Climb down the two vines, then climb up 
the vine you see next. Jump to the right, go up, then climb down the 
vine. Continue through, then you'll be back on the stepping stone 
puzzle. Navigate yourself through it, to reach land once again. Go 
right and up a vine. Use 'Release' on the rope and climb across. Go 
down the vine and down the slope. Go right, then up, and use 
Picard's 'Frost' on the puddle. Climb up the vine nearby and jump 
across using the ice pillar. Go up the next four vines. Go down 
the one vine you see nearby. Use Picard's 'Frost' on the puddle, 
then go north, up a vine, then go south. Jump across using the ice 
pillar and go down the slope. You'll see another slope, but don't 
go down this one! Go past it instead, and you'll find a green 
mushroom. It may not look much, but this item will grant you a 
Mars Djinni. Though it won't make any sense at all now, you'll 
understand once we get to Madora. Now go down the next two slopes, 
up the vine, across the rope, down the vine, down the slope, and 
go to the northeast. You're at the entrance of the Gondowan Cliffs, 
so exit the whole place.

+++++++++
Overworld
+++++++++

        You know where Madora lies, just go east and follow the 
bridges until you find it. Remember, it is directly east!

++++++
Madora
++++++

--------------------------
Meeting Your Enemy At Last
--------------------------

        You've always wondered when your enemies will show up, and 
this is the time. The only problem is, that only one of them will 
show up and that one won't bother you yet! When you head to the 
mayor's house, you'll spot Karst right away. She'll also see you 
once you pass her, and will mysteriously speak a few words to you, 
like it's nothing at all. Just continue towards the mayor's house.

--------------------------------
Learn Cyclone and Get Permission
--------------------------------

        Once you enter the room, the mayor will immediately see that 
Picard is back. They'll also know that he retrieved the Black Orb 
back. Once you gain control, leave the house. The boy will contact 
you again and will speak to you outside. He gives you the Cyclone 
Piece, once equipped, you'll learn Cyclone. It creates a whirlwind 
and blows away grass from below. It's very much different than the 
'Whirlwind' technique. He'll also give Picard pemission to sail the 
ship using the Black Orb. After he leaves, Karst speaks to you about 
Isaac. It's very strange that she knows a lot about him. She also 
mentions that she is Menardi's younger sister! She wants revenge for 
her sister's death. Karst then quickly leaves. Don't forget to get 
something else here, and with the green mushroom you have, you can 
get a Mars Djinni.

----------------------
Swap for a Mars Djinni
----------------------

        Go to the area with the four houses. Go insid the 
northwestern one to find two elders. If you go up the stairs, you'll 
find a Mars Djinni inside a fence. Give the elder the green mushroom, 
and he'll bring you the Mars Djinni down. Chili becomes your ally 
right away! Give your thanks and exit Madora.

==============================================
 [22]. Sail Your Ship
==============================================

+++++++++
Overworld
+++++++++

--------------
Find Your Ship
--------------

        It's time to backtrack to the ship you left behind. It seems   
that with the Black Orb, you can finally control it. Now it seems 
that it's not even Saturos'ss ship, it's more like Picard's ship! 
Go northwest of Madora, through one bridge, then north, through 
another bridge. Then go north a little bit and then to the east. 
You'll find the Dekan Plateau again, and the ship. Enter it.


+++++++++++++
Near the Ship
+++++++++++++

        If you haven't been here before, Kraden will speak about 
Saturos and Menardi's ship. They think that this could be it. When 
you gain control, head south and to the right through all the 
shallow water. Get on the ship and examine the dragon door. Picard 
will appear with the Black Orb and open it. Now let's get inside 
and get the ship moving!

+++++++++++++++
Inside the Ship
+++++++++++++++

----------------------------------
Destroy All the Enemies & Set Sail
----------------------------------

        With a very nice inside and jolly music, the ship is 
infested with squid enemies. Once these enemies are defeated in 
battle, they transform into a water puddle, as sick as it may sound. 
You can then use the puddle to turn into an ice pillar. This is when 
Picard starts to lose a lot of Psynergy, because with over ten 
puddles and five PPs are used every time, you have to make sure you 
use them wisely, or else Picard won't be able to use his 'Frost', or
heal, or whatsoever. Let's get started on the first enemy. From the 
entrance, go to the next door, and you'll immediately spot one. 
It won't attack you right away until you examine it. Each Aquajelly 
are weak against fire and have about 198-245 HP each, and each will 
reward you with 96 EXP and 99 coins. This first one, can be easily 
defeated with Felix's Ragnarok and another single attack. Once it 
turns into a water puddle, avoid it. There's no purpose for this 
one. Go straight down and defeat the next one if you want to get the 
treasure chest. Inside is a Potion that recovers all HP of one party 
member. Continue down the stairs and through the next door.

        There happens to be six Aquajelly all cluttered up! You 
can't reach them yet, so go right to the next door, and the door 
after that. It's another room filled with them. You can train and 
defeat them all if you desire to. Now, when all are defeated, except 
for the one at top, move the box to the very bottom right. Then use 
Picard's 'Frost' on the ones beside the box. You've now created a 
path you can use to jump across. After you've jumped across, go down 
to a door. Here, push the box until it falls, so you have a shortcut 
to go back. Go towards the right and enter the door. This room is a 
little bit harder, with all the pipes around the Aquajelly. Go up 
and climb down the ladder. Defeat the Aquajelly and use Picard's 
'Frost'. Jump across using the new ice pillar and climb down the 
ladder to find the next target. Defeat it and use Picard's 'Frost'. 
Go up to the box and move it 1x to the west and 1x to the south. 
Now return to the beginning of this room. Climb down the ladder and 
defeat the Aquajelly. Use Picard's 'Frost' and jump to the other 
side of the room. Climb down the defeat the next Aquajelly. Use 
Picard's 'Frost', then go north and defeat the next one. Use 
Picard's 'Frost' once agian, then head to the beginning of the room. 
Go north, jump across, and jump further using the last few pillars 
you've created, including the box you moved earlier. Now at the 
north of the room, go down the ladder and defeat the second last 
Aquajelly and use Picard's 'Frost' afterwards. Why did I say second 
last when there were a whole bunch in the other room? You'll find 
out soon enough. Head back around and jump across to get to the 
door, then go through the next door after that. Immediately the 
last Aquajelly will flee and hide underneath a metal bridge. Go 
towards it and defeat it. Use Picard's 'Frost' and walk over the 
bridge. Enter the door, and the door after that. Now heal! Heal 
all your party members, and set your Djinni whatever way you please. 
Go down the steps and jump across using the boxes. You can only get 
to the middle Aquajelly. When you do examine it, they'll all gather, 
and combine into Aquahydra!

        This is one tough cookie, with an unbelievable amount of HP! 
For a start, attack it using all your Djinni, but make sure you use 
the Mercury Djinni Shade, as it creates a great protection and it 
is the very first to act, no matter the speed of the enemy or the 
party. Once all of the Djinni of an elemental group are on Standby, 
unleash your attacks! When they're resting to be set again, attack 
using Felix's Ragnarok and with your best Psynergy moves. Using a 
level three or four summon creates so much leathal damage, you 
wonder when the Aquahydra will go down. Its attacks include Douse, 
poison inflicting attacks, lowering your party's Defense status, and 
even tsunami waves. It's weak against fire, just like the Aquajelly. 
It has a whopping 2633-2794 HP. It'll give you 1251 EXP and 2095 
coins only if you defeated it using a Mars Djinni (I defeated it 
using Mars Djinni Cannon). You'll recieve less if you didn't. It'll 
possibly give you a Douse Bubble when defeated.

        When you've defeated the boss, the room is 'Aquajelly-less', 
but the area you're in has filled in water. The treasure chest that 
appears underneath you is unreachable, unless Picard learns 'Dry' 
from Aqua Rock. That won't be for a while, but the item inside is 
a potion that recovers all your party's HP. Go left and up to the 
door, and through the door after that. Go south and down the ladder. 
In this cavern, go to the right pillar and move it on top of the 
water drop square. Then, use Picard's 'Douse' upon it to fill the 
top with water. The pillar will sink down, being identical with the 
opposite one. The door opens, now go inside. Run through the path 
until you reach the last doorway. Here, Picard will appear and take 
the Black Orb out. The room will light with gold and the ship moves! 
You've finally set sail, now we can journey to a lot more continents 
and islands!

==============================================
 [23]. Return to Kimbombo
==============================================

--------------------
Options of Your Ship
--------------------

        There are many things that you can do with your ship, not 
only do you sail from continent to continent, but you can also fish 
for weapons, armors, items, and coins! Pressing 'A' will allow you 
to search in the water. You either find something or don't find 
something. Much later in the game, the ship will be upgraded, and 
you'll be able to soar through the air! If you find a wide river 
opening, you can squeeze through and still sail. Once you're in 
a river of a continent, you can jump off anytime you'd like, even 
if it isn't a beach.

+++++
Ocean
+++++

---------------------------
Find an Opening to Kimbombo
---------------------------

        You want to head towards the Gondowan Continent. Go to the 
north, then around the Indra Continent until you reach Gondowan. 
There is a small island between Gondowan and Indra, on it is a 
lone dock, with some people, a dog, a boat, and a small house. It 
isn't important now, but you'll be needed to visit the dog when 
you're in the trading sequence. Avoiding the island for now, to 
the left of the island are two beaches. Dock your ship at the larger 
one, then start running. 

+++++++++
Overworld
+++++++++

        Go west, and you'll find the Ming Mountains. Then to the 
north is Kimbombo. We now have to go inside the ladder that the 
Gamboma statue revealed, and learn the black magic that Gamboma 
and Akafubu spoke about.

++++++++
Kimbombo
++++++++

-------------------------
Get to Gamboma Once Again
-------------------------

        Remember to heal at the Inn if you feel a little woozy from 
traveling everywhere. Then, head to the north, then into Gamboma, 
by walking on its tongue and getting in.

++++++++++++++
Inside Gamboma
++++++++++++++

        In the familiar room, head north. Keep going through the 
path and go down the elevator. Then keep going north until you 
reach the Gamboma statue, and the ladder. Climb down.

++++++++++++++
Gamboma Cavern
++++++++++++++

--------------------------------
Blow Away the Grass with Cyclone
--------------------------------

        Make sure you equip the Cyclone Piece to a character. 
First, we'll get a Venus Djinni. Go down and climb down the ladder. 
From the ladder, go just a little bit to the left, then immediately 
northeast, so you're beside the wall. Going north just a little bit 
past the two pieces of grass until you align yourself to be as close 
as you can be to the large path of grass in the northeaster room. It 
sounds very confusing, but if you use 'Cyclone' near that patch of 
grass, you'll reveal some sort of hole, then fly in the air being 
carried by a tornado, and get dropped in, and into a new room. When 
you drop, you'll drop right near the Venus Djinni.

        This one attacks, and is weak against wind, just like Kiss. 
It has about 451-585 HP and will become easily defeated if you 
inflict the Stun and Sleep status upon it using Blitz and Bouquet. 
After the battle, you'll recieve 360 EXP and 358 coins. Then, Mad 
joins your party, making an even number of elemental Djinni for your 
party! You should now have four of each element. Your charactes will 
be a lot more powerful if they have their own elemental Djinni, as 
in Felix having all Venus, and Jenna having all Mars. It'll just 
make things a lot easier!

        Now that's finished, slide down the slope, go down, go up 
the ladder, then to the right, then north, and through the stairs. 
Slide down the slope, and you'll find yourself at the beginning 
again. Don't move from where you slid down. Go left and use 'Cyclone' 
on the patch of grass, and you'll find another hole. You'll be taken 
down by the tornado. Here, go left, then north, then to the right 
where you'll find a doorway. In this area, there is a large patch of 
grass. If you use 'Cyclone' here, you'll uncover a Mint item. Now, go 
further north, then down the ladder. When you go south, you'll find 
a small patch of grass, using 'Cyclone' reveals a hidden puddle. Use 
Picard's 'Frost' upon it, then climb back on the ladder and jump over 
using the ice pillar. Then, when you go north, you'll find six pieces 
of grass, when you use 'Cyclone', it will reveal 6 puddles. They are 
not used for anything. Use Sheba's 'Reveal' in that area to reveal a 
hidden doorway.

        Here, you'll be near rushing water. Go left, then run across 
the river. Stop at the middle, and you'll be able to squeeze to the 
top when you run up. Keep finding a spot to squeeze through until 
you're at the highest point, where you see the water falling down. 
Go to the middle, go down, and make a direct 'U' to get to the very 
left of the river. Run along to the left, then use 'Cyclone' upon 
the grass to find a hidden puddle. Use Picard's 'Frost' to build up 
a pillar. Now head back to the beginning of the whole puzzle. Once 
you're at the beginning, where you first touched the water, run all 
the way across to the other side. Go to the left and climb the 
ladder, and jump across using the ice pillar you created. Enter the 
staircase. 

        Climb down the ladder. The patch of grass that appears nearby 
includes a hidden plant monster once 'Cyclone' is used in the right 
spot. Sort of like a Mimic, it'll be good for experience. It's weak 
against fire and resistant to water. It has about 430-519 HP, and  
will give 321 EXP 347 coins, along with a Game Ticket. Continue up 
and up the ladder. The small Gamboma statue will speak to you, and 
will give you the black book that will grant the new Psynergy. This 
is also like the card you recieved in the Kandora Temple, your class 
will change and new Psynergy will be given to you. You can equip and 
de-equip it anytime. This place is finished, to get out quick, use 
Felix's 'Retreat'.

        You should appear on the tongue of Gamboma. Exit Kimbombo 
and get back to your ship! Don't forget to heal if you need to!

==============================================
 [24]. Travel to Champ
==============================================

+++++
Ocean
+++++

----------------------------------
Travel to Champ - Home of Payayamu
----------------------------------

        Our next destination is going to Champ, a small village on 
the coast of Angara. You've heard me right, the continent that you 
started in at the beginning of Golden Sun! It's a long way there 
from where you are, but you want to head northeast, past the Venus 
Lighthouse. Go right of the Venus Lighthouse, then directly north, 
where you'll find a fairly large beach. Keep going right, being right 
beside the beach, and you'll find Champ at the very end.

+++++
Champ
+++++

--------
Shopping
--------

        Sort of looks like Madora, with all the bright lights from 
the sky. Go north, and check out the shops. If you go inside the 
shop, the storekeeper has some pretty new artifacts. Watch out, the 
mace artifact with a red blast from the top is cursed. Cursed weapons 
cannot be de-equipped unless you go to a sanctum and pay for the fee. 
Even so, eqiupping it again will result in the same pattern. Though 
it is a powerful weapon, you'll be cursed in the battle as well. In 
battle, you'll be damaged if you use Psynergy. Though a lot of these 
weapons you can buy here are effective, there's some more powerful 
on in the next destination. If you're a rich traveler, buy everything 
here, otherwise, save 10,300 to get an awesome weapon for Felix or 
Picard. Pack up items and anything you'll need. Also stay at the Inn 
if you didn't at Kimbombo.

-------------------------
Your Antagonists are Here
-------------------------

        It's surprising that Payayamu isn't the antagonist I'm 
speaking of. You won't meet him yet, until later in the game when 
you make a second visit to Champ and Alafura. Once you exit Champ, 
Alex will catch you from the north and speak with you. Then, 
eventually, Karst will join from the right. Then, lastly, Agatio 
appears from the left. Will they fight you? They don't. No fights 
with them until later in the game. After a very long speech from all 
of them, Agatio leaves. Then Karst. Alex starts to make a leave 
until Kraden gets upset. Sheba gets upset, then Alex leaves. After, 
Jenna gets upset. They all seem to be angry with Alex. Who wouldn't? 
Alex seemed like a good person until he suddenly is seen with Agatio 
and Karst, who are related to Saturos and Menardi! Before you leave 
yourself, go to the right and use Sheba's 'Reveal' in the circle of 
stones to find a treasure chest that contains a helmet. Now, off to 
the Galbas Island, which is at the very east, and quite far away 
from you!


*******************
G.    I S L A N D S
*******************


==============================================
 [25]. Open the Entrance to Aqua Rock
==============================================

+++++
Ocean
+++++

----------------
To Galbas Island
----------------

        It's a long path, but I'll try and make it sound quick. From 
Champ, go directly east until you can go no further. This means 
going to the edge of the world map! Then, go south following the 
falls to find the island. It may seem short, but it will be quite a 
path to take. Find your beach and go inside.

+++++++++++++
Galbas Island
+++++++++++++

-----------------------
Douse the Water Droplet
-----------------------

        Before you want to do this, you possibly want new weapons 
and armor. The most expensive weapon is pretty pricy - costing 
10,300! It does up the attack a whole bunch for Felix and Picard, 
and it's also an artifact. There's a Jupiter Djinni here, but you 
can't get it until Felix has learned 'Sand', a Psynergy that allows 
you to burrow underground. Now, to the large water droplet statue, 
it's found right in the middle of the village, surrounded by water. 
Use Picard's 'Douse' upon it, and it will cause rain, and a rainbow 
color in the water surrounding it. You'll see the rainbow go from 
the river, into the ocean, and to Aqua Rock. The five green statues 
that would block your way into Aqua Rock is now pushed back. Now 
exit the Galbas Island and hop onto your ship, it's time to go to 
Aqua Rock!

+++++
Ocean
+++++

------------
To Aqua Rock
------------

        You should know where Aqua Rock is, after seeing the rainbow 
go towards it. Dock at the beach, and enter Aqua Rock!

==============================================
 [26]. Solve the Puzzles of Aqua Rock
==============================================

+++++++++
Aqua Rock
+++++++++

-----------------------------
Find Your Way Into the Inside
-----------------------------

        The green statues spitting water out are now pushed back. 
You may notice that the very right statue is tipping over towards 
the edge. You would want to use 'Slide' to knock it over, but 
nothing will happen. Go left, down, left, then up. Climb up the 
mountain, and before you go any further, wait for the water up 
above to stop for a while. Then quickly run to the left. Climb up, 
wait for the water to stop, then run to the right and climb up 
again. There will be two ways to climb, both with water running 
down. You can't go anywhere by going to the right side, so climb 
up the left. Wait for the water, then keep going. When you get to 
the part with two climbing ways, keep going left, towards the 
pillar. When you reach the top, use Felix's 'Move' to move it down, 
then push it in front of the mouth of the statue so no water will go 
down. Climb down and get to the other side of the pillar. Use 
Felix's 'Move' just one step away from the pillar, so you can move 
it to the right, pulling it towards yourself. You want to get the 
pillar to cover the mouth of the right statue. Now that no water is 
flowing through the right statue, climb all the way down, then take 
the right path to climb. Once at the top, go to the right and get 
carried by the rushing water. Then, don't move. Quickly go to the 
right without being carried off the cliff to get the treasure chest. 
It's a Nut, it can be useful in battles, instead of using Herbs. Get 
carried further down. Climb down the cliff, and use Picard's 'Douse' 
on the grey statue. Go to the left and get swept away. Stop, then 
quickly go to the right without falling futher south. Get swept away 
by the river you just created earlier using Picard's 'Douse'. Follow 
the one-way path until you find an identical water droplet statue. 
Use Picard's 'Douse' to cause rain, and you'll make the water you 
see here rushing up, instead of rushing down. If you go on top of 
that water, you'll get carried further into Aqua Rock. From the 
statue, go down, left, then up, where you'll find another climbing 
frame with water going down. Climb up the left path to get to a 
treasure chest, which contains an Elixir. Go to the right path to 
continue on. Be careful while climbing, time your movements right 
to get past the water that rushes down, and stops. Once you've 
reached the top, climb up and go left. Push the pillar over, then 
head back to the right. Climb up, and jump on the river. You'll get 
carried up, closer to the inside of Aqua Rock. Get to the right side 
of the river, then use Felix's 'Move' on the blue stones to create 
supports for you when you cross the next river. Go to the bottom 
stone, then cross. Go to the very top, and cross to get a treasure 
chest containing an Oil Drop. Climb up, and go to the left, and use 
Picard's 'Frost' on the water puddle. Go further up and use Picard's 
'Frost' on the two puddles up north. Now head back down, go to the 
right, and climb up, and up again. Go towards the two ice pillars 
beside each other, and jump across to get this treasure. It's a 
weapon for Felix, Jenna, or Picard, and it brings your Attack by a 
whole lot. You can give it to Picard to make his Attack even with 
Felix and Jenna. Jump back across and head to the single pillar, and 
jump across this one. Climb down and run to the left. Climb down 
once and use Picard's 'Douse' on the water droplet statue to cause 
rain, and a new opening in the water. Climb down, and jump on top of 
it to enter the inside of Aqua Rock.

++++++++++++++++
Inside Aqua Rock
++++++++++++++++

-----------------
Solve the Puzzles
-----------------

        For Golden Sun players, this looks a lot like the Mercury 
Lighthouse. Go south to a new screen, then grab the Psynergy Stone 
right beside you. This is a massive puzzle, and you could get lost 
very easily. Try going to the right side, jump 1x to the right, 2x 
to the south, 2x to the right, then 2x to the north. Then go up the 
next door. Here, go north, and push the first pillar to the right. 
Go in between the two pillars, and use Felix's 'Move' to move the 
second pillar towards you. Then use Fellix's 'Move' again, except 
on the first pillar, and pull it towards you. Then go to the right 
side of the second pillar and use Felix's 'Move' to move it to the 
left. Climb up and get to the treasure chest using the two pillars. 
Inside is a Douse Bubble, that could help restore your HP. Continue 
down, and into the new doorway. Use Felix's 'Move' and move the one 
pillar to the right so it blocks the water from running down. The 
water will disappear and you'll be able to climb down. Use Picard's 
'Frost' on all three water puddles. Use all three of them to get 
across and to a new doorway. Go south, then when you meet a two way 
path, go south first. Jump over the floating platforms and enter the 
doorway. You'll find a treasure chest which contains some Ice Powder, 
which can be used to attack with ice in a battle. Exit and return to 
the two-way path, then go north to the doorway there. Then go to 
the next doorway. Jump over to the left towards the water droplet 
statue and use Picard's 'Douse' upon it. It will create a bridge 
over the water. Walk through until the end. In the next puzzle, go 
to the left. Jump over all the platforms until you find yourself at 
the left side of a water spout. Use Felix's 'Move' on the pillar and 
push it away from you. It should cover the second water spout and 
should prevent water from leaking out. Go into the water to get 
pushed out. Go to the pillar that's covering the water, and go past 
it. Go through the path to reach the doorway. In this next puzzle, 
you'll find a grey statue and a water droplet. Before you use 
anything, climb down and push the furthest north pillar once to the 
right and once to the south. Then climb back up and use Picard's 
'Douse' on the grey statue to fill up the bottom with water. Then 
use Picard's 'Douse' on water droplet statue to make the bridge 
across the water. Go through the doorway, then continue the path 
to another doorway, and the next one after that. You'll enter a 
purple crystal room, looking almost exactly like the one in Ayers 
Rock, and like Ayers Rock, it too, also has a large Psynergy Stone 
in the middle. You can't get to it yet, but go through the next 
doorway. Climb down, and run down, jump through the platforms, 
climb up, and to the next doorway. From where you are, go directly 
left and fall down the river, make sure you're heading towards the 
left, too. You should be on the other side of the river, and so 
continue down. Right before you start climbing down, go up about 
three steps, then go right a little bit. Get carried down and you'll 
stop at a rock, right near a pillar. Use Felix's 'Move' on it and 
move it away from you. Go back to the area where you went up about 
three steps from the climbing area, and go to the very right, and 
time yourself so you'll fall on to the top of the pillar you pushed. 
Then you'll reach the treasure chest, and inside contains another 
strange item, identical to the one you found in Ayers Rock. It's 
non-equippable, and it doesn't seem to have a use yet. Slide down 
the slope and enter the doorway. Jump through all the platforms, and 
continue to the right. Then jump over. 

        Go to the left and enter the doorway. Climb down, then go up 
and climb up. Use Picard's 'Douse' on the grey statue to fill the 
room with water. It will cause the platforms to rise and you'll be 
able to cross with them. Get across, climb up, and go through the 
doorway. Jump on the platform, and keep going left. Through the 
doorway is another puzzle. First thing we'll do is get the treasure 
chest. Push the blue rock once to the left. Then use Picard's 'Frost' 
on the puddle, then use Picard's 'Douse' on the grey statue. Jump 
through until you reach it, inside is a very valuable Water of Life. 
It's very rare, and you can get only one in all the shops together, 
through the artifacts. It revives one character and restores all HP 
on that character. Felix should have Revive himself, due to all the 
Venus Djinni he currently has. Just make sure you don't sell this 
weapon, and you should save it until one of the hardest battles. 
Now, exit this puzzle and return to reset the whole thing. This time 
you want to push the blue rock all the way to the left, then use 
Picard's 'Douse' on the grey statue, then jump across all of the 
platforms to get to the next doorway. In this next path, jump across 
on all the platforms on the water, then use Felix's 'Move' on the 
pillar. Then push it all the way to the right. Continue up and into 
the doorway. Push the pillar all the way into the grey circle, then 
climb up and jump on to the pillar. Head north and through the 
doorway. Walk across the long tightrope and go all the way to the 
right. Jump on the platforms, then enter the next doorway. This 
puzzle is the same as the one you have encountered before, except a 
lot more harder. Here is how the blocks are aligned:


Water Droplet              1. Move #2 up two spaces.
   Statue                  2. Move #2 right eight spaces.
     |       9------End    3. Move #2 up two spaces.
     |       |             4. Move #3 left two spaces.
     |       |             5. Move #5 down three spaces.
     |       |             6. Move #5 left two spaces.
     1---2-3-4-5-6         7. Move #5 down one space.
         |       |         
         |       |         
         |       |         
         7       8         


        Your final result should look like this:

Water Droplet
   Statue
     |       9---2--End
     |       |   |
     |       |   |
     |       |   |
     1---3---4---6
         |   |
         |   |
         |   |
         7---5

       Now, climb up, use Picard's 'Douse' on the grey statue to 
cause the water flowing, then use Picard's 'Douse' on the water 
droplet statue. The bridge should go through #1, #3, #2, #5, #4, #6, 
#2 to end. Walk across and you're through. Go through the next door 
and push the pillar down. Jump across and go up. Jump through the 
platforms and continue through. The treasure chest that you spot 
is a Mimic. You should have four of each element of Djinn. One blow 
from Thor and Meteor will take care of this enemy very quickly. You 
can get quite a lot of EXP and coins for this enemy, since most 
likely Sheba will attack with Thor first, then Jenna will attack 
with Meteor, Mimic's weakness, and finish it off. Continue through 
the path and to the next doorway. You'll be in the purple crystal 
room with the big Psynergy Stone, touch it to restore your Psynergy. 
Then continue on. You'll emerge from the waterfall and you'll be 
right near the next water droplet statue. Use Picard's 'Douse' on 
it, then it will create a bridge on both sides. Go to the left and 
grab the treasure chest, which contains some useful Pepper, that 
will increase a character's Luck status. Continue down, but don't 
go left. Jump on the platform at the south of you to get off the 
bridge. Get to the treasure chest, and recieve the Aquarias. Now, 
go to the left across the bridge and go all the way south. Take the 
left door other than the right. Here, go to the door that's closest 
to the green water spitting statue. This should be the door that 
you haven't been to yet. Place the Aquarias on top of the stone 
pillar and the water that appears before you will move to the side, 
revealing a path that leads to a secret door. Run through it, and 
enter.

        You're almost finished. Jump through all the platforms on 
the water, and get to the tablet. Examine it, and Picard will appear. 
This procedure should look familiar, as you've done the same thing 
for Sheba when she learned 'Reveal'. After all the light disappears, 
Picard will finally learn 'Dry'! It can be used in special spots to 
make the water disappear. You'll suddenly notice that the water rises 
to surround you. Now with Picard's 'Dry', you can make the water 
drained. Just stand right beside it, then use it. The water should 
disappear, then you should make your leave. There is one thing you 
need to snag before you entirely leave Aqua Rock. You need to grab a 
Mercury Djinni that sits nearby. Exit the whole area here, then go to 
the very right and enter the doorway. Climb up and go north. Out of 
the two doorways, go to the bottom one. Climb down, go right just 
before you walk on the water. Then go up until you meet against the 
wall. Quickly go right, then climb up. Head north and you'll spot the 
Djinni, taking a bathe in the water. Use Picard's 'Dry' on the statue 
spitting out the water, and all of it will disappear. Climb back down 
and grab your Djinni. This one attacks, unfortunately, make sure you 
save just in case this one runs away. You'll see many of Picard's 
Psynergy attacks, so make sure you heal at all times. If all of your 
Mars Djinni are Set, Jenna should have an ability like Wish and Wish 
Well, that heals all of your party's HP. Another alternative, but 
quicker strategy, is to follow the same strategy as you used against 
the Mimic you might've encountered earlier. Have all of Jenna and 
Sheba's Mars and Jupiter Djinni on Standby. Then attack with Thor 
and Meteor. After those turns, the Mercury Djinni is history. It 
will give you 571 EXP and 457 coins if you defeated it using Meteor. 
Once that's finished, Mellow joins your party, making five Mercury 
for Picard! Now, head back to the previous room, where you exited 
from the room that you placed the Aquaria on. Then head south, where 
you'll find a treasure chest in the water. Use Picard's 'Dry' on it, 
then climb down and get it. inside is a rusty sword, that cannot be 
equipped. Just keep that for a while and see what you can do with it 
later in the game. Now, you can exit by climbing up on the left side 
and leave. Exit all of Aqua Rock and the Galbas Island.

==============================================
 [27]. To Izumo and Gaia Rock
==============================================

+++++
Ocean
+++++

------------------------
Nagivate to Jipan Island
------------------------

        Now that Picard knows 'Dry', it'll become very useful in 
your travels. Though there is some time before you do use it anymore, 
there is yet another technique that needs to be learned. Your next 
destination is to Jipan Island. It is directly north of the Galbas 
Island. There are two in a straight line, as you can see in the map 
by pressing the 'R' button. The smaller one is closest to you, but 
that's not Jipan Island. It's the one further north, past the small 
island. Go there, dock your ship, and pay a little visit to Izumo.

+++++
Izumo
+++++

--------------------
Shopping and Resting
--------------------

        You should really check out the shop they have. You should 
have a lot of money by now, because of all the monster encounters 
in Aqua Rock. There is a great sword for either Felix or Picard, 
that's worth 10,000 coins. There will also be a lot of weapons and 
armors that you should be able to afford, and it will bring up your 
stats by a whole lot. Make sure you sell the weapons that you're not 
using, like the ones you've replaced when you found better ones 
while traveling. Rest at the Inn for 60 coins. If you use 'Cyclone' 
on the large patch of grass, just southeast of the village, near an 
old woman, you can find yourself two free Antidotes to take. Just 
northwest of the village, inside the house that has two men guarding 
the door, is a girl crying, because her love went to slay the dragon 
in Gaia Rock, and hasn't returned. You can't do anything for her, 
until you slay the dragon, rescue her love, and complete Gaia Rock, 
and that's where we're heading to right now.

+++++++++
Overworld
+++++++++

        Gaia Rock is just northeast of Izumo, it's real easy to see.

==============================================
 [28]. Slay the Dragon of Gaia Rock
==============================================

+++++++++
Gaia Rock
+++++++++

----------------------
Climb From the Outside
----------------------

        Go north, right before you enter the large entrance. Then go 
directly left. Start climbing, then push the pillar over. Climb up 
further, then go to the right and climb down. Use Felix's 'Move' to 
move the pillar on top of the grey square. Go to the right, then 
climb down at the end. Return to the left, climb back up, and jump 
across using the pillar you pushed. Continue to the right, then 
climb up two times.

To be Continued...

---------------------------------------------------------------------
 5.   The Adepts
---------------------------------------------------------------------

==============
FELIX / GARCIA
==============

Element: Earth (Venus)
Home Town: Vale
English Name: Felix
Japanese Name: Garcia

Information: He is the main character in The Lost Age. In Golden 
Sun, while he was very young, he was swept away in a terrible storm, 
then saved by two antagonists named Saturos and Menardi. Now he owes 
them their life, and follows them to light the four elemental 
Lighthouses. Now that the Mercury and Venus Lighthouses were lit, 
and the enemies were defeated by the main characters of Golden Sun, 
he now journeys with his sister Jenna, a hostage kept by Saturos and 
Menardi named Sheba, an Alchemy sage named Kraden, and an imprisoned 
man named Picard.

===============
JENNA / JASMINE
===============

Element: Fire (Mars)
Home Town: Vale
English Name: Jenna
Japanese Name: Jasmine

Information: Jenna is Felix's sister. She had thought Felix and her 
parents died in the storm three years ago in the village of Vale. 
Jenna lived in Vale in the care of the villagers until the day she 
and Kraden were held hostage by two fiends named Saturos and 
Menardi. Her friends were two of the main characters in Golden Sun 
named Isaac and Garet. When the Venus Lighthouse was lit, she and 
three more were swept away on the island of Idejema, lost at sea, 
until now.

=====
SHEBA
=====

Element: Wind (Jupiter)
Home Town: Lalivero
English Name: Sheba
Japanese Name: Sheba

Information: This young adept was taken hostage by the ruler of 
Tolbi, then taken by Saturos and Menardi to gain access to the 
Jupiter Lighthouse. It was told that she fell from the sky into 
the hands of the villagers of Lalivero. She posesses the same 
Jupiter powers as Ivan.

======
PICARD
======

Element: Water (Mercury)
Home Town: Lemuria
English Name: N/A
Japanese Name: Picard

Information: The blue-haired Mercury Adept who was locked away in 
the town of Madora. He joins your party much later in the game when 
you reach the third continent. He posesses great powers in the form 
of ice and water.

====
ALEX
====

Element: Water (Mercury)
Home Town: Imil
English Name: Alex
Japanese Name: Alex

Information: Alex is Mia's apprentice to guard the Mercury 
Lighthouse near the village of Imil. Suddenly his feelings have 
changed, and decided to follow Saturos and Menardi to light the 
lighthouses for power. Alex had then protected Jenna and Kraden when 
they were going to Idejema, but when he suddenly disappears, he has 
somewhat joined Karst and Agatio in their quest to stop those 
preventing the lighting of the lighthouse. Is he one of the good 
people? Or another of the evil side? Alex is very unknown.

=====
KARST
=====

Element: Fire (Mars)
Home Town: The North
English Name: N/A
Japanese Name: Karst

Information: One of the antagonists of The Lost Age, she is 
Menardi's younger sister. She is seeking revenge for her sister's 
defeat by Isaac. Karst appears even later in the game than when 
Picard joins your party.

======
AGATIO
======

Element: Fire (Mars)
Home Town: The North
English Name: N/A
Japanese Name: Agatio

Information: The second of the antagonists. He is the most strongest 
from Saturos'ss tribe of the north. Seeing that Saturos was defeated, 
he races Felix and company to the remaining lighthouses.

=============
ISAAC / ROBIN
=============

Element: Earth (Venus)
Home Town: Vale
English Name: Isaac
Japanese Name: Robin

Information: Isaac was the leader and the hero of Golden Sun. He is 
just as good in both defense and Psynergy as Felix is. His father, 
Kyle, had died in the storm that was conjured by the enemies, 
Saturos and Menardi, three years ago. Isaac is accompanied by his 
friends Garet, Ivan, and Mia.

==============
GARET / GERALD
==============

Element: Fire (Mars)
Home Town: Vale
English Name: Garet
Japanese Name: Gerald

Information: Garet is Isaac's childhood friend. He has always had 
faith in Isaac's decisions, and would be at his side for as long as 
life takes them. Sometimes Garet would speak without thinking, thus 
causing some very strange replies. Most of the time, Garet relies 
on Isaac's decisions.

====
IVAN
====

Element: Wind (Jupiter)
Home Town: Kalay
English Name: Ivan
Japanese Name: Ivan

Information: Ivan is the youngest out of the party in Golden Sun. 
His Jupiter powers are very useful, whether it be to read a person's 
mind, or to reveal hidden truths. Ivan was stuck in the town of 
Vault, due to the disappearance of the Shaman's Rod - a staff that 
Master Hammet, a person Ivan looks up to, owned. When Isaac and Garet 
helped them out, he decided to follow to help them on their quest, 
and freeing Master Hammet from his capture in the process, and he 
had succeeded.

==========
MIA / MARY
==========

Element: Water (Mercury)
Home Town: Imil
English Name: Mia
Japanese Name: Mary

Information: Mia is part of the Mercury Clan, protecting the Mercury 
Lighthouse from any enemy who wishes to light it, but she failed 
once Alex, Mia's apprentice, suddenly turned evil. The lighthouses 
require an adept of the same element to open up the entrance. Nobody 
would've been able to get in, but under Saturos and Menardi's 
influences, they used Alex to get in, and they successfully lit the 
lighthouse with the Mercury Star. Mia now journeys with Isaac for 
helping her through many troubles.

=================
SATUROS / SATYROS
=================

Element: Fire (Mars)
Home Town: The North
English Name: Saturos
Japanese Name: Satyros

Information: Saturos was part of the Fire Clan of the North. He, 
with Menardi, travel to attempt to light the four elemental 
lighthouses. They so far have succeeded in lighting two of them, but 
has been defeated at the top of the Venus Lighthouse by Isaac and 
his party. Now Agatio has appeared, and is taking over Saturos'ss 
role.

================
MENARDI / MENADI
================

Element: Fire (Mars)
Home Town: The North
English Name: Menardi
Japanese Name: Menadi

Information: Menardi was the second of the antagonists in Golden 
Sun. She, too, is with Saturos to light all four lighthouses. So 
far, two are now lit, but was defeated along with Saturos by Isaac 
and his party. Now Karst, her younger sister, appears and attempts 
to light the lighthouses with Agatio, and get revenge for her 
sister's defeat as well.

---------------------------------------------------------------------
 6.   Djinn Guide
---------------------------------------------------------------------

=================
What is a Djinni?
=================

        Djinn are creatures that grant new and powerful types of 
Psynergy. They can do a lot of damage, and can summon monsters to 
help you in battle. While some Djinni can be in plain sight, the 
others are found by solving puzzles or locating hidden areas. Djinn 
will join your party right away, but if they have their doubts, 
you'll have to take them on a battle. Win and the Djinni will join 
your party. If they run away during a battle, leave the area and 
come back, they'll be waiting in the same spot. There are a total of 
72 Djinn in the game, 9 for each character, 18 of each element -- 
Earth, Fire, Wind and Water. Once all of them are gathered, 
something mysterious happens...

===============
Monster Summons
===============

        If you have more than 1 Djinn of a certain element, they can 
summon gigantic monsters that do a ton of damage.  This chart shows 
the 16 monsters you can summon using 1-4 Djinni of a certain 
element, including some mixes using the combo tablets found in the 
game.

---------------
Regular Summons
---------------

=# of Standbys=    =Earth=       =Fire=       =Wind=       =Water=         
       1            Venus         Mars        Jupiter      Mercury
       2            Ramses        Kirin       Atlanta      Nereid
       3            Cybele        Tiamat      Procne       Neptune
       4           Judgment       Meteor       Thor        Boreas

For pictures, check out this page:
http://planetnintendo.com/goldensun/screenshots/djinn

-------------
Combo Tablets
-------------

NOTE: There are many more summons, these are just the ones I have 
obtained and witnessed.


=Standby Djinn Needed=     =Name=               =Description=

  1 Venus, 1 Mars          Zagan            This beast appears in 
                                            a blast and smashes 
                                            the enemies using its 
                                              large axe-hammer

  1 Mars, 1 Jupiter        Megaera          Two swords stabs the 
                                           enemies from the sky, 
                                         and explodes revealing an 
                                        angel-like woman afterwards

  1 Venus, 1 Jupiter       Flora          In the sky, flower pedals 
                                              appear to reveal a 
                                         beautiful angel-like woman, 
                                          and she gathers the pedals 
                                        to form a circle and attacks 
                                            the enemies with them

 2 Mercury, 1 Jupiter     Moloch           Snow falls from the sky, 
                                            revealing a dog-like 
                                           beast, a snow blast is 
                                          then shot out of its mouth 
                                               at the enemies

 2 Mercury, 3 Jupiter     Eclipse         A large dragon appears in 
                                         the night sky, and prepares 
                                            for a large blast, the
                                           blast is very similar to 
                                                  Judgment's

For pictures, check out this page:
http://planetnintendo.com/goldensun/lostage/screenshots/summons

===============
Set and Standby
===============

        There are 2 settings linked Djinn could be in, Set and 
Standby. Each Djinn have a special power. A Set Djinni is when it is 
ready to use its power in battle. Once you've used that power, it 
automatically goes into Standby. Djinn in Standby mode can summon 
monsters, but when you do, you'll lose some of your stats, attacks, 
and maybe change to another class, until the Djinn is Set again. 
Djinn work best with characters of the same elements, like the Earth 
Djinn working best with Felix. On the Djinn screen, Djinn in red 
text means that they are in Standby mode, white text means that they 
are Set, and yellow text means that they are recovering from 
summoning monsters. You can press 'R' on the Djinni to Set or 
Standby, except for recovering Djinni.

===============
Djinn Locations
===============

-----------
Venus Djinn
-----------

Duo - Appears on the World Map after you go through Delhi.

Iron - Appears in a random battle at the west of Madora.

Kiss - Found inside the Gamboma statue.

-------------
Mercury Djinn
-------------

Fog - Found in the Kadora Temple, 'Release' is needed.

Shelly - Found Northeast of Mikasera.

Piko - Picard carries this Djinni when he joins your party.

Shade - Picard carries this Djinni when he joins your party.

----------
Mars Djinn
----------

Cannon - Found in the Dekan Plateau after a series of puzzles.

Chili - Found in Madora after giving the elder the green mushroom.

????? - Found in Mikasera after using 'Scoop' near the Sheep.

Excel - Found near the end of the Gondowan Cliffs.

-------------
Jupiter Djinn
-------------

Rescue - Found in the Sea God's Shrine after trapping it.

Blitz - Found in the Yampi Desert after completing a puzzle.

Zen - Given to you by the werewolf in Popichi.

Bouquet - Found in the Ming Mountains, Picard's 'Frost' needed.

Mellow - Found in Aqua Rock.



        More information when the English version is released.

============
Djinn Powers
============

Venus - Duo - Directly attacks one enemy twice
Venus - Iron - Raises party's Defense
Venus - Kiss - HP absorbtion attack
Mars - Cannon - A strong blow with the power of Mars
Mars - Chili - A blow that stuns enemies
Mars - Excel - All allies' attack up with full power
Mars - ????? - Revives a fallen character
Jupiter - Rescue - Restores some HP to a party member
Jupiter - Blitz - Lightning attack that causes enemies to go numb
Jupiter - Zen - Recover EP by the power of Zen
Jupiter - Bouquet - Attack with a tornado
Mercury - Fog - Mist attack that takes away enemy's sight
Mercury - Shelly - Attack that lowers Elemental Resistance
Mercury - Piko - Restores HP to a party member
Mercury - Shade - Create a barrier with shade


        More information when the English version is released.

==============
Join or Attack
==============

-----
Joins
-----

- Venus - Duo
- Mars - Chili
- Mars - ?????
- Jupiter - Zen
- Mercury - Piko
- Mercury - Shade

-------
Attacks
-------

- Venus - Iron
- Venus - Kiss
- Mars - Cannon
- Mars - Excel
- Jupiter - Rescue
- Jupiter - Blitz
- Jupiter - Bouquet
- Mercury - Fog
- Mercury - Shelly
- Mercury - Mellow

        More information when the English version is released.

---------------------------------------------------------------------
 7.   Boss Guide
---------------------------------------------------------------------

============
Blue Apes x3
============
HP - ????
Type - Water
Weakness - Fire
Resistance - Wind

        The larger Ape has a lot more HP than the smaller ones 
beside it. Use your party's Psynergy to attack and inflict a large 
amount of damage. When using Psynergy that attacks all three, make 
sure you have the larger arrow on the middle ape. If your HP is 
running low, use Felix's Cure, or any Herbs that are equipped on 
your party members if you haven't already. Don't forget about the 
Earth Djinni Duo. You can unleash its power upon the middle ape, or 
if you have done that already, unleash Venus upon all three. After a 
few turns, you will be able to do it again. These apes are resistant 
to Sheba's Jupiter Psynergy, but are weak against Jenna's Mars 
Psynergy. For her, use the last Psynergy she has. One thing you 
should note, is that these apes know how to use items! They will use 
Herbs on each other whenever HP becomes low. Contiue these tactics, 
and the apes will be defeated.

=============
King Scorpion
=============
HP - 1024 - 1071
Type - Earth
Weakness - Fire
Resistance - ????

        Unleash a fury of Djinni and summons, they will do lots of 
damage. Sheba attacks first, and Felix attacks last, yet he has 
curative Psynergy, and the scorpion attacks before Felix makes a 
move. If Sheba is hurt, let her use her own Herb if she has them, 
and let Felix heal himself. Just make sure that none of your party 
members fall, you won't be able to revive them until you reach a 
sanctum that is found in villages and in towns. The battle shouldn't 
take you long, keep slashing it with your Djinni and it should be 
finished quick.

====================
Payayamu and Pirates
====================

HP - ????
Type - Human
Weakness - Earth/Fire/Wind/Water
Resistance - N/A

        This battle is a little tricky, because Payayamu has a 
special technique that calls more pirate members to join the battle. 
The thing you should do is knock him out first. They are weak against 
all elementals, so unleash anything you have, whether it be Psynergy, 
Djinni, or summons, they will do a lot of damage. Make sure when 
attacking all the enemy's party, that you have the larger arrow on 
Payayamu, or single Psynergy works well. The battle starts with one 
pirate member, but in the battle, Payayamu will eventually call more  
members. Prevent a whole army of them by wiping Payayamu, like I 
stated before. You will be glad when you defeat him.

=========
Aquahydra
=========

HP - 2633 - 2794
Type - Water
Weakness - Fire
Resistance - Jupiter

        This is one tough cookie, with an unbelievable amount of HP! 
For a start, attack it using all your Djinni, but make sure you use 
the Mercury Djinni Shade, as it creates a great protection and it 
is the very first to act, no matter the speed of the enemy or the 
party. Once all of the Djinni of an elemental group are on Standby, 
unleash your attacks! When they're resting to be set again, attack 
using Felix's Ragnarok and with your best Psynergy moves. Using a 
level three or four summon creates so much leathal damage, you 
wonder when the Aquahydra will go down. Its attacks include Douse, 
poison inflicting attacks, lowering your party's Defense status, and 
even tsunami waves. It's weak against fire, just like the Aquajelly. 
It has a whopping 2633-2794 HP. It'll give you 1251 EXP and 2095 
coins only if you defeated it using a Mars Djinni (I defeated it 
using Mars Djinni Cannon). You'll recieve less if you didn't. It'll 
possibly give you a Douse Bubble when defeated.



        More information when the English version is released.

---------------------------------------------------------------------
 8.   Psynergy Guide
---------------------------------------------------------------------

-Psynergy Gems-

Gem         Psynergy        What it Does          Found In      PP        

Scoop Gem    Scoop       Shovels up sand to        Yampi        1
                         reveal hidden holes       Desert
                             and items

Release     Release     Picks up the rope and      Kandora      1
Pebble                  extends it to the nail     Temple

Press Cube   Press      Pounds down a pointed       Dekan       2
                             pillar down           Plateau

No Gem       Reveal      Reveal hidden truths       Sheba       1
                                                    learns 
                                                   at Ayers
                                                     Rock

Gravity     Gravity       Levitate into the air     Shaman's    2
Jade                                                Village

No Gem       Burrow      Burrow underneath sand     Felix       2
                                                    learns 
                                                    at Gaia 
                                                     Rock

Lift Gem      Lift         Lift up boulders         Garet       2
                                                    has it

Catch Beads   Catch        Pick up items from       Ivan        1
                                  afar              has it

Freeze Gem    Freeze       Freeze water puddles     Picard      5
                             into ice pillars       learns, 
                                                    Mia has 
                                                      it

Douse Gem     Douse        Make rain pour from      Picard      5
                                  above             learns,
                                                    Mia has 
                                                      it

No Gem         Dry         Make water pools dry     Picard      2
                                                    learns 
                                                    at Aqua
                                                     Rock

Slide Bit      Slide       Shake items to make     Underground  1
                                them fall           of Madora

Cyclone       Cyclone      Use a whirlwind to        Madora     2
Piece                        blow away grass

Bust           Bust          Blow up walls           South      2
Bit                                                  Island
                                                     Tower

Grind          Grind        Pull down large          Felix      2
Rock                        rocks into water         learns 
                                                       at 
                                                     Lemuria

Teleport      Teleport      Transport you from        Mars      ?
Lapis                         place to place        Lighthouse

Carry          Carry         Lift and move           Isaac      2
Stone                          obstacles             has it




        More information when the English version is released.

---------------------------------------------------------------------
 9.   Combo Tablets
---------------------------------------------------------------------

=======================
What are Combo Tablets?
=======================

        Combo Tablets are found all over the the world in The Lost 
Age. They are not easily found, but they can provide you new and 
powerful monster summons when used with Djinn. They can mix two 
elements together making a stunning display of power and new 
strategies of attacking the enemies!

======================
Combo Tablet Locations
======================

        More information when the English version is released.

---------------------------------------------------------------------
 10.   FAQ
---------------------------------------------------------------------

Q. How many players are available in The Lost Age?
A. 8

Q. How many Djinn are in the game?
A. A whopping 72!

Q. Are there really Light, Dark, and Psy Djinni?
A. No! They were just rumors.

Q. What happens when you transfer data from Golden Sun?
A. Weapons, characters, and much more are sent to the Lost Age, they 
     can then be used for special parts of the game.

Q. Are there transportation Djinni?
A. Nope, they were just rumors.

Q. Where is Picard? He escaped from jail but now I can't find him!
A. That part can be found in the walkthrough. If you can't find it, 
here are the steps to reach him!

        1. Go west of Madora, and through the Continental Crossing. 
'Scoop' is needed to get through. Make sure you get the Djinni here!

        2. Once through, go north to find a native village. You can 
buy weapons and all of the sort, but once you're done, head further 
north.

        3. There is a mountain pass here. Sneak in without the guards 
noticing to reach the end.

        4. Now you're on the other side. Go further north, until the 
sky gets dark. Enter the village, and sneak in.

        5. You'll find out there is a ceremony in place. Picard can 
be spotted here.

Q. How can you transfer data to Golden Sun: The Lost Age?
A. Two ways, by password or by link cable. On the black screen in 
     Golden Sun, hold L, R, Directional Left, then press 'B'. It 
     will bring up a new 'Send' option, by clicking there, you'll be 
     asked if you want to transfer by password or link cable. If you 
     have a link cable handy, and another GBA, just link them up and 
     the data will be transferred easily. By clicking on Password, 
     you'll be asked if you want to choose Gold, Silver, or Bronze. 
     Gold will transfer the most data, but requires a six-paged 
     password. Bronze transfers the least data, but only requires a 
     few pages. Capitals count, copy down the code, then when you 
     start a new game on Golden Sun: The Lost Age, input the 
     password to transfer your data.

Q. Is Isaac playable?
A. Yes, when you reached the top of the Jupiter Lighthouse and have 
completed it.

Q. Is the Mars Lighthouse accessable?
A. Yes

Q. I can't find it on the map, I think you lied!
A. One thing's for sure, it's not on the map. Think of the most 
     obvious place it would be...

Q. I don't know where to get/learn Lift!!
A. Don't worry, Garet carries it with him when he joins your party.

Q. How come you can't get 'Force'?
A. You can only get 'Force' if you transferred your clear data in 
     Golden Sun. If not, Ivan won't even know the technique. It is 
     not used for any importance, but it is used to get the 
     remaining Djinn.

Q. When are you going to update your Walkthrough??
A. Please, be patient, my friends!


These are actual questions from people who have e-mailed me. The 
question is refrased to make it acceptable to read. Have a question? 
My e-mail is listed further towards the end of the walkthrough.

---------------------------------------------------------------------
 11.   Special Thanks and Credits
---------------------------------------------------------------------

- Matthew Whitehead for the best help of translating Japanese Djinn, 
Weapons, Towns, Villages, Temples, and everything that is translated 
in the Walkthrough! The Walkthrough wouldn't have been made if it 
weren't for his help. Thank you for being Editor, helping me learn 
Katakana and giving translations on the story line. You are the 
BEST! :)
                E-mail: mwhead2@prodigy.net

- Camelot for making two of the best RPGs for the GBA!
                URL: http://camelot.co.jp

- Planet Nintendo for hosting my site and encouraging me to put a 
    lot of effort into it! ^_^
                URL: http://planetnintendo.com

- And to everyone who is viewing my walkthrough :)


If I am missing anybody, please contact me right away!

---------------------------------------------------------------------
 12.   Version History
---------------------------------------------------------------------

Version 0.5 - Finished 8.24.2002
Version 0.4 - Finished 8.15.2002
Version 0.3 - Finished 8.03.2002
Version 0.2 - Finished 7.27.2002
Version 0.1 - Finished 7.17.2002

---------------------------------------------------------------------
 13.   About the Author
---------------------------------------------------------------------

        Hello to all that is reading this, my name is Cindy. My 
alias in the internet can be seen as either Cinder or Cinderquil. 
(mostly it's Cinder nowadays) I want to be indepenedent on my work 
and not fully depend on others to do it for me. It's not that I want 
100% credit, I want to show myself as a reliable person and work 
hard for the future, without depending on other people. That's good, 
isn't it? Though many people send in missing Psynergy, or other 
information about the game, I do not want to accept it. This results 
in upsetting replies back to the senders, and hate mail sent back to 
me. If you were one of these people, please forgive me.

        I have had Golden Sun Realm since the middle of January 
2002. I am really proud of it! Sometimes I have to ask for help, 
and that's when all the e-mails start to flow in. Friends that I 
know so well, I recieve help that really makes me feel much more 
better. I have quite a few projects to finish, so I'm always busy.

---------------------------------------------------------------------
 14.   Copyright Information
---------------------------------------------------------------------

        Please do not use this guide or any portion of it on your 
website unless you have permission from me. If you contributed, then 
go ahead and use what you helped me on! Contact information is found 
below!

        All of this information comes from the playing The Lost Age, 
my Golden Sun website, and tons of translations by Matthew Whitehead. 
The only place(s) that the walkthrough is found are:

           GameFaqs - http://gamefaqs.com
           Golden Sun Realm - http://planetnintendo.com
           Cheat Happens - http://cheathappens.com
           IGN FAQS - http://faqs.ign.com
           Neoseeker - http://neoseeker.com
           GBA World - http://www.gba-world.comm

        These sites will be notified of new versions as soon as they 
are ready, so you don't have to visit the site everytime to get them.

        If there is a website that's using any portion of the guide, 
e-mail me right away.

     Thank you, feel free to e-mail me. You can contact me through:

            - cinderquil@planetnintendo.com
            - cinderquil@hotmail.com

        Regular e-mails can go in either address, but images should 
be sent to the Hotmail account. If I am ever missing anything, check 
out the next version to see if I have it. Otherwise, I'm not 
planning on depending on others to finish this walkthrough if I can 
do it myself! (Hey, translations are acceptable!) ^_^

=====================================================================
This is an unpublished Golden Sun: The Lost Age Guide 
(c) Cindy Mack
=====================================================================
"Golden Sun" and "The Lost Age" are trademarks of Nintendo. 
(c) 2001-2002 Camelot Software Planning 
(c) 2001-2002 Nintendo
=====================================================================
This Walkthrough/FAQ is no way affiliated with these companies in 
anyway possible.

Thanks for reading!