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The Black Cauldron (e)

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The Black Cauldron 
            THE BLACK CAULDRON, by Sierra On-Line, is loosely based on the Walt 
            Disney
            movie of the same name and was written in conjunction with Disney's 
            personal
            computer software staff. It's a 3-D game almost totally controlled 
            by joystick,
            mouse, or various keys depending on your computer and personal 
            choice. In my
            version, only one command, FAST (NORMAL and SLOW are options too), 
            may be
            entered on the keyboard and everything else is done with the DO, 
            USE, or LOOK
            commands using the mouse, joystick, number keypad, tab, and various 
            function
            keys. 
            This is not as easy as it sounds as you must decide which item to 
            "use" and
            must place your character in just the right place and al. However, 
            it was
            thought that typed commands would be more difficult for children. If 
            you are
            having trouble with an arcade sequence killing you by surprise, it 
            may help to
            use the "slow" command to slow Taran down. To use an item in your 
            inventory,
            press the appropriate buttons, and keys to see it on your screen, 
            move the
            "highlight" to the item you want to use, and press again to return 
            to the game
            screen. 
            Since I am a long-time adventure game player, I normally use north, 
            east, etc.,
            as directions. However, you may be newer at this than I am and up, 
            right, and so
            forth, may be more comfortable. I've tried to make these directions 
            clear; but
            if you get confused, just think of your screen as having a set of 
            compass points
            on it with north is pointing up and it should be clearer. In 
            addition, since you
            may be reading this mainly to help your child, I've tried to make it 
            as clear
            and complete as possible. 
            You are Taran, assistant pig keeper and would-be adventurer. Your 
            mission, as
            it evolves during the game, is to deliver th visionary pig, Hen Wen, 
            to safety
            and destroy the evil cauldron. You begin outside the cottage of 
            Dallben in Caer
            allben in Prydain. If your computer has enough memory, type FAST on 
            the
            keyboard and press the carriage return. (Try it. If you don't have 
            enough
            memory, it won't work.) Then move Taran up to the door of the 
            cottage and use
            the DO command to open the door and go in. Move over in front of 
            Dallben and DO
            again. He'll tell you it's time to feed the pi so move up to the 
            fire and DO to
            get the food cooking there. Go outside and east (right) to the pen. 
            DO at the
            gate to open it, go in, highlight the pig food and USE it to feed 
            Hen Wen.
            (There's corn in the shed too and you can use it to feed Hen Wen 
            instead of the
            gruel.) 
            She will take off in a hurry so follow her back into the cottage. 
            (Don't worry
            if she gets ahead of you -- just keep going back to the cottage.) 
            Move fairly
            close to Dallben and read about Hen Wen's vision and your mission. 
            When Dallben
            gives you the rope, move to the upper right side of the room and DO 
            to open the
            cupboard and take out everything in it. (If you keep on pressing the 
            DO command
            you will end by closing the cupboard.) Leave the cottage (Hen Wen 
            will follow)
            and move around to the bottom left side of the water trough right in 
            front of
            the low place. Highlight the water flask and then USE it. Move North 
            and West
            (up and left) keeping close to the edge of the screen. 
            When you get to the tree with the hole in it, move right in front of 
            it and DO. 
            You'll find a lute. It looks quicker and easier to move straight up 
            the middle
            of the screen but the evil Horned King has sent his despicable 
            gwythaints after
            Hen Wen; and the method for avoiding them (and almost all Sierra bad 
            guys is to
            move to another screen FAST! So stay close to the edge of the 
            monitor and move
            two screens up (north) to a briar patch as best you can. This is the 
            first, and
            easiest, of a series of arcade sequences in this game. You want to 
            move north
            but must, through trial and error, find a twisty path through the 
            briars. This
            one's not hard. Just go around the rock to the west (left), north a 
            little, east
            around a bush in front of you, and west around the back. (If you 
            came in from
            the east from behind the tree, just go west until you can't go any 
            further,
            north, and straight west.) 
            When you have successfully negotiated the briars and gone north to 
            the next 
            screen, you'll see a door to a underground house in front of you. 
            Move up to it
            and DO. You open it and go inside. This is the home of the Fair Folk 
            who will
            take care of Hen Wen for you. When Gwystyl has given you the new 
            message from
            Dallben, the magic word, ad takes the pig to safety, move up and 
            right to the
            cupboard at the back. DO and you'll get the cookies. Go back outside 
            and you
            begin the next phase of the game. 
            Go straight east to the next screen. Wander around here for a bi,, 
            moving a
            screen or two if necessary, and you should see Gurgi, a little 
            creature who's
            dirty but cute, and hungry. Give him the cookies (or the apple) and 
            he'll be
            your friend for life. This isn't mandatory but you get points and it 
            is part of
            one (not the best but still useful) of the solutions to the game. Go 
            south
            (down) to the lake with the smooth stones. Cross over it in any way 
            you like,
            just don't get too close to the waterfall. You can walk around or 
            swim (You can
            also go as far east (right) as possible and north (up) from there, 
            across the
            footbridge, etc.) With te waterfall on your right, move across the 
            bottom of
            the screen close to the rocks in the falls. 
            When you're near a flatish rock that sticks up rather high in the 
            water,
            highlight the magic word and USE it. The rock will drop. Be careful 
            here and
            step on the rock going slightly up to the next flat area but not 
            really straight
            up. The graphics aren't right here and it looks like you're walking 
            on thin air
            but if it's dark, you're in the right place. Keep going east and 
            there you are
            in the Land of the Fair Folk being challenged by King Eiddileg! A 
            bit battered
            for falling down the hole but none the worse for wear. DO to tell 
            him who you
            are, highlight and USE the lute to give it to him as a token, and 
            he'll give you
            some flying dust. Highlight and USE the dust, fly out, USE the magic 
            word to
            lower th rock again and return to the ground. Go North two screens 
            to the
            bridge. If you go into the stream and LOOK at the bridge from the 
            side you'll
            see a food wallet. DO to get it and you'll never run out of food 
            although I
            never had any problem using just the bread and the apple. 
            Now you're ready to tackle the castle. Go West three screens to a 
            frightening
            forest that has a tree with a dagger holding up a "no trespassing" 
            sign. Move to
            the tree in a sort of NNE direction and DO to get the dagger. Now go 
            North to
            the next screen by going between the two black trees at the top "The 
            rapids are
            turbulent and treacherous. This is not a good place to dive in.") 
            and West to
            the Base of Eagle Mountains. 
            THE BLACK CAULDRON
            Part 2 
            You are confronted with a large number of rocks which make up 
            another maze,
            quite a bit more difficult this time. Make some notes for yourself 
            so you'll
            know how to do this. You have to come back down this way and do it 
            all over
            again later. Start navigating the maze from slightly up on the 
            right.
            (Specifically, where you came in from the east (right).) Move in 
            (west) and
            north a bit, west, northeast, west, north, west in a bit of a loop 
            and back
            around east-northeast (east on a slight north angle), and, finally, 
            north up
            the rocks somewhat to the right (east) of the center of your screen. 
            After
            you've gotten into the maze the main rocks you are concerned with 
            are the big
            one in the center and slightly to the right of your screen (around 
            to the right
            and across the back) and the large pointed ones in the top half to 
            the left
            (around the left and across the back). 
            This may take quite a bit of adjusting and some work since all I 
            could give you
            was a general idea of where it goes. Keep working and look for 
            openings. Much
            depends on just how you approached a specific area. Look for "V" 
            shapes in the
            rocks for extra clues. However, they ARE there, and at least you are 
            unlikely to
            die in the maze. You'll end up right in front of a barren tree which 
            is a new
            screen. 
            Save a LOT in this area!! You'll need those saves! This stuff is 
            tricky and the
            flying dust won't work. Move up close to the tree, highlight the 
            ROPE in your
            inventory, and USE it. It should attach to the tree and head on up 
            to the top
            corner of your screen. If it doesn't, move a bit and keep trying. 
            Remember which
            way it went! You'll need to know that to get back down. Use the DO 
            command to
            start climbing the rope. If possible, I strongly recommend you use 
            the keyboard
            here. The rope is set at a precise northeast (or northwest) angle 
            and you can
            easily fall off using the joystick or mouse. Don't forget to save. I 
            recommend
            one at the bottom before you start the climb and another at the top. 
            One helpful
            thing is you'll be walking into a cliff at the top and so you don't 
            have to
            worry about making certain he's stopped before getting to the next 
            screen. 
            Now that you're here, cross to the other side of the ledge and move 
            Taran into
            the wall until his fingertips "clutch the tiny crevices in the rock 
            face," move
            him across and down to the next ledge down. SAVE! Walk around the 
            ledge and
            climb again. Up this time and away from the side your rope is on. If 
            your rope
            is on the left, (it went right) move until his feet just clear the 
            long ledge
            one level up from the rope and then drop down. If your rope is on 
            the right,
            you'll need to move all the way up into the ledges on the top (but 
            not so far
            that you fall off) before coming back down or you won't be able to 
            get him onto
            the ledge no matter what it says on your screen. (At least in my 
            version.) 
            SAVE! Now, walk around the long ledge being careful not to fall off 
            the front
            OR the back. Climb again until you can land on the final ledge at 
            the side of
            your screen over the rope. Be careful! It is possible to fall off 
            the side if
            you're too close to the edge of the screen and you'll need to adjust 
            a bit to
            make it work. The left screen here is a little strange. One time I 
            was close to
            the left side of the top ledge and automatically dropped off, 
            without being in
            the right place and leaving an odd red piece behind which wasn't 
            really there.
            Also the topmost climb (into the overhanging rocks) looks all wrong. 
            However, it
            doesn't matter. SAVE! Go to the next screen. 
            If you're hungry or thirsty, this is a good place to take care of 
            it. Highlight
            WATER (not the flask) or BREAD (or the apple or food wallet if you 
            like) and
            then USE it. This screen is surprisingly small and it may look as if 
            you'll fall
            off the edge if you go north (up) but you won't. So, go north to the 
            next screen
            and you'll be confronted with another ledge-style path to the 
            castle. Carefully
            take your way to the castle following the graphics (the keyboard may 
            help you
            here although you can do it with the joystick without much trouble 
            if you're
            careful) and go north to the castle and the moat filled with 
            alligators.
            (Another good place for a save.) 
            There are two ways to get in the castle. You can leap into the moat 
            when the
            alligators move apart, swim to the wall, DO, climb it, cut the vines 
            at the
            window in the top left corner, and go in. However, I'm an adventure 
            game player,
            not an arcader, and after navigating the maze, climbing the rope and 
            the wall,
            and navigating the walkway, I chose the easier route. Go west to the 
            side of the
            castle and you'll see a drawbridge which is most likely closed. If 
            so, go east
            again and come back. Keep moving back and forth between the two 
            screens and
            eventually the drawbridge will be open and the King's henchman will 
            be there
            with a cart. 
            For some odd reason, I often found it helpful to use the magic word 
            near the
            alligators but this didn't always work and is certainly not 
            necessary. In any
            case, as soon as you see the cart move around behind it and DO. 
            You'll jump in
            the back, the henchman won't see you, and you'll end up inside the 
            castle. As
            soon as he leaves, DO out of the cart and go north through the 
            archway to the
            wine cellar. 
            If you started this walkthru in the middle and Hen Wen has already 
            been caught,
            you need to go north, west, up the stairs, east, and through the 
            door to the
            East onto the balcony overlooking the Horned King's Throne Room. You 
            should see
            Hen Wen and can jump off, grab her to break the spell, and take off 
            with her.
            You can throw her off the parapet, or go across the drawbridge or 
            down into the
            dungeons letting her go out through the hole in the burial chamber 
            either with
            or without Eilonwy. However, I have been playing Sierra games for 
            too man years
            to have allowed her to be captured so I have not tried any of these 
            methods and
            am not sure what happens after that except that you need to DO at 
            the pig tracks
            near the waterfall to jump from rock to rock in order to get to te 
            King of the
            Fair Folk. 
            If Hen Wen is already safe you have some options on how to get to 
            the dungeons.
            You ca go there directly from the wine casks, or go north, west, 
            down the
            stairs, south, turn the figure on the wall, and climb down the 
            ladder. If you
            get caught right away, rattle the cup at the cell door to open up a 
            passage, and
            don't forget to grab your stuff from the closet through the left 
            door at the
            back in the area north of the wine. Personally I went directly down 
            the garbage
            chute. 
            In the wine cellar there are six huge wine casks, three on each side 
            of the
            door. Between the first and second to the right of the door 
            (counting from the
            center) is a garbage chute you can't see. Go between them, wiggle 
            around a bit,
            and you'll fall down the chute landing two floors down, a bit dizzy 
            but no big
            problem. Here is Eilonwy and her magic bauble imprisoned by the 
            Horned King. Go
            west twice (go north first if you were captured or west, north if 
            you went down
            the stairs) and you'll see a wall where five of the stones reach 
            onto the floor
            from the wall. Move up in front of them (a LOOK may be useful here) 
            and DO until
            you have removed them one-by-one. Go through the hole into the 
            burial chamber
            and you'll see a stone coffin with a "glint of metal" on he top. 
            THE BLACK CAULDRON
            Part 3 
            The magic bauble will find an exit to the north-northwest and 
            Eilonwy will
            follow it out of the castle. (If you have Hen Wen, she can follow 
            them too.)
            Since you can't follow her, move up close to the coffin and DO. Now 
            you have a
            magic sword! Go south twice and east. You'll see a "hideous 
            gargoyle" on the
            wall next to a ladder. Stand in front of the gargoyle and DO to open 
            a trap door
            in the ceiling (not necessary if you used the stairs), then move in 
            front of the
            ladder and highlight the sword in your inventory. Be prepared to 
            move quickly
            because you MUST NO be caught with the sword or the game is over. I 
            found it
            easier to use the function keys here instead of a joystick or mouse 
            because it
            required only one button so it was faster. SAVE! 
            Okay, now go up the ladder, move closer to he center of the screen 
            and go
            North. The henchman is guarding the cell and the dungeon so he 
            appears here
            incredibly often; and he must be close to you or you'll miss him 
            with the sword.
            When he gets fairly close USE it. Yup. It' a magic sword all right. 
            (Also
            typically Sierra non-violent.) He's momentarily stunned but not 
            permanently out
            of commission. Moving fast DO to get the keys on the right wall and 
            go back
            south to avoid the henchman. Go back to the center of the screen and 
            go north
            again continuing to move quickly. 
            It's easier to complete this sequence if you can whack the henchman 
            about a
            third of the way up the screen. This allows you time to do what you 
            need to do
            before he wakes up and he's still far enough away so it takes him a 
            bit of extra
            time to reach you. USE the SWORD on the henchman again, immediately 
            highlight
            the KEYS, go straight up to the door in front of you, USE the keys 
            to open it,
            ad go through it. Move up to Fflewddur Fflam and DO. You'll 
            introduce yourself
            and untie him. He'll give you his harp and take off. 
            Highlight the sword again and go south through the door, west 
            through the next
            door, up the first stairs, east (don't forget to grab your stuff out 
            of the
            closet if you were captured), and then south twice to the drawbridge 
            area. (You
            can also go up the stairs, west twice to the parapet, and DO to jump 
            off or back
            out the way you came in if you climbed the wall. However, the 
            parapet method, at
            least, doesn't give you the 13 points you get by using the 
            drawbridge. Again, I
            never climbed the walls so I can't tell you about that method.) 
            The henchman appear here often; and I found that it was almost 
            always possible
            to move fast enough to change screens to avoid him instead of taking 
            the chance
            of missing him with the sword. Move up close to the drawbridge 
            mechanism (you
            will need to be either directly in front or slightly south (down) 
            from it) and
            USE the sword. The sword has MORE magic powers! It easily cuts the 
            chain and the
            drawbridge is now permanently open. 
            You'll need a save here and you can decide whether you want it on 
            disk 1
            (inside castle) or disk 2 (outside). Go out the door, across the 
            drawbridge
            (again, the keyboard helps as it's VERY narrow and straight 
            east/west), and back
            to the rock wall. Now you know why I told you to remember which side 
            your rope
            was on because if you go the wrong way from the castle you won't be 
            able to get
            down. 
            limb back down the cliff and the rope the same way you got up but 
            don't untie
            the rope because you'll be needing it gain. Navigate back through 
            the rocks,
            exit south, and go south to the swamp. It will say there's a swamp 
            to the
            southwest and if you LOOK it will tell you it might be possible to 
            cross it 
            here. From here you can try jumping on th rocks in the swamp if you 
            like but
            it's a lot easier to use the flying dust. (If you went west out of 
            the rock
            maze, just go south twice and fly west from the northeast corner of 
            Morva Marsh.
            With the dust it's okay either way.) Highlight the dust, USE it, and 
            go south
            (or W) past the beach (It's light and yellowish in my version.), and 
            south to
            the witches house, USE it again to land, and start walking again. 
            Move to the
            door, DO to open it, and go inside. There'll be a chest here so move 
            up close
            directly in front of it and DO to open it. 
            Oops! It seems that the witches like to turn people into frogs and 
            they aren't
            too pleased with your activities! DO to tell them who you are but 
            that isn't
            enough so highlight the sword and USE it to trade. (Make SURE to 
            tell them who
            you are first or you'll be sorry.) Great, that's what they wanted 
            and you all go
            outside automatically. Move up to the cauldron and LOOK then move to 
            the witches
            and DO. (Be careful not to use DO too close to the cauldron or 
            you'll jump in it
            and the game will be over.) Wonderful. 
            These "ladies" are real "sweethearts." You get more snide remarks 
            and a
            gwythaint comes by, grabs the cauldron, and carries it off to the 
            castle. 
            Time to return to the castle. Fly back across the marsh, land where 
            you can, go
            back to the rock maze, and return to the castle using the exact same 
            route as
            before except the drawbridge is open this time. NOTE: If the 
            drawbridge is
            closed when you return to the castle, you can get in the same way 
            you did before
            or try another one of the listed methods. 
            Getting caught is not recommended this time so head for the garbage 
            chute
            between the wine casks. Go south, highlight the Magic Mirror, then 
            east to the
            King's Secret Burial Chamber where he's preparing to resurrect his 
            evil army.
            USE the mirror when he comes a bit closer to you. He sees his true 
            self and that
            much evil is too much even for him. He jumps into the cauldron 
            destroying both
            i and himself forever. Hooray!! 
            At this point the game is automatic except for pushing the button 
            when there's
            to much text. The destruction of the cauldron shakes the castle to 
            its
            foundations and throws you into the moat where you grab a passing 
            log and hold
            on tight. When you get to more peaceful parts you'll see the 
            cauldron floating
            in th stream and get out of the water. The witches will arrive and 
            start
            offering you things to give them back the cauldron. Don't do 
            anything and they
            will eventually offer you the sword, which you'll get automatically. 
            
            If you like, you can press the button to look at the Status Screen 
            and see your
            full 230 points. Your friends Eilonwy, Gurgi, and lewdur will appear 
            and all
            four of you will head off into the distance with Dallben waving 
            goodbye.