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Bionic Commando (1988) (e)

Cover
- 0.1 -
  Bionic Commando Guide is copyright (c) 1999 Gabriel "Eyenot" Petrie
  "Bionic Commando", "Commando", "Super Joe", "Generalissimo Killt",
  "Master-D", "LADD", And the names of all other game characters and
  objects are the trademark copyrighted property of CAPCOM CO. LTD.
  and CAPCOM USA, INC. and licensed by NINTENDO OF AMERICA INC. and
  all images, names, and objects are used without permission.
  "Bionic Commando", "Super Joe", The characters and objects, and
  the Bionic Commando graphics are all copyright 1988 CAPCOM CO. LTD.
  and copyright 1988 CAPCOM USA, INC. and licensed by NOA INC. and
  are used without permission.
  Song lyrics are the express property of the quoted authors and the
  licensed owners and are copied here without permission.

- 0.2 -
IT'S HERE TODAY BUT IT'S GONE TOMORROW IT'S HERE TODAY AND TODAY WILL 
NEVER COME AGAIN IT'S HERE TODAY BUT IT'S GONE TOMORROW IT'S HERE TO-
DAY AND TODAY WILL NEVER COME AGAIN IT'S HERE TODAY  -  KMFDM "TODAY"

- 1.0 -




     ____                                                   ____
   .' __ `--.___                                     ___.--' __ `.
   \ |::`--.__  `--,.._________________________..,--'  __.--'::| /
    \ \:::::::`---.__ __.-_____-..      _-,.__. __.---':::::::/ /
     \ \:::\-:__:::://:||:::::::||`\   |::||::||:::::::::::::/ /
      \ \:::\   /::/|::||:::-:::||::\  |::||::||::::::::::::/ /
       \ \:::\/:::/ |::||::| |::||:::\ |::||::||::::::/\:::/ /
        \ \   \   \ |  ||  | |  ||    \'  ||  ||     /   \/ /
_________\ \   \   \|  ||  | |  ||        ||  ||    /  _./ /_________
`-.         \--/---/|--||--| |--||--------||--||---/  /--/        .-'
   `-.       /____/ |__||__`-'__||__|-____||__||__`--'__/      .-'
      `-.  /_____/  |__|`-_____-'|__|  `-_||__||_______/    .-'
         `..---. .---. .-.-. .-.-. .---. .- -. .--_  .---..'
           | .-' | . | | _ | | _ | | + | | \ | | . | | . |
           | `-. | ' | | | | | | | | | | | \ | | ' | | ' |
           `---' `---' `-'-'.`-'-' `-'-'.`-'-' `--"  `---' __
                             `-.     .-'                    ||\|
                                `-.-'
                             _ __  __  
                      qiwoo' _>|/||2|
                       '

            T M   A N D  @ 1 9 8 8  C A P C O M  C O .  L T D 
                         @ 1 9 8 8  C A P C O M  U S A ., I N C .
                  L I C E N S E D  B Y  N I N T E N D O  O F
                            A M E R I C A  I N C .




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- 1.1 -
                              .  ._ ._   .-.   .-. 
       bionic commando guide   \/(-'| .   /_ . |_| v 2.0 
                              
                                BY EYENOT

8-02-198X ( actually my calendar is set to 1989 so that i avoid y2k )

- 1.2 -
           Unpublished work titled "Bionic Commando Guide" 
           Copyright 1999-2000 (c) Gabriel Petrie "Eyenot"

    This guide is for private and personal use only.  It can only be 
 reproduced electronically, and if placed on a web page or site, may 
 be altered as long as this disclaimer and the above copyright notice 
 appears in full.  This guide is not to be used for profitable / 
 promotional purposes; this includes being used by publishers of 
 magazines, guides, books, etc. or being incorporated into magazines, 
 etc. in ANY way.

    This guide was created and is owned by me, Gabriel Petrie 
   All copyrights and 
 trademarks are acknowledged that are not specifically mentioned in 
 this guide.  Please give credit where it is due.

The above disclaimer was copied from Kao Megura FAQ Disclaimer style

- 1.3 -

== T A B L E  O F  C O N T E N T S ==================================

 0.1 Disclaimer of rights to CAPCOM and NINTENDO OF AMERICA
 0.2 Lyrics from KMFDM "Today"
 1.0 Bionic Commando Title Screen
 1.1 Bionic Commando Guide title page
 1.2 Disclaimer of rights to FAQ
 1.3 TABLE OF CONTENTS
 2.0 INTRODUCTION
 2.1 Game Introduction
 2.2 A Note on the origins of the Game Idea
 3.0 Disclaimer of the rights to the Official Manual
 3.1 OFFICIAL MANUAL
     Statements of License
     Game Introduction
     Names of controller parts and operating instructions
     Use map in subscreen
     Weapon selection
     Earned weapons
     Bonus Characters
     Enemy Characters
     Instruction Manualk by Paul Biederman
     Game counsellors available 8am to 5pm PST at 408-745-7081
 4.0 WARNING 
 4.1 If you choose to proceed
 5.0 EYENOT'S @#$(%!@&* INSTRUCTIONS - TABLE OF CONTENTS
 5.1 ANOTHER INTRODUCTION
 5.2 The Map
 5.3 Island Geography
 5.4 A Rumor
 5.5 Island Strategy
 6.0 THE CONTROL PAD
 6.1 An Illustration and Description of Control Pad
 6.2 OVERHEAD MAP CONTROLS
 6.3 Navigation
 6.4 Commands
 6.5 GROUND BATTLES
 6.6 Controls
 6.7 ACTION SCREEN CONTROLS
 6.8 The Art of Grappling ("A" Button)
 6.9 Main Action Controls ("B", "Select", "Start" Buttons)
 7.0 AREA ENTRY
 7.1 Choosing your objects
 7.2 Controls
 8.0 THE HIT-POINT SYSTEM   
 8.1 BULLET-POINT SYSTEM AND POINT-EARNING TABLE
 8.2 Point system relative to losing points due to continue
 9.0 COMMUNICATORS
 9.1 THE FINER POINTS OF GRAPPLE-TECHNIQUE IN ACQUIRING DELTA PACK
 9.2 A Rumor
10.0 AREA CLEARANCE
10.1 AREA 1
10.2 AREA 2
10.3 AREA 3
10.4 AREA 4
10.5 AREA 5
10.6 AREA 6
10.7 AREA 7
10.8 AREA 8
10.9 AREA 9
10.A AREA 10
10.B AREA 11
10.C AREA 12
11.0 Neutral Area Obtainment
12.0 WHAT'S IT ALL ABOUT - A Re-Cap of the Game
     Aerial Transport, Ground Battles, Continue Credit System
     My 45-Minute Pride
12.1 A Quick Run-Through of Area 1
12.2 Toughest Hazards of the rest of the Areas
12.3 The Commpacks and notes on Various Communications Results
12.4 Some Good Things To Know and notes on saving time
13.0 DIALOGUE SECTION NOT INCLUDED WITH THIS RELEASE
14.0 FINAL SCREEN
14.1 Lyrics from Metallica's "One"
15.0 Final copyright notice (c) 1999 Gabriel Arthur Petrie  

=====================================================================

- 2.0 -

.=::INTRODUCTION::=-------------------------------------------------.
- 2.1 -
---------------------------------------------------------------------
                  .:|-==|                                           |
I'LL TALK ABOUT   .:|-==|                                           |
THE PERSON I MET  .:|-==|                                           |
WHEN I WAS        .:|-==|                                           |
YOUNG...          .:|-==|                                           |
                  .:|-==|                                           |
IN 198X WE'VE     .:|-==|        _________         _________        |
FOUND THE BADDS'  .:|-==|           ------\  _..  /------           |
TOP-SECRET        .:|-==|              ====\`-  '/====              |
MATERIAL CALLED   .:|-==|                 :.'   `.:                 |
                  .:|-==|                 .`_____'.                 |
ALBATROSS WHICH   .:|-==|                                           |
WAS NEVER PUT     .:|-==|                                           |
INTO PRACTICE.    .:|-==|                                           |
                  .:|-==|                                           |
IMPERIAL FORCE'S  .:|-==|                                           |
GENERALISSIMO     .:|-==|                                           |
KILLT HAS SEEN    .:|-==|                                           |
THE PLAN, AND     .:|-==|                                           |
                  .:|-==|                                           |
DECIDED TO        .:|-==|                                           |
EXECUTE THE PLAN  .:|-==|                                           |
HIMSELF.          .:|-==|                                           |
                  .:|-==|                                           |
                  .:|-==|                                           |
                  .:|;==|                                           |
                  .:'. =`-------------------------------------------'
                  .( `.===========================================( |
                    `---===========================================-'





             -----            .                   .
           --=========----                            .--.].
                 .                                   .-";-+.  . 
                                  ---------         <<|_|_]'        }
}}}  }        .    -------========                   {_ :/>      . ::
||. |:. .:. . . . . . . . . . . . . . . . . . . . . . ||`'. . . . . .
......................................................"".............
: : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : :
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;


                            THE FEDERATION 
                            TRIED TO STOP 
                            HIS ATTEMPT BY 
                           SENDING OUR HERO       
                       
                            SUPER JOE, BUT         
                             LOST CONTACT           
                              WITH HIM.              
                            ONE BRAVE MAN          
                                      
                           WAS SENT WITH A  
                           SPECIAL MISSION. 
                                  ..               
                           TO RESCUE SUPER                
                                 
                                 JOE.                        
                              THE STORY                   
                              BEGINS...                   


- 2.2 -
[Note : I once saw a color print of a photograph of a screen shot of
podium-screen with the word "BADD". This photograph was supposedly 
a picture of the early finish of the game in a Japanese lab. Except 
that the word BADD (in American version) was replaced with NAZZ in 
the Japanese photograph. Evidently the American companies thought 
NAZZ would be a bit too on-the-mark for this sort of propoganda, but 
any purpose they hoped to fulfill by changing little texts here and 
there are defeated when you reach one of the final scenes of the 
game. And if memory serves me correct, the symbols on the banners
were swastikas, not albatross. If I am still yet correct in my
remembering, this photo was a rather tiny one on a page in a nintendo
power from "way back when".]

- 3.0 -

   Before I attempt to hand you the vast amount (it's pretty vast for 
me) information that makes up all the details of Bionic Commando, I 
am going to re-print the official manual which is copyrighted 
property of CAPCOM and NINTENDO OF AMERICA (c) 1988 and is reprinted 
here without permission . . . 

- 3.1 -

,=::OFFICIAL MANUAL::=----------------------------------------------.
|                                                                   |

A Special Message From Captain Commando!

Thank you for selecting fun-filled Bionic Commando(tm)...one of the 
exclusive Nintendo Entertainment System video games from the Captain 
Commando "Challenge Series".

Bionic Commando(tm), created by CAPCOM(c)...premier world-wide arcade 
game designer... features colorful state-of-the-art high resolution 
graphics. This high quality game pack is Licensed by Nintendo(r) for 
Play on the Nintendo Entertainment System (r)

-----

I'll talk about a person which I've met when I was young.

In 198X we've found Nazz's top secret material called Abatros, a plan 
which never was put to practice.

Imperial forces Generalissimo Killt had never seen this plan, and 
decided to materialize this plan.

The federation decided to stop his attempt by sending our hero Super 
Joe, but lost contact with him.

Our brave man (you the player) was sent to the empire with a special 
mission to rescue Super Joe, this story begins from here...

-----

Names of controller parts and operating instructions                 

Controller #1 - Moves Player 1.                                       
Button A: Shoots Guns.                                               
Button B: To extend Bionic Arm.                                      
1. Normal Gun, Wide Gun, Rocket Fun, 3-Way Fun, Machine Gun, Hyper 
   Bazooka are used by Button B.
2. Flare Bomb, Medicine are used by Start Button.                     
3. Items like 1 Up, POW, Medicine which come down on parachutes can
   be used by catching them.

-----

Use map in subscreen to proceed with your game.

Player starts from area 0 and transfer along the route.
Each numbered squares are the areas and as soon as your player 
reaches, screen will change to battle scene.

Helicopter will transfer your player to the destination area.
When your player helicopter starts to transfer, enemy vehicles will 
start to move also.

When you reach destination without being confronted by enemy vehicle, 
you have a choice of either to play that area (descend) or still 
transfer to other area.

-----

Weapon selection

Item selection can be done using your controller cursor.
Move flashing squares to item you want, then press "A" twice to 
start, you can cancel it.

When player decides to "descend", weapons selections scene will 
appear.
You may take weapon, protector, special weapon, and communicatiors 
and you may select one each.
You can obtain more items while you play and stock them as you go and 
you'll have more to choose from.

Earned weapons

Normal Gun - You have it to start with
Wide Gun - You can shoot at wide range but reach is shoot
Rocket Gun - It penetrates and destroys enemies, you can shoot 
continuously
3-Way Gun - You can shoot in 3 ways It can break the shield
Joe's Machinegun - Range - 22.5 degrees
Hyper Bazooka - Federal Army's new weapon. It can go through the 
cockpit of choppers
Flare Bomb - Use in the cave, use with start button
Player - Shoot in 8 directions, wave wires

Bonus Characters

Medicine - Recovers player's energy up to max. Use with start button
Iron Boots - Kick and kill enemies
Permit - Needed to enter certain neutral areas
Magazine System - You can combine with Normal Gun and make a Machine 
Gun

Helmet - Will protect you from enemies' bullets 3 times
Charm - Repulse one bullet
Bulletproof Vest - Repulse one out of two bullets
1 Up - Add one player
POW - Energy ball will appear and go around the player to protect him 
for 7s. Communicator - There are a, b, c, d communicators, You can 
communicate with compatible ones
Bullet - Appears when you defeat enemies

Enemy Characters

Knife Wielding Soldier
Soldiers - Run towards the Player and shoot
Suicide Bomber - Throw bombs at Player from a certain distance
Jeep - Move sideways and shoots downwards
Bearded Soldier
Giant Soldier (Boss)
Barrier Soldier
Double Deck Cannon
Laser Cannon
Helicopter
Wired Gunner (Boss)
Construction Soldier
Generalissimo
Dwarf
Wired Soldier
Crane Caterpillar
Normal Soldier
Bazooka
Pod
Remote Control Soldier
Heavy Object Throwing Soldier
Cannon Mobile
Commander
-----
*Instruction Manual by Paul Biederman
*Game counsellors available 8am to 5pm PST at (408) 745-7081
-----

|                                                                   |
|=::END SUPEROFFICIAL TELECOMMUNIQUE FROM SUPER::=------------------|
`=::JOE::=----------------------------------------------------------^

- 4.0 - 

,::WARNING::=-------------------------------------------------------.
                                                                 ___
YOUBESTBEREADINTHISDISCLAIMAHORYOUFINDTHATYOUBEMESSINUPTHENATUR (Oo_)
                                                                `"'
  /\      |  |   /--\   |-->   |\ |   -||-   |\ |   |---  |      /\
/_!!_\    |/\|   |--|   |--\   | \|   -||-   | \|   |-->  .    /_!!_\

Now you probably don't need ME to tell you that reading any further 
into this player's guide will give away anywhere from some to ALL of 
the secrets of the game. It will also give away all the surprises of 
the plot, and once you have debriefed from this player's guide you 
will have a knowledge equal to one who has listened on the phone
to a friend play through the entire game one whole time from 
beginning to glorious end. The game will lose some of its 
characteristic charm and flare. It will not be such a "big surprise" 
when certain things happen. In essence, if you read this entire 
player's guide you will be opening your holiday present a day early!

  /\      |  |   /--\   |-->   |\ |   -||-   |\ |   |---  |      /\
/_!!_\    |/\|   |--|   |--\   | \|   -||-   | \|   |-->  .    /_!!_\
 ___
(_oO) ALORDEROFTHEWAYTHINGSAREINTENDEDLETMETELLYANOSUCCESSNOSUCCESSNO 
  `"'

- 4.1 -

   Of course, if you are stuck at some point in the game and you need 
some help getting through a tough problem, or if you just want to 
know everything there is possible to know about the game, then read 
on. I suggest, however, that you play this breathtaking wonder of the 
8-bit world at least once through before filling yourself in 
second-hand on all the various nuances of the game. I know it's 
possible that your skills may not permit it, that the mission may 
prove too 'tough' for even your NES-enhanced Hand-Eye-Coordination 
(which all of us NES players have, as advertised in Nintendo Power.) 
Even my old and wisened digits have developed their layer of 
subdermal scar-tissue that causes nervous pain everytime I play an 
action-packed game, and slows down reaction time drastically. I still 
play, though. And I still beat the game with a quickness. So please 
give it a whirl before you put the smack down with my science. After 
you've wasted the BADDS (Nazis) once yourself, go ahead and read 
through here about all the intricate things that make this perhaps my 
most favorite game in creation.

`=::END OF WARNING::=-----------------------------------------------'

- 5.0 -

,=::EYENOT'S @#$(%!@&* INSTRUCTIONS::=------------------------------.
|Introduction                                                       |
|  The Map / Island Geography / A Rumor / Island Strategy           |
|The Control Pad                                                    |
|  Illustration and Description of Control Pad                      |
|  Overhead Map Controls / Navigation / Commands                    |
|  Ground Battles / Controls                                        |
|  Actions Screen Controls / The Art of Grappling / Main Controls   |
|Area Entry                                                         |
|  Choosing your objects / Controls                                 |
|The Hit-Point System                                               |
|  Bullet-Point System and Point-Earning Table                      |
|  Point system relative to losing points due to continue           |
|Communicators                                                      |
|  The finer points of grapple-technique in acquiring Delta Pack    |
|  A Rumor                                                          |
`-------------------------------------------------------------------'

- 5.1 -

,=::ANOTHER INTRODUCTION::=-----------------------------------------.

In BIONIC COMMANDO, you are LADD and your mission is to rescue 
Super-Joe and defeat the Albatross plans of the BADD nazis. The 
leader of the BADDs is Generalissimo KILLT.

- 5.2 - 

The map you see is a grid of 26 east-to-west positions and 18 
north-to-south positions. Each square of the 26 x 18 square grid is 
colored in with a special coded color. Blue is water, Green is low 
land, Orange is high areas and Red is mountains and cliffs.

- 5.3 -

As you can make out, you are launching from a mountainside southeast 
of a valley tucked away in the island. The island itself is a huge 
sheer-faced hunk of rock rising high up out of the water, 
unapproachable and strategically a powerful launch site for any 
attack on the mainland. 

- 5.4 - 

Rumor has it that 20 years later, in the year 200X, another battle 
involving two factions of renegade robots led by a couple of mad 
scientists will battle for the fate of the world using this island as 
the theatre of war.

- 5.5 -

Already you can see how Albatross Island is a very strong strategic 
point that the BADDS have siezed. Not only will you be fighting 
against the BADDS' armed forces, you will also be fighting against 
the island itself.

`=::END OF ANOTHER INTRODUCTION::=----------------------------------'

- 6.0 -

,=::THE CONTROL PAD-------------------------------------------------.

- 6.1 -
                                      .-----------------------------.
                            _         |   _   ::===========::       |
 ___ . ._                  |-'`-.   . | _| |_ ::-----------::       |
  / /-/(-'                 |  .-| .-| |[_ o _]::___________::       |
        `                      `'  `' |  |_|  :: ::(B)(A) |
                                      |       ::___________::       |
                                      `-----------------------------'

The cross-like thing on the left is the directional pad. Pressing on 
the directional pad corresponds to pushing LEFT, UP, RIGHT, or DOWN. 
There are also diagonals; UP-LEFT, UP-RIGHT, DOWN-LEFT, DOWN-RIGHT.
In the middle of the controller are two small rubber buttons which 
are  will bring up the info screen and is the only 
     way to pause the action.
   Pressing  does nothing.

- 6.7 - 

  [=::ACTION SCREEN CONTROLS::======================================]

   The Directional Pad will run you left and right and aim your 
     grappler
   (A) will deploy your Grappler and
   (B) will shoot your weapon in the direction you are facing

- 6.8 - 

   The Art Of Grappling...
   If you just hit (A) you will grapple 45 degrees into the air in 
     the direction you are facing.
   If you hold RIGHT or LEFT and hit (A) then you will grapple 
     straight to the RIGHT or LEFT.
   If you hold UP and hit (A), you will grapple striaght up into 
     the air.
   If you hold DOWN and hit (A) you will duck down and then grappler
     in the direction you are facing.

   If you grapple a surface while standing...
     And you don't touch anything, you will stay there with your arm 
       out and the grappler attached to the surface you grappled.
     If you push opposite of the direction you are facing, you will 
       break your connection and turn around facing the other way.
     If you push DOWN, you will break the connection and duck.
     Hitting (A) will take up the slack on the grapple-line.

   If you grapple a surface while ducking...
     And you don't push anything, you will stay ducking with your 
       arm out and the grappler attached to the surface you grappled.
     If you push opposite the direction you are facing, you will 
       break your connection and turn around facing the other way.
     Pushing in the direction you face or DOWN will do nothing.
     Hitting (A) will take up the slack on the grapple-line. If you 
       run out of floor under your feet, you will begin a free-swing
       at the grappler's current length.
      
   If you grapple a surface straight above you...
     Pushing in either direction LEFT or RIGHT will just make you 
       face that direction, but you won't move from your spot.
     Pushing DOWN will break your connection.
     Pushing UP won't do anything.
     Hitting (A) will take up your slack until you hang from the 
       surface you've grappled. If it's a climbable platform, and you 
       push UP at this point, then you will flip over onto the top of 
       the platform.

   If you grappled a surface at an upward angle from where you are...
     Pushing the direction opposite of the direction you are facing
       will break your connection. 
     Pushing DOWN will break your connection. 
     Pushing in the direction you are facing will start you swinging
       back and forth on the line.
     Hitting (A) will take up your slack, and you will start swinging
       back and forth on the line. When the slack is all taken up you
       will stop swinging and you will be at minimum line.

   If you are at minimum line, the only thing you can do is break 
     your connection. That means pressing DOWN on the control pad 
     and dropping to whatever is below. You can't start swinging from 
     this point and you can't give yourself more slack, that I know 
     of. If you are at minimum line underneath a climbable platform 
     you can also push UP to flip and over onto the top of the 
     platform.

   There are more or less three lengths to which the grappler will 
     adjust itself for you.

- 6.9 - 

   Hitting (B) at any time will fire your current weapon in the 
     direction you are facing. 
   Hitting