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Dragon Quest & Final Fantasy in Itadaki Street Special (e)

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DRAGON QUEST & FINAL FANTASY IN ITADAKI STREET SPECIAL
FAQ Author--Dante' Cotton. (PHANTOM2780)
Please send all submissions of content to:
MARSFEDERATION1@YAHOO.COM  Please send as regular e-mail as I will
not accept attachments of any kind. Thank you.

**THIS FAQ CONTAINS SEVERAL INSTANCES OF JAPANESE TYPESET THAT IS BEST VIEWED
USING "JAPANESE SHIFT_JIS" ENCODING ON YOUR WEB BROWSER. YOU CAN CHANGE YOUR
ENCODING BY SELECTING VIEW AT THE TOP OF YOUR BROWSER AND GOING TO "ENCODING".
THERE YOU SHOULD FIND THE ENCODING FOR JAPANESE SHIFT_JIS SO CLICK THAT AND
YOU'RE SET TO VIEW THIS FAQ AS IT SHOULD BE VIEWED.**

ABOUT THE GAME/ LEGAL VERBATIM--DISCLAIMER
Dragon Quest & Final Fantasy Itadaki Street Special was
co-developed by Square-Enix 2004 all rights to characters and game
design, logos etc. are sole propriety of Square-Enix game company
and as such I claim no rights to anything therein.  Any reference
to other copyrighted, trademarked intellectual properties such as
Sony and Playstation 2 are also being used NON-PROFIT and only used
strictly to clarify how the game's mechanics work.  This FAQ is
created by me the author Dante' Cotton strictly for the purpose of
helping non-Japanese speaking owners of the game to understand the
rules of the game so that they can enjoy it as much as possible.
Use of this FAQ by any unauthorized users is infringement on the
time I will be spending developing it along with anyone else who
might choose to help in the future.  If you wish to use this FAQ it
must NOT be used for profit of any kind. This FAQ MUST remain in its original
updated form and can not be linked to any advertisements such as pop-ups etc.
As a side note and as a little joke, anything followed in this FAQ which may
cause you,your Playstation 2 Console or anything involved in this
gameharm/dysfunction does not place me, the author, or any entity in this FAQ
under any legal responsibility.

FAQ ORDER  1/4/05 4:15 PM EST

--Fixed some spelling errors
--Revamped the Disclaimer
--Added a list of all websites authorized to post this FAQ for gamers to use.
--Added a couple more character descriptions such as Vivi FF 9, Zesika DQ 8 and
Mooguri FF 11
--Added a few more Chance Card Descriptions
--Listed a couple new game play tips regarding share holding and selling

1. OBJECT OF THE GAME
2. GAME MENUS
3. GAME TERMINOLOGY
4. STRATEGIES AND TIPS (BASICS OF HOW TO PLAY)
4a. CHANCE CARD EXPLANATIONS (WHEN YOU LAND ON THE 4 MARKS OR "?")
5. DRAGON QUEST AND FINAL FANTASY CHARACTERS
6. EXTRAS
7. CREDITS

1.)) OBJECT OF THE GAME

The object of the game is simple.  Own as much property, stock
shares, and money as possible in order to reach each stage's
required winning conditions and advance to the next stage's board.

2.)) GAME MENUS and BASIC GAME CONTROLS

Pressing CIRCLE on your Playstation 2 controler will advance you
into any menu in the game.

Pressing "X" will cancel you out of any selection process.

Pressing UP, DOWN, LEFT, RIGHT  on your directional pad on your
playstation controler allows you to select different options such
as game menu modes and moving your character around the game board
during game play.

Pressing "L1" & "R1" on your controller will allow you to toggle
left and right when you go into submenus during your turn of play.

After the opening FMV movie where some of the Dragon Quest and
Final Fantasy Characters greet each other and gather around,
celebrating at the tune of "Twinkle Twinkle Little Star" (very cute
touch Square-Enix), you will be taken to the main title page.
Pressing Start will take you to the main menu of the game.

"Welcome to Itadaki Street.  Which mode would you like to play
today?"  Here the Dragon Quest Slime will explain what each
selection on the main menu will do if you select it.  I will
explain what each slection on the menu is from top to bottom.

The first slection is TOURNAMENT mode.  This is the single player
mode of the game in which you play against the games AI opponents
to gain supremecy over Dragon Quest and Final Fantasy lands,
hereafter abbreviated to DQ and FF.  Once you enter this mode you
will be prompted to enter your SAVE FILE NAME which can be anything
you wish as long as it isn't longer than 5 characters long due to
Japanese hiragana/katakana each representing consonant-vowel
combinations allowing them to get away with using fewer spaces,
meanwhile secretly annoying the hell out of English speaking people
who have names longer than 5 spaces ^_^.  Anyway, the first option
to the left is HIRAGANA imput the next to the right is Katakana,
the third option is for the ROMAN alphabet and numbers and the
fourth option moves the blinking cursor to the right one space each
time its pressed.  If you happen to mess up and hit the wrong key
pressing "X" will delete any errors you make.  The two bottom right
options are CANCEL, which takes you back to main menu and CONFIRM
which confirms the SAVE FILE NAME you chose and also takes you on
to the CHARACTER SELECT screen which allows you to pick any
currently unlocked DQ or FF chibi (small version) character you
wish to use to play as.  Once you pick a character you will then be
asked if you wish to play using your SAVE FILE NAME or the
character's original name, displayed in katakana, choose one.  If
you are continuing from a previously named SAVE FILE NAME you have
two options.  The first option is to continue from where you were
on your save file and the second option is to start over from
scratch.  Next you will be prompted to choose which stage set you
would like to start with.  In the beginning you will only be able
to choose between 2 stage sets.  Each stage set as I call them is
divided into individual areas.  Once you pick a stage set you must
play each board from left to right in that order, not being able to
advance to the next board in that stage set until you win in
consecutive order.  After this you will be taken to a screen with
your character and your three opponents lined up under 4 slot
machines.  The slot machines will roll a number from 1-99.  Your
number determines your turn order with 99 naturally being the best
and 1 being the worst, not that it really matters. Press CIRCLE to
activate your slot machine.  If you don't the computer will
eventually activate it automatically for you, so I always just do
it myself.  Once you've gone through all these steps, skip down to
the  4.)) STRATEGIES AND TIPS (BASICS OF HOW TO PLAY) section of
this FAQ  for a further explanation of game play.

The next selection down is FREE PLAY mode.  There is no difference
in this mode besides the fact that it is a multiplayer mode for 1-4
players.

The third option is SPHERE BATTLE TOURNAMENT mode.  More on this
once I unlock it.

The fourth option down is SPHERE FREE PLAY mode which I will assume
for now is exactly the same as the third option, except for
multiplayer action.a

The fifth option down is RULE EXPLANATION mode.  Selecting this
takes you to a small basic tutorial of the objectives of the game.
Once you select this a second menu will appear.  The first option
in this menu is RULE BASICS.  It explains about rolling the dice on
your turn, what the Spade, Heart, Diamond, Clover, Star, Question
marks and the banks do.  The second option down in this menu
expalins about BUYING AND SELLING SHOPS and their significance in
the game.  The third option INCREASING YOUR MONEY is about the
significance of increasing your over all money goal by purchasing
Stock or Shares in property you or your opponents own.  I will
cover these all a bit later in detail.  The next option down I will
assume talks about the SPHERE BATTLE mode (Updated once I unlock).
The last option in this menu explains SPHERE BATTLE mode basic
rules. (Updated once I unlock).

Back on the main menu under rule explanation is ($B%3%l%/%7%g%s(B
COLLECTION) mode. this is the menu you select to view all unlocked
items such as unlocked characters, your ranking among other players
for each individual game you play, along with your win rating which
goes by a point system and tells you how many shops you owned and
what rank they were at the point you won.  This is further divided
by each individual board such as Gold Saucer or Alexandria etc.
(Perhaps I'll go into the COLLECTION mode more specifically later
in another version update).

The 7th option down on the main menu is ($B%*%W%7%g%s(B OPTIONS) mode.
Here you can SAVE and LOAD your game.  At the top of this menu you
can swich SOUND settings.  The first option in the sound section
allows you to switch from default STEREO to MONO.  The next option
down BGM is your background music volume and the one below it is SE
special effects volume.  Next is your CONTROLER VIBRATION setting.
It is set to shake as default pressing left or right toggles
vibration off and on.  You will know which when your controller
shakes.  The next option down is DISPLAY which allows you to
position your screen the way you desire it, nice for fixing any
"cut-off" portions of the game screen.  Last but not least is your
GAME DATA option, allowing your to SAVE AND LOAD any current or
previous game you have already played or were in the middle of.
The last option RETURN places you back at the main menu.

The last option GAME END, does exactly what it reads, it ends the
game, prompting you to turn your Playstation 2 off.  So don't press
this unless you're done with the game.

3.)) GAME TERMINOLOGY

This is a list of terms within the game.  Understanding these will
help you play the game better.  Here I will include the Japanese
Kanji, Hiragana/Katakana, and Romanji counterparts as well as an
explanation of each term as simply put as I can.  Should anyone
wish to send me a better explanation of these terms they can be
submitted to me and I will review them.  If I think a revision is
needed I will integrate it into the FAQ and give you credit at the
bottom of the FAQ.

$B<}F~(B ($B$7$e$&$K$e$&(B=shuunyuu)--this translates to income or
allowance.
 When you pick a chance card with these characters, chances are you
are being awarded money into your "Liquid Funds" or money you can
use to spend immediately. (that would be the gil amound directly
under each player's name)

$B=gHV(B ($B$8$e$s$P$s(B=jyunban)--this simply means its your turn (this
appears as a small message just before everyone ones turn).

$BA};q(B ($B$>$&$7(B=zousi)--this translates to increase of captial/money.
You generally encounter this when you land on property that you
already own, in which case allowing you increase your profits at
any shop you select, depending on how much money you invest into
expanding the size of that property.  The more money you spend to
expand the size of any property you own on the board, the more
money other players will have to pay you for purchasing items if
they land on that shop.  This option is also available any time you
land at the PRIMARY BANK (GOAL) or when you land on the STOCK BANK
(this is not on every board).

$B2A3J(B ($B$+$+$/(B=kakaku)--this translates into PRICE.  In the game this
means the the price you must pay in order to purchase an unclaimed
property on the board.  UNCLAIMED PROPERTY is any property which is
still gray and does not yet have a color (yellow, green, blue, red)
of another player yet which signifies that it is owned.  NOTE: I am
not talking about the outside boarder color of a property, I refer
to the color of the ground that the shops are sitting on.  I hope
that clears up any confusion that may arise from that explanation.

4.)) STRATEGIES AND TIPS (BASICS OF HOW TO PLAY)

Here I will try to explain the steps you take during your turn of
play.  I will attempt to list things in a general straightforward
order, however things might not always be played in this order
depending on the conditions of the individal boards/stages within
the game.

1> The first thing you'll want to do once its your turn is decide
what option on the menu you would like to use first.  The menu in
the upper left corner is what you will use during game play.  The
first option from top to bottom is $B%@%$%9(B DICE. Selecting this will cause
a die to start spinning on the screen.  The longer you wait before
pressing CIRCLE, the more power will build on the die, causing it
to spin faster with energy.  If you do nothing after selecting the
die, eventually it will roll for you. After you role a number on
the die which goes from 1-7 (in some stages I have even seen a die with 8 marks
on it) use the directional pad to select the direction you wish your character
to move on the game board.  Once you have moved your allowed spaces you will
have the option to cancel the move and start over (not rerolling, just using
the number you rolled to go in a different direction if you didn't like the
direction you went), or confirm the place you have moved your character to, so
decide one.

2> The second option on the menu in at the top left is $B3t(B($B$+$V(B=kabu)
Stock/Shares.  Selecting this allows you to view things from left
to right such as: $B%(%j%"L>(B ($B$($j$"$J(B=eriana) AREA NAME which is the
street or area name, second is $B3t2A(B ($B$+$V$+(B=kabuka)STOCK VALUE of
the
area followed by each character's name and how much STOCK/SHARES
you or your opponents have in each area.  Sometimes you can scroll
down further than what it shows (you can tell by the scroll bar to
the far right of the window, so don't neglect anything just because
it isn't showing.  Below the area names you can see the shops of
each area you have the blinking curser on.   Here you can see the
AREA NAME at the top and below from top to bottom you see $B$*E92A3J(B
($B$*(B
$B$_$;$+$+$/(B=Omisekakaku) which is the purchase price of the shop if
you buy it.  Below it is $BGc$$J*NA(B ($B$+$$$b$N$j$g$&(B=kaimonoryou) which
is the profits that shop makes each time someone lands on it. Under
it you'll see $BA};q$"$^$j(B ($B$>$&$7$"$^$j(B=zousiamari) which is how much
more you can increase that particular property.  There is a maximum
mount each property can reach and obviously the higher this number
value is, the more valuable that particular property can become as
far as increasing its profit output, i.e. how much you can make
that property's goods sell for as well as the relative value of
that property.  Generally speaking, the larger the number to the
right of this, the more money can be placed into those properties.
This is important when to know when you purchase a property because
sometimes properties have so little development value that they may
only bring in a few "gil" or "G"=(Final Fantasy Money) even at max
development.  You will know when a property has reached its maximum
development status when you see the word "MAX" where there used to
be money in that spot. Note, as you develop a property the number
here decreases, allerting you to how much more money can be used to
develop it.  Also important to notice is that shops name.  Take for
instance your basic $B;f$NE9(B ($B$+$_$N$_$;(B=kaminomise or PAPER SHOP).
This is one of the common shops.  Once you spend a certain amount
of gil you will see that shops name change to something different
such as $BKbK!E9(B ($B$^$[$&$F$s(B=mahouten or MAGIC SHOP) for example.  As
your shop develops, so does its rank and name so keep that in mind.
The higher a shops rank, the more stock will be worth if you have
invested any in that particular shop.  Additionally, when you have
other shops along side that shop when you develop it to the next
rank, it has a side effect of developing those surrounding shops at
no additional cost to you which is definately a good thing to keep
in mind when deciding where to invest more of your gil.(More
terminology will be added in the next update so please be patient).

Tip:  Try to buy stock in areas that will make the most total money.  Do this
by adding up the $BA};q$"$^$j(B ($B$>$&$7$"$^$j(B=zousiamari) or the total
amount that can be invested in developing that property.  Not only does this
help add to your total goal money, you will get a deriviative portion of
spending gil each time another person lands on that property.  If you land on
that property and its owned by someone else, then the derivative amount will
help lower the amount you would lose in your total goal amount by subtracting
itself from what you would have had to pay without anything invested in that
property.

Tip:  Try to budget your gil the first time around the board so that if the
computer is claiming properties ahead of you and you land on them you won't
have to sell any property you may have purchased. I've only ran into this a few
times so it isn't that big of a deal, but it is something you have to watch
for.  Buying the expensive locations is nice, but if you have to turn around
and sell it because its the only one you bought that time around and you landed
on your opponents property, taking you into the negagive (with no stock of your
own to help pay) then that can hurt.

Tip:  Try to buy stocks in sets of 10, 20, 30, 40, 50 etc.  This seems to give
general more control over your stock shares since each time you buy stock by
10's you will help increase the value of that stock.  Additionally, if you own
stock shares in the computer's property areas, you can use this to your
advantage if the computer opponent is making a ton of gil off his shares.  Once
the STOCK VALUE $B3t2A(B ($B$+$V$+(B=kabuka) is worth a lot you should take
your shares out, 10 shares at a time.  This will hurt your total goal amount
slightly, but it will hurt the opponent a lot more since they have more money
invested in that stock.  It takes a little strategy, but I've been able to do
this on several occasions which has prevented the computer from reaching their
total goal a few times. Do your best to always own more stock in the areas
where you or the computer opponents have properties lined up in one area.  This
way if they try to invest money in that area you they will be helping you reach
the goal each time they do.

Tip:  Increasing the your properties item costs also helps prevent enemys from
buying the property at a cheap cost.  If you haven't noticed, the more gil you
invest in a property (particularly the larger ones) the less likely the
computer AI will be willing to take the property over because you'll end up
with all their money and a boost to your goal number as well.  Just something
I've noticed.

4a.)) CHANCE CARD EXPLANATIONS (WHEN YOU LAND ON THE 4 MARKS OR "?")

Here I will explain what each CHANCE CARD means when you select it.
I will list them by their Card Number first and then by the
Japanese name for the chance card.  There are a lot of these chance
cards to cover so anyone who would like to help me with these to
save time is more than welcome.  This part will be incomplete
untill I am able to see all the chance cards or I get submissions
of cards other people have revealed.  I think there are over 100
different cards.

there are 4 marks of interest in this game that appear in every
board.  SPADE, HEART, DAIMOND, AND CLOVER are the 4 $B%^!<%/(B or marks
this game refers to.  You must collect all 4 of these before you
head back to the $B6d9T(B ($B$.$s$3$&(B=ginkou) or BANK GOAL in this game.
Once you reach the bank having all 4 marks you will be awarded a
level up and you will recieve a money bonus based off of how much
property/stock you own prior to you either rolling enough to stop
through the BANK GOAL or land directly on it.  After you have
collected all 4 of these marks the first time, you only need to
have a minimum of 3 of 4 of these in any combination before heading
back to the bank in order to level up although you will not recieve
as much gil as you would having all 4 marks.  Occasionally you will be able to
get a free mark card which appears to as a little white card symbol to the
right of where your normal 4 marks appear.  You can have more than one of these
at a time.  This card can replace any 1 mark you don't want to get.  This is
good because you might be able to bypass other opponents squares and head
directly to the bank to level up faster so make good use of these.  You can win
these at the  casino through any of the three minigames or you can get them as
a CHANCE CARD if you're lucky.  When you land
directly on one of these marks, including the "?" question mark you
will be given the chance to go to a chance card screen where you
can pick any unpicked card on that board.  Chance cards can be good
for you or bad for you depending on which one you pick.  Of course
you can not see what card you are picking until after you have
selected, so good luck!  You should however try to pick all your
chance cards in a single row.  When you have picked 4 chance cards
in a row you will start to recieve a gil bonus starting from 40 gil
with 4 cards to 200 gil when you have an entire row selected.  The
STAR MARK on the board gives you free stock points at a random area
on the playing board if you land directly on it.

The $B5Y$_(B ($B$d$9$_(B=yasumi) mark means VACATION OR HOLIDAY OR REST/DAY
OFF.  When you land on this mark on all of the shops you currently
own will be placed on vacation for the rest of that round.  Any gil
you might have gotten from another person who stopped at your shop
while the $B5Y$_(B mark is flashing over your shop won't have to pay
anything to you until the next round if when all your shops open
again.

CARD #19--$B?7BT%5!<%S%9$D$-$G$b$&(B(1)$B2s$9$9$`(B (muryou syoutai
saabisu tuki de mou 1kai susumu)  This card means you have just picked a free
advance step.  You are allowed to roll the die again and move accordingly.

CARD #2--$B$b$&(B(1)$B2s$9$9$`(B=mou (1)kai susumu) This card is just like
card #55, allowing you to advance again by rolling the die.

CARD #97--$B9%$-$J%(%j%"$N3t$r(B20%$B>e$2$k(B
($B$9$-$J%(%j%"$N$+$V(B20%$B$"$2$k(B=sukina eria no kabu 20% ageru) This
card allows you to raise one property's stock of your choice by 20% (that is if
you have any property, )

CARD #82--$B$J$s$H%i%C%/$N$?$M$r8+$D$1$?!*(B(nanto rakku no tane wo
mitsuketa!)  This card increases an area's shop items by 10%

CARD #57--$B9%$-$J>l=j$X%o!<%W$G$-$k(B
($B$9$-$J$P$7$g$X%o!<%W$G$-$k(B=sukina basyo e waapu dekiru) This card allows
you to pick any location on the current board and warp directly to it.  You do
recieve any effects associated with the location you pick, so choose wisely.

There will be more card translations to come as I remember to record them.
Sometimes its hard for me to remember to record them as I pick them since at
times I'm frustrated with the games AI and I'm distracted LOL.


5.))  DRAGON QUEST AND FINAL FANTASY CHARACTER LIST

This area is reserved for me to mention the cast of "Dragon Quest &
Final Fantasy in Itadaki Street Special"  I will have the names of
each character and the game they originally debued in here.  I am a
lot more familiar with Final Fantasy characters than I am with
Dragon Quest characters, so any information besides submitted to me
besides the basic things I want to put here would be ok to submit
to me.  For those unfamiliar with the names and characters,
hopefully this will help give you a better idea of which character
is who.  (For now I'll just list a few characters I know and I'll
fill in the rest of the info later.)

NOTE: ALL NAMES WILL BE GIVEN IN THEIR KATAKANA & ROMANJI EQUIVALENTS.

DRAGON QUEST CAST

$B%<%7%+(BZESIKA>> DQ 8  Zesika is a pretty serious girl who has a natural
talent for using magic.  Being very hot tempered at times, she doesn't care
much for Kukuuru's flattery and chivalrous behavior once she meets him. She and
the DQ 8 protagonists are all brought together due to their equal quest to find
and stop the evil Dorumegasu, a sorceror who stole a mystical staff that had
been highly gaurded by the royalty of Troden Castle.  In fact, she would have
probably never gotten involved if it hadn't been for the fact that Dorumegasu
killed one of her loved ones, and his soul somehow transferred itself inside a
statue at her family's mortuary. She has brown hair in two pigtails on either
side of her head.  She wears a red dress, brown boots and a violet shirt  Her
weapon of choice is sometimes a small magic baton, but she most often uses a
whip which she wears at her side.

$B%/%/!<%k(BKUKUURU>> DQ 8  Kukuuru is best described as a carefree guy who
likes to throw back beers with the best of them.  He's a bit of a
ladie's man and even very chivalrous at times, believing that he can sweet talk
his way into a lady's heart.  He was raised at a church where he was taken care
of by the Arch-bishop there who took
pity on the young orphan since he was so young at the time he came
to the churches doorsteps looking for a new home.  If you've played
FF 11 Online he will remind you a little of a Red Mage wearing
Artifact Gear.  He wears a short cape, has long platinum hair in a
pony tail and also wears all red except for his gloves which are
black.  His weapon of choice is a fencing sword.

FINAL FANTASY CAST

$B%f%&%J(BYUNA>> FF 10, FF 10-2  This character has both her costumes from
FF 10 (must be unlocked through play, and her FF 10-2 Gulwings
outfit.  Yuna is best described at first as the serious, determined
youthfully curious girl, who is very reserved in her duties to rid
the Final Fantasy world of Spira of Sin, an evil being bent on the
destruction of Yuna's planet in Final Fantasy 10.  Her weapon of
choice in FF 10 is the summoner's staff.  The FF 10 version of Yuna
wears the long Japanese inspired dress called a kimono which is
pink, white and blue.  She wears black boots in FF 10 and FF 10-2.
In FF 10-2 her quiet reserve is replaced by a energetic,
free-spirited girl who is extremely adventurous as she strives to
travel the world in search of clues to find her beloved $B%F%$!<%@(B (Tidus)
as
part of the newly formed Sphere Hunter Gullwings group along side
her partners Pain and Ryukku.  She sports two guns, one in each
hand and looks neat in her daisy dukes lol.

$B%Q%$%s(BPAIN>> FF 10-2  Pain can be best described as the cool, calm
introverted female protagonist in FF 10-2.  She keeps her past to
herself for the most part, but she isn't affraid to raise her sword
and fight alongside Yuna in their quest to get to the bottom of
Vegunagun, a closely gaurded machina weapon kept secret for
centuries by the religious group (insert later, the name eludes me
at the moment.)  Pain reminds me of the replacement for Lulu of FF
10 except where Lulu was adept in magic spells and enchanted dolls,
Pain dishes out the pain (pardon the pun) as a genuine warrior.
However both women obviously enjoy being decked out in leather
regalia.  Pains hair is short and platinum and sticks up in wavy
plumes resembling a rooster.  She wears black leather gloves,
shirt, boots, everything ^_^.

$B%S%S(BVIVI>> FF 9  Vivi is one of the main protagonists of FF 9.  He is a
mage who possesses incredible black magic abilities, yet he is often so unsure
of himself that it hinders his self confidence and the use of those abilities.
Vivi does not have a weapon in this game for some reason, although as I recall
from playing FF 9, he used a magic staff.  Vivi sports a very tall floppy
yellow mage hat, one of the trademarks of a FF black mage since the original
days of the series.  His pants are stripped green and white and he wears a blue
shirt with brown gloves and boots.  As a special side, note he has no face,
except for 2 glowing yellow eyes, how spooky.

$B%b!<%0%j(BMOOGURI>> FF 11 Online  The moogle race can be seen from some of
the earliest FF games to the current versions.  Although they have a tendency
to have slightly different looks and personalities, they are all usually very
friendly, loyal beings.  In FF 11 online, Mooguri serves as your your house
sitter, tending to everything from taking care of your plants to storing your
money.  Although Mooguri has a family and life of his own, very rarely does he
ask for any time off from his duties as a house sitter.  Moogles generally have
white fur and the distinctive "pom-pom" sticking out of the top of their heads.
Some have wings such as Mooguri.  For some reason moogles also like shinny
objects and their favorite food is a kupo nut.  Although most moogles only
speak "Mooglese" as I've termed it, a few who have lived among the Hume (humans
in FF 11) have opted to learn English as a means of communication and trade.

I'll add more later, but this is just a starter.

6.)) EXTRAS

(If any, they will be added here)

7.)) CREDITS

As mentioned earlier in the FAQ, anyone who would like to help me
develop this FAQ will get credited for anything they submit to me
which I add to this FAQ that has not already been covered by me
already.  All submissions welcome as long as you give a detailed
explanation of the aspect of game play you wish to add to this FAQ.

THIS FAQ IS AUTHORIZED TO BE POSTED AT THE FOLLOWING WEBSITES:

GAMEFAQS.COM http://www.gamefaqs.com
CHEAT CODE CENTRAL http://www.cheatcc.com
NEOSEEKER.COM http://www.neoseeker.com/Games/faqs/PS2

There will be more to come in the next version update so stay tuned!