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Buck Rogers - Countdown to Doomsday (e)

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Buck Rogers: Countdown To Doomsday

For the Sega Genesis *Also called Sega MegaDrive*


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Welcome to my Getting Started FAQs Guide. This FAQs is just basically
a simple guide to help you out and get started in this amazing great
game that was made by Electronic Arts in 1991.

This guide will, help you become a better player.  And, to help you make
your players get very skilled at the right things they need in order to
survive.  And to be able to beat the game with these characters.


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What's New in V1.11 - 

- Finally put this FAQs back up on GameFAQs.com

- Replaced the lines with stars to make the FAQs look better.

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What's New in V 1.1 - 
 
- Fixed spelling errors that i had made by accident.  And fixed my
grammar mistakes. *And i even spelled Grammar wrong too, LOL*
 
- Changed "My personal Advice" to "Good Teams", and also had
a friend help me on that department also.
 
- Changed "Best Places To Buy Guns" to
"Best Places To Buy Guns & Equipment at!"
 
- Spaced out the FAQs Guide, and made it more easy for people
to read.  And not to get so easily confused by looking at the FAQs!
 


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What's New in V1.0 - 
 
- Created FAQs Guide.




Here is the list of contents

~1. Level Advancement

Show's you a guide of when your players, 
are able to go up the next level!


~2. Career Skills

Your 4 main skills that you need in your team.


~3. General Skills

Stuff that is vital for your survival


~4. Good Teams

Tips on what teams you should set up with.


~5. Best Places To Buy Guns & Equipment at!

You won't be disappointed.


~6. Credits

Yeah, you know what Credits are.  I hope lol






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~~~1. Level Advancement~~~

This is a guide on helping you out on when to train your characters
when they reach a certain point of EXP.

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Rocket Jock Level Advancement

EXP Level EXP Requirement

Level 2 = 1,250
Level 3 = 2,500
Level 4 = 5,000
Level 5 = 10,000
Level 6 = 20,000
Level 7 = 40,000
Level 8 = 70,000



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Warrior Level Advancement

EXP Level EXP Requirement

Level 2 = 2,000
Level 3 = 4,000
Level 4 = 8,000
Level 5 = 16,000
Level 6 = 32,000
Level 7 = 64,000
Level 8 = 125,000




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Rogue Level Advancement

EXP Level EXP Requirement

Level 2 = 1,250
Level 3 = 2,500
Level 4 = 5,000
Level 5 = 10,000
Level 6 = 20,000
Level 7 = 40,000
Level 8 = 70,000




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Medic Level Advancement

EXP Level EXP Requirement

Level 2 = 1,500
Level 3 = 3,000
Level 4 = 6,000
Level 5 = 12,000
Level 6 = 24,000
Level 7 = 48,000
Level 8 = 96,000












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~~~2. Career Skills~~~


The next section is Career Skills. There are four careers to choose from in
service to NEO, Each career has a unique skill associated with it. Some
careers are limited to select races: Rogues, for example, can only be human,
The Following describes each career.

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-Rocket Jocks-


There daring young men and women have what one twentieth century author called
"The Right Stuff". They are the only truly at home when they're clutching the 
controls of a space vehicle. They Pride themselves on their ability to out 
fly and out romance anybody in the galaxy, and they're frequently right.

Eligible Races: Humans & Desert Runners

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-Warriors-


Even with the development of fantastic new weapons technologies, battles are
still won and lost by men and women. Warriors dedicate their lives to
mastering the skills of combat. including intensive training in strategy and
leadership.
Due to their rigorous training. Warriors can withstand larger amounts of damage
than other character types, and can attack twice per round in hand to hand
combat. Every second level (2nd, 4th, 6th, 8th) Warriors also receive a
specialization bonus to a weapon of there choice (weapons specialization
bonuses can only be a maximum of +3 per weapon).

Eligible Races: Humans & Desert Runners

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-Rogues-


Rogues live by wit, cunning, and oftentimes, the misfortune of others. They 
have talents for fast talking, and for bypassing pesky security systems. 
Because of the nature of their work, and their ability to make lasting 
enemies, Rogues who live to any noticeable age tend to have very fast 
reflexes.

Eligible Races: Humans only
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-Medics-


The advancements of medical technology will never remove the need for the 
human touch in healing. Thus being such. Medics are always popular when a team
sees action. When a Warrior develops work-related injuries (such as laser 
holes), or a Rocket Jock interferes with a missile blast, it's the medic's 
basic Career Skill includes such abilities as treating wounds and operating 
shipboard Medical Centers.

Eligible Races: Humans & Tinkers *The only Skill a Tinker can be is a medic*









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~~~3. General Skills~~~

  
Climb - 

lets character scale anything from buildings to mountains without the
use of ropes.



Demolitions - 

is the ability to use, place, and disarm explosive devices.



Fast Talk - 

Is the ability to talk your way out of a difficult situation, or
to persuade others to your thinking.


 
First Aid - 

is the ability to perform minimal emergency medical treatment.
Characters with First Aid are handy during combat to augment Medics.



Library Search - 

is the ability to locate useful information in the spaceport
libraries.



Perception - 

is the skill of careful, trained observation. Many times a
character with high Perception skill sees things other team members miss.


 
Programming - 

is the ability to program both planetside and shipboard 
computers.



Repair Rocket - 

is used to make field repairs to a ship after combat.


 
Stealth - 

is the ability to travel quietly over any terrain. and is used when
attempting to sneak up on an enemy during combat. It is also used to hide the
team from detection used possible.


 
Zero-Gravity Maneuvering -  

is used to move and work in a gravity-free
environment. This skill is crtical when fighting in a Zero- situation;
characters who fail a Skill Check receive a large penalty to their movement
and ability to hit targets




~~~4. Good Teams~~~

I personal would always use 2 Warriors, 2 Medics, 1 Rouge and 1 Rocket Jock. 
make both warriors skilled with the needle gun to Level 3.  when you hit Level
6 normal, then when you hit Level 8 with your warriors, give him skill with
Level 1 Mono Sword.  Because the Monosword is a beauty if you buy the Lunarian
ones.




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Here's more info on Good Teams


  

1. 2 Warriors - Needle Gun on one, Monosword/Needle Gun
on other (Max warrior skills and Zero G)


2 Medics - One maxes out medic skills and Zero G the
other places skill points in Medic skills,
Zero G, and sparingly in Demolition.


2 Rocket Jocks - One maxes out repair and Career skill 
and Zero G, the other fills them and 
puts 2 points in library search, 4 in 
programming, and and some in Zero G and 
Medic.


Pros - Awesome Offense and Defense in space or on land.
Great at some missions.


Cons - No thief = no bypass in security (get ready for more 
fights, although that's not much of a 
problem, and saves you chance of failing)


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2. 3 Warriors - Needle Gun on one, Monosword on one, and 
Lasergun/Needle Gun on last (Skills same as
Team 1)

2 Medics - Same as team one, except that Medic 2 places

2 points in library search

1 Rocket Jock - Max out Career skill, 6 in repair, 4 in
programming, and remaining in Zero G

Pros - Invulnerable Land Offense and Defense, Amazing Space 
offense, and average space defense.

Cons - Same as Team 1


These are for people, who, like me, like to battle.



Thanks Dragon Sword King for the advice.





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~~~5. Best Places To Buy Guns & Equipment at!~~~

Tycho/Earth - Lunarian Mono Swords - 36,000 Credits each

Aurora - Battle Armor with Fields - 12,000 Credits each

Juno - Chaff Grenades, Stun Grenades, Dazzle Grenades, Aerosol Miss Grenades &
ECM's - 200 Credits each

Venus/New Esylium - Venusian Laser Pistols - 2,680 Credits each

Mercury/Hielo - Mercurian Heat Guns - 16,000 Credits each

Thule - Martian Rocket Pistols - 2,000 Credits each



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~~~6. Credits~~~

Dragon Sword King, for his advice on good teams topic on the BR board.
And allowing me to use this for my FAQs.

Electronic Arts for making this beautiful game in 1991.

The People who have posted on the GameFAQs message board for Buck Rogers.

CjayC for allowing this FAQs to be posted.

And last but not least. myself for not going nuts trying to figure out how to
create FAQs with a good text program lol.



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if you have any comments or questions about this FAQs. 
email me personally at allan_iii@charter.net
Thank you.