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Robinson's Requiem (e)

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                               Robinson's Requiem

                                      FAQ

                      by Christian Schmidt (cs216@gmx.net)




                    ########################################

                                 INTRODUCTION

                    ########################################


  Welcome to this FAQ on Robinson’s Requiem!  This is my third in-depth FAQ (the
  first two were on Contraptions,  a puzzle game,  and The Machines,  a top-down
  shooter),  next to a couple of small walkthroughs.  It seems that I’ve comfor-
  tably settled on chucking out a strategy guide once every three or four years.
  Talk about diligence.  With every FAQ I manage to finish,  my admiration grows
  for those guys who have a dozen or more to their credit. Amazing work.

  I remember playing Robinson’s Requiem a  few years after its release on the PC
  and hating it:  I had no idea  what to do, and I kept dying. Frustrating.  Yet
  there was an undeniable fascination  to the idea of exploring a strange world,
  full of dangers, and trying to survive. I came back to Robinson’s Requiem more
  than a decade  later and stuck with it this time.  Since there are no in-depth
  strategy guides to the game on the net, I decided to create one. Here it is.




                    ########################################

                                   CONTENTS

                    ########################################


			ABOUT THIS FAQ ________________
			Notes from the author		


			ABOUT THE GAME ________________
			What is Robinson's Requiem?


			GETTING STARTED ________ [1GST]
			First steps on a hostile planet
	

			THE WORLD ______________ [2WOR]
			Getting to know Zarathustra


			FOOD ___________________ [3FOO]
			What to eat (and what not)


			CLOTHING _______________ [4CLO]
			Adapting to the environment


			HEALTH _________________ [5HEA]
			Treating and avoiding illness


			COMBAT _________________ [6COM]
			How to fighting effectively


			EQUIPMENT ______________ [7EQU]
			Items and their uses


			QUESTS _________________ [8QUE]
			Tasks and their solutions


			Credits




                    ########################################

                                 ABOUT THIS FAQ

                    ########################################


  This FAQ is the most comprehensive collection of information on Robinson’s Re-
  quiem. It provides answers to pretty  much any question you might have, with a
  heap of  lists and data  thrown in for  good measure.  Everything in  here was
  checked and often double-checked. Yep, that took lots of time. Don’t ask.

  Regardless, there are limits to this FAQ:

  * This FAQ is based on the PC version of Robinson’s Requiem.  It will likely
    be 99%  accurate for all other versions as well,  but I did not verify it.
    There may be differences. 

  * This FAQ is based on the CD version of the game.  Allegedly there are dif-
    ferences in  handling and difficulty between  the disk and the CD version.
    Most notably, the need to reselect  the bow from the inventory  every time
    you fired  an arrow was  removed for the CD.  I have not checked  the disk
    version. If you play it and find  my assessments in this FAQ ridiculous or
    misleading, then this might be the reason.

  * This  FAQ is NOT  a walkthrough.  There is at  least one English  language
    walkthrough  in existence  that I  know of,  over at  The  Spoiler  Centre
    (www.the-spoiler.com). It can  be wholeheartedly  recommended. I  dare say
    though that  you will find everything you need  to know to finish the game
    in this FAQ regardless, even if not in a step-by-step order.

  Please note that this FAQ was compiled while playing Robinson’s Requiem at the
  highest difficulty  level and in full  simulation mode (i.e. with  illness and
  environmental  effects turned on).  If you turn the  difficulty and simulation
  detail down,  several parts  of this FAQ will  simply lose their relevance for
  you, including most of the section on health.


 _______________________________________________________________________________
/ A WORD ON LANGUAGE


  Many things on  Zarathustra do not have names,  neither in the game itself nor
  in the manual. That is quite appropriate f or an unexplored planet, but it po-
  ses a problem to the FAQ author who has to call things by some name or other.

  * The outdoor  REGIONS are in part  described in the  AWE White Booklet that
    comes with the game.  The names used in this FAQ  correspond to that book-
    let, except for the Jungle, which is called Tropical Forest in the booklet.
    Since that region looks nothing like  either a jungle or a tropical forest,
    I went for the shorter word.

  * The CAVES don’t have any designations.  I have named them after their pri-
    mary inhabitants.

  * Some CREATURES are explicitly named in the game (i.e. the Kagoo) or in the
    White Booklet (i.e. the Fridays), but most remain nameless.  I have hapha-
    zardly tried to  name those after their appearance  (i.e. the "cave goril-
    las").

  All objects and medical terms / diagnoses use the game’s own words as given by
  the Sesame computer.

  Please note that I am not a native English speaker. You may trip over word er-
  rors or grammatical mistakes. Sorry.  I am not to blame for the occasional odd
  word for  objects or medical conditions,  as they are lifted verbatim from the
  game.  Robinson’s Requiem is a French  game translated into English,  and this
  translation seems to be shaky at times, too.


 _______________________________________________________________________________
/ USING THE BOOKMARKS


  If you want to  jump to a specific section of this FAQ quickly,  use the book-
  marks from the "Contents" section above.  Bookmarks are unique 4-letter-combi-
  nations  such as  [6EQU].  To jump  to the  corresponding  paragraph,  use the
  search function  of your  document reader  /  web browser  to find those  four
  letters (without the brackets).  If you search for 6EQU, you will get directly
  to the Equipment section of the FAQ.
 





                    ########################################

                                 ABOUT THE GAME

                    ########################################


  Robinson’s Requiem  is an action-adventure  game created  by French  developer
  Silmarils in 1994. In the United States  it was published by Readysoft. Robin-
  son’s Requiem  was originally released for the Amiga,  the Atari ST and the PC
  and later ported to  Macintosh and the 3DO.  In 1996 Silmarils re-released the
  game  as a  CD-ROM version  for PC.  Both the 3DO  and CD-ROM versions contain
  live-action video sequences and voice acting as well as a new intro video. 

  In Robinson’s Requiem,  the player is  one of 20 space prospectors  who crash-
  land on an  unexplored planet  called Zarathustra.  The protagonist’s  name is
  Trepliev 1. His  primary objective is to reestablish  contact with his crashed
  colleagues and find a way to leave Zarathustra.  In order to do that, he needs
  to explore the planet, adapt to its environment and learn to survive.

  Robinson’s Requiem  was unique in two ways.  

  First, it cleverly emphasized the survival aspect  by introducing a simulation
  of Trepliev’s health  and physical condition.  Trepliev 1 must eat,  drink and
  sleep regularly,  can catch various illnesses, fracture bones or get  poisoned
  and infected. Dealing with  such ailments is  an  important part  of the game,
  even leading to extreme measures:  Robinson's Requiem is famous for being "the
  game where you can cut off you own limbs". 
  
  Second, Robinson’s Requiem’s  3D graphics are based on voxel technology, which
  results in realistically rolling landscapes and great field of view, but comes
  at the price of limited level of  detail and a "chunky" look, especially close
  up. Upon its release in 1994 it performed badly on existing hardware. 


 _______________________________________________________________________________
/ WHAT DOES THE NAME MEAN?


  The explorers in the game are called  Robinsons in reference to Daniel Defoe’s
  famous literary  character Robinson Crusoe. He washed up  on a uninhabited is-
  land and  resourcefully learned to survive.  An appropriate term for a game of
  exploration and survival in unknown environments.

  A requiem is a  clerical term for a mass for the dead,  or for a musical piece
  performed  at that  occasion. In a  figurative sense,  it stands  for a  final
  farewell.  An appropriate  term for a  game where death  is found  quickly and
  easily.


 _______________________________________________________________________________
/ WHERE CAN I GET THE GAME?


  At the time of writing  the only legal source to get the  PC version of Robin-
  son’s Requiem  -  other than second-hand traders or Ebay  -  is Good Old Games
  (gog.com),  a digital distribution website for classic games.  It is sold bun-
  dled with its sequel, Deus.  One advantage of the GOG version is that it comes
  with DOSBox  pre-installed, a DOS emulator that you  need to get the game run-
  ning under Windows. It also includes PDF files of both manuals that originally
  came with the game.

  This FAQ is based on the GOG version of Robinson’s Requiem.


 _______________________________________________________________________________
/ HOW DO I GET IT TO RUN?


  Robinson’s Requiem is a DOS game.  If you are using Windows XP or higher,  you
  will  need the  free e mulation  software DOSBox  in order  to  play  the game
  (http://dosbox.sourceforge.net).  Setting up DOSBox is a tad complicated,  and
  I won’t go into it here.  You can get detailed instructions on the DOSBox web-
  site.


 _______________________________________________________________________________
/ IS IT TRUE THAT THE GAME IS VERY DIFFICULT?


  Robinson’s Requiem has a reputation to be a darn complex game. This is largely
  unwarranted.  Many of the stories  that circulate on  the net, mined  from the
  depths of gamers’ memories,  are strongly exaggerated.  Take for instance this
  user comment on Good Old Games: 

     "The games  [Robinson’s Requiem and its sequel Deus]  have an incredible
     amount of micro-managing, as they monitor your heart rate, body tempera-
     ture,  artery blocks,  several internal  organ conditions plus  need for
     nourishment  and dehydration. I wouldn't  be lying if I told you  pretty
     much everything can  be combined and  used on yourself  and other items.
     The  amount of medical  conditions you must  battle is mind baffling,  I
     wouldn't wonder  if a medical school  student couldn't  come up with all
     the cures you must invent in this game."

  That is fiction.  Playing Robinson’s Requiem does not require a university de-
  gree. Most of all, its scope is quite limited. Not "pretty much everything can
  be combined" - if only it were so! The game knows exactly 15 combinations, all
  of them straightforward, using only a fraction of all objects in the game. The
  amount of  medical conditions is not  "mind baffling", but small:  less than a
  dozen.  The game simulates only a handful of vital signs,  and the "cures that
  you must invent" pretty much boil down to taking antibiotics and applying ban-
  dages. Don’t be fooled into believing that Robinson’s Requiem is the sophisti-
  cated survival simulation  that some claim it is,  and indeed Silmarils  would
  probably have  like it to be. It is in fact a rather compact (but nonetheless
  entertaining) action-adventure game.

  Robinson’s Requiem IS  challenging and sometimes frustrating,  but not because
  of its  complexity or  non-linear nature,  but because it is  largely based on
  trial and error. In addition, it remains stubbornly obscure while you are try-
  ing to figure out how  to solve a particular problem,  or even just what to do
  next. During your first time on Zarathustra you will likely cheerfully explore
  your surroundings, hear some coughing  and palpitation after a while, and then
  the screen turns black  and you find out that you died.  But how?? Even as you
  learn about illnesses, it seems that they are rampant and arbitrary and impos-
  sible to get rid of. 

  The opposite is true. Robinson’s Requiem  is surprisingly forgiving. You won’t
  have to deal with medical conditions nearly as much as you’d think. If you do,
  the mechanics are simple and straightforward once you understand them. In fact
  you will only need to know how to  react to two or three basic conditions, and
  that’s it. With a little precaution, most illnesses can be avoided entirely.

  Learning how to treat and avoid  dangerous conditions is part of the challenge
  of the  game. It is not a terribly  hard challenge, but it  does provide quite
  some satisfaction to find out how  to keep that flu in check or heal an infec-
  ted limb. This FAQ provides detailed instructions on how to cope with each me-
  dical emergency that you might encounter in the game. If don’t want your play-
  ing experience to be spoiled, I suggest that you skip that part.





                    ########################################

                                 GETTING STARTED

                    ####################################1GST


 _______________________________________________________________________________
/ WHAT IS THE DIFFERENCE BETWEEN THE DIFFICULTY LEVELS?


  Robinson’s Requiem  is meant to be played  at the highest difficulty  level in
  full simulation mode, and I would  recommend this even for players who are new
  to the game. The game is not  terribly hard once you understand its mechanics,
  and those  cause-effect relations are easier to get if you  see their full im-
  impact.

  On the  lower difficultly  levels,  enemies  take less  hits before  they die,
  wounds close  more easily,  it is harder to  catch an illness  and limbs don’t
  fracture if you trip or fall.


 _______________________________________________________________________________
/ WHERE AM I?


  You are  on the  planet Zarathustra.  Your ship crashed  while approaching the
  surface. You ejected just prior to impact and parachuted to a clearing in what
  appears to be a tropical forest.  That’s where you start out. Your mission was
  to explore  the planet and survive.  That is still  your objective,  only that
  it’s now a lot more difficult since all your gear is lost.


 _______________________________________________________________________________
/ WHERE IS MY EQUIPMENT?


  After your crash on Zarathustra,  you start with nothing more than the clothes
  on your body.  From the list of  equipment in the AWE White Booklet,  you only
  possess the underwear, jacket, trousers, shoes and backpack.  All the rest you
  have to find throughout the game. In fact, reassembling a complete set of equ-
  ipment is one of the main objectives, since all items are required in order to
  finish the game.  You will find some key objects in  the vicinity of the crash
  site, but the rest is spread over Zarathustra.


 _______________________________________________________________________________
/ WHAT SHOULD I DO FIRST?


  Find the  basic equipment  that is necessary  for your survival.  North of the
  starting point  is the crash site  of your ship. Find the  medical kit between
  the debris.  On the large plain east of the starting point, in the vicinity of
  the lake,  you will meet your  fellow Robinson Socrates 19.  Talk to him, then
  kill him  with a few punches.  Pick up the survival knife  that he dropped and
  loot his  body for a battery,  a gourd and matches.  These items are indispen-
  sable, and you have no other option to get them.  With this equipment in hand,
  your primary task is to stock up on food,  water and firewood and start explo-
  ring Zarathustra. Your long-term objective will become clear when you sleep in
  the first night.


 _______________________________________________________________________________
/ WHERE SHOULD I SLEEP?


  Preferably somewhere safe,  dry and warm. There is only one  such place in the
  game, and that is the Canyon.  Temperatures never fall below a cozy  24°C/75°F
  even at night, it never rains,  and the local wildlife will leave you alone if
  you keep your distance. Whenever possible, try to sleep in the Canyon.

  In other outdoor areas, temperatures fall considerably during the night and it
  may rain.  Caves on the other hand are damp and cool. B oth will give you flu.
  Your second  best bet after  the Canyon is to find  a cave with a  fairly mild
  temperature, such as the one connecting  the Jungle to the Swamps, and light a
  campfire to keep you warm while you sleep.


 _______________________________________________________________________________
/ WHO'S THE WOMAN TALKING TO ME IN MY SLEEP?


  That’s Nina 1, an AWE classmate and fellow Robinson stranded along with you on
  Zarathustra.  She has telepathic  powers and will  contact you every  night in
  your sleep with short updates.  Your ultimate goal is to find her and leave on
  her spaceship.

  Judging from her messages,  Nina 1 is more than a bit  unbalanced and possibly
  psychotic, so she’s rather a woman you’d want to stay away from. You don’t ha-
  ve any  alternative though.  At least her volatile mental state,  supported by
  the shaky translation, makes for some interesting reading.


 _______________________________________________________________________________
/ WHAT'S THE POINT OF NINA 1'S MESSAGES?


  Nina 1 gives you  clues to the whereabouts of 17 of the 20  Robinsons on Zara-
  thustra, including herself  (effectively all Robinsons outside of the Jungle).
  These hints  are sometimes  cryptic and usually  of little practical use,  but
  they also help  you understand what  happened to those of  the Robinsons which
  you only find dead.

  All in all,  Nina 1 can contact you 17 times.  The first message is always the
  same; after that, the order seems to depend on which areas you’re exploring. 


 _______________________________________________________________________________
/ WHY OH DEAR LORD DO I KEEP DYING?!?


  Don’t worry, you’re in good company. That question is familiar to every player
  of Robinson’s Requiem.  If you’re playing the game for  the first time, it can
  be immensely frustrating at times.  But it is not that hard at all if you know
  what you’re doing. Don’t be afraid to start over with a fresh game several ti-
  mes. The more  experienced you get and the more you  know your way around, the
  smoother the first few days on Zarathustra will be, which may give you the ed-
  ge you need for the later part of the game. If you waste too much time and re-
  sources  early on,  you’ve practically  lost without  knowing it yet.  Playing
  smoothly, knowing  what to do in which order and  minimizing resource consump-
  tion, illnesses  and travel time is key.  On the other hand, you do get enough
  medication to  keep yourself alive for quite some time,  so don’t let an occa-
  sional infection  stop you. You will  need a certain amount  of persistence to
  triumph in  Robinson’s Requiem,  but keeping  regular save games  at different
  stages of progress helps a lot.






                    ########################################

                                   THE WORLD
  
                    ####################################2WOR


 _______________________________________________________________________________
/ HOW MANY LOCATIONS ARE THERE ON ZARATHUSTRA

  There are five outdoor areas (Jungle, Swamps, Canyon, Massif, Desert) and five
  caves.


 _______________________________________________________________________________
/ HOW ARE THE LOCATIONS LINKED?


  Here is  a rough sketch  of how the five  outdoor areas are  connected through
  caves. Note that the directions are NOT correct here, i.e. the Pteranodon Cave
  is to the  north of the Jungle,  not the south.  Unfortunately the maps in the
  game do not connect in a completely logical way; or they might since caves can
  run under other areas, but that is hard to lay out here.



                                  |
                                  V
                             ----------                 -------- 
             Gorilla Cave ---  JUNGLE  --- Mole Cave --- MASSIF
                   |         ----------                 --------
                   |              |                         |
                --------           \                       /
                 SWAMPS              -  Pteranodon Cave <-
                --------                      |         
                   |                          |
                    \                      --------
                     Tyrannosaurus Cave --- CANYON
                             |             --------
                             |
                          --------
                           DESERT  
                          --------
                              |
                               \
                                 --- AWE Base



 _______________________________________________________________________________
/ HOW DO I GET TO THE MASSIF?


  Through the  Mole Cave in the east of the Jungle.  Remember that you can crawl
  by holding the CTRL key.


 _______________________________________________________________________________
/ WHAT ARE THE PEAK TEMPERATURES FOR EACH REGION AND CAVE?


          Area           Day             Night           Rain
          ---------------------------------------------------------
          Jungle  |  30°C /  86°F  |  24°C / 75°F  |  20°C / 68°F *
          Swamps  |  31°C /  87°F  |   1°C / 33°F  |  -
          Canyon  |  36°C /  96°F  |  24°C / 75°F  |  -
          Desert  |  60°C / 140°F  |   0°C / 32°F  |  -
          Massif  |  16°C /  60°F  |   2°C / 35°F  |   2°C / 35°F *

         * Before rain the temperature falls by -4°C / -7°F per hour.


                     Cave                 Temperature
                     ----------------------------------
                     Gorilla Cave       |   7°C /  44°F
                     Pteranodon Cave    | -20°C /  -4°F
                     Mole Cave          |   5°C /  42°F
                     Tyrannosaurus Cave |   1°C /  33°F
                     AWE Base           |  40°C / 104°F
   

 _______________________________________________________________________________
/ HOW DOES TEMPERATURE CHANGE ON ZARATHUSTRA?


  Each outdoors  region has a maximum  temperature during the day  and a minimum
  temperature at night.  The maximum is reached shortly after noon (12:20),  the
  minimum shortly after midnight (0:20).  You’d expect peak temperatures to last
  for most of the day / night,  but that is not the case. In fact they only last
  for an hour,  after which the  temperature will  slowly start  falling towards
  dusk  or rising  towards dawn.  For instance,  the brutal  max temperature  of
  60°C / 140°F in the  desert only burns at around 12:30,  while by 14:30 it has
  already  fallen back to  (still extreme) 52°C / 125°F.  In effect, temperature
  constantly changes linearly outdoors, while in caves it is always the same.

  How much  the temperature changes per  hour depends on the  difference between
  day and  night peaks.  In the desert,  the thermometer  rises / falls by 4°C /
  7/8°F per hour during the day and a whopping 12°C / 21°F during dusk and dawn.
  In the Massif, the change is only  1°C / 2/3°F per hour during the day. In ge-
  neral,  temperatures drop and increase  more sharply during the  hours of dusk
  and dawn. T hat is usually  the best time to change clothes,  depending on the
  region you are in.

  In case  you’re interested,  temperature changes  are always initiated  at the
  turn of the hour,  so that you’ll have 40° C in  the desert at 8:00 and see it
  rising to its target  of 44° in the next minutes,  where it stays for the rest
  of the hour. On Zarathustra,  temperature jumps. Not that this knowledge would
  have any practical value, but well, there you go.


 _______________________________________________________________________________
/ HOW LONG DOES THE NIGHT LAST?


  The night on Zarathustra is exactly 4 hours long,  plus one hour each for dusk
  and dawn.  Dusk starts at 19:00,  dawn ends at 1:00.  From 20:00 to 0:00 it is
  completely dark.


 _______________________________________________________________________________
/ HOW DO I LIGHT DARK CAVES?


  Use a torch. You can create torches by combining a branch with resin. You need
  matches or a campfire to light a torch. Once you get the halogen lamp, torches
  will  be obsolete.  You can switch  the lamp on  and off in the  USE menu. The
  lamp’s key advantage is that it stays lit while you swim, while torches go out
  as soon as you touch water.


 _______________________________________________________________________________
/ IS THERE A WAY TO TELL WHETHER IT WILL RAIN?


  Yes. Look at the weather indicator on your Sesame computer.  It’s to the right
  of the clock.  If the little icon shows rain, it means that it will be pouring
  in about an hour. Similarly,  once the icon switches back to sunshine, you can
  expect the rain to stop soon.


 _______________________________________________________________________________
/ IS IT SAFE TO SWIM?


  Yes. There are no hidden dangers lurking underwater, and Trepliev can swim for
  as long as he wants to,  even with full load. However,  swimming will give you
  flu,  even in warm water;  the colder the water,  the more quickly the flu ap-
  pears and worsens.  If you stay in cold water for too long,  Trepliev - inter-
  estingly enough - dies of fever.

  A more serious reason not to enter water,  especially in caves, is that it ex-
  tinguishes your torches. Swimming in the dark is not recommended.

  The more relevant question when it comes to swimming is:  Why would you? There
  is only one point in the game where it is necessary to swim.  All other bodies
  of water can be ignored or bypassed.


 _______________________________________________________________________________
/ IS THERE A WATER SOURCE IN THE SWAMPS?


  Strangely  enough for  a wetland  region, no.  There’s an  alternative  source
  though:  You can milk the  Stegosaurus in the camp of the  Fridays by clicking
  the gourd on its udder.  The milk has the  same hydrating effect as  water. It
  takes a while until  the udder is  filled again,  so in practice  you are well
  advised to bring water with you when you explore the Swamps.


 _______________________________________________________________________________
/ WHAT ARE THE GREEN BAGS IN THE SOUTH OF THE SWAMPS?


  Possibly the  weirdest enemies in the game,  carnivorous plants.  Due to their
  dark green hue you can see them from a mile away, they are stationary, there’s
  ample space to walk around them,  and they only start biting if you stand next
  to them for a few seconds,  so the threat they pose is really minimal,  unless
  you’re moving through the Swamps at night and bump into one by accident. Their
  bite is lightly poisonous. You can kill them with a few slashes of your knife,
  but there’s really no point since the carcasses don’t contain anything useful.


 _______________________________________________________________________________
/ WHY DO I GET KILLED WHEN I SLEEP IN THE SWAMPS?


  The Swamps are haunted by a predator during the night.  If you sleep there, it
  will kill you.  Visit the local natives to learn more about the creature. Once
  you defeat it, the Swamps is a safe sleeping place at night.


 _______________________________________________________________________________
/ WHY DO I KEEP SINKING AND DYING IN THE DESERT?


  You stepped  into quicksand.  It’s deadly, and there’s  no protection. You can
  only avoid it. If you keep your eyes open,  pools of quicksand are fairly easy
  to recognize as checkered dark areas. Keep a safe distance.


 _______________________________________________________________________________
/ I WALKED INTO ROUGH TERRAIN AND SEEM TO BE STUCK. HOW DO I GET OUT?


  Unfortunately,  the answer is:  You can’t. Robinson’s Requiem  has a few spots
  where players can get stuck,  either purposefully (falling into pits in caves)
  or as a result of  bad height mapping in the voxel terrain.  Sometimes walking
  crouched (hold CTRL) helps, but usually you’ve ended up in a dead-end and need
  to restore a saved game.





                    ########################################

                                      FOOD
  
                    ####################################3FOO


 _______________________________________________________________________________
/ HOW DO I STAY WELL-FED?


  Look at your Sesame computer regularly.  The yellow bar indicates your energy,
  blue is hydration.  Don’t let either fall too low. Eating food replenishes en-
  ergy, drinking from the gourd replenishes water.  Always disinfect or boil wa-
  ter before drinking it.  Meat is more nutritious if eaten cooked (at a campfi-
  re). Some food is poisonous or has medical effects. Some food also replenishes
  water,  especially meat,  so always eat before you drink.  Don’t overeat, this
  may cause  stomach problems.  Eating a vitamin pill  restores a fair amount of
  energy.  Save them for  tight situations since  they have no weight  and don’t
  spoil.


 _______________________________________________________________________________
/ HOW CAN I FIND FOOD?


  Forage, hunt or fish. You can find fruit and vegetables scattered around every
  region, sometimes growing on bushes or trees.  Some sources are inexhaustible,
  such as the potato field and the Marshmalho bush in the Canyon. Fruit on trees
  regrow every few days,  such as the grapes in the Swamps and the apples in the
  Massif. Veggies on the ground can be picked only once.  Only one kind of mush-
  room in the  Desert is edible;  refer to the AWE White Booklet  that came with
  your game to find out which.  Some creatures’ carcasses can be carved for meat
  with the survival knife, most notably tigers, buffalo and reptiles. The Swamps
  and the Desert both  have inexhaustible sources of meat  through their reptile
  creatures. As soon as you construct a fishing rod, you can fish in any body of
  water. Be aware that some vegetables, especially cabbage and pumpkins, weigh a
  lot. So does meat in large quantities. Be aware that meat first molds and then
  spoils after a while.


 _______________________________________________________________________________
/ HOW DO I CARVE CARCASSES?


  Use your survival knife on the body. You can do that multiple times.


 _______________________________________________________________________________
/ HOW DO I CREATE A FISHING ROD?


  Combine a branch, a liana and the nappy pin to create the fishing rod.  Before
  you fish, combine the rod with an earthworm to add bait to he hook.


 _______________________________________________________________________________
/ I CAN'T SEEM TO CATCH A FISG. WHAT AM I DOING WRONG?


  Move to another  spot on the same body  of water. Whether you  catch a fish or
  not seems to randomly depend on the location.


 _______________________________________________________________________________
/ I HAD A FISH, BUT IT VANISHED FROM THE INVENTORY! WHAT HAPPENED?


  It molded.  For some reason, fish turns into a  slice of greenish meat when it
  spoils.


 _______________________________________________________________________________
/ WHY DID THE MEAT IN MY INVENTORY TURN GREEN?


  Raw meat molds after  seven hours. Surprisingly,  that is not bad news at all.
  Molded food  loses a lot of  its weight - down to  50g per unit  from 300g per
  unit for raw meat - but  retains its nutritional value.  There is a 50% chance
  that eating it will give you benign food poisoning,  which heals off by itself
  or  is easily  fought with  antispasmodics.  So don’t  throw away  those green
  chunks, they are still good food!

  Note though  that molded food  will keep  deteriorating slowly  until after 24
  hours it reaches the next stage, spoiled.  The icon changes to a gooey mass a-
  round the bone.  At this point, eating it will give you  critical food poison-
  ing. Now’s the time to dispose of it.

  One of the many quirky things about Robinson’s Requiem is that if you have mo-
  re than one piece of raw meat, only part of your supply molds - 50% to be pre-
  cise, plus one on the molded side if it’s an odd number. The other stays fresh
  for 24 hours until the next stage sets in,  at which point again 50% mold, and
  50% of the molded meat spoil.  If your started out with 10 pieces of meat, you
  will find  that after 31 hours  you have 2 raw  pieces, 5 molded pieces  and 3
  spoiled pieces in your inventory. Weird planet.

  While meat in your inventory deteriorates,  carcasses never do. As long as you
  don’t leave the area,  they are an endless source of fresh meat. Fruit and ve-
  getables never spoil, nor do pills.

  In case you wonder:  Despite the fact that you can find  salt and light fires,
  meat cannot be preserved by cooking or curing.


 _______________________________________________________________________________
/ HOW DO I COOK FOOD?


  Simply eat it  while you’re next to a  campfire. The message  should mention a
  "hot meal".


 _______________________________________________________________________________
/ WHAT'S THE BENEFIT OF COOKING FOOD?


  The only food that benefits from cooking seems to be meat;  it doubles its nu-
  tritional value,  replenishing a  fair amount  of energy with every  piece you
  eat.  For all the rest, there seems to be no effect at all.  Most importantly,
  cooking  food does not  protect you against  adverse effects.  Things that are
  poisonous stay poisonous no matter whether raw or fried.


 _______________________________________________________________________________
/ HOW DO I LIGHT A FIRE?


  Click on  USE and then  on the campfire icon.  In order to be  able to light a
  campfire, you need one branch and either matches or a lit torch. 


 _______________________________________________________________________________
/ WHERE DO I FIND MORE MATCHES?


  You won’t. The supply of 20 matches that you take from Socrates 19’s body will
  have to last through  the entire game. That makes it  necessary to employ them
  economically.  Matches are used  to light campfires  and torches.  The game is
  clever enough  to automatically  conserve matches  if there is  an alternative
  source of fire nearby. Make use of that.  Light torches on campfires when pos-
  sible,  and vice versa.  If a torch is  about to go  out while you  still need
  light, click on the "replace torch" icon in the USE menu to light a new torch,
  provided that you  have one ready. Be aware that campfires  and torches go out
  when it rains,  and torches go  out when you swim.  Halfway into the  game you
  will find an  alternative light source  that does away with the  need for tor-
  ches. For campfires, you will always need matches.


 _______________________________________________________________________________
/ HOW DO I PURIFY WATER?


  Either use a disinfecting pellet (from the USE menu) or boil it by clicking on
  the gourd in the USE menu and dragging it onto a campfire.  When you move your
  mouse over the gourd in the inventory,  the description should read "drinkable
  water". Both disinfecting and boiling have to be done separately for each wa-
  ter container.


 _______________________________________________________________________________
/ WHICH FOOD IS GOOD, WHICH IS BAD?


  There are 25 different  consumable things in Robinson’s Requiem,  not counting
  medicine. Not all of them are beneficial - remember that Zarathustra is a hos-
  tile environment.

  To give a rough idea of how much  energy and / or water a piece of food gives,
  I’m using the following scale:

	+    minimal effect
	++   small effect
	+++  good effect
	++++ strong effect

  In general, food with minimal effect (+),  such as water, needs to be consumed
  in large quantities to quench hunger or thirst. Food with a strong effect (+++
  or better) is usually heavy and limited in supply.  

  The practical value  of a food item is determined by  its nutritional value in
  relation to its weight.  By this aspect, most food is useless, or at least not
  worth  carrying with  you. Artichokes  for instance  weigh 400g and  give only
  minimal energy and water per unit, so that you'd have to eat 10 of them to see
  a good effect - completely impractical. The food with the best balance between
  weight and  nutritional value,  as well as an  unlimited supply, is  plain and
  simple meat.

  For descriptions on where to find each item of food,  check the EQUIPMENT sec-
  tion of this FAQ.



  ___ SAFE FOOD ______________________________________________________________

  Type                        Weight  Energy Hydration     Special Effect
  ----------------------------------------------------------------------------
  Artichocke                 |  400g | +    | +       |
  Brassica Olerica           | 2000g | +    | +++     |
  Eagle’s Egg                |  800g | ++   | +++     |
  Epileptic Turtle           | 3000g | +++  | +++     |
  Fish                       |  200g | ++   | ++      | Improved by cooking
  Grapes called "The Nurse"  |  100g | +    | +       |
  Indeterminate Cucurbitacae | 2000g | +    | +++++   |
  Macrolepioda Rhacodes      |  200g | +    | ++      |
  Marschmalho Ball           |   50g | +    | +       | 
  Meat                       |  300g | ++   | +       | Improved by cooking
  Newton’s Apple             |   80g | +    | +       | 
  Potato                     |  200g | +    | ++      | 
  Pumpkin                    | 5000g | +    | +++++++ | 
  Salt                       |  100g |      |         | Slows dehydration
 
 

  ___ UNSAFE FOOD ____________________________________________________________

  Type                        Weight  Energy Hydration     Special Effect
  ----------------------------------------------------------------------------
  Earthworm                  |  None |      |         | Food poisoning +2
  Fruit of L’sk S’yk D’yk    |  None |      |         | Blood Pressure +2/+3, 
                                     |      |         |                drunk
  Fruit of the Ahrys-Ah      |  200g |      |         | Food Poisoning +5
  Majuarina Leaf             |  None |      |         | Blood Pressure +1/+2
  Meat / Fish (molded)       |   50g | ++   | +       | Food Poisoning +.25
  Meat / Fish (spoiled)      |   50g |      |         | Food Poisoning +5
  Mushroom                   |  200g |      |	      | Food Poisoning +5
  Slice of Cactus            |  150g |      | +       | 1 in 5 chance of food
                             |       |      |         |    Poisoning +1 or +2
  ‘Snow White’ Pear          |   50g |      |         | Food Poisoning +2
  Wild Flower                |  None |      |         | Food Poisoning +.25



  ___ DRINK __________________________________________________________________

  Type                        Weight  Energy Hydration     Special Effect
  ----------------------------------------------------------------------------

  Stegosaurus Olibrius Milk  | 1kg/l |      | +       |
  Water                      | 1kg/l |      | +       | Food Poisoning +2 
                             |       |      |         |      if untreated
  Whiskey                    |   50g |      |         | Warming effect: Body
                             |       |      |         | Temperature and Pulse
                             |       |      |         | rise, drunk


 _______________________________________________________________________________
/ HOW LONG DOES IT TAKE UNTIL I CAN HARVEST FRUIT FROM TREES AGAIN?


  30 hours.


 _______________________________________________________________________________
/ IS THERE A DIFFERENCE BETWEEN THE THREE KINDS OF CACTI IN THE DESERT?


  No.


 _______________________________________________________________________________
/ HOW DO I USE THE NOOSE TO CATCH AN ANIMAL?


  I have no idea.  Supposedly the noose  should be used to catch  the rabbits in
  the Massif.  However, this doesn’t seem to work,  probably because there is no
  bait in the noose.


 _______________________________________________________________________________
/ WHY CAN'T I PUT BAIT IN THE NOOSE?


  Again, I have no idea.  One strange quirk  is that once you place  a noose and
  pick it  up again, it  appears in the  construction menu.  I haven’t found out
  what to connect it with though.






                    ########################################

                                    CLOTHING
  
                    ####################################4CLO


 _______________________________________________________________________________
/ HOW DO I PROTECT MYSELF AGAINST COLD / HEAT?


  Adapt your clothing.  In hot places like the desert, take off warm clothes and
  wear a leafed hat  against the sun.  In cold places like caves,  warm yourself
  with fur  clothes. Don’t stay in places with extreme temperatures  longer than
  necessary,  and don’t  sleep there. Be aware  that the temperature  in outdoor
  areas changes in the  course of the day,  which might force you  to adapt your
  clothes accordingly;  for instance, it can get freezing cold  in the desert at
  night. Light a  campfire before you  sleep in cold places.  Don’t swim in cold
  water unless you have a waterproof attire. In the Jungle and the Massif it may
  rain. If it does, don’t stay outdoors, seek shelter in a cave. You need to sew
  all protective  apparel yourself.  If you do  not have adequate  clothing yet,
  stay away from places with extreme  temperatures and try to find the resources
  necessary to create protective gear.


 _______________________________________________________________________________
/ HOW DO I CREATE PROTECTIVE CLOTHING?


  With the exception of specific headgear, there are four sets of clothes in the
  game: Your underwear  (adequate in hot climate),  your starting suit (adequate
  in moderate climate),  fur clothes (protection against cold)  and reptile skin
  clothes (protection against water).

  A full set of reptile-skin clothes consists of jacket and trousers, and can be
  sown with 18 pieces of reptile skin.  Those are easily collected from the rep-
  tile creatures in the Swamps,  which respawn every time you leave and re-enter
  the area. 

  A full set of fur clothes consists of jacket, trousers, boots, cap and gloves.
  That requires 25 pieces of fur. Unfortunately, the big furred creatures in the
  game - tigers and buffalo - do not respawn.  Once they’re dead,  they’re gone.
  You can get  4 pieces of fur from the two tigers in the Jungle,  8 pieces from
  the tigers in the Massif  and 7 pieces from the b uffalo in the Canyon. That’s
  19 out of 25  needed. The rest  has to come from  the rabbit creatures  in the
  Massif, which give one piece of fur each. Fortunately, the little critters re-
  spawn.


 _______________________________________________________________________________
/ HOW DO I HUNT RABBITS IN THE MASSIF?


  Allegedly you  are supposed to  capture them  with nooses, but  I couldn’t get
  this to work.  You will have to do it by hand,  which can be frustrating since
  the little critters  are very fast. Fortunately  a single hit with the hatchet
  is enough to kill them.
 
  Your best bet is to position yourself in the middle of the clearing where they
  live, follow the  movement of one of them by turning  around and wait until it
  comes straight at you. When it is close enough, hit it. This requires good ti-
  ming and a bit of patience.


 _______________________________________________________________________________
/ I DON'T SEE ANY RABBITS! WHERE ARE THEY?


  The number of  rabbits is randomized between 0 and 3  every time you enter the
  Massif area. If you see none or only one, it is best to walk back to the cave,
  enter and exit  straight away. Return to the clearing and  check how many rab-
  rabbits there are now. Repeat if necessary.


 _______________________________________________________________________________
/ HOW DO I KNOW WHAT PIECE OF CLOTHING I WILL GET WHEN I SEW?


  What you get depends on how many pieces  of fur / skin you have in your inven-
  tory.  The game will always create  the best piece possible.  For instance, if
  you have  six pieces of fur when you start sewing,  you will get fur trousers.
  If you have  four pieces, you get boots.  For a full table  of sewing require-
  ments, see the EQUIPMENT section of this FAQ.

  Due to a bug it can happen that all  excess skins which would normally be left
  over after you create a piece  of clothing get discarded. To prevent this from
  happening, either sew as soon as you have enough for the item you want or save
  before sewing.


 _______________________________________________________________________________
/ HOW DO I SURVIVE SWIMMING IN COLD WATER?


  Wear a reptile skin jacket and trousers. Even with this protection, don’t swim
  any longer than absolutely necessary. Apart from easily inducing flu, swimming
  is also quite exhausting.


 _______________________________________________________________________________
/ WHY DOES ONE OF THE BUFFALO IN THE CANYON ONLY GIVE ONE PIECE OF FUR?


  Because it’s a calf.





                    ########################################

                                     HEALTH
  
                    ####################################5HEA


 _______________________________________________________________________________
/ IS IT REALLY THAT EASY TO DIE IN ROBINSON'S REQUIEM?


  In order to compile this FAQ I tried  to let Trepliev 1 suffer in as many dif-
  ferent ways as I could think of, and in many instances I found it surprisingly
  hard to get him to die. The brisk temperature of -20° C / -4° F in the glacier
  cave  for example  doesn’t lead  to hypothermia at all,  contrary to  what one
  would expect.  I put Trepliev in the cave naked,  and the extreme cold let his
  flu soar to the point where he had to swallow an antibiotic pill every ten se-
  conds. That kept the infection in check, while Trepliev’s body temperature ho-
  vered  around a stable  36.5 degrees.  I kept this up  for several  game hours
  without problems - and that was  without any clothes whatsoever! Not even ice-
  cold water does the trick,  as Trepliev can swim naked in it for hours without
  coming even close to hypothermia.

  Similarly,  Malaria is not at all a killer disease.  It can be pretty annoying
  if it has broken  out in full, but you have so  many warning signs and so much
  time for  early treatment that  you’d have to  be pretty careless  to let that
  happen.

  Your heart is surprisingly strong too, and in practice you hardly have to wor-
  ry about anything related to blood pressure,  let alone manipulate it medical-
  ly. In all my time in the game, I haven’t even come close to a situation where
  the syringe  of atropine would  have been useful.  That also makes  blood loss
  less  dangerous than it  should be. While too much  hemorrhaging can be deadly
  of course, you’d expect it to let blood pressure drop sharply, but it doesn’t.
  You can lose all your blood but for the last drop without risk of hypotension.
  The lowest  pressure level  I managed to  reach was 5/7.5,  at which point you
  black out, but don’t die.

  Pain is another example:  Intense pain can send you into shock.  But this only
  ever happens with self-inflicted pain, never as a result of battle. With aspi-
  rin, morphine and anesthetic,  your medical kit is literally packed with pain-
  killers, but unless you’re amputating a limb  or stitching more than one wound
  at a time, you will never need them.

  Trepliev’s stomach is fantastically durable.  I let him eat 100 pieces of meat
  in a row -  that’s a whopping 30 kg (66 lbs) of food  -, which made him burp a
  lot, upset his stomach a bit  (food poisoning "to be watched")  and pushed his
  weight up to a respectable 90 kg  in the course of 12 hours.  Other than that,
  Trepliev seemed to digest the treatment exceptionally well.

  Finally,  infections are  nothing but  ridiculous given that  you’re stumbling
  through  a foreign ecosphere:  The only way to  catch an infection  is through
  open wounds,  and the  only way to  get wounded is  in combat.  99% of  combat
  gashes  give a benign  infection, the  lowest danger level,  which will always
  heal off by itself within seconds. You can easily play through the entire game
  without a single infection that would need medical attention.


 _______________________________________________________________________________
/ WHAT IS DANGEROUS THEN?


  The most common condition that can quickly escalate is fever. You need to keep
  it in check with antibiotics or you will die.

  Continuous blood loss  is highly dangerous, which in effect  means that combat
  is  nothing to be  trifled with,  as the only  way to  receive open  wounds is
  through combat.  Multiple wounds can make you bleed  to death in a matter of a
  minute.

  Death by starvation or dehydration is a constant threat and probably your most
  serious problem overall.  If you do not take good  care of your water and food
  supply, you will run into trouble quickly.

  Being bitten by a venomous creature can kill you within a few hours. Food poi-
  soning works slower, but is ultimately as deadly.
 
  Falling is potentially deadly, especially in the high difficulty level.

  Finally, some creatures can kill you instantly; dealing with them is obviously
  very dangerous.


 _______________________________________________________________________________
/ HOW DO I AVOID GETTING ILL?


  Well, the truth is that you will get  ill sooner or later, so you need to know
  how to medicate  yourself anyway.  But you can - and will have to - take  pre-
  ventive measures to lower the  probability of serious illness. In order of im-
  portance:

     * Don’t be bitten or wounded in fights. It’s simply not worth it to risk
       an infection or a fracture.  Both will seriously hamper  your progress
       and can start a downwards spiral.

     * Always wear a ppropriate clothes. The first  thing you should do when-
       ever you enter a new area is adjust your apparel.

     * Never drink water that’s not disinfected or boiled.  Never eat spoiled
       food.  Some vegetables are  poisonous or have side effects.  Your only
       chance to learn which is to try it and cope with the consequences.

     * Take medicine  preemptively. Swallow  a quinine tablet every  time you
       enter the Swamps.  Get an anti-venom shot before you face spiders. Eat
       salt before you enter the desert.

     * Sleep in the Canyon  whenever possible. Alternatively,  sleep in caves
       and always light a fire.  Don’t sleep outdoors in the Jungle or Massif
       where there’s a risk of rain.

     * Don’t overexert yourself. Don’t run too much. If your character starts
       yawning, it is a clear indication that you should sleep.

     * Don’t get  wet. Don’t swim  unless it is  absolutely necessary.  Don’t
       stay in the rain for too long.

     * While you have  to stay fed and hydrated, you  don’t need to keep both
       levels always at max. That’s not very effective either. Just make sure
       that the levels don’t fall too low.


 _______________________________________________________________________________
/ HOW DO I RECOGNIZE ILLNESSES?


  There are three ways to examine yourself, and you will need to use all of them
  constantly.

  Your SESAME shows reading of your vital signs - pulse, body temperature, ener-
  gy level and so on.  If anything is clearly  out of the norm here,  that is an
  indication that you have a medical problem. Learn to read the Sesame and check
  it regularly.  Pay special attention to your three energy levels: blood (red),
  food (yellow) and water (blue).

  The MEDICAL VIEW shows Trepliev’s body. It is mainly used to see wounds, indi-
  cated by red marks.  As long as the mark persists, you continue to lose blood.
  Each limb can  only have one wound, each hand and foot one,  the head one, the
  chest three.  In the worst case, Trepliev can have  12 open wounds at the same
  time.  Apart from wounds, the body screen can  show two additional conditions.
  If one of  the eyes  is white,it  was damaged beyond repair.  If there are red
  spots on Trepliev’s chest, he suffers from food poisoning
.
  The X-RAY SCAN is activated by pressing the icon at the top left next to Trep-
  liev’s head on the Medical Screen. It shows infections, poisons and fractures.
  If a limb is infected or fractured, it will light up red in the scan. Click on
  it to get a diagnosis message.

     * A red box around the forehead indicates sunstroke.
     * A red box around the ears indicates temporary deafness.
     * A red box around the throat indicates flu.
     * A red box around the stomach indicates food poisoning.

  Conditions on the Medical Screen and the X-Ray Scan are often linked, but that
  doesn’t necessarily  mean that they show the same problem.  For instance, when
  Trepliev 1 is wounded, the damage will  be visible both on the skin and the x-
  ray. However, the body view indicates that the wound is bleeding, while the x-
  ray  highlights the  infection that  came with  the wound.  When the  bleeding
  stops, the body screen looks normal again,  but that doesn’t mean that the in-
  fection is  gone as well.  The same is true  the other way round.  Thus always
  check skin and x-ray independently.


 _______________________________________________________________________________
/ WHAT IS THE SCALE FOR THE SERIOUSNESS OF A CONDITION?


  For illness and infection, from least dangerous to most dangerous:

		Benign
		To be watched
		Worrying
		Critical
		Very critical (limb flashes in x-ray scan)

  For poison:

		Weak
		Significant
		Very high

  For Gangrene:

		Consider Amputation
		Amputation Necessary
		Amputation Urgent


 _______________________________________________________________________________
/ WHAT ARE THE THINGS IN THE MEDICAL KIT GOOD FOR?


	Item      Helps with
	----------------------------------------------
	Antibiotic ML44       | Flu and infections
	Antiseptic            | Infections
	Antispasmodic MV44    | Food poisoning
	Anti-Venom Serum MS44 | Poison
	Anaesthetic MW44      | Amputations
	Aspirin MU44          | Sunstroke
	Sedative MC44         | Sleeping (+2 hours)
	Morphine MH44         | Fractures
	Tranquilizer          | Fractures
	Vitamin MY44          | Low energy
	Quinine               | Malaria
	Disinfecting Pellets  | Water purification
	Bandages              | Wounds
	Needle and Thread     | Wounds
	Tourniquet            | Blood loss
	Suction Pump          | Poison
	Plasma Pouch          | Low blood level
	Empty Syringe         | Injections
	Syringe of Atropine   | Low blood pressure
	Cyanide Capsule       | Unbearable existence



                          
_____ WARNING SIGNS ____________________________________________________________


 _______________________________________________________________________________
/ WHAT ARE THE NORMAL VALUES FOR THE VITAL SIGNS?


		Pulse           50-60 bpm
		Blood Pressure   7/13 cmHg
		Temperature      37.4 °C
		Weight             75 kg


 _______________________________________________________________________________
/ WHAT ARE THE LETHAL VALUES FOR THE VITAL SIGNS?


		Pulse              -- (You will never  die of cardiac
                                      problems  since  the  pulse  is
                                      linked to  other symptoms.  For
                                      instance,  one degree  of fever
                                      raises the heartrate by 18 bpm,
                                      but it  will ultimately  be the
                                      fever  that kills you,  not the
                                      tachycardia)
                Blood pressure  11/21 (Hypertensive Crisis)
			           -- (at  5/7.5  you  pass out,  but
                                      won’t die)
                Temperature  	 41.5 (Hyperthermia)
		                   -- (theoretically  hypothermia can
                                      occur at 35° C,  but that seems
                                      to  be impossible  to reach  in 
                                      the game)
                Weight             -- (your  body weight  is just  an
                                      overall measure of how well-fed
                                      you  are,  but  has no  medical
                                      significance in the game)


 _______________________________________________________________________________
/ WHY SO I SEE STARS?


  If you see stars on a black screen, you have passed (i.e. from low blood pres-
  sure or lack of sleep)  or were knocked out,  e.g. by a buffalo in the Canyon.
  You will be back  on your feet after a few seconds;  make sure to identify the
  cause  immediately and  react to it.  If you see stars while  you walk around,
  there are several possible reasons:

     * severe blood loss 
     * low blood pressure
     * low energy (severe starvation)
     * lack of sleep
     * being drunk (from whiskey)
     * being drugged (from eating psychoactive plants)

  Since seeing stars  can be both harmless or very serious,  you need to quickly
  find out  what’s causing it.  If you see stars from  blood loss or starvation,
  you are close to dying. Act immediately. All other conditions are cured with a
  good night of sleep.


 _______________________________________________________________________________
/ WHY DOES MY MOUSE CURSOR SHAKE?


  This is to  indicate that  you are shivering,  a symptom of a  serious illness
  that needs  your attention quickly.  Shivers are usually a sign of fever,  but
  can also occur during a Malaria outbreak.


 _______________________________________________________________________________
/ I HAVE SPOTS ON MY CHEST. WHAT DOES THAT MEAN?


You have serious food poisoning.


 _______________________________________________________________________________
/ CAN THE SOUNDS THAT TREPLIEV 1 MAKES HELP ME IDENTIFY THE PROBLEM?


  Yes. Besides the Sesame readings, there’s also a broad array of audio cues to
  indicate that Trepliev feels some kind of discomfort.

     Sneezing        -  Coldness, beginning flu
     Coughing        -  Serious coldness, strong flu
     Yawning         -  Sleepiness
     Heavy breathing -  Exhaustion
     Heartbeat       -  High pulse, falling blood pressure
     Burping         -  Usually harmless, potential sign of stomach 
                         upset (food  poisoning)
     Hickups         -  Drunken, drugged
     Sobbing         -  Dehydration
     Shivering       -  Dehydration, fever
     Mad Cackling    -  Sunstroke, high fever
     Laughter        -  Overloaded
     Cry of surprise -  Tripped and fell
     Cry of pain     -  Wounded by an attack
     Cry of agony    -  Severe self-inflicted pain
     Sigh            -  Death

  Note that  Trepliev 1 will randomly sneeze,  cough or yawn when  he’s fishing.
  Those are not warning signs.




_____ FLU ______________________________________________________________________



 _______________________________________________________________________________
/ HOW DO I RECOGNIZE FLU?


  Flu is the most common illness for Robinsons, and Trepliev 1 will catch it se-
  veral times during a normal playthrough of the game no matter how much you try
  to protect him.  Don’t panic. Flu is  extremely easy to treat,  and as long as
  you don’t let it run rampart, it won’t even come close to killing you.

  Trepliev 1  will start sneezing and  coughing if he’s caught the flu.  Once it
  reaches the stage of high fever, the cursor starts to shake and you might hear
  palpitations from a racing heartbeat.  If you suspect that Trepliev 1 caught a
  cold,  x-ray scan his body. Flu  lights up as a red box around  the throat. If
  you click on the box,  your Sesame computer gives the  level of seriousness of
  the condition.

  If and how quickly  flu spreads is  determined largely  by how warm Trepliev 1
  is. A light flu will  vanish by itself if you  stay in a warm outdoors area or
  next to a  campfire for a while, or if Trepliev wears suitable  warm clothing.
  Conversely,  if you’re in a cold region  and / or not dresses adequately,  the
  flu will grow worse. The more Trepliev 1  is freezing, especially if you force
  him to swim in cold water unprotected,  the more rapidly the flu develops into
  fever. In extreme cases,  it can take less than an 90 minutes (game time) from
  infection to death by hyperthermia.


 _______________________________________________________________________________
/ HOW DO I TREAT FLU?


  One pill of antibiotics immediately l owers the level of seriousness of flu by
  one. If your flu is "to be watched", then it will be "benign" after swallowing
  the pill.  That means that if it is "very critical", taking four pills at once
  will push it down to "benign" straight away.  Not particularity realistic, but
  thankfully very handy. 

  You cannot  get flu - or  any kind of  infection for that  matter - lower than
  "benign"  through medicine.  It has to heal off  by itself, which  takes a few
  hours. As long as you  don’t venture into a  cold place during  that time, the
  illness won’t break out again. 

  Since antibiotics  work immediately in  Robinson’s Requiem,  you can keep  flu
  perfectly in check  even while exploring  those dank and freezing  caves. Just
  listen for the warning signs and pop a pill once in while when necessary.




_____ BLEEDING WOUNDS __________________________________________________________



 _______________________________________________________________________________
/ HOW DO I RECOGNIZE BLEEDING?


  Fresh wounds bleed, which means that your blood level (the red bar on your Se-
  same) drops.  If it falls to zero,  you hemorrhage to death.  A combination of
  several bleeding  wounds can lead to death within less  than a minute. This is
  an extremely dangerous situation that you should try to avoid. The only way to
  get heavily wounded in the game is in combat.

  Unfortunately, there are hardly any warning signs for blood loss up until it’s
  almost too late.  Trepliev 1 will  start seeing stars  and hearing  his racing
  heartbeat if his blood level is very low.

  However,  there is a very easy  visual sign: Whenever there  is a red wound on
  Trepliev’s body in the medical view,  he is bleeding.  If you watch your vital
  signs on  the Sesame, you  will see the red bar  next to energy and  hydration
  drop. The more wounds, the faster. On the other hand, you shouldn’t watch, you
  should act, and quick.


 _______________________________________________________________________________
/ HOW DO I STOP THE BLEEDING?


  Wounds will ultimately close by themselves, but it may tike quite a while; the
  time span  depends on the difficulty level  and on the seriousness  of the in-
  jury.  On the higher realism settings,  heavy wounds can bleed for hours. They
  should thus be treated quickly. There are three ways to stop wounds from blee-
  ding:

     * Applying a bandage  will speed up the  natural healing process.  While
       that means that wounds close more quickly,  there is still a period of
       continued and potentially dangerous blood loss. 

     * If the wound is on a limb  (arm, leg, hand, foot),  applying a tourni-
       quet to that limb stops the bleeding immediately. However, it does not
       close the wound.  As soon as you remove the tourniquet, the blood loss
       continues.

     * Any wound can  be closed immediately by sewing it  with the needle and
      thread. This is an extremely  painful procedure. Without local anesthe-
      sia, you survive  one such treatment. If you try to  sew a second wound
      shut within the same hour,  the pain will send you  into a deadly state
      of shock.

  The safest way to treat minor gashes is to put a tourniquet on the limb, swipe
  the wound with antiseptic and then apply a bandage.

  The safest way  to treat critical wounds  is to put a tourniquet  on the limb,
  swipe the wound with antiseptic, inject a shot of anesthetic into the area and
  sew the wound shut with needle and thread.

  A wound that has closed  will vanish from your body  in the medical view. How-
  ever, that doesn’t necessarily mean  that the infection is healed as well. Use
  the x-ray scan to find out.


 _______________________________________________________________________________
/ HOW DO I REFILL MY BLOOD LEVEL?


  Your body  creates fresh  blood over time  as you eat  and drink.  If you need
  quick relief,  use one of the ten  plasma pouches that come  with your medical
  kit. Each infusion replenishes about one fourth of your blood.




_____ INFECTION ________________________________________________________________



 _______________________________________________________________________________
/ HOW DO I RECOGNIZE INFECTIONS?


  Wounds can get infected.  If benign, this infection will  heal quickly without
  further attention.  If the level of seriousness is  "To be watched" or higher,
  there is a good chance that the infection will worsen if it isn’t treated.

  Infections lead  to fever and  ultimately death  of hypertension.  In order to
  identify an infection, x-ray your body and check whether there are any red bo-
  xes on any limb.  Click on the box to find out about the condition and its se-
  riousness.


 _______________________________________________________________________________
/ HOW DO I TREAT INFECTIONS?


  The easiest  way to  treat infections  is to  swipe the wound  with antiseptic
  (whiskey works as well, if you have it).  That lowers the level of seriousness
  by one.  Each wound can only  be disinfected once.  Disinfection only works on
  open wounds.

  More serious stages  of infections are treated with antibiotics.  Each pill of
  antibiotics lowers the level of all infections on your body by one.

  If you leave an infected limb untreated, it will become gangrenous.




_____ GANGRENE _________________________________________________________________



 _______________________________________________________________________________
/ HOW DO I RECOGNIZE GANGRENE?


  Gangrene develops out of  an infection or blood deprivation to a limb.  If you
  leave an  infected limb  untreated, it  will start flashing in  the x-ray scan
  once it reached the "very critical" stage.  After that, it becomes gangrenous.
  There are again three stages for that: First the Sesame suggests "Consider am-
  putation", then  it warns "Amputation Necessary"  and finally  "Amputation Ur-
  gent".  If you ignore  the gangrene, you  will die of  poisoning within  eight
  hours.  Once a limb  has become  gangrenous, the  only possible  treatment  is
  amputation.


 _______________________________________________________________________________
/ HOW DO I AMPUTATE A LIMB?


  Amputation is the only way to survive gangrene or severe poisoning.  Only arms
  and legs  can be amputated.  If the gangrene or critical poisoning  is on your
  torso, then there is no way to treat it; such a condition is fatal. You cannot
  amputate hands or feet separately, only the complete limb.

  As you would expect,  amputation is an excruciatingly painful procedure, so do
  not try it without proper anesthesia.

  The procedure is just as described in the AWE White Booklet:  Put a tourniquet
  on the limb and inject a shot of anesthetic into that body part (morphine will
  not be good enough).  Click the survival knife on the limb to cut it off.  Sew
  the wound shut  with needle and thread.  Disinfecting it first is not only un-
  necessary, it is also impossible. When all is finished, remove the tourniquet.
  You can lose a leg without noticeable hindrance,  same as with fractured legs.
  Losing an arm means  not being able to use the bow any more, which is the only
  two-handed weapon in the game. It is entirely possible to finish the game with
  a missing limb.


 _______________________________________________________________________________
/ WHAT HAPPENS IF I AMPUTATE BOTH LEGS OR ARMS?


  You die. As soon as you remove a second limb, no matter how much time has pas-
  sed and no matter  in what condition you are,  you will always die of syncope.
  Apparently some  people have managed to amputate more  than one limb - there’s
  even a Youtube video to prove it  (www.youtube.com/watch?v=k_WmEhONDSI) -, but
  I was not able  to reproduce it no matter how many tranquilizers  and shots of
  morphine I pushed into poor Trepliev’s system.  He always sighed his deep sigh
  and passed away.


 _______________________________________________________________________________
/ WHAT HAPPENS IF I FORGET TO TAKE THE TOURNIQUET OFF?


  After roughly three hours,  the compression will cause the blood-deprived limb
  to become gangrenous. At that point your only chance to survive is amputation.


 _______________________________________________________________________________
/ IS A TOURNIQUET NECESSARY BEFORE AN INJECTION?


  No. It does not seem  to make a difference whether a  tourniquet is present or
  not.




_____ FOOD POISONING ___________________________________________________________



 _______________________________________________________________________________
/ HOW DO I RECOGNIZE FOOD POISONING?


  Food poisoning can happen very easily if you’re not careful, especially if you
  drink untreated water. Quite a few of the local plants on Zarathustra are poi-
  sonous as well; check the FOOD section of this FAQ for details. Food poisoning
  develops comparatively slowly,  so you have plenty of time to fight it. On the
  other hand,  it is sneaky in its earlier stages and only shows effects once it
  gets dangerous.

  Food poisonings  shows up on the x-ray scan  as a red box around your stomach.
  Once it has  reached the "Worrying" stage,  red spots appear on  your chest in
  the medical view.  If the food poisoning  is critical, you will  have the same
  physical effects as with poison, flu or infections, namely fever and high pul-
  se.


 _______________________________________________________________________________
/ HOW DO I TREAT FOOD POISONING?


  Take antispasmodics. Each pill immediately reduces the level of seriousness by
  one. Once treated, food poisoning will heal off over time.


 _______________________________________________________________________________
/ IS FOOD POISONING A POISON, CAN I TREAT IT WITH ANTI-VENOM SERUM?


  No.


 _______________________________________________________________________________
/ WHAT HAPPENS IF I TAKE TOO MANY PILLS AT ONCE?


  You get food poisoning,  which is the  game’s way  of telling you  that you’ve
  upset your stomach.




_____ POISON ___________________________________________________________________



 _______________________________________________________________________________
/ HOW DO I RECOGNIZE POISONING?


  In the x-ray view,  poisoned body parts are blinking.  If you click on it, the
  diagnosis message reads "Infected by venomous bite",  followed by the level of
  seriousness:

	Weak
	Significant
	Very high

  Untreated, a poisonous bite will get worse quickly and lead to death in a mat-
  ter of hours.


 _______________________________________________________________________________
/ HOW DO I TREAT POISONING?


  After the bite you have about 10 seconds  to apply the suction pump to the af-
  fected part (click the nozzle  of the pump on the bloody spot on the body). If
  you do it in time, you get the message "Suck the venom - the risk of poisoning
  has gone". If you are too slow,  nothing will happen. The suction pump removes
  all poison completely  from that body part,  though the wound and infection of
  course stay.

  After the 10 second period  the poison has entered your bloodstream.  Create a
  shot of anti-venom and apply it to the affected body part in order to cure the
  poisoning.


 _______________________________________________________________________________
/ HOW DO I PREVENT POISONING?


  The best advice  is of course:  Don’t be bitten.  There are only two poisonous
  creatures in the game, the plants in the Swamps and the spiders in the Canyon.
  Both are easily avoided.

  If you want  to be on the  safe side regardless,  take preventive  measures: A
  shot of  anti-venom serum injected  anywhere in your body  gives you temporary
  protection.


 _______________________________________________________________________________
/ HOW LONG DOES A PREVENTIVE SHOT OF ANTI-VENOM SERUM PROTECT ME?


  Three hours. You get a rough indicator message if you x-ray your body.

	"Serum very active"     -  3 hours left
	"Serum active"          -  2 hours left
	"Serum not very active" -  1 hour left

  If you don’t get  a status message on  the serum any more,  its effect has run
  out.




_____ FRACTURE _________________________________________________________________



 _______________________________________________________________________________
/ HOW DO I RECOGNIZE A FRACTURE?


  If one of your  legs is fractured,  the small green icon on  the right side of
  the screen that normally  depicts a walking man  changes to a man on crutches.
  If one of your arms is broken,  the only physical indicator is that you cannot
  use the  bow and more,  the only two-handed  weapon in the game  (as an aside,
  Trepliev is right-handed  and automatically switches  weapons to the left hand
  if the right  arm is broken).  If you fracture a limb  by tripping or falling,
  there is a  cry of surprise as a sound cue.  Fractures look like normal wounds
  on the x-ray scan. You have to click on the limb to get the diagnosis in order
  to recognize a fracture.


 _______________________________________________________________________________
/ HOW DO I TREAT A FRACTURE?


  Create a splint  from a branch and a bandage,  then apply it to  the fractured
  body part.  Make sure to disinfect and  bandage the wound first.  Taking tran-
  quilizers or shots of morphine to fight the pain can help the healing process.


 _______________________________________________________________________________
/ HOW LONG DOES IT TAKE FOR A BROKEN LIMB TO HEAL?


  I stopped counting  after the fourth day,  so let’s just say:  a long time. In
  general fractures are a nuisance that you should avoid.




_____ MALARIA __________________________________________________________________



 _______________________________________________________________________________
/ HOW DO I RECOGNIZE MALARIA?


  The only location where you can catch Malaria is in the Swamps.  You only ever
  have to worry about it while you’re there, never in any other region or cave.

  Your  Sesame computer has  a handy Malaria indicator,  the little  green light
  next to the "Exit" button.  It turns yellow if you have caught the virus,  and
  red if the  infection has broken out.  At that point Malaria introduces itself
  physically with short bursts of shivering and palpitation.  Once the infection
  is strong,  fever rises to around 40° C / 104 ° F  and the pulse fluctuates a-
  round 110,  both high but  not life-threatening.  After a while  the shivering
  fits turn permanent, and the fever comes in waves. This can continue for quite
  a while -- a Malaria infection progresses slowly and lasts for days. 

  The good news  is that it’s hard to  die of Malaria.  The bad news is that the
  infection is almost impossible to get rid of  once it has fully broken out, so
  you need to treat it early or even preventively.


 _______________________________________________________________________________
/ HOW DO I TREAT MALARIA?


  While the infection is still in the incubation period,  simply swallow Quinine
  pills until the indicator light turns green again. To temporarily shield your-
  self against infection,  take a Quinine pill before entering the Swamps and do
  not stay in it too long.




_____ SUNSTROKE ________________________________________________________________



 _______________________________________________________________________________
/ HOW DO I RECOGNIZE SUNSTROKE?


  The only place to  get dangerously stung  by the sun is the Desert.  Sunstroke
  shows up in the x-ray scan on the upper head.  It has the same levels of seri-
  ousness as  any other illness.  Untreated, sunstroke  leads to fever  symptoms
  (increased temperature,  high pulse),  shaking and ultimately  death of hyper-
  thermia. If you walk around  the Desert unprotected at noon,  you will be dead
  within three hours. 


 _______________________________________________________________________________
/ HOW DO I TREAT SUNSTROKE?


  The only place to get sunstroke is the desert during the day. The best measure
  against it is preemptive: wear a hat. Any hat will do, although the leafed hat
  is recommended since it is lightest and doesn’t increase sweating.

  The preemptive measure is also the cure in case you got sunstroke: wear a hat.
  The  level of seriousness  will then decrease over time. If  you want to speed
  the process up,  take some aspirin.  Each pill lowers the level of seriousness
  by one.

  Drinking water does not help with sunstroke.




_____ SLEEP DEPRIVATION ________________________________________________________



 _______________________________________________________________________________
/ WHY CAN'T I RUN EVEN THOUGH THE ENERGY BAR IS FULL? I "LACK STRENGTH"?


  You need to sleep. Alternatively, eat one or two vitamin pills.


 _______________________________________________________________________________
/ HOW LONG CAN I GO WITHOUT SLEEP?


  42 hours.  Trepliev will start yawning  after about 15 hours.  After 29 hours,
  his blood pressure  drops until  he faints.  After 32 hours  without sleep, he
  starts seeing  stars. After  roughly 36 hours,  he will faint again.  After 42
  hours straight, he simply drops on the spot and sleeps for 12 hours.


 _______________________________________________________________________________
/ HOW LONG DO I SLEEP?


  How long you sleep  depends on how long  you stayed awake before.  The maximum
  amount is 12 hours if you are extremely tired. Normal is around 7 hours. Sleep
  can be interrupted by rain, attacks or illness symptoms. If you slept soundly,
  you cannot go straight to sleep again. A sedative can help you sleep if you’re
  not tired.


 _______________________________________________________________________________
/ HOW DO SEDATIVES WORK?


  Basically, taking a pill of sedative adds  two hours to your sleeping time. It
  will allow you  to sleep even when you couldn’t naturally,  either because you
  are not tired or too ill.  The effect is not cumulative; taking two pills will
  not let you sleep longer. You cannot extend your maximum  sleeping time beyond
  12 hours.

  Taking a sedative is useful  if you’re waiting for a specific time  of day and
  want to fast-forward slightly,  or if you want to give your body a short pause
  to heal.  You will never need sedatives for medical purposes,  so feel free to
  use them to skip ahead in time. Sedatives have no side-effects.


 _______________________________________________________________________________
/ CAN I OVERDOSE ON SLEEPING PILLS?


  No. Even if you swallow all 10 at once, nothing happens.  You won’t even sleep
  longer.


 _______________________________________________________________________________
/ CAN I DIE OF EXHAUSTION?


  Only in the sense that your energy bar is depleted,  but not through strenuous
  tasks like extended running or swimming or through lack of sleep.




_____ DEAFNESS _________________________________________________________________



 _______________________________________________________________________________
/ WHY IS THE SOUND GONE?


  Chances are that  you have been deafened by a  buffalo attack or a blow to the
  head from a giant.  Deafening is temporary  and will go  away after a  few se-
  conds. It is not dangerous in itself,  but can indirectly cause harm since you
  won’t hear sound cues such as the  trampling of an approaching buffalo or your
  own cries of pain when hit.




_____ BLINDNESS ________________________________________________________________



 _______________________________________________________________________________
/ WHY IS PART OF THE SCREEN COVERED IN BLOOD?


  You lost an eye.  Flying creatures  (Eagles and Pteranodons)  with their sharp
  beaks and  archers can pierce out  an eyeball.  The corresponding side  of the
  screen is then covered in blood,  and your field of view permanently narrowed.
  Other than that,  there is no detrimental  effect; the damaged socket  doesn’t
  need treatment and won’t get infected.  Lost eyes cannot be recovered. You can
  finish the game with only one eye,  but don’t lose another one, which is enti-
  rely possible of course. Being completely blind leads to an early death.




_____ MISCELLANEOUS ____________________________________________________________



 _______________________________________________________________________________
/ HOW DOES LOSING AND GAINING WEIGHT AFFECT TREPLIEV'S CONDITION?


  I have no idea.  I would assume that  a fat-bellied Trepliev  uses more energy
  when moving around,  but that is hard  to verify. In practice,  weight doesn’t
  seem to have any  noticeable impact and can safely be ignored.  You cannot die
  of weighing too little or too much.


 _______________________________________________________________________________
/ HOW MANY DIFFERENT CAUSES OF DEATH ARE THERE?


  When you die,  the last thing you see is your Sesame’s  diagnosis of the cause
  of death. I have counted 19. There may be more. 

	Hyperthermia              (41.5 body temperature)
	Hypertensive Crisis       (blood pressure over 11/21)
	Cardiac Arrest            (from Atropine misuse)
	Violent Traumatism        (long fall or lethal hit)
	Uncontrollable Hemorrhage (bleeding to death)
	State of Shock            (too much self-inflicted pain)
	Syncope                   (double amputation)
	Exhaustion                (energy drops to 0)
	Dehydration               
	Poisoning                 (from wildlife or food)
	Poisoning by Gangrene
	Alcoholic Overdose
	Suffocation               (stepping into quicksand)
	Asphyxia                  (choking from gas)
	Cold Water Shock
	Electrocution
	Laser Impact
	Carbonisation             (falling into lava)
	Cyanide Poisoning         (taking the cyanide pill)






                    ########################################

                                     COMBAT
  
                    ####################################6COM


 _______________________________________________________________________________
/ HOW DO I FIGHT OPPONENTS IN MELEE?


  Melee combat is fairly  easy to win in Robinson’s Requiem.  Creatures will al-
  ways stay  put while they attack,  and never attack while they move.  Use this
  knowledge to your advantage.  Advance towards the creature, hit it and immedi-
  ately take  a step back to dodge its  attack. With the right timing,  you will
  easily defeat most opponents without  being hit. Just make sure to have enough
  open space in your back,  and that no second enemy can approach from the side.
  If there  are multiple enemies  in the area, advance  cautiously and let  them
  come towards you one by one.

  That said, there are several exceptions which make melee combat more challeng-
  ing or even impossible. 

  First, there are enemies who will  damage or even kill you outright as soon as
  they reach you,  namely buffalo and tigers.  You absolutely need to kill those
  from a distance before they can sink their horns or teeth into your flesh (see
  below). 

  Second, there are  creatures which are too small to be hit with a normal blow,
  specifically spiders and the mole-like beasts  in the Mole Cave connecting the
  Jungle  and the Massif.  One option is to  time your hits so  that they strike
  when the creature rears its head up for an attack. That works, but if your ti-
  ming is off you risk being bitten.  The preferable alternative is to switch to
  ranged weapons.
 
  Third, there are creatures which  under normal circumstances cannot be damaged
  at all; those are bosses, and part of the challenge in the game is to find out
  how you can trick, weaken or avoid them.


 _______________________________________________________________________________
/ HOW DO I FIGHT WITH RANGED WEAPONS?


  Ranged combat  is a pain in the ass  in Robinson’s Requiem because  it suffers
  from several drawbacks at once:

     * You cannot move while you have a ranged weapon drawn
     * There are no crosshairs or indicators to tell where shots are going
     * The aim jumps, making pixel-precise aiming impossible

  This means that hitting a target is as much down to luck as to skill, which is
  of course not exactly helpful in life-threatening situations.  

  Effective ranged combat  means starting to shoot  from a distance and in rapid
  succession while the opponent advances  towards you in a straight line, and to
  kill it  before it  reaches you.  In order for  this to work,  you need to aim
  quickly and as accurate as possible, since shots easily miss the target if you
  are a bit off.  That is a waste  of ammunition. It  might be worth  practicing
  shooting with the  bow for a while until you get  the hang of it, and then re-
  loading a savegame. 

  If you cannot  kill the enemy before  it reaches you, your weapon  is too weak
  and you have no business being there yet.  For instance, don’t bother fighting
  dinosaurs with the bow. You will need spears or better for that.

  Later in the game you will encounter  opponents who don’t advance towards you,
  but rather  move sideways.  Trying to hit  those with  a ranged shot  can be a
  frustrating endeavor,  since the game’s collision detection  is fluky at best.
  Since those enemies usually fire ranged weapons at you as well, standing still
  while aiming your bow, spear or gun  is dangerous because it makes you an easy
  target.  Don’t let them get too near;  in close quarters,  they will hit every
  time. From a distance, their hit rate is far lower. Try to eliminate them with
  a few precise shots from as far away as possible. Alternatively, zig-zag in on
  them and land a few rapid strikes with your best melee weapon.


 _______________________________________________________________________________
/ SO I NEED TO FIGHT EVERYONE?


  No. You can outrun  any opponent in the game,  and you should definitely  make
  use of that. For instance, the poisonous spiders in the Canyon are a real pain
  in the ass when you fight them, but fortunately, you can easily slip past them
  without thinking twice. Combat is always a risk, and you should only take that
  risk if the fight  is necessary to advance the plot,  if you hunt for food and
  skins or if  you need to clear an area so that it’s save  for you to perform a
  specific action, such as sleeping.


 _______________________________________________________________________________
/ HOW MANY DIFFERENT TYPES OF ENEMIES ARE THERE?


  There are 25 different kinds of enemies in the game,  including three "bosses"
  which can only be defeated by special means. In addition, the are two boss va-
  riants of other creatures.


 _______________________________________________________________________________
/ DO DIFFERENT CREATURES ATTACK DIFFERENT BODY PARTS?


  Yes. Creatures  attack what they  can reach. While flying  creatures naturally
  target only the  upper part of body, crawling creatures  don’t get higher than
  the lower part. A few enemies kill you instantly if they reach you and must be
  defeated with  ranged combat. Some attacks have  special (= very bad) effects,
  such as injecting poison into your system or plucking an eye out.


  Creature            Region           Attacks                Special effect
  ------------------------------------------------------------------------------
  Amazon            | Swamps  | Head, chest, arms, hands |
  Buffalo           | Canyon  | Chest, legs, arms        | Fracture, Deafness
  Carnivorous Plant | Swamps  | Hands                    | Poison
  Cave Gorilla      | Cave    | Head, chest, arms, hands |
  Centaur Archer    | Massif  | Everything               | Blindness, Infect. L2
  Centaur           | Massif  | Chest, arms, hands       |
  Dog Droid         | Base    |     - Instant Death -    |
  Eagle             | Jungle  | Head, hands, eyes        | Blindness
  Flying Drone      | Base    | Arms, legs, hands, feet  | Fracture
  Giant             | Cave    | Head, chest, arms        | Fracture, Deafness
  Lizard            | Desert  | Chest, legs, feet        |
  Mole Creature     | Cave    | Legs, feet               |
  Native Savage     | Canyon  | Chest, arms, hands       |
  Pteranodon        | Canyon, | Head, hands, eyes        | Blindness
                    | Cave    |                          |
  Rabbit            | Massif  | -                        |
  Robinson          | Several | Chest, arms, hands       |
  Spider            | Canyon  | Hands, feet              | Poison
  Swamp Reptile     | Swamps  | Head, chest, arms, hands |
  Tiger             | Jungle, |     - Instant Death -    |
                    | Massif  |                          |
  Tyrannosaurus     | Cave    | Chest, arms, hands       |
  Walker Droid      | Desert, | Arms, legs, hands, feet  | Fracture
                    | Base    |                          |
  Werewolf          | Jungle  | Head, chest, arms, hands |

 

  ___ BOSSES ___________________________________________________________________


  Creature            Region           Attacks                Special effect
  ------------------------------------------------------------------------------

  Alpha Mole        | Cave    | Chest, arms, legs, hands, feet | Infection Lvl 4
  Centaur Leader    | Massif  | Chest, arms, hands             |
  Giant Robot       | Desert  |        - Instant Death -       |
  Kagoo	            | Swamps, |        - Instant Death -       |
                    | Cave    |                                |
  Triceratops       | Desert  |        - Instant Death -       |



 _______________________________________________________________________________
/ HOW DO I KILL TIGERS?


  Since tigers kills you with a single hit,  melee is pointless. You need a ran-
  ged weapon.  The first such weapon in the game is the bow.  You need to create
  it yourself from a  branch and a liana. The arrows are  made from branches and
  eagle feathers.

  Once you have  the bow and enough arrows, slowly walk towards  the tiger until
  it charges, then quickly fire two or three arrows at it until it falls down.


 _______________________________________________________________________________
/ HOW DO I BEST KILL THE ALPHA MOLE?


  Shoot it with the distress pistol.


 _______________________________________________________________________________
/ HOW DO I KILL THE KAGOO / THE TRICERATOPS / THE GIANT ROBOT?


  Check the QUESTS section of this FAQ.


 _______________________________________________________________________________
/ HOW DO I DESTROY THE FLYING DRONES IN THE AWE BASE?


  You must destroy  all the flying drones  swarming in the main  control room of
  the AWE base, or they will kill you.  Unfortunately, hitting small moving tar-
  gets like the flying drones is pretty much down to luck.

  The drones will  fire at you if you  come too close, which means  that you can
  pluck them out of the air one my one  if you keep a safe distance. You absolu-
  tely need the Heavy Laser so that you can shoot continuously without regard to
  ammunition. Basically the only feasibly strategy is to keep firing away in the
  general direction of a drone, adjusting your aim now and then, and hoping that
  it explodes sooner rather than later.


 _______________________________________________________________________________
/ HOW DO I GET BETTER WEAPONS?


  There are a number of weapons in the game,  roughly divided into three catego-
  ries:  The ones that you create yourself, the ones that you get from the indi-
  genous tribes of  Zarathustra, and the ones  that you take off of  the corpses
  of other Robinsons. Needless to say, the latter ones tend to be the most tech-
  nologically advanced and therefore best, but you only start finding them later
  in the game. All the sophisticated weapons are unique,  and it is easy to miss
  them. As a rule of thumb, do not only search the bodies of dead Robinsons, but
  also the area immediately  around them where they might have  dropped the wea-
  pon they  were holding.  As you explore  the planet and access  new areas, you
  will acquire new weapons in a fairly linear manner.


 _______________________________________________________________________________
/ HOW MANY WEAPONS ARE THERE IN THE GAME AND WHERE CAN I FIND THEM?


  See the EQUIPMENT section of this FAQ.


 _______________________________________________________________________________
/ THE MANUAL SUGGESTS I CAN USE A TORCH AS A WEAPON. HOW?


  You can’t. The manual is wrong.






                    ########################################

                                    EQUIPMENT
  
                    ####################################7EQU


 _______________________________________________________________________________
/ HOW DO I INCREASE MY CARRYING CAPACITY?


  You can’t. It’s fixed at 50 kilos. 


 _______________________________________________________________________________
/ HOW DO I DROP ITEMS?

  
  You can’t.  Once you pick up an item,  you have no option to drop it again. If
  you want to get rid of it, your only choices are to use it up (if possible) or
  to destroy it  by clicking on the  trashcan icon in  the inventory.  Then it’s
  gone for good.  It’s thus not advisable to pick up everything you find.  Think
  about whether you need it immediately  or might want to save it for later. You
  cannot create a stockpile,  so you’re forced to carry  everything with you all
  the time.


 _______________________________________________________________________________
/ HOW DO I MANAGE MY LOAD?

  The more you  advance into the game,  the more you will  realize that carrying
  capacity is  a severely  limiting factor,  and sooner or later  becomes a huge
  problem.  Managing your load is a  challenging and time-consuming  task. Those
  indispensable extra  sets of clothes weigh  a lot, so does a  decent supply of
  food and water, and then you accumulate a growing set of weapons, ammo and re-
  sources.

  It can be a vexing problem to decide what to keep and what to leave, especial-
  ly since things that you  discard via the trashcan icon  are gone for good. In
  addition, the more you carry, the quicker your energy and hydration levels de-
  crease.
  
  Be aware that some food is very heavy,  particularly cabbage, pumpkins and me-
  at. Always eat cabbage  and pumpkins immediately. Fresh meatusually can be ac-
  quired fairly easily,  so carry only small quantities with you.  If you notice
  that the meat you carry has spoiled,  throw it away. Water is heavy, but abso-
  lutely indispensable. Never cut back on it!

  Branches are important  as firewood and construction  materials, but since you
  can easily cut fresh ones wherever there  are trees, don’t bother carrying too
  many with you. They are heavy.
 
  Constructed objects usually  are lighter than their  constituent parts, so try
  to turn raw materials  into something useful immediately  rather than carrying
  large supplies of resources with you.  On the other hand, don’t stockpile con-
  structed items that you don’t need.  If you should require a noose for instan-
  instance, you  can usually cut the  necessary branches on  the spot. Make sure
  that you have a good supply of arrows and torches though.

  Consider discarding  obsolete weapons  as soon as you have  found better ones.
  Spears are  strong, but only if you carry  a sufficient quantity  with you (at
  least four), and that adds considerably  to your load. As soon as you have the
  laser, get rid of all spears.  Don’t bother carrying the truncheon around, the
  hatchet that you  acquired earlier is better. Never drop  your survival knife,
  since it is required to cut branches and carve meat from animals.

  Medicine and other  small items like  feathers, leaves  or earthworms  have no
  weight.  Stock up on them  liberally since  that may spare you  from having to
  come back later.


 _______________________________________________________________________________
/ WHICH THINGS CAN I CREATE FROM RAW MATERIALS?

  Empty Syringe + Bottle of Anti-Venom Serum = Jab of Anti-Venom Serum
  Empty Syringe + Bottle of Morphine         = Morphine Jab
  Empty Syringe + Bottle of Anesthetic       = Anesthetic Jab

  Branch + Resin   = Torch
  Branch + Wire    = Noose
  Branch + Feather = Arrow
  Branch + Liana   = Bow
  Branch + Bandage = Splint

  Branch + Liana + Nappy Pin = Fishing Rod
  Fishing Rod + Earthworm    = Fishing Rod with Bait

  Needle + Leaves = Leafed Hat
  Needle +  2 Fur = Fur Gloves
  Needle +  3 Fur = Fur Cap
  Needle +  4 Fur = Fur Boots
  Needle +  6 Fur = Fur Trousers
  Needle + 10 Fur = Fur Jacket
  Needle +  6 Reptile Skins = Reptile-Skin Trousers
  Needle + 12 Reptile Skins = Reptile-Skin Jacket

  Empty Bottle + Sulphur + Charcoal + Salpeter + Bandage = Molotov Cocktail

  Battery + Wire = Booby Trapped Battery (Wear Kevlar Gloves!)


 _______________________________________________________________________________
/ WHAT ARE THE BONES GOOD FOR?


  I have no idea.


 _______________________________________________________________________________
/ WHAT ARE THE SESAME COMPUTERS THAT I KEEP FINDING GOOD FOR?


  They are part  of the main quest  and are required  to finish the  game. Their
  purpose  will become clearer  once you reach  the Canyon. For the  time being,
  just hold on to them.


 _______________________________________________________________________________
/ THE RED LIGHT ON MY SESAME COMPUTER STARTED TO FLASH. WHAT DOES THAT MEAN?


  The battery of  your Sesame is running  low. Once the light  started flashing,
  the energy reserve  will last for one more day.  Afterwards the computer shuts
  down, which  means you cannot  use the automap,  the diagnostic scans  and the
  save / load functions any more.

  Recharge the computer  by clicking on a  battery URG1B in the  USE menu. There
  are six  replacement batteries in  the game, all of them in  the possession of
  other Robinsons. Each battery lasts one week. In effect that sets a time limit
  of seven weeks  or 49 days  for your adventure  on Zarathustra.  Don’t worry -
  that’s more than enough time to succeed.


 _______________________________________________________________________________
/ WHAT IS THE RAZOR FOR?


  After a few days  on Zarathustra you will grow long hair  and a beard. Use the
  razor to shave. I assume that having a face full of hair is beneficial in cold
  places and  possibly inconvenient in strong heat,  but since that is very hard
  to verify, it  remains pure speculation. Nevertheless,  if you absolutely want
  to be on the safe side,  consider growing a beard before  you venture from the
  Massif into the Pteranodon Cave. It might help.


 _______________________________________________________________________________
/ WHAT DO I DO WITH THE EPILEPTIC TURTLE?


  Eat it. You can then wear its shell as a helmet.  The helmet blocks attacks to
  your head. That is especially useful against flying creatures.


 _______________________________________________________________________________
/ WHERE DO I FIND WITH ITEM?


  ___ FOOD ___________________________________________________________________


  Item                                    Location                    Supply
  ----------------------------------------------------------------------------
  Artichocke              | E Massif, green plants by the lakeside | Unlimited
  Brassica Olerica        | Jungle, in several places              |     4
  Eagle’s Egg             | S Jungle, nest on the ridge            |     1
  Epileptic Turtle        | E Tyrannosaurus Cave, turtle room      |     1
  Earthworm               | W Jungle, from small earth hill        | Unlimited
  Fish                    | All lakes and rivers                   | Unlimited
  Fruit of L’sk S’yk D’yk | W Swamps, Pick from the plants         | Unlimited
  Fruit of the Ahrys-Ah   | SW Massif, on a solitary bush          |     1
  Grapes "The Nurse"      | NE Swamps, from the grape bush         |   Random
  Indeterminate Cucurbic. | E Swamps, in thick wilderness          |     5
  Macrolepioda Rhacodes   | Desert, cut from small mushroom stalk  | Unlimited
  Majuarina Leaf          | NE Jungle, bush on ridge past bridge   | Unlimited
  Marschmalho Ball        | NW Canyon, from the Swampsmallho tree  | Unlimited
  Meat                    | Carved from the remains of creatures   | Unlimited
  Meat / Fish (molded)    | Raw meat or fish spoil after 7 hours   | Unlimited
  Meat / Fish (spoiled)   | Molded meat or fish spoil after 24 h   | Unlimited
  Mushroom                | Desert, growing all over in four types | Unlimited
  Newton’s Apple          | S Massif, from apple tree near cliff   |   Random
  Potato                  | NW Canyon, from field in the village   | Unlimited
  Pumpkin                 | NE Canyon, near Nietzsche 26           |     3
  Salt                    | E Tyrannosaurus Cave, from the wall    | Unlimited
  Slice of Cactus         | Canyon, cut cacti in the desert area   | Unlimited
  ‘Snow White’ Pear       | SE Jungle, from pear tree at the lake  |   Random
  Wild Flower             | Canyon, from blue flowers all over     | Unlimited




  ___ DRINK __________________________________________________________________


  Item                                    Location                    Supply
  ----------------------------------------------------------------------------
  Stegosaurus Milk        | W Swamps, from Stegosaurus udder       |   1l/30h
  Water                   | From all lakes and rivers              | Unlimited
  Whiskey                 | From Epicurus 92’s body                |     1




  ___ RAW MATERIALS __________________________________________________________


  Item                              Location                          Supply
  ----------------------------------------------------------------------------
  Battery      | W Desert, search the wrecked spaceship            |     1
  Bone         | Several caves, search skeletons                   | Unlimited
  Branches     | Use Survival Knife on some tree                   | Unlimited
  Charcoal     | M Pteranodon Cave, use Survival Knife on wall     | Unlimited
  Empty Bottle | Drink all the Whiskey                             |     1
  Feathers     | S Jungle, from Eagle corpse or nest on ridge      | Unlimited
  Fur          | Skin Tiger (2), Buffalo (2), Rabbit (1)           | Unlimited
  Leafs        | Use Survival Knife on some bushes or trees        | Unlimited
  Liana        | Swamps, use Survival Knife on Liana trees         | Unlimited
  Resin        | W Jungle, use Survival Knife on resinous tree     | Unlimited
  Salpeter     | NW Gorilla Cave, use Survival knife on the wall   | Unlimited
  Sulphur      | NE Pteranodon Cave, use Survival knife on wall    | Unlimited
  Wire         | NE Jungle, search parts of the spaceship wreckage |     5




  ___ WEAPONS & AMMUNITION ___________________________________________________


  Item                                 Location                       Supply
  ----------------------------------------------------------------------------
  Arrow            | Create from Branch and Feather                | Unlimited
  Bow              | Create from Branch and Liana                  | Unlimited
  Distress Pistol  | Desert, dropped by Freud 37                   |     1
  Flares           | Desert, from the body of Freud 37             |    10
  Hatchet          | Massif, dropped by Centaur                    |     5
  Heavy Laser      | SE AWE Base, next to body of Abelard 39       |     1
  Laser            | Massif, dropped by Pavlov 95                  |     1
  Laser Charges    | From the bodies of Pavlov 95 or Nietzsche 26  |    40
  Molotov Cocktail | Create from raw materials                     |     1
  Spear            | NW Canyon, dropped by Natives in the village  | Unlimited
  Survival Knife   | Jungle, dropped by Socrates 19                |     2
  Truncheon        | Pteranodon Cave, dropped by Giant             | Unlimited




  ___ ATTIRE _________________________________________________________________


  Item                               Location                         
  ----------------------------------------------------------
  Fur Boots             | Create by sewing Fur
  Fur Cap               | Create by sewing Fur
  Fur Gloves            | Create by sewing Fur 
  Fur Jacket            | Create by sewing Fur
  Fur Trousers          | Create by sewing Fur
  Gas Mask              | Take from the body of Nietzsche 26
  Helmet                | Eat the Epileptic Turtle
  Jacket                | Already equipped
  Leafed Hat            | Create by sewing Leaves
  Native Necklace       | Receive from Epicurus 92
  Pair of Kevlar Gloves | Take from the body of Pavlov 95
  Reptile-Skin Jacket   | Create by sewing Reptile Skin
  Reptile-Skin Trousers | Create by sewing Reptile Skin
  Shirt                 | Already equipped
  Trainers              | Already equipped
  Trousers              | Already equipped




  ___ OTHER ITEMS ____________________________________________________________


  Item                               Location                         Supply
  ----------------------------------------------------------------------------
  3 Liter Bag   | NW Canyon, from a hut in the village             |     1
  Battery URG1B | From body of Socrates 19 and several Sesames     |     6
  Fishing Rod   | Create from Branch, Liana and Nappy Pin          |     1
  Gourd         | Jungle, take from the body of Socrates 19        |     1
  Halogen Lamp  | Swamps, from the Friday Leader after Kagoo       |     1
  Matches       | Jungle, from the body of Socrates 19             |    20
  Noose         | Create from Branch and Wire                      |     5
  Razor         | Pteranodon Cave, from the body of Diogenes 48    |     1
  Splint        | Create from Branch and Bandage                   |    20
  Torch         | Create from Branch and Resin                     | Unlimited




  ___ MEDICAL KIT ____________________________________________________________


  Item                            Supply
  --------------------------------------
  Antibiotic ML44                 | 60
  Aspirin MU44                    | 50
  Disinfecting Pellets            | 40
  Antispasmodic MV44              | 20
  Vitamin MY44                    | 20
  Quinine                         | 20
  Bandages                        | 20
  Tranquilizer                    | 10
  Sedative MC44                   | 10
  Bottle of Anaesthetic MW44      | 10
  Bottle of Morphine MH44         | 10
  Bottle of Anti-Venom Serum MS44 | 10
  Plasma Pouch                    | 10
  Empty Syringe                   |  5
  Tourniquet                      |  4
  Bottle of Antiseptic            |  1
  Syringe of Atropine             |  1
  Suction Pump                    |  1
  Cyanide Capsule                 |  1
  Needle and Thread               |  1
  Nappy Pin                       |  1








                    ########################################

                                     QUESTS
  
                    ####################################8QUE



 _______________________________________________________________________________
/ WHICH ITEMS ARE MUST-HAVES IN ORDER TO FINISH THE GAME?


     * Survival Knife
     * Gourd
     * Matches
     * 3 Liter Bag
     * Native Necklace
     * Distress Pistol
     * Halogen Lamp
     * Battery
     * Wire
     * Kevlar Gloves
     * Gas Mask
     * All 20 Sesame computers


 _______________________________________________________________________________
/ WHICH ITEMS ARE RECOMMENDED, BUT NOT ABSOLUTELY NECESSARY?


     * Full set of Reptile-Skin Clothes
     * Full set of Fur Clothes
     * Charcoal, Sulphur, Salpeter, Whiskey Bottle
     * Bow and Arrows
     * Laser


 _______________________________________________________________________________
/ WHAT ARE THE MAIN QUESTS AND IN WHICH ORDER SHOULD I TACKLE THEM?


  ___ JUNGLE __________________________________________________
  1) Explore the wrecked spaceship and find the medical kit
  2) Defeat Socrates 19 and take his possessions
  3) Defeat Darwin 5 and take his Sesame
  4) Find a way to the Swamps


  ___ GORILLA CAVE ____________________________________________
  5) Get the Sesame of Hume 60
  6) Get some Salpeter


  ___ SWAMPS __________________________________________________
  7) Get the Native Necklace and talk to the Fridays


  ___ JUNGLE __________________________________________________
  8) Create a bow and kill the tigers
  9) Find a way to the Canyon


  ___ PTERANODON CAVE _________________________________________
  10) Defeat Diogenes 48 and take his possessions


  ___ CANYON __________________________________________________
  11) Talk to Nietzsche 26, get spears and the 3 liter bag
  12) Find the Sesame of Pythagoras 32
  13) Find the Sesame of Hegel 17
  14) Find a way to the Desert


  ___ TYRANNOSAURUS CAVE ______________________________________
  15) Find the Sesame of Pascal 22


  ___ DESERT __________________________________________________
  16) Defeat Freud 37 and take his distress pistol
  17) Find the Sesame of Descartes 122


  ___ SWAMPS __________________________________________________
  18) Defeat the Kagoo in the Swamps and get the halogen lamp
  19) Defeat Epicurus 92 and get his Sesame
  20) (Optional) Create a full set of reptile-skin clothes


  ___ TYRANNOSAURUS CAVE ______________________________________
  21) Find the Sesame of Theophrastus 7


  ___ JUNGLE __________________________________________________
  22) Find a way the Massif


  ___ MOLE CAVE _______________________________________________
  23) Find the Sesame of Spinoza 44


  ___ MASSIF __________________________________________________
  24) Defeat Pavlov 95 and take his laser
  25) Find the Sesame of Schopenhauer 26
  26) Defeat the Centaur leader and take the Sesame of Kant 217
  27) (Optional) Create a full set of for clothes
  28) Find the raft and ride it into the Pteranodon Cave


  ___ PTERANODON CAVE _________________________________________
  29) Get some Sulphur
  30) Get some Charcoal
  31) Find the Sesame of Marx 49


  ___ CANYON __________________________________________________
  32) Return all Sesames to Nietzsche 26
  33) Defeat Nietzsche 26 and get his possessions


  ___ DESERT __________________________________________________
  34) Defeat the Triceratops
  35) Get the battery from the crashed spaceship
  36) Defeat the giant robot
  37) Find and enter the AWE Base


  ___ AWE BASE ________________________________________________
  38) Find the Heavy Laser
  39) Find the Sesame of Abelard 29
  40) Find the Sesame of Nina 1
  41) Insert all 20 Sesames into the main computer
  42) Find the exit door and escape


 _______________________________________________________________________________
/ HOW DO I SURIVE THE DESERT?


  Apart from  the quicksand,  your biggest problem  is the heat.  If you plan to
  venture into  the desert,  make sure that  you’re dressed  appropriately (i.e.
  with a leafed hat and light clothing)  and that you have the maximum amount of
  water with you (don’t even  think about going in there without the three liter
  bag!). Salt is  an invaluable help to limit  dehydration. Keep a  close eye on
  your hydration level, drink regularly and eat a pinch of salt now and then.


 _______________________________________________________________________________
/ WHY DO I DIE WHEN I RIDE THE RAFT DOWN THE WATERFALL IN THE PTERANODON CAVE?

  No matter if you  go down the waterfall swimming  or on the raft, you will al-
  ways end up falling into the ice-cold water of the underground lake. If you’re
  unprotected, you die of cold water shock. To avoid that, wear the reptile-skin
  jacket and trousers.


 _______________________________________________________________________________
/ DO I HAVE TO GO DOWN THAT WATERFALL?


  No. Once you  collected the sulphur, you  can return all the way  you came via
  the Massif,  the Mole Cave and the Jungle, enter the  Pteranodon Cave from the
  southeast and make  your way to the lake to reach it  from below. Jumping down
  the waterfall just saves you a lot of time.


 _______________________________________________________________________________
/ WHAT IS THE KAGOO?


  The Kagoo is a  tyrannosaurus that descends  on the village of the  Fridays in
  the Swamps  every night.  It has  its lair  in the  Tyrannosaurus Cave  in the
  southeast.  However, you cannot  kill the Kagoo  while it is in  its lair. You
  need to meet it outdoors. 


 _______________________________________________________________________________
/ HOW DO I GET THE KAGOO OUT OF ITS LAIR?

  Wait for nightfall  in the Swamps. As soon as it is dark,  you should hear the
  roar of  the Kagoo. It will  find you anywhere  on the map, but it  is best to
  wait for it in the Fridays village; it will appear from the south. 


 _______________________________________________________________________________
/ HOW DO I KILL THE KAGOO?


  Your attacks won’t  harm the Kagoo unless it is  distracted first. In order to
  do that, you need the distress pistol from Freud 37. Fire a shot in the air so
  that the night  sky lights up. That will blind the Kagoo  and cause it to fre-
  eze. In that stage,  you can hit it with  your weapons, preferably  spears and
  arrows,  but a shot or two  with the distress pistol  help a lot as well.  You
  won’t be able  to kill it on the first go,  so be prepared to use the distress
  pistol to blind  it again as soon as the  sky darkens and the  Kagoo begins to
  move.


 _______________________________________________________________________________
/ THE DISTRESS PISTOL DOESN'T BLIND THE KAGOO!


  There’s no point in shooting directly  at the Kagoo from the weapons menu. You
  need to fire a flare by clicking on the pistol in the USE menu.


 _______________________________________________________________________________
/ WHY DIDN'T I GET THE HALOGEN LAMP AFTER I DEFEATED THE KAGOO?


  Where you find the lamp apparently depends on which version you’re playing. In
  the CD version  of Robinson’s Requiem,  you need to  take the lamp  out of the
  Friday leader’s hand.  Talk to her after you killed the Kagoo. She gives you a
  kiss.  Afterwards she will hold the lamp in her hand.  Click on her to pick it
  up. 
  In the disk version,  the lamp will lie in the grass at her right side. It can
  be hard to spot, especially at night. Looking down ("+" key) helps. 


 _______________________________________________________________________________
/ WHERE IS EPICURUS?


  After your  first encounter with  Epicurus 92 in the Swamps,  he vanishes. You
  need his  Sesame computer though to  finish your main objective.  To bring him
  back,  you have to defeat the Kagoo.  After that, he will wait  for you in the
  south of the Swamps.


 _______________________________________________________________________________
/ HOW DO I KILL THE TRICERATOPS IN THE DESERT?


  The triceratops is  one of the boss enemies that  can only be killed in a spe-
  cific way. Normal weapons don’t harm it,  and it will kill you instantly if it
  touches you. 

  Note that it is not  actually necessary to kill the triceratops.  When you ap-
  proach the area, it will initially be asleep.  It is possible to sneak past it
  by crouching  and going towards the  crashed spaceship in a large arc. Even if
  the triceratops  awakes, it is  not particularly  fast, so you may  be able to
  grab the battery and outrun it.  Just make damn sure that you have enough car-
  rying capacity left (10 kg) or you will be rendered an immobile target!

  Sneaking or running past the triceratops is a difficult endeavor, so you might
  prefer to kill it. The only way to do so is to lob the Molotov cocktail at it.
  This requires good timing.  Let the triceratops run  straight at you and throw
  the bottle about three seconds before it would hit you. It is highly recommen-
  ded that  you save  your game  before you attempt  this, as  you only  get one
  chance to get it right. There is no second Molotov cocktail in the game.


 _______________________________________________________________________________
/ WHERE DO I GET A MOLOTIV COCKTAIL?


  You need to construct it  yourself from an empty bottle  of whiskey,  sulphur,
  charcoal, salpeter and a bandage.


 _______________________________________________________________________________
/ I CAN'T FIND SALPETER!


  It’s in the  Gorilla Cave that  connects the  Jungle to the Swamps.  Go to the
  northeast corner and then  follow the path west all the way to a dead-end. The
  wall is  slightly darker  here. Step close  to the wall and  use your survival
  knife on it to scrape off some salpeter. Once will be enough.


 _______________________________________________________________________________
/ I CAN'T FIND CHARCOAL!


  It’s in the Pteranodon Cave  that connects the Jungle to the Canyon.  You need
  the Halogen Lamp to be able to swim to  the north side of the underground lake
  and follow the path north into a network of tunnels and intersections.  Beware
  the aggressive  giants. To get to  the charcoal from the lake shore,  take the
  second left,  again the second  left and then the  first right.  You’ll find a
  long cave wall sprinkled with white.  It’s hard to miss. Use your knife on the
  wall to break some charcoal loose.


 _______________________________________________________________________________
/ I CAN'T FIND SULPHUR!


  It’s in the Pteranodon Cave  that connects the Jungle to the Canyon.  You need
  to enter the cave from the Massif on the raft.  Follow the left arm of the un-
  derground river all the way to its end in the NW corner of the cave.  You will
  find a dark wall. Use your knife on it to collect some sulphur. 


 _______________________________________________________________________________
/ I CAN'T FIND THE BOTTLE OF WHISKEY!


  Epicurus 92 has it. You need to defeat the Kagoo first,  then Epicurus. In or-
  der to use  the bottle for  the Molotov cocktail,  you first need to empty it.
  Prost!


 _______________________________________________________________________________
/ HOW DO I DESTROY THE GIANT ROBOT IN THE DESERT?


  The robot  guards the  entrance to the  AWE base. It  cannot be harmed  by any
  weapon, and it will kill you  instantly as soon as it reaches you. You need to
  destroy it remotely by setting a trap for it. 


 _______________________________________________________________________________
/ HOW DO I SET A TRAP FOR THE GIANT ROBOT?


  Find the battery from the wreck in the desert and rig it with a wire to create
  a booby trap. Slowly approach the robot.  As soon as it starts to move in your
  direction, drop the booby-trapped battery in front of you and take a few steps
  back. When the robot touches the battery, it gets electrocuted. Don’t step in-
  to the battery yourself, it will kill you instantly.


 _______________________________________________________________________________
/ WHY DO I GET ELECTROCUTED WHEN I TRY TO BOOBY-TRAP THE BATTERY?


  You need to wear Pavlov 95’s kevlar gloves.


 _______________________________________________________________________________
/ CAN I LURE THE TRICERATOPS / THE GIANT ROBOT INTO QUICKSAND?


  No. They simply walk over it.


 _______________________________________________________________________________
/ HOW MANY SESAME COMPUTERS ARE THERE?


  As you know from the  AWE White Booklet that came with the game,  there are 20
  Robinsons on mission to Zarathustra.  One of them is yourself, Trepliev 1. You
  have your Sesame with you.  The other 19 Sesames are scattered around Zarathu-
  stra along  with their owners.  In general, each computer  is always where its
  owner (or his corpse) is, with the exception of Nina 1’s Sesame.


 _______________________________________________________________________________
/ WHERE ARE ALL THE SESAME COMPUTERS?

     Sesame          Location            Type
     ------------------------------------------------------
     Trepliev 1	     | Your own Sesame      | -
     Socrates 19     | E Jungle             | Fight
     Darwin 5        | W Jungle             | Fight 
     Diogenes 48     | N Pteranodon Cave    | Fight
     Hume 60         | Center Gorilla Cave  | Corpse
     Pythagoras 32   | W Canyon             | Corpse
     Hegel 17        | NW Canyon            | Corpse
     Epicurus 92     | S Swamps             | Fight after killing Kagoo
     Theophrastus 7  | W Tyrannosaurus Cave | Corpse, guarded by Kagoo
     Pascal 22       | S Tyrannosaurus Cave | Corpse
     Freud 37        | W Desert             | Fight
     Descartes 122   | NW Desert            | Corpse
     Spinoza 44      | W Mole Cave          | Corpse
     Pavlov 95       | W Massif             | Fight
     Schopenhauer 26 | W Massif             | Corpse
     Kant 217        | NE Massif, plateau   | Fight centaur leader
     Marx 49         | N Pteranodon Cave    | Corpse

  The above 17 Sesames  are the ones you need in order to finish  Nietzsche 26’s
  quest. Afterwards there are three more to find:

     Nietzsche 26    | NE Canyon            | Fight
     Abelard 29      | SE AWE Base          | Corpse
     Nina 1          | N AWE Base           | -


 _______________________________________________________________________________
/ HOW DO I KNOW WHICH COMPUTERS I'M STILL MISSING?


  If you place your  mouse cursor over the computer icon  in your inventory, the
  messages  will list the  IDs of all Sesames  you have in  your possession.  It
  might help  to write them down on a  piece of paper. Compare that  to the full
  list of Robinsons in your AWE White Booklet that came with the game.

  In order to finish  Nietzsche 26’s quest, you need 17 Sesames,  including your
  own. Since your own computer is not counted while you wear it, the number next
  to the computers in the inventory should read "16". If it reads "19", you have
  found all Sesames and can finish the game.


 _______________________________________________________________________________
/ WHY DO I SUFFOCATE IN THE AWE BASE?


  It has been  flooded with poisonous gas.  Wear the gas mask that  you got from
  Nietzsche 26 before you enter the base.


 _______________________________________________________________________________
/ HOW DO I OPEN THE METAL DOORS IN THE AWE BASE?


  To open  the doors is your  final task; once you  manage to do that  and reach
  them, you win the game. The doors are opened remotely from the control room in
  the east part of the base. In order to activate the mechanism, you need to in-
  sert all  20 Sesame computers  into the grey  master terminal.  An alarm  will
  sound to  indicate that you  were successful.  You now have a limited  time to
  reach the doors and escape.


 _______________________________________________________________________________
/ WHERE IS THE 20TH SESAME?


  On your chest. Remove your shirt in the DRESS menu to find it.


 _______________________________________________________________________________
/ THE AUTOMAP DOESN'T WORK ANY MORE!


  The automap, medical status and saving / loading are functions of your Sesame.
  Once you remove it from your body, you cannot access them any more. That means
  that you will have to find the way  to the metal doors from memory and without
  saving. It’s  not too hard.  Before you remove  your Sesame, have a  good last
  look on the automap. You need to cross the lava-filled wall, then turn left at
  the first intersection and right at the second. 


 _______________________________________________________________________________
/ IS THE END SEQUENCE WORTH ALL THE EFFORT?


  I would love  to say it is,  but unfortunately - no.  The ending is a complete
  letdown.  However, the real  reward is being able  to boast that you  beat the
  game. In full simulation mode, that is quite a feat.


 _______________________________________________________________________________
/ DID I MISS ANY OF NINA 1'S MESSAGES?

  
  Check for yourself. Here is the full transcript of her communication with you:

    "Hello Terpliev1... It’s me, Nina1... Don’t worry, you are asleep. But you
    know my telepathic powers  and your subconscious is easy to reach...  I’ve
    managed  to land in  a volcanic zone.  If you could  deactivate the  force
    fields,  we could get  off this cursed  planet.  Just the two of us...  So
    long..."


    "Hail, comrade alumnus.  I don’t know whether I’ve done the right thing in
    contacting you. You look so clumsy!  Such an idiot! Nietzsche26 looks much
    more resourceful.  He’s settled comfortably in the  bottom of a canyon and
    doesn’t need anything, good cheerio kid!"


    "Well lazybones... What are you making?... I don’t intent to spend my life
    here. I’ve other ideas!  Freud37 moves about much more than you. He’s lan-
    ded in the desert and I sense that he is already near me.  Perhaps I shall
    be a little unfaithful..."


    "Dear Trepliev, I’m glad to find you there.  Asleep, but accessible, I can
    give you some information  you need in your quest.  I’ve ‘sensed’ Schopen-
    hauer26 and  Pavlov95, talking  in a  vast clearing.  They didn’t  seem to
    agree... I’m all yours, kisses."


    "Hey, Trepliev, I wonder if we’re going to spend the rest of our lives he-
    re. Fate is so weird.  I don’t know what to think of  all these mysteries.
    I’ve contacted  Epicurus.  He’s O.K.  He’s made friends with  the natives.
    It’s a good thing, friendship between nations. Bye bye Trepliev."


    "At last! There you are! Swine!  Where’ve you been all this time? Have you
    been drinking or something?  If you’ve been with girls I’ll know about it.
    So watch out!
    I just wanted  to let you know that Diogenes48 is hidden  in a cave with a
    weapon. He could do you some harm, unless I get you first."


    "Oh Trepliev! Before my eyes a moon is shining and lighting up the sky ...
    Before this  cold star I hold  my breath, hoping  for a gleam,  a smile, a
    look  ...  I weep  ...  and Kant 217  departed like  a hero,  to face  the
    knights without fear. Him too now, I shall mourn ..."


    "Dear friend,  I’m very glad to be able to talk to you.  I hope I can give
    you some very valuable information,  so that you can join me again as soon
    as possible. I inform you that aforesaid Hegel17 has gone to negotiate for
    food in a native village, near a canyon. So long, and good luck."


    "Shush. I’m suspicious.  I think someone is watching me. I don’t know whe-
    ther I can trust you. So, did you know  Pythagoras32 spent all day collec-
    ting Maschmalho balls! Don’t tell a soul! I’ll contact you again."


    "Hello again,  I’m so happy!  I’ve managed  to contact  you again,  and it
    wasn’t easy ...  because there’s a lot of wind ...  Ha ha ha ... I’ve seen
    Descartes122 ...  He is very hot, poor fellow,  and very thirsty. Not like
    me! There are  lots of bottles of  whisky in my vessel.  I promise to keep
    one for you... Hic!"


    "What? I’m there, no?  I can still hear your reproaches!  Haven’t I always
    given you  my attention?  You’re not jealous by any chance?  I imagine you
    think I’m still  attached to Hume60?  Understand that he’s  only a heap of
    bones, eaten by the  ape-men. I despise him, you understand.  Do you still
    love me?"


    "Greetings Trepliev1,  if I remember it well,  you were always seeing that
    big blondie Peggy4!?  She didn’t have much to please, did she?  Well, I’ve
    had news of Spinoza44 ...  he was crouching in the dark, in a stinking ca-
    vern. So long."


    "Oh puppet,  I’m missing  you terribly...  I think of you  all the time...
    Hurry... It’s so cold here...  Ohhh... Take care of yourself, don’t end up
    like that fool Marx49, who go eaten by some evil giants... Hurry love, co-
    me to me!"


    "Greetings. It’s cold. Brass monkey weather.  Fed up with canned food. I’m
    bored ... nothing going on in this dump.  Bad news: Theophrastus7 has been
    eaten by a Kagoo! It’s a hard life. Bye."


    "Have a good sleep, my little tripod darling.  Tomorrow, you’ll be able to
    join your little Ninette again.
    It’s Pascal22.  He has found eternal rest,  at the bottom of a cave, close
    to the sea. The fool."


    "Kisses, my sweetheart Trepliev! Why are we here? Would fate condemn us to
    die here on this heap of stones?  Aren’t we dreaming? Or playing video ga-
    mes? It’s like Abelard39,  he seems to have gone to sleep in a suffocating
    place... But is he really asleep? Is that all an illusion? To be or not to
    be? I’m asking you!"


    "Hello Darling, there isn’t far to go now,  we shall meet again soon. I’ve
    lost my Sesame down a volcanic fissure.  I hope you can get it back for me,
    so it can be entered on the computer. See you soon, my love."


 _______________________________________________________________________________
/ WHOA, DID I JUST SEE A DIFFERENT DEATH SCREEN?


  Could be. There is a second screen that look almost the same, but replaces the
  tormented face with a skull.  It is very rare and doesn’t seem to be linked to
  a specific kind of death, so if you want to see it,  you’ll have to die a lot.






                    ########################################

                                    CREDITS
  
                    ########################################



 _______________________________________________________________________________
/ GREAT FAQ! WHOM CAN I THANK?


  Hey, thanks! If you'd like to write a few words,  see the credits below for my
  e-mail address. I appreciate the encouragement.


 _______________________________________________________________________________
/ THIS FAQ SUCKS! WHOM CAN I COMPLAIN TO?

  Uhm ... I guess that would be me.  If you have any suggestions or additions or
  even corrections  for the FAQ, please don't hesitate to contact me.  My e-mail
  address is right below.



 _______________________________________________________________________________
/ CREDITS

    Created by Christian Schmidt
    Munich, Germany
    July 2010

    This document  may be distributed freely.  You may change whatever you like,
    though I'd appreciate it if you'd contact me if you're planning to do so. ;)
    Comments and additions are welcome: cs216@gmx.net

_______________________________________________________________________________/