Andere Lösungen

Castlevania (e)

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From: BobDaMunky@aol.com
Date: Mon, 8 Mar 1999 17:15:20 EST

Castlevania 64 FAQ 
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Introduction
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Well, I rented Castlevania with high hopes, and I must say I was rather let
down. I thought it would be as good as the previous ones, but no chance in
that. It's an alright game, but it doesn't have that same feel. Also, it's
rather simplistic, with all these save points. Anyways, I beat it within the
5-day rental, 3 days, and spent the other two getting the Walkthrough started.
I have most of the rest of it saved somewhere, but it isn't complete. It'll be
here soon, just chill.

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Table Of Contents
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1. Introduction
2. Table Of Contents
3. Characters
4. Items
5. Sub-Weapons
6. Enemies
7. Walkthrough
8. Special Thanks

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Characters
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In Castlevania 64, like in most Castlevanias, there are two characters which
you can play as. Reinhardt Schneider, the latest in the Belmont Family, and
Carrie Fernandez fills the "other character" gap for this Castlevania.

Reinhardt Schneider- Because of his blood, he is forced to go and square off
against the all powerful Count Dracula. He has been preparing for this day for
a while. His main weapon is the holy whip, which has been used by all
Belmonts. His short-range attack is the dagger, which is moderately poweful.
His main advantages are the fact that he can take more hits than Carrie, and
his whip is faster than Carrie's energy balls are.

Carrie Fernandez- Carrie's parent's were burnt in her village due to the fact
that they were witches. She came to the castle because she sensed the return
of Dracula was near. She has magical powers which allow her to shoot homing
energy balls which can be powered up to take out several enemies at a time.
For close combat, she has the ring smash, which isn't very powerful, but is
the weapon of choice if fighting in a small area. Her main advantage is being
faster and more agile than Reinhardt, which helps in the Garden Maze. 

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Items
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There are quite a few items in this game, and here is where I discuss all of
them. Read on.

Sun Card: Use this item to make it six in the morning. All enemies are weaker
during the morning hours, especially vampires. Also, you need it to be day to
open a door with a sun on it.

Moon Card: Well, this is the exact opposite of the Sun Card. It fast forwards
to six at night. I would suggest only using this if faced with a door that has
a moon on it. But, if you wanna be adventurous...

Roast Chicken: This can be found in many places, or bought at Renon's Shop for
a modest 1500 gold. It gives you back half of your HP, and is suprisingly more
useful than you would probably think.

Roast Beef: With a little searching, and a little buying, you should have 10
of these by the time you finish the Villa. Very easy to find if you take the
time to look. 2000 if bought from Renon, it restores 80% of your HP.

Healing Kit: Yes, the ultimate Healing Item. Restores 99% of your health (it
can't restore 100%, right?) and returns your status to good if you are in
POISON or VAMP, or even the dreaded V+P. 3000 gold from Renon, and this is
sadly almost the only way to get these. There's only 1 or 2 scattered in the
game.

Purifying Crystal: Often found by reaching into furniture or items that appear
useless. This will cure you if you have been bitten by a Vampire of any type
and your status now reads VAMP.

Poison Cure Ampoule: None are found before the fourth level, where you will
probably be poisoned at least one, regardless of which character you use. Only
200 gold from Renon though. This cures you of an acid breath attack from the
Lizard Men or Spider Women.

Contract: Cannot be "picked up" if you try to pick it up, you will be brought
to Renon's Shop, where you can purchase many useful things. Beware, purchasing
over 30000 gold total in the game results in a fight with Renon near the end.

Red Lewel: Gives you jewels to use to fire sub-weapons. Found in either small
lewel packages (5) or large jewel packages (10). Picked up almost everywhere.

White Jewel: If you have a Controller Pak, you can pick these up to save your
game at that point. If you do not have a Controller Pak, learn how to play the
game REALLY FAST if you want to see the ending, LoL.

Gold: Used to purchase items from Renon's Contract Shop. Found in red packages
worth 100 gold apiece, green packages worth 300 gold each, or the not so
elusive brownish-yellow packages worth 500 gold for every one.

Special 1: Found in the Forest of Silence, this allows you to access the Hard
difficulty setting once you've beaten the game and saved data. When jumping
across one of those gaps (the third one?), look to your left. There's the
torch. Walk to it, there's an invisible path. You can use Holy Water to
temporarily see it.

Special 2: Found in the Tower of Execution, this allows you to access
Reinhardt's second costume by pressing up on the analog stick when selecting
him as a character. Of course, you must have beaten the game and saved it. Get
this by getting the Execution Key and using it. Look right and leap on the
casket. Jump up enough and you'll grab an invisible bridge. Walk to the torch.

Special 3: Found in the Tower of Sorcery, this allows you to get Carrie's
Second Costume by the same way you get Reinhardt's second. Get towards the
end, and look around for a crystal just sorta sitting on a platform. walk
across the invisible bridge to get to it, Holy Water is again useful.

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Sub-Weapons
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Ah yes, the old Castlevania sub-weapons. Unfortunately, the third dimension
spoiled the Axe and Holy Water. We don't get to see the traditional Axe throw,
and the Holy Water is very avoidable.

Knife- The knife costs only one jewel per throw, but that's probably just
because it's so weak. Useful against skeletons, and the two-headed dragon in
the Castle Wall though. Goes in a straight line towards its target.

Axe- The axe cost two jewels per throw, and is of average power. However, it
takes out most early enemies in one hit. Great early weapon, useless later.

Holy Water- Used to be the best Castlevania weapon, now it's not much use.
Still costs three jewels. Obviously, you break a bottle of Holy Water on the
ground, which hits enemies who step into the blue flame. Man, this weapon was
cool.

Cross- Cost 5 lewels, but you probably won't need to use it much. If it
doesn't kill an enemt, it'll spin around and hit them again. Very effective.

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Enemies
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Here is a brief key, so you know what I'm doing here.

Enemy Name
Enemy Appearance
Enemy Attacks
Way to Kill It With Reinhardt
Way to Kill It With Carrie
Death Scene
Difficulty (1-5)

Normal Skeleton
A skeleton that comes up out of the ground.
Charges at you, and proceeds to hit club you with a bone.
When it first rises, whip it a few times. If it gets up close, simply slash it
up with the dagger.
Always keep a powered up energy ball. Fire when you see it pop up. If they
close in, a ring smash works.
They sort of rip apart, and disintegrate
1

Exploding Skeleton
Blue skeletons with fuses on their head.
Charge at you. If they hit you, KABOOM!
Hit them with the whip, or just run until they explode.
Use an energy ball on them, or subweapon, or run.
They explode, how pretty
1.5

Bone-Throwing Skeletons
Normal Skeletons that stay in one spot
Uh, they throw bones, duh!
Use a subweapon besides Holy Water, or charge and slash
Use a powered-up energy ball
Same as normal skeletons
1.5

Motorcycle Skeletons
Skeletons that are cruisin' around on their cycles
They run into you, obviously
Whip, run. Whip, run. Or use sub-weapons
Big, powered-up homing energy ball
They fall off and the bikes go away. If they hit a wall, they crash better.
2 with Schneider, 1.5 with Carrie

Blood Skeleton
Skeletons that rise out of puddles of blood. They're red.
They toss like automatic bone guns.
Just hit a few times until it goes down, then run. They don't die, ever.
Same as Reinhardt.
They don't die, HELLO!
1.5

Vampire Bats
Bats that have vampire teeth(they can't change status though)
They fly down from high spots and bite you
Whip them with reckless abandon
Run, while powering up an energy ball. Then turn and release.
Nothing really, they just fall to the ground
1 with Schneider, 1.5 with Carrie

Werewolf
It's a werewolf, need I say more. He's got a bandana on.
Many different air-to-surface combo attacks
Attack, and avoid the counter. Repeat.
Charge up that energy ball and keep releasing, while running circles around
him.
He burns up into a purple fire, cool!
2.5 with Schneider, 2 with Carrie

Pillar O' Bones
Three skulls stacked on top of each other, that shoot out or breath large
amounts of fire
Use sub-weapons, or get close and slash/whip, avoiding flames
Once again, rely on a powered-up energy ball
Turns deep red and burns up
1.5

Glass Knights
Found in the Villa, they are stealthy, see-through knights.
They charge you and smack with, I believe that's a sword
Just turn around and whip it, or slash it, or use sub-weapons
Use whatever you feel like using, alright?
Shatters into tiny bits and pieces
1

Ghosts I
Normal bluish ghosts that float around
No real attack, unless you run into them
Use the whip to kill
Use the energy ball to kill
Fades on away
0.5

Ghosts II
Like ghosts I, but different
Again, harmless for the most part, these do try to swoop down on you and
attack. They also disappear.
Use the whip to smash it
Use that powered-up energy ball AGAIN
Also fades on away
1

Ceberus Guard Dogs
The three-headed dogs from greek mythology
They spit fireballs from afar, and they bite and slash up close.
Keep it at bay with Holy Water and whip it to death.
Keep on using Holy Water and power up an energy ball when you have the chance.
Heh heh heh, it plays dead, just like a good doggie.
2.5 as Schneider, 3 as Carrie

Hellhounds/Stone Hounds
They appear as statues at the beginning of the Garden Maze, but soon you'll
see them in their true form,
They charge you and grab your leg, turning it to stone. Not much pain, but
Chainsaw Franky is near!!!!!
Run, while tossing Holy Water. If caught, use the dagger.
Just run and keep jumping, you're almost as fast as them. If caught, use the
Ring Smash.
THEY JUST WON'T DIE DAMMIT!!
3

Chainsaw Franky
A psychopathic, chainsaw-weilding, invulnerable Frankenstein!
He uses his monstrously big chainsaw slash, and he blocks up the whole passage
way in the Garden Maze,
RUN MAN, RUN LIKE HELL! If cornered, throw a subweapon and jump him, then RUN
MAN, RUN LIKE HELL!
Just run. Schneider can't stand up to him, and neither can Carrie. Jump him
when needed.
YOU THINK YOU CAN KILL HIM???? MY GOD MAN, FACE REALITY!
4

Medusa Heads
Um... they're Medusa heads, floating in the air. Geez.
They don't attack, just take up room over gaps you have to jump. Very hard to
avoid once you've jumped :)
Ignore, since they keep reappearing. If you must, whip it.
Ignore, like I said before (rhyme) or use an energy ball.
Disappears. Not much of a death, is it
1

Lizard Men
Lizards with sword and shields.
They use their swords up close, and spit acid from afar.
Have a swordfight with it
Use (suprise) homing energy balls on it, while strafing to avoid the acid
blasts.
Falls on back, kicking and screaming. 
2.5

Spiderwomen
The body of a spider, the head of a woman!
They spit acid if you're not in their face. If you are, they knock you away.
Run. No award is ever given. If they hunt you down, or have you cornered, use
a sub-weapon while strafing
Carrie never encounters the Spiderwomen
Choke on own acidic breath, and turn red and die
2.5

Guardian Knight
BIG knights that carry large swords. Come in many colors.
They swing and you, and boy does it hurt.
Get up and slash it, since it's sword is ineffective that close up.
Homing energy balls, or go in close and use the Ring Smash
They get decapitated. Finally, a good decapitation death!
2.5

Blood Monster
Appears only once, when the Virgin Mary statue in the Castle Center begins
crying blood. It's all red.
It shoots out acidic blood. Beware of that, why don'tcha.
Hit it a few times. VERY EASY.
Hit it, like described above.
Sinks back down, like a blood skeleton. But this one doesn't get back up.
1

Vampires
They look like humans, sort of. You've seen these things before, so I don't
need to explain them to you!

4 TYPES OF VAMPIRES

Basic Vampire- Jumps around and flails his limbs all about. Sometimes flips
near you, giving him an easy bite. You should use homing energy balls as
Carrie, and subweapons or even the whip as Reinhardt.

Female Vampire- Crawls around on the floor. When she stands up, she releases
bats. Also, she occasionally turns into a mist, at which you can't hit her.
Just use the long-range attacks.

Butler Vampire- Fires energy bolts and flips around alot. Just strafe and use
sub-weapons, or homing energy balls if Carrie.

Maid Vampire- Sort of like the butler, except with moer energy bolts and less
acrobatics. She also charges in for the bite. Gains and takes a lot of energy
from said bite. Fight like you would the butler.

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Walkthrough
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Stage One- The Forest of Silence

Ah, your long mission starts off in the forest just outside of the castle
gates. Step forward a few steps after listening to Reinhardt or Carrie's
words, and lightning will strike a tree. Walk around it, and another tree is
struck by lightning. Walk around this one and keep going forward. You'll see
three torches. Get the bottm two, then get the top one. To get the top one,
jump on the right platform, then cross over to the left. Easier with Carrie.
It contains a Roast Beef, which you will probably need sometime in the game.
Now, go back to where the second tree fell and take a left. Keep going until
you are stopped by a cut-scene. After examining the dead villager's body, you
face off against three skeletons. Kill them, and head off towards the big
gate. If you try to open it, a message tells you that it is firmly sealed by
the central crest. Jump and hit the crest three times and it pops off. The
gate automatically opens, revealing...

Sub-Boss: Giant Ape Skeleton of Doom!!!
Heh, this guy has a bullet hole through his head. If you wanna kill him
quickly, follow him where he runs. Let him spawn his skeletons, and when he
starts to swing his club at you, nail him with the whip or an energy ball.
Kill his little skeletons and then follow him to where he ran off to. Continue
this process, and he will jump into the poisonous river.

Now, jump across the platforms revealed. If you look down while on them, you
can see Mr. Skeleton staring back up at you. Hehe! OK, now go forward and take
out the skeletons that are rising from the ground. This is easier with Carrie,
since she can take out up to 5 at once with a powered-up homing missile.
Follow the arrow you will soon run into, and you'll find a white crystal and a
gate. Save at the white crystal, and go backwards. Follow the other path and
go under the little arch. Head straight and to the left and switch to action
view. Look for a tiny platform. In front of it is a big building structure
with a lantern on top. Jump to it and get the lewel in the lantern. Jump to
the next structure and get the Roast Chicken. Jump down, and inside these
structures you can find a Sun Card and a Moon Card. Now, go past the second
structure until you find a big gap with platforms across. Jump them and
dispatch of the bats on the other side. 500 gold inside that lantern. Pull the
switch, which opens that last gate you saw. It also lowers the platforms that
you came here on and causes a sub-boss to appear.

Sub-Boss: The Weretiger of Mild Irritation!
Man, this guy is EASY. When he first jumps down, run up and blast him with a
long range attack. Now, run circles while he chases you. When you have the
opportunity, turn around and smack him. It should only take about foure hits
if your weapon is powered up. Holy Water works wonders against this guy. Oh,
and if he catches you, he grabs and tosses you, hurting rather badly.

Now that your platforms have come back of, dispose of the skeletons that came
with the Weretiger and cross back. Go back through the area where you got the
Sun and Moon Cards, and back to where the locked gate was. It's open, but
there's a bone-throwing skeleton there. Use sub-weapons or an energy ball on
him, and then save your game. Go forward towards the torch on the pillar. If
Carrie, charge up an energy bolt and let it fly, it'll take out a few  of the
exploding skeletons around. Reach into the pillar to pick up a Roast Chicken.
A Cross is in the torch on top. Go into the biulding you see, which is a
crypt. Destroy the coffins and pick up their contents. Now, exit the crypt,
and look around for an arrow. When you find it, go where it points and save
your game at the white crystal you find there. Unfortunately, there is another
locked gate. Now go back to the arrow and take the opposite path. It leads to
a cliff. Bust open the torch near the ledge. Jump across both of the platforms
like usual, then break open the torch on the other side. Roast Beef, anyone?
Operate the mechanism. Whip up on the Normal Skeletons that attack. Now, steps
up to the edge until the camera angle changes. Walk down on those platforms
until you reach the bottom. I suggest going real slow, tiptoing and never,
EVER jumping. ANyways, don't fear death if you saved at that last white
crystal. When you get to the bottom, jump onto the big platform there. If
Carrie, you may over jump, so stop yourself near the end. Hop on over to the
other platform, and make a HARD jump from the corner of this platform to the
corner of the tiny white one. VERY hard as Reinhardt. Go up, jumping and
grabbing the edges. Not nearly as difficult as going down. Now, go back to
where we saw that last gate. Dispose of the bone-throwing skeleton who's
gotten in your way just like I taught ya. Oh, and it couldn't hurt to SAVE
YOUR GAME!!!!! You'll probably notice the three crypt areas. One of these
contains a Roast Chicken. In case you don't wanna search, the layout of the
one containing the Chicken is like so. 
-----------
|O         |
|          |
|O         |
|         X|
-----E------

Key:
O- Empty Coffin, on top shelf
X- Coffin with Roast Chicken, on bottom shelf
E- Entrance

Now, run on over to the cliff area, fending off Skeletons all the while. See
the Bone-Throwing Skeleton up there? Use the Cross, if you have it. Now, jump
across the platforms. Wait, On the first one, look left! See that platform
with the torch? Walk to it, there is an invisible floor. Holy Water will make
it briefly visible if you need to see it. Now, continue on to the other side
of the gap. You'll see yourself going through a structure. 4 bats come down.
If you run away as Carrie, then turn and release a powered-up energy ball,
they will all die at once, hehehe. Keep on going straight, and take a right.
Follow the arrow to yet another save point. Use it wisely, grasshopper. Now,
get back on the main path and keep going. You'll run into a Werewolf, who is
pretty tough for Reinhardt. Carrie can just run around, using energy balls,
run Reinhardt has a harder time. Refer to my Enemies Section for the details.
Go towards that statue and reach into it. Once again, you come up with a Roast
Chicken. Go you! Now, head down the rest of the path. Many torches are here,
but so are a lot of Skeletons, including a Bone-Thrower, so look out. When you
get to the end, you have to do that slow, walk down the platforms thing. Well,
when you're at the bottom, jump onto the island. Activate the switch, then
stay there for a minute. A skeleton will jump from above. He usually lands in
the poisonous river and dies. Sometimes he lands on the island and dies. Once
he even landed on ME and died. Go back up, and you can rest easy knowing you
never have to go through that pain again. Well, except for maybe Level 4, but
it's not as bad. OK, now go save your game at the gate. Hey, it's STILL
locked! No worry, go backwards to where you got Special One on the floating
torch. Jump across the platforms, and look arond in that area. An open gate
leads to a small area with the last gate-opening device of the level. Also in
here, a torch with a Roast Beef. OK, now go back to that locked gate that you
whined about earlier. Save your game there. It's now open, for anyone who
didn't notice. Walk forward, and HOLY CRAP!

Boss of Level 1- The Giant Ape Skeleton Who's Back and Pissed Off and Looking
For Revenge!!!!!

Um... First of all, I would suggest taking out those stupid Motorcycle
Skeletons. Hey, how did they get motorcycles way back then? Oh well, this is
tough with Reinhardt, but he can take more damage anyways. After they are
dead, just fight him like you did the last time. He can take more though. Body
parts will start falling off, and when he's almost dead his lower torso comes
off. He on the ground crawling. All little skeletons can now be dispatched of
in one shot. Do so, then use whatever sub-weapon you have repeatedly to kill
him. It hurts most when he's raising his club, but I don't suggest that in
case he swings first. Well, go towards the far end and you'll see a sequence.
Is there anyone else who thinks that Reinhardt has the ugliest boots known to
man? Well, this sets up...

Level 2- The Castle Wall

Well, first of all, I'd advise you to save your game. Next, you see there are
strong iron fences on two sides of you, and a locked door on another side. Go
through the unlocked door and find yourself in a large room. Go to the right
and you'll see a staircase. Go up it and you'll find a gap once you reach the
top of the first flight. Jump it and keep moving. Going up the second flight
of stairs, kill the Pillar O' Bones you find at the top. Watch out, that fire
can knock you off to your death. Jump off the edge of this, making sure to
MISS the moving green platform. You should hit a ledge with a torch on it.
Inside the torch in the coveted (well, not really) Sun Card. Good, now make
your way back up there. This time, jump on the moving platform when it's near
the first ledge, and off again when it gets near the second ledge. Use the
jump and grab when necessary. Going up the third flight of stairs is another
Pillar O' Bones (I'm sticking with that name). Take it out as is customary in
these parts, and walk up to the ledge. Don't go too far, or the guillotine
will cut you up. See the green platform? Well, it doesn't come very close, so
you're in for a toughie. Also, Medusa Heads come out of the wall every couple
of seconds. Try and time it so that the blade starts going up, you kill a
Medusa Head, and the green platform is at its closest all at the same time.
Or, you could always just make a leap of faith like I do ;). Make another jump
over to theother side, and be happy that you're almost done with this side.
Odds are you're sick of pulling yourself up, but remember: It only gets worse.
Go up the fourth flight of stairs, and step onto the moving platform when it
touches your side. Now, jump to the other side, but watch out, there's a
falling blade. As Reinhardt, just jump and grab the ledge, and wait for the
blade to up before pulling yourself. As Carrie, you can try Reinhardt's style,
but that requires a short jump. Or, you can just do this at full speed and
hope for success. OK, continue up flight #5, and avoid the blade at the end.
Jump across this gap with the moving platform like you always have and always
will. Now, go up flight #6, but stop near the end. If Carrie, deliver some
powered-up energy balls. The three bats die. If Reinhardt, use the whip when
close. They usually drop one worthwhile item. Go in the door, and the bad
leads to worse my friends...

Sub-Boss: The Two Headed White Dragon of Death and Despair!

No, not really! There are a few tactics to facing this guy, but I prefer this
one. Just run around, whipping the one closest to you while avoiding his blue
flame shots. Also, during his first form, you can avoid damage by hiding
behind the door you came in, but that won't help much in his second form. When
he goes into his second form, stand right in front of him and use the long-
range to destroy him. You'll lose about 1/3 to 1/2 of your life doing this,
but it doesn't matter. Repeat the process with number two. They leave TONS of
goodies, be sure to collect, and revive yourself with a Roast Chicken if
necessary. Note: Don't use a Roast Beef, the only hits you'll take is if you
fall, and life doesn't matter then. 

Now, operate the mechanism, and enjoy the cinema if you wish. On top of the
door you came in is a Roast Chicken torch and a save point. Get both, eh? Now,
go through the newly opened gate and drop down. Drop down again, and collect
the powerup in the room you're now in. Reach in the sandbags to collect 500
Gold. Drop in the tiny hole in the corner, and you're in the main room now. Go
through one of the gates, which is open, and crack open the middle torch,
right in front of the door. You got the Left Tower Key! 

Go in the door that was once locked, and you'll see that it looks suprisingly
like the OTHER door that you went in. Go the where the staricase was last
time, and jump the small gap. Press on, and make a jump to the next area. Keep
going an dyou'll soon enough be on the first flight of stairs. Look out once
you get off the stairs, because the floor will crumble. It's best to run at
full speed, and jump right when the floor starts to crumble. Any way you
choose, you'll end up at the other side sooner or later. Now, mush I say!
MUSH! Oh, but slow down at the top because of that durned guillotine. Go past
it, and you'll see a gap. A spinning green platform and a small gray area are
at the other side. Jump onto the small gray area. This is hard, so I suggest
jumping when the green platform's spikes are up, since they'll be down by the
time you make it there, and a miss won't be fatal. Anyway, get on the green
platform and jump to the other side. Again, watch out for the guillotine, it's
at the start of the stairs. Going up the third flight, you'll see a Pillar O'
Bones. You'll probably kill it as well. Now, there's four rotating green
platforms. Wait until the second and fourth ones closest to you turn to
spikes, then turn back. Run across, and jump if you want to. Turn while on the
platforms and you can jump to a Roast Beef. I don't recommend this, unless you
have the game saved and found the jumping relatively easy up to this point.
Run up the next flight of stairs, again watching out for Mr. Guillotine. Make
a BIG running jump up the gap in the stairs. Tough as Reinhardt. Quickly get
in the face of the Pillar O' Bone and maneuver around it while slashing close
range. A hit CAN knock you off. Alright, there is a guillotine right in front
of a gap. In the gap are two spinning green platforms. One of them goes fast,
one goes slow. There is a moment hwere they both turn to there good side at
the same time. If the guillotine blade is up, jump acroos the gap. You can
jump from the first one to the other side, without using the second one. This
is no easy task for Reinhardt though. See the green staircase, don't stop
while you're on it. It's really those spinning green platforms is disguise.
They flip to their spike side when touched. I don't know why I feel the need
to point this out to you, but THEY DO NOT FALL. OK, that's better. A
LOOOOOOOOONG ways away, at the right side of your screen, a Pillar O' Bones
take the attack. If you're Carrie, use the powered-up energy bolts (the small
ones collide with the fire, causing double-knockout). If Reinhardt, use sub-
weapons. If Reinhardt with the Holy Water, you're screwed. Try jumping into
position to whip him, while moving horizontally (well, it looks vertical on
the screen, but it's Reinhardt's left and right). Anyway, jump onto the first
small platform, then the second, and get to the other side. YEAH, no more
insane jumps! Look, up in the sky, it's a bird, it's a plane, no, it's... a
moon door? If it's night, open it, if it's day, wait until night or use a Moon
Card. This leads to...

Boss of Level 2- The Amazing Cut-Scene!!!!!

Battle your way through the cut-scene ferociously. I suggest pushing start to
make this battle go a lot faster. Well, during this TOUGH fight, you operate a
level, opening a fence, and speak to Dracula. He says if you proceed, you will
meet some guy named Your Doom. Who is he, and what does he want? Well,
regardless, hop on the door you came in for another Roast Chicken and save
point. Go outside, and drop down like you did before. Drop down the little
hole in that one room, and you're back in the main room. Just go through both
opened gates to complete the level. Wahoo!

Stage Three- Villa

Now you get a cut scene of your character coming out of the castle and into
the Villa. This is a tough level. How tough is it, you ask? Man, this level
even STARTS OUT tough. Immdeiately after the cut scene, two Cereberus dogs
jump the fence and charge at you. I might as well just say it right now, turn
right, and look at the unreachable torch. Underneath it is a hidden platform.
If you're feeling lucky, get on that platform and destroy the dogs from there.
If not, just start whipping away as Reinhardt. As Carrie. Throw sub-weapons
while running backwards, and toss an energy bolt every now and then. Probably
before they are destroyed, out pops a third one. Destroy all of them, and soon
a gate opens. Stand at the entrance, while preparing some sort of powerful
long-distance weapon. Kill the Cereberus that jumps out at you. Now, the sky
darkens, and you had better stay in place. The last Cereberus comes out, and
it's REAL late right now, so he's tough. Once this guy's been polished off,
run and grab the Roast Chicken near the next gate, which just opened. Inside
this next area, you can save your game, and break opne one of the headstones
for a Roast somethingorother Go to the fountain, and wait there, fending off
ghosts until midnight. At midnight, a platform raises in the fountain,
allowing you access to the items up top. This is a Roast Beef (wouldn't it get
spoiled, all that water?), 1000 gold, a purifying crystal, and probably
something else too. Look around the area for a save crystal, and then proceed
to walk into the house past the fountain.

Alright, now you're in an area with red carpet and a bunch of candles. If you
need jewels, all of the candles contain large ones. Now, make your way up the
stair, and the game cuts to a scene of a vampire jumping down. Agile little
guy, isn't he? Man, if I could run on the wall like that, I'd like to be a
vampire too. Double backflip, and he sticks the landing! 9.5, subtraction of
.5 for the blood. Oh yeah, I forgot, I'm not funny. Kill him. I already
described HOW to kill him in the enemies section, so just go there. The
purifying crystal you HOPEFULLY picked up helps a great deal here as well.
After he dies, try and nail the bat he turns into. This is hard, since it's a
large room, and the sucker flies straight up. After you do what you can, go up
the stairs and take a right. Crack open the vase, and then reach into the sofa
for a purifying crystal. Once you do that, go the other way and bust the other
vase. Now, go through the door. You're in a tiny, enclosed hallway. Now this
is tricky. Walk to the other door and open it. I know it sounds tough, but
hold the analog stick forward and you should make it. Maybe. If you open the
next door between 3:00 and 4:00 in the morning, when you walk to the center
you'll meet Rosa. God, doesn't she have anything better to do than water the
roses at 3 AM? Heh, they're white  roses, get it? Get it!?! Jeez. She talks
about the Archives Key, and other various topics, like monkeys and pink
lemonade. You'll get control back soon. Hey wait a second, isn't she a
VAMPIRE? Oh boy, something tells me we'll have to put up with her for the rest
of the game, and I'm not usually wrong about this kind of stuff.

Now, just keep on going. There's a torch right before the stairs in the next
room. Break it, obviously, and get your extras. Now, head into the first door
on your left. Do a little of this, a little of that. Search for a while in
this room, you'll get a purifying crystal, and a jewel near some couches. Now,
walk through the next door, and you get a rather musically bad cinematic.
Apparently, this Vincent dude wants to go after Dracula by himself. Heh,
Carrie backtalks, but Reinhardt just stands there like a loser. He also thinks
you're a visitor. Yeah, ALL the villagers carry around daggers, whips, and
razor-sharp rings, don't they Charlie? My god, everyone in this game is
retarded. When you get back control, talk to Charlie Vincent again, and if
you've already talked to Rosa, he gives you the Archives Key. His "intuition"
tells him that it is worthless, thus furthering my theory that Vincent is
indeed a retard. OK, enough babbling, head on into the room he was in, and
grab the Cross in the corner. Also, searching the desk earns you a handy
reward.

Now, go back out into the main hallway, and go into the door after the next
door. Shatter the glass Knights in the hallway if necessary. In this room, you
may not see them, but there are about 5 Ghosts floating around. Kill them
somehow, since you have to do a little jumping in this room. Go to where the
paintings and boar head are (at least, I think that's a boar head) and get a
Roast from the boar, and Purifying Crystal from the painting. Yippee? Now,
bust the pots inbetween the couches, and you should get the Storage Room Key.
Any time you want to, go back into the main hallway, and enter the door you
skipped. Inside, there's a Roast Beef, and Roast Chicken, and a White Crystal.
In case you haven't figured it out by now, you've used up the Storage Room Key
(and why don't you have them anymore? It's not like you just leave the key in
the door or anything!). OK, go back into the big hallway, and go all the way
down. There's a pair of Glass Knights which should only be killed if you need
Jewels. Now, go into the far door. Alright, now you get another cut scene.
Man, I wish these were either shorter, better, or less frequent. Yeah, anyway,
a "villager" opens the door behind your player, who damn near has a heart
attack, I'm willing to bet. The villager wants help, and warns you that this
is the castle of hell, and you should leave if you value your life. Is there
ANYONE who hasn't figured it out by now? Well, your player doesn't, until
looking into the mirror and noticing the Vampire's lack of reflection. The
Vampire notices your smell (did they have deodorant back then? Eeeew!) and
attacks you. Sweet moves by your player to avoid the lunge, and you get back
control. I suggest killing him, but maybe you don't feel like it. The bat he
turns into can't go anywhere, so whip it if you're Reinhardt. Flog it with
sub-weapons if Carrie, because it'll disappear too fast for enough energy
balls to hit it. It drops mucho gold. Now, enter the other door, and you're in
a small hallway. The door at the end requires the Archives Key, which you have
(right?). Walk through the Archives, making sure to get the Holy Water (save
this!) and I think I see a White Crystal. Get the Garden Maze Key at the end,
and then retrace your steps. Don't worry, the Vampire doesn't reappear, but
wouldn't that be COOL?

Now, you're back in the main hallway again, and I'd suggest killing the Glass
Knights and making a run for the room you got the Storage Room Key in. Now,
you can at last go through the orange double doors (well, they were never
locked, but you haven't been there if you followed this exactly). Man, this
room looks like a comic book in the sketch stage. Going near the Contract
triggers a cut scene with some weird demon named Renon. Apparently, he's a
salesman, and ashamed to be working, since he's a demon. Geez, shouldn't the
Drac kick this guy's ass for selling items to travelers? Yet another example
in Bob The Monkey's Everybody In Castlevania Is A Retard Theory. I'm beginning
to think I have a point here. Oh yeah, he tells you just to pick up the
Contract if you need to summon him. Damn, can't we keep it? Oh well. Before
buying anything, go to the knight statue in this room and get a Purifying
Crystal. Now, pick up the Contract to enter Renon's shop.

Now, here's my strategy for Renon's shop. If you have anywhere from 6000 to
6999 gold, but Poison Cure Ampoules until you're down to 6000, then buy 4
Roast Chickens. If you've got about 7000 to 7199 gold, buy 3 Roast Chickens,
and 2 Roast Beef, then buy some Ampoules. If you've got 7200 to 7699 gold, but
the Ampoules until you're down to 7000, then get 5 Roast Chickens, and spend
the extra 1000 only if you really need Purifying Crystals. If you're over
7700, just buy 5 Ampoules, and all Roast Chickens. One time, I was at 10
Ampoules, and at 10 Chicken, so I bought Purifyings. And never waste money on
healing kits, because they're 3000. A Roast Beef and an Ampoule and Purifying
(2500 gold altogether)can get you full health and good status. Man, that
strategy was hella good. Oh, one last thing, if you're out of Cards, get one
of each, maybe.

Um... head to the nearest White Crystal (Storage Room?) if you're into that
sort of thing. Then, come back here, and head out the door. See those statues
of dogs? Oh, they aren't gonna be there for long. Use the Garden Maze Key to
open the door up, and take the first available left. If you keep on heading
straight on this path, you meet Malus. Boring cinematic, just because this kid
looks like a girl. Oh yeah, here's Chiansaw Freddy and the Hell Hounds (is
that a band or something?). They're not happy, so jump the dogs, and slide
under the chainsaw slice. Oh, I almost forgot. Malus's parents are dead, if
anyone gives a rat's ass. Sorry about being so cynical, but good God people!
Well, now you're stuck following him. Get out of that dead end, and toss some
Holy Water at the point where you turn left. That would be the first left.
Well, you now get to open the door that Malus somehow unlock. If anyone
checked earlier, it was locked from the INSIDE. This game just keeps on
getting stupider, doesn't it? There's Malus again. "Help me!" my a$$. Now,
take a right, and keep running. I bet you run into Frankenstein and the hounds
agan, so do something to momentarily dispatch of them. Take the next four
available rights, regardless of the fact that Malus took a left. When the Hell
Hounds catch you, and I do mean when, use the secondary weapon on them. I
always seem to knock out the one NOT biting me when I do that, even if he's
five feet away. One more right, and hey there's a torch. Snag it if your life
meter is full, then keep moving. Hey, it's Malus, and with him comes the first
left in a while. One more left, and then a right. Oh hallaleuia (not spelled
right, I'm sure), it's the end of this hellish maze. Well, you show the little
booger the exit, but don't leave yourself. Man, just RUN! Well, OK. The Hell
Hounds growling can still be hard, but don't worry. They're on the other side
of the bush. Go through this long hallway type thing, and you'll see an empty
aclove on your right. Keep going, and the one on your left has a torch. Inside
is the Copper Key. Good, now open this next gate ahead of you, and reenter the
Castle Of Heck. Get the Roast Chicken (use one if you already have 10, which
is likely) and save your game using the White Crystal.

Now, go back to where you found Renon's Contract, and on the off chance that
you got any new gold since you last saw him, buy some crap from him. Now, go
back into the Garden. Take one step forward, toss Holy Water, and run straight
ahead. When you get to the lookout tower, take a right and use your Copper Key
on the door. At last, no more Hell Hounds, and no more Frankenstein. Follow
the stream you see to the right end to get a Roast Beef (I usually have 8 or 9
right about now) and then backtrack. To the left you will eventually make it
to a door, with a torch in front of it. Inside the torch is a Purifying
Crystal. Now enter the door and collect 500 gold and a Roast Chicken from the
candles. Walk forward towards the coffin and prepare for a fight.

Sub-Boss of The Villa: Angry Vampire Who Was Just Enjoying A Nice, Peacful
Meal, And Minding His Own Business Until You Had To Come Along And Try To Kill
Him For No Good Reason!

That name sounded SO good in my head, but I can't bear to delete it now.
Anyways, he screams at you for ruining his dinner, then thinks of you as the
main course. Well, if it's night, pop a Sun Card in. Just fight him like you
would a normal Vampire. His only different attacks are jumping up to the
ceiling, hanging, and pouncing on you, and throwing bolts. Both of these
attacks are easily avoided by running around. Just whip him or use energy
bolts until he's dead. Now, the not-so hard part begins.

Boss of The Villa: Victim of The Sub-Boss Who's Now A Female Vampire

Well, what odd timing, eh? Anyways, she crawls around on the floor alot, which
means you should use sub-weapons or energy bolts. When you've got her a little
over halfway beat, she throws bats and turns into mist. When this happens,
kill the bats, and smack her a few times when she reappears. How easy was
that? Now, the coffin opens, and I suggest dropping into it. Strange, the same
coffin, in the same place, leads to two totally different areas, depending on
who you are. Carrie gets the Waterway, and ol' Reinhardt gets the spider-
infested Tunnels. Those walkthroughs will be here soon, just chill. 

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Special Thanks
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I would like to thank myself, without whom there would be no FAQ right here.
Also, let's go ahead and thank Shaft just for the hell of it, and because
there was no way I could possibly remember the step-by-step on the Castle
Center. I didn't reproduce any of the info, but it jogged my memory. Also, I'd
like to thank the Academy for this wonderful award, and my producers, my
fellow actors, and everybody else who helped me along the way. Thank you!