The Yawhg (e)

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The Yawhg FAQ by bookwyrmle

I was instantly immersed while playing The Yawhg, and was disappointed to find
that no information existed online. Please be forgiving, as this is my first
guide/FAQ. Email me at bookwyrmle@gmail.com if there are any corrections to be
made. Thank you :)

WARNING: There are spoilers here!

NOTE: The stat levels are not precise for each response, but merely the minimal
level I was at when I achieved the outcome. I'll update these as I find out
more.

Stat Key:
Physique: PH
Finesse: FI
Mind: MI
Charm: CH
Magic: MA
Wealth: WE


FOREST

Chop Wood   +2PH  +1WE

Hunt   +2FI  +1WE


Situation: Lunch by hedge - Dodge or Punch
Dodge FI=18:   +2PH
Dodge* FI=14:   -1PH  -3MI  +3MA
Punch PH=11):   +2PH
Punch* PH=10:   -3 MI  +3 MA

*This may effect the character's ending.


Situation: Finding moss-stone - Touch or Leave
Touch:   +1 MA
Leave:    +1 CH


Situation: Orc raid - Hide or Charm
Hide FI=11:   	+1FI
Hide FI=11:   	-1MI
Charm CH=10:
Charm CH=9:   -1MI


Situation: Voting rats - Vengeful or Wise
Vengeful:   +1PH  +1FI
Wise*: +1MA  +1MI

*This may have a follow-on event in the Alchemy Tower and Tavern.


Situation: Cloaked Figures 1 - Fight or Run
Fight PH=10:   -3MI  +3MA
Fight PH=9:   (unknown)
Run (unknown)
Run (unknown)


Situation: Cloaked Figures (Wrong Day)   +1MI  +1MA


Situation: Dancing dryad - Yes or No
Yes FI=12):   +3CH
Yes FI=10:   +1FI
No:   +1MI


Situation: Corpse
Response: Bury or Leave
Bury:   +1PH
Leave:   +1MI


Situation: Deer   +1MI


Situation: Lost people - Rob or Help
Rob =?:
Rob PH=15:   -2WE
Help MI=6:  +2WE
Help MI=5:   (0)


Situation: Werewolf - Run or Fight  (CURSE EVENT)
Run FI=10 OR PH=10:   +1 PH
Run* FI=9 OR PH=10:   -3MA  +3PH
Fight PH=14:   +1 PH
Fight* PH=9:   -3MA  +3PH

*This will effect the character's ending, and possibly the outcome for the town.
The following week, regardless of location, will result in +3PH and -3MA and the
destruction of the character's current location.

ARENA


Compete  +2 PH  +1 FI

Bet   +(RANDOM?)WE


Situation: Sparring partner - Accept or Refer
Accept PH=11:   +1CH
Accept PH=10:   -1MI
Refer:   +1MI


Situation: ex-girlfriend Kelly - Happy or Jealous
Happy:   +1CH
Jealous*: -1CH  +2PH

*This has a follow-on event at the Arena.


Situation: Kelly's partner, Jean - Suppress or Punch
Suppress:   +2CH
Punch:   -1CH  -1MI  +2PH  +2FI


Situation: Court case - Settle or Defend
Settle WE =3:  -3 WE
Settle WE=2:   +1 PH  +1 FI  -1 MI
Defend CH?
Defend: +1 PH  +1 FI  -1 MI  OR  -2 WE

Situation: Illegal potions - Take or Report
Take:   +2 PH
Report*:   +2 WE

*This has a follow-on event in Forest


Situation: Rusty dagger - Pick Up or Leave
Pick-Up STAT???
Pick-Up: 0 OR  +1MA  +1MI
Leave -1 MI


Situation: Demon fight* - Fight or Run
Fight:
Successfully (PH=20): +2PH  +2FI  +2MI  +2CH  +3MA
Unsuccessfully: +1MI
Run: Destroys arena.

*This follows on from an event at the Hospital.


Sometimes, during the 6th week, no event will happen, depending on the prior
choices of the above.


ALCHEMY TOWER

Clean   +1WE  +1PH  +1MA

Brew   +2MA  +1MI


Situation: Dead Ferret - Destroy or Praise
Destroy:   +1PH
Praise:   +1CH


Situation: Ooze Monster - Punch or Magic
Punch*:  +2PH  -1PH
Magic MA=8:   +1CH
Magic MA=6:   -1CH

*Negative response?


Situation: Party - Simple or Complex Trick
Simple MA=6:   +1MA
Simple MA=5:  ???
Complex MA=9:   +2CH
Complex MA=7:   -2CH


Situation: Watch the Potion - Throw or Drink
Throw*:   +1MI
Drink PH=9:   +2MA
Drink PH=7:   -2PH  +1MA

*May have repercussions for the town.


Situation: Artificer Visit
MA=11:   +1CH
MA=13:   Ring of Clever or Swift
Ring of Clever:   +3MI
Ring of Swift:   ???+3FI???

Situation: Rats - Run or Fight
Run*: -1PH
Fight: ???

*This may have follow-on events at the Tavern, and an effect on the Alchemy
Tower.

Situation: Rats* 2: (0)

*This situation results from having run, or failed to fight, the rats in a
previous situation. It will repeat as the situation in the tower. Has a follow-
up event at the Tavern.



GARDENS

Landscape   +1FI  +1PH  +1WE

Meditate   +1MA  +2MI


Situation: Beggar - Give or Ignore
Give WE=1:   -1WE  +1PH  +1FI  +1CH  +1MA
Give WE=0:   +1MI
Ignore:   -1MI


Situation: Golden Ring - Sell or Wear
Sell:  +2WE
Wear:   +1CH


Situation: Magic Beans - Yes or No
Yes* WE=1:  -1WE
Yes WE=0: ???
No:   +1MI

*This has follow-on events in the Gardens.


Situation: Beanstalk (Magic Beans 2) - Eat or Water
Eat:   +2PH  +3MA
Water*: (0)

*This has a follow-on event in the Gardens.


Situation: Beanstalk (Magic Beans 3) - Tangible or Cerebral
Tangible:   +3PH  +3FI  +3WE
Cerebral:   +3MI  +3CH  +3MI


Situation: The Snoozing Man - Block or Decline
Block PH=18:   +2MI
Block PH=14:   +1MA
Decline:   +1CH


Situation: The Frog - Kiss or Catch
Kiss MA=11:   +2WE  +1CH
Kiss MA=10:   +1MA
Catch: +3WE


Situation: Killer Plants - Rally or Stay Away
Rally: CH=?:   ???
Rally CH=7:   -1CH
Stay Away:   ???

Situation: Slum Protests* - Join or Ignore
Join:   +1FI  +1CH
Ignore:   ???

*This follows the destruction of the slums (if a cursed character is there
during the second week of their curse).


PALACE

Administration   +2WE  +1MI

Attend Ball   +2CH  +1FI


Situation: Juggling - Sure or No
Sure WE=1:   +2FI  +2FI  -1WE
Sure WE=0:   +1FI
No:   +1WE


Situation: Jester's Joke - Ask or Try
Ask:   +1CH  or  -1CH
Try:   +1MI  or  +1CH


Situation: Secret Wine Cellar - Host or Keep Quiet
Host CH=11*: (0)
Host CH=7: (0)
Keep Quiet:   +1CH  +1MI

*Unsure. Has follow-up event?


Situation: Rude Duke - Passive or Active
Passive:   +1CH
Active*:   -1CH

*Unsure. This may have follow-up event in the Palace.


Situation: The Duke* - "Who?!" or Pretend
"Who?":   +1MI
Pretend:   ???

*Unsure. May follow on from 'Active' response to Duke.


TAVERN

Situation: Fortune-Teller - Yes or No
Yes WE=1:   -1WE  +1WE
Yes WE=0:   ???
No:   +1MI


Situation: Dart Contest - Enter or Spectate
Enter FI=6:   -1CH
Enter FI=8:   +1WE
Enter FI=16:   +3WE  +2CH
Spectate:   +1FI


Situation: Drinking Contest - Enter or Spectate
Enter PH=10:   +2WE
Enter* PH=7:   (0)
Spectate:   +1MI

*This has a follow-up event at the Tavern.


Situation: Drinking Contest* 2:   +2CH

*This will ensure if the character previously lost the drinking contest.


Situation: Lute Contest - Ask or Duel
Ask CH=13:   +2CH
Ask CH=7:   -1CH
Duel CH=12:   +2CH
Duel CH=7:   -1CH


Situation: The Argument - Join or Break Up
Join:   +1PH
Break Up CH=15:   +1WE
Break Up CH=7:   -1CH


Situation: Rats* 3 - Raise or Ignore
Raise=12:   +2MI  +1MA
Raise=7:   ???
Ignore*:   (0)

*This is a follow-on event from the Alchemy Tower. Ignoring the stranger looks
like it may have repercussions for the town.


HOSPITAL


Clean Up   +1MI  +1PH  +1WE
Tend To Patients   +2MI  +1WE

Situation: Man With Piano Voice - Decipher or Sing
Decipher MI=10: +2CH
Decipher MI=7:   -MI
Sing CH=11:   +2CH
Sing CH=10:   -1MI


Situation: Ghost Scaring The Patients - Talk or Vaporize
Talk CH=11:   +2WE
Talk CH=10:   +1MI
Vaporize MA=8:   +1MA
Vaporize MA=7:   +1MI


Situation: Rude Patient - Get or Ignore (CURSE EVENT)
Get*:   +3MA  -3MI
Ignore:   +1MI
Ignore (Failure)*:  +3MA  -3MI

*This will effect the character's ending, and possibly the outcome for the town.
The following week, regardless of location, will result in +3MA and -3MI and the
destruction of the character's current location.


Situation: Demon Baby - Strength or Magic
Strength PH=14:   +1FI
Strength* PH=9:   (0)
Magic MA=12:   +1MI
Magic* MA=8:   (0)

*Failure to capture the demon baby will result in a follow-up event at the
arena.


Situation: Contaminated Water Supply*:   +1MI

*This is a follow-up situation from the Alchemy Tower, if the potion was thrown
out the window.


Situation: Leeches - Magic or Bait
Magic MA=11:    +1MI
Magic MA=5:   (0) ???
Bait CH=12:   +1MI
Bait CH=7: -2PH



SLUMS

Pickpocket   +1WE  +2FI

Fight Crime   +1MI  +1PH  +1FI


Situation: Woman - Coin or No (CURSE EVENT)
Coin*:   +3CH  -3PH  +1WE
No: (0)
No (Failure)*:   +3CH  -3PH  +1WE

*This will effect the character's ending, and possibly the outcome for the town.
The following week, regardless of location, will result in +3CH and -3PH and the
destruction of the character's current location.


Situation: Night Company - Sure or No
Sure=2:   +2MI  +2CH  +1WE
Sure=1:   (0)
No: (0)


Situation: Dog Fight - Bet or Stop
Bet:   -1W  +(RANDOM?)WE
Stop CH=11:   +1PH  +1FI  +1MI  +1CH  +1MA
Stop CH=9 & PH=12:   +1PH  +1FI  +1MI  +1CH  +1MA
Stop CH=9 & PH=9:  (0)


Situation: Patterned Floor
MI=10: Arcane or Gallant
Arcane:   +3MA
Gallant:   ???
MI=9:   +1MI


Situation: Beggar Woman - Give or Ignore
Give WE=1:   -1WE  +1PH  +1FI  +1CH  +1MA
Give WE=0:   +1CH
Ignore:   ???


Situation: Beggar Child - Give or Ignore
Give WE=1:   -1WE  +1PH  +1FI  +1CH  +1MA
Give WE=0:   +1MI


Situation: Patients*
Help MI=10:   ???
Help MI=9:   (0)
Ignore:   ???


Situation: Leeches* 2 - Blast or Lure
Blast MA=7:   -2PH
Lure:   ???


*This will occur if the leeches aren't stopped from leaving the hospital.