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ADOM - Ancient Domains of Mystery (e)

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Ancient Domains of Mystery 
            ADOM version 9.4
            In any ADOM game, you will want to start by going to the training
            caves. These are a good place to find out whether your character is
            worth continuing or whether you'd be better off starting over. The
            training caves are just about 15 or so spaces to the left of the NE
            corner where you start out. Keep killing monsters until you get to
            experience level 6, then leave, because after level 6 the monsters 
            get
            too deadly.
            
            Once you've left those caves, go to the Terinyo village. Buy a 
            couple
            of large rations if you want. (It doesn't matter that much because
            you'll find them all over the place in one of the upcoming 
            dungeons.)
            Make sure to talk to the old mystic who lives in a square building 
            to
            the left of the water area of the village. He will tell you about a
            Mad Carpenter who needs to be saved. His telling you about it will
            allow you to find a location you could not have found otherwise.
            
            Now you'll want to visit the caves where the Mad Carpeneter lives.
            They are on the far East side of the kingdom, very close to Terinyo.
            They show up as an orange symbol next to the mountains. Once you've
            entered, start killing monsters and picking stuff up until you get 
            to
            level 4. Here you'll want to pay closer attention to make sure you
            don't start hacking away at the Healer, who will appear as a white @
            sign. Chat with him and he'll tell you you need to learn tolerance.
            What this means is that when you get to level 7 (which is the last
            level), you will find the Mad Carpenter and he'll keep attacking 
            you.
            Just ignore his attacks and get him to follow you down all the 
            levels
            until he is at level 4. His attacks never seem to do any damage. 
            Then
            make him walk adjacent to the Healer. The Healer will give him his
            sanity back and the Carpenter will disappear. He'll leave you a book
            of bridge building, a blessed hatchet, and something else I forget.
            Pick all this up. Also chat with the Healer and get him to teach you
            the Healing skill if you don't already have it. If your hit points 
            are
            low, ask him to heal you too. Then leave this dungeon.
            
            Now you are probably moderately tough with a fair amount of money 
            and
            enough food to do some decent exploring. You can go back to Terinyo
            and buy some rations, talk to the Old Mystic (who will tell you 
            about
            another dungeon, but this isn't necessary the way it was before), or
            get training from the Carpenter (who should be around somewhere). 
            You
            can also go to the Thieves' Village just SW of Terinyo. There you 
            can
            buy more advanced items (potions, scrolls, blessed weapons, rings,
            etc.), talk to a Crime Lord or a Master Thief, or talk to a Mad
            Scientist type guy on the far right side of the screen (where a lot 
            of
            people probably never explore). I am not sure what the Mad Scientist
            is good for, but apparently you don't need to talk to him to finish
            the game. The same is the case with the Crime Lord and the Master
            Thief. If you chat with the Crime Lord he'll ask you to kill the
            Terinyo sheriff and the Old Mystic -=-- you can come back and get a
            gift (a Chaos amulet). I don't think this is a very useful course of
            action, and you don't really want the Terinyo village people pissed
            off at you. In my opinion, it's a much better bet to eventually kill
            the citizens of the Theives' Village, but this isn't necessary 
            either.
            
            Okay, so now what? It's time for you to cross the kingdom. You'll 
            have
            to veer far south because a large body of water splits the right 
            side
            of the screen off from the larger left side. When you're traveling
            south, you can stop in the "Endless Dungeons" if you want and build 
            up
            your inventory/experience points. As far as I know there are no
            interesting artifacts or beings in the Endless Dungeons, but I 
            haven't
            explored it much. It isn't necessary to complete the game. It also
            apparently goes on, deeper and depper, to infinity. Not my idea of a
            good time. (I could be wrong about its being infinite.)
            
            After you have passed by the Endless Dungeons, veer west until you 
            are
            past the water. Then head NW until you are in the middle/left upper
            area of the screen. There is a location that is just diagonal from a
            corner of mountains. It is marked by an asterisk. Enter it. This is
            the Dwarven Caves and it's where most of the action occurs.
            The Dwarven Caves are extremely deep, but you won't find out how
            deep until much later in the game. They go all the way to level 50,
            but for now we're just concerned with the first 20 or so. The levels
            get progressively more difficult, with tougher, more vicious 
            monsters
            as you go down further. That means that the first several levels are
            pretty easy.
            The first interesting (not completely random) level is the
            Arena level. Here you'll find that a wide area fills the entire 
            right
            side of the screen. The wide area has a rectangle in it, and on the
            north side of that rectangle sits an "@" sign who you can chat with.
            This is the Arena Master. Don't try to fight him (you can do this 
            much
            later, if you want). Just chat. He will offer to let you fight in
            arena matches. Try some if you want, but remember, you probably 
            aren't
            going to be tough enough to win many of them in a row. You might 
            want
            to fight several battles, then come back later when you've recovered
            hit points or gotten toughter. Each time you win an arena match you
            get a good sum of money from the Arena Master. The 20th won battle
            (which is always at least twice as hard as the previous 19) will win
            you an artifact --- a pretty good blessed sword. Again, you may have
            to come back after you've gotten to a decent level in order to win
            this 20th match. The 20th win makes you the Champion.
            Other interesting levels in the early part of the Dwarven Caves
            include the "no walls" level, where you can find most types of
            lower-level monsters. It's also a good place to practice your
            herbalism skill (stomafillia herbs are quite useful for hunter,
            alrunia antidotes for poison, and I forget what the other ones do.)
            Eventually you'll get to the Dwarven City. I forget what level
            this is, but it's probably somewhere between 15 and 20. It's a very
            important spot in ADOM because you will be returning to it many 
            times
            for a variety of reasons. First of all, there's the shop. Then 
            there's
            the church where you can give sacrifices to your deity. There's also
            (in version 9.4 anyway) a place where you can do Smithing, and a 
            home
            where an elderly warrior lives. Most important are the Training room
            and the Dwarven Leader room (which stands out because it always has
            two dwarven guards guarding the door, who are the origin of the 
            quote
            "Axes high!"). 
            One other room that is important to mention is the tiny room with
            no doors. You can't dig your way in here -- you need to teleport in.
            If you don't have the teleport skill, I don't know how you can get 
            in
            there, but eventually everybody gets the teleport skill when they
            become corrupted by chaos. Inside the small room lives a mystic who
            will happily give you a really excellent blessed battle axe that 
            does
            a ton of damage.
            Okay, back to the previously mentioned rooms in the Dwarven
            City. In the Elderly Warrior room, talk to him repeatedly. If you 
            have
            the weapon from winning the 20th Arena fight, the Elderly Warrior 
            will
            notice it and ask you if he can have it. I forget what he gives you 
            in
            return but it's worth giving him the weapon if you already have
            something better. 
            The Training Room is a great place to build up your skill
            points. I find that giving the trainer 1000 gold coins each time you
            pass through is a great policy. (Usually you don't have much else to
            do with your money.) 1000 is a number I made up -- It could be that
            you need less, or possibly more -- I don't know. Anyway, I've seen
            characters gain dozens of strength, dexterity and other points by
            regularly consulting the trainer. And building up your attributes is
            extremely important if you want to get anywhere in ADOM.
            Where the church is concerned, I don't really understand how
            worshipping works and it never played a large role in my playing of
            the game -- but it might for you. The main thing is, experiment with
            sacrificing stuff and try to make your god happy so you can "wish"
            later on. Again, I personally don't find this all that important in
            the grander scheme of things.
            The Dwarven Leader is a very important character to talk to
            because he will send you on quests (you have to say "quest" to him)
            and also he will send you on a "portal" quest (you have to say
            "portal") which will take you to the other side of the kingdom. I
            don't recommend doing the portal quest until you have done a
            significant number of regular quests for the Dwarven Leader. Each 
            time
            you complete a quest, go to the Dwarven Leader and he will give you
            something useful (the rewards get better during the later quests --
            one of them is an excellent shield).
            
            The levels that go lower than the Dwarven City are pretty tough, and
            you will want to play them carefully. Among the many tough levels 
            are
            the "living trees" level and the Undead level. There is also a level
            somewhere down there that is full of bees. Remember to kill all the
            bees until the queen bee comes out. Kill her, then go to the hive 
            and
            try to pick stuff up. You will need the bee wax for later.
            The "Living Trees" level is also important. For one thing, you
            will need to cross it during one of the quests. For another thing, 
            it
            is a good place to get logs with which to build a bridge. This is 
            not
            the only place to get logs, but if you have acquired the "Strength 
            of
            Atlas" or an equivalent spell, this is as good a place as any. 
            (You'll
            need the "Strength of Atlas" spell to carry more than a couple sets 
            of
            logs at a time). If you have access to a lot of stomafillia herbs or 
            a
            ton of rations and other food, then you can ignore the "living 
            trees"
            level as a source of wood, because you can do all your wood chopping
            out in the general kingdom where otherwise your hunger would 
            progress
            very rapidly. Anyway, the "living trees" level is an interesting
            place to visit. To cross it, keep moving. Don't get sucked in to the
            concept of standing and fighting because you will never be able to
            kill all those trees. Don't try to burn them, they'll just get 
            pissed
            off and all attack at once.
            The Undead level I mentioned earlier is a big pain in the butt
            unless you're pretty powerful. You have to run a gauntlet of zombies
            and so on. If you have a pickaxe for digging, this is a great level 
            to
            use it so you can avoid a lot of monsters. You'll probably want to
            kill them all eventually, though.
            Below the Undead level, somewhere around level 25 I guess, is a
            level with a blocked portal. You can go no further than this until 
            you
            have completed the Portal Quest that the Dwarven Leader will tell 
            you
            about if you ask.
            The thing to remember about the first 25 or so levels of the
            Dwarven Caves is that you will have to do a lot of running back and
            forth (or up and down) in order to get things done. You will 
            basically
            live in these areas for a while. Get used to it. Your character 
            needs
            to build up strength here before he/she can really kick butt. But
            there are other things to move on to.....
            
            THE RING OF THE HIGH KINGS AREA
            
            Before discussing this area I should say that bridge building is
            important here. Always keep your book of bridge building in your
            possession because if you don't have it, you can't add points to the
            bridge building skill each time you go up a level.
            Whether you get logs from the "living trees" level of the
            Dwarven Caves or from the general outside area, you'll need at least 
            3
            logs and probably many more in order to build an adequate bridge.
            (This depends on your skill level in bridge building.) 
            Okay....let me back up. The Ring of the High Kings area is in
            the far upper left corner of the kingdom. You can't get there unless
            you have a Climbing Set or a really good Climbing skill level, or
            maybe both, I'm not sure. The Climbing Sets are not too hard to find
            after a while. 
            Basically, when you go to the Ring of High Kings area you will
            be in a one-level (no stairs) room with an island that is surrounded
            by piranha-filled water. You can't cross this water without building 
            a
            bridge. To build a bridge, you must have both the hatchet and logs 
            in
            your possession. You will want to stand by the edge of the water on
            the south side, where it only takes 3 spaces to reach the door of 
            the
            little island. Put the hatchet in your Tools inventory spot, then
            "U"se it. When you have reached the door with bridges, you will have
            to kill a water monster of some sort, then you can get the Ring of 
            the
            High Kings.
            I am not sure what this ring does exactly, and I am not even 100%
            sure you need it in order to win, but I think you probably do. Most
            likely it's what gets you past one of the deeper portals.
            Order-wise, this is probably the first place you should attempt
            to visit after you've been in the Dwarven Caves.
            
            THE PORTAL QUEST
            
            The Portal Quest will take you to a previously-invisible graveyard 
            in
            the SE area of the kingdom. It is marked, appropriately enough, by a
            cross (plus sign). Once there, you will have to fight many zombies,
            wraiths, ghosts and other annoying creatures in order to get 
            yourself
            inside a tomb in the center of the screen. This tomb has a downwards
            stairs, which take you to a quite deadly area.
            The thing to remember about the lower level is that you don't
            need to explore it all. It's a trap room and you'll probably die or 
            be
            in a world of pain if you try to map it all out. (I used to think 
            you
            had to step on all the "you hear a squaking sound" traps in order to
            finish this quest, but I later realized those traps don't have 
            special
            significance). Basically, just go all the way south and hit the "s"
            key until a secret door opens. Then travel S and then E along the
            bottom area of the screen until you are as far SE as you can go.
            Somewhere around there is a secret door. (It's in a vertical hallway
            on the right/lower side of the screen.)
            When you find the secret door, enter carefully. It should take
            you to a large room on the right side of the screen. Then start
            hacking away until you have killed the Necromancer and Griff, who 
            the
            Dwarven Leader should have told you about. Kill everything else
            threatening. Then use a pick axe or wand of digging to dig up that
            grave in the center of the large room. You will find a good 
            artifact.
            I think you need to pour holy water on this grave too. 
            Your portal quest is finished -- get the $#% out of there.
            
            At this point, there is no one order you need to do things in. You
            just need to do things. Here are some areas you might want to focus
            on: 
            
            THE GREMLIN AREA
            
            This is located in the SW area of the kingdom. It's all dark, so use 
            a
            torch or your amulet of protection. Do not go here if you aren't
            pretty tough. I am not sure what the intended point of this area is,
            but the bottom line is that you have to kill a ton of gremlins 
            because
            they keep reproducing (due to a well-placed water trap). Hack 
            through
            the gremlins and stand on the trap until they're gone. If this 
            doesn't
            work, I'm not sure what to do. Also, I don't know of any good use 
            for
            the balls of fluff. One time I had one in my inventory and when I 
            got
            soaked by a water trap much later on, the ball of fluff turned into 
            a
            gremlin in my backpack and ruined some of my stuff. Obviously the
            creator was making a reference to the movie "Gremlins." In the 
            Gremlin
            area you will find a "Phial" potion which is useful for creating
            blasts of light, but not anything else that I know of.
            
            THE TOWER
            
            This is a hot, hot place. You need to be pretty tough and you need 
            at
            least two objects or experiences that involve immunity to fire.
            (Eating fire beetles and wearing a ring of fire resistance would
            work). Otherwise you'll steadily lose hit points.This area is all 
            red
            and about 3 or 4 levels deep. You'll have to fight red dragons and 
            the
            like, so be prepared. The on the last level, you may need to dig or
            use a wand to get to the other side of the screen (where the action
            is). If you defeat all the really tough dragons, etc., you'll get 
            the
            first Chaos Orb -- the Chaos Orb of Elemental Fire. You definitely
            need this.
            
            THE PYRAMID
            
            Another tough, tough level for more experienced players. I'm not 
            sure
            what exactly triggers your ability to get into the pyrarmid (an
            ability you don't have early in the game). Maybe it's being a 
            certain
            level or character. Anyway, the pyramid has 3 levels and they're all
            tough. In the first level, don't bother with the right side of the
            screen unless you want to fight mummies. Go left and search for 
            secret
            doors everywhere you can. Eventually you'll find an area to the NW 
            of
            the screen where a downstairs can be seen.
            Now you'll be in a smaller area with a few secret spots, etc.
            There's another stairway. Go down. Now you will be in a huge room 
            and
            a ton of monsters will be after you. Good luck. If you complete this
            battle you get an ankh amulet. Again, I'm not sure how crucial this 
            is
            to finishing the game, but I imagine it plays a role.
            
            THE GRASSY PARK AREA
            
            There's an area near the pyramid that consists solely of a
            cresent-chaped body of water, a house with a back room, and many
            trees. I have no idea what good this area is, but I vaguely recall a
            Fool's poem about this area being good for magic (for reading tomes,
            maybe?). I am not sure....in any case, this seems to be another
            non-crucial area.
            
            THE BLUE UNDERWATER AREA
            
            This is a good place to go relatively early (though after completing
            the portal quest) because it's not *that* hard. The important thing
            though is that you have proper swimming ability/breathing aid. 
            You'll
            be in a big blue room that you have to explore thoroughly to get
            around in. (Swim around the south, not north, to get places faster.)
            In the very center of the screen is a large room with tons of items
            there. The trouble is you can't pick up anything without your God
            yelling at you. Oh well. You *can* talk to the blue dragon in the
            middle of the screen, who will discuss her baby with you.
            After this has happened, go to Terinyo and talk to the blue baby
            dragon. It will fly off into the sunset in order to get together 
            with
            the mom dragon. Now go back to the underwater dungeon and talk to 
            the
            blue mama dragon again. She tells you she'll be sending you a great
            thing later. What this turns out the be is a really tough two-handed
            trident that somebody drops near you much later in the game. (By the
            time I got it, I had forgotten all about that part of the game.)
            I forgot to mention that the blue underwater area is not initiall
            easy to find. You'll need to walk through the big lake in the middle
            of the kingdom until a message says "You discover an underwater
            passage!" or something similar. Some of your gear might rust in the
            meantime. Don't say I didn't warn ye.
            
            THE RIFT
            
            Just south of the Ring of the High Kings Area is an area that you
            can't get into unless you have a reasonable climbing ability.
            Sometimes if you *do* get in, you'll fall and much of your stuff 
            will
            be damaged, as well as yourself. So you might want to make sure 
            you're
            ready before you try this area.
            When you get in, basically you'll be in dungeons like any other
            dungeons. The monsters are fairly tough, but not excruciatingly so.
            When I was in here I came across a sick baby white dragon, and I
            imagined I was supposed to help him, but I couldn't figure out how 
            (I
            tried to "g"ive him a number of items, including healing herbs, but 
            he
            refused). So if anybody knows what to do with the sick white baby
            dragon, let me know. (I ended up killing him because I was bored and
            chaotic.)
            When you're in the rift, go as far down as you can. Eventually
            there will be no more downstairs. So go up. (There are levels above
            the level you start in.) Sooner or later you will come to a room 
            with
            two upstairs symbols. One of those symbols takes you to another 
            level.
            The other one goes to an area of the Kingdom screen that is
            unreachable from any other means because it's surrounded by white
            (unpassable) mountains. When you get to this area, walk over to the
            entrance that's on the right and you will be in the the Library. The
            Library is chock full of tomes (i.e. spells) but you'll have to kill 
            a
            ton of tough monsters to get them. 
            After that, you can continue back up the rift and get out. That's
            all I know about that area.
            
            THE STEEL GOLEM AREA
            
            This is in the central south area of the kingdom. I find the steel
            golems extremely difficult to kill. So you will probably want to 
            visit
            this area very late in your game. The dungeon starts out like any
            other, but its first exit is guarded by the previously mentioned
            golem. If you kill him and go downstairs, you'll have to kill
            literally dozens of identical (and equally tough) steel golems.
            Yikies, these guys are tough. Needless to say, there are some
            worthwhile items in this dungeon, once you've gotten past the
            monsters. There are rooms full of armor, weapons, and a room full of
            pools (that do various unusual things to you). The armor and weapons
            are unremarkable, mostly; presumablythey're there for you to do
            smithing on.
            The center of this level has a diamond-shaped pattern of forges
            and a chaotic dwarven dude who runs the place. If you talk to him,
            he'll ask you to kill the Terinyo dude (I forget what he's called 
            but
            he's represented by a green @ sign). Then, if you come back, he'll 
            ask
            you to kill the Dwarven Leader. I think he rewards you with a cool
            shield or something. I don't find it much worth it, since the 
            Dwarven
            Leader already gives you a great shield when you complete all the
            quests. But if you're Chaotic, maybe you'll want to go this route.
            In the SW corner of this level is a downwards stairs. You can't
            get into it ever, to my knowledge. It's blocked by a statue of a
            knight and flames, or something. It seems to be a one-way door that
            you can only come up through (from a deep Dwarven cave) and never go
            down. I think you have to be around level 30 of the Dwarven caves to
            find the stairway that comes up to this. Obviously this stairway 
            makes
            for a nice way to make a quick escape from the Dwarven caves -- but
            only if you are prepared to kill all the steel golems in this 
            dungeon
            (or have already killed them).
            One other thing. I don't remember but I think the Dwarf in this
            dungeon will teach you Smithing if you don't already have this 
            skill.
            
            THE UNICORN QUEST
            
            When you are of a sufficient level (probably 25 or 30), go to the
            Terinyo village and talk to the guy whose title I forget but who is
            represented by a green @ sign. That guy. Chat with him and he'll 
            tell
            you about a Unicorn that needs your help. Then and only then can you
            see a location that you couldn't see earlier.
            This location is in the middle of the Kingdom, not too far from
            the calm park area and the pyramid. You'll see it if you walk around
            there a little. Enter it and you'll be in a big grassy area that has 
            a
            thick forest in the center. Walk around the forest and soon you'll
            meet an upper-case white "U" which is a Lawful unicorn. Chat with 
            him
            and he'll ask you to kill his foe, a black unicorn who lives in "the
            forests to the east" or something like that. Exit the level and now
            you'll find another new location just east of the White Unicorn 
            spot,
            and also near the pyramid. Enter there and go kill that Black 
            Unicorn.
            (If you chat with him, he'll ask you to kill the white unicorn! 
            Which
            one you kill is a personal choice depending on your alignment.) When
            you have killed one unicorn or the other, go to the unicorn for whom
            you did the killing and chat with him. I forget what he awards you
            with, sorry to say. BUT he does offer to relieve you of ALL your
            corruption, once and only once. I strongly recommend you NOT have 
            him
            relieve you of your corruption until you are extremely corrupt (8 or
            more corrupt traits). Even if it means making a special trip up 30
            levels of Dwarven Dungeons much later in the game, it's worth 
            waiting
            to have the Unicorn un-corrupt you instead of squandering this
            one-time miracle too early in the game.
            
            I think that sums up the non-Dwarven areas of the kingdom pretty 
            well.
            I hope I didn't miss or forget anything. If you think about it, four
            of the areas nicely sum up the elemntal orbs: the steel golem area
            represents Earth, the underwater area obviously represents Water, 
            the
            fire tower represents Fire, and the rift sort of represents Air. 
            It's
            nice to know the designer tried to make the game thematically
            consistent.
            
            Now, let's get back to the Dwarven Caves.
            
            When you get through the first portal (the one that was opened for 
            you
            by the Dwarven Leader's hidden lever after you killed Griff and the
            Necromancer), you'll soon come to a level with a very deadly 
            creature
            in it. This creature is similar to the Siren in Greek mythology,
            except that her singing doesn't cause men to become slobbering
            lust-filled fools, just to instantly die. I wish I knew my Homeric
            literature better, but I believe it was Odysseus who was tempted by
            the sirens. To get safely past the island where the sirens lived, he
            had all his men put wax in their ears and tie him to a mast (where 
            he
            could hear the beautiful singing but couldn't foolishly react to 
            it).
            Well, that should be a clue as to how to defeat a certain ADOM
            monster. If you EVER get to a level and hear something to the effect
            of "You hear a high-pitched screech!" (or something similar), DON'T 
            go
            anywhere new. Go find some wax and "u"se it, which will cause you to
            put it in your ears. (If you don't know where to get wax, read 
            through
            the earlier part of this message and you'll find out where to get 
            it).
            With wax in your ears, you can defeat the screeching monster (whose
            name escapes me). Otherwise you're dead meat, no matter how tough 
            you
            are. I think this monster only shows up once, which is quite
            fortunate.
            
            As you go deeper in the Dwarven Caves, you'll find increasingly 
            tough
            monsters, many of whom breathe fire or lightning or acid or frost or
            garlic or whatever. Hopefully by this time you will have built up a
            resistance to most forms of attack either through items (like rings 
            of
            resistance) or because you've eaten corpses of a variety of monsters
            with these abilities. 
            Whenever you are in a level that only allows you to explore half
            the screen, get out your wand of digging or your pickaxe. You are in
            an Orb area. The first Orb area you'll encounter is the Orb of Water
            area. Be prepared to fight a LOT of monsters. After that, the Air 
            area
            is much deeper and the Earth area is the last one, at least it was 
            in
            the game I played. These are all very, very tough.
            Also get used to fighting a ton of red dragons. They are very
            deadly but the upside is that they leave lots of cool stuff behind
            when they die.
            
            There's also a Casino way down there somewhere. There are plenty of
            items for sale (at amazingly high prices -- you'll really need that
            Haggling skill here!). Unfortunately, there don't ever seem to be
            Scrolls of Un-Corrupting here, which are very useful scrolls. You 
            can
            play slot machines till your heart's content, but it's not my cup of
            tea. (I remember somebody giving a hint about how you can do really
            well at the slots if you have coins made of the right material, but 
            I
            have no idea how to get such coins). Whenever I get to the Casino
            area, I usually just ignore everything and keep going -- unless
            there's something I really, really want to buy in the big-ass store.
            
            My memory is hazy at this point because I only ever got this far 
            once,
            and I completed the game after that. But there aren't that many
            interesting levels after this. Except for the end ones....
            
            When you get to about level 48, you'll find four platforms that
            represent the four elements: a bonfire, a mini-tornado, a pool of
            water, and a pile of rocks (or something representing earth).
            Hopefully by now you have all four orbs -- if not, go get them!
            (Remember, the fire orb is in the Tower, not in the Dwarven Caves, 
            so
            make sure you have this before you go to the deepest levels of the
            Dwarven Caves.)
            You'll want to "U"se each Orb while standing on the appropriate
            platform. I don't know what happens if you try to "U"se the wrong 
            orb
            at the wrong place (e.g. water orb while on the bonfire) -- does
            anybody know? When you have put all four orbs in their appropriate
            places, the stair that used to go up turns to a downwards stair. Now
            there is no way for you to go back up. No turning back! You'lre
            almost done!
            
            Go downstairs to level 49 and you'll be in a big icy area. You can't
            even move, the floor is so icy. Unless.....you throw stuff in the
            opposite direction. Remember Newton's laws of physics? Remember
            inertia? Wasn't high school fun? Well okay, then. Start throwing
            stuff.... I find that it's better to use the wand of digging (or a
            spell of Divine Digging) beforehand so you can just go on a path to
            the NW instead of all around the screen. At the center of the screen
            is a downstairs. This will take you to level 50 -- the very last
            level, yay.
            
            This is one tough level. You'd better be prepared to fight. This is 
            a
            very good time to have lightning bolt or death ray spells. And a 
            great
            weapon(s). And a lot of hit points. And scrolls of melee damage. And
            rings of increase damage, or of protection. Or an amulet of
            protection. Or boots of dexterity. You get the idea. 
            There are tons of Chaos monsters, Ghosts and other badass,
            annoying creatures here. Take a straight path to the left side of 
            the
            screen. Go the the extreme SW or NW corners of that left-most little
            room (which has a swirling mass of pure chaos in it). You'll find
            secret doors in the corners. Beyond those doors will be more 
            monsters
            -- kill 'em. Then you'll find levers in each secret-door room. These
            two levers will stop all Chaos. You have completed your ultimate 
            goal!
            (You may want to just run past the monsters and pull the levers,
            because after you pull the levers they can no longer corrupt you). 
            
            Now what? Well, you can go back up now and keep fighting other
            monsters. You shouldn't get any further corrupted, but I'm not 100%
            sure about this since my character turned into a gooey mass of chaos
            right after I "won" the game. I've heard that you can go back to the
            NE corner of the kingdom, where you started, and get some special
            congratulatory message. I imagine also that if you go talk to the 
            Old
            Mystic in Terinyo (if he's still alive) he might say something nice 
            to
            you, like "good job!"