Andere Lösungen

Fantastic Dizzy (e)

Cover
Fantastic Dizzy

The complete solution - By Simon Burrows


INTRODUCTION
------------

This game, being by far the biggest in the Dizzy series is
excellent. There are plenty of puzzles to sort out and it will
surely take you months to crack without this excellent solve!!
There is not one set solution, although it is possible to write a
solution as I have here because the puzzles are always the same.
You may find better orders in which to do the various 'jobs' in
the game, and thus save time, but I doubt it because no this
solution has a very clever order to it, and no journey is ever
wasted!!

Th problem with writing a solution for this game is that it is
very difficult to explain directions where there are countless
platforms and ramps going off in all directions, all in the same
screen. Because of that, you may have problems following my
exact directions. Perhaps a better way for you to play the game
would be to learn the directions to various locations so that you
don't have to rely on mine so much - otherwise you may end up
getting rather lost I'm afraid!

I have split the game into three parts. The first centres around
the tree-house area of the game, by far the biggest and most
complex. In this section you will stray from the tree house
once, I think, and this is only to get a much needed elevator
key.

Section two covers the town section of the game. The town is
split into three streets, and is probably the second largest area
in the game. I do stray from the street a few times, but
everything I do at this stage of the game revolves around getting
these streets done and out the way. Most of the times I stray
from this area is when I am going back to the tree house section
to drop things off, because this is my main storage point for the
many items you'll find in the game.

The final section covers everything else in the game. There are
several more areas, and you will visit them all more than twice
- many more like ten times! The reason that they're not all in
their own sections is because each of these remaining areas of
the game have very few thing to do in them, so having a section
for each one would be pointless. There is a lot of crossing
between non-ajacent areas, by travelling through others, and this
means that there are several points where you have to go through
either the tree house or the streets, even though the majority of
these areas are already complete.

To complete the game, you must collect 250 stars! This is a very
difficult task because there are so many that you could
accidently miss some and not notice. Later on you realise that
you have missed three somewhere, and that means you've got to
search the whole game again to find these. I suggest that every
new area you go into, if you can, you search it when you enter,
then you search it again before you leave. Also, remember new
areas can be reached when you collect items, so these new areas
need to be searched too. (For example, when you collect the
flippers you can search parts of the sea not reachable from the
bed itself, because you can then swim!!)

I have talked about some of the stars in this solution, but many
I have left out. The ones I have mentioned are the usually the
ones I can use to help me describe the layout of the room, or
which particular platform I am talking about (often very
difficult, I might add!!).

One final note before I start the solution: This game is very
difficult, and even with this solution it will take you over
three hours to complete. As it is, it's taken me nearly six
hours to type the solution as I play, and I am a pretty fast
typer. What makes it worse is that you can't save, so don't
start playing until you've got a long time in which to complete
it in.

Okay, are you sittin' comfortable, then eyes down for....



Section One - The Tree House Befuddlement
-------------------------------------------

The beginning of the game finds you in your own cosy little house
high up in the tree-tops of the Yolkfolk tree house. This first
location requires little initiative at all really. Simply collect
the key, the stars, and the fruit if you want to, and use the key
on the door to allow passage outside.

Once outside, your first job is to clear up the bottom of this
section by doing a few simple chores which will help you later
on. To do that, first walk left and collect the plank of wood.
Now retrace your steps, past your house, and make your way down
to the base of the tree house by doubling back on yourself when
you get past the first spider so you walk out of the screen going
down. In the next screen, fall down again so you land on the
grass at the bottom. From there, go right, under the spider, and
drop the plank of wood just before the spike-pit to make a nice
bridge over the hazard.

You should now be able to cross the spikes, so do so and collect
the can of weed-killer as you pass. Carry on going right and
leave this section so you enter a countryside area where you
begin on a big pile of rocks. Here, make your way right, collect
the mushroom, and go over the bridge to find the spanner. Now
double back on yourself and this time enter the mines by leaving
the left-most screen in this section in the bottom-most corner.

Once in the mines, head right and continue until you are standing
in front of a great machine. Once there, drop the spanner to get
it started, then, go back left collecting the elevator key as you
go. When you get back to the box again, jump up and right to get
back above ground. From here, jump up and left to get back onto
the rocks sticking in from the left of the screen, and climb them
to get back into the tree-house section again.

Once you reach the tree house section again, keep walking left,
go over the spike-pit, through the elevator, and over to where
the next elevator key lies. Unfortunately, we have to leave
something here momentarily because we are already carrying three
things and we need to get that key. It doesn't matter what you
leave, so drop the first thing that comes to hand before using
the key you just picked up on the elevator to your right. When
you get to the top, drop off the left of this elevator onto a
lower platform, then drop off the lft of this ontop the grass at
the bottom. Now you can pick-up what you just left behind for the
key, before retracing your steps up the lift.

From there, go right, under the two spiders and to just left of
the, egg eating plant. There, drop the can of weed killer to
kill the egg-eating plant! Now go back left, jump up onto the
higher platform, and go back to just outside your house.

This is a good place to drop things because they will all stay
visible, so drop all you have got in your inventory so far (the
mushroom and the elevator key, hopefully), before continuing left
once again. You should soon come to a dead-end around here, but
you should also find another elevator key, this time for Denzil's
elevator.

Once you have that, go back, past your house, under the two
spiders, past the killer weed, and take the lower of the paths so
you leave the screen with the rope in, at the bottom-right hand
corner. As you go along here, look out for a door key. When you
reach it, collect it, then go back the way you came to the screen
with the rope in, and this time jump up and right to land on a
new platform.

On here, walk up the ramp, then jump up and left when you get the
opportunity, and take the next ramp, this time out of the top-
left hand corner of the screen. You should now be in a screen
with the meeting house just peeping in at the left, but instead
of going towards that, jump right to land on a new platform, then
head right collecting the key on the way.

When you reach the next screen, one with a lift in, drop your
elevator key on this, and take the ride up to the top. Now go off
left and use Denzil's front door key on the house you should come
across. Cool! Now you've got access to Denzil's Pad! Whilst
you're here, you may as well collect the straw from the screen
left of Denzil's house, and take it into the house, to be dropped
on the bench just left of the table with an iced up egg on! Also
whilst you're in the house, collect the star and the food before
leaving the way you came.

In your inventory you should now have just the key for Daisy's
house. You may as well use that now, so go all the way back down
to the screen with the rope in, then go out of there at the
bottom-right to where you found Denzil's key last time. This
time, however, continue right, up the ramp, and to where there's
a ramp leading up and left, a star, and a spider. When you get
there, jump onto that ramp and take it up into the next screen.
Now jump right again to get onto the platform with another
spider, and walk right along this until you're standing right in
front of Daisy's house.

Here, drop your key to gain access, then go in. Poor old Dizzy,
eh? Ah well, the best thing he can do is to collect the cage
from the little table by the big cabinet, the key on the floor,
and all the stars and fruit too. When you've got all you need,
head outside again, then retrace your steps to back outside
Dizzy's house again.

When you arrive, I'm afraid that there's a little bit of waiting
around to do now because you must use the cage to catch the
little purple fluffle that keeps running around round here. To do
that, wait until it's about to run past you, then drop the cage
on top of it. Good shot! You should now have a caged fluffle!
When you have the captured creature, you may as well drop him for
now because you can't give him to anyone yet! You can also drop
Dozy's door key because his house will be the last one you visit.

So, now, with nothing in your inventory, head left and go under
the two spiders again, past the killer weed, and jump onto the
platform with the rope on. Now collect this rope and the star at
the top of the platform before jumping across onto the ramp
leading to the top-right of the screen. Walk a little way up
that, then make the jump left like you did last time when you
went to Denzil's house - you should now be back at the screen
with the meeting place towards the left, and this time we're
gonna go into its open door.

Once inside, collect the key from the left of the building, then
leave, and this time head left out of the screen. Continue along
the ramp into the dip, then back up again, immediately above
Dizzy's house. When you reach the next screen, one with a lemon,
a star and a spider, jump onto the small platform to the right
where the spider menacingly swings up and down! Once on there,
drop the rope to swing across to the other side of the gap. When
you reach the other side, go right, out of the screen at the top,
then jump left at your first opportunity to get onto the platform
with the spider.

From on there, walk left and keep going all the way until you
reach the end of the platform with nothing but a lone key. When
you reach this point, collect the key then walk over the side to
land near the edge of another platform. Take the ramp back up to
the top-right and pass the place where you swung on the rope,
going down and eventually, if you take the right path past the
meeting place, under the weed, and past the two spiders, all the
way back to your house again.

Your next exploration around the tree-house will involved meeting
Grandpa, so you'll need to take the relevant elevator key (ie,
the one for Grandpa's lift), the key to his house, and the magic
mushroom thingy. When you have these three things, and to check
press the [SHIFT] key to pop-up your inventory, leave to the
right and take the usual process up to the meeting place. Once
there, go right and up the lift to Denzil's pad.

When you reach this building, continue past it left, then jump
left when you get the chance so you land on the platform with
another spider on. Now continue left and when you reach the
platform where you went left to get the door key, this time jump
right to land near yet another spider. (This right jump may need
to be taken from the screen below in order to land on the desired
platform). No go under this spider, collecting the star on the
way, and this time jump left just before you hit another spider,
so you land on a ramp leading to the top-left of the screen.

When you get to the top of this you should immediately stop just
before a spider with a lift to the left of him. Time your walk
under this spider, then go up the lift by dropping your elevator
key on it. At the top, go right and drop your door key on top of
Grand Dizzy's front door to gain access to his house. However,
don't go inside yet. Instead, continue right and collect the
empty potion bottle at the end of the platform. From there, fall
of this platform, and then walk left when you hit another
platform at the bottom.

Down there, collect the star plant as you go, the take the jump
up and left (just past the spider) so you retrace your steps
back to Grand Dizzy's lift. From there, go back to the top, and
this time you may enter through the front door. Once inside, go
talk to Grand Dizzy if you like, then walk to in front of the
cauldron to the right, and drop all three items in your
inventory. You should now be blessed with a medicine potion, so
walk back over to Grand Dizzy again, and drop it by him to make
him better. Now take the golden egg, together with all the food
and stars in this place, before making your way down the tree
house, all the way back to your house again.

When you arrive, drop the egg and this time collect the Pogie in
the cage and the rope again. Now go right, to the meeting place,
then on to Denzil's house. From there, go left, make the jump
left again, and continue along until you reach the place where
you made that right-hand jump from just out of the screen to land
by the spider. Make that jump again, go under the spider, then
continue up the ramp going right, and go under the next spider,
then under another, until you are on a platform in the screen
above Denzil's pad.

When you get there, carry on going right, collecting the star on
the way, and continue until you reach the end of the platform
with another elevator key on it. Collect this, then make the
jump left so you go up the ramp leading out of the screen top-
left. You should now arrive at Dylan's house. From here, use
your elevator key on the lift, then, at the top, head left and
continue past Dora's house. When you get to the edge of the
platform, drop off, then go left for a tiny bit before jumping
right onto the platform with the pear on. Get to the far right-
hand edge of that then drop the rope to swing across to the other
side.

When you land on the other side, collect the door key that lies
there, then fall off the far right edge of that platform so you
land back at the bottom of Dylan's lift. This time, head right
and use the door key on his house, and then enter when the door
is open. Once inside go up to Dylan and talk to him. You'll find
that he wants to look after Pogie the Fluffle while Daisy's away,
so drop the cage on the table by him, and Dylan will repay you
with a pygmy cow! Wowee! Before you leave, collect this cow,
the fruit and the other star, then head outside and go back up
the lift. From there go right and continue through two screens
or so until you rezch the end of the platform. Art this edge,
drop-off the side.
Once there, drop off this platform too, this time to the left,
then go right a little and collect the 1 ton weight from the edge
of that platform. Now go back up the ramp and fall off the left
of that platform, back to Dylan's house again. From there, take
the lift up again, and then go right so you end up back where you
fell off the first time. However, don't do that, instead, drop
the 1 ton weight where you see the little hook at the bottom of
the platform above.

That should, in turn, weigh down that platform, allowing you to
get up. But, don't do that yet! Instead, make your way all the
way down to Dizzy's house again. When you arrive you should have
the rope and the cow in your inventory, and two door keys and the
golden egg outside your house. This time, drop the cow and the
rope and take the two keys. When you have this, head all the way
back to where you dropped the 1 ton weight, and this time jump
onto the weighed down platform and walk all the way up the ramp
that goes out of the screen to the top-left.

When you reach the top, you should arrive at a screen with Dozy's
house to the right and another spider. Whilst you're here, jump
across to Dozy's house and unlock his front door with the
relevant key. There is no point going in yet, though, because you
don't have the cymbals to wake Dozy yet! When the door is open,
go back left, under the spider, and fall off that platform to the
left to land near Dora's house. From there, unlock her door with
the last door key, and this time you must go in.

When you get inside, there isn't much to do. Simply collect all
the stars, the food, and also Dora the Frog from on the table!
When you've got it all, go back outside and then jump off the
platform to the left. When you land, walk left, over the top of
G. Dizz's lift, then jump off left again so you land all the way
back down at the bottom of the tree-house. Oooch! (If you don't
jump right from the edge, you may land on another platform, not
the bottom. If this happens, jump left again so you DO reach the
bottom!)

When you get to the bottom, walk right a bit until you are
standing in front of Prince Charming, then drop Dora the Frog
there. He will give her a big kiss and then she will be saved!
When that's all over, go back up the lift to your right and make
your way back home again, making sure you DON'T collect the
cross-bow before you go.

-----------------------------------------------------------------
Congratulations, you have now completed the Tree house section of
the game. Of course you will be going back here time and time
again throughout the rest of the game, but you have completed
nearly all the chores here, so you won't stay for any long
periods any more!!
-----------------------------------------------------------------



Section 2 - The Roads to Ruin
-------------------------------

Throughout all the game so far, the storage area for items has
been outside Dizzy's house. Well, since we won't be going up
into the tree house very often any more, a more sensible place
would be at the bottom of the tree house. Because of that,
collect the three items from outside Dizzy's house, then go back
down again, to where Prince Charming stood. There, drop the egg,
but not the other two things because these are still useful.
From now on this area will be our storage suite!! (Watch out,
though, don't drop anything behind the trees otherwise you might
forget they're there!!)

When you have the cow and the rope, and the egg and the cross-bow
are near Price Charming, it's time to go on. Your first location
is the town, so head left and out of the screen, into the Crystal
Falls area, making sure you collect the meat as you go. When you
get into the new zone, go down the hill and drop the meat as soon
as you get to the level ground at the bottom - that will get
rid of that monster that tries to eat you. Now, continue along,
collecting the bag of gold as you go, and stop when you reach the
falls.

Now then, these falls can be hard, so watch out. In order to
cross them, jump into the middle just as the barrel gets to its
biggest size as it goes over the lower part of the falls. As
soon as you land on the barrel, immediately jump off again to
land safely on the other side. You may now like to get the extra
life by clicking on the scroll and doing the Wizard's puzzle.

When you've done that, make your way left through the rest of the
section and you will finally end up on the edge of town. Your
first job is to get rid of the bag of gold, so go through the
first door you come to, and into Troll Tunnel. Once inside,
approach the Troll, making sure you don't get too close. Now drop
the bag of gold. Next, carry on through the tunnel, and when you
reach the end and get into Bridge street, head left and collect
the rum barrel from the edge of the pier.

When you have the barrel, go back through the troll tunnel, and
this time take the second door you come across down Castle
Street. When you arrive at Dock Street, give the barrel of rum
to Blackbeard the pirate and he will leave. This gives you the
chance to nip on board his ship. Once on board, make your way to
the top, above deck, and carry on right until you reach the
boxes.

Stand on top of these boxes and jump right to land on the
platform, then jump back left to land on an even higher one. Now
jump left again to get onto the lower of two platforms before
using the rope to swing across onto another platform towards the
right of the screen. From there, walk right to get the star,
then jump back left onto the next platform up. Now jump left
again to arrive at the top-most platform - the one with the pear
on. From there, jump left to collect the star, then use the rope
to swing across again, watching out for the annoying bird.

Now jump up onto the shorter but higher platform above the one
you're on, before collecting the winch wheel. When you have that,
fall back off the platform to the right before making your way
back off the ship, through the door, and back to Castle Street.
If you now walk right a bit to where the umbrella is, you will
have come to what we will turn into a temporary storage area for
this section.

Firstly, drop all that you're carrying except the rope, then
collect the umbrella too. When you have those two things, go
back right and make your way to the main storage area (by Prince
Charming). There, drop the rope and the umbrella, then collect
the cross-bow. Now go back again, over the water fall, and back
to Castle Street.

From here, we are now going to go and play the first of the
arcade sections in this game - 'storming troll castle'. To do
this we need to take the winch wheel and the crossbow, so take
these, then go through the first door again. When you arrive at
the other end of the tunnel, walk left and take the first door
you come across here too, collecting the crow-bar as you go. Once
at the other end of this tunnel, go left again, and take the
first door (one in between two lamp-posts). Finally, go right
and you will eventually come to a portcullis blocking a huge
door. Drop the winch wheel by the small black square to the left
of this and then enter. The game will now begin.

The idea of the game is quite obvious - move the target around
and use the space-bar to fire arrows at the tiny trolls that pop
their heads up in windows, behind the bushes, and in between the
ramparts. The game is very easy and you should soon have won.
When you do, you will walk into the Troll Castle.

When you do get inside, jump onto the chairs and onto the various
platforms, exploring the whole area. It's not a difficult place,
but quite difficult to explain. Basically, go everywhere, making
sure you check for exits at the top of the screen by jumping up
when you're in reach of the top. There are plenty of stars to
collect and a bit of food too. The only item you need to get is
the D.I.Y. rope bridge kit which is right at the top-left of the
castle. To get there, get to the left hand wall, then jump up
and left onto a platform. From here you should see a rat and a
spider with a chair. Simply get onto the chair, avoiding the
rat, then jump onto the platform with the bridge kit whilst
avoiding the spider.

When you have got everything, and you're are sure that you have
got EVERYTHING, exit back out the way you came and get to Castle
Street again. You may now leave the crossbow bow outside here
because it is useless now you have stormed the castle, even if
you need to go inside again. Now go all the way back the way you
came, back to the start of castle street where you left the cow.

When you arrive, drop the crowbar and the bridge kit and this
time collect the cow. It's time to go to market! To do this,
first of all it's the same as to go to the castle: take the first
door on the left, then, at the other side of the tunnel, the next
door to your left. After this, in Dock Street, go all the way
left, past the door in between two lamp posts, and past the extra
life which you can take if you like. All the way at the end of
the road you should come across another door a couple of screens
before the water. Go into this, through the tunnel, go right,
past a door, and to the market.

Once you arrive, you should see the stall holder standing
impatiently by his own little stall. Walk up to him and drop the
cow and you should be blessed with a magic bean. Now, I'm
afraid, it's all the way back to the start of Castle street
AGAIN, back the same way that you came! When you arrive, take
the bridge kit, keep the bean, and take them all the way back to
the main drop-off point by Prince Charming. Then come back, over
the falls again, and collect the crow-bar.

When you have the crow-bar, there should be nothing left at this
location. Good! Now walk along left and take the second door
again. When you get through the tunnel, walk right and enter the
ship. This time you will need to explore the vessel properly.
There are two things to collect: the sticks of dynamite, and the
winch handle. The dynamite is right at the bottom-right corner
of the ship, and to collect the handle, go right from where you
enter the ship, and take the first opportunity to drop down
through the ship. Where you land, you should find the handle
stuck underneath a trapdoor. To open it up, drop the crow bar.

When you have both of these things, make sure you have got all
the stars, then make your way back above board and go right, past
where you jumped up last time, and along the plank. When you go
far enough right, Black Beard himself will pop up behind you and
make you walk the plank!!
                                
-----------------------------------------------------------------
Congratulations, you have now completed the Troll Town section of
the game. Of course you will be going back here time and time
again throughout the rest of the game, but you have completed
nearly all the chores here, so you won't stay for any long
periods any more!!
-----------------------------------------------------------------



Section 3 - Creating a Cafuffle in Cloud Castle's Conundrums
--------------------------------------------------------------

Now follows another arcade section along the lines of the antics
you played in Bubble Dizzy. The idea is to use the bubbles to
get yourself back to the surface of the water. Make sure you
collect all the stars as you go up, and don't panic if you miss a
bubble because you have plenty of time. Try not to stay on one
bubble too long because otherwise it will pop, so it's probably a
good idea to jump onto another, every time you get the chance.
When you get near to the top, move towards the right, so you can
jump off in that direction when you reach the top. If you make
the jump successful you should land on a little island near the
beach. Good Luck!

At the end of this little game, as I've said, you land on a
little island. Here you will find the aqualung and a star. When
you've collected both these things, jump off the island left and
then walk out of the water left, onto a much bigger beach. From
there, continue walking left, ignoring the pick-axe because you
don't have enough room for it in your inventory! Instead, carry
on left and in the end you will get back in the countryside area,
just right of the Tree House section. In this bit, just keep on
going left, and make the jump over the hole that leads down into
the mines. One screen later you should reach the base of the
tree house.

Once there, continue left, past the lift, and to our main storage
area again (by Prince Charming). Your next exploration will be
down into the mines, so drop the winch handle and the aqualung,
and collect the umbrella and the golden egg. Keep the sticks of
dynamite. Now go back right, into the countryside section, and
into the hole in the ground that leads to them.

Once in the mines, go left and take the lift that goes down
(this has been activated by you operating the machine with the
spanner back at the start of the game). Now go right, fall down
the gap in the floor, then go right again. When you reach the
next lift, go down this too, and then go left. At the far end of
the tunnel, skip the axe because you don't have room for it yet,
and fall through this gap too.

You should now be in the deepest and least charted tunnels of the
diamond mines. Down here there is plenty of flying lava, so
watch out. I have told you to bring along the umbrella because
it is said that this protects you from this lava. From where I'm
sitting, it doesn't make any difference, so stay on your toes
even if you have got it, and keep dodging the whole time. Carry
on right, over several bridges, all the way to the other side of
the level. This involves going down one lift too. When you get
there, dodge the spider, then take the lift up. Go left past
another spider, then drop the sticks of dynamite at the end of
the wire. Now stand over the plunger and push it down by pressing
[ENTER] or whatever your 'select' button is. Now watch the rocks
fly!

When the rock has been broken up, get onto the box then jump up
and right. Now continue across, collecting the star as you go,
and get past the dragon and over to the Shamrock. As soon as you
get this, the dragon starts breathing fire, so drop your golden
egg next to the one already there, and he will stop to return
your favour of returning it's egg.

When you have the Shamrock, go back over the lava pits and then,
at the far left hand side, jump up and right to get up a level,
next to the axe. Now collect this before heading all the way
back, the way you came, back to the base of the tree house where
Prince Charming is.

From there, drop the umbrella and the Shamrock, but keep hold of
the axe. Now collect the aqualung again too, and head back
right, through the countryside, and onto the bridge there. Once
on top of this bridge, get yourself lined up with the star (ie,
on top of it) then drop the axe to break open the bridge. You
should now fall down, collecting the star as you go. When you
land in the water, go right, avoiding the fish, collect the star,
then jump onto the platform with the cymbals on and collect these
too. Finally, collect the star to the right, then go all the way
left and exit the water back into the mine again.

From there, take the cymbals and the aqualung back to the base of
the tree-house again, where we've left all the goodies (items).
Now drop the aqualung and take the cymbals up the lift, and into
the tree-house again. Make your way up to the meeting place,
then up Denzil's lift, all the way to the left side of the level,
then double back on yourself to reach where you found the star-
plant for G. Dizz's potion. Continue along there until you reach
the far right-hand side of the level, then double back on
yourself again to reach Dylan's house up the ramp. Now go up his
lift, right, onto the platform that's been weighed down, and
finally up to Dozy's abode again.

There, go through the door and wake him up by dropping the
cymbals. When he wakes, he should give you a thick rug. Now go
all the way back to the bottom of the level and drop this rug.
Next, collect the shamrock and the aqualung. Take these left,
through the countryside area, over the newly hacked-up bridge,
taking care not to fall into the water, and onto the beach. From
there, collect the pick-axe as you go, and enter the sea.

Once you've got your toes wet, walk along the sea bed, collecting
the stars and stuff as you go. Eventually you drop down into
even deeper sea where you should first go left to collect a
couple of stars, then go back right to the ship-wreck on the sea-
bed.

For now, however, ignore this wreck, and instead continue right
until you reach a dead end with just one star in it. Collect this
star, then go back and drop the pick axe on the section of the
floor only one rock thick. If you do it in the right place, you
should see a big bubble come up from the hole. If Dizzy falls
down this hole, don't be tempted to get the stars yet, and don't
get the coin as it is useless. Instead, just jump back out again.

Now, walk left and climb aboard the ship-wreck, making your way
to the top where the treasure chest is. You can now collect this
because you have had room for it since you dropped the pick axe.
Go back and climb aboard one of the big green bubbles as they go
up. When the bubble is about to burst, jump off it right, then
make your way up the rocks onto the beach at the top.

Once on the beach, walk past the sand bag, and walk right up to
the cliff on the far right-hand side. Now drop the treasure chest
to make a platform to get up on. However, before you do go up, go
back left and collect the sand-bag. Now stand on the chest and
jump up into another countryside area.

First of all, collect the star. Now continue right and stop on
the left side of the broken bridge. Now drop the sand bag, and
this will raise the log in the water. Magic, eh? Go back a little
bit, then jump right into the water. When you land on the log,
jump back out the other side, then continue along, collecting the
match on the way. When you reach Shamus the Leprechaun, drop the
Shamrock and he will run away with it, very happy with himself.
Now, I'm afraid, you must go all the way back the way you came to
the tree house again. You know the routine: through the sea,
onto the beach, through the country side watching out for the
broken bridge, and finally to where Prince Charming is.

This time, go up the lift again, and make your way first to the
meeting place, then right to Denzil's lift, up this, and left to
his house. When you arrive at the building go inside, then drop
the match whilst standing in front of the straw. When Denzil is
thawed through, he'll give you his flippers as a present. Take
these back to the drop-off point too.

When you arrive, take the bridge kit together with the aqualung
and the flippers, and head all the way to first the beach, then
to the shipwreck at the bottom of the sea again. Once in the sea,
practice a bit of swimming. You swim by pressing the direction
you want to go, together with up, continuously, but not holding
the keys down. When you get quite good at it, swim around the
whole area collecting the many stars hidden above the sea-bed
screens near the rocky ceiling. When you have them all, swim
right until you reach the rocks, then climb up them to reach the
right-hand beach once more.

Once on the sand, continue right, over the chest, and into the
area with Shamus in. Continue right, jumping on the log in the
water, and jump over the little pit with Shamus in. Now continue
right, past the snail, and into the next pit. Here, play for the
extra life, then, when the game's over, leave the pit again, jump
across it to the right, then leave this area by jumping right up
into the Graveyard section.

Continue right, past all the creatures and the spooky church.
When you reach an area with what looks like a pile of manure on a
very thin section of floor, jump onto the platform to the left of
this, and drop the bridge kit near to the right-hand edge. If
you're in the right place, you should now have a fine little rope
bridge to get across the gap. Walk across this bridge, then
collect the skeleton key on the next platform along. When you
have that, continue right and enter Bridge street in the town
again. Make your way through the doors and eventually get back
to the start of Castle Street again. There, go right, through
the country side, over the crystal falls, and back to the base of
the tree house again.

When you arrive, make your way over to the storage area, then
drop the aqualung and the flippers. Now collect the bean. Next,
go right again, and drop out of this section, and into the mines.
Now go left, down the lift, right, through the hole, and left.
Soon you will reach a mine car.

This next bit is the other arcade section of the game. You will
be in the mine car going along a load of mine tracks. There are
other cars trying to get in you way, track dead-ends to kill you,
and dangerous rocks falling in from all sides. The correct route
is marked out with stars, but you must be on your toes if you are
to get to the end. One general rule is: turn if you can. This
is not correct all the time, but it will usually work. The aim
is to reach the final exit (there are 4 exits in all) which
will take you to Bridge Street in town. If you hit any other
exits you will be taken to another areas of the game (either the
beach, the mine, or one of the countryside ares). If this
happens, go back in the door that you'll find there, and you can
give the mine-car ride another go. Watch out near the end of the
track because it gets faster and faster and this final section
can be very hard. Watch out for any stars missed along the way
as well, because you're gonna have to get these again later on.

When you finally make it to the right exit, you will be standing
in a little tunnel at the far left hand side of Bridge street in
town. Make your way along here, collecting the spade as you go,
then get the star and get past the rat. Now double back on
yourself and take the steps up and out of the left side of the
screen.

When you arrive in the graveyard, continue along until you are
just under where you built the bridge earlier. Now drop the spade
and you will be taken down into the ground and into a secret
cavern. Collect the bucket from where you are standing then fill
it by standing in the pool to your right and dropping it in -
remember to pick it up again once it's full! Now get out of the
water and, evading the droplets from the ceiling, exchange your
bean for the trampet you'll find by going left a bit. Collect the
final two stars in the cave, then go back and drop the trampet
where the bucket was. Now go back and get the bean, then jump
back on the trampet to get back to ground level again, back in
the graveyard.

When you're back above the surface, go left all the way through
the rest of the graveyard, and enter the countryside bit again.
Make your way over the two pits and to where there's a little
sign with a picture of a bean on it. Drop the bean just left of
here and it will grow into a lovely big beanstalk. You must also
drop the bucket of water and the skeleton key near by because
you'll need these in a few minutes.

Now go all the way back through the graveyard, along bridge
street, to the start of church street, over the crystal falls,
back through the countryside, and finally to where Prince
Charming is - again!! Don't worry, this should be the last time
you have to make this tedious journey.

When you arrive, collect the thick rug, the rope and the winch
handle, then make the return journey, back all the way you came
to the bean stalk. Climb straight up it by standing in front
then making jump straight up. When you reach the first cloud,
make your way across this, and jump off at the right hand side,
collecting the star as you go. When you have the star, go back
to the previous cloud, and this time jump off to the left.

Make your way along these clouds to the left, then use the
slightly higher cloud as a stepping stone to the row of clouds at
the top of the screen as soon as you can. Now go right along this
higher row of clouds, taking the melon as you go, then stop at
the right hand side of the cloud with the bean stalk going
through. Time this next jump so you evade the butterfly and land
on the small cloud to the right, then jump to the right again.

When you are up into the next screen, make another right jump to
land on that tiny cloud, then jump left from the left side of
that to land on the cloud by the bean stalk. Jump left from this
to land on the cloud the other side of the stalk, then jump left
again to land on the cloud with the star. Evade the next
butterfly with a timed jump onto the next cloud to the left, then
fall onto the next cloud to the left (one with the fruit).

Next, jump left again, then dodge the final butterfly to land on
the cloud with cloud castle on it. Don't worry, you cannot fall
through this cloud! When you land outside the castle, use the
winch handle on the door and you will be able to get in.
When you get inside, simply drop all you have (the rug and the
rope) then go back outside again because we now need to go and
get the skeleton key and the bucket of water from the base of the
bean stalk.

When you have them, make your way through the clouds again, and
make that final jump to cloud castle. Once inside again, make
your way left, collecting the stars as you go. When you reach
the lit fireplace, drop the bucket of water to quench the flames
- that will give you access to the final few stars to the right.
When you've done that, go back and collect the rope and the rug.

When you have those, the final three objects, go up the lift by
the exit, by using the skeleton key. Jump off left at the top
and go under the spider, dodge the rat, and get onto the table.
Collect the star then jump onto the platform that the spider's
hanging on. From there, right to land by a bed of spikes. Drop
the rug on these to protect yourself as you walk, then jump onto
the left side of the rug and make a jump left to where the rat
walks backwards and forwards.

From there, collect the star, then jump up and right onto the
platform. Jump back off that to get the star to the left, then
get onto it a second time, and this time jump off right to get
the star, then right twice more to get the other one. When you
have them both, carry on right to get a last one, then go all the
way back down to where you laid the rug.

This time go all the way over the spikes, by walking right, and
dodging the rat as you go. At the far side of the platform use
the rope to swing across on the hook. From on the chair, jump
over the fire to get the star to the right of that, then up
towards to strawberry to get the star there. Now jump on the
platform with that strawberry on, and jump off the far left of it
to get onto the next platform. Collect the star on there, then
jump up and right, through the hole in the two platforms above.
Now collect the penultimate star just off to the left and play
the extra life game if you like.

When all that's done, get right to the right hand side of the
platform below the fireplace, and jump off right to land on the
platform with the final star. Collect that star, then jump up
and right and continue along that platform, dodging the two rats
as you go. Now, if you've collected all the stars, you will
finally be able to enter Zak's tower by continuing right.

This last bit is a final arcade end to the game. Well, I say
arcade, it's a bit of both. The idea is to reach the top of
Zak's tower (and it is huge) dodging what look like egg-sized
bowling balls that Zaks is throwing down by the bag-full. If you
get hit, you lose lots of energy, but if die, you at least get
returned to where you died. It isn't too hard - I did it without
dying once - and when you finally reach the top then its the
show-down.

At the top of the tower you'll see yourself (obviously), Zaks
standing on a platform to the left, and Daisy on her own little
platform above him. There is also another platform which is
opposite the one with Zaks on, and that leads all the way to the
right-hand wall. Leaning against that wall is a giant mirror.
The idea is to get onto this platform, then jump once when Zaks
fires at you, and again when the shot rebounds off the mirror.
This is easy, and when you've done it you've won the game.

At the end of the game, the shot that rebounded off the mirror
will hit Zaks and he'll explode into loads of tiny pieces. You
then have to guide Dizzy to Daisy's platform (not hard!). You
then get some sort of sad music as they have a big kiss, then it
shows a big screen with the two of them standing in front of a
big heart. It's not an excellent ending, okay, but it's one of
the most satisfying games to complete ever!! (Especially when you
didn't lose a single life!!!!)


By the resident master of Dizzy Series games (yep, I've completed
them all!!)

SIMON BURROWS