Red Steel 2 (e)

Cover
-_-=-_-=-_-=-_-=-_-=-_-=-_-=-_-=-_-=-_-=-_-=-_-=-_-=-_-=-_-=-_-=-_-=-_-=-_-=-_-
===================================
--------------------------------
Red Steel 2 Move/ Combo Guide
=============================
--------------------------


=-=-=-=-=-=-=-=-=-=-=-=-=
Table of Contents
=-=-=-=-=-=-=-=-=-=-=-=-=
Introduction [.01]
Version History [.02]
Combo Table [.03]
Move Guide [.04]
Finishing Moves [.05]
Other Tips [.06]
Copyright Stuff [.07]
Contact, Corrections [.08]


=-=-=-=-=-=-=-=-=-
Introduction [.01]
=-=-=-=-=-=-=-=-=-

If you are reading this, then you have likely purchased or rented Red Steel 2.
You've maybe seen internet videos of people pulling off awesome combos with
sword and gun moves, or learned, earlier in the game, about the special combos
you can use, and forgot how to trigger them.  Or maybe you just want to see if
there's some other awesome way to kill cel-shaded ninjas that you didn't think
of before.  Well, I'm here to help.  In my first ever game guide for GameFaqs
after using the site for years, I've researched and compiled a number of
different combos for you to try out that can make you even more of a badass
Samurai Ninja Clint Eastwood than ever before.  Learn to impress your friends
and disgust your girlfriend with all the violent and freakin' sweet moves the
programmers took time to put in to the game.

=-=-=-=-=-=-=-=-=-=-=
Version History [.02]
=-=-=-=-=-=-=-=-=-=-=
* 1.00 (Pretty much finished)- 03-28-2010
Wrote and compiled the whole guide while watching the Duke-Baylor game, then 
Life on the Discovery channel, and then the Family Guy where Brian gets a TV 
pilot and Stewie is unconscious.

* 1.01 03-29-2010
After further research, made minor additions to combo table and corrected     
technique for Matador finish.  Made note about animation for The Shot kill on 
Minibosses.

* 1.02 04-01-2010
Started a second play through, noticed a few specifics I incorrectly labeled in 
the first two editions. 


=-=-=-=-=-=-=-=-=
Combo Table [.03]
=-=-=-=-=-=-=-=-=

Starting Move                    Icon Triggered                  Finishing Move
+=+=+=+=+=+=+                    +=+=+=+=+=+=+=                  +=+=+=+=+=+=+=

  Head Shot
  The Storm                                                           Stab
 The Matador                      Stab Finish                       The Rush
   The Ram                                                          The Shot
  The Dragon
  The Cobra


   The Rush                                                      Vertical Swing
  The Reaper                      Plunge Finish                  The Guillotine
   The Eagle                                                         The Ram
   The Bear                                                         The Crush
   The Shot*


   Leg Shot                                                    Horizontal Swing
The Guillotine                  Horizontal Finish                 The Matador
   The Shot                                                        The Reaper
   The Crush


*(When used on an enemy who is in mid-jump)

When an enemy's armor is removed and his health is sufficiently low, you can 
use these combos to trigger awesome finishers.  Each finish icon (especially 
the plunge icon) can also be triggered by each of the three types of STRONG 
sword moves (Horizontal, Vertical, Stab). Weak sword swings will wear down an 
enemy?s health and kill him without stunning him into a vulnerable state.



=-=-=-=-=-=-=-=-
Move Guide [.04]
=-=-=-=-=-=-=-=-
All hidden moves can be purchased at the dojo, after which you are given a 
tutorial on how to use them. Kusagari powers are taught to you by the old ninja 
sensei Jian, who gives you a new one after most major missions later on in the 
game.



Finish Icons
------------

Stab Finish- Directs you to thrust the Wii remote forward
Plunge Finish- Directs you to swing the Wii remote down
Horizontal Finish- Directs you to swing the Wii remote sideways




Hidden Moves
------------


The Rush- Press A to dodge, and stab forward.  You rush towards the enemy and
stab.  Triggers the Plunge Finish.

The Guillotine- Tap A twice and swing the Wii remote down.  You jump up and
swing your sword down onto the enemy.  Triggers the Horizontal Finish.

The Matador- Dodge either left or right, and swing the Wii remote horizontally.
You jump behind the enemy and slash them across the side.  Triggers the Stab
Finish.

The Shot- Dodge in any direction, and press B.  You will dodge and fire off a
round of your active gun right at the enemy.  Triggers the Horizontal finish.

The Storm- Tap Z and swing the Wii remote to the side.  You execute Link's spin
attack, which hits every enemy around you.  Useful for breaking lots of boxes
at once.  Triggers the Stab finish.

The Ram- Dodge forward and swing the Wii remote down.  You rush towards your
enemy and bash his weapon with the hilt of your sword, which breaks his guard
and stuns him for a few seconds.  If executed when his guard is down, it
triggers the Stab finish.

The Crush- Dodge backwards and swing the Wii remote down.  You will speed
towards your target and swing your sword at him with all your might, which
breaks most types of armor in one hit.  Triggers the Horizontal finish.

The Reaper- You don't need to fear it, but your opponents certainly do.  Dodge
backwards and swing your Wii remote horizontally.  You will soar towards your
enemy and deal out a massively powerful swipe that also damages enemies to each
side.  Triggers the Plunge finish.



Kusagari Powers
---------------

The Eagle- Hold A and B together to charge your sword, and swipe upwards at the
enemy in front of you.  Lower-level enemies will be thrust into the air, where
you can follow them by dodging forward to jump up and continue the assault.  If
you damage him enough with your sword or guns in midair, he will land on the
ground and trigger the Plunge Icon.

The Tiger- Hold A and thrust the Wii remote and nunchuck forward together.  You
activate a powerful glowing parry that will counter any move and momentarily
stun enemies that try to hit you.   Can also be used to reflect bullets back at
their shooters.

The Bear- Hold A+B to charge up your sword, and swing the Wii remote down
towards the ground.  Creates a shockwave that knocks nearby enemies to the
floor.  Also very useful for destroying nearby boxes and barrels.  Triggers the
plunge finish.

The Dragon- Hold A+B to charge your sword, and swing horizontally.  Shoots out
a directed shockwave that knocks enemies back.  The direction of the wave
depends on where you release your swing.  Triggers the Stab finish.

The Cobra- Press and hold B.  Your gun will start to glow, and you can move the
target reticule over the onscreen enemies.  A small icon will appear above 
their heads to signify how many bullets you are aiming at them, which are fired
when you release B (The number of bullets depends on the gun).  Can trigger the
Stab finish.





=-=-=-=-=-=-=-=-=-=-=
Finishing Moves [.05]
=-=-=-=-=-=-=-=-=-=-=
When you see the specific icon above an enemy's head, use the indicated motion
or a listed hidden power to finish him off in a totally awesome way described
in detail below.



(Icon) Stab Finish
------------------

Stab Finish- Thrust your sword forward.  You will impale your enemy through the
stomach and draw it out again as he collapses.  When used on the Hammer Guy or
Chaingun Ninja, you will climb onto his back and pierce him through the
shoulder blades.

The Rush Finish- Looks about the same as the stab finish

The Shot Finish- Effect differs depending on what gun you have active.  For all
moves, it helps to say something badass like "Looks like you need a shot" as
you are doing it.  When used to finish off a miniboss enemy like the 
aforementioned Chaingun Ninja or Hammer Guy, you will execute pretty much the 
same animation, except from his back, not his front.

+===============+
+ .357 Magnum- You run up to the enemy and shove the barrel under his chin to
+ fire a shot into his head. Amazingly, this still falls within the
+ parameters of a T Rating.
+
+ Twin-Barrel Gun- You grab the enemy's shoulder to pull him towards you and
+ unload your gun into his side.
+
+ Sidewinder- You jam the gun into his stomach and blast him off his feet.
+
+ Tommy Gun- You knock him off balance with the butt of your gun and spray his
+ body with bullets.
+===============+



(Icon) Plunge Finish
--------------------

Plunge Finish- Swing your sword down to plunge your blade into the enemy's
prone body.

The Guillotine Finish- You jump in the air before plunging down on your 
opponent, so it's like Link's finishing move from Twilight Princess.

The Ram Finish- You reach down, grab the guy's head and bash it into the 
ground.  Again, T-Rated.

The Crush Finish- You throw your sword right into his body and run up to
retrieve it before he even knew what hit him.  It's kinda like the move Yoda
used on that Clone Trooper in Episode III.  You can increase the move's
effectiveness by saying "Here, catch this" when you throw the sword.




(Icon) Horizontal Finish
------------------------
Some horizontal finishes differ depending on your swing

Horizontal Finish- Swing your sword to the right or the left.
     Right- You reach back with your sword and slice him across the chest
     Left- You backhand the enemy with your hilt and knock him to the ground.

The Reaper Finish- You rush forward and slice across the enemy's body, then
impale him and pull his body off your sword.

The Matador Finish- Swinging left or right will yield different results.
     +Dodge, Swing Left- You jump behind the enemy, knock him off guard with 
your sword hilt, and stab them in the back.
     +Dodge, Swing Right- You knock him aside with your hilt, then flip the 
sword around in your hand and kill him with a backhanded slash.



Special Finishers
-----------------

The Storm Finish- While you are locked on to an enemy, another one behind you
might attempt an attack.  Also, the guy you are locked onto might jump behind
you and strike.  If this happens, a Z-button Icon will appear at the bottom of
your screen.  It appears in two different colors.  If it is gray, then you are 
about to be attacked, and you need to switch to the enemy and guard against it, 
but you can?t use the Storm finish.  He might still have armor on, which must 
be removed before you can use any finishers, or he might be too far away for 
you to reach with a counterattack (i.e. he is firing at you from across the 
room). If it is flashing red, you can quickly tap Z and swing hard to the side 
in the direction the icon appears (left side or right side of the screen).  You 
will twist your sword around and thrust it behind you, impaling your would-be 
assailant in the chest.  Sweet.


=-=-=-=-=-=-=-=-
Other Tips [.06]
=-=-=-=-=-=-=-=-

As I'm sure you already know, sword and move upgrades cost money.  You get
money for completing missions and killing enemies, but there is also a lot of
money to be made by just destroying the environment around you.  Nearly 
everything, from boxes to bottles to barrels to bags of trash, is destructible, 
and will yield coins.  If you see something that looks breakable, shoot it. 
Don?t miss the air conditioner units and circuit breakers on building walls.  
When you are walking along to your next objective, be sure to smash open all 
the barrels and things that regenerate every time you go outside.  The small 
orange box safes with one red lock also regenerate. Try to shoot sheriff 
emblems and explore every nook and cranny for coins and those big copper coin 
things whenever you enter a new area.  One final tip that I've found makes the 
game much cooler, and that I mention in my review of the game.  The music is 
pretty good, but can get repetitive and dull during certain stretches.  Do 
yourself a favor and download (legally...) Ennio Morricone's score for The 
Good, The Bad, and The Ugly and play it over the game's music.  It really 
enhances the experience.


=-=-=-=-=-=-=-=-=-=-=
Copyright Stuff [.07]
=-=-=-=-=-=-=-=-=-=-=
Copyright 2010 Daniel Colby

I don't care what you do with this guide as long as you keep it to yourself.
Print it out and keep it by the sofa to reference while playing the game, or
use it as a coaster, even. But if you want to post it on another website, 
please contact me first.


=-=-=-=-=-=-=-=-=-=-=-=-=-
Contact, Corrections [.08]
=-=-=-=-=-=-=-=-=-=-=-=-=-
If there are any errors with the guide, or if you found a new move, variation
on a move, new way to set up a move, etc., my email is dhcolby@nc.rr.com. Be
sure to put something like "Red Steel 2 Guide" somewhere in the subject 
heading.