THE ADVENTURES OF BUCKAROO BANZAI (#14) Written by Scott Adams, Phillip Case and Kem McNair (1985) Walk Through by Dorothy Millard (C64 Sagaplus Version) Scenario Based on the 20th Century Fox movie "The Adventures of Buckaroo Banzai Across the eighth Dimension." Buckaroo Banzai, a neurosurgeon, rock star and more, must try to fix a jet car that can drive him into the Eighth Dimension. Notes 1. There is a "bug" to do with light. If it is light but actions wonít work, turn on the flashlight. It is dark when it should be light and visa versa in three locations. (a) In Yoyodyne office when you GO STAIRS, even with your flashlight on it is still dark, but you can still continue as if it were light. (b) After driving inside the mountain when you GET OUT of the car it is now light instead of dark but nothing works unless you use the flashlight, then when you go NORTH it is dark even with the flashlight on. 2. I was unable to transmit the codes at the end to complete the game. Walk Through (Start in Yoyodyne office), LOOK UNDER TABLE (see a safe mounted in the floor), W, E, E (cul-de-sac), ENTER HOUSE (garage), GET TOOLBOX, EXAMINE TOOLBOX (a sticker on the lid reads "Samís Service Station"), S, W, W (corner of Main Street and Hickory Avenue), ENTER GAS STATION, DROP TOOLBOX, ENTER CASHIERS BOOTH, EXAMINE TRASH (see something), GET BATTERY, EXAMINE BATTERY (no water in it), N, E, N, N, W (west end of parking lot), ENTER CAR (to cockpit of jet car), EXAMINE DASHBOARD (fuel gauge reads empty), EXAMINE COMPARTMENT (find something), INVENTORY (now have a formula and a jar of glowing fluid), READ FORMULA (special jet fuel is made from gasoline, sand, bauxite and a special catalyst), GET OUT (of car), DROP FORMULA. N (beach), GET SAND, ENTER SHACK (lifeguardís), GET RADIO, EXAMINE RADIO (see transmit switch but thereís no battery or antenna and itís not working), E, N (cold shallow lake), FILL BATTERY (with water), E, S, W, DROP BATTERY, E, S, S, W (middle of Hickory Street), ENTER SHED (radio), DROP RADIO, CONNECT ANTENNA TO RADIO, N, E, ENTER YOYODYNE (office), DROP SAND, DROP JAR, W, N, ENTER STORE (hardware), GET PICK-AX, GET PUMP, EXAMINE PUMP (a manual hand pump with a hose 6 ft. long), GET CABLE (jumper), E, S, S, E (pasture), DIG (using pick-ax - you dig a hole), EXAMINE HOLE (see an underground phone line), CUT LINE, GET LINE (it is still attached), DIG (again), CUT LINE, GET LINE (this time you succeed), W, N. N, N, N (foot of mountain), EXAMINE MOUNTAIN (see a ledge 15 ft. up with a small peak), THROW LINE, DROP PUMP, DROP CABLE, TIE LINE TO PICK, CLIMB LINE (small mountain ledge), PULL LINE (now have the pick), GET BAUXITE (using pick), D (foot of mountain), DROP PICK, DROP LINE, GET PUMP, GET CABLE. S, W (west end of parking lot), GET BATTERY, CONNECT CABLE TO BATTERY, DROP BATTERY, DROP CABLE, EXAMINE CAR (see power terminals, fuel tank and a jet engine connected by a hose), GET HOSE, E, S, S, ENTER STATION (gas), OPEN TOOLBOX (find something), INVENTORY (now have a key, roll of duct tape and a flashlight), UNLOCK FILLER PIPE, DROP KEY, TAPE HOSE TO HAND PUMP, DROP TAPE, E, ENTER YOYODYNE (office), GET SAND, GET JAR, TURN ON FLASHLIGHT, GO STAIRS (due to a "bug" even with your flashlight on it is still dark but continue anyway), DROP BAUXITE, DROP JAR, DROP SAND, EXAMINE STAIRS (find something), INVENTORY (you have an empty chemical jug), GO STAIRS, TURN OFF FLASHLIGHT, W, ENTER STATION (gas), PUT HOSE (it reaches deep enough to get the gasoline), PUMP GAS INTO JUG (using hand pump), DISCONNECT HOSE, DROP HAND PUMP. E, N, N, W (west end of parking lot), GET FORMULA, DROP HOSE, E, S, S, ENTER YOYODYNE, GO STAIRS, DROP JUG, TURN ON FLASHLIGHT (dark but donít worry), MAKE FUEL, TURN OFF FLASHLIGHT, DROP FORMULA, GO STAIRS, W, N, N, W (west end of parking lot), CONNECT CABLES TO TERMINALS, REFUEL CAR, DROP JUG, GET HOSE, N, N (shallow lake), WASH HOSE, S, S, REPLACE HOSE (must have been washed first), ENTER CAR, EXAMINE DASHBOARD (fuel gauge now reads full), PRESS BUTTON (engine is idling), GET OUT, GET BATTERY, ENTER CAR, CLOSE COCKPIT, PRESS BUTTON (you drive to Main Street), PRESS BUTTON (you drive inside the mountain), OPEN COCKPIT, GET OUT (it is now light instead of dark but nothing works unless you use the flashlight), TURN ON FLASHLIGHT, EXAMINE CANISTER (see a light marked "RFI shield" is on, a switch and an envelope), PRESS SWITCH (something happened), EXAMINE CANISTER (RFI shield is now off), GET ENVELOPE, N (now it is dark even with the flashlight on), OPEN DOOR (you go through and it closes behind you), TURN OFF FLASHLIGHT, DROP FLASHLIGHT. (You are behind the mountain), W (Corner of Main and Mountain View), N, W (back to west end of parking lot), GET CABLE (jumper), E, S, S, ENTER YOYODYNE, OPEN ENVELOPE (something here), INVENTORY (you now have a key), DROP ENVELOPE, OPEN SAFE, INVENTORY (now have a sheet of paper), W, W, ENTER SHED (radio), DROP BATTERY, DROP CABLE, CONNECT BATTERY TO RADIO, READ PAPER (it is a handwritten note which says "Disarm Code, 1 Warfin 2 Yoyodyne), EXAMINE RADIO (there is a transmit switch), PRESS SWITCH, TRANSMIT WARFIN, TRANSMIT YOYODYNE. The Earth is safe, the adventure is over.