Andere Lösungen

Banjo-Kazooie (e)

Cover
***The Best Banjo-Kazooie FAQ***
Author: marshmallow
-It's not the best?! I put hours and hours of work, my heart, and my 
soul into this so it better be the best =)

This FAQ/Guide will cover every square foot of Banjo & Kazooie, but I 
suggest you don't use it! It would be terrible if you ruined this gem of 
a game, but if you're stuck or need help, then look no further. 

Revisions
Initial Release

Version 1.0

Contents
- - - - - - - - - - 
1) Introduction
2) Basics
3) Tips and Tricks
4) Walkthrough
5) The BIG list
6) Secrets
7) Items
8) Enemy List
9) Boss List
10) Characters
11) FAQ
12) Legal Stuff
13) Credits
14) The End 

1) Introduction

This is Rare's gift to Nintendo, and what a gift it is. If you haven't 
bought it already shame on you!

Plot: Once upon a time in a far away place there was a witch named 
Grutilda, she was an ugly as anything could be. She wished to be the 
most beautiful person anywhere, anytime. So she captured the most 
beautiful girl in the land, Banjo's sister, Tooty. She is stealing the 
beauty from her so she will be pretty. She has locked her castle with 
Jigsaw Pieces in which Banjo and Kazooie must collect. Good luck!

Ok, so it's a little more than that (very little), just watch the 
introduction in the game!

2) Basics

Here I will list the basics, but Bottles will tell you pretty much all 
of this. 

Controlling Banjo is quite easy, it's just like Mario.

-Banjo's Moves-
 
Moving: Control stick 

Camera Controls: C buttons.  

Punch/Slash: B button

Jump: A button

Crouch: Z button

Roll: Run in any direction and then push the B button

Flap Flip: Hold the Z button then jump (A button) (like Mario's 
Blackflip)

Paddle: While under water tap the A button

Dive: Push the B button while on the surface of the water

Climbing: Jump onto a vine, pipe, or tree and then climb up it using the 
control stick.

-Kazooie's Moves-

Feathery Flap: After a jump push A, this is great for adding distance to 
your jumps or landing on small platforms. 

Rat-a-tap tap: While in the air (after a jump usually) tap the B button. 

Talon Trot: Z plus C left. Kazooie can walk faster and can go up steep 
hills. Hold Z after this. But you can't use any attacks while in this 
mode.

Shooting Eggs: Push the Z button then the direction of either up or down 
with the C buttons (C up for up, C down for down). Note: You must have 
eggs to do this.

Strong Paddle: While under water tap the B button

Beak Barge: Z button and then B

Beak Buster: Jump and then push Z (Like Mario's butt stomp)

Flying: Use the control stick to move around, push A to ascend (costs 
one feather) and R for sharper turns. 

Beak Bomb: While flying push B and Kazooie will go hurtling through the 
sky like a missile. This is great for solving *certain* puzzles, 
defeating baddies, or getting through a level quicker (I went through 
half of Gobi's Desert with one push!).

Wonderwing: You need at least one gold feather for this. Press C right 
while holding Z, after that just hold Z.   

Well, that's it for the controls. Let's move on to the gameplay. 

You start out in a large overworld, a lot like Mario's castle or Diddy 
Kong Racing's (DKR) outworld. To un-lock new levels you must find a 
certain number of Jigsaw Pieces and other assorted items. Think back to 
Mario's stars or DKR's balloons, same idea, kinda. 

To open a level you must first find it's puzzle, here you put the amount 
of pieces you have in until it's complete. When it's complete it will 
open it's level elsewhere. The entrance may be a pipe, a door, or 
something fancier, like a treasure box.  

Each level has 10 Jigsaw Pieces, they are usually very hard to find/win. 
To get one you must complete an objective or just find one! Hidden ones 
are usally in either hard to spot places (e.g. behind a pillar), or just 
plain to hard to reach places (e.g. a high ledge). Others must be taken 
from a boss character (s). Either way, you want to collect as 
many as possible. 

To move forward in the Witch's lair you must find a lot of Musical 
Notes. There are note doors which can only be opened when you find the 
amount that's listed on the door.  

Here's a little list I put together, it's the terms that I use for the 
attacks. Just so you're not left in the dark.

Charge = Beak Barge
Stomp = Beak Buster
Bomb = Beak Bomb
Glide = Feathery Flap
Using Kazooie (kinda sick, huh?) = Talon Trot
Backflip = Flap Flip
Peck = Rat-a-tap tap 
Fart eggs = Shoot eggs using C down
throw eggs = Shoot eggs using C up
Use gold feathers = Wonderwing

3) Tips and Tricks

Sometimes you might find a VooDoo magician, Mumbo Jumbo. He will help 
you by turning you into an animal of somekind. But not without a price, 
of course. The price? A bunch of Mumbo Tokens! The amount of Mumbo 
Tokens is listed on a sign. While in animal form you can do things that 
neither Banjo or Kazooie could ever do, read ahead for descriptions. 

Termite: As a termite you are very small, just like any other termite. 
Since you're small you can go into small openings and through the 
smallest tunnels. You can also climb really steep hills, hills so steep 
no even Kazooie can get past them! But be careful, you can not attack in 
this mode!

Alligator: You are smaller than what you used to be, so you can go 
through small openings. You can attack by pressing B, other than 
that...well, you can go through pirahna infested waters too. Pretty 
useful, huh?

Walrus: You can go through icy waters, can't attack, are small...that's 
it! You'll see what you can do with it in the walkthrough though. 

Pumpkin: Why oh why did those pyschos (I mean that) at Rare do this? The 
only pro I can think of is that it's small, other than that it's all 
cons! Can't attack, slow, can barely jump, and..wait! I thought of 
another pro! The delightful "splat!" when you land always brings a grin 
from anyone in the room.

Bee: The bee is quite useful, it can climb steep surfaces and it can 
fly! The best part? You don't need any feathers! Just press B to go 
higher, the only con is that it's hard to land (a descend button would 
be nice...). Push B to go faster. Like all of Mumbo's creations, you're 
smaller. 

For here on I will list everything in this section like a list

Defeat the annoying green ghosts in Mad Monster Mansion with gold 
feathers, same goes for any other seemingly invunerable creature. 

Stomping on a crab when it's NOT flipped over will yield two (instead of 
one) honeycombs!

The super honeycomb is REALLY called the extra honeycomb, but I'm too 
lazy to fix it!

You don't always have to use the backflip like in Mario 64, you can just 
be running and do it! Although if you want more height, the Mario way is 
the only way to go. 

If you want to cover ground quickly then use Kazooie to walk around 
instead of Banjo.

When falling through the air at a great height, glide using Kazooie so 
that you don't lose damage, do this right before you hit the ground. 
Although if you fall too far then you can't do this.

Un-like Mario 64 getting underwater and then out will not heal you.

If there is a door then egg it or charge it.
        
Don't stick to one attack, use them all! They come in handy is certain 
situations. 

-Mini Game List-

Banjo-Kazooie has many mini games, but they aren't like Mario's Example: 
Race a turtle (although there is a race...). Here I will explain them 
and give you hints and tips.

1. Yumblies and Grumblies
This can be found in BubbleGloop Swamp. There are three difficulties...

Easy
The object of this game is to eat the red yumblies, eat more than Mr. 
Vile and win. Simple enough, since this is the easiest game there's 
nothing much to tell you. 

Normal
The object is to eat more red yumblies than Mr. Vile, but there is an 
added feature, yellow grumblies. They aren't ripe, so you shouldn't eat 
them. If you do eat one you will be dis-abled for several precious 
seconds. A tip here is to go to the front where you can see the entire 
area, this way you can see where the majority of the red yumblies are.

Hard
This is the hardest and is always close, winning by more than two points 
is a feat. The object of the game is to eat what is shown at the top of 
the screen, either red yumblies or yellow grumblies. If you see that 
Vile is eating a string of what you need then get in front of him so you 
get everything and he doesn't get squat, it will take the AI a second or 
two to break off. 

2. Racing With Boggy as a Walrus

This can be tricky if you screw up, the object is to go in between the 
red flags and beat Boggy to the end of the course. Before he says "GO!" 
press the control stick all of the way forward, this way when you start 
you will be going down the hill at full speed. When going up a hill, 
especially at the end, jump rapidly and you will go up it faster. When 
the gates are rather far off to the side, like at the end, don't press 
forward all of the way, it may decrease your speed but still. Near the 
end Boggy will slow down considerably, grab the chance and win. 

3. Racing Boggy on foot

No tricks really, except jumping up hills. At first you will lay behind 
because you have to get the speed boots but you'll catch up. Oh, here's 
a trick that works for both races, at the last house where you fall off, 
jump way far. If you make it and land on the bridge you'll get some room 
to maneuver the gates because this is where Boggy starts to ram you, but 
if you jump far enough he'll have to catch up.

4. The Boat Puzzle

At the front of the ship in Rusty Bucket Bay are several switches, they 
look like this

!1! !2! !3!

The combination is 3 2 1 1 1 1 If you get one wrong you will have to 
start over AND you will lose one honeycomb

5. Treasure Trove Cove Puzzle

In the sand castle is a large puzzle, some tiles havce a letter on them. 
Spell out B A N J O K A Z O O I E to get a Jiggy

6. Pyramid Maze

You only have 60 seconds to get out, I'm not sure what happens if time 
runs out though. Turn to Banjo's right at the beginning and then follow 
the path to the end, you might meet a few Mum-Mums so be careful. Break 
off from the path to find a Witch Switch.

7. Old Shack Mystery

This is in Mad Monster Mansion, hop onto the large ice thing and now use 
the control stick to slide around. Along the edge's of the room are 
either a) Letters or b) a Gruntilda tile. Touch b and you will lose one 
honeycomb. Circling near the edge is a purple ghost, beware him because 
he will knock you off the ice thing. Slide on the letters to enter them. 
Spell out B A N J O K A Z O O I E to get a Jiggy.

8. Matching Game

In Gobi's Valley the last pyramid has a matching game. If you can match 
two tiles then they stay that way, like that one card game...I forget 
what it was called. Match them all and you get a Jiggy.

9. Clanker's Green Rings

In Clanker's stomach are many rings, jump through the green one and the 
next one will turn green. Go through all of the green ones to get a 
Jiggy! You only get 50 seconds, and if you screw up you have to start 
over!


9. Grunty's Furnace Fun

This is nearly a level of it's own, you must go across a giant 
gameboard, at each square you must anwser a question or do some timed 
task, at the end is Tooty and Guntilda, the host. Everytime you make an 
incorrect anwser you will lose one honeycomb, and on the death tiles if 
you make a mistake you die...here are all of the tiles and what you must 
do to pass them. Don't worry about energy, there are several empty tiles 
that have honeycomb pieces on them.  

Banjo-Kazooie Tile 
Here you must anwser a question about the game, whether it be how many 
huts were by Mumbo's Hut, how many eggs you can carry, what is a move 
called, a level, etc.

Eye Tile
Gruntilda will show you a picture from a 1st person view of a level, it 
might be a close up picture where you can barely see anything or a long 
shot of something obvious! The question is what level you have been in.

Music Tiles
This is always random, you either have to hear a character's voice and 
anwser who it was, an item's noise when you pick it up, or a level's 
music!

Clock Tile
Get on this and you will be warped to a boss, a puzzle like the one in 
Treasure Trove Cove or the matching game in Gobi's Valley, or maybe 
something else. The catch is you have barely any time to complete it and 
any hits you take in there will count!

Gruntilda Tile

This is where Brentilda comes in to play, if you've talked to her some 
of her words always shake, right? Well here you must anwser questions 
about Gruntilda herself! Like where she went to school, her favorite 
color, smell, etc. Note: Each new game always have random anwsers, so if 
the correct anwser in game 1 was "smelly socks" then it may be wrong in 
game 2.

Skull Tile

These questions are always random, it could be from anything, just pray 
for something easy. If you get it wrong you will be flipped into the 
lava, that would kill you....duh.
 
4) WalkThrough

Note to readers: When you find a Jinjo I will list it as (whatever the 
number is). I will list Jiggies (Jigsaw Pieces, same deal) as (*whatever 
the number is). Ok? OK. 

Level 1 (technically): Spiral Mountain

This is where you begin your game. You only have one move, jumping. Look 
around for mole hills, go up to them and find Bottles the mole. He will 
help you by teaching new moves. Of course, after you "learn" each move 
you must practice it a bit. Or, if you already know everything then 
press B when he asks, don't worry, you can still get all 6 super 
honeycombs. So if you did that just ignore everything below and get the 
super honeycombs.

From your house go forward and talk to bottles. After that go forward 
again, after some walking you'll come to him again. He'll teach you 
about the camera, now you can use that. You can go left or right, it's a 
circle. Let's go left, shall we? 

Stop at the tree stumps to learn some jumping moves, use a backflip to 
get the super honeycomb. Keep going and you will find him again, here he 
tells you about swimming. Dive into the pool  and collect the super 
honeycomb that is in the little aclove. Return to the same spot where 
you left bottles, or you will get really disorientated. Break off from 
the flowers and jump from the platform to platform, if you fall try 
again, you need to use the glide on the last jump. Your prize, another 
super honeycomb. 

Jump into the little cave and get the 1-up, you'll need plenty of these 
if you're a first timer. Get back to where you entered and cross the 
bridge. Talk to Bottles again, he'll teach you how to climb stuff. Go 
back to a previous tree and climb it to get a super honeycomb. Ignore 
the bridge to the right for now, go to the brown corner and learn about 
the skidding peck (or the charge). Defeat all of the rocks get a super 
honeycomb!  Go to the place that looks like a farm, this is the last 
training place. You will learn about rolling, pecking, and punching. You 
get another super honeycomb. Remember that bridge I told you to ignore? 
Go up it and go across the long bridge, now enter Gruntilda's lair...

Gruntilda's Lair

Go left and jump up the many platforms. At the top is a Jiggy (Jigsaw 
Piece...same thing!). Now go right, you can't really go anywhere else! 
Go up the hill and put the one piece into it. Now you can go into Mumbo 
Mountain! 

Level 2: Mumbo Moutain

You can do any level anyway you want, they are very non-linear. But here 
is how I usally do it.


Go to your right and do a blackflip to collect the Pink Jinjo (1). 
Behind the pillar is a Mumbo Token.  Go across the bridge, this will net 
you a lot of notes. In the water is an island with a Blue Jinjo (2), 
underneathe it are some notes. Swim to the other side and go up the 
ramp, or you could across the bridge, same place. 
 
Watch out for the Bull and note the Bee Hive in the central platform. 
BTW, you're safe there. Go right, up the ramp with all the notes. Go to 
the right, killing all the termites. When you get to an entrance in the 
middle pillar enter it. Use a backflip to obtain the Mumbo Jumbo token. 
Go back outside and contune around the pillar, head up the steep hill 
(you don't have to learn the Talon Trot to do this) and learn the stomp 
(or beak buster for you technical people). Go back to the main pillar 
and head up the ramp with all the notes.

Talk to Bottles to learn about the Talon Trot. Use it to get the ton of 
notes, the orange Jinjo (2), then the Jiggy in the middle (*1). There is 
a Mumbo Token behind one of the pillars, plus a bunch of eggs stashed 
away between some. Slide down and return to where the Bull is. Run 
across and get to Conga, a boss like character. He will throw oranges at 
you. There are some orange switches around you, stand on them and when 
he throws an orange move out of the way. It will hit it and it will be 
turned off. Turn them all off for a Jiggy (*2). Keep going and talk to 
Chimpy, a weird looking monkey. 

Go back and climb the tree Conga is on, grab the orange. Return to 
Chimpy and give it to him. You will get a Jiggy as a reward (*3) plus 
the stump he is standing on will rise. Do a backflip to get to the upper 
path, collect the billion eggs then talk to Bottles. Get the Mumbo Token 
and go along the logs to find the witch switch, stomp on it to reveal a 
Jigsaw piece in the Witch's Lair. Go up to the log where Conga is facing 
you. Use the eggs from bottles to defeat Conga, giving you a Jiggy (*4). 

Use the Talon Trout to climb the large hill, getting the billion or so 
notes, plus the yellow Jinjo (4). Go up where you learned the Talon 
Trout, then where the termite place is. Go up the hill where you learned 
about the stomp. Use it on all the huts to get the following: a bunch of 
notes, some eggs, a dino, a green Jinjo (5) (which will get you a Jiggy 
(*5)) a 1-up, and a Jiggy (*6). Take note of the beehive in the corner. 
Get the Mumbo Token underneathe the stairs. Now go onto the central 
platform, facing the totem pole. 

When the mouth is facing you throw an egg into it, when all the sections 
are down you get a Jiggy (*7). There is a super honeycomb above it, to 
get it just jump on the last remaining section of the totem pole and 
jump to it!

Before going into Mumbo's hut, get all the goodies on the hill next to 
it. One of those is a Jiggy (*8). Before you enter the hut do a backflip 
to get a nice Jiggy in the eye (*9). Collect all the notes and then talk 
to Mumbo, you now will be transformed into a termite! Hightail it back 
to the termite's mound.

Talk to the termites along the way, they want your stuff so get away 
from them! =) Jump from platform to platform, as Banjo (or Kazooie) you 
couldn't make them because they are almost vertical, but now you can! 
After awhile (and collecting lots of stuff) you will reach the top. Get 
the 1-up and the final Jiggy (*10). Since your outside, jump off! Try to 
aim near where the Bull was, collect the super honeycomb that is in the 
side of the mountain, use the 1st person view if you can't see it. Now 
just walk to the exit! This was the easiest level, not to mention the 
smallest! So get ready to tackle some more! Oh, and don't worry, the 
fall won't hurt you as a termite. 

Gruntilda's Lair

The second you get out there climb the wall, you can only do this as a 
termite. At the top is the Jiggy that you got from the Witch Switch. Go 
back to where you collected your first jiggy. Along the way you will 
turn back into Banjo. Now that you have the Talon Trout you can climb 
the steep hill, do so. Talk to bottles, well, the game forces you to =) 
Note the beehive. Enter the note door, you will have enough. 

Talk to Brentilda if you want...she comes in handy later in the game. Go 
and activate Treasure Trove Cove, it's to the right. Go down the stairs 
to the left, you will find some eggs, a Mumbo Token, and a Cauldron! 
Talk to it to activate it, now go back to the previous room. 

Go up the green ramp, it will lead you to the sewers. Go into the pipe 
that is spilling water. There is a large hole in the pipe, use it to 
exit the pipe (follow the path and you get to a dead in). Activate the 
Cauldron. There is a Mumbo Token on top of pipe. Go back to the sewer 
room.

You can either climb the hill with Kazooie or go down the cliff to 
another section, choose the cliff. Don't bother with the underwater 
pipe, but don't ignore the tunnel in the wall! Enter it...Go across the 
water and backflip into the treasure box.

Level 3: Treasure Trove Cove

Almost every tree around here has a bunch of feathers or some notes, 
just telling that to you now so I won't have to point that out everytime 
there's a tree! 

Grab the notes in the corners and skedaddle to the edge of the water. 
Jump to the side of the blue Jinjo so that when you press B to dive you 
collect him (1). Go to the left of the beginning, there is the boss: 
Nippy. Defeat him so you can enter his shell. Behind his shell is a 
Mumbo Token. Enter his shell now. Go down the twisting halls and defeat 
the two crabs, collecting the notes, the eggs, and the Jiggy (*1). 

Behind the shell is an ocean, duh, but to the right and back is a super 
honeycomb, when you go swim to get it make sure you have full life or 
near that because you will get bitten by the shark once or twice. Go 
back to the beginning and go into the path directly in front of it. 

Take a dip in the water and head into the small opening in the ship. 
Grab the notes and the giant hunk of gold. Go back out and follow the 
path to the left, now you're on the deck of the ship. You'll throw him 
the gold, climb the pole to get a Mumbo Token. Near it is a small square 
on the deck, pound it to get to another room in the ship. Swim to all 
the notes and the gold piece, but don't forget the Mumbo Token. Throw it 
to Blubber face and get his Jiggy (*2). Go up the ramp and climb the 
nets, then the other one too, since they are lined with notes. Talk to 
Bottles to learn how to fly!

Get the feathers, climb the pole to get a green Jinjo (2), then hit the 
launcher and go zoomin'! Fly towards the cavern in the tunnel that is on 
the left, it has a treasure chest. Do a backflip into it and get the 
Jiggy (*3). Now fall (heh) back to the ship, climb the crates that are 
near it. Talk to Bottles to learn about the Flip pad. After that head in 
the opposite direction and collect all the notes, a whole lot isn't it? 
On one of these paths you can see a small lake with a mine in the 
middle, drop down to a ledge and fart two eggs into the little bucket, 
since you were so nice he will drain the water in the lake! Don't go 
down, use the flipper to get back on the path. 

Go back to the molehill and use the flip pad to get a Mumbo Token, then 
use all of those pads to get across the gulley to the island with all 
the stuff! Then there's the pink Jinjo (3). From the platform you can 
cleary see a bunch of platforms across the way. Just get over there via 
the pads, your prize? A Jiggy (you were surprised? *4) Near the platform 
is a small box with a super honeycomb on it, although it's way out in 
the ocean (sharky time!). Head backwards and you will find the empty 
lake, head inside. Complete the puzzle (see Tips and Tricks) and the 
gate will open, defeat the crab and get the Jigsaw piece (*5). Go back 
to the place with all the flippers. 

Go down near the platform, you will see a Mumbo Token behind it. 
Continue along the path to the north. Collect the booty in the treasure 
boxes and go to the small tower. At the top is a launching pad, stomp on 
the big X and it will turn into an arrow, use the pad to fly to the next 
pad (where the arrow is pointing) and stomp on the X again! Do this 
until you're back near the tunnel. Stomp on the huge X behind the 
platform in the sea, use an egg to crack the treasure box and the Jiggy 
is yours (*6). 

Go back to the launching pad at the tower, you have a clear view of the 
caverns of before. Go to the tunnel on the left. Head left and you will 
see a yellow Jinjo on a tree (4). Go up the twisting path, use the 
flipper if you want a small shortcut. Behind the tower at the top is a 
Witch's Switch, stomp on it to reveal another Jiggy in Gruntilda's Lair. 
What is that? You can't enter the door? Just shoot it with an egg!

Enter it, collecting the Mumbo Token. Use the flipper to get the Jiggy 
(*7) on top of the tower. From here you can see the entire level! Big, 
ain't it? Go back to the caverns where you enterd this place. Look to 
your right (using the 1st person view) and jump down there! Quickly get 
to a box before the shark can get you. Get onto the large structure. 

Go across the thin (and I mean thin) path behind the ladder and get all 
the eggs and the Jiggy at the end (*8). Return to the ladder and go up 
all of them until you reach the top. Take the time to get all the notes 
and the two Mumbo Tokens inside of the treasure chest. Dive into the 
pool and collect the Jiggy (*9) at the center. 

Jump across the gap and get the 1-up, at this same level is an orange 
Jinjo (5, another Jiggy! *10). Then jump down to the lower section and 
collect all the treasure. Head to the launching pad and fly to the 
entrance to exit outta here!

  
Gruntilda's lair

After exiting the stage go over to the other side of the room and jump 
on the cannon that is sticking out, it will lead you to the top of the 
ship. Get the feathers and the Jiggy piece! Go back outside and climb 
the pipes that are on the wall, see the pipe that is spilling water? 
Above it is a tunnel, remember it. 

Go back to the previous room where you activated the 2nd level. You 
know, the one with the giant Gruntilda mat on the floor. Use the flipper 
to reach a picture of Clanker's Cavern. Activate it and go back to the 
tunnel above the pipe, enter it. Hit the switch and two pipes will rise 
above the water. Use them to get to the other side, beware of the mine 
in the water. Enter the pipe, it's the entrance to Clanker's Cavern.

Level 4: Clanker's Cavern

Drop down out of your pipe and take care of the crab. Go up the ladder 
that's on the wall to the left. Jump up onto the left pipe. Tip toe up 
to the hole in the wall, when you're next to it a giant green worm will 
pop out. When he goes back in his hole run past it, if he comes out peck 
it. Do the same with the next ones and jump from platform to platform 
getting all the goodies. 

There is a yellow Jinjo (1) behind the beehive. Drop down into the water 
and swim down the pipe. You first priority here is to clean out all the 
items. There is a blue Jinjo in one of the passages (2) and a Jiggy too 
(*1). Don't forget the super honeycomb cleverly hidden in an upside down 
pipe! One of the ledges has a beehive on it. Climb up to it and jump on 
the pipe. Follow it to a fipper, go up there and glide to all the 
goodies! 

Drop down and quickly collect the gold feathers, there are some more 
underwater in the pipes. The very back pipe (behind Clanker) is a green 
room with mutated crabs. Defeat them all and you get a jiggy (*2). 

Return back to Clanker and swim to the bottom, notice the big piece of 
chain? Swim to the very bottom where it is, there's a green Jinjo (3). 
Now here's the tricky part, swim through the key that is in the lock 
three times and Clanker will rise up and now you can jump on him! If you 
start to run out of air look for a fish who is blowing bubbles, if you 
swim through one you get more air. 

Return to the surface and jump on Clanker, collect all the notes and the 
Jiggy (*3). Head over to his tail fin and climb up on it, be very 
careful. At the top jump on the pipe and shoot eggs at the gate, it will 
open. Grab the contents, a Jigsaw piece (*4). Stand on his head and look 
at the grey bolt in his blowhole, stand on it and it will rocket up to a 
platform. Follow the path to a Jiggy (*5). Drop back down and climb on 
on his bolt again, except when it blows drop down and enter the hole 
where it used to be. 

Stomp on the Witch Switch and run as fast as you can forward. Don't try 
to stop to avoid the blades, usually if you time it right you'll go 
through undamaged. But even if you get hit keep running! You'll get to a 
Jiggy (*6). Head into the hole. Jump on the launcher and fly to the end 
of the belly...guys, this is original! You are a bird and bear flying 
inside of a giant whale's belly looking for a puzzle piece!!

Go into the little hole and talk to Bottles (how in the hell did he get 
his tunnels in here???) and learn how to use Gold Feathers. Use it to 
get to the end where you'll get a Jiggy (*7). Go back and drop into his 
stomach acid pool. Collect the stuff and complete the puzzle (see Tips 
and Tricks). Your prize is a..ta da! Jiggy (*8)!

Since the water rose you can get into all the tunnels you couldn't 
before! One of them has a pink Jinjo (4). Swim through the exit and you 
will come out of his gills. Walk to the platforms by his teeth, shoot 
eggs at the gold teeth until they come out. When they are both out he 
will swallow the Jiggy, just go into the holes that the teeth left and 
you will get it (*9)! Drop down into his mouth to get all the notes, 
swim back to his stomach and exit his gills, again. 

Ok, you're probably wondering where the last Jinjo is, right? Well head 
on over to Clanker's left flipper. Use it to hop onto the ledge with a 
flipper. Kill the worm thing that pops out and use the flipper to flip 
to the pipe on the wall...it's to the left. Jump to the structure and 
butt stomp on the grating and you will get the final orange Jinjo (5) 
and the final Jiggy (*10)! Jump out and head on over to the pipes with 
tons of notes, collect them. The pipe with grating AFTER the orange 
Jinjo has a super honeycomb. Swim back to the exit. 

Gruntilda's Lair

Stomp on the switch to your right and you'll cause a pipe to go up 
revealing another entrance! But before you do that go back to the mat of 
Gruntilda, the place where you activated Treasure Cove Clove. Stomp on 
the two eyes that raised and you'll get a Jiggy!

Now return to where you raised the pipe and jump onto it and from there 
follow the pipe until you reach a switch, pound it and a sewer door will 
open. Fall down into the water and swim into it. Follow the two paths 
until you get to the top, it's the place where you can open up 
Bubblegloop Swamp! Do so!

Backtrack to the place where the pipe is spilling out water, go up the 
hill using Kazooie and go through the note door, you only need 180 
notes. You should have a lot more than that!

Collect the feathers if you wish, but just beware the giant fish! Wow, I 
made a rhyme! How cool was that?! Anyways, follow the path to the left 
and you will reach another hill, climb it using Kazooie. Slide down the 
wooden pipe, keep going forward until you reach a building with 
BubbleGloop Swamp on it, enter it.

Level 5: BubbleGloop Swamp

Turn left and defeat the frog, talk to bottles to learn how to use the 
Wading Boots. Climb the poles around this level to get the items! Just 
telling you that so I won't have to say it everytime there's a pole. 
Shoot an egg in the alligator thing so that it transports to another 
place. Track it down each time and after awhile you'll get a Jiggy (*1). 

Go right and go across the green path, glide over to the platform with a 
yellow Jinjo on it (1). You can not touch the green water because if you 
do the pirahnas will snap at you. Jump across the gaps or run across the 
logs and when you get to a Jigsaw Switch hit it, a Jiggy will appear for 
a small fraction of time. Run across all the paths being careful not to 
fall off (*2). 

Collect all the notes and stuff around here, including the green Jinjo 
(2). Drop down from that platform and you will land on the switch again. 
Go to the left as if you were from the beginning, and you will find a 
bunch of frogs and a pair of wading boots. Use them to cross the water 
and collect the notes behind the island with a giant pink egg. Before 
the timer runs out get on the island. Use the flipper to get on top of 
the egg, butt stomp on the X. Now get down and peck the X. Stomp on the 
X. Charge peck into the X and then stomp, the Jiggy is yours (*3). 

From the island with the jiggy switch go left, you will reach some 
bosses, the yellow frogs. Defeat them for a Jiggy (*4). Go right towards 
the turtle, stomp on it's flippers and he will cough out a Jiggy (*5). 
Get the boots ontop of his shell and get the orange Jinjo behind him, 
it's in tha water (3) Go through his mouth to find Tiptup (He doesn't 
look like TipTup to me!). There is a super honeycomb above his desk. The 
best solution I could give you is to get out some paper and when they 
croak put a R for red, Y for yellow, B for blue, etc. And then use that 
as a guide. After three times you get a Jiggy (*6).

From the boss pad go forward and stomp on the huts so you get a flipper. 
Keep going until you get to the hut with a Jiggy (*7). You also hit the 
Witch Switch! Later, when you're the alligator come back here and get 
the pink Jinjo (4).

From the boss pad go left and go past the Alligator head, collect the 
blue Jinjo on the poll (5) to get a jiggy (*8)! Go across the path and 
collect the boots. Go through the long, twisting hallways until you 
reach land. Get the boots and keep doing this until you reach another 
Jigsaw switch. Hit it and hold R so the camera is always right behind 
Banjo, this makes things a lot easier when trying to get the Jiggy (*9) 
that is across the narrow path.

Walk into Mumbo's Hut, if you have 10 (and if you don't you really suck 
at this game!) Tokens he will turn you into a Alligator. Go to the giant 
Alligator head and go through the nostril. Play with Vile The Crocidile 
(see Tricks and Tips) until you win the Jiggy (*10). Go back and warp 
out of this swamp!

Gruntilda's Lair

Go behind and you will find a  tunnel, head down the path and you will 
find the Freezeezy Peak picture, activate it. Go over the boardwalk and 
back to being Banjo-Kazooie! Head back to the giant Gruntilda statue, on 
the right side of it are a lot of platforms. Go through the notedoor, 
you need 260 (I think) so it shouldn't be a problem. There are two doors 
you can't get through in this room, they can be broken by a lot of egg 
shots. One of them contains the first Blue Gruntling, so be careful. Hit 
the switch and go back to the main room, there will be a flipper cicling 
the pot in the center. Jump on it a go down the pipe, you now get the 
Jiggy in the Gruntilda statue!

Go back to the main room, go up the stairs to the left of the statue. 
Destroy the spiderwebs with a lot of eggs, either from the butt or from 
the beak. You can find a cauldron in here, the first shortcut in the 
game. Go to the tunnel a little to the right, it's the entrance to 
Freezeezy Peak. 

Level 6: Freezeezy Peak

Before this level I would go to Gobi's Desert and collect the running 
shoes from Bottles, because you need them in this stage.

Head down the hill and you will talk to Boggy, the misfortuned polar 
bear. After the next hill head left, stomp on the box that is jumping up 
and down. This is a kinda of mini-game, just kill the first monster, the 
2nd, and the 3rd, head back and when the 1st pops up kill him, the 2nd, 
the 3rd, etc. When 10 lights make it to the tree you've won! Go behind 
the lake and shoot three eggs at the switch, it will light up the tree. 

Do this very quickly, head on down the path and jump on the launch pad, 
make your way back to the tree and fly through the star at the top three 
times, it will crack the glass around the first Jiggy. Go up the 
boardwalk and jump in the tree's pot, climb up. On each level there are 
a bunch of items, collect them. The first level has a present too, 
collect it. When you get to the very top collect the Jiggy (*1). 

Run on over to the giant pile of presents, learn the Beak Bomb from 
Bottles. At the top of the presents is a pink Jinjo (1). Jump on the 
little islands to get to the feet of the giant SnowMan, and I do mean 
giant! In real life I would say he towers a few 100 feet. Near here is a 
large island with a present on it, get it and hop on over to the path 
behind it. Climb up it and go up the Snowman's scarf, it serves as a 
ramp. At the top you will be on his neck, see the big stick he is 
holding in his right hand? At the top of it is a blue Jinjo (2).

Go to the front of his neck, don't hop on the sleigh! Just use the 
flipper to get on his mouth, which is made up of very long logs. One of 
them sticks out a great length, this is his cigar. At the end where the 
smoke woule come out is a Jiggy (*2). You should have also collected the 
third and last present. Go back down and hop on the sleigh, after the 
cutscene you are at Boggy and he coughed up the Jiggy (*3), gotta love 
those sound effects ;)   

Head to the right instead of the left and you will reach a bunch of 
houses, one of them has a green Jinjo behind it (3). After collecting 
the items go past the river and into Mumbo's Hut. Once inside you have 
probably noticed the yellow Jinjo at the top because you can hear him 
screaming "Help!" and whistling at you, so get him (4)! After getting 
him talk to Mumbo so he will transform you into a Walrus. 

Go back outside and get all the items in the pools that you couldn't 
before, go back to the big pile of presents, in front of it is a path, 
follow it. You will meet Wozza the Walrus (check him out before warping 
into a Walrus and he will run away in fright...haha), talk to him and he 
will give you the Jiggy (*4). Follow him into the cave, go through the 
pool through the long, thin tunnel and at the end you will get some 
items and a super honeycomb. 

Go near the houses where you collected the green Jinjo and you will find 
a path, go up it and you will find Boggy again, agree to race him (see 
Tips and Tricks). If you win you get a Jiggy (*5). You are near Wozza's 
cave so go into it, he will be scared. He offers you the orange Jinjo 
though, it's in a hole above him, just do a backflip (5, that would be 
Jiggy # 6! *6, you have to do this while you're not a Walrus though). 

Go back to Mumbo's hut and get changed back to your "normal" self. Go to 
the place where you raced Boggy, he will offer you a challenge. Grab the 
running shoes and beat him (see Tips and Tricks)! It's pretty easy with 
this, your prize is a Jigsaw piece (*7). 

Head to the pile of presents, use the launcher to go flying. Kill every 
SnowMan by bombing into the X on their hat, a Jiggy will appear below 
the Giant SnowMan's legs (*8). You will get a super honeycomb by killing 
one of them too! This next Jiggy took me awhile to figure out, just Bomb 
all three buttons on the Giant SnowMan's belly, this will net you 
another Jiggy (*9), but you have to go to the very top of his hat to get 
it. 

Return to the exit, but don't go through it! Near it is an igloo. Head 
inside and give each kid a present, you collected all three, right? They 
will give you a present in return, I bet ya can't guess....a Jiggy 
(*10)! Now exit out of this place. 

Gruntilda's Lair

Now how do you get that Jiggy at the top of the wall? Easy! Well, kinda. 
Jump on all the flippers until you get to a switch, stomp it and a 
launching pad will appear in the big room that had the spider webs. Grab 
the running shoes and run as fast as you can to it, jump on it and fly 
back here and get the Jiggy! You only have 10 seconds to do this, 
though. Now head to the desert, the way to open it is to go through the 
note door and get it! 
7: Gobi's Desert

Jump backwards to get a yellow Jinjo (1). Go forward and head up the 
hill, you have to use Kazooie. Jump on the platforms and get on top of 
the statue. Head onto the head, jump on the cactuses in front of his 
face. Shoot eggs into his nostrils, he will sneeze which will cause the 
door at the bottm to open. Enter it. 

Jump on the carpet and shoot an egg into the statue's mouth, the carpet 
will go up. Look behind it, there's the orange Jinjo (2). Keep shooting 
eggs into the mouths until you get to the Jigsaw piece (*1). Drop down 
(glide so you don't take damage) and collect the eggs, look out for the 
larger than average hand. Exit.

Go back to the top of the statue and jump on the launcher, go to the 
next pyramid, it has a giant Kazooie target, beak bomb it to open it's 
door. Go into it. Fart eggs into the basket that is spinning around the 
snake basket until the snake goes way up high. Climb it to get a Jiggy 
(*2). Go back outside. 

Go to the raised platform, there are many hills going down into it. 
stand on the platform with a face like statue in it. Shoot an egg into 
the mouth and a pyramid will start to raise out of the platform. Keep 
doing this until it's all the way up and the entrance is showing. Go 
inside it. Follow the hallway until you get to a maze, my only clue is 
to go to the right (Banjo's right) at the beginng. Don't forget to hit 
the Witch Switch, it's easy to find. At the end is a coffin, it will 
open revealing a Jiggy (*3). One of the pots has a purple Jinjo in it 
(3). Head out the exit!

Go to the next pyramid, it has steps leading up to it. Go behind it and 
trip the switch, it will reveal a super honeycomb in a ring that just 
happens to be a cactus. Near the switch is a green Jinjo (4) in an 
aclove. Stomp on the switch that is at the tip and go into the door. 
Just solve the puzzle, it's pretty easy (see Tips and Tricks).  Of 
course your prize is a Jiggy (*4). 

Go back outside, in front of the stairs is a cliff, fall down it and 
jump on the Launcher. Go near the beginning, you will see a statue with 
a ring on his head, fly through it. Another one will appear elsewhere, 
keep flying through them until you get a Jiggy (*5). 

Go back to the puzzle pyramid, near it in the corner is a platform. use 
the carpet to get there. Stomp on the rock and Gobi will give you a 
Jiggy (*6). Go back to the very beginng, stomp on Gobi's back and a 
Jiggy will appear above the tree's head. Get to the Launcher on the 
"Jinx's" back and land ontop of the tree (*7). Fly to the little aclove 
in the side of the moutain, I'm sure you've noticed  it. Stomp on Gobi 
and he will cough out a Super Honeycomb. Fly on over to the cactus and 
fly through it and grab the super honeycomb that was in there.

Go to the pyramid that is infront of the "maze pyramid." Grab the 
running shoes in the corner and trip the switch, run as fast as you can 
to the top and fall down the hole. Swim to the bottm and get the Jigsaw 
piece (*8). This will cause a door to open all the water will drain out 
and fill in the cliff areas around the "maze pyramid." Swim down there 
and get the Blue Jinjo (5) (*9). 

Go back to the running shoes and get them, jump over the gaps and fall 
down the hill, the hand will "offer" the Jiggy to you, run as fast as 
you can to get it and it's yours (*10)! Simply go back to the begininng 
and warp out of this place!

Gruntilda's lair

                                                                                                                                                                                                                                                                                                                                                                                                                                                    
Go up the ramp near the entrance to Freezeezy Peak, at the top is a note 
door. Go through it and keep swimming to the end...keep on 
swimming...just a little more...there we go! At the point where you 
can't go any furthur jump on the lowest ledge. Jump from ledge to ledge 
until you get to the Mad Monster Mansion puzzle. Do that and swim back 
to the place with all the super apes. Go to where you activated Gobi's 
Desert, now keep going and you will get to a very creepy place. Before 
entering the level go some more and knock down the gate with some eggs, 
NOW enter Mad Monster Mansion (enter demonic laughing). 
   
Level 8: Mad Monster Mansion 
 
Smash through all of the glass windows on the first floor of the house 
in front of you, you'll get some great items. When you're done climb one 
of the pipes, collecting the notes along the way. Be sure to crack open 
all of the windows here, you'll need to come back here later. One of 
them has a bedroom with the orange Jinjo (1). 

At the top of the house is a green Jinjo (2). Use the flipper to hop 
down the chimmney. Sneak up to the table and hop on, run and grab the 
Jiggy (*1). You can only get it by coming from behind, if you come from 
the front door the ghost wakes up. Go back outside. 

Go to the side of the house near the purple gate (speaking of which, 
knock them down by pecking at them). Smash through the basement with a 
stomp and head down the stairs. Watch out for the ghost (or defeat him 
with a gold feather) and break open all of the wine barrels with a peck. 
You will find a Jiggy (*2) and the pink Jinjo (3). Go back outside.

Near there you will find a pool of water with a blue Jinjo on a pillar 
(3), use the flipper to get there. Find the small staircase, it's near 
where you came in. At the top is a switch and a pair of running shoes. 
Hit the switch and grab the shoes, run as fast as you can to the church 
door and go in. 

Jump onto the benches and get the items. Run to the foot of the giant 
organ. Use the footpedals and the flipper to get to the keys, talk to 
the hand. Stomp on the keys he pushes, after awhile you will get a Jiggy 
(*3). Run to the top and you will find a launching pad on a ledge, get 
on it and push A a lot, you will get into the rafters. Here you will 
find the Witch Switch and a super honeycomb. Go back outside. 

Outside you will find pots with eyes on them, fart eggs into them and 
they will sprout flowers and say "Thank You" (it's not Fuck You!), do 
this to all of them and you'll get a Jiggy (*4). Go to the tombstone 
near the entrance to the church, to the lright. Jump up there and climb 
up to the clock. On the other side is an entrance, go in there. Use the 
flipper to get up there, climb the pole to get another Jiggy (*5)> BTW: 
One of the windows on the outside has a BK sign on it, go in there for 
some goodies!

Go to the maze, go in and get the orange Jinjo (5, Jiggy *6). Near the 
maze is an old shack, bust open the door and go inside. Solve the puzzle 
(see Tips and Tricks). That's another Jiggy (*7). 

Go to Mumbo's Skull, now you are the mighty Pumpkin!!! Go to the top of 
the Church, where the clock is. Jump off and into the maze, you will see 
a ramp. Jump into that area, this is the only way to get there to my 
knowledge. Go up the ramp and you can get to the roof, one of the 
windows leads to a toliet (you should have busted all of the windows 
before this, like I said earlier). 

Get flushed down the toliet, go down the shit covered pipes to get 
another Jigsaw piece (*8). Go back to another window, you can now get 
the super honeycomb beneathe the floor! Go back to where you solved the 
BANJO KAZOOIE puzzle, behind it is another path. You will find a well, 
there is a pipe in the side. Go down it and now you can collect all of 
the notes easier, plus the Jiggy (*9). Go back to the top of the roof 
(actually, I do this before this, I just forgot about it when I was 
writing this!).

One of the pipes has a hole in it, get flushed down it and you will get 
the Jiggy (*10). Note: Has anyone noticed at the very top of the house 
(where the green Jinjo is) there is a pipe that only the pumpkin could 
get through? Can you get there or is just another Dam island (GoldenEye 
ya know)? Who knows, this is Rare...

Gruntilda's Lair

I hope you're still the pumpkin when you exit, if not go back and get 
turned into it. You know that gate I told you to knock down (with a 
peck) before? Go through it, you will come to a house. Enter it, you 
have to be a pumpkin through, only that way could you fit through the 
little hole. Go up to Mumbo and he'll turn you back into Banjo.

Go up to the coffin and stomp on it, inside it is a switch. Stomp it and 
the water in the water caverns will rise. Change back into a Pumpkin and 
exit, go to the water caverns. But before you enter go to the Freezeezy 
Peak entrance and get the launching pad, fly to the Jiggy in the statue 
of Grunty's head, you'll have to break the glass eye with a beak bomb 
though.  You'll change back to Banjo, go to the water caverns, now you 
can get to the entrance to Rusty Bucket Bay...but it's not open. Climb 
the stairs and jump across the tops of the big boxes, across the box 
with the feathers, and on the metal box you can see a small platform 
with a box that has the Rare symbol on it. 

Stomp on it to reveal another switch, stomp on it and the water will 
rise even more. There is another cauldon in an aclove, activate it. 
Across the room you will see a purple tunnel, jump into it. At the 
junction turn right (the other is a dead end). Smash through the grating 
(peck it), and there before you is the Rusty Bucket Bay picture. 
Activate it and the opening will be revealed, enter it. 

Level 9: Rusty Bucket Bay

Note: This is the most non-linear level in the game, and that's saying 
something. Here is how I usually do it, it goes to the hardest part 
first because if you collected all of those notes and then died you 
would probably be very pissed off, I learned that from expierence!

Go up the ramp to the ship and turn right, this is the back of the ship. 
Engrave that into your brain. Go to the very end, jump down the pipe 
that doesn't try to eat you. Stomp on the switch, now the blades in the 
(as I call it) the mechanical room have slowed down some.  Climb the 
ladder near the pipe that trys to eat you, keep going forward and you 
will see a door in the giant smokestack. Smash through it (peck or 
eggs). Drop down to the bottom (or climb the ladder). Above the entrance 
to the mechanical room is a tunnel with a super honeycomb in it! 

This room is the most annoying, hardest, and frustrating in the entire 
game! If you fall you're dead, all of this is above a bottomless pit. 
Run across the bridge that swings every few seconds, jump up the giant 
gears, kill the demon guy, go forward. This blade will slow down for 
about three seconds and then go really fast again, it's a patern. When 
it's slow jump through, if you have good timing you've made it! Get the 
jiggy (*1). 

When you get that Jigsaw piece go back to it and cross the spinning 
pipes, when they stop of course, I suggest using Kazooie so you can get 
across faster. Stomp on the switch, the propellers in the back of the 
ship will slow down. Across this room is another switch like this, stomp 
on that as well. The propellers will now stop completely, for about 60 
seconds though. Haul ass to the back of the ship, jump off and swim to 
your Jiggy (*2). If you're too slow the propellers might start again 
while you're collecting it, this means you're trapped!

Swim to the nearest box, you're life is probably almsot gone. Look down 
to the wall on the ship's left side (where you started). You'll see a 
hole in the grating, swim down in here to collect a pink Jinjo (1). 
Instead of going back to the ship go down the path (from the start, you 
should have gotten back to land). There is a hole that has a sign above 
it, it says "Toll: 2." Shoot two eggs into it, the # on the holes are 
the amount of eggs you need. 

A bridge will form, cross it. Go up the roof using Kazooie, you will see 
a pool. Swim into it, you'll see your old friend snacker. Quickly swim 
to the bouy, the yellow Jinjo (2) is yours. Near here in the water is a 
door, enter it to find a room.  It's pretty straightfoward, just jump 
across the boxes, across the bridges, etc. At the top is a Jiggy (*3). 
Exit.

When you get out you will hear crying, a dolphin is trapped under the 
anchor of the ship. Help the thing by swimming into the hole where the 
anchor chain goes. At the end of the tunnel you'll see a switch (what's 
with all of these switches all of the sudden?), stomp on it and the 
anchor will lift. Since you were SO nice the dolphin will give you a 
Jigsaw piece (*4). 

Climb the farthest ladder and you will come to a toxic waste pool. On 
one of the floating barrels is a green Jinjo (3). Continue along the 
thin path and you will see a flipper, use it to get up the crane. Charge 
into the red switch that is sticking out and a cage will lift revealing 
a Jiggy. Climb the nearby ladder and run across the crane's arm, fall 
down (that's right, you can't beat the clock if you climb down...I 
think) and get it before time runs out (*5). 

Go down the pipe that doesn't try to eat you and collect the notes, go 
back up. What people miss around here is the fact that some of the 
windows in the wall can be cracked open with a well placed peak, they 
seem more reflective than others. One of them leads to a bedroom, open 
the closet (with a peak, of course) and you will get a Jiggy (*6). Go 
back to the cage, climb the boxes to find three switchs: One has a 1, 
one has a 2, the last has a 3. Solve the puzzle (see Tips and Tricks) 
you're prize is yet another Jiggy (*7). 

Climb the rope connected to the cage to go back to the crane, go to the 
bottom and pay the toll of four eggs. Run across the bridge and you will 
come to three blue boxes, you can get into two of them through the doors 
and one you must climb the boxes and get on top, the entrance is a small 
square hole. That one has a blue Jinjo (4) cleverly hidden in a blind 
corner.  

Swim back to the beginning (won't take long, you're at the back of the 
ship now). When on the ship go left, continue along the path and near 
the pipe that tries to eat you is a ramp, go up it. Go around the 
smokestack to find a ramp with notes on it, follow it. Go around the 2nd 
one to find a ldder on it, go up it. This next part is a one way ticket 
to the inside of the smokestack that has a Jiggy in it (*8). 

Jump to the back of the ship, climb the rope connected to the box of 
TNT. At the top you can see the Witch Switch on a tall grey platform, 
glide over there and stomp it. Go back up to the crane, this is on an 
island you couldn't get to any other way. Pay the toll of eight eggs and 
at the end is the orange Jinjo (5), and that was your fifth Jinjo so you 
get a Jiggy (*9). Flip the red switch that is sticking out with a 
charge, the box of TNT will drop to the cargo bay and in a gigantic (and 
loud), and very cool looking, explosion the cargo bay will be blasted 
wide open. 

Drop down into it and do battle with Boss Boom Box, I hope you have a 
few gold feathers for those sticky situations. When defeated he will 
yield the final Jiggy of this level (*10). Run back to the entrance and 
exit.

Gruntilda's Lair

Swim to the room before this, the one with the mine in it. Climb to the 
little aclove so you can get the Jiggy from the Witch Switch. Go up the 
three platforms that are a short distance away, at the top is a note 
door. You need 640 to get through, shouldn't be a problem.

You are now in a hallway with tons of those tree roots, just egg them 
all. What's that? You ran out of eggs? Try gold feathers! Oh...you ran 
out of those too. Well...just run through them, what's that? You'll die? 
Wow, you're really screwed!

At the end is a large open field, beware the Bull and the black 
Gruntling. Near where the Bull was grazing are two large leaves, jump up 
them to reveal an upper path. Ignore the note door, ignore the 2nd path 
(unless you want a Mumbo Token). But don't ignore the switch, hit it and 
a puzzle piece thingy (?) will appear in front of the picture of Click 
Clock Woods. Now go to the very beginning of the lair (this is where 
those cauldrons are handy!), swim down the stream near the entrance to 
Treasure Trove Cove. 

Fit all the pieces into the picture, it will take quite a few. Now run 
all the way back to the field and enter the last level of the 
game...there is a cauldron in a secret tunnel beanthe the upper path, 
it's pretty useful too (it warps you all the way back to the 
beginning!). 

Level 10: Click Clock Woods

This level is pretty neat, the four seasons idea is very cool. It's my 
favorite level!

From the start go backwards and stomp on the flower switch, this will 
cause the Spring Season door to open, enter it. 

-Spring-

Go forward and to the right, chat to the beaver if ya want, you won't be 
able to get anything from him for awhile. Swim until you see a Bull 
grazing on some grass, you'll see some dirt with a fence around it. Go 
into it and fart eggs into the hole in the middle until a plant pops up. 
You will notice a ramp near it, it's facing where you came it. Climb up 
to it, beware of the birds that pop out and peak at you. They are like 
the green worms, just peak them.

Go left or right, they'll both get you to the same place. The place is a 
ramp going upwards. Go up the steep hill, collect as many Mumbo Tokens 
as you can! See those bearsnatchers (those things that hold items that 
if you try to collect they bite you)? You can get the items when you're 
a Bee.

Keep going, there's not much to say, just keep going. When you get to a 
dead end drop down to a broke in some places, wooden bridge. Follow it 
to Nabut's house. Stomp on the sun switch to open up Summer. Follow the 
path, jumping across the gaps and everything, if you fall I would just 
take a screwdriver and twist my eyes out because getting back up here is 
a real pain. 

After a bit the bath will take a left, follow it to get to a nest with a 
GIANT (!!!!!) pink egg, if you thought the one in BubbleGloop swamp was 
big...anyways, use the flipper to crack it open. Eyrie the "mighty" 
eagle will fall out and will then proceed to fall asleep, go back to the 
main path.  Jump across the very thin logs, and at the end you will get 
to a door. Bust it open and go inside, collect the Jiggy (*1). Outside 
is a bearsnatcher with a green Jinjo, use a gold feather or come back 
here as a Bee. 

Drop back down (ahhhhh!!!...try to land in the water) and go to Mumbo's 
Hut, get changed into a Bee. Go to the beehive and squeeze through the 
small opening, at the other side of the room is the pink Jinjo (2). Fly 
as high as the game will let you, on a small log is a bearsnatcher with 
a Jiggy (*2), collect it.  Spring doesn't have very many items, does it? 
Return to the crossroads and enter Summer.  

-Summer-

As you walk through the door you will be transformed back into Banjo-
Kazooie. You will also see that Eyrie wants five caterpillars. Go to the 
left and in the corner is a yellow Jinjo (3). And he is so well hidden 
because the high grass is yellow! There is a caterpillar underneathe the 
big leaves (C: 1).  Go into the lake, the water has drained. There is 
another caterpillar here (C: 2). Smash Gnawty's boulder so he can get 
into his house, but you can't climb the steep slope!

Follow the lake until you get to the Fall Switch. Stomp on it to open 
Fall's door. To get out of the lake climb the ramp near the 2nd 
caterpillar. Go to Mumbo's Hut, he says its too hot to transform into 
anything! Too bad, huh? Grab the caterpillar (C: 3) outside anyways. Go 
back to the path and find the ramp that goes upwards. Go jump on the big 
leaves to the right until you get to a Jiggy (*3). Go back to the ramp, 
follow the path to the left. The path will branch off soon, grab the 
caterpillar on the leaf (C: 4). 

Go to the beehive, there is a small square on it. Stomp on it and it 
will break, now you can go into the beehive. Defeat all of the bees to 
get a Jiggy (*4). Go back to the path and keep going until you find 
another caterpillar (C: 5). Go into the wooden house and jump and glide 
on over to the 1-up. From there hop to the Jiggy (*5). Hope you don't 
fall because it's a long ways down. Go back outside.  Drop down onto the 
lower path and continue. 

At the front of Nabut's house there is a path, up there is a lot of 
notes. Jump from platform from platform until you get to Eyrie's nest, 
feed him all of those caterpillars. He will fall asleep, after putting 
on about 500 pounds. Drop down to the lower paths (don't fall down, 
there isn't any water to land in) and make your way to the flower. 
There's Gobi, stomp on his back and he will spit water into the plant so 
it will grow bigger. Go back to the crossroads and enter Fall.

-Fall-

Now Eyrie wants 10 caterpillars! You should have collected the last two 
in Summer, one by Mumbo's Hut, in the little path before the Bull, and 
the one across dy river. So that's (C:3). 

Dive into the lake and swim up into Gnawty's house, he will give you a 
Jiggy (*6). Go to the giant flower, stomp on Mr. Gobi and the flower 
will bloom and a Jiggy will appear in it's petals, as far as I know you 
can't get it unless you drop down from a higher platform (in this case, 
the Bee Hive *7). On the nearby hills you will find the orange Jinjo (4) 
and a caterpillar (C: 4). Another caterpillar is on another hill (C: 5). 
Go to Mumbo's Hut and he says that he can't do any magic because he's 
sweeping out all of the leaves! There is another caterpillar inside his 
hut (C: 6). 

There is a caterpillar on a path near Mumbo's Hut, it's guarded by a 
bird thing (C: 7). Go to the circling path and get all of the notes. Go 
to the upward ramp, follow the path as usual. When the path splits take 
a left to get a caterpillar (C: 8). Continue...

There is a caterpillar on the Bee Hive (C: 8), almost there! Another 
caterpillar is inside the Hive (C: 9). Follow the path...dun didly 
dee...and you'll find a caterpillar on the lower path next to the wooden 
house (C: 10). At the end you'll find nabut, he needs six acorns before 
winter comes. Of course you have to get some for him!

Go around the twisting oath and break the window, inside at the bottom 
of a pool is an acorn (A: 1). There is another acorn inside Nabut's 
house, it's on a shelf (A: 2). Go to the circular path infront of his 
house for another (A: 3) and do a careful jump/glide and get the one in 
mid-air (A: 4) and land on the path below which has two more (A: 5 and 
6). Give them all to Nabut for a Jiggy (*8). 

Go down the path and hit the Winter Switch, the Winter door is now open! 
Feed Eyrie the eagle all 10 caterpillars and he will get BIG, very BIG. 
Go back to the beginning, you can fall because there's water in the 
lake. Go back to the crossroads and enter Winter

-Winter-

All of the bearsnatchers are dead so you can get their items! GO to the 
lake, it has frozen over. There is a small hole in it though, QUICKLY 
swim to the beaver's house and get the super honeycomb. Use the 
laucnhing pad to get to Mumbo's hiut, on top of it is a blue Jinjo, the 
very lasy Jinjo in the entire game (5, that nets you a jiggy *9). 

Mumbo won't give you any magic, he left for a vacation! Hit the Witch 
Switch, it's on a small ledge guarded by a Snowman. Fly above to the 
window directly above Nabut's house, bomb the window and it will blow 
away. Enter it for a super honeycomb. Go to Eyrie and he will give you 
the 99th Jiggy (*10). Exit.

Gruntilda's Lair

Before exiting turn back into the Bee and fly to the hole above the 
upper path, where you got the switch for the puzzle for the picture of 
Click Clock Woods...whew! Ok, grab it and you have gotten the last Jiggy 
in the entire game!!! 100!!!

Ok, after the partying go through the note door, at the end is a circle 
with a picture of Tooty on it, jump onto it.

Complete Grunt's Furnace Fun (see Tips and Tricks). When you get to the 
end you will see the credits...what? You think it's over?!?! HAHAH!! 
Don't you wish! You're not winning that easiley...

When you get back go up the stairs to the right. Go through the note 
doors and activate Grunty's picture. Go and talk to Dingpot, collect all 
of the objects behind the note doors, they are VERY handy...does anyone 
know how to open those doors with the green faces on them? They're by 
the beauty machines...when you're ready jump into Dingpot and do battle 
with Gruntilda, if you win you get to watch the credits and the ending! 
Yay!!! You won!! 


5) The BIG List

Here I will list where all of the Jiggies, Jinjos, and super honeycombs 
are. 

-Spiral Mountain-
This is the peaceful place beneathe Gruntilda's lair, although Grunty's 
statue head lears menacingly above. This is home to Banjo, Kazooie, 
Tootie, and Bottles. 

Super Honeycombs
1. On a tree stump
2. Across some platforms on the lake
3. In a small aclove in the pillar that leads to Gruntilda's lair.
4. Up a tree near B
5. Defeat a baddie in the "farm place"
6. Defeat all of the rocks in another training ground 

-Mumbo's Moutain-
This is home to the master Shaman, Mumbo Jumbo. 

Jigsaw Pieces
1. Collect all five Jinjos
2. On the top of the termite hill, get it by going through it as a 
Termite 

3. Where Bottles teaches you the Talon Trot
4. In one of the huts near Mumbo's Hut
5. In the eye of Mumbo's Hut
6. Get Conga to hit all of the orange switchs with oranges
7. Grab the orange in Conga's tree and give it to Chimpy
8. Defeat Conga with eggs, must be facing him on the log
9. On one of the ledges near the begining, on the hill. 
10. Shoot eggs into JuJu the totem pole, he's in front of Mumbo's Hut

Super Honeycombs
1. In the side of the moutain near the Bull
2. Where only on section of JuJu is left, jump on him and do a backflip

Jinjos

1. Orange: Where Bottles teaches you the Talon Trot
2. Blue: On a small island near the bull, in the lake
3. Pink: On a pillar near the beginning
4. Yellow: A a ledge on the hill near Conga
5. Green: In one of the huts near Mumbo's Hut

Witch Switch
On a ledge near Conga, where you learned to use eggs

-Treasure Trove Cove-
This large island is in the middle of no where, but I wouldn't grab my 
beach towel, there's gold to be found! 

Jigsaw Pieces
1. Get all five Jinjos

2. Defeat Nipper the hermit crab, he's to the left of the beginning. Go 
inside his shell and go to the end.

3. Get Captain Blubber his two pieces of gold. One is under the ship in 
a small opeing in the sdie of the ship. The other is through a hole on 
the deck, you must pound it. 

4. Fly to the treasure chest to the left inside of the giant rock cave.   
Left is from Bottle's flight pad. 

5. On one of the flight pads is a an X, stomp it, follow the arrow, 
stomp on the X. Keep doing this until you get to a chest, open it with 
an egg. 

6. At the very tip top of the island
7. At the place where there are wooden ladders, there is a narrow path 
behind one. Follow it. 

8. After the ladders there is a pool with a mine, it's at the bottom.
9. In the side of the moutain where there are a ton of flippers
10. To the right of the begining is a sand castle. Fart two eggs into 
the Bucket near there and go in the castle, spell out BANJO KAZOOIE

Super Honeycombs
1. In the sea, in the corner, behind Nipper
2. Out in the sea where there are a ton of flippers

Jinjos
1. Blue: Underneathe where you start
2. Orange: After Jiggy # 8
3. Pink: Where there are a ton of flippers
4. Yellow: At the top of the island, on a tree
5. Green: At the very tip top of the boat

Witch Switch
At the very top of the island

-Clanker's Cavern-
Home to Clanker, the Witch's gigantoid whale trash compacter. 

Jigsaw Pieces
1. Rescue Clanker by swimming through the key in his chain three times
2. Shoot eggs at his gold teeth
3. In his lungs, jump inside his blowhole
4. Where Bottles teaches you the Wonderwing
5. Swim through the green rings in his belly
6. Get all five Jinjos
7. Jump on Clanker's Blowhole so it blows you up to it
8. Climb up Clanker's tail fin and shoot eggs at the grating
9. In one of the sewer tunnels in the cavern
10. Defeat the green crabs, they are in a duct behind Clanker

Super Honeycombs
1. In an upside down pipe on  Clanker's left side
2. In the grating next to the orange Jinjo

Jinjos
1. Orange: On Clanker's left flipper, use the flipper to climb a pipe on 
the left. Smash the grating at the top.

2. Pink: In Clanker's left gill
3. Blue: In a tunnel near Clanker
4. Yellow: At the beginning, climb the ladder and follow the path 
5. Green: near the key in his anchor

Witch Switch
Drop into his Blowhole

-BubbleGloop Swamp-
This place is damp, dark, and slimey. Dive on in!

Jigsaw Pieces
1. Feed all the Croctuses eggs
2. Find all five Jinjos
3. Defeat the yellow frogs 
4. Turn into an Alligator and go into the giant Croc hea, beat Vile's 
game.

5. Stomp on the giant turtle's feet
6. Inside the turtle, do the music puzzle
7. At the place where there are a ton of flippers, at the very top
8. Break open the giant, pink egg
9. Stomp on the Jiggy switch near the beginning
10. Stomp on the Jiggy Switch near Mumbo's Hut

Super Honeycombs
1. In Mumbo's Hut
2. Above Tip Tup's Desk

Jinjos
1. Orange: Behind the giant turtle
2. Blue: On a pole behind the giant croc head
3. Yellow: On a platform near the beginning
4. Green: Along the path to Jiggy # 9
5. Pink: Underneathe the platforms where Jiggy # 7 is, must be an 
Alligator

Witch Switch
Bust open of the huts where all of the flippers are (near Jiggy # 7)

-Freezeezy Peak-
This ain't no winter wonderland! 

Jigsaw Pieces
1. Help the twinklies into the tree, turn on the switch, fly through the 
star at the top three times, climb the tree, there it is!

2. Use the Beak Bomb on the Giant Snowman's buttons (the one's on it's 
belly)

3. Defeat all of the snowball throwing Snowmen
4. Get all five Jinjos
5. Turn into a Walrus and go to Wozza the Walrus
6. At the top of the Giant Snowman there is a sled, hop onto it
7. Turn into a Walrus and race Boggy
8. After that turn back into Banjo-Kazooie and race him again
9. In the giant Snowman's cigar
10. Get all three presents (In the tree, on the Giant Snowman's nose, on 
an island in the cold water) and give them to the three kids in the 
igloo at the beginning

Super Honeycombs
1. In Wozza's cave, through the small tunnel (must be a Walrus)
2. You get one from a Snowman, when you defeat it

Jinjos
1. Pink: Near Bottle's mole hole
2. Green: Behind a house
3. Orange: In Wozza's Cave
4. Blue: On the stick the Giant Snowman is holding
5. Yellow: In Mumbo's Hut

Witch Switch
It's under one of the Snowmen, have to defeat him first though

-Gobi's Valley-
This place is too hot for a camel!!...me am going pyscho!!!

Jigsaw Pieces
1. Go through all of the Ancient Ones rings
2. Get all five Jinjos 
3. Shoot eggs into Jinxy's nose and go inside. Shoot eggs into the 
statues. Get to the the end.

4. Shoot eggs into the statues on the large platform above the sand. 
Enter the pyramid, go through the maze.

5. Get the running shoes and get it from Grabba
6. Break the block that is holding Gobi 
7. Go to the beginning and stomp on Gobi
8. At the last pyramid stomp on the switch, solve the puzzle
9. Get the running shoes, hit the switch, and run to the top of the time 
pyramid. 

10. Use the beak buster on the Kazooie bulls eye. Go inside, fart eggs 
into the basket. Climb the snake.

Super Honeycombs
1. After getting Jiggy # 8 go to the aclove in the side of the level, 
stomp on Gobi again.

2. At the very end of the level there is a switch, hit it. Fly inside 
the cactus.

Jinjos
1. Yellow: Behind you at the very beginning
2. Orange: Behind the first carpet in Jinxy's temple
3. Blue: In the ring of sand around King SandyButt's pyramid
4. Green: In an aclove in the last pyramid
5. Pink: In a pot near Jiggy # 4

Witch Switch
In king Sandybutt's maze

-Mad Monster Mansion-
HAHA! BOO! Ghosts, skeletons, bats, all of that stuff...

Jigsaw Pieces
1. Go through the chimmney at the first house and grab it
2. Get all five Jinjos
3. In one of the barrels in the basement
4. At the very top of the church
5. Go inside the church, solve the puzzle
6. Fart eggs into the pots around the church
7. In the well
8. Be a pumpkin and get on the roof of the Jiggy # 1's house, go down 
the pipe.

9. Be a pumpkin and go down the toliet
10. Solve the puzzle in the old shack   

Super Honeycombs
1. In one of the rooms at the top of the 1st building. Must be a 
pumpkin, it's under the floor. 

2. Across from the Witch Switch

Jinjos
1. Blue: On a pillar in the middle of the green pool
2. Pink: In a bareel in the basement
3. Yellow: On top of the bed in a room in the 1st house
4. Green: At the very top of the 1st house, on a pipe
5. Orange: In the maze

Witch Switch
Go to the church, get on the flight pad, fly to the ceiling and climb on 
the rafters.

-Rusty Bucket Bay-
Ah, the freak has her own ship too!

Jigsaw Pieces
1. Get all five Jinjos
2. In the propellers at the back of the ship. But you have to shut them 
off before getting it. 

3. Climb the rope that's connected to the TNT box, hit the red switch 
with a charge. Go into the giant hole, beat the boss.

4. At the front of the ship is a bunch of switches, hit them for a 
Jiggy: 312111

5. In the mechanical room, through the door in the smoke stacks
6. Another rope is connected to a cage, climb it. Hit the switch with a 
beak barge. Run back and get it. 

7. Bust open ne of the windows on the ship, it's in the closet.
8. In one of the smokestacks, at the very top
9. Rescue the dolphin by going into the anchor place and hit the switch
10. In one of the buildings

Super Honeycombs
1. Above the door to the mechanical room
2. ??? Anyone know??? This is the only one I can't find!

Jinjos. Pink: To the left of the start, under the grating
2. Green: In the toxic waste area
3. Blue: In a blind corner in one of the blue shacks
4. Yellow: In a bouy in the snacker area
5. Orange: Find the "Toll: 8" sign and hit it with eight eggs, at the 
end of the path

Witch Switch
Climb to the top of the TNT crane and glide on over to the platform that 
has it, it's hard to miss it from up there.

-Click Clock Woods-
The last area in the game, Jiggies are rewards for very hard work!

Jigsaw Pieces
1. In Spring fart eggs into the hole by the bull, after that stomp on 
Gobi from each season

2. In Spring bust open the giant pink egg, feed him caterpillars after 
that in each season. Go to him in winter

3. In spring be the Bee and fly to a very high ledge
4. In Summer bust open the boulder and go to the beaver's home in Fall
5. In fall collect 6 acorns for Nabnut
6. In Spring bust open the door at the end of the level, follow the path
7. In Summer bust open the Bee Hive and defeat them
8. Find all five Jinjos
9. In Summer (I think) go to the wooden house and jump to the 1-up and 
then the piece

10. In Summer jump on the big leaves besides the steep incline in the 
tree

Super Honeycombs
1. In Winter go into the small hole in the ice and swim into the 
beaver's house

2. In winter get the flight pad and beak bomb the window directly above 
Nabnut's door. It's in there.

Jinjos
1. Pink: In Spring go to the beehive as a Bee 
2. Green: At the end of Spring, he is in a Bearsnatcher
3. Yellow: In Summer, to the right of the start
4. Blue: In Winter, on top of Mumbo's Hut
5. Orange: In Fall, on a pile of leaves near the giant flower

6) Secrets 

After finding the letterboard at Treasure Trove Cove go back to Banjo's 
house, talk to the picture of Bottles. He will give you a puzzle, I suck 
really bad at this mini-game but if you win and put the codes in 
(Bottles tells you them) then you can distort Banjo and Kazooie's body! 
And one of the codes let's you turn into a Washing Machine!

When you are the Alligator go behind BubbleGloop Swamp, to the place 
where you activate Frezeezy Peak. At the top of a hill is a very narrow 
tunnel, there is a piece of ice blocking it though so you'll have to 
stomp it as Banjo. But at the end is a Cheat book, he tells you about 
the cheat: BLUEEGGS Enter that at the letterboard in Treasure Trove Cove 
and you can carry 200 eggs at once...the catch is, if you don't talk to 
the book it doesn't work!

When you are the Pumpkin go to the very thin path where Brentilda is, 
behind here is a small tunnel. At the end is a Cheat Book, it tells you 
about the Cheat: REDFEATHERS Enter that at the letterboard in Treasure 
Trove Cove and you can carry 100 red feathers at once...the catch is, if 
you don't talk to the book it doesn't work!

Before warping to the showdown with Gruntilda there are many note doors 
surrounding the pot. What's behind them? Here's a list!

A giant red feather: Touch this and all of your red feathers will be 
restored

A giant blue egg: Touch this and all of your eggs will be restored

A giant gold feather: Touch this and all of your gold feathers will be 
restored

A giant picture puzzle: Fill this up and your energy will turn red, now 
you have twice as much energy! Very useful, especially against Grunty.

Get 100 Jiggies and beat the game (or if you already have beaten it in 
that file it will show you). Mumbo will show you three pictures of 
secret areas

Treasure Trove Cove
The rock island with the sign that says "Shark Food Island" has rose and 
there is a hole in it, follow it to the top for a pink egg thing

Freezeezy Peak
Go to Wozza's cave and go to where the orange Jinjo is, there is the 
giant ice key

Gobi's Valley
The door where Gobi gives you the super honeycomb has opened, follow it 
to the end for another egg thing

But as everyone knows no one except the people at Rare know how to 
activate these. They say we have to wait until Banjo-Tooie, the sequel 
to Banjo-Kazooie, comes out in late 99'. Bull Shit I say, they are 
messing with our heads. Something will happen soon...it may be a week, a 
month...or longer...remember the Alcatraz thing with SFR? Oh boy...

7) Items

Jigsaw Pieces (aka Jiggy): These magical Jigsaw pieces open up new 
levels. Each level has 10 of them, but they are usually hard to 
find/spot/win. Think back to Mario 64, remember the star idea? These are 
stars.
Note: There are 10 hidden ones in Gruntilda's lair that can only be 
found by stomping on the Witch Switches...eccept the first one.

Musical Notes: Collect as many as you can, you're gonna need them! The 
only way to open the note doors are to collect the amount that is 
engraved on the door. 

HoneyComb Pieces: These will refill one section of Banjo's health bar, 
they are usually out in the open. You also get one for defeating baddies 
and destroying bee hives.

Eggs: These blue eggs are usally in hard to spot areas. What do they do 
you ask? They let Kazooie fire one more egg (see basics section)! You 
can *only* hold 100 at one time.

Red Feathers: For Kazooie to fly she must first have some feathers. 
These are usually in out of the way places, so search around any 
suspicious areas. You can only have 50 at once. 

Pad: These can be found at high places (like a mountain, for example). 
Jump on one and it will launch the duo way up high, if Kazooie has some 
feathers you will be able to fly! There aren't very many  of these, so 
if you find one it's there for a reason. 

Jinjos: Find all five in a level and you will get a Jigsaw piece, hhmmm, 
think of them as red coins. =) They look like little multicolored 
people..or gummy bears...heh. 

Mumbo Tokens: Collect enough of these and Mumbo will change you into an 
animal! The look like little skulls. 

Beehives: Break open this and you will get three honeycombs. 

Gold Feathers: Grab one and you will be invincible for a short period of 
time. Although you must push a button comand, Bottles will fill you in. 
You can only hold 10 at a time. 

Running Shoes: They make you run faster! I bet you couldn't have guessed 
that ;)

Shock Springs: Get over these pads and then push and hold A, you rocket 
way up high. 

Witch Switch: There are one of these in every level, stomp on it and a 
Jigsaw piece will appear in Gruntilda's lair. 

Wading Boots: With these Kazooie can go across pirahna infested waters, 
hot sand, and other nasty areas. 

Golden Banjo: A 1-up, you can have up to nine. 

Super HoneyComb: Get six of these and you get one more section of 
honeycomb!

 
8) Enemy List

Topper the Carrot
These guys bounce around, just roll into them.

Bawl The Turnip
Same as the carrot, some of them float though. For those use the peck. 

Quarrie The Rock
They are just for target practice. And you should use the sliding peck.

Colliwobble The Cauliflower
Just ignore these guys, they float so that can't hurt you! 

Gruntling The Ape
These weird looking creatures wander around Gruntilda's lair. A simple 
roll or slide peck will put them down. 

Ticker The Termite
These guys look tough, but they are easy to avoid. Try a roll, do you 
notice I like the roll? Wanna know why? It's easy to do and it gurantees 
a kill! Ahem, moving on...

Grublin 
Don't get too close or they'll charge, again, try a roll. 

Bigbutt The Bull
I almost put this in the boss section, but it's not really a boss. You 
can't kill it, it's just in your way. If it starts to charge get away! 
It WILL hit you. You can't avoid it once it starts to get near you. Two 
charges will make it be disabled for a while though. 

Snippet The Crab
Roll into him to make him flip over, then butt stomp him to defeat him 
for good. If he stays on his back to long he will flip back over. 

Yum-Yum The Clam
This guy is more dangerous than he looks. He hops around trying to eat 
you, if he succeEds not only will you lose a honeycomb but you will lose 
one feather and one egg. If you can collect them before he eats them 
then great! I would try to avoid him, rolling into him is near 
impossible, egg tossing is out of the question, and charging at him 
isn't that hot either. You must hit him while his mouth is open. Whew!

Shrapnel The Mine
These guys guard treasure, and they're good at it. When you get close to 
them they will start to float at you, they explode on contact. Just dive 
underneathe the water, they can't go beneathe the surface. 

Snacker The Shark
This guy is a pain the ass, believe me. He's on the offshore waters, 
guarding all the stuff you have to get to. There are many boxes that are 
floating that you can use...but staying out of the water is even a 
better way of avoiding him. But for some jiggy pieces you must go down 
in the water. You can defeat him with a gold feather or some farted 
eggs, but he will return in a few minutes.

Pirahna
Don't fall into the murky green water or these guys will nip at your 
feet. 

Gold Fish
He guards the giant Gruntilda statue and a few other places. 

Black Crab
This guy is just like a normal crab, except that he can only be flipped 
over by stomping on him and he moves a lot faster. 

Grille Chompa (aka Green Worm things!)
I love these guys, they pop out of their pipes and snap at you. They can 
be killed, just do a peck. 

Whiplash
They are easy to avoid except some of the ones in the throat.

Flibbit The Frog
They can be difficult to hit because they hop up and down, try a peck or 
two. 

BigBomb the Dragonfly
I usually try to avoid these guys, but if you must get one try a peck.

Bees
After a few levels these start to guard bee hives, these are very 
difficult to avoid but if yoou need the honeycombs then...

Blue Gruntling
These are blue Gruntlings, they can take twice as much damage as a 
regular Gruntling.

Sir Slush The SnowMan
Unlike their cute cousins in Mario 64, these guys actually pose a 
threat! If you hear one start to chuckle then start running because that 
means they are starting to aim their snowballs. The only way to defeat 
them is to Beak Bomb the red X on their hats.  

Chinky The Ice Block
Peck them and they split into two smaller (and faster) ones, kill them 
for two honeycombs. They are very fast.

Slappa The Mummy Hand
They roam the deserts, when they are down on the ground pound them. 

Scabby the Beetle
They will track you down from a distance and mow you down, try a peck.

Mum-Mum the Mummy
They will track you down from a distance and mow you down...well they 
will! You can attack them to make them fall down, but after a few 
seconds they will get back up. Try a gold feather, that will get them.

Bat
They can get you from a distance, these can get very annoying. Try a 
peck.

Whipcrack
A few eggs will put them down, easy to avoid.

Tee-Hee
The infamous green ghosts are a pain in the ass, unless you have a few 
gold feathers. 

Limbo the Skeleton
Knock them down if you will, but they will get back together soon. 

Portrait Chompa
Like the big green worms, just dumber looking.

Pipes
On the ship these little darlings will snap at you, they are more 
dangerous than they look.

Flotsam
These life savers will come boucning at you, a peck will send it flying 
into the air as the farting noise shows that air is escaping...

Seaman Grublin
These can take a few hits, once they spot you they will scream "Hi!" in 
a high pictched voice, then they will charge at an alarming speed. 

Grublin Hood
Stop laughing when you see them because they can charge pretty fast!

BearSnatchers
They hold items in their mouths but when you get close they snap at it, 
you can only get them with gold feathers or as a Bee. In Winter they're 
dead!

Black Gruntlings
Three times as powerful as the normal Gruntling

9) Boss List

Conga
This huge ape inhabits level 1, Mumbo Mountain. He loves his oranges, 
almost as much as his beloved treasure. When he sees an intruder he will 
throw his oranges at them. What I'm really surprised about is that the 
tree he is standing on doesn't colapse!

Nippy
He claims to own the 2nd level, this giant hermit crab is a little 
tough. With practice this will be easy, simply wait for him to stop 
snapping at you and then run up to his face, jump, and peck at him! When 
you bounce off of him run back because he could hit you with his claws. 
Repeat. 

Green Crabs
These mutated crabs can be hard at first, but with practice they are 
easy. Just jump over them and stomp. If they start to snap just backflip 
and then stomp.

Yellow Frogs
Just like the greeb crabs, mutated. Do a backflip and stomp or run at 
them and peck. They take two hits each so it might be awhile before you 
defeat them all.

Boom Box
This guy is tough! He keeps splitting in half until it seems like he 
can't get any smaller...then he does! Try the charge, gold feathers, or 
a ton of eggs. 

Zubba The Bee

They come at you from all directions, don't be confused by the mass of 
moving creatures. Just focus on one at a time. Try a peck.

Gruntilda

The last and HARDEST boss in the game. She has five sections. After each 
section she will drop a honeycomb, you'll need them all!

1st section
She will swoop back and fourth on her broom, just run to the side as 
fast as you can. After a few swoops her broom will stall and she will be 
just sitting there, go up to her and peck her. When that happens she 
will shoot a red hot fireball at you, avoid. After being hit four times 
she will fire an unavoidable blue ball at you, use a gold feather. 

TIME SAVER: Instead of pecking at her, shoot three eggs at her. If they 
all hit it will count as three pecks, just a time saver.

2nd Section
Grunty will go and hover over a spot where you can NOT reach her. Then 
she'll shoot four fireballs, pause, and then start again. When she's 
pausing get up on the ledge and fire three eggs at her, if they all hit 
she will go over to another part of the arena. When you're on the ledge 
make sure you're closer to the inside, if you get hit and you're close 
to the ledge you will fall off! Not a very good idea. Repeat. She'll 
then fire the unavoidable blue ball, again, use a gold feather. 

3rd Section
After the 2nd section she will take to the sky. A launching pad will 
drop down in the middle, use it to get up there! When she's in view use 
the beak Bomb. When she's hit she will stop and fire three fireballs at 
you, avoid the best you can and try to hit her again, she's a sitting 
duck in this position! After four hits she will use a blue shield to 
protect herself, go back and land on the floor.

4th Section
Your friends, the Jinjos, are coming to help! Go to each corner and 
activate them by shooting or farting eggs into the hole on the front. 
They will turn into a Jinjo and shoot into Gruntilda like a heat seeking 
missile. After all four are used up her broomstick will blow up and she 
will be on the ledge of the arena. 

5th Section
This is the hardest part in the entire game! Gruntilda is firing a 
stream of fireballs at you, then a homing blue ball. Shoot eggs in all 
four holes to activate "The Jinjonator." She will pause for about 1.1 
seconds though...so just look at the bright side! Just fool the 
fireballs, shoot the eggs, and watch the ending!

The Red Fireballs
When Grunty shoots a red fireball it will track your position down. For 
example, if you're running to the right the game will predict where you 
will be when the fireball lands and make it so the ball hits you! This 
is a very sticky situation because this is her main attack, but there is 
a way to fool it. Before she fires one move the control stick a little 
to the left or right and stay there. The ball will go to the direction 
of the stick! Another thing to do is to run and then when she fires it, 
just stop! Just wanted to tell you this.

 
10) Character List

Banjo
This is the star of the game, he is a Honey Bear. Although he has 
changed from his redneck ways in DKR, now he's more like Goofy. 
Duhh...yup!

Kazooie
This is one of Banjo's closest friends, although if you ask me I think 
Banjo is a little bit closer to this nice looking bird (if ya know what 
I mean...) than Rare would like to comment on! She sits in Banjo's 
backpack through out the game, occasionaly peeking her head out to get a 
looksie. 

Mumbo Jumbo
Another friend of the duo, he will glady change them into an animal of 
some sort, but he's not THAT nice. Oh no, he wants something in 
return...(see "be an expert")

Tooty 
Come on! This is the most hilarious name I have ever heard! My friends 
and I joked about this one for hours! Tooty Fruity! I have to tooty! 
HAHA! But seriously, this is Banjo's sister...does anyone remember when 
she used to be his Girlfriend? Uh...hhmmmm....

Tiptup the Turtle
He makes a cameo appearence in BK, just to make Tiptup lovers around the 
globe buy this game just to look at him! I beat DKR with him, I beat the 
secret level with him, gosh darn it, I even got T.T. with him..TIPTUP 
RUKES!!! (not a typo) Sorry for the insanity!

Bottles The Mole
He teaches you the ups and downs of BK, in other word he's that freak 
who tells you all the stuff that *I* already told you! Although to get 
any moves you must talk to him.

Brentilda: Sister of Gruntilda, she is a nice witch. She helps you along 
your quest by telling you stuff about Gruntilda.

Gruntilda: The villain of the game...well she is! 

Clanker: This giant fish/whale/trash compacter lives in his very own 
water filled cavern, and he isn't very happy. 

Blubber The Hippo
This cry baby pirate has lost his treasure beneathe his ship and he 
can't swim! With your help he will have his booty and you'll have a 
jiggy!

Vile The Crocildile (I know...sp)
He has mastered his mini-game, he is the greediest croc around. 

Wozza The Walrus
Poor Wozza, afraid of the big Bear. 

Boggy
First he swallows a Jiggy, then he challenges you to a race. He is also 
father of three....wow!

Gobi The Camel
He's annoyed by the strong heat, this coming from a camel? 

Trunker The Tree
He's thirsty and...

Rubee The Snake Chamer
He has a pretty snake......that was pretty sick! Shut up you pervs!

Napper The Ghost
He guards Grunty's Jigsaw piece...he's sleeping on the job, like any 
guard. 

Nabnuts
He wants some nuts!

Eyrie The Eagle
The mighty eagle! Feed him caterpillars and see what happens.

Gwanty The Beaver
His house is blocked by a giant boulder, sad isn't it?

Nabnut The Squireel
He likes to eat nuts, will you get him some nuts? He says he will eat 
any nuts that you give him! All he needs is six nuts! 

Dingpot
He will transport you to Gruntilda

That was so corny...or should I say nutty? hahaahah...I'll stop now


11) FAQ

Q: Is there a first person view?
A: Kinda, hit C up twice and it will show you Banjo's World from his 
perspective, just like in Mario 64. But you have to stay in place, you 
can't move around while in this mode.


Q: How come when I return to a level all the notes are there?  

A: It's pretty stupid, I know, but you have to collect them all over 
again!


Q: I'm missing a few notes in Gobi's Valley, where should I look?

A: Try all of the temples, and don't miss the five in the secret area in 
the side of the level.


Q: How do you reach those secret areas Mumbo shows you?

A: Go to Britain, threaten one of the designers point blank with an 
automatic of some kind, I'm sure he'll tell you. 

E-mail me with your Questions!


12) legal Stuff
Copyright (C) 1998 marshmallow. 
This FAQ can not be distributed without the notice of the author (check 
below for e-mail address). It can not be distribited for a profit 
(unless I get all of it!!!). If you do use it on your site update it 
whenever updates are added. And for god's sake...use all of this FAQ. 
That is all. 


13) Credit

Nintendo: For everything they did with it

Rare: For making this god of a game

Me: I wrote all of this!

MetroidMoo: He told me some of the items before the game was released. 

Dojo and IGN64.com: I found out some of the moves there

Ice Blue: He told me some of the items before the game came out

Hrodwulf: He helped me find some of the super honeycombs 


14) End

Well, that is the end of this FAQ. If you find any secrets I missed, 
typos, mistakes, need help, or anything like that, then E-mail me at 
m_mallow@hotmail.com.  Or you can reach me on ICQ, my # is 9936617. C-ya 
on the next FAQ!

- marshmallow -