Alfred Chicken (e)

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                         A WALKTHROUGH/FAQ

Version 1.0 completed on 3/25/99
Copyright (c) 1999 Adam Lamontagne (

A Nintendo Entertainment System (NES) game by Mindscape, Inc. 1993.

The following is a Hint Guide/FAQ/Walkthrough for the 8-bit NES version of 
Alfred Chicken.  Please note that the Game Boy and Super Nintendo (SNES) 
versions of this game are different.

"This game is just so silly!"-amused gamer person


The evil Meka Chickens want to take over the world...Alfred is the only one who 
can stop them. With help from Mr. Pekles (a potted plant) Alfred must make it 
through 5 levels of mayhem to foil the Meka Chickens and save the world.


This is a silly game...yet it's surprisingly fun.  The music is wacky, yet 
appropriate.  The control is great once you get it down.  Your main weapon is 
simply the ability to dive bomb onto your foes.  You jump into the air and hold 
down to do this.  If you're lucky enough to find a spot where you can make a 
long Dive Bomb, Alfred turns into a rocket and mows right through blocks and 

The only true weapon you can use in this game is obtained by finding the well-
hidden Pot of Jam in each of the first 4 stages (so well-hidden that I still 
can't find the one in Stage 4).  Getting this item enables you to fire bombs 
that can eliminate enemies and even make hidden blocks appear if you know where 
to shoot them.

The object of each stage is to collect all the Balloons.  When you collect the 
last Balloon in a stage it carries you off to a bonus level or a boss 

In order to see the best ending of the game, you must collect a Watering Can in 
each of the first 4 stages, which are also pretty well-hidden.

This short hint guide will help you through the game and reveal most of the 
hidden areas in the game.  I'll also provide info on how to defeat the bosses 
and make it through certain areas that require a little thinking.  Unless you're 
a drooling idiot (like the person you are about to be introduced to), you 
shouldn't have too much of a problem with the game :)

If anybody finds the Stage 4 Pot of Jam or discovers any hidden areas or items 
not mentioned in this guide, let me know (

This is another very underrated NES game (hell, there are over 700 NES games out 
there, so a few were bound to be overlooked) that should have gotten more 
attention than it did, so I'll consider it another of the NES community's little 
secrets that Next Generation gamers will miss out on.


The main point of this is to disclose the location of the Watering Cans so 
people get to view the best possible ending, but I got carried away and included 
other things that might give the average player a little trouble.  Because of 
this, I recruited a kid off the streets, Sam, to help me with the FAQ.  He's 
growing up on the Next Generation systems, like the PlayStation and N64, so I'm 
not sure if he'll appreciate the ol' NES, but we'll soon find out.  

The game is whimsical, so the walkthrough might as well be too.  Let's organize 
this into Stages, shall we:

Stage 1


Q: The music sucks!!  And these graphics are just plain horrible...I don't want 
to play this garbage!  Do I have to?

A: Listen here...before game companies spent all their time and money on making 
games visually appealing, there was such a thing as gameplay.  What the NES 
lacks in great sound and graphics, they more than make up for in gameplay.  


Q: But how can you sit here and play this.  I have Street Fighter Alpha-Beta-
Mega-Moo at home...wouldn't you rather play that?

A: Nope.  Plus, there are probably 10 people writing FAQs for it now anyway.  
Know your role and do what you're here to do: play the game and ask questions!


Q: Alright, this Dive Bombing thing is neat, but I want to shoot stuff.  Where 
is the Pot of Jam in this level that lets me shoot bombs?

A: Alright champ, now you're talking.  From the beginning of the level, move 
your way up via 2 springs until you get to a door, then enter it.  In this room, 
move right until you get to the wall.  Jump up at the wall and hold right to 
walk through the wall to a hidden door.  Inside, answer the ringing phone and 
Mr. Pekles will give you the Pot of Jam, which lets you fire those bombs at the 
assorted freaks you'll encounter.  Don't get carried away, as you can only fire 
one at a time.  Happy now?


Q: Cool, I probably wouldn't have found that without your help.  Now where's the 
Watering Can?

A: You're obviously not an experienced gamer, so I guess you'll need all the 
help you can get.  After leaving Pekles' place, you are dumped back into the 
room before him.  Go over to the right and step on the button with a purple star 
hanging over it...we'll call this the Star button.  This will fill in the empty 
squares throught the level with blocks so you can use them as stepping stones.  
Some levels will have other buttons like this, with moons or diamonds over them.

>From the Star button, go over to the spring to your left, use it to get to the 
top of the level, and go all the way right to the door.  Now climb the blocks up 
until you see a block with the Watering Can on it, right in plain sight.  Easy 
enough for you, pal?


Q: I guess so.  Could you tell me if there are any 1-Ups anywhere.

A: Jeez, you're probably the kind of person that tries the Konami code on every 
game, eh?  


Q: Konami code???  What the heck is that?

A: Oh forget it.  Well, at least you're not using a Game Genie like I did.

1-Ups can be had everywhere.  

-On this level and the other levels, after you grab the last Balloon you'll be 
whisked off to a bonus stage where you float up the scrolling screen.  If you 
collect all the Gift icons before reaching the top, you'll get a 1-Up.

-You'll get a 1-Up at the end of a stage if you found the Watering Can.

-If you collect all the Diamonds in a stage, you'll get a 1-Up.

-In some stages you'll see something that looks like a little chalice.  It will 
be shaking like something is trying to get out of the inside of it.  If you grab 
it a little chick (baby chicken, pervert!) will pop out awarding you with a 1-

-Some stages have stars or other symbols that appear after bombing an enemy or 
are just out in the open.  Collecting a certain amount of these (there is no 
counter to show how many you have) will get you a 1-Up.

-I'm sure there are other ways to get 1-Ups as well.  I finished the game with 
16 lives in reserve, though I was using an emulator and making full use of the 
save feature.


Q: Hey, that's illegal!!  I should report you!

A: I destroyed the ROM image you mouth-breather.  Plus, I owned a copy of the 
game....dolt.  Your father work for NOA or something?

Stage 2

Q: Okay, I'm in Stage 2 now.  Where's the Pot of Jam here?

A: I'm gonna have to show you everything I can see.  You start this level 
standing on a letter "A" block.  Dive Bomb the snail to your right and stand on 
the "C" block.  You'll see 4 green stars over in the corner behind some blocks.  
Don't worry, the big yellow "A" block to your right is an illusion.  Just jump 
over the pit of spikes and walk through the block to collect the stars.  Now 
stand in the bottom right corner and jump up to reveal a hidden block with a 
door.  Enter the door for the Jam.


Q: That's cool, how'd you find something like that out?

A: A little trial and error, thank you.  In games like this you gotta be willing 
to just experiment a lot and look for areas that seem a bit different from other 
areas.  Being a veteran gamer such as myself I've learned to detect these 
things...kinda developed a sixth sense for them.


Q: Good for you, now where's the Stage 2 Watering Can?

A: Does your mother still wipe for you?  From the starting point, climb up the 
blocks and enter the door near the toy soldier.  You're in a room with 12 
diamonds and a sleeping bomb.  Get near the bomb to wake it up, then run for 
cover to avoid the exploding parts.  Now stand on the green block to the left of 
the block the bomb was on.  Jump straight up to reveal a hidden block with a 
spring on it.  Work your way to the top of the screen, where there will be 3 
doors to choose from.  Go in Door C.  You will be rewarded with 24 stars and the 
Watering Can.


Q: Any 1-Ups here?

A: There is one of those shaking purple chalice thingys with a chick inside.  
You'll come across it in the latter part of the level.  The word "Help" emanates 
from it.  Ride the moving platform over to it and touch it to release a baby 
chicken and earn a 1-Up.


Q: Damn, near the end of the level there's a part where I have to go underwater 
and swim all the way around just to make it over to the other side.  There are 
spiked balls and all kinds of bad stuff that keeps killing me.  Is there an 
easier way?

A: Actually, yes, there is a shortcut through here.

Before you get to the water area, you'll get to a point where you'll see a green 
platform trapped betweem 2 star blocks.  Enter the door below it.  Now step on 
the purple Star button.  This is the part you were talking about.  Instead of 
swimming all the way down and back up the other side, do this.  From the Star 
button, notice the barrier running down the middle of the screen.  You can swim 
right through the first submerged "A" block, just be careful not to get hit by 
the spiked ball.   See, I told you I'd get you through.  Enter the door on the 
other side.  You're back to where the platform was trapped, except it's moving 
freely now because you stepped on the Star button.


Q: Cool, but now there's this annoying boss.  Some chicken flying around in a 
hover-thingy.  I'm also in a hover thingy...this is kind of like a shooter now.  
I didn't know the NES had games like this.  How do you beat the guy?

A: The NES has all kinds of games where the action changes...Bayou Billy, The 
Guardian Legend, Ultimate Stuntman, Golgo 13, Legend of Prince Valiant...the 
list goes on.

Anyway, the boss will send 6 pods up at Alfred before coming after you.  Stay to 
the left of the screen and shoot at them, being careful to avoid their fire when 
they explode.

Now the boss.  He has an easy to follow pattern, even for you, moving up and 
down while following you across the screen.  Dodge him while firing at his head.  
Once he's down to 3 units of energy, he spazzes out and speeds up considerably.  
He's easier to beat by fighting him at the top or bottom of the screen, as you 
have more time to dodge his attacks.  Once defeated, he flies off and his body 
armor explodes.

Stage 3

Q: Pot of Jam, where is it??

A: Wow, you're getting into the game now, aren't you!  From the starting point, 
jump up to the door at the top middle of the screen and enter it.  You'll see 3 
skull blocks on the screen.  These blocks disintegrate from under you when you 
step on them.  Jump over to the middle skull block and let it disappear from 
under you.  Fall straight down onto the spikes!  Trust me.  This is actually a 
safe spot in the spikes where you land.  Walk one space to the left to fall into 
the floor!  To get to the door, walk right until you fall, then walk left until 
you are under the door one space to the right of it.  Jump up and enter.  
Inside, Mr. Pekles will reward you with the Jam.


Q: Watering Can?

A: Work your way up the stage until you see 2 long rows of gray blocks along the 
right side of the screen.  Dive Bomb through the block and enter the door at the 
bottom.  Now stand on the edge of the screen and press B to fire a bomb (if you 
got the Jam).  It should hit an invisible block with a spring on it (2 spaces 
above the red arrow sign).  Jump on the spring and jump straight up to make a 
door appear.  You'll see the Watering Can on the ledge to the left of the door, 
so grab it.


Q: How do I make it throught the rest of the level?

A: I knew you'd ask that.  From where you got the Watering Can, do not enter the 
door to the right of it.  Instead, drop all the way down to the bottom of the 
screen and enter the door.  Work your way all the way to the right.  Along the 
way you will have had to step on 3 different floor buttons before entering the 
door at the end.  This will enable you to make it through the rest of the level.  
Next, jump up on the Star block and up to the door and enter.  From here, you'll 
see another of the shaking chalices with a chick inside.  Ignore it and head 
down.  The last Balloon you should need is down here.  Grab it and as you float 
up, move to the right to grab the chalice for a 1-Up.

Stage 4

Q: Neat, I'm on Stage 4...only one more to go after this!  This stage looks a 
bit complicated.  C'mon, hook me up!

A: Okay, listen closely.  From the start of this level, jump on the lift over to 
the door on the right and enter.

In this room, your goal is to jump on the Moon switch in the middle of the 
screen.  However, you can't get in there because 5 blocks are in the way.  See 
that black spiked ball at the bottom right of the screen?  You have to move it 
through the 5 blocks that are enclosing the Moon switch.  Here's how you do 

See that blue block to the left of you?  Peck it once and it will display an 
arrow.  Peck it again and the arrow will change direction.  Whichever direction 
the arrow points to is the direction the spiked ball will move.  Steer the 
spiked ball into the blocks in the middle of the screen, plowing through the 5 
obstructing blocks, then out of the way so you can get in there and step on the 
Moon switch.  Now exit through the door at the top.

Work your way up.  There's a spot where you bounce off a spring and fly up 
through a row of blocks.  You'll then see a green lift stuck between two moon 
blocks.  Ignore it for now and drop down the left side of the screen, diving 
through a bunch of blocks and enter the door.

>From the start of this room, jump over to the right on the higher of the 2 
green platforms.  Stand next to the chain and jump up into a hidden passage in 
the bricks.  Walk up through the bricks to 3 1-Ups!  Now go back down to where 
you started and ride the moving platform over to the right.  Work your way up to 
a Balloon and a Moon switch.  Grab the Balloon and jump on the switch.  Go back 
down, ride the moving platform all the way left, then ride another one down.  
Work your way right until you get to an area with 2 black spiked balls 
surrounded by blocks.  Peck the blue squares to move the left black ball into 
the space below the right black ball, causing it to fall on the Diamond switch.  
Now head to the left and enter the door on the Diamond block.

Go up, riding the lift, and grab the Balloon.  Jump over the rat to the right of 
the Balloon and go up to the door.

Grab the Balloon and head right to an area where there is a Daimond switch and a 
Moon switch under a row of weird looking blocks.  Pecking the blocks will 
activate the Mag-Mine, a creature who moves wherever Alfred moves.  Do this, 
then stand on the block that is over the Diamond switch and peck again, causing 
Mag-Mine to deactivate and land on the switch.  Activate Mag-Mine again, then 
have him land on the Moon switch.  Notice that the Diamond switch will be raised 
and the Moon switch will be raised.  They need to be in these positions to make 
it through the rest of the level.


Q: Why do I have to keep activating these switches?

A: Stop your whining.  Pressing these switches will fill in those outlines in 
the rest of the level with blocks or will turn the blocks into empty outlines.  
Stepping on a Moon switch will make all the outlines with moons in them fill in 
with a block.


Q: That's stupid, why is it so complicated?

A: Shut up and do what I tell you or you'll have to go back and mess with the 
switches again.


Q: Enough already...where do I go once I get done messing with the switches and 
that Mag-Mine thing?

A: Alright you mutant, head back to the left where the Diamond blocks were 
before you triggered the switch.  Stand on the second blue block from the left 
and then Dive Bomb right through it!  Now you're walking through the floor.  
Walk a few steps to the right until you fall again, this time to the bottom (be 
sure to avoid the spring).  You can walk to the wall to the left of the spring 
and jump up through it to find a 1-Up or you can just proceed to the right.

Moving right, you have some tricky jumps off moving platforms.  I suggest 
letting the platform sink a little before jumping to the next one, as you will 
get more distance.  You'll have to do some floating here.  Enter the door at the 


Q: But where is the Watering Can?  I need it to see the good ending!

A: Patience, you little maggot.  The Watering Can is in the room you just 


Q: Sorry.  I really need your help in the next room though...I don't know what 
the heck I need to do.

A: After getting the Watering Can, head back out the door.  In this room, notice 
that a Mag-Mine is at the bottom right of the screen.  You'll need to make use 
of him in a minute.

First, jump up and grab the Balloon.  Next, ride the green lift to the top of 
the screen and jump over to the weird blocks.  Pecking them once will activate 
Mag-Mine at the bottom of the room.  He'll try to come up after you, but you 
won't see him appear.  That's because he's stuck.  Stand on the left edge of the 
weird blocks, jump out a bit and quickly float back to the edge.  Now Mag-Mine 
will appear.

You now want him to go over the Star button, so you'll have to jump out and back 
again to get him past another barrier.  Now stand on the block above the Star 
button until Mag-Mine is right above the button and peck the blocks again to 
deactivate him, causing him to fall and depress the Star button.  Now jump down 
to the bottom and enter the door above the Star block and continue through the 
rest of the level.


Q: Now there's this Chicken boss do I beat it???

A: This guy is just like the first boss, except he has a spiked ball orbiting 
him.  Just avoid him and plug away when it's safe.  Concentrate on avoiding him 
more than shooting at him.  Once he has only 3 units of energy left, he speeds 

I stayed near the bottom of the screen and got in a shot whenever I was a safe 
distance from him until he was done for.


Q: Hey, you said there was a Pot of Jam in every stage.  Where is it in Stage 

A: Relax, I never said there was one in every stage.  If there is one in Stage 
4, I couldn't find it [Please email me if you know where it is].  I don't know 
if there is one in Stage 5 either, but you do not need to collect any Pots of 
Jam to get the good ending, just the Watering Cans.  You're lucky I told you 
where those were, you little puke.


Q: Well, I guess I don't need your help anymore...let's see, one more level to 
go, I'll just.....hey, what're ya doin'?

A: Go back to your PSX kid...the rest of this walkthrough is for people who 
enjoy NES games and deserve to see their quirky endings and such

[Sam jumps on his skateboard and leaves, cursing me all the way out the door]

Stage 5

Alright diehards, this advanced lesson is just for you who have the skills to 
make it this far.

If you've collected all 4 Watering Cans in the previous 4 stages, all you have 
to do is make it through this stage, collecting just 4 Balloons along the way, 
and fight the final boss to get the real ending.

When jumping over spikes, remember that Alfred can touch the sides of the spikes 
without being harmed...he just can't touch the top of them.

There are a lot of tricky jumps and spiked balls to avoid in this stage.

Jump on the first Star button you come to, located at the bottom right of the 
screen and enter a door above.

You'll want to hit another Star button to the left of a Balloon to eliminate a 
wall of stars to your right.

Just to the right of where the wall was will be a "weird face" block with a Star 
button next to it.  Peck the odd block once, wait about 10 seconds (avoiding the 
spiked ball), then peck it again.  This will have caused a Mag-Mine further 
along the way to move safely out of the way, so it won't be blocking your path.  
Don't worry about the Star button and continue to the right.

You'll enter a door to discover the Monster Masher on the ledge above you.  
There are 2 doors in this not enter either of them as they will send 
you back in the level.  Quickly run all the way to the right to the wall.  The 
snail will fall off the ledge but you can jump up while he is falling if you hug 
the right wall.

You want to get to the last Balloon located on top of the Monster Masher.  Grab 
it and you're off to the last Boss!


Finally, the last Meka Chicken.  As with the previous 2 Meka Chickens, Alfred 
will have to fly around in his little armed spacecraft.  Dodge 3 waves of pods 
before the Meka Chicken appears.  He'll move, then stop.  Try to stay away from 
him.  He'll speed up after taking just a few hits.

After draining his life meter, the head disappears and his body chases after 
you.  A black spiked ball also flies across the room, so avoid it while shooting 
at the green body.  Be careful when you score a hit, as the body will shoot back 
in retaliation.

Destroy the body to reveal a chicken egg bonus.  You'll fall from the sky, 
collecting bonus stars as a reward on your way down.

If you got all 4 Watering Cans, sit back and watch the good ending.  Mr. Pekles 
and Floella Chicken will be there to greet you.  You'll see that things aren't 
always what they seem to be.  If you didn't get all the Cans, it lets you know 
you need more cans.


DISCLAIMER:  This walkthrough is not endorsed by Mindscape, Nintendo
of America or affiliates.  The information contained within this document is 
provided without guarantee.  All copyrights and trademarks are recognized.

This walkthrough may be reprinted, posted in newsgroups, or placed on web sites, 
as long as the proper credit is given to the author.  The most recent version of 
this walkthrough can be found at