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Battlezone (e)

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BATTLEZONE

Playing Guide

SOVIET MISSIONS


Mission 1
Build a construction rig and a scavenger immediately. Drive up the river bed and 
build a silo in the main clearing where the passes converge. Build four 
scavengers. Move all your offensive units and turrets out into the clearing to 
prepare for the ambush. Be sure not to move your walker when you move the rest 
of your offensive units. Build a MUF 
as soon as possible and start bulking up your offensive 
You will be warned that the Americans are moving. Shortly after you will be 
informed which pass they are heading down. Immediately move your walker to the 
walker cut-off nav beacon; set up your turrets just inside the exit of the pass 
the Yanks are moving down and line up your offensive units behind them. Soon you 
will see the recycler and it will retreat. A few of its escorts will attack your 
ambush party. Hold back and let them engage the turrets. Then order all your 
offensive units to take out the recycler and her escorts as you see fit. For 
maximum glory order your subordinate units to take out the recycler while you 
deal with the escorts personally.
Once the recycler is destroyed, fortify the clearing with gun towers and 
turrets. Place the gun towers facing the north-west so they can pick off the 
reinforcements that arrive later in the mission.
Position turrets at the middle and lower exits to wreck any units attacking your 
base from the American outpost. Then churn out some offensive units and head for 
the enemy base. Once you get there nobble the power supplies first to cripple 
the gun towers. Then destroy the MUF and the silo. 


Mission 2
Quickly organise your offensive units into two groups mapped to f1 and f2. Order 
them to attack the two incoming units the moment they appear on your radar. 
Order them to assault the two other incoming units as soon as you make radar 
contact.
At this point you have three choices. You can (a) take the route laid out by the 
nav beacons, (b) go directly south and try to cut behind the mountains which 
follow the southern route of the pass, or (c) head north and try to sneak around 
the mountains that border the northern edge of the nav route.
Do not try (c). You will be met by a lot of Black Dog units and the terrain is 
barely passable.
If you choose option (a), organise your units into either three or four small 
groups (depending on how many you have left). You can order the transports to go 
directly to the launch pad but it’s probably best to go to each one and scout 
ahead, checking out the terrain for unpleasant surprises. Proceed carefully. If 
you lose track of the transports and they get too far ahead and into trouble, 
then you’ll lose the mission.
Once you get to the second nav beacon, four Black Dogs arrive from the mountains 
to the south. Quickly order your small groups to pick one up each. Then join the 
fight yourself. If your transports are headed directly to the launch pad, you 
should stop them. 
When the attacking units are dead, move along the route again. You will be 
warned about artillery at this point. Order your small groups to accost them. 
There are objectives set on the artillery so you need only select the group you 
want to send, point the reticle on the objective until it turns red and hit the 
spacebar. Immediately order your transports to follow you. Keep them on the move 
or they will be shelled to death. Guide them around the minefield the Black Dogs 
have laid in your path. 
Once all of the transports have cleared the minefield, instruct them to head 
straight to the launch pad and then recall all of your offensive units to your 
position. Follow the transports and pick up the attacking units that come in 
south-west of the launch pad. Once the transports reach the launch pad the Black 
Dogs will retreat.
If you pick option (b), you will need to stay far to the south of the mountain 
to avoid alerting the main platoon in the area. You will run into a security net 
they have laid there. The net runs north to south. If you try to get through 
without taking it out, the platoon will swarm down on you. Order the convoy to 
stop some distance back, around 200-150 metres. Slowly move up until you can 
just see the camera. Destroy it. Move quickly to the next one and smash it as 
well. Then whisk your convoy through as fast as you can. Make sure they go 
through the area you have cleared or all your efforts will be for nothing. Soon 
after you take out the net, the Black Dogs send scouts to investigate. Don’t 
hang around for this. 
Once you’re through, proceed quickly to the launch pad. It won’t be long before 
assailants are on your tail. Use the small group technique described in scenario 
(a) to deal with any attackers before they get close to the transports.


Mission 3
Take the upper or middle route. The lower route has mines that need to be 
cleared and this takes too long. Once you learn of the patrol, hide in one of 
the volcanic formations (the little inlets) off the beaten path to avoid 
detection. Once the units pass, continue toward the outpost. Take out the 
turrets guarding the entrance. Then order your bombers to take out both solar 
arrays at the same time. Once the gun towers are crippled, take out the recycler 
and return home. Move quickly or you will encounter the Black Dogs on their way 
back. 

Mission 4
Set up your recycler and build two scavengers. Build wingmen as soon as you have 
the scrap. Drive toward the bridge destroying the NSDF units on the way. When 
you arrive at the bridge, take out the howitzers in the vicinity. You will have 
to drive across the bridge to get to one of them. Either jump to the other one 
or pummel it with your own artillery. If you jump to the artillery piece, you 
may need to eject your way back. 
Once you have eliminated the units near the bridge, send in some of your own 
forces to defend it. 
Don’t bother attacking the NSDF recycler. Once the transports have crossed the 
bridge you will win. 
	

Mission 5
Destroy the artillery on the ridge immediately. Take out the walker and the 
turret at the base of the ridge. Rebuild your base defences as necessary for the 
coming waves. Attack the NSDF recycler when it is identified. 


Mission 6
Thump your way through the minefield. Use your walkers to blow away the turrets. 
Leave defences around your recycler to protect against the counter-attack. Use 
artillery or APCs to demolish the gun towers in the canyon. Once you pass 
through the canyon use tanks or bombers to raze the field HQ. 


Mission 7
Do not attack anything on your way to the jail. Position your APC close to the 
jail before you obliterate it. Once the engineers are on-board, head out of the 
NSDF base the way you came - to the north and then head south-east. Always keep 
your engineer-laden APC with you. Follow the old CCA roads - laid out in the 
Titan river-beds - to find the three main lost items: a Unit Factory, a scrap 
silo and a hidden supply hanger. Finding the hidden supply hanger gives you two 
bonus scavengers you can take to your silo and start collecting scrap with.
Don’t worry about losing units, just keep the APC alive as long as there are 
engineers on board; your real goal is to recover your Recycler, and once you’ve 
done that you can start re-building anything you’ve already lost. Take the 
initiative and get the APC, with the engineers, near your Recycler inside the 
NSDF base. Try approaching the base from the south-west. There is a passageway 
to the Recycler to the west of the NSDF base.
	

Mission 8
There is a large scrap field to the east of your starting position; set up a 
silo there immediately and get your scavengers hoovering. Try to stop the NSDF 
Unit Factory from taking the centre.
Cripple the foe by concentrating your efforts on destroying their scavengers 
whenever possible.
Don’t build too many defensive units, instead always try to ensure you have a 
fair number of wingmen with you. The NSDF forces will not attack your factories 
often - they are more concerned with controlling the scrap fields. 


US MISSIONS


Mission 1 
We won’t insult your intelligence. 


Mission 2 
A walk in the park. Instruct your recycler to build a scavenger. Escort the 
scavenger to the scrap field and fend off the enemy in the heroic style. As you 
return to base you will be ordered to escort a second scavenger which has 
appeared at the scrap field. Escort it back to base and it’s all over. Bit of an 
anti-climax really.


Mission 3 
Look for the command tower position indicator on your view screen and rush 
immediately to defend it from incoming Soviets. Instruct your recycler to find a 
geyser. Build three or four turrets to defend the whole base. Place the turrets 
strategically around the base defending key structures (i.e. the command tower 
and the solar array). Place the turrets up the side of a hill, giving you a 
strategic advantage.
Defend your base until told otherwise. Once the tugs arrive instruct your tank 
and scout to follow the tugs to the evacuation site. Take the lead and defend 
the tugs from Soviet attack until you reach the evacuation site.
	

Mission 4 
Having landed on Mars you must set up a base. Check the Nav beacons for the best 
sites to build a base.
The best site will have plenty of scrap and at least two geysers. Mountainous 
areas are easier to defend than flat areas. The NE geyser is the best site to 
set up a base. Instruct the recycler to follow you to the NE geyser and set up 
base. Now tell your recycler and factory to find a geyser in the area. Build 
about four turrets to defend your base from the Marxist-Leninists. Build a few 
tanks and scouts to assist in defending the base. When the mission objectives 
change send a scout to investigate the CCA base. After discovering an alien 
relic at the base build a tug to capture the relic. With your base well defended 
escort the tug back home with a couple of tanks.


Mission 5 
Find a geyser for your recycler and armoury close to the volcano and alien relic 
site. Build about six turrets and send three to the volcano to defend the 
volcano entrance (at Nav beacon 1). Use the other two to defend your recycler 
and armoury which may come under attack while you’re at the volcano. Use your 
armoury to send resupply ammo and repair to the volcano site.
Build as many scouts as possible to help you defend the recycler and the 
volcano. Defend the volcano and alien relic from Soviet attack until 
reinforcements arrive. When you are warned of a bomber attack then defend the 
relic personally to ensure none of the Commies breaks through. 


Mission 6 
Do exactly what your superior tells you or you’ll fail the mission on the 
grounds of insubordination. Build as many tanks as possible during the first few 
minutes, then go to the launch pad. Head directly for it; you should be able to 
power straight over the cliffs. When you find the launch pad avoid the two gun 
towers and concentrate on destroying the solar plant from your cliff-top vantage 
point. Then return the way you came, pick up your base and get out.


Mission 7 
Deploy your artillery on the first geyser; do not bring it along to the meeting 
point. Leave it defended by the two turrets. To get into 
the Soviet base, eject near the 3rd Nav beacon when it signals to you, then take 
over a Soviet turret to destroy the Radar Array. Once the Radar Array is 
destroyed, go straight to your recycler to protect it. Build at least two or 
three tanks to defend it before building your scavengers.
Destroy the Soviet factory first, then the recycler. Target the enemy power 
stations to disable their gun turrets. 
	

Mission 8 
Use the construction rig. Build gun towers and scrap silos near large deposits 
of scrap.
When the Colorado is being attacked DO NOT attempt to help - it is supposed to 
get destroyed in the mission. Have a good number of wingmen with you at all 
times (especially when attacking walkers). Cripple the CCA’s ability to create 
new units by destroying their scavengers. The CCA main base is well defended by 
gun towers - use APCs or artillery to take them out before attacking the base.

	
Mission 9 
Rendezvous with your unit factory but do not deploy it. Deploy your Supply 
Launch Facility on the geyser provided and have your factory, construction rig 
and scavengers wait there (the scavengers provided will automatically follow the 
unit factory until it is deployed). Take out the artillery as quickly as 
possible by heading south and climbing the incline in the terrain near Nav 1 
ÔChoke Point’. Bear in mind you will need to get reloaded with ammo AT LEAST 
once while taking out the artillery. If you have ammo-packs launched to Nav 1 
before you start taking out the artillery it can be waiting for you there when 
you really need it. Once the artillery is destroyed, have your construction rig 
build a scrap silo in the scrap field and have your Unit Factory set up on the 
geyser near Nav 1. When you start to accumulate scrap, build a tug first (you 
need it for the mission) then start building walkers and keep them near Nav 1. 
Also start building gun towers near your scrap silo to protect your scavengers.
The CCA convoy must pass near Nav 1 on its way to the launch pad. Concentrate 
your fire on the CCA tug carrying the relic. If you’ve built enough walkers then 
they should deal with the rest of the convoy. When the CCA tug is destroyed use 
the tug you’ve built to capture the relic and haul it to your Unit Factory.

	
Mission 10 
Go to the relic as quickly as possible with a tug and wingman. Keep building 
cheap units (i.e. scouts and turrets) as scrap becomes available and command 
them to protect the relic. When your tug has the relic, order it to ‘go to’ Nav 
3 ‘Drop Zone’ while you protect it; alternatively, have the tug pick you up so 
you can pilot it back to base more quickly.


Mission 11 
Command your tanks to follow you. Destroy the enemy turrets and fighters as they 
appear on your path. Don’t follow the third transport, ignore it. When the 
transports stop, get health and ammo via the armoury. The transports will stop 
until you take out the walker and the turret. Use your wingmen to take out the 
walker first, then the turret. Let the launch pad be destroyed, but kill the 
tanks. Destroy all the fighters that attack you on the way to the second launch 
pad. 


Mission 12 
Don’t leave your tank out in the open. Wait by the hills near the CCA check-
point tower - a fighter will come by and stop at the barracks at regular 
intervals. Shoot it when it stops. Identify the first check-point tower (using 
the ÔI’ key) and it will turn on a camera near the second check-point tower - go 
to that tower. Identify the second check-point tower and it will open up a 
camera to all the other check-points. Look through the camera to locate the 
correct check-point in this order: turret silo, unit factory, scrap silos. The 
cameras will turn off when you get a certain distance from the towers; just keep 
heading in the same general direction and you will find the check-points. If you 
get lost, try following some of the other CCA fighters, as they know their 
check-point route better than you. Once you have completed the patrol route, 
locate then approach the communication tower as quickly as possible. Get close 
to it to start the down-load and stay close until the down-load is complete.


Mission 13 
Use your recycler to build up some defences immediately. Three turrets are 
usually enough to stop the first wave. Once the first wave is over start 
building scavengers and a base as usual but don’t set up your base near the drop 
zone - move all your factories and buildings out into the scrap field. All of 
the CCA units will attack through a narrow pass near the first CCA check-point 
tower (where you sniped the fighter in the last mission). Controlling this pass 
will make your job a lot easier. The CCA unit factory is not well protected - 
use bombers to destroy it quickly.


Mission 14 
Set up a base as soon as possible, either in your start location or in the 
canyon. Build scavengers and a unit factory. Have the unit factory go to a 
geyser and build an APC. Send the APC to Nav beacon ‘rescue 1’. Stay at your 
base and defend it from the Commie dogs. As your scavengers get scrap, improve 
your defences. Don’t attack the CCA base. Allow the APC to reach ‘rescue 1’ 
(don’t follow it), and let it wait there to pick people up. Once everyone’s on 
board, a new Nav beacon will appear, ‘rescue 2’. Send the APC to ‘rescue 2’. 
When the APC arrives at ‘rescue 2’ send it to ‘rescue 3’. En route it will pass 
by a base. You should protect it with a couple of tanks at this point. By now 
the alien Furies will have started laying into you. You should have been able to 
build up enough firepower to defend against them. Stay with your base and fight. 
After you’ve picked everyone up from ‘rescue 3’, bring back the APC and protect 
it. If you lose your APC at any point, build another and keep going. Eventually 
you’ll have to send an APC to a Soviet building. Protect it with as many units 
as you can muster. Bring the snatched Sov scientists to your recycler. 


Mission 15 
Wait for some CCA units to join your forces. Set up your recycler to gather 
scrap. The best set-up location is by the buildings to the north. Recycle the 
CCA APC for scrap. Rendezvous with the NSDF units at the Nav beacon, when you’re 
instructed, and then send them back to your base. Recycle the NSDF APC for 
scrap. Spend your scrap on scavengers. It isn’t always worth defending them, but 
have plenty of them gathering at all times. Build two silos on the plains to the 
north. When you are close to having enough scrap, recycle units until you have 
more than 75 pieces. 


Mission 16 
Set up your recycler and your MUF at your starting location. Take out the mines 
leading toward the factory with your thumper. Have your construction rig build 
gun towers around your recycler and your unit factory. Build offensive units to 
break through the first pass (with the bolt mines). Once you have broken 
through, set up your armoury on one of the geysers inside. Use units (walkers, 
APCs, howitzers) to destroy the gun towers at one of the entrances to the CCA 
factory. While you’re destroying the gun towers make sure your recycler and 
factory are still defended. Once you destroy the gun towers, break out and 
destroy the CCA bases as fast as possible. 


Mission 17
Deploy the recycler and unit factory immediately. Build a construction rig and 
fortify the entrance of your base, just before it begins to slope down, with gun 
towers. Don’t block the entrance entirely. Move the two turrets provided to 
protect your recycler. Begin to construct offensive units. Begin taking out the 
towers when you have about eight units. Destroyed towers will reveal geysers. 
Once you have knackered all the towers, and the mine field is down, you can move 
your MUF and SLF up to the geysers. This will be closer to the factory and so 
when you assault it your reinforcements will arrive more quickly. Scrap silos 
are very important. The best area to build one is around the two geysers, after 
you destroy the towers and Fury units. Ignore the four main factory buildings; 
they are made of the new bio metal and can’t be harmed. You must go for the 
three power converters behind them. Once they are destroyed, the factory will 
blow.


Mission 18
Build two scavengers. Then construct three turrets and as many offensive units 
as you can. Place the turrets around your recycler. If you are taking the 
northern route, expect to fight three Fury units on your way. If you take the 
western route, then bring two additional turrets with you. The western route 
will turn north to head toward the transport. When it does, you will see a fork 
that heads west. Place the two additional turrets here to cut off any Furies 
coming up that pass. Once at the transport, move quickly to destroy each of the 
thrusters. Do not attempt to destroy the main body of the transport - it is made 
of the new bio metal and can’t be blown up. You will need a lot of units to pull 
this off because the thrusters are very durable. Once all four units are blown 
up, head back and take the route, originally the northern route, home. The 
entrance to this route will branch off to the south-east when you are heading 
south. Return as soon as you can or you’ll be left behind. Don’t wait for your 
units to follow you.