Andere Lösungen

Normality (e)

Cover
Walkthrough of Normality (Gremlin Interactive)
authoured  by Shawn Morris	

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Prologue

This great game which is one of the first non-doom clone game to use 
it's type of engine, is really amazing.  The game never becauses 
stubornnly hard nor boringly easy.  This walkthrough gives you 
begining to end the way to win but I would advise that you travel 
around more as to broaden your range of enjoyment.

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Part One - The Apartment

-GET THE CUSHION ON THE BED
-GET THE REMOTE
-GET THE BIRD TOY FROM THE KITCHEN
-USE THE BIRD TOY WITH THE REMOTE IN THE LOUNGE
-EXAMINE THE SOFA
-GET THE COINS AND THE GIZMO THAT CAME OUT OF THE SOFA ( ON THE FLOOR)
-GET THE T-SHIRT FROM THE OPEN DRAWER
-GET THE FLYER ON THE FLOOR AND READ IT
-READ THE NOTE YOU ALREADY HAVE IN THE INVENTORY
-GET THE COFFEE MUG
-GET THE WHITE PAINT
-USE THE WHITE PAINT ON THE MUG
-GET THE LITTLE BOX ON THE COOKER
-GET THE SHARKPOON OUT OF THE BATH
-USE THE WINDOW
-USE THE OPEN WINDOW
-TALK TO DAI ABOUT EVERYTHING
-WALK OUT OF THE CRADLE ONCE DAI HAS LOWERED YOU
-USE THE MAP ( 'M') AND GO TO THE PLUSH REST FACTORY

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PART TWO - THE PLUSH REST FACTORY

-EXAMINE FOOTPRINTS BY THE MIDDLE DUMPSTER ON THE RIGHT HAND SIDE OF THE BUILDING
-GET THE RUSTY COG ON THE FLOOR BY THE RED CONTAINER
-GET THE OXY-ACETYLENE TORCH BY THE FURNACE
-ENTER THE BUILDING BY THE FRONT DOOR
-USE THE  'I AM FAT' T-SHIRT ON KENT 
-TALK TO THE RECEPTIONIST [POINT OUT THE T-SHIRT]
-GO THROUGH TO THE HOSPITAL NICHE
-USE THE COFFEE MACHINE/CONTEMPORARY SCULPTURE
-GET THE COFFEE
-TALK TO TIDDLER
-GET THE RADIO (YOU WILL ONLY NEED THE CURRENT RECIEVER)
-GET THE CURRENT SENDER (PLUGGED INTO THE WALL BY THE RADIO)
-GET THE CAR BATTERY BY THE STAIRS
-GO UP THE STAIRS AND GET THE SLUMBER MANUAL ON THE FLOOR AND READ IT
-USE THE CURRENT RECIEVER ON THE BARE ELECTRICAL WIRES BY THE BED
-USE THE CURRENT SENDER ON THE BED
-USE THE BATTERY/CURRENT SENDER COMBINATION ON THE CURRENT RECEIVER
-GO TO THE TOILET
-STAND ON THE TOILET AND USE THE AIR VENT
-FROM THE AIR VENT GO FORWARD AND TAKE THE FIRST LEFT. FOLLOW THE TUNNEL ROUND UNTIL YOU FIND THE BELT.  GET THE BELT
-FROM THE AIR VENT GO FORWARD AND TAKE THE FIRST RIGHT, FOLLOW THE TUNNEL ROUND UNTIL YOU COME TO A SECOND AIR VENT.  LOOK DOWN AND USE THE ALARM CASE TO GET THE DEBRIS
-LEAVE THE VENTILATION SYSTEM FROM WHERE YOU CAME IN AND GO TO THE CHANGING ROOM.
-TALK TO THE TESTER
-IN THE SAME ROOM LOOK FOR SOME LOCKERS WITH "TUBBY" WRITTEN ON THEM AND OPEN THE FOURTH LOCKER ALONG (2ND DOWN).
-GET THE BOOKS IN THE LOCKER AND EXAMINE THEM
-GO BACK TO THE EMPTY BED AND PUT THE DEBRIS ON IT
-GO TO THE GRINDERS (PAST ALL OF THE FAKE LIVING AREAS)
-READ THE MANUAL ON THE FLOOR BY THE EXTINGUSHER
-USE THE BELT WITH THE EXTINGUSHER
-USE THE EXTINGUSHER 
-GET THE EXTINGUSHER
-USE THE CONTROL BOX
-USE THE MIDDLE GRINDER
-TALK TO HEATHER AND GET YOUR MISSION ORDERS
-USE THE EXTINGUISHER ON ONE OF THE PAINT DRUMS AROUND THE  BACK OF THE FACTORY
-USE THE MAP TO GO TO THE MINT MALL

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PART THREE - THE MINT MALL

-TALK TO THE MATCH VENDOR
-GIVE THE COSTUME BOOK TO THE VENDOR
-GO INTO THE MALL AND TALK TO THE NORM
-TRY TO WALK PAST THE NORM AND HAVE THE EXTINGUISHER CONFISCATED
-GO UPSTAIRS AND GET THE SCREWDRIVER FROM UNDERNEATH THE PARTIALLY OPENED SHUTTER DOOR
-GO INTO THE "THRIFTY FIFTY" SHOP ON THE SAME LEVEL 
-GET A YAPPY PUPPY
-GET A SMALL GLIDER
-USE THE YAPPY PUPPY ON THE SMALL GLIDER
-REPEAT PREVIOUS THREE STEPS UNTIL ALL YAPPY PUPPIES ARE FREE 
-GET THE FRUIT CROPPERS ON THE WALL
-USE THE FRUIT CROPPERS  ON THE BIG GLIDER
-GO OUT OF THE STORE AND GET THE FRUIT CROPPERS
-GO DOWNSTAIRS TO THE FREEZER SHOP
-TALK TO THE ASSISTANT ABOUT HIS JOB (HA HA  HE'S GOT SUCH A JOLLY OUT LOOK ON LIFE)
-WHEN IT IS DARK GO TO THE HANGING SPEAKER ANND USE  FRUT CROPPERS ON IT
-GO TO THE "DISCO LA LA" STORE
-TALK TO THE STORE OWNER
-GET THE "TOTAL CLAP" CD HANGING ON THE WALL
-GO INTO THE BACK ROOM
-USE THE SPEAKER ON THE HI-FI
-USE THE CD ON THE HI-FI 
-GO TO THE WAFFLE STATUE
-USE THE MATCHES ON THE FIRESTARTER BOOK
-GET BLOWN UP BY THE NORM INTO THE STORAGE ROOM
-USE THE MATCHES ON THE CRATES
-GO BACK TO THE DEN (NEXT TO THE FACTORY)
-TALK TO HEATHER

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PART FOUR - TV

-GO BACK TO YOUR APARTMENT
-USE THE SCREWDRIVER ON THE WASHING MACHINE
-USE THE LITTLE BOX ON THE RAT IN THE WASHING MACHINE
-USE THE MAP TO GO TO THE TV STATION
-GET THE CLOD OF EARTH OUTSIDE THE STATION (OR THE TURD)
-TALK TO DOOR MAN
-GIVE THE RAT IN THE BOX TO THE DOOR MAN
-GO INTO THE TV STATION AND FIND THE COMPUTER ENGINEER AND TALK TO HIM 
-THROW THE CLOD OF EARTH OR TURD AT HIM
-EXAMINE THE SHIRT HE GAVE TO YOU
-EXAMINE THE ID BADGE ON THE SHIRT (REMEMBER "HOLEN")
-GO TO OFFICE 1 (MR. JOHNSONS OFFICE)
-TALK TO THE WOMAN AND ARRANGE AN APPOINTMENT
-TALK TO MR JOHNSON AND GET A SECURITY PASS
-GO TO THE CONTROL ROOM AT THE BACK OF THE BUILDING
-OPEN THE DOOR WITH THE SECURITY PASS 
-PUT THE VIDEO TAPE IN THE EMPTY MACHINE (VT 2)
-USE THE COMPUTER (PASSWORD - HOLEN) ENTER THE COMMAND -RUN VT2
-GO BACK TO THE DEN TO CELEBRATE 
-USE THE MAP TO GO TO THE ORDINARY OUT POST

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PART FIVE - THE ORDINARY OUTPOST

-TALK TO THE NORM ON RECEPTION AND GET THE RESEARCH ELEVATOR KEYPAD SEQUENCE (1-5-7-2).
-GO TO THE ELEVEATOR ON YOUR LEFT AS YOU CAME IN AND ENTER THE PASS NUMBER ON THE KEYPAD
-GO INTO THE OPEN ELEVATOR AND WAIT UNTIL IT TAKES YOU TO THE RESEARCH LEVEL
-GO TO THE DESK AND TALK TO CONRAD SMULCH
-GET THE SCALPEL ON THE DESK (BY THE WINDOW)
-GO INTO THE SOUND PROOF ROOM
-USE THE SCALPEL ON THE RESTRAINING STRAPS 
-LEAVE THE SOUND PROOF ROOM
-GET THE PRISONER
-GO TO THE METAL TUBE
-USE THE BUTTONS ON THE SIDE OF THE TUBE
-PRESS DOWN SO THAT THE CAPSULE ARRIVES
-USE THE BUTTONS ON THE SIDE OF THE TUBE
-PRESS THE RED BUTTON SO THE TUBE OPENS
-USE THE PRISONER ON THE CAPSULE
-USE THE BUTTONS ON THE SIDE OF THE TUB
-PRESS UP SO THE CAPSULE LEAVES
-GO THROUGH THE BROKEN LAB WINDOW (THE INTERNAL ONE)
-GET THE SPANNER OFF THE DESK
-GO OUT THROUGH THE BROKEN OUTSIDE  WINDOW
-FROM THE CRADLE, GET THE LADDER
-USE THE PULLEY
-USE THE MAP TO GO BACK TO THE PLUSH REST FACTORY
-USE THE LADDER ON THE RED CONTAINER AT THE BACK OF THE BUILDING
-USE THE LADDER TO GET ON TOP OF THE CONTAINER
-USE THE SPANNER ON THE ENGINE TO GET THE LITTLE COG
-GO BACK TO THE RESEARCH LAB AT THE NORMALITY OUTPOST
-GO THROUGH THE BROKEN INTERNAL LAB WINDOW
-USE THE TWO COGS ONT HE WASTE GRINDER
-USE THE PAINT SAMPLES ON THE WASTE GRINDER
-GET THE DISH CLOTH (ON THE FLOOR)
-USE THE DISH CLOTH ON THE EXTINGUSHER
-TALK TO CONRAD SMULCH BEHIND THE DESK
-GO BACK DOWN TO THE RECEPTION (USE THE KEYPAD CODE 1-5-7-2)
-ASK THE NORM IN RECEPTION ABOUT THE PROCESSING FLOOR
-WALK OVER THE LOOSE TILE BEHIND THE PILLAR BY THE FRONT DOOR, YOU SHOULD HEAR A THUD NOISE AND TURN ON THE FOUNTAIN
-TALK TO THE NORM AGAIN ABOUT VARIOUS THINGS THEN FINALLY ASK HIM ABOUT THE FOUNTAIN.
-WHEN THE NORM HAS GONE EXAMINE THE EMPTY RECEPTION AREA AND GET THE CODE (1-3-1-2) 
-USE THE NEW CODE ON THE OTHER ELEVATOR KEYPAD.
-GO TO PROCESSING AND ASK FOR A PRISONER
-WHEN THE GUARD HAS GONE, GO AROUND TO THE DESK AND HIT THE BIG RED BUTTON
-LOOK BEHIND YOU
-GO TO THE MAN IN THE RED ZOOM TUBE
-EXAMINE THE BIG SCREEN
-EXAMINE THE NEW MAN IN THE RED ZOOM TUBE
-PAUL NYSTALUX WILL THEN FIND YOU
-TELL HIM "I'M ON GAURD"

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PART SIX - THE PRISONER

-YOU WILL NOW BE IN PRISON.....AS A GUARD
-TALK TO THHE TV PRODUCER TWICE
-GO TO THE COMMUNAL NORM ROOM
-GET THE PAPER BALL OUT OF THE BIN AND EXAMINE IT
-READ THE PRISONER LEDGER (ON THE BUREAU)
-USE THE BUREAU (TO OPEN IT)
-GET THE PAPER UNDER THE ROLL TOP
-GET THE OUT OF ORDER SIGN OFF THE NOTICE BOARD
-GET THE TWO REMAINING PIECES OF PAPER OFF THE NOTICE BOARD
-EXAMINE ALL THE PIECES OF PAPER IN THE INVENTORY
-GO INTO THE ZOOM SYSTEM CONTROL ROOM AND PUT THE PEDALS IN THIS ORDER (FROM THE LEFT); FIRST-DOWN, SECOND-UP, THIRD-UP, FOUURTH - UP, FIFTH-DOWN.  PUSH THE LEVER TO THE FAR RIGHT PRESS THE "ENGAGE"BUTTON.
-WHILE YOU'RE LYING AROUND ON THE JOB, GET THE 'BLOB' WHICH IS ON THE UNDERSIDE OF THE CONTROL BOX AND ALSO GET THE PIECE OF PAPER NEXT TO IT.
-EXAMINE THE NEW PIECE OF PAPER
-GET THE REST OF THE BUGS (OR 'BLOBS') ON THE HANGING SIGN, WHERE THE 'O' SHOULD BE. GET THE 'BLOB' BY THE RED LIGHT, OPPOSITE THE HANGING SIGN. GET THE 'SHADOW' UNDER THE BLUE BOX.
-GO BACK INTO THE MAIN COMMUNAL ROOM AND OPEN THE FOOD HATCH
-PUT ALL THE BUGS INTO THE STEAM CLEANER
-GO BACK INTO THE ZOOM ROOM AND PUT THE PEDALS IN THIS ORDER(FROM THE LEFT); FIRST-UP, SECOND-DOWN, THIRD-DOWN,FOURTH-UP,FIFTH-DOWN. PUSH THE  LEVER TO THE FAR LEFT. PRESS THE ENGAGE BUTTON.
-GET OUT AND EXIT VIA THE ELEVATOR.
-GO BACK TO THE DEN AND TALK TO EVERYONE

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PART SEVEN - BOOSTER STATION

MADNESS
-USE THE MAP TO GO TO THE STREET
-GO INTO THE TV SHOP
-EXAMINE THE MICRO TV
-TALK TO THE OWNER ABOUT A REMOTE FOR THE TV
-WHEN THE OWNER GOES TO THE BACK ROOM USE THE KEYS BEHIND THE DESK TO LOOK THE DOOR BEHIND HIM
-WHEN THE OWNER HAS GONE, GO TO THE OTHER SIDE OF THE COUNTER AND GET THE CRATE/BOX (THIS WILL GIVE YOU A LEG UP TO THE TRAPDOOR IN THE CIELING)
-IN THE ATTIC, GET THE MALLET BEHIND THE GREEN CRATE
-EXAMINE THE WOODEN SLATES IN THE WALL
-USE THE MALLET ON THE WOODEN SLATES
-WALK ONTO THE DODGY BIT OF CEILING IN THE NEXT ROOM
-FALL THROUGH CEILING
-GET THE HANGING TEDDY (TO GET THE COILED WIRE)
-GET THE TEDDY ON THE FLOOR 
-GET THE LIGHT BULB
-USE THE COILED WIRE ON THE EXPOSED BULB PINS.
-GET THE LITTLE WIRE
-OPEN THE CONTROL BOX AND USE THE LITTLE WIRE ON THE CIRCUIT BOARD
-USE THE COILED WIRE ON THE SAME CIRCUT
-USE THE TEDDY EYES WITH THE SLOT(POOR TEDDY)
-PRESS THE BUTTON NEXT TO THE SLOT AND RETIRE

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PART EIGHT - FREE

DAI
-GO INTO THE REMAINS OF THE GENERATOR ROOM AND GET THE RUBBER PIPE STICKING OUT OF THE FLOOR
-GO OVER TO THE NORM TRUCK AND USE THE PIPE ON THE BUILDING AIR VENT NEXT TO THE TRUCK
-WHEN THE NORMS HAVE GONE, OPEN THE BACK OF THE TRUCK
-GO BACK TO THE DEN AND GET YOUR NEXT MISSION FROM HEATHER

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PART NINE - ROCKET SCIENCE

-USE THE MAP TO GO TO THE MINT MALL
-GET THE MATCHES OUTSIDE THE ENTRANCE
-GO INTO THE MALL
-CLIMB UP THE RUINED WALLS AND GET THE RUBBER PIPE
-GET SOME OF THE YELLOW ROPE WHICH SURROUNDS THE YELLOW WAFFLE
-GET THE RED FIRE CRACKER
-GET SOME PLANKS OF WOOD
-USE THE MAP TO GO TO THE PLUSH REST FACTORY
-USE THE MATCHES ON THE OXY-ACETYLENE TORCH (NEXT TO THE RED CONTAINER)
-USE A GAS CYLINDER(INSIDE THE CONTAINER), AND WATCH IT SINK.
-GO AROUND TO THE OTHER SIDE OF THE CONTAINER AND USE A PAINT BARREL WITH THE RIVER.
-USE THE ROPE WITH THE PLANKS
-USE THE RAFT WITH THE RIVER
-USE EVEN MORE GAS CYLINDERS
-SURF USA
-GET ANOTHER MISSION OFF OF HEATHER

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PART TEN - THE STADIUM

-JUST INSIDE THE STADIUM ENTRANCE, TURN AROUND AND USE THE SWITCHES ON THE WALL.
-WHEN THE GUARDS HAVE GONE, GO INTO THE ARENA AND GET THE GOGGLES ON THE CRATES ON THE LEFT OF THE STAGE.
-USE THE SHAFT IN THE ENTRANCE TUNNEL TO GET THE SEWERS
-ONCE IN THE SEWER YOU WILL HAVE TO STUMBLE AROUND IN THE DARK UNTIL YOU FIND A BRICK ON THE FLOOR WHICH YOU MUST GET.  ONCE YOU'VE GOT BRICK, NEARBY, THERE WILL BE AN OPENING ABOVE TO A GRATE WITH SOME BATTERIES.  IF YOU ARE LOOKING UP AT THE BATTERIES THEN THERE WILL BE A HOLE IN THE WALL AT KNEE LEVEL. PUT THE BRICK IN THE HOLE AND USE IT TO STEP UP AND GET THE BATTERIES.
-USE THE BATTERIES ON THE GOGGLES
-USE THE GOGGLES ON KENT
-NOW FOLLOW THESE INSTRUCTIONS TO GET THROUGH THE SEWER STAGE
-FROM THE GRATE GO DOWN THE TUNNEL TO A CROSSROADS AND TURN RIGHT
-USE THE GUITAR ON THE BARS THAT YOU COME TO
-GO THROUGH THE BARS AND TAKE THE SECOND TURNING ON YOUR RIGHT
-USE THE GUITAR ON THE STRANGE WALL SECTION
-GET THE ROOF BRACE
-GO BACK ALONG THE TUNNEL TO A CROSSROADS, GO STRAIGHT OVER THIS, THEN OVER ANOTHER CROSSROADS UNTIL YOU REACH AN "ACCESS" SIGN
-USE THE ROOF BRACE ON THE ACCRESS SIGN
-CARRY ON GOING FORWARD FROM WHERE YOU WERE COMING AND TAKE THE FIRST LEFT.
-THEN TURN LEFT, DOWN SOME STAIRS TO THE OLD LAB
-USE THE 'YOU HAVE NOT BEEN HERE' POSTER (TO TEAR IT DOWN)
-USE THE HOLE IN THE WALL
-EXAMINE THE MICROWAVE MACHINE
-GET THE AXE
-GO BACK TO WHERE YOU ORIGINALLY GOT THE ROOF BRACE ( UP THE STAIRS, RIGHT , RIGHT, OVER TWO CROSSROADS THEN THE TUNNEL)
-USE THE AX ON THE CRATE
-USE THE CRATE (TO GET THE SUIT)
-GO BACK TO THE OLD LAB
-GO THROUGH THE HOLE IN THE WALL
-USE THE SUIT ON THE BRAIN
-GO BACK TO WHERE YOU ORIGINALLY GOT THE ROOF BRACE AND GET THE ROOF BRACE ON YOUR WAY THERE.
-FROM THE CRATE GO ALONG THE TUNNEL TO THE CROSSROADS, TURN LEFT, TAKE THE FIRST LEFT, AND COME TO ANOTHER FALSE WALL
-USE THE GUITAR ON THE WALL
-GO TO THE ELEVATOR AND USE THE ROOF BRACE ON THE DOORS
-USE THE ELEVATOR AND WATCH THE ENDING...