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G-Police (Mega-FAQ)

Cover

               ______________________________________________________________
     ||        ==============================================================
     | |       G-POLICE GUIDE
     |  |      ==============================================================
     |   |     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     |   |     version     three
     |   |     date        March 23, 2006
     |   |     author      Khoa Vuong
     |   |     e-mail      khoavuong@hotmail.com
     | | |
     | | |
     | | |     Game info:
     | | |     developer   The Wheelhaus
     | | |     publisher   Psygnosis
     | | |     platform    PlayStation
     ||| |     published   October 1997

     |
     |
     |
               Table of Contents
     |||||     =========================================================
       | |     Title                                             Section
       | |     ---------------------------------------------------------
       | |     Introduction                                         1-00
       | |         Mini Review                                      1-01
       | |         Intro Video                                      1-02
       | |
       | |     General Advice                                       2-00
       | |         Graphics Setup                                   2-01
       | |         Controller Layout                                2-02
       | |         G-Police Gunships                                2-03
       | |         Weapons Detail                                   2-04
       | |         Flight Tactics                                   2-05
       | |         Game Structure                                   2-06
        ||
               Training Missions                                    3-00
     |||||         Flight 1            Set Course                   3-01
     |   |         Flight 2            Chase                        3-02
     |   |         Flight 3            City Course                  3-03
     |   |         Weapon 1            Familiarization              3-04
     |   |         Weapon 2            Combat                       3-05
     |   |
     |   |     Campaign Missions                                    4-00
     |   |         Intro Video         Entropy                      4-va
     |   |         Mission 01          Keynesian Economics          4-01
     |   |         Mission 02          The Black Market             4-02
     |   |         Mission 03          Insider Information          4-03
     |   |         Mission 04          Chief Executive Officer      4-04
     |   |         Mission 05          May Day                      4-05
      |  |         Intermission Video  Collusive Arrangements       4-vb
       |||         Mission 06          Limited Liability            4-06
                   Mission 07          Invisible Hand Theory        4-07
     |||||         Mission 08          Industrial Revolution        4-08
     |             Mission 09          The Bubble Bursts            4-09
     |             Mission 10          Safe Harbor                  4-10
     |             Intermission Video  Anti-Competitive Practices   4-vc
     |             Mission 11          Corporate Warfare            4-11
     |             Mission 12          Cease-and-Desist Order       4-12
     |             Mission 13          R&D                          4-13
     |             Mission 14          Liquidation                  4-14
     |             Mission 15          Disclosure                   4-15
     |             Intermission Video  Monopoly                     4-vd
     |             Mission 16          Going Public                 4-16
     |             Mission 17          Impaired Assets              4-17
     |             Mission 18          Supply Line                  4-18
     |             Mission 19          Asset Turnover               4-19
      |            Mission 20          Embargo                      4-20
         |         Intermission Video  Recession                    4-ve
     |||||         Mission 21          Lockbox                      4-21
                   Mission 22          Cornering the Market         4-22
     ||            Mission 23          Diversification              4-23
     | |           Mission 24          Downsizing                   4-24
     |  |          Mission 25          Discontinued Operations      4-25
     |   |         Intermission Video  Hostile Takeover             4-vf
     |   |         Mission 26          Incorporation                4-26
     |   |         Mission 27          Holding Company              4-27
     |   |         Mission 28          Diminishing Marginal Utility 4-28
     |   |         Mission 29          Auditor's Report             4-29
     |   |         Mission 30          Chapter 11 Proceedings       4-30
     |   |         Intermission Video  Unfinished Business          4-vg
     |   |         Mission 31          Start-Up                     4-31
     |   |         Mission 32          In the Red                   4-32
     |   |         Mission 33          Restructuring                4-33
     |   |         Mission 34          Day Trader                   4-34
     |   |         Mission 35          Chapter 7                    4-35
                   Ending Video        Equilibrium                  4-vh
     ||
     | |       Secret Missions                                      5-00
     | ||          Secret 1            Civilian Revolt              5-01
     | | |         Secret 2            The Suspect                  5-02
     | | |         Secret 3            Test Drive                   5-03
     | | |         Secret 4            Escort Duty                  5-04
     | | |         Secret 5            Droid Battle                 5-05
     | | |         Secret 6            Car Chase                    5-06
     | | |
     | | |     Conclusion                                           6-00
     | | |         Campaign Structure                               6-01
     | | |         Characters                                       6-02
     | | |         About Callisto                                   6-03
     | | |         Revision History                                 6-04
     | | |         Copyright                                        6-05





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=============================================================================
Introduction                                                             1-00
=============================================================================
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     You may be asking, why would anyone write a guide for a game that
     is several years old? Well, after playing Grand Theft Auto III
     extensively I had tried to find something else to entertain me.
     Remembering that the process of writing my first FAQ (Einhander
     Guide) was very enjoyable, I decided to write another.
     Unfortunately, GTA3 was the only game on PS2 that I could write
     much about, and it had already been covered exhaustively on
     GameFAQs.com by a slew of players. I realized that one of the
     greatest features of GTA3 was its fully developed cityscape. Since
     G-Police featured metropolitan environments, did not have a
     comprehensive guide available at the time, and was a game I had
     completed before, I decided to write a guide. While it is extremely
     unlikely that anyone is still playing G-Police, I hope this guide
     will incite some to return to the game.

     Unlike my Einhander Guide that dealt with only strategy, my aim
     here is to write an exhaustively thorough document on G-Police. In
     doing so, I have to warn any readers that this document reveals
     every detail regarding the game, including the entire plot and any
     surprises therein.



Mini Review                                                              1-01
=============================================================================
     Originally released in October 1997, G-Police looked like a
     promising title from the publisher of the popular Wipeout series.
     Featuring advanced graphical effects for its time, G-Police pushed
     the limits of the PlayStation hardware. In fact, it was demanding
     on PC hardware as well, and represented a graphical showcase for
     the debut of AGP (accelerated graphics port). However, it was
     clearly an overly ambitious title regardless of platform. In both
     versions, there was an ever-present black fog that masked pop-up
     because the hardware simply couldn't render an entire metropolis
     complete with traffic and landmarks. Arguably, such a feat would
     give even the PlayStation 2 problems, seeing as how the cityscape
     in Grand Theft Auto III was streamed. Nevertheless, this
     shortcoming was the most pressing problem for the G-Police series
     and the reviews consistently reflected it. It's too bad, because
     the developers did everything right. It's a very enjoyable game
     with a good story and plenty of action. The only thing I wish
     they'd add is a cop mode in which you simply protect and serve on
     routine patrols throughout the domes. However, the game is in no
     way short.

     The merits of G-Police can best be described when compared to its
     contemporary, Colony Wars. It featured a branching mission
     structure, flashy graphics, and stirring audio. Every bit of its
     presentation indicated an epic experience, but the simplistic
     gameplay didn't measure up to the grand precedent. The branches
     were short and each mission was very brief and easy. G-Police, on
     the other hand, was more challenging, lengthier, and ultimately
     more rewarding. Its game world was pretty dry by comparison,
     though. Between the two series, Colony Wars was likely more
     successful because it spawned two sequels. Since both series were
     relegated to the PSone console only, their fate could be indicative
     of a dying genre.

     Amazingly, G-Police is still very playable, especially when run on
     the PS2. With smoothened textures and improved loading times, the
     PS2's backwards compatibility feature makes an old, overly-
     ambitious game even more enjoyable and manageable. Indeed, this
     type of game could really shine under the true power of PS2. It's a
     shame the series was poorly received, otherwise Psygnosis may have
     had greater incentive to continue the series onto more powerful
     hardware. Ironically, the "Brown Thunder" vigilante modes in Vice
     City and San Andreas are good indications as to how great G-Police
     could be, given next-generation hardware. It's too bad the flight
     sim genre dwindled just when hardware advanced far enough to
     support complex environments. Regardless, I remain awaiting the day
     when there is a mission-based game on PS2 in which you pilot a
     futuristic helicopter patrolling a bustling metropolis while
     leaving a path of destruction in the name of justice!



Intro Video                                                              1-02
=============================================================================
     ‘2057 - Earth's resources are completely depleted. A race to claim
     every ore-bearing rock in the solar system begins.’

     ‘2079 - Tension grows as opposing nations compete for ever-
     declining resources and expand their military capabilities in
     space.’

     ‘2085 - EuroFed deep space survey ship Argo is impounded by SDR-AF
     coalition forces. Three ships are destroyed in the ensuing police
     action. Negotiations fail and war breaks out.’

     ‘2086 - The war escalates and military resources on all sides are
     rapidly depleted.’

     ‘2087 - The final fleet action takes place at Nereus Harbor,
     orbiting Neptune. Within days the battle is finished. Damaged and
     badly irradiated, the flagship Damocles is the only cruiser to
     survive the conflict. The war is over. Powerful multi-national
     corporations unite to take control and restore order to the tatters
     of society. With little remaining military or financial resources,
     Earth's governments are stripped of their powers and are forced to
     demilitarize. The construction of capital-class armed spacecraft is
     outlawed.’

     ‘2089 - The corporations continue the exploitation of space, making
     vast profits to further strengthen their position. Earth's
     coalition government is allowed to create a multi-national force to
     keep order in the colonies. The Government Police are born.’


     Cruiser Hermes: Destination - Callisto
     -------------------------------------------------------------------
     Slater: ‘I never intended to join the G-Police. A lot of vets did
     after the collapse. But I'd seen enough killing. And killing's what
     it's all about. When they first hit the colonies, the G-Police
     operated like any other Earth-based force--they got slaughtered by
     the truckload. And it was clear that the frontiers required more
     forceful policing. Close air support was introduced in the shape of
     the AG-60 Havoc. I'd flown these babies on Mars during the war, and
     they were past their prime even then. Lack of funding from Earth
     means that these ships are still on the frontline's service.
     Second-hand machines flown by second-hand crews, which doesn't make
     the job any easier. G-Police are supposed to represent government
     authority in the colonies. But I knew the score. Most smart cops
     did now. Keep the population under control and try to turn a blind
     eye to any shady corporation deals. G-Police are all volunteers,
     usually vets with time on their hands. There's a few high-minded
     idealists who think they can make a difference, but the majority
     are just running from problems back on Earth. The G-Police ask no
     questions; if you're willing and you're up to it, you're in.

     Elaine Slater was one of the idealists. She was on her fourth tour
     as a Havoc pilot on Callisto. And now, she's dead. Another good cop
     among many. They don't keep count anymore. But Elaine Slater was
     different; she was my sister. The inquiry gave a verdict of
     suicide, linked to stress and depression. I didn't buy that. Elaine
     had won commendations for closing a couple of big cases, and she
     even hinted at a new romance. Depression just didn't fit the
     picture. If I didn't believe the suicide verdict, that left only
     one option--someone murdered her and went to the trouble of
     covering it up. I had to know the truth. With a couple of street
     contacts and most of my savings, I'm on a new identity and signed
     up as a Havoc pilot in the colonies. My military record got me a
     post into the main hot spot, Callisto, to Elaine's old unit. I knew
     I'd have to watch my back out there. If anyone found out I was
     Elaine's brother, I was as good as dead.’


     GPHQ, Horton's Office
     -------------------------------------------------------------------
     Horton: ‘Welcome to Callisto, Mr. Taylor. I'm Commander Horton, and
     I run this operation. I don't know who you were trying to fool with
     that false name bull, Slater, but it's not going to work on me.’

     Slater: ‘I'd met some of the pilots already. They seemed pleasant
     enough. Horton was another story--a horror story. He talked tough
     and looked tougher. That hunk of tin hanging around his brain
     hadn't slowed him down, though. He'd spotted my phony I.D. and was
     not impressed. Arriving on the same flight as the Internal Affairs
     investigator hadn't earned me any brownie-points, either. It was
     plain that my new commander didn't trust me. That was okay; I
     wasn't too sure about him either. As I listened to Horton, I
     noticed the medals he wore--a vet from the Naras Action. No wonder
     he looked half dead. Well then it clicked. He was THE Horton, the
     last great fleet captain. What the hell was he doing in this
     backwater?’

     Horton: ‘I don't trust you, Slater, and I'm going to be watching
     you like a hawk. Your first briefing is tomorrow at 0500 hours in
     the main briefing room. In the meantime, I suggest you take a look
     at your unit's database and familiarize yourself with it. That's
     all for now, Slater. Dismissed.’





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=============================================================================
General Advice                                                           2-00
=============================================================================
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     This section details information and strategies not directly
     related to the missions. Ideally, you should read this section if
     you are having difficulty in the missions but only need hints and
     definitely don't want plot spoilers.



Graphics Setup                                                           2-01
=============================================================================
     The three graphics settings directly affect each other. They all
     cannot be maximized at the same time. The best solution is a
     compromise among all three settings to reach a middle ground that
     will neither maximize nor neglect any of them. Note that when
     playing on a PlayStation 2, view distance and view angle can be
     maximized while the frame rate, although indicating a low setting,
     will run smoothly during play.


     View Distance
     -------------------------------------------------------------------
     The environments in the domes are very intricate constructions that
     push the polygon limits of the PlayStation. In order to maintain a
     constant frame rate, the console can only render a limited number
     of polygons at any time. This is maintained by omitting any
     structure or vehicle beyond a certain distance, shrouding in
     darkness everything beyond that point. The View Distance gauge
     expands and contracts this imaginary polygon barrier. With a short
     view distance, distant enemies tend to disappear and buildings
     appear with little time to evade them.


     View Angle
     -------------------------------------------------------------------
     Another way to reduce the polygon load is by restricting the field
     of view. While the effects of the View Angle adjustment may not be
     obvious, a small view angle will hinder gameplay by limiting what
     you can see. Compared to a full view angle, the minimum setting is
     the equivalent of tunnel vision. This means that when dogfighting,
     enemies will easily move out of the view of your HUD by changing
     direction. Any targets in the periphery will not be seen when
     sacrificing the view angle.


     Frame Rate
     -------------------------------------------------------------------
     Smooth flying is essential for precision targeting. Similar to
     animation, each frame is generated by the program and rapidly shown
     to give the illusion of motion. The frame rate is a measure of the
     number of frames over a certain amount of time. A high frame rate
     allows for smooth animation and a more believable gaming
     experience. However, a fast frame rate will have to sacrifice both
     view angle and view distance.



Controller Layout                                                        2-02
=============================================================================
     While G-Police does not require a Dual Shock controller, it is
     highly recommended that the game be played with that controller
     exclusively. The complex gunship controls require a bit of
     dexterity, but it becomes easy with practice. Reconfigure the
     buttons accordingly:

     fire weapon     - square            hover up      - L1
     weapon cycle    - circle            target toggle - X
     increase thrust - R1                air brake     - triangle
     decrease thrust - R2                hover down    - L2

     With this setup, your right thumb will always be placed over the X
     and square button to select a target and fire upon it quickly. Try
     to get a feel for placing both your left index and ring fingers on
     the left shoulder buttons so that you can lock altitude. The right
     shoulder buttons only need to be controlled using one finger,
     however, because you should never have to increase and decrease
     thrust simultaneously. Weapons cycling is controlled with the
     D-pad, which makes the circle button useless. While the left analog
     knob gets a lot of use, the right knob is generally unused because
     it is the "look" stick. The air brakes are interesting because it
     does not slow the gunship's speed at all. Instead, it simply
     increases the turn rate, which is ridiculous, because the gunships
     already have a high degree of turn.

     What's great about the Dual Analog controller is that it has the
     potential to allow for independent movement in all three axis and
     all three planes. Consider this: the left analog stick controls
     pitch and yaw, the left shoulder buttons control altitude, the
     right shoulder buttons control thrust. The only thing missing is
     roll, which would allow for lateral movement (sideways parallel to
     the horizon). If the gunship's burners each output a different
     amount of thrust, it would seem it should be able to roll. The
     solution? Just as it is in first-person shooters, assign the right
     analog stick to control lateral movement and thrust. With this
     setup, both thumbs would be placed on the analog sticks while the
     four shoulder buttons control climb, dive, target, and fire. This
     setup may be less awkward and allow for full freedom of movement,
     but would require much more dexterity. Unfortunately, the game does
     not allow for this configuration.



G-Police Gunships                                                        2-03
=============================================================================
     Though the gunships share their shape with modern day helicopters,
     their propulsion mechanisms are more akin to Harrier jets. A close
     inspection reveals that they each have pivoting burners on their
     sides which do not permit lateral movement but afford great
     maneuverability in every other direction. No other vehicle in the
     game can compare to their maneuverability and firepower.


     AG-60 Havoc
     -------------------------------------------------------------------
     The Havoc is the first Gunship you will pilot in the game, utilized
     in the training missions and most of the regular missions. Though
     the protagonist describes them as being ‘second-hand machines’ that
     are ‘past their prime,’ these Gunships are more than capable of
     quelling even the most hostile situations. It is a very capable
     craft, arguably the best vehicle in the G-Police arsenal. Not only
     is it the fastest, most maneuverable craft, it also can carry the
     most weapons and features a regenerating shield. This means that
     whenever your shields are low, you can simply retreat to a safe
     area to replenish shields. Its weapons include rockets, IR
     missiles, starburst missiles, firestreak missiles, hyper-velocity
     missiles, lasers, and a variety of bombs.


     XAG-90 Venom
     -------------------------------------------------------------------
     The Venom gunship is an upgraded version of the regular Havoc being
     developed during your campaign and is available only in certain
     missions late in the game. Its advantages over the Havoc include a
     larger weapons load, greater maneuverability, higher top speed,
     stronger shields, and exclusive weapons. In addition to all of the
     Havoc's weaponry (except the cannons, which are replaced by twin
     Henschel AAG-53E 25mm guns), the Venom gunship can be outfitted
     with the plasma launcher, which makes all targets much easier to
     destroy. Once you upgrade to the Venom, it's difficult to go back
     to the Havoc.



Weapons Detail                                                           2-04
=============================================================================
     While the gunships can carry a wide assortment of weapons during
     each mission, each can only be used individually. Assuming you are
     using the Dual Analog controller, weapons selection is cycled by
     pressing the up and down buttons on the D-pad. Note that when the
     ammo supply of any non-charge weapon is depleted, it automatically
     reverts back to the cannons, which are always equipped. The weapons
     load and availability is predetermined and changes with each
     successive mission.


     Lavochkin GS45-80 30mm
     -------------------------------------------------------------------
     ‘This weapon is a standard fixed placement for the Havoc's gun
     barbette. Firing 30mm shells at a very high rate, the gun is aimed
     by placing the cross-hairs in the HUD on the target and firing.
     This weapon overheats with continued use.’

     This is the Havoc's best weapon. That's right, you are given a
     fantastic weapon right from the start. Its primary advantage is its
     unlimited supply. Given enough time, you can destroy anything.
     Also, its blistering travel speed allows for a shorter lead
     distance, ideal for dogfighting even the most nimble of fighters.
     Using any other weapon will likely lead to wasted ammo.


     Henschel AAG-53E 25mm
     -------------------------------------------------------------------
     ‘The Henschel AAG-53E 25mm cannon has a smaller shell size than the
     Lavochkin, but it can be twin mounted meaning increased firepower.
     This weapon can only be fitted to the Venom gunship, and also
     overheats faster than the Havoc's 30mm.’

     If the a single 30mm is good, then double 25mm cannons should be
     better. However, the Venom also comes equipped with the awesome
     Rothbart Laser, which takes top spot as the Venom's best weapon.
     While the twin 25mm cannons are still good, they become superfluous
     as soon as the laser is available. Cannons are best used when the
     Laser overheats, requiring that you select another weapon in the
     meantime.


     IR Seeking Air-To-Air Missile
     -------------------------------------------------------------------
     ‘This missile works by following the current locked target from the
     HUD system. The missile will follow the target until it loses a
     lock or exceeds its maximum range. The missile is fired "dumb" if
     no target is locked.’

     When fired, a single IR missile will gracefully pursue any target
     selected ahead of time. While it causes moderate damage, its slow
     travel speed and obtuse turning radius dooms it to be used only
     against slow or stationary targets such as turrets, structures, and
     Gunboats. Under no circumstances should it be used for dogfighting.


     Hyper-Velocity Missile
     -------------------------------------------------------------------
     ‘Hyper-Velocity missiles have no locking capability and the head of
     the missile contains only a depleted uranium core. The missile
     travels at high speed and is designed to penetrate the target on
     impact.’

     Finally, a near-instantaneous projectile. It is the direct opposite
     of the IR missiles because it is unguided and travels quickly in a
     flash of green. Its moderate power ensures the destruction of most
     enemy fighters within one or two direct hits. The ideal weapon to
     use for beating the clock.


     Henschel HS38 Firestreak Missile
     -------------------------------------------------------------------
     ‘The Firestreak missile is highly maneuverable with an extremely
     high rate of turn. Although much more maneuverable than the IR
     missile it supersedes, it has a less powerful warhead.’

     Firestreak missiles offer a solution to the IR missiles' low rate
     of turn and slow speed. While they certainly are an improvement,
     they cannot match the immediacy of the Hyper-Velocity missiles or
     the versatility of the cannons. However, the game confounds you
     with plenty of mobile units of moderate strength. Although limited,
     there is a place for Firestreak Missiles in every weapons load.


     MATRA 973 Unguided Rocket
     -------------------------------------------------------------------
     ‘The matra is a medium range, unguided rocket. Each ammo pack will
     fire three warheads. The standard payload is usually quite high as
     the warhead is light.’

     If the cannons are too weak to destroy a stubborn target quickly,
     then Matra rockets are likely the solution. While they should not
     be used to engage any maneuverable targets, rockets are ideal
     against turrets, structures, and the slothy Gunboats.


     Henschel Starburst Dispersion Missiles
     -------------------------------------------------------------------
     ‘The Starburst dispersion missile is fired in bursts of eight. The
     warhead is light; most of its weight consists of the ignition fuel
     which fires the weapon to a HUD target. The weapon will not target
     G-Police units, but it should be used with caution.’

     Starburst missiles are the most interesting to use. Once fired, its
     eight warheads slowly float out in front of the HUD, then in an
     instant the warheads will race toward any on-screen target.
     Keep in mind that the warheads will strike any target, including
     structures and vehicles you may have to protect. Another problem is
     that the warheads will split their destructive power among the
     visible targets, which are likely to be only partially damaged.


     Cluster Bombs a.k.a. Bomblet
     -------------------------------------------------------------------
     ‘The bomblet is fired in clusters and is used to cause medium
     damage over a large area. The weapon is unguided and must be aimed
     with the HUD bomb predictor targeting device.’

     Bombs are likely the least useful weapons in the game. Since
     gravity on Callisto is weak and propels objects slowly, bombs
     should not be used to destroy anything that is moving. The Cluster
     Bombs are the weakest, so any target that can be destroyed with
     these could just as quickly be destroyed with any other weapon,
     including the highly versatile cannons. Additionally, aiming with
     the handy ‘HUD bomb predictor targeting device’ is a tricky
     process, requiring slow movement and focus which will likely make
     you an easy target.


     500Kg Bomb
     -------------------------------------------------------------------
     ‘The 500Kg bomb is an unguided bomb causing heavy damage. Because
     of their weight, relatively few can be carried. The weapon must
     [be] aimed with the HUD bomb predictor targeting device.’

     To repeat, bombs are a pain to use. In the case of the 500Kg Bomb,
     its saving grace is its high damage potential. However, this only
     hastens the destruction of structures and other stationary targets
     rather than more dangerous ordnance.


     1000Kg Bomb
     -------------------------------------------------------------------
     ‘The 1000Kg bomb is the heaviest unguided weapon in the G-Police
     arsenal. It causes massive damage by sending an invisible shockwave
     over a large area. Use with extreme caution.’

     If 500Kg bombs can destroy a building quickly, 1000Kg bombs will do
     so in half the time. An added benefit of a 1000Kg warhead is the
     ensuing shockwave that will damage any target in close proximity.
     However, there are precious few opportunities to utilize its full
     potential.


     Rothbart Optics BW26M 80GW Military Laser
     -------------------------------------------------------------------
     ‘The laser is an advanced charged weapon causing damage by extreme
     heat. The weapon overheats very quickly, meaning that it can only
     be fired in rapid bursts before the weapon should be allowed to
     cool. Causes severe damage.’

     THE BEST WEAPON. More powerful than twin cannons, the dual-firing
     laser will quickly destroy most targets before overheating. Unlike
     the cannons that require precision aiming skills, the Laser is
     relatively fat, yielding hits even when aiming is a bit off-center.
     Once available, the Laser relegates all other weapons to be used as
     backup only.


     Villeneuve Industrie Plasma Launcher
     -------------------------------------------------------------------
     ‘The plasma launcher is the most powerful charged weapon in the
     G-Police arsenal. The X button must be held until the weapon is
     fully charged; releasing the X button will then unleash the charged
     bolt causing massive damage.’

     The Plasma Launcher is the embodiment of the hit-and-run tactic.
     After a few seconds needed to charge, it unleashes massive power in
     a bright, instantaneous flash guaranteed to destroy any small
     vehicle. As the strongest contender for the designation of Best
     Weapon, overuse of this weapon makes the game too easy and less
     enjoyable, which is why it is in second place behind the Laser.


     Rothbart Optics Electronic Pulse Paralyser
     -------------------------------------------------------------------
     ‘The electromagnetic pulse paralyser or EPP is designed to disable
     vehicles. When fired, the EPP emits a powerful electromagnetic
     wave; when a vehicle is hit, all avionics and computer systems are
     disabled. Be aware that civilian vehicles may be destroyed if they
     are hit by an EPP.’

     This weapon causes no physical damage, but it essentially destroys
     vehicles because they cannot attack or move once hit. Unguided and
     slow, EPPs are not reliable against highly maneuverable craft. Be
     careful when firing EPPs because they are always in short supply.


     Ground Unit Deployment Beacon
     -------------------------------------------------------------------
     ‘The GUDB is a tactical beacon which, when fired at the ground,
     sends a homing signal to all ground units in the vicinity; the
     ground units will then make their way to the beacon. Mission
     Control will advise you when to deploy a beacon.’

     While technically not a weapon, the beacon is selectable in certain
     missions that require you to guide ground units. Beacons fire in
     the same manner as EPPs. Note that the manual calls them flares
     instead.


     Wingmen
     -------------------------------------------------------------------
     Only available in certain missions, wingmen operate alongside you
     to attack targets. However, they are usually of little help because
     they often fall far behind and don't seem to use their
     afterburners. Using wingmen is as simple as switching to "wingman"
     on the weapons indicator, selecting a target, and "firing". Oddly,
     they have difficulty attacking stationary units and need to make
     quick passes. They are best used against airborne fighters, but
     even then wingmen only use cannons, so it may take a while. The
     good news is that wingmen can be used to distract enemy units by
     drawing their fire so that they cannot attack a vital structure,
     vehicle, or you. Ignore your wingmen altogether if you wish, since
     a downed wingman does not affect the mission status. They would be much
     more effective if you could order them to stay close to a unit that
     must be protected.


     Dropbomb
     -------------------------------------------------------------------
     In certain missions it is necessary to pick up specialized bombs
     devoted to specific purposes. Each can only be acquired
     individually due to their large size, but they have devastating
     effects when deployed. To pick up a dropbomb, hover above it
     momentarily until "bomb attached" is shown on your HUD. Upon pickup
     the singular dropbomb becomes available as a weapon and is fired
     using the bomb predictor targeting device.



Flight Tactics                                                           2-05
=============================================================================
     The G-Police gunships are the most capable craft in the game.
     Successful completion of the missions requires that you engage
     every type of enemy vehicle, and each requires a different method
     of attack. The enemy has strength in numbers. Learn the
     capabilities of the gunships to even the overwhelming odds.


     Vertical Strafing
     -------------------------------------------------------------------
     In first person shooters such as Doom or Quake, the standard means
     of evading projectiles is to side-step away from their path. By
     doing so, the player essentially moves perpendicular to the
     direction he or she is facing. In order to continue attacking the
     enemy however, it is necessary to keep the enemy targeted, which
     would not happen by simply strafing. Therefore, it is necessary to
     circle-strafe. This is an apt name because the player moves in a
     circular path when strafing and targeting the enemy at the same
     time. In G-Police, the player's gunship does not allow for
     horizontal strafing. However, a similar tactic can be used by
     strafing vertically, in which the gunship is constantly changing
     altitude while keeping the crosshairs centered on the target. While
     the tactic looks a bit silly, it is very effective against powerful
     enemy units.


     Leading Targets
     -------------------------------------------------------------------
     As with most shooters of this type, engaging targets is not just a
     matter of pointing and shooting. There are two factors that require
     the player to "shoot ahead"--the weapon's travel velocity and the
     enemy's movement. Not only is the player required to shoot where
     the enemy is going, he or she has to factor in the amount of time
     it takes for the weapon's fire to reach a point ahead of the enemy
     craft. This lead distance varies according to the craft's speed and
     the speed of the weapon. For best results, use weapons that travel
     at a high velocity and therefore require a shorter lead distance.


     Locking Altitude
     -------------------------------------------------------------------
     Movement will cause the ship to change altitude unless the ship is
     pointed at the horizon. A unique characteristic of the gunships in
     G-Police is their ability to maintain a constant altitude
     regardless of where the gunship is pointed. The altimeter is
     displayed on the lower left corner of the HUD and can indicate
     climb or decline with up or down arrows, respectively. When the L1
     and L2 buttons are pressed at the same time, both arrows are shown
     in red, which indicates an altitude lock. In fact, when the gunship
     is hovering normally, it tends to bob up and down. But when the
     altitude is locked, the gunship remains perfectly still. When
     pursuing ground units, it is best to lock altitude near the ground
     and follow them rather than making short passes. And since you're
     moving at the same time, their fire will always miss.


     Distance Shooting
     -------------------------------------------------------------------
     All enemy units attack only when the player's gunship is within a
     certain range. Presumably, this boundary is established to simulate
     the effects of limited radar capability and provide for fair play
     considering the player's short view distance (see Graphics Setup).
     However, the HUD displays a colored border around all units that
     can be targeted and remains even beyond the point in which the
     target disappears entirely. Since the HUD's range is slightly
     farther than that of enemies, you can move beyond the range of an
     enemy's radar to shoot at the center of the border surrounding it.
     However, remember that when the target is unable to shoot at you,
     it will likely revert to shooting something else, possibly a vital
     vehicle or structure. Be aware of this caveat when mission
     objectives include friendly unit protection. For best results,
     maximize View Distance.


     Setting Chase
     -------------------------------------------------------------------
     Enemy aircraft will often come to attack you head-on. In doing so,
     they chase you no matter where you go. When this occurs, a good
     tactic is to simply stop thrusts, stand still, and steadily climb
     altitude while continuously shooting the attacking aircraft, which
     is acting as a steady target while it chases you into the sky. Its
     fire will shoot below you while you rise and drain its shields.
     This tactic will destroy most fighters before you hit the ceiling
     of the dome.


     Replenishing Shields
     -------------------------------------------------------------------
     Another unique characteristic of the playable gunships is their
     ability to regenerate shield energy, however slowly, at a constant
     rate until they are at full strength. This allows you to draw enemy
     fire and sacrifice your shield integrity in the missions that
     require you to protect other units. It also means that a short
     barrage of hits will not ruin a mission entirely because the
     shields will regenerate as long as the gunship is not destroyed
     completely.


     Reversing Thrust
     -------------------------------------------------------------------
     In addition to being the fastest vehicle in the game, the player's
     gunship is the only vehicle that can move backwards, it seems. When
     pressing R2, the amount of reverse thrust is indicated as a blue
     bar mirroring the regular red thrust meter. Moving backwards is
     especially useful when applying the "distance shooting" tactic, in
     which you back up beyond the range of enemy radar. The best
     application of reverse thrusts is slowing down or stopping
     entirely. To stop on a dime, double-tap the R2 button for a bit.
     This essentially applies reverse afterburners.


     Re-arming Weapons
     -------------------------------------------------------------------
     Within most missions, there are re-arming stations that will
     replenish the ammo of any weapons that have a finite supply. The
     problem is that it takes time to go out of your way to reach the
     station, dock with it while the ammo is loaded, and make the return
     trip. They are often situated in distant domes or far beyond your
     waypoints, so approaching them requires neglecting the mission
     objectives momentarily. The best alternative is to learn to aim
     precisely and conserve ammo whenever possible. Generally, small
     fighters should be dispatched with the regenerating cannons, laser,
     or plasma launcher; larger vehicles with the powerful but limited
     missiles, rockets, or bombs. It's possible to complete every
     mission without re-arming.



Game Structure                                                           2-06
=============================================================================
     The game's unique mechanics make it difficult to classify it into a
     specific genre. Its physics aren't realistic enough for a flight
     sim. There's too much flying for a first-person shooter. And it's
     too much of a niche title to be a general action game. Ultimately,
     G-Police is best described simply as a shooter, but I always felt
     games such as Einhander reserved that designation. The game may
     suffer from an identity crisis. Those who approached the game while
     trying to fit it neatly into their preconceived expectations will
     invariably be disappointed with some aspect of its gameplay. The
     other players who accepted the mechanics were likely confounded by
     the short view distance, unrelenting difficulty, or the complex
     control scheme. The remaining few who were determined to get past
     those hurdles discovered a riveting gaming experience.

     After playing the game several times in its entirety, I've found
     that the key to success in G-Police is speed. Failed missions
     likely result from the inability to accomplish mission objectives
     quickly. Remember that the gunships were developed specifically for
     close air support. This requires destroying targets efficiently and
     reaching the specified waypoints as quickly as possible. Speedy
     flight is easy enough; simply use afterburners whenever possible.
     Negotiate the flight path by flying over the roads, which are clear
     of structures, rather than between the skyscrapers. Maximizing View
     Distance and proficiency with the controls will help immensely.
     Successful combat is achieved by employing the proper tactics
     against certain types of units. There are several skills necessary
     to destroy targets quickly: selecting the right weapon, approaching
     the target with an effective maneuver, and careful aiming. Each
     type of enemy unit requires these skills to varying degrees. For
     example, engaging an enemy fighter typically requires a fast
     weapon, tailing it closely, and firing ahead of its path. Heavy
     ordnance, however, is usually destroyed by selecting a powerful
     weapon, and moving slowly, but not precision aiming. Additionally,
     when there are several targets available, it is necessary to
     prioritize attacks by destroying the most harmful units first.

     The use of domes is an interesting decision. Since each mission is
     loaded into memory entirely, the developers could have opted to
     contain each mission into a single large expanse. Instead, they
     separated the space into several connected domes. Why did they do
     this? There are likely several beneficial reasons. First, it makes
     sense in the context of the setting to have individual domes
     devoted to distinct mining, agricultural, urban, waste, and
     industrial functions and isolate the environmental elements.
     Second, the confines of the domes facilitate the gunships' "close
     air support" responsibilities to ensure a low altitude ceiling.
     Third, the dome walls prevent the enemy units from leading a
     lengthy chase and forces them to turn around. Fourth, while this
     may seem detrimental to the gameplay, the domes limit the abilities
     of the radar system to allow for surprise attacks and prioritizes
     target acquisition. Fifth, the dome walls delineate foreseeable and
     more believable barriers than the artificial zones used in other
     games. The spaces afforded by the domes allow for freedom of
     movement yet constrain the playfield into manageable sectors.

     Collectively, the abilities of the gunships, the setting, and the
     various enemy craft give the game a unique feel compared to other
     flight sims. Many have deplored the sensitive controls, but after
     thorough play it is exactly this aspect of the game that makes it
     so engaging. The gunships' maneuverability allowed the developers
     to inject the game with an ever-present sense of urgency that
     demands focus, fortitude, and dexterity from the player. These
     skills are essential within the structure of the game.





_____________________________________________________________________________
=============================================================================
Training Missions                                                        3-00
=============================================================================
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Due to the complicated controls and high rate of turn of the
     gunships, the developers had the prescience to include training
     missions that require the player to utilize the gunships'
     capabilities individually. Going through the training missions is
     well worth your time.



Training Mission 1; Flight 1 - Set Course                                3-01
=============================================================================
     Command: ‘A series of hoops mark out a course. The course starts
     with the green hoop, and ends with the red one.
     Only fly through open hoops.
     As you fly through one hoop, the next will open.
     After you finish the course, you have fifteen seconds to start
     another lap to try to beat your best time.’


     Vehicles Detail                     Mission Detail
     -------------------------------     -------------------------------
     ID          G-Police                Gunship        Havoc
     Type        Hoop                    Wingman        None
     Weapon      None                    Ground Team    None
     Armor       None


     Weapons Load
     -------------------------------
     Cannon-30mm Charge


                         Adal
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     |           |   /                            |
     |     1  |                                   |
     |                 /                          |
     |                                            |
     |     2           _                          |
     |                                            |
     |     Ż            /                         |
     |                     |   /                  |
     |     Ż                     _                |
     |     \       \ |  |    /   _                |
     |()|()       _         \|Ż                   |
     |Ż            /      /\    \                 |
     |    |              \ Ż   _                  |
     |        |        \       _                  |
     |             |       Ż                      |
     |                     Ż  \                   |
     |                      ()                    |
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Primary Objectives:
     None

     Secondary Objectives:
     Finish the course in less than 1 min 30 secs
     Finish the course in less than 1 min

     While a bit dull without any combat goals, proper maneuvering of
     the Havoc is essential for success in the actual missions. Use this
     opportunity to learn the Havoc's unique flight capabilities. For
     example, use afterburners to go quickly through the loops that are
     aligned and then stopping quickly by double tapping the reverse
     thrust button. It also should be noted that the so-called "air
     brakes" feature should never be used.



Training Mission 2; Flight 2 - Chase                                     3-02
=============================================================================
     Command: ‘Three Havocs start off on the landing pads.
     Each one in turn will take off and do a circuit of the dome.
     You must try to keep as close to each one as possible while it is
     doing its circuit.
     The havocs will get progressively harder.’


     Vehicles Detail                     Mission
     -------------------------------     -------------------------------
     ID          G-Police                Gunship        Havoc
     Type        Havoc                   Wingman        None
     Weapon      Cannon                  Ground Team    None
     Armor       Medium


     Weapons Load
     -------------------------------
     Cannon-30mm Charge


     Primary Objectives:
     Follow and stay close to the novice Havoc
     Follow and stay close to the medium Havoc
     Follow and stay close to the expert Havoc

     Secondary Objectives:
     None

     This test is basically designed to teach you to match your speed
     with your target, which is very important in dogfighting. As with
     any target, follow each Havoc and keep each within the boundaries
     of your HUD while maintaining a close tracking distance. The novice
     Havoc travels with medium to high speed. The medium Havoc may need
     to be followed using the afterburner sometimes. The expert Havoc
     zooms across the dome at top speed, so you will frequently need to
     use the afterburners. While it is tempting, don't shoot the Havocs.



Training Mission 3; Flight 3 - City Course                               3-03
=============================================================================
     Command: ‘A series of hoops mark out a course. The course starts
     with the green hoop, and ends with the red one.
     Only fly through open hoops.
     As you fly through one hoop, the next will open.
     After you finish the course, you have fifteen seconds to start
     another lap to try to beat your best time.’


     Vehicles Detail                     Mission Detail
     -------------------------------     -------------------------------
     ID          G-Police                Gunship        Havoc
     Type        Hoop                    Wingman        None
     Weapon      None                    Ground Team    None
     Armor       None


     Weapons Load
     -------------------------------
     Cannon-30mm Charge


                   Nar
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     |                               |
     |                               |
     |          1                    |
     |          _                    |
     |                               |
     |         _                     |
     |             2                 |
     |          /    /               |
     |               |_  |    |      |
     |                          /    |
     |                _         _    |
     |  _\ | /        _              |
     |   / | /_   |  |          _    |
     |        _                      |
     |        \                 _    |
     |  |   |                        |
     |\                       \      |
     |_          _\|| |    |         |
     |           _                   |
     |_          _                   |
     | /  |  | |\                    |
     |                               |
     |                               |
     |                               |
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Primary Objectives:
     None

     Secondary Objectives:
     Finish the course in less than 1 min 10 secs
     Finish the course in less than 50 secs

     While similar to the first training mission, Set Course, this
     test's added challenge is the presence of skyscrapers that will
     occlude your view and block your path. The hoops are situated among
     the buildings to simulate the actual flight path of enemy fighters
     that meander above and between buildings to confound you. Again, it
     is important to learn when to use afterburners and when to apply
     reverse thrust.



Training Mission 4; Weapon 1 - Familiarization                           3-04
=============================================================================
     Command: ‘This is a weapon familiarization exercise.
     Practice use of rockets and missiles.
     Learn how to scan vehicles.’


     Mission Detail                      Weapons Load
     -------------------------------     -------------------------------
     Gunship        Havoc                Cannon-30mm    Charge
     Wingman        None                 Matra-Rocket   30
     Ground Team    None                 Hyper-Velocity 20


                         Adal
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     |                                            |
     |                    #                       |
     |      1                                     |
     |                                            |
     |                                            |
     |                                3           |
     |                                            |
     |                                            |
     |                                            |
     |                                            |
     |                                            |
     |                                  4         |
     |                                            |
     |      2                       5a            |
     |                                    5b      |
     |                                            |
     |                                            |
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Primary Objectives:
     Destroy target group
     Dock with re-arm platform
     Destroy target group 2
     Scan all targets
     Destroy target group 3
     Destroy buildings

     Secondary Objectives:
     None

     This exercise basically teaches familiarization with the Havoc's
     equipment and weapons systems, such as the map, radar, waypoint
     indicator, target acquisition, weapons selector, etc. It also
     teaches the important process of scanning targets and aiming with a
     variety of weapons including cannons, rockets, hyper velocity
     missiles, and IR missiles.

     Start by advancing on a trio of stationary trucks and destroy them.
     [2] Proceed to the re-arm station to load IR and hyper-velocity
     missiles. Nest destroy four more trucks. [3] Next, scan two trucks
     and two blimps before destroying them. [4] Then destroy two
     buildings. [5a,5b]

     Note that there is a bug in this mission. When ordered to approach
     the two blimps and two trucks, if any of them are attacked before
     specifically told to do so, they will respawn indefinitely and
     thereby making the mission impossible to complete. Take your time
     and carry out orders exactly as specified.



Training Mission 5; Weapon 2 - Combat                                    3-05
=============================================================================
     Command: ‘Practice combat skills against drone pilots.
     Learn how to use bombs and the EPP weapon.’


     Vehicles Detail                     Weapons Load
     -------------------------------     -------------------------------
     None                                Cannon-30mm    Charge
                                         Matra-Rocket   50
                                         Bomblets       40
     Mission Detail                      500Kg Bomb     30
     -------------------------------
     Gunship        Havoc
     Wingman        None
     Ground Team    None


     Primary Objectives:
     Kill passive patrol
     Kill aggressive civilian fighters
     Kill G-Police fighters
     Re-arm
     Bomb buildings and car group
     Disable bikes

     Secondary Objectives:
     None

     This exercise teaches combat with actual moving craft. The first
     challenge is a trio of harmless Manta fighters, which are easy to
     destroy. Next you must destroy a Moray fighter that shoots back.
     And then another. And then another. Finally, a G-Police Sabre
     fighter comes in to take you on, which is a bit more difficult
     because its path fluctuates more and its body is thinner, requiring
     more precise aiming. To confound you even more, you then must
     destroy two Sabre fighters attacking at the same time.

     After rearming, you are required to destroy a nearby structure and
     trucks with the bombs. EPPs automatically become equipped and you
     are ordered to disable a set of three speeding bikes traveling on a
     meandering road. The best way to perform this is to lock altitude
     and strafe the ground while facing the bikes.





_____________________________________________________________________________
=============================================================================
Campaign Missions                                                        4-00
=============================================================================
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     The game is entirely linear. Each mission can only be accessed
     after successfully completing the one preceding it. Keep in mind
     that you are only required to complete the primary objectives, and
     can ignore the secondary objectives to make things a bit easier.
     Complete and incomplete objectives are revealed during the course
     of the game and indicated in the map screen and during the mission
     debrief. Use this to figure out what you did wrong.



Intro Video - Entropy                                                    4-va
=============================================================================
     Campaign Brief 1 - Day 5
     -------------------------------------------------------------------
     Horton: ‘Okay, people, listen up. We all know the gang warfare has
     escalated rapidly in the past few months. We've been hit pretty
     hard by it. A lot of the weapons being used by the gangs are
     restricted military-issue. We need to find out where this state of
     the art firepower is coming from and neutralize the source. Recent
     information points to Krakov employees being involved in this
     weapons smuggling. The evidence is slight, however, and there is no
     clear motive for the corporation as a whole.

     I have expressed our concerns to their president, Natalie Argenta,
     who has naturally denied any involvement. Argenta is coming over on
     the next shuttle which arrives in four days. I can't give an
     official directive here, but off the record, keep a close eye on
     Krakov activities--I think they're hiding something. As you're
     probably aware, Internal Affairs are now investigating it, so no
     foul-ups, no heroics, and definitely no friendly fire incidents,
     understood? Keep your eyes open out there, do your job, and get
     back in one piece. We can't afford to keep losing pilots or
     gunships at this rate. Mission briefings are at 0500 hours
     tomorrow. Good luck, people. Dismissed.’



Campaign Mission 1 - Keynesian Economics                                 4-01
=============================================================================
     Command: ‘One of the major Callisto corporations is suspected of
     smuggling arms into the colony. Unfortunately, we are yet to
     determine which corporation is to blame. We have received certain
     details from an informant suggesting that the latest shipment will
     be arriving on the next inbound transport. The inventory lists ten
     _cargo containers_ which are to be loaded onto tractors and
     delivered to the appropriate shipping addresses.

     Orders are to scan the incoming transports while attempting to
     identify the smugglers. Once the convoy leaves the spaceport, you
     must perform a weapons scan on all containers. If suspicious goods
     are present, continue to monitor the container until an arrest team
     arrives. In the event of a problem, do not open fire unless
     directly fired upon.

     Good Luck’


     Vehicles Detail                     Mission Detail
     -------------------------------     -------------------------------
     ID       Civilian                   Gunship        Havoc
     Type     Container                  Wingman        None
     Weapon   None                       Ground Team    Epsilon
     Armor    Heavy

     ID       Civilian                   Weapons Load
     Type     Transport                  -------------------------------
     Weapon   None                       Cannon-30mm    Charge
     Armor    Medium                     Missile-IR     10
                                         Matra-Rocket   20
     ID       G-Police
     Type     Squad Car
     Weapon   None
     Armor    Light
                        ____________                     |ŻŻŻŻŻŻŻŻŻŻŻŻŻ|
                       | 5          |_______|ŻŻŻŻ|_______|   Hoenir    |
                       |  4         |       |____|       |_____________|
                       |            |       Finnr
                       |   3        |
                       |            |
                       |            |
                       |____________|
                       Mitsina|
                              |
        Devorr                |
     |ŻŻŻŻŻŻŻŻŻŻ|             |
     |          |      |ŻŻŻŻŻŻŻŻŻŻ|
     | #1       |      |   6      |
     |          |______|        2 |
     |__________|      |__________|
       |                   Egdir
       |
       |
       |
     |ŻŻŻŻ|
     |Adal|
     |____|
         |
         |
         |
         |
       |ŻŻŻŻŻŻŻŻ|
       |        |
       | Skuld  |
       |        |
       |        |
       |________|

     Primary Objectives:
     Scan crates for illegal arms
     Seek out and destroy smuggler

     Secondary Objectives:
     Protect Ground Team Epsilon

     Predictably, the first mission is easy to give you a chance to get
     accustomed to the game's conventions. In doing so, the first
     objective does not require immediate completion. You can fly around
     as long as you wish before ‘scan[ning] the crates for illegal
     arms.’

     When you feel up to the task, proceed to the first waypoint where
     you will need to scan seven crates to find the two that are
     containing illegal arms. A civilian Cobra Fighter will attack you
     in the Egdir dome. [2] On the way to the crates, you will see two
     Nanosoft [3] and one Krakov vehicle [4] that are non-threatening
     and should be ignored. Once the crates are located, you only need
     to identify one illegal crate to signal Ground Team Epsilon. [5]

     Once the Ground Team squad cars arrive, return to Devorr dome to
     ‘seek out and destroy [the] smuggler.’ Along the way in the Egdir
     dome, two civilian Cobra Fighters will intercept, [6] but they are
     easily destroyed. The waypoint indicator guides you to each of the
     four trucks, one by one, until the smuggler is found. After each
     truck is scanned, a civilian Manta Fighter will attack. The fourth
     truck is illegal, so you are ordered to eliminate. However, after
     the very first shot, Ground Team Epsilon will interrupt with a
     distress call--they are under attack.

     Immediately fly with full afterburners to the crates as marked by
     the waypoint indicator on the radar. [5] Upon arrival, two civilian
     Moray Fighters are attacking the squad cars. Since the squad is
     unarmed and lightly armored, you will have to do all the work to
     ‘protect Ground Team Epsilon’ quickly. When done, return to Devorr
     dome to eliminate the smuggler. Mission status confirmed:
     Exemplary.


     Mission Debrief 1
     -------------------------------------------------------------------
     Command: ‘It is confirmed that the container was carrying
     sufficient illegal arms to supply a small army. Krakov corporation
     denies involvement. However, it is clear that we should be aware of
     the possibility of corrupt elements operating within Callisto's
     infrastructure.’



Campaign Mission 2 - The Black Market                                    4-02
=============================================================================
     Command: ‘Forensic inspection of the transport wreckage has
     revealed a document marked with a delivery ID. This has since been
     traced to a warehouse on the east side. We are sending an arrest
     team to raid the premises. You must provide air support. Remain
     close to the team at all times. Defend them against hostiles and
     ensure that you do not hit any of our units.’


     Vehicles Detail                     Mission Detail
     -------------------------------     -------------------------------
     ID       G-Police                   Gunship        Havoc
     Type     Squad Car                  Wingman        None
     Weapon   None                       Ground Team    Delta
     Armor    Light

     ID       G-Police                   Weapons Load
     Type     Riot Van                   -------------------------------
     Weapon   Riot Cannons               Cannon-30mm    Charge
     Armor    Heavy                      Missile-IR     10
                                         Matra-Rocket   20
                                         EPP            5

                                                         |ŻŻŻŻŻŻŻŻŻŻŻŻŻ|
                       |ŻŻŻŻŻŻŻŻŻŻŻŻ|_______|ŻŻŻŻ|_______|   Hoenir    |
                       |            |       |____|       |_____________|
                       |            |       Finnr
                       |   Mitsina  |
                       |            |
                       |            |
                       |____________|
                              |
                              |
        Devorr                |
     |ŻŻŻŻŻŻŻŻŻŻ|        Egdir|
     |  1   2   |      |ŻŻŻŻŻŻŻŻŻŻ|
     | #        |      |     6    |
     |         3|______|        5 |
     |__________|      |__________|
       |
       |
       |
       |
     |ŻŻŻŻ|
     |Adal|
     |____|
         |
         |
         |
         |
       |ŻŻŻŻŻŻŻŻ|
       |        |
       | Skuld  |
       |        |
       |        |
       |________|

     Primary Objectives:
     Escort Ground Team Delta
     E.P.P. escaping suspects
     Protect disabled vehicle

     Secondary Objectives:
     Destroy all gang units

     Starting in Devorr dome, [1] you are to ‘escort Ground Team Delta’
     on their way to the warehouse in Egdir dome. Having no time to
     waste, a pair of civilian Moray fighters will soon attack the
     Ground Team as they head east. [2] Delta will immediately stop,
     making them sitting ducks as they leave it to you to eliminate the
     fighters. Once the fighters are destroyed, Ground Team Delta will
     proceed to Egdir dome. Before they cross the tunnel, however,
     another pair of civilian Moray fighters will attempt an attack.
     Eliminate them as before and the tunnel blockage will open,
     allowing passage for you and the Ground Team. [3]

     Once inside Egdir dome, continue following the Ground Team to their
     destination. At this point, it is necessary to fly ahead of the
     cars in case of encroaching enemy forces. Forecast their path by
     waiting at road intersections to determine which direction the
     Ground Team turns. By doing so, you can find the warehouse they
     will eventually invade, which is protected by two turrets on its
     perimeter and another inside. [5] Destroy the turrets quickly
     because they will attack the Ground Team unless you can draw their
     fire. Also, two civilian cars will attempt to escape and you have
     to ‘EPP the escaping suspects’ before they leave the area. Once
     they are disabled, another pair of civilian Moray fighters will
     attack the escaping cars. [6] Since the civilian cars are lightly
     armored, you will need to destroy the fighters quickly. When done,
     Ground Team Delta will advance on the cars and make the arrest.


     Mission Debrief 2
     -------------------------------------------------------------------
     Command: ‘Suspects picked up in the raid have now been interrogated
     and various weapons retrieved from the warehouse. This haul
     included a number of hyper velocity missiles. We also found a
     quantity of empty missile crates suggesting that some missiles are
     already loose in the domes.

     Of major concern, is the fact that gun emplacements were automated
     and bore no serial numbers or manufacturer's insignia. Even their
     software drivers were of a very advanced configuration. It is
     fortunate they were prototypes as that helped your chances of
     survival.

     We can also report the apprehension of a named suspect, Rogan
     Edwards, who is now under interrogation.’



Campaign Mission 3 - Insider Information                                 4-03
=============================================================================
     Command: ‘Last week's raid on the weapon warehouse lead to the
     arrest of a certain Rogan Edwards. As he has made bail, you are
     required to track him and report his destination. You will need to
     remain close enough not to lose him, although you are warned that
     he is likely to panic if he realizes you are there.

     Do not fire at the suspect unless you are directly fired upon.

     He will depart G-Police HQ in 30 minutes. Once you have reported
     his destination, a team will be sent to raid the premises.’


     Vehicles Detail                     Mission Detail
     -------------------------------     -------------------------------
     ID       Civilian                   Gunship        Havoc
     Type     Gang Fighter               Wingman        None
     Weapon   Cannons                    Ground Team    Gamma
     Armor    Medium

     ID       G-Police                   Weapons Load
     Type     Squad Car                  -------------------------------
     Weapon   None                       Cannon-30mm    Charge
     Armor    Light                      Missile-IR     10
                                         Matra-Rocket   20
     ID       G-Police                   Beacon         5
     Type     Riot Van
     Weapon   Riot Cannons
     Armor    Heavy
                                                         |ŻŻŻŻŻŻŻŻŻŻŻŻŻ|
                       |ŻŻŻŻŻŻŻŻŻŻŻŻ|_______|ŻŻŻŻ|_______|   Hoenir    |
                       |            |       |____|       |_____________|
                       |            |       Finnr
                       |   Mitsina  |
                       |            |
                       |            |
                       |____________|
                              |
                              |
        Devorr                |
     |ŻŻŻŻŻŻŻŻŻŻ|             |
     |  1       |      |ŻŻŻŻŻŻŻŻŻŻ|
     | #        |      |   Egdir  |
     |          |______|          |
     |__________|      |__________|
       |
       |
       |
       |
     |ŻŻŻŻ|
     |  2 |Adal
     |____|
         |
         |
         |
         | Skuld
       |ŻŻŻŻŻŻŻŻ|
       | 4    3 |
       |        |
       | 5      |
       |      6 |
       |________|

     Primary Objectives:
     Follow Rogan
     Eliminate Gang Fighters
     Protect Ground Team Gamma
     Eliminate Rogan Edwards

     Secondary Objectives:
     Destroy all gang units

     Starting in Devorr dome, [1] you are to ‘follow Rogan’ to his
     destination while avoiding detection. The best way to do this is to
     select his vehicle as a target and stay far away while ensuring
     his signal remains on the radar. Along the way, two fighters will
     intervene. [2] Destroying both is necessary to ‘destroy all gang
     units,’ but it is more important to follow Rogan. There is time to
     destroy one fighter, but perhaps not both.

     Rogan's first stop is in a northeast corner of Skuld dome. [3] As
     soon as he leaves again, fire a beacon near his location to signal
     Ground Team Gamma. Before they arrive, however, ‘protect Ground
     Team Gamma’ from the invading civilian Moray fighters. [4] Rogan's
     next stop is towards the center of Skuld dome. [5] Another group of 
     Moray and Cobra fighters will attack. Once they are destroyed, HQ
     will order you to place another beacon on Rogan's position before
     he leaves. His next stop is a warehouse in the southeast corner of
     Egdir dome, where two Cobra fighters are hiding inside containers.
     Another pair of Moray fighters will join the fight, but before
     destroying them, you are required to destroy Rogan's vehicle before
     it escapes, which takes a bit more firepower due to its moderate
     armor. Once you ‘eliminate gang fighters’ and ‘eliminate Rogan
     Edwards,’ Ground Team Gamma will proceed to the raid the warehouse,
     despite the fact that they did not need a beacon to lead them.


     Mission Debrief 3
     -------------------------------------------------------------------
     Command: ‘The raid revealed a number of modified civilian craft;
     they have been fitted with hard points on which weapons can be
     mounted. A quantity of these craft have already been completed and
     shipped out.

     Unfortunately, all suspects were fatally wounded while resisting
     arrest.

     A report from the officer leading the raid has been requested.’



Campaign Mission 4 - Chief Executive Officer                             4-04
=============================================================================
     Command: ‘The president of the Krakov Corporation has been
     requested to attend G-Police HQ during her scheduled visit to
     Callisto. She is required to respond to specific allegations
     regarding her corporation's personnel.

     However, she is concerned for her safety and has requested high-
     level protection throughout her visit.

     Alpha Team, Slater and Tachikawa will sweep the space port prior to
     the arrival of her shuttle. Suspicious vehicles must be
     investigated. Scan vehicles and eliminate any potential threats.’


     Vehicles Detail                     Mission Detail
     -------------------------------     -------------------------------
     ID       Krakov                     Gunship        Havoc
     Type     Shuttle                    Wingman        Tachikawa
     Weapon   Cannons                    Ground Team    None
     Armor    Heavy

     ID       G-Police                   Weapons Load
     Type     Havoc                      -------------------------------
     Weapon   Cannons                    Cannon-30mm    Charge
     Armor    Medium                     Missile-IR     15
                                         Matra-Rocket   20

                        ____________                     |ŻŻŻŻŻŻŻŻŻŻŻŻŻ|
                       |4           |_______|ŻŻŻŻ|_______|   Hoenir    |
                       |            |       |____|       |_____________|
                       |            |       Finnr
                       |     5      |
                       |            |
                       |            |
                       |____________|
                              |Mitsina
                              |
        Devorr                |
     |ŻŻŻŻŻŻŻŻŻŻ|        Egdir|
     |          |      |ŻŻŻŻŻŻŻŻŻŻ|
     | #1   2   |      |    3     |
     |          |______|          |
     |__________|      |__________|
       |
       |
       |
       |
     |ŻŻŻŻ|
     |Adal|
     |____|
         |
         |
         |
         |
       |ŻŻŻŻŻŻŻŻ|
       |        |
       | Skuld  |
       |        |
       |        |
       |________|

     Primary Objectives:
     Rendez-vous with Tachikawa
     Protect the presidential shuttle
     Seek out and destroy vehicles attacking shuttle

     Secondary Objectives:
     Destroy all gang units

     This mission is easy if you know what to do. Starting in Devorr
     dome, [1] you have to escort the president's shuttle to its
     destination--a landing pad in the middle of Mitsina dome. Along the
     way, you will be attacked by three civilian Moray fighters in
     Devorr dome. [2] After entering Egdir dome, three civilian Manta
     fighters will attack as you ‘rendez-vous with Tachikawa’ as your
     wingman. [3] He's not a bad pilot.

     Move quickly to Mitsina dome to ‘protect the presidential
     shuttle,’ ignoring the enemy fighters in the area. Tachikawa will
     take care of the airborne threats while you should focus on
     following the shuttle in case any enemy ground units attack the
     president. According to HQ, you need to ‘seek out and destroy
     [four] vehicles attacking [the] shuttle’ among several harmless
     ones. Rather than scanning each one systematically, it is best to
     follow the shuttle closely and watch for any trucks that open fire.
     The shuttle will undoubtedly take a few hits, but as long as it's
     not destroyed completely, the president will be safe. As soon as
     the shuttle is fired upon by a truck, immediately attack the
     vehicle to draw fire. Use rockets to destroy the threats quickly
     and resume following the shuttle. Repeat this three more times to
     allow the shuttle to land. Note that the shuttle's path passes its
     landing pad, [5] but it will not land and will circle the dome
     continuously until all four enemy trucks are destroyed.


     Mission Debrief 4
     -------------------------------------------------------------------
     Command: ‘Once again, the container Lorries's wreckage indicates
     the use of prototype automated equipment. The attacking craft were
     gang ships, likely to have been hired for the occasion. The lack of
     human remains is disturbing, but we have been unable to recover any
     further clues.

     Your gun cameras confirm that no one left the Lorry during the fire
     fight. All evidence thus far suggests that whoever is controlling
     these activities has substantial resources on which to draw.’



Campaign Mission 5 - May Day                                             4-05
=============================================================================
     Command: ‘Natalie Argenta, the Krakov President, is currently
     sheltering in a fortified bunker at the space port. She is
     understandably shaken as a result of the ambush and is now
     demanding an escort from the port to the Krakov Corporation HQ. She
     has personally requested that Slater be included in the escort.

     Tachikawa will be the accompanying pilot.’


     Vehicles Detail                     Mission Detail
     -------------------------------     -------------------------------
     ID       G-Police                   Gunship        Havoc
     Type     Havoc                      Wingman        Tachikawa
     Weapon   Cannons                    Ground Team    None
     Armor    Medium

     ID       Krakov                     Weapons Load
     Type     Limousine                  -------------------------------
     Weapon   None                       Cannon-30mm    Charge
     Armor    Medium                     Missile-IR     20
                                         Matra-Rocket   30
                                                          _____________
                                             ____        |  6          |
                       |ŻŻŻŻŻŻŻŻŻŻŻŻ|_______|  5 |_______|             |
                       |            |       |____|       |_____7_______|
                       |            |       Finnr           Hoenir
                       |  3       4 |
                       |            |
                Mitsina|            |
                       | 2    _1    |
                        ŻŻŻŻŻŻ|ŻŻŻŻŻ
                              |
                              |
     |ŻŻŻŻŻŻŻŻŻŻ|             |
     |          |      |ŻŻŻŻŻŻŻŻŻŻ|
     |  Devorr  |      |   Egdir  |
     |          |______|          |
     |__________|      |__________|
       |
       |
       |
       |
     |ŻŻŻŻ|
     |Adal|
     |____|
         |
         |
         |
         |
       |ŻŻŻŻŻŻŻŻ|
       |        |
       | Skuld  |
       |        |
       |        |
       |________|

     Primary Objectives:
     Escort presidential limo to Krakov HQ

     Secondary Objectives:
     Rendez-vous with presidential limo
     Destroy roadblock
     Destroy roadblock 2

     First, head toward the Krakov President's limo waiting at the
     southwest corner of Mitsina dome. [2] Once the limo starts moving,
     you'll have to fend off any threats. Be aware that enemy forces
     will typically attack the limo first, so stay close unless the
     immediate area is clear of hostiles.

     After the limo moves, three civilian Manta and Moray fighters will
     soon attack. A good tactic is to hover above the limo while
     shooting the approaching fighters. Since they will essentially be
     heading directly towards your location, they are easier to target.
     You will take some hits while sitting still, but the lost energy is
     easily replenished later. However, destroy the fighters quickly
     because the limo is headed for a roadblock filled with turrets and
     cars, [4] all of which you should destroy before the limo reaches
     them. As soon as the first three fighters are destroyed, check the
     map to see where the roadblock is located and fly ahead of the
     limo. Rockets are best used against such stationary targets because
     they cause more damage than cannons.

     In a moment that is entirely scripted and beyond your control,
     Tachikawa's gunship will lose control and crash. Your waypoint
     indicator will point at Tachikawa, but it is best to follow the
     limo since the sequence is unavoidable. This happens while the limo
     is in Finnr dome, which is free of hostiles. However, there are 2
     Manta fighters waiting near the entrance to Hoenir dome, so fly
     ahead of the limo to intercept. [5] Next is another roadblock that
     must be eliminated before the limo arrives. [6] Again, use rockets
     to finish the job quickly. Finally, three Moray and Manta fighters
     are circling the Krakov HQ in the middle of Hoenir dome. [7] Draw
     their fire and eliminate them quickly to complete the mission.


     Mission Debrief 5
     -------------------------------------------------------------------
     Command: ‘President Argenta has asked that you be thanked for
     providing such an effective escort. As you are aware, your presence
     was certainly needed.

     This situation appears to be escalating and we are not yet able to
     provide an adequate explanation. The president insists she has no
     idea why she has been targeted and neither, it must be said, do we.
     The terrorists would not seem to gain by her assassination. She
     also steadfastly denies any suggestion of inappropriate behavior on
     the part of her company.

     We've got to keep a lid on this if we can. Do your best out there.

       **** Urgent **** Urgent **** Urgent ****
             Message override priority A1
     *** Security Status - Level 6 - Code Red ***
       ****** Decoding ***** Decoding ***** Done

     To: 2Lt. Slater. JB.
     From: Cpt. Horton. R.A.
     Time: 20:47 CT.
     Date: 7-29-2097

     ***** Message Follows **********************

     In the interest of security and unit morale the following bulletin
     will be released today at 21:00 CT.

     It is with great regret that I have to inform you of the death of
     one of our finest pilots, 1st Lieutenant Hiroshi Tachikawa.

     Tachikawa was on a routine mission escorting the Krakov President,
     Natalie Argenta, when the convoy was attacked by multiple
     unidentified hostiles. Tachikawa's craft eventually succumbed to
     enemy fire as he heroically defended Argenta against overwhelming
     odds. His selfless rearguard action allowed his wingman Slater to
     successfully cover the President's retreat to a place of safety.

     Tachikawa was a gallant and dedicated officer. He will be greatly
     missed.

     Captain R.A. Horton. O.C. 22nd Wing. Callisto.

     Any contradiction by you of the events described above will result
     in summary execution under Section 8 of the Earth and Colonies
     Martial Law Act Rev. 2089.

     This is a direct order.

     No further warning will be issued.

     ***** Message Ends ***** Message Ends ***** Message Ends *****
               ***** Delete ********** Deleting Complete’



Intermission Video - Collusive Arrangements                              4-vb
=============================================================================
     GPHQ, Rec Room
     -------------------------------------------------------------------
     Slater: ‘Moral was shot to hell. They were all talking about
     Tachikawa's death. Tachikawa used to fly his Havoc like he'd been
     born in it, they said, and no one could believe he was gone. The
     rescue squads had picked up the wreckage, but his body had just
     vanished. Reese, the flight software technician, was checking it
     out. As I listened, it slowly became clear that Daniels and Ricardo
     had been Elaine's closest friends. Her death had hit them hard.

     They gave me the story. Seemed her comms link had gone down during
     a routine patrol. She just lost it and piled into an antenna mast--
     made no attempt to avoid it. I felt uneasy. This all sounded too
     close to the way Tachikawa had bought it for it to be just
     coincidence. I needed time to think, so I made my excuses and left.
     It had been a bad day, but at least we had saved Krakov's
     president. If she'd been greased, all hell could have broken
     loose.’


     GPHQ, Briefing Room
     -------------------------------------------------------------------
     Horton: ‘The automated weapons we recovered after the attack on
     Argenta are a new development, possibly off-world in origin. We
     have nothing conclusive, but Krakov's past expertise in this field
     certainly implicates them. However, the attacks on the Krakov
     President, Argenta, leads me to believe that this may not be the
     whole picture. Argenta has alluded to Nanosoft involvement in the
     attacks, but as yet, has refused to say any more. Tech lab's
     findings are inconclusive. They say the prototype software
     controlling the weapons used in the attack on her is years ahead of
     anything on the market. It could be the work of a number of
     corporations including Nanosoft. As a result of these attacks,
     Krakov have requested GP cover for their president and their
     industrial sites and also want us to lean on Nanosoft. We'll go
     along with the first request, but Nanosoft have given us no reason
     to investigate them further. Stay alert out there. It's up to us to
     contain the situation. Any further escalation could turn Callisto
     into a warzone. Mission briefings are at 0430 hours tomorrow.
     Dismissed.’



Campaign Mission 6 - Limited Liability                                   4-06
=============================================================================
     Command: ‘A group of Krakov B12 mining droids have reportedly
     malfunctioned and are dangerously out of control; they are fitted
     with powerful industrial lasers which are destroying everything
     within range. Krakov claim they are unable to control the robots,
     so it's down to us to stop them. Please be aware of the droid's
     laser as it will inflict severe damage on a Havoc.

     Locate the droids, disable the laser and then attempt to immobilize
     them.

     Time is of the essence as the reported damage is rapidly
     increasing.’


     Vehicles Detail                     Weapons Load
     -------------------------------     -------------------------------
     ID          Krakov                  Cannon-30mm    Charge
     Type        Mining Droid            Missile-IR     4
     Weapon      Laser                   Matra-Rocket   40
     Armor       Medium                  Fire-Streak    8


     Mission Detail
     -------------------------------
     Gunship     Havoc
     Wingman     Ricardo
     Ground Team None
                                |ŻŻŻŻŻŻŻ|
                                |       |
                                |       |
                                |  Modi |
                                |       |
                                |       |
                                |       |
                                |_______|
                                     |
                    |ŻŻŻŻŻŻŻ|        |
                    | Fadir |        |
                    |       |        |
                    |_______|        |
                      |               \
                      |                |
                       \_________      |
                                 \     |
                                  \    |
                                   |   |
                                   |   |
                              |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
                              |                 |
                              |                 |
                              |                 |
                              |      Nama       |
     |ŻŻŻŻŻŻŻŻŻŻŻŻ|      _____|                 |__           Tindr
     |            |_____/     |                 |  \      |ŻŻŻŻŻŻŻŻŻŻŻŻ|
     |   4        |           |                 |   \     |            |
     |            |           |_________________|    \____|       #    |
     |____________|                |                      |       1    |
           | Loni                  |                ______|            |
           |                        \              /      |            |
           |                         |            /       |____________|
           |                     Nar |           |
            \                 |ŻŻŻŻŻŻŻŻŻ|        |
             \                |         |        |
              \               |         |       /
               \              |         |______/
                \_____________|         |
                              |         |
                              |   3     |
                              |      2  |
                               ŻŻŻŻŻŻŻŻŻ
     Primary Objectives:
     Destroy robots attacking civilians in Nar dome
     Destroy robot in Loni dome
     Destroy robots outside GPHQ

     Secondary Objectives:
     Minimal civilian damage in Nar dome
     Minimal damage to Nanosoft compound
     All GP fighters survive

     Taking off in Tindr dome, [1] immediately head for Nar dome to
     eliminate the Krakov mining droid attacking the civilian
     structures. [2] Along the way, select your wingman as a weapon. As
     soon as you can see and target the first droid, order your wingman
     to attack. The first shot will draw the droid's fire so it will
     stop attacking the structures. Switch to rockets whenever attacking
     droids, since rockets are stronger than cannons. Do not use
     missiles because their path may cause them to hit the buildings as
     well. Soon, HQ reports that another droid nearby is attacking. [3]
     With your wingman distracting the first droid, deal with the second
     one. Two civilian Moray fighters will interfere, but ignore them
     until the two droids are destroyed.

     There are a couple of methods to destroy droids. One is to move far
     away enough that the droids will not attack, but close enough that
     you can see the targeting rectangle on your HUD. This gives you a
     safe spot from which to attack, but allows the droid to resume
     attacking buildings. The second and best method is to get close to
     a droid, stop thrust, and alternately increase and decrease
     altitude while attacking the droid, which requires more skill. With
     this method, the droid will only attack you and leave the buildings
     alone. The laser fire will not hit because you are constantly
     changing altitude--a sort of vertical strafing.

     Then HQ orders you to Loni dome, where another mining droid and
     four civilian Moray fighters are attacking the Nanosoft compound.
     [4] Destroy the droid first, then go after the fighters. If you are
     out of rockets, use missiles against the droid because it does not
     get close to any destructible structures. However, quickly revert
     back to cannons when attacking the fighters.

     When HQ sends a distress call from Tindr dome, proceed quickly,
     because there will be three more mining droids, all of which are
     attacking GP HQ. [1] Some GP fighters will assist, but they can
     sometimes be a nuisance because they fly very close to their
     target, and get in the way of your fire. For best results, destroy
     one droid before moving on to the next. Be aware that each droid
     has two parts: a laser wielding control center and a harmless pair
     of treads below.


     Mission Debrief 6
     -------------------------------------------------------------------
     Command: ‘Krakov are adamant that they are not to blame for this
     situation. Thankfully, fatalities were restricted and Krakov have
     offered to pay for structural damage caused by the droids. They
     will also award damages to any families suffering losses. They are
     reported to be launching a full investigation into the event.’



Campaign Mission 7 - Invisible Hand Theory                               4-07
=============================================================================
     Command: ‘A virus has escaped from Nanosoft's virtual lab and
     downloaded itself into a number of Krakov craft. It appears to be
     shutting down their essential navigation systems, resulting in
     craft which veer wildly out of control. You will need to disable
     these craft to protect their occupants.

     Patrols have reported the presence of gang craft in the same area;
     this is exacerbating the situation as they are opening fire on
     civilians. Order must be re-established as soon as possible.’


     Vehicles Detail                     Mission Detail
     -------------------------------     -------------------------------
     ID       Krakov                     Gunship        Havoc
     Type     Shuttle                    Wingman        Ricardo
     Weapon   None                       Ground Team    None
     Armor    Medium

     ID       Civilian                   Weapons Load
     Type     Gang Fighter               -------------------------------
     Weapon   Cannons                    Cannon-30mm    Charge
     Armor    Light                      Missile-IR     8
                                         Matra-Rocket   40
                                         Fire-Streak    8
                                         EPP            12

                                |ŻŻŻŻŻŻŻ|
                                |       |
                                |       |
                                |  Modi |
                                |       |
                                |       |
                                |       |
                                |_______|
                                     |
                    |ŻŻŻŻŻŻŻ|        |
                    | Fadir |        |
                    |       |        |
                    |_______|        |
                      |               \
                      |                |
                       \_________      |
                                 \     |
                                  \    |
                                   |   |
                                   |   |
                              |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
                              |                 |
                              |                 |
                              |                 |
                              |      Nama       |
     |ŻŻŻŻŻŻŻŻŻŻŻŻ|      _____|                 |__           Tindr
     |            |_____/     |                 |  \      |ŻŻŻŻŻŻŻŻŻŻŻŻ|
     |    Loni    |           |                 |   \     |            |
     |            |           |_________________|    \____|     2  #   |
     |____________|                |                      |        1   |
           |                       |                ______|            |
           |                        \              /      |            |
           |                         |            /       |____________|
           |                     Nar |           |
            \                 |ŻŻŻŻŻŻŻŻŻ|        |
             \                |         |        |
              \               |         |       /
               \              |     3   |______/
                \_____________|         |
                              |         |
                              |         |
                              |_________|

     Primary Objectives:
     Disable Krakov shuttles in Tindr dome
     Protect shuttles in Tindr dome
     Disable Krakov shuttles in Nar dome
     Protect shuttles in Nar dome

     Secondary Objectives:
     All shuttles survived

     Launching from the GP HQ in Tindr dome, [1] move quickly to disable
     the several shuttles therein. [2] Be aware that you will soon be
     attacked by three civilian Piranha fighters, 2 civilian Moray
     fighters, and one civilian Manta fighter. It is best to eliminate
     them all using only cannons. They move slowly and are lightly
     armored. This will allow you to destroy them quickly, which is good
     because four combat bikes with cannons and rockets will soon
     intervene. Since bikes are small targets and move quickly, you'll
     have to get close to attack. The best tactic is to lock altitude
     while close to the ground and chasing the bikes. They will attack,
     but their fire will likely shoot behind you as long as you keep
     moving. The bikes are easily destroyed, so use cannons.

     Once the ordeal in Tindr dome is finished, prepare to repeat the
     process in Nar dome. You will have to disable three more Krakov
     shuttles, [3] destroy four more Moray fighters, and eliminate four
     more combat bikes. Use the same strategy as described above.


     Mission Debrief 7
     -------------------------------------------------------------------
     Command: ‘Nanosoft are in the process of taking remedial action to
     rectify damage caused. The virus has been contained and there are
     no further reports of navigational malfunction. The corporation
     appears to be taking the situation seriously as they have launched
     a full investigation into the affair; the results will of course be
     monitored, but we are satisfied with their attempts to minimize the
     effects of this error.’



Campaign Mission 8 - Industrial Revolution                               4-08
=============================================================================
     Command: ‘A terrorist cell has seized the Krakov assembly yard
     which is now being rigged with explosives. If the cell members are
     not eliminated, they will destroy the entire yard. They seem to be
     using the numerous types of heavy plant machinery as cover; you
     will need to root them out by using yourself as a target. This
     should force them to reveal themselves. Disable all hostiles as
     soon as possible.’


     Vehicles Detail                     Mission Detail
     -------------------------------     -------------------------------
     ID       Civilian                   Gunship        Havoc
     Type     Gang Bike                  Wingman        Ricardo
     Weapon   Cannon                     Ground Team    None
     Armor    Light

     ID       Civilian                   Weapons Load
     Type     Gang Fighter               -------------------------------
     Weapon   Cannon                     Cannon-30mm    Charge
     Armor    Medium                     Missile-IR     10
                                         Matra-Rocket   40
                                         Fire-Streak    10
                                         Bomb-500       6

                                |ŻŻŻŻŻŻŻ|
                                |   6   |
                                |       |
                                |       |
                                |       |
                                |   5   |
                                |       |
                                |_______|
                                 Modi|
                    |ŻŻŻŻŻŻŻ|        |
                    | Fadir |        |
                    |       |        |
                    |_______|        |
                      |               \
                      |                |
                       \_________      |
                                 \     |
                                  \    |
                                   |   |
                                   |   | Nama
                              |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
                              |        4        |
                              |   3             |
                              |                 |
                              |        2        |
     |ŻŻŻŻŻŻŻŻŻŻŻŻ|      _____|                 |__           Tindr
     |            |_____/     |                 |  \      |ŻŻŻŻŻŻŻŻŻŻŻŻ|
     |    Loni    |           |                 |   \     |            |
     |            |           |_________________|    \____|        #   |
     |____________|                |                      |        1   |
           |                       |                ______|            |
           |                        \              /      |            |
           |                         |            /       |____________|
           |                         |           |
            \                 |ŻŻŻŻŻŻŻŻŻ|        |
             \                |         |        |
              \               |         |       /
               \              |   Nar   |______/
                \_____________|         |
                              |         |
                              |         |
                              |_________|

     Primary Objectives:
     Destroy gang bikes laying explosives
     Protect the yard from continuing attack
     Destroy gang base

     Secondary Objectives:
     All yard buildings must survive

     GP HQ orders you to first rush to Nama dome to protect the Krakov
     yard from the attacking gang forces. [2] Once there, be prepared
     for a lengthy fight. Already, five combat bikes are situated within
     the yard trying to set up explosives. Despite the presence of
     several fighters, destroy the bikes first because they will in time
     lay explosives, which you would otherwise have to destroy as well.
     They are hiding near the structures, so use the map to root them
     out. When done, deal with the attacking fighters in the area, which
     consists of seven civilian Moray fighters, two Manta fighters, and
     a Piranha fighter. [3] After they are destroyed, a convoy of four
     combat bikes and a truck will arrive from the north [4] as well as
     a wave of gang fighters: two Morays, a Manta, and a Piranha. Again,
     destroy the ground units before taking out the airborne fighters.

     Once the Krakov yard is safe, HQ will order you to proceed to Modi
     dome to eliminate the gang base. You'll first encounter a lone
     truck [5] heading toward the base in the northern end of the dome.
     Then four cobra fighters will provide a counterattack, but they are
     easily destroyed. Next, head toward the base itself. [6] It
     consists of a building, a truck, and two turrets for protection.
     For some reason, the mission will be completed before destroying
     all of the enemy structures.


     Mission Debrief 8
     -------------------------------------------------------------------
     Command: ‘In the light of recent events, Krakov are demanding
     increased protection from G-Police. In fact, they are accusing us
     of chronic incompetence in the policing of Callisto. This is a very
     grave situation.’



Campaign Mission 9 - The Bubble Bursts                                   4-09
=============================================================================
     Command: ‘Bulletins report the hijacking of a Krakov heavy land
     train which is currently being driven towards the dome exit tunnel.
     The train has definitely been loaded with explosives; it is
     suspected that the train will be detonated as it reaches the
     tunnel. The on-board nuclear power unit may well go critical and
     cause a dome fracture. This, of course, would be disastrous.

     You must locate the land train, remove the explosives and destroy
     the tractor at the front of the train, before it reaches its
     target. Ricardo will fly support while Daniels provides top cover.’


     Vehicles Detail                     Mission Detail
     -------------------------------     -------------------------------
     ID       Krakov                     Gunship        Havoc
     Type     Land Train                 Wingman        Ricardo
     Weapon   None                       Ground Team    None
     Armor    Heavy

     ID       Civilian                   Weapons Load
     Type     Bomb                       -------------------------------
     Weapon   None                       Cannon-30mm    Charge
     Armor    Medium                     Missile-IR     11
                                         Matra-Rocket   40
                                         Fire-Streak    11

                                |ŻŻŻŻŻŻŻ|
                                |       |
                                |       |
                                |       |
                                |  Modi |
                                |       |
                                |       |
                                |_______|
                                     |
                    |ŻŻŻŻŻŻŻ|        |
                    |       |        |
                    |    3  |        |
                    |_______|        |
                      | Fadir         \
                      |                |
                       \_________      |
                                 \     |
                                  \    |
                                   |   |
                                   |   | Nama
                              |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
                              |  2. . . . . .   |
                              |             .   |
                              |             .   |
                              |             .   |
     |ŻŻŻŻŻŻŻŻŻŻŻŻ|      _____|             .   |__           Tindr
     |            |_____/     |             .   |  \      |ŻŻŻŻŻŻŻŻŻŻŻŻ|
     |    Loni    |           |             .   |   \     |            |
     |            |           |    4. . . . .   |    \____|            |
     |____________|            ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻ          |        1   |
           |                       |                ______|            |
           |                        \              /      |            |
           |                         |            /       |____________|
           |                         |           |
            \                 |ŻŻŻŻŻŻŻŻŻ|        |
             \                |         |        |
              \               |         |       /
               \              |   Nar   |______/
                \_____________|         |
                              |         |
                              |         |
                              |_________|

     Primary Objectives:
     Collect 3 bombs from train and dispose of them
     Stop train before it hits the dome exit

     Secondary Objectives:
     All three bombs dropped in safe area

     From the GP HQ in Tindr dome, [1] head for Nama dome in which some
     G-Police ground units are being attacked by two combat bikes, a
     Manta, a Piranha, and a Moray fighter. Try eliminating them
     quickly, because the train will soon emerge from the nearby
     warehouse.

     The train consists of a front tractor towing six cargo wagons,
     alternately holding three turrets and three drop bombs. First
     destroy the three turrets so you will have free reign to pick up
     the bombs later. While this occurs, a slew of fighters will attack
     you and only you. Ignore them, because time is limited.

     To pick up a drop bomb, you have to lock altitude directly above
     the bomb and hold that position for about two seconds while the
     bomb is loaded onto your gunship. The problem is that in order to
     get into position, you cannot see the bomb itself if you're facing
     forward. A message stating "bomb attached" will appear when
     successful. The waypoint indicator will now point at the entrance
     to Fadir dome. [3] Immediately head toward the entrance, which is
     near the entrance to Modi dome, so don't confuse the two. Once in
     Fadir dome, drop the bomb into the deep gorge and immediately
     return to the train to repeat the process two more times. You must
     destroy the train tractor before it reaches the entrance to Nar
     dome. [4]

     One thing that is annoying is that the mission ends after you have
     picked up the third bomb and destroyed the train tractor. This
     means that the mission will end before completing the secondary
     objective, despite being fully capable of doing so.


     Mission Debrief 9
     -------------------------------------------------------------------
     Command: ‘Fortunately, the dome escaped without damage. You are to
     be congratulated for averting a major life loss situation. The
     G-Police criminal investigation team is currently committing all
     resources to the investigation of these terrorist incidents but
     results so far are disappointing. We're dealing with events as they
     arise, but without some idea of who's to blame, our efforts will be
     of limited effect. The best we can do is to continue doing our
     best.’



Campaign Mission 10 - Safe Harbor                                        4-10
=============================================================================
     Command: ‘An aircraft has been detected heading for the official
     residence of the Krakov President. Initial scans suggest it to be a
     ground attack ship of some description, and it appears to be
     carrying some heavy ordnance. It refuses to respond to our requests
     for formal identification so we are assuming it to be hostile.

     Scramble immediately, intercept the craft and destroy it.’


     Vehicles Detail                     Weapons Load
     -------------------------------     -------------------------------
     ID          Civilian                Cannon-30mm    Charge
     Type        Gunboat                 Missile-IR     14
     Weapon      Lasers                  Matra-Rocket   50
     Armor       Heavy                   Fire-Streak    14


     Mission Detail
     -------------------------------
     Gunship     Havoc
     Wingman     Ricardo
     Ground Team None
                                |ŻŻŻŻŻŻŻ|
                                |       |
                                |       |
                                |  Modi |
                                |       |
                                |       |
                                |       |
                                |_______|
                                     |
                    |ŻŻŻŻŻŻŻ|        |
                    | Fadir |        |
                    |       |        |
                    |_______|        |
                      |               \
                      |                |
                       \_________      |
                                 \     |
                                  \    |
                                   |   |
                                   |   |
                              |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
                              |                 |
                              |                 |
                              |                 |
                              |      Nama       |
     |ŻŻŻŻŻŻŻŻŻŻŻŻ|      _____|                 |__           Tindr
     |            |_____/     |                 |  \      |ŻŻŻŻŻŻŻŻŻŻŻŻ|
     |    Loni    |           |                 |   \     |            |
     |            |           |_________________|    \____|        #   |
     |____________|                |                      |        1   |
           |                       |                ______| 2          |
           |                        \              /      |            |
           |                         |            /       |____________|
           |                     Nar |           |
            \                 |ŻŻŻŻŻŻŻŻŻ|        |
             \                |   3     |        |
              \               |         |       /
               \              |         |______/
                \_____________|         |
                              |         |
                              |         |
                              |_________|

     Primary Objectives:
     Destroy Gunboat

     Secondary Objectives:
     None

     Starting in Tindr dome, [1] head toward the entrance of Nar dome.
     Before going through, a trio of civilian Piranha fighters will
     intercept. [2] Destroying them is not essential to either primary
     or secondary objectives, however, and you can ignore them if
     desired, which will give you more time to attack the Orion Gunboat
     in Nar dome. Accompanying the gunboat are Piranha, Moray, and Manta
     fighters, which should be ignored as well, since their elimination
     is not necessary to complete the mission. The gunboat is very
     durable and will require a couple of minutes to destroy. First
     unload all rockets, then use the IR missiles. To minimize incurring
     damage from the gunboat's lasers, stop thrusts, change altitude
     constantly, and evade fire. Be careful to not hit the structures
     below the gunboat. [3]


     Mission Debrief 10
     -------------------------------------------------------------------
     Command: ‘The suspect craft was a B202 Ground Attack Gunboat, an
     extremely powerful piece of hardware with the potential to destroy
     large buildings and similar man-made structures. According to a
     detailed scan of all databases, this type of hardware has never
     been introduced to Callisto. It scarcely needs to be mentioned that
     this is an extremely serious situation.’



Intermission Video - Anti-Competitive Practices                          4-vc
=============================================================================
     GPHQ, Technology Laboratory
     -------------------------------------------------------------------
     Slater: ‘Things just got weirder. Late that night, I got a call
     from Reese to meet her down in the lab. Intrigued, I went along.
     Reese was buzzing like a short circuit when I got there. She'd
     combed through the remains of Argenta's attacker and wanted to show
     me what she found. It was badly burnt, but I knew what it was. I
     had one implanted myself. It was a cortex chip, used to record
     sensory data on its way to the brain. And it proved the pilot must
     have been ex-military. This was big news.

     And I turned around to say so, but the barrel of a Peacemaker II
     suggested that Reese had a problem to discuss. She'd secretly run
     checks on Tachikawa's avionics, and eventually tracked down an
     advanced Crypto virus. I told her what had really happened on the
     mission, and why I had to lie. Reese wasn't convinced, so I poured
     out everything: Elaine, my suspicions, the lot. Finally, she put
     the gun down. The virus in the cortex chip meant only one thing--a
     traitor. Could it be Horton? We had to trek carefully. Reese and I
     agreed to keep quiet about this information while she worked on a
     virus killer. It looked like I got my first ally.’


     GPHQ, Briefing Room
     -------------------------------------------------------------------
     Horton: ‘The situation looks grave, people. That full-scale
     airborne attack on President Argenta has pushed Krakov over the
     brink. They have effectively declared war on Nanosoft. Nanosoft
     claim they're victims of overt corporate rivalry and request
     G-Police protection. They've warned us that, in addition to their
     new weapons, Krakov also have access to military equipment which
     was supposedly decommissioned after the war. It seems that Krakov
     and a few other corporations secretly stockpiled these weapons
     after the collapse. And it looks like a lot of them made it here to
     Callisto. We need to be ready for anything out there. In view of
     their cooperation, we must comply with Nanosoft's request. I want
     Krakov's private little war shut down before it rips Callisto
     apart. The rules of engagement have changed. Any Krakov vehicle may
     now be fired upon as soon as it is identified. We have also decided
     to authorize the use of military-grade weapons. Mission briefings
     are at 0400 hours tomorrow. Good luck. Dismissed.’



Campaign Mission 11 - Corporate Warfare                                  4-11
=============================================================================
     Command: ‘Scramble immediately. We have a missile alert. Slater,
     this is a vital mission. A _D-Class Cruise Missile_ is currently
     traveling from Juno dome; its intended target appears to be
     Nanosoft HQ. If it connects with the HQ, the entire dome will
     rupture. It is imperative that the missile is taken down before it
     reaches its target. A radar team will attempt to locate the launch
     site; as soon as this is accomplished, they'll inform you. We'll
     then need you to destroy the site.’


     Vehicles Detail                     Mission Detail
     -------------------------------     -------------------------------
     ID       Krakov                     Gunship        Havoc
     Type     Cruise Missile             Wingman        None
     Weapon   Warhead                    Ground Team    Epsilon
     Armor    Heavy

     ID       Nanosoft                   Weapons Load
     Type     HQ                         -------------------------------
     Weapon   None                       Cannon-30mm    Charge
     Armor    Heavy                      Hyper-Velocity 10
                                         Fire-Streak    15
                                         Star-Burst     5
                                         Matra-Rocket   10

         |ŻŻŻŻŻŻŻŻŻŻŻŻ|       |ŻŻŻŻŻŻŻŻŻŻŻŻŻ|
         |            |    ___|             |
         |    Hodr    |___/   |     Rigr    |
         |            |       |             |
         |____________|       |_____________|
                                      |
                                      |
                                      |
                                      |             ___________________
                              |ŻŻŻŻŻŻŻŻŻŻŻŻŻ|      |  3                |
                 Skoll        |             |      |                   |
                |ŻŻŻŻŻ|_______|    Ottar    |______|                   |
                |   1 |       |             |      |                   |
                |   # |       |             |      |  4          2     |
                 ŻŻŻŻŻ        |_____________|      |___________________|
                                     |                     Juno
                                     |
                                     |
                                     |
                              |ŻŻŻŻŻŻŻŻŻŻŻŻŻ|
                              |             |
                              |    Nori     |
                              |             |
                              |             |
                              |_____________|
                                     |
                                     |
                                     |
                                     |
                              |ŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|_______|             |
     |     Hoenir     |       |    Freki    |
     |                |       |             |
     |________________|       |_____________|

     Primary Objectives:
     Seek out and destroy cruise missile
     Destroy missile launch site

     Secondary Objectives:
     Protect bomber group X1

     Launching from Skoll, [1] head through the Ottar dome to Juno as
     soon as possible towards the cruise missile. [2] It's a small yet
     durable missile that flies slowly. The best weapon to use against
     it is the hyper-velocity missiles, which can destroy the cruise
     missile before it leaves Juno dome. Once destroyed, the waypoint
     indicator points to the three G-Police Katana Bombers headed toward
     the missile launch site. [3] However, you should instead take a
     look at your map to find the two Krakov Banshee fighters headed for
     the bombers. [4] If the Krakov fighters are destroyed quickly
     enough, the bombers will survive the first wave of attack. Next,
     head straight for the launch site. [2] There are Banshee and
     Vampire fighters there, but first destroy the four APCs surrounding
     the big central missile launcher in the interest of sparing the GP
     Bombers from further damage. Once the APCs are destroyed, the GP
     Bombers are free to attack the missile launcher while you deal with
     the airborne fighters, which tend to only attack you. The mission
     ends as soon as the launcher is destroyed. If you like, you can
     watch the GP Bombers finish the job.


     Mission Debrief 11
     -------------------------------------------------------------------
     Command: ‘The technician's report on the remains of the launch site
     suggests that it could have been constructed by Krakov. If this is
     the case, it means that Krakov may well have decided to ignore
     G-Police and take the law into their own hands. It is to be hoped
     that this was an isolated act of frustration, rather than part of a
     systematic campaign.’



Campaign Mission 12 - Cease-and-Desist Order                             4-12
=============================================================================
     Command: ‘Incoming reports indicate a large number of _Krakov
     Fighters_ attacking civilians in the Nanosoft residential district.
     Why they would take such action is unknown, but they must be
     stopped.

     Unconfirmed information details 20 fatalities and 60 injuries.’


     Vehicles Detail                     Mission Detail
     -------------------------------     -------------------------------
     ID       Krakov                     Gunship        Havoc
     Type     Fighter                    Wingman        None
     Weapon   Cannons                    Ground Team    None
     Armor    Medium

     ID       Nanosoft                   Weapons Load
     Type     Residential                -------------------------------
     Weapon   None                       Cannon-30mm    Charge
     Armor    Light                      Hyper-Velocity 20
                                         Fire-Streak    15
                                         Star-Burst     15
                               _____________
         |ŻŻŻŻŻŻŻŻŻŻŻŻ|       | 3           |
         |            |    ___|             |
         |    Hodr    |___/   |             |
         |            |       |             |
         |____________|       |_____________|
                                 Rigr |
                                      |
                                      |
                                      |
                              |ŻŻŻŻŻŻŻŻŻŻŻŻŻ|      |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
                 Skoll        |             |      |                   |
                |ŻŻŻŻŻ|_______|             |______|       Juno        |
                |   1 |       |             |      |                   |
                |   # |       |      4      |      |                   |
                 ŻŻŻŻŻ        |_____________|      |___________________|
                               Ottar |
                                     |
                                     |
                                     | Nori
                              |ŻŻŻŻŻŻŻŻŻŻŻŻŻ|
                              |             |
                              |         2   |
                              |             |
                              |             |
                              |_____________|
                                     |
                                     |
                                     |
                                     |
                              |ŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|_______|             |
     |     Hoenir     |       |    Freki    |
     |                |       |             |
     |________________|       |_____________|

     Primary Objectives:
     Protect residents in Nori dome
     Protect residents in Rigr dome
     Protect residents in Ottar dome

     Secondary Objectives:
     Protect all buildings

     This mission is pretty simple, involving seek-and-destroy tactics
     against Krakov fighters. The first task requires you to travel from
     Skoll [1] to Ottar to Nori dome, where several Krakov fighters are
     attacking a block of residential buildings. [2] When attacking,
     first use hyper-velocity missiles to destroy the fighters quickly.
     Once the hyper-velocity missiles are depleted, use firestreak
     missiles. Once those run out, use cannons. While starburst missiles
     are available, be aware that they will attack any target within the
     HUD, including structures, so use them with caution. The remainder
     of the mission involves going to Rigr dome to repeat the process,
     [3] and then to Ottar dome to do it yet again. [4]


     Mission Debrief 12
     -------------------------------------------------------------------
     Command: ‘Krakov have given us no alternative. We have positive
     I.D.s on all fighters at the scene, and each one was definitely
     registered with Krakov. We will be proceeding with action against
     the corporation immediately.’



Campaign Mission 13 - R&D                                                4-13
=============================================================================
     Command: ‘Three heavy _Siege Guns_ are en route to the Nanosoft
     research center from the Krakov storage compound. We have asked for
     an explanation from Krakov but as usual they are denying all
     responsibility.

     The guns are entering from the west tunnel and are being supported
     by a fighter escort; understandably, Nanosoft have appealed for
     G-Police assistance. Slater will lead Ricardo on a mission to
     destroy the siege guns with a group of _G-Police Fighters_
     providing back-up. Those fighters must be kept off Slater.’


     Vehicles Detail                     Mission Detail
     -------------------------------     -------------------------------
     ID       Krakov                     Gunship        Havoc
     Type     Siege Gun                  Wingman        Ricardo
     Weapon   Shells                     Ground Team    None
     Armor    Heavy

     ID       G-Police                   Weapons Load
     Type     Havoc                      -------------------------------
     Weapon   Cannons                    Cannon-30mm    Charge
     Armor    Medium                     Hyper-Velocity 10
                                         Fire-Streak    10
                                         Star-Burst     5
                                         Matra-Rocket   10
          ____________
         |          2 |       |ŻŻŻŻŻŻŻŻŻŻŻŻŻ|
         |       3    |    ___|             |
         |            |___/   |             |
         |     4      |       |             |
         |____________|       |________   5 |
              Hodr               Rigr |ŻŻŻŻŻ
                                      |
                                      |
                                      |
                              |ŻŻŻŻŻŻŻŻŻŻŻŻŻ|      |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
                 Skoll        |      6 7    |      |                   |
                |ŻŻŻŻŻ|_______|             |______|       Juno        |
                |   1 |       |             |      |                   |
                |   # |       |             |      |                   |
                 ŻŻŻŻŻ        |_____________|      |___________________|
                                     | Ottar
                                     |
                                     |
                                     |
                              |ŻŻŻŻŻŻŻŻŻŻŻŻŻ|
                              |             |
                              |    Nori     |
                              |             |
                              |             |
                              |_____________|
                                     |
                                     |
                                     |
                                     |
                              |ŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|_______|             |
     |     Hoenir     |       |    Freki    |
     |                |       |             |
     |________________|       |_____________|

     Primary Objectives:
     Protect the Nanosoft research center
     Destroy siege guns
     Destroy gunboat
     Destroy siege guns

     Secondary Objectives:
     Protect all remaining buildings

     This mission is insane! It must be said that you should ignore ALL
     enemy Krakov units except the siege guns and the gunboat simply
     because there is no time to deal with the other units. By the end
     of the mission, you will be left with only your cannon. Forget
     about completing the secondary objectives, too. You'll be lucky to
     make it out alive.

     Starting off in Skoll dome, [1] follow the waypoints which
     eventually lead to Hodr, which seems to be covered by glaciers. The
     waypoint indicator points to a single siege gun. [2] Don't touch
     it, however, because shooting it will trigger a mission script that
     causes a Gunboat to appear. Instead, destroy the two other siege
     guns in Hodr dome [3,4] using only your cannon. Upon attacking the
     third siege gun, [2] HQ orders you back to Rigr dome, in which the
     Gunboat is on its way to attack the Nanosoft research center.
     Remember that it will stop above the Nanosoft compound, [5] so find
     a good spot from which to attack so that you will not hit the
     buildings. As before, strafe vertically while keeping the
     crosshairs on the gunboat and shooting rockets, since it's a big
     target and you're less likely to miss. In particular, don't use
     Starburst missiles because they will target the buildings as well.

     Once the gunboat is destroyed, search for the encroaching siege
     gun that emerged from Hodr dome as well as two more siege guns from
     Ottar dome. [6,7] Use hyper-velocity missiles first, then
     firestreak, and then starburst missiles. Try to focus all firepower
     on only the siege guns; the other Krakov units will not damage the
     buildings. Ideally, you should complete the missions with several
     Krakov fighters buzzing around you. Remember, the key to
     maintaining shield integrity is to keep moving.


     Mission Debrief 13
     -------------------------------------------------------------------
     Command: ‘Krakov's increasingly arrogant behavior is threatening to
     trigger some kind of free-for-all on Callisto. These corporate
     tantrums must now be brought under control.

     It is to Nanosoft's credit that they have not retaliated to this
     aggressive posturing. However, we cannot assume that they will
     remain so calm indefinitely.’



Campaign Mission 14 - Liquidation                                        4-14
=============================================================================
     Command: ‘G-Police has ordered Krakov to disable all its remaining
     military equipment; predictably, the corporation is refusing to
     comply. They claim the attacks are not of their doing.

     They leave us no alternative but to use force to destroy their
     military hardware. Slater will carry two 1000kg bombs to be dropped
     on the compound, while Ricardo provides air support. We must aim to
     disable as much equipment as possible.’


     Vehicles Detail                     Mission Detail
     -------------------------------     -------------------------------
     ID       G-Police                   Gunship        Havoc
     Type     Havoc                      Wingman        Ricardo
     Weapon   Cannon                     Ground Team    Delta
     Armor    Medium

     ID       G-Police                   Weapons Load
     Type     APC                        -------------------------------
     Weapon   Rockets                    Cannon-30mm    Charge
     Armor    Medium                     Hyper-Velocity 10
                                         Fire-Streak    20
     ID       G-Police                   Star-Burst     5
     Type     APC                        Matra-Rocket   40
     Weapon   Cannons                    Bomb-1000      2
     Armor    Medium

         |ŻŻŻŻŻŻŻŻŻŻŻŻ|       |ŻŻŻŻŻŻŻŻŻŻŻŻŻ|
         |            |    ___|             |
         |    Hodr    |___/   |     Rigr    |
         |            |       |             |
         |____________|       |_____________|
                                      |
                                      |
                                      |
                                      |
                              |ŻŻŻŻŻŻŻŻŻŻŻŻŻ|      |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
                 Skoll        |             |      |                   |
                |ŻŻŻŻŻ|_______|          9  |______|       Juno        |
                |   1 |       |      2      |      |                   |
                |   # |       |             |      |                   |
                 ŻŻŻŻŻ        |_____________|      |___________________|
                                     | Ottar
                                     |
                                     |
                                     |
                              |ŻŻŻŻŻŻŻŻŻŻŻŻŻ|
                              |  3          |
                              |             |
                              |             |
                              |      4      |
                              |_____________|
                                     | Nori
                                     |
                                     |
                                     | Freki
                              |ŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|_______| 5       6   |
     |     Hoenir     |       |             |
     |                |       | 7       8   |
     |________________|       |_____________|

     Primary Objectives:
     Destroy the Krakov compound
     Protect Ground Team Delta
     Escort Bomber Group Zeta

     Secondary Objectives:
     Destroy all Krakov units

     Notice that the missions are getting more complicated and hectic.
     While not quite as difficult as the previous mission, this one does
     require quite a bit of forethought.

     First, go ahead and proceed to Ottar dome to intercept two Krakov
     fighters [2] waiting for Ground Team Delta's appearance. Next, the
     Ground Team heads for Nori, so fly ahead to take out another two
     Krakov fighters. [3] If you check the map, there is another Krakov
     unit sitting at the southern end of Nori dome--a gunboat. [4] Take
     it out quickly with rockets to give the ground team safe passage
     into Freki dome. Inside there is a whole fleet of Krakov fighters
     waiting to take off. They are waiting in two groups situated to the
     east and west of the entrance. [5,6,7,8] The best and most fun way
     to eliminate them is to drop those devastating 1000Kg bombs on them
     while they're still on the ground. No sooner do you destroy the
     fighters does HQ order you to protect Bomber Group Zeta in Ottar
     dome, [9] which is appropriate because they are being attacked by
     two Krakov fighters. They are easily destroyed with firestreak
     missiles, at which point you should rush back to Freki dome--Ground
     Team Zeta is being attacked. Destroy the two attacking Krakov
     fighters as before. Check the map to find the Krakov base, [8]
     indicated by several red dots. They represent a group of turrets
     and APCs sitting within the base's walls. Here is a good
     opportunity to use the Distance Shooting tactic by climbing to the
     dome ceiling while shooting downward. They won't shoot back because
     you will be beyond the range of their radar. If the mission is
     completed really well, the Ground Team and Bomber Group would have
     very little work to do because you've basically cleaned house for
     them.


     Mission Debrief 14
     -------------------------------------------------------------------
     Command: ‘Now that Krakov's military hardware has been removed from
     the equation, we should be able to continue with legal proceedings
     on a more formal basis. We are in the process of assembling the
     evidence against Krakov; clearance to seize company records should
     be confirmed shortly.’



Campaign Mission 15 - Disclosure                                         4-15
=============================================================================
     Command: ‘We have now assembled ground units ready to download all
     data from the _Krakov Corporation Headquarters_. Slater and Ricardo
     will provide air support for the _Ground Units_ in case things get
     out of hand; however, we don't expect resistance as we destroyed
     their military hardware very effectively.

     Once the data drives have been retrieved, they'll be loaded onto
     your _Gunship_ for delivery to G-Police HQ. Please be aware that
     corporation officials may attempt to escape; if this happens, they
     should be captured without inflicting harm.’


     Vehicles Detail                     Mission Detail
     -------------------------------     -------------------------------
     ID       G-Police                   Gunship        Havoc
     Type     Squad Car                  Wingman        Ricardo
     Weapon   None                       Ground Team    Epsilon
     Armor    Light

     ID       G-Police                   Weapons Load
     Type     Transport                  -------------------------------
     Weapon   Cannon                     Cannon-30mm    Charge
     Armor    Medium                     Hyper-Velocity 10
                                         Fire-Streak    20
     ID       Krakov                     Star-Burst     5
     Type     Official Car               Matra-Rocket   50
     Weapon   None                       EPP            5
     Armor    Light

         |ŻŻŻŻŻŻŻŻŻŻŻŻ|       |ŻŻŻŻŻŻŻŻŻŻŻŻŻ|
         |            |    ___|             |
         |    Hodr    |___/   |     Rigr    |
         |            |       |             |
         |____________|       |_____________|
                                      |
                                      |
                                      |
                                      |
                              |ŻŻŻŻŻŻŻŻŻŻŻŻŻ|      |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
                              |             |      |                   |
                |ŻŻŻŻŻ|_______|    Ottar    |______|       Juno        |
                |Skoll|       |             |      |                   |
                |_____|       |             |      |                   |
                              |_____________|      |___________________|
                                     |
                                     |
                                     |
                                     | Nori
                              |ŻŻŻŻŻŻŻŻŻŻŻŻŻ|
                              |  1          |
                              |             |
                              |    2        |
                              |             |
                              |_____________|
                                     |
                                     |
                                     |
                                     | Freki
            Hoenir            |ŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|_______| 3           |
     | 5              |       |             |
     |                |       |             |
     |       4        |       |_____________|
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Primary Objectives:
     Download data from Krakov HQ
     Protect Ground Team Epsilon
     Destroy Nanosoft aircraft

     Secondary Objectives:
     EPP Krakov Officials

     For this mission, it is necessary to protect the Ground Team yet
     anticipate their destination to pre-empt any attacks on the
     vulnerable GP cars. [1] First, fly ahead to the nearby pair of
     Krakov fighters [2] and take them out with hyper-velocity missiles.
     The fighters are headed right for your position, so it is easy to
     target them. Next, fly ahead to Freki dome, near the Hoenir dome
     entrance, in which a Krakov droid fighter, two turrets, and two
     APCs are waiting. [3] Note that this is the first appearance of the
     droid type fighter. Unlike the other Krakov fighter units, the
     droids are easy to shoot with just cannons despite them being
     fairly tough. However, to hasten the process, destroy the droid
     with firestreak missiles and then move on to destroy the turrets
     and APCs before the ground team arrives.

     In the Hoenir dome is the Ground Team's eventual destination--the
     Krakov HQ. [4] Ideally, fly ahead to destroy the HQ's defenses
     which consist of two droid fighters, two APCs, and two turrets.
     Destroy the stationary targets first with rockets, then hunt down
     the droid. Soon, two Krakov fighters intervene, but they are easily
     eliminated with a few firestreak missiles.

     Depending on how quickly you destroy the enemy units, the Ground
     Team may take some time to arrive or may already be at the Krakov
     HQ to download data. As you wait for 100% completion, three Krakov
     official cars will try to escape and you are required to EPP them
     before they do. As soon as this happens, a group of Nanosoft units
     will intervene for the first time. [5] Destroy the bombers with
     star-burst missiles because the bombers move slowly and are likely
     to stay together. If you can get this far, destroying the two
     remaining Nanosoft fighters is easy.


     Mission Debrief 15
     -------------------------------------------------------------------
     Command: ‘It is not known why Nanosoft attacked G-Police units, or
     why they were trying to destroy the Krakov HQ. We have several
     analyst teams studying the retrieved data right now; it seems
     likely that the information may well contain a few answers.

     You will be notified of further developments for the moment. Please
     be aware that the corporate conflict no longer appears to be over.’



Intermission Video - Monopoly                                            4-vd
=============================================================================
     Inside GPHQ
     -------------------------------------------------------------------
     Slater: ‘Now, Nanosoft had joined the fun. They'd been lying to us
     all the time, and it looked like Horton had bought it all. He
     couldn't be that dumb. All my suspicions about Nanosoft and the
     cortex chip came flooding back as I stormed into his office and
     accused him of selling us out. Horton was a cool one, all right.
     Didn't even blink an eyelid. Turned out, he'd always suspected
     Nanosoft, but couldn't gain enough evidence. Being aware of the
     traitor, Horton had hidden his suspicions to keep Nanosoft off his
     back, while he methodically took Krakov to pieces.

     Hell, you had to admire the guy. He even tried to cover our backs
     on that last mission. A recon patrol, under Ricardo, had been
     secretly dispatched to warn against any Nanosoft first strike. It
     was just bad luck that the patrol got jumped. Ricardo had suffered
     a downed comm link just before his wingman got flamed. By the time
     he got back with the news that Nanosoft were attacking, it was too
     late. The traitor was still loose. But at least the data dump from
     Krakov's HQ promised to be interesting. With Krakov out of the way,
     we could now put the heat on Nanosoft. Horton planned to fill us
     all in at the next briefing. I went to check on Ricardo to see if
     he was okay.’


     GPHQ, Briefing Room
     -------------------------------------------------------------------
     Horton: ‘Well done, team. Krakov are now definitely out of the
     picture. Despite setbacks, the last mission was a success. The data
     we acquired on both Krakov and Nanosoft is damning. It seems
     Nanosoft have developed a way of cracking military cortex chips. As
     you know, these chips save out the user's brain map when they die.
     Nanosoft haven't yet been able to replicate this information, but
     they found a way to hard-wire the chips into machinery. With the
     aid of a personality-suppressant program, these stored skills and
     abilities are being used to drive Krakov's automated weapons
     systems. Which means, yeah, they've been using our own pilots
     against us.

     Why the two corporations fell out, we don't know, but it was a
     lucky break for us that they did. Nanosoft have kept quiet about
     the attack on our troops. They obviously know the extent of the
     information we have on them and are gonna take action. We've only
     got a limited amount of time. We've got to plan our offensive fast
     before Nanosoft can launch theirs. We've already witnessed some of
     Nanosoft's military capability, so we can safely assume that they
     have access to the same weaponry as Krakov. To make matters worse,
     the data dump contained references to some sort of super-weapon.
     Unfortunately the nature and location of this weapon were not
     retrieved. I couldn't alert Earth authorities until Krakov were out
     of the picture. Nanosoft would have definitely intercepted the
     transmission and jumped on us. Unfortunately, Callisto has now
     entered Jupiter's shadow, and that means we have to hold out for
     nearly sixteen more days before we can even send for help. I won't
     lie to you, the next few weeks are going to be tough, so keep it
     tight, people. Mission briefings are at 0400 hours tomorrow. Good
     luck out there. Dismissed.’



Campaign Mission 16 - Going Public                                       4-16
=============================================================================
     Command: ‘G-Police barracks and a nearby residential block have
     come under attack from Nanosoft fighters. It is imperative that we
     protect the residential block--it is assumed that the barracks
     will be able to muster its own defense. Slater and Ricardo will
     defend the residents; we'll also dispatch a couple of fighters to
     the barracks.’


     Vehicles Detail                     Weapons Load
     -------------------------------     -------------------------------
     ID       Nanosoft                   Cannon-30mm    Charge
     Type     Cougar Ftr                 Missile-IR     30
     Weapon   Cannons                    Hyper-Velocity 10
     Armor    Medium                     Matra-Rocket   60
                                         Fire-Streak    20
     ID       Nanosoft                   Star-Burst     10
     Type     Titan Gunboat
     Weapon   Lasers                     
     Armor    Heavy                      Mission Detail
                                         -------------------------------
                                         Gunship        Havoc
                                         Wingman        Ricardo
                                         Ground Team    None
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     |                         |
     |                         |
     |                         |
     |                         |
     |                         |
     |                         |                 |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     |                         |                 |                     |
     |                     3   |_________________|                     |
     |                         |                 |       4             |
     |                         |                 |                     |
     |_________________________|                 |_____________________|
                | Kari                                     Har
                |
                |
                |
                |
                |
                |
                | Erlik
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     |           #   1 #       |
     |                         |
     |                         |
     |                         |
     |                         |
     |    2                    |
     |_________________________|

     Primary Objectives:
     At least 2 residential buildings must survive
     Destroy Nanosoft fighters attacking residents
     Destroy Nanosoft bombers attacking residents
     At least 3 barracks must survive
     Destroy Nanosoft gunboats attacking barracks
     Destroy Nanosoft bombers attacking barracks
     Destroy Nanosoft auto-tanks attacking barracks

     Secondary Objectives:
     At least 4 residential buildings must survive
     Destroy Nanosoft patrol in Dia dome
     All of the barracks must survive

     As you can see, there's a lot of objectives to complete in this
     mission, and it is no doubt a rush job. Starting in Erlik dome, [1] 
     your first target is a Titan Gunboat nearby. [2] Destroy it with
     your rockets and then deal with the remaining fighters with hyper-
     velocity missiles. HQ will soon order you to advance to the next
     waypoint, but do not do so until Erlik dome is clear of hostiles.
     This is something you should keep in mind for all domes, because it
     is better to destroy them promptly rather than having to waste time
     returning later.

     In Kari dome are three Nanosoft Lynx fighters, [3] which should be
     killed quickly with hyper-velocity missiles so that you can move
     on. An auto-tank arrives through the Har dome entrance--destroy it
     with IR missiles. Note that this area is called "Dia dome" in the
     secondary objectives. Keep those IR missiles selected, because
     there are two gunboats in Har dome. [4] If the IR missiles run out,
     use rockets. Only after the gunboats are destroyed should you go
     after the two Cougar fighters in the area.

     HQ orders you to return to Erlik dome in which there are a group of
     four bombers and one fighter. Destroy the bombers with firestreak
     missiles or cannons first and then attack the lone fighter. By now
     you should be running low on weapons reserves. There is a re-arm
     station conveniently placed near the exit of Erlik dome, which will
     come in handy for the next final onslaught.

     In the Har dome are two auto-tanks and four bombers. [4] It's hard
     to say which poses a greater threat, but I'd usually go after the
     auto-tanks, which are each wielding dual lasers. When dealing with
     the bombers, it is best to hover and lock altitude from above as
     you chase them. They are shaped like disks which makes them easier
     to attack from above with unguided weapons. Additionally, their
     rear-firing cannons have a limited cone of attack, so if you're
     almost above the bomber, it won't be able to hit you.


     Mission Debrief 16
     -------------------------------------------------------------------
     Command: ‘The Nanosoft attack has been repelled, but the JStar
     radar team report activity in mining dome Pekko. It is suspected
     that Nanosoft intend to use the mining domes to transport hardware
     and forces throughout the colony.’



Campaign Mission 17 - Impaired Assets                                    4-17
=============================================================================
     Command: ‘Ten minutes ago, we detected Nanosoft forces in mining
     dome Durinn. A patrol in the area was redirected to check on the
     situation. Before contact with the patrol was lost, they
     encountered a large Nanosoft force heading for mining dome Bavorr.
     Five minutes ago, a distress signal was received from G-Police
     uplink station Bavorr.

     It appears that Nanosoft have this operation carefully planned. If
     this station is destroyed, we will lose 30% of all radar coverage
     for the local domes.

     You must defend the station until attacking forces withdraw or are
     destroyed completely.’


     Vehicles Detail                     Mission Detail
     -------------------------------     -------------------------------
     ID       Nanosoft                   Gunship        Havoc
     Type     Siege Gun                  Wingman        Ricardo
     Weapon   Shells                     Ground Team    None
     Armor    Heavy

     ID       Nanosoft                   Weapons Load
     Type     Puma Bmr                   -------------------------------
     Weapon   Bombs                      Cannon-30mm    Charge
     Armor    Heavy                      Missile-IR     30
                                         Hyper-Velocity 10
     ID       Nanosoft                   Matra-Rocket   60
     Type     Panther Bmr                Fire-Streak    20
     Weapon   Bombs                      Star-Burst     10
     Armor    Heavy

                       |ŻŻŻ|Vali
                       |___|
                         |
                         |
       Bavorr            |
     |ŻŻŻŻŻŻŻ|___________|________________
     |    2  |           |                \ Goll
     |       |___        |             |ŻŻŻŻŻŻŻŻŻŻŻ|
     |_______|   \       |Gondul       |           |__________
        |         \    |ŻŻŻŻŻŻ|        |     4     |          \
        |          \___|   1# |        |           |           | Kari
         \___          |______|        |           |       |ŻŻŻŻŻŻŻŻŻŻŻ|
             \               |         |___________|       |           |
              |     ________/             |     |          |  5        |
              |    /                _____/      |          |           |
          Dia |   |                /            |          |           |
       |ŻŻŻŻŻŻŻŻŻŻŻ|              |             |          |___________|
       |           |     ___|ŻŻŻŻŻŻŻŻŻŻ|__   |ŻŻŻŻŻ|
       |      3    |____/   |          |  \__| Buga|
       |           |        |   Fulla  |     |_____|
       |           |        |          |
       |___________|        |__________|

     Primary Objectives:
     Protect GP uplink tower Bavorr
     Protect GP uplink tower Dia
     Protect GP uplink tower Goll
     Protect GP uplink tower Kari

     Secondary Objectives:
     Destroy Nanosoft patrol in Fulla dome
     Destroy Nanosoft patrol in Buga dome

     For this mission, you'll have to go from dome to dome in order to
     protect the GP uplink towers in each. Despite the presence of a
     wingman, you're pretty much going at it alone. Each uplink tower is
     to be protected using similar methods. Rather than spelling out
     every move, I'll just cite some general tactical guidelines.

     Upon arrival at each uplink tower, [2,3,4,5] try to assess the
     types of Nanosoft units that are nearby and separate them according
     to type--ground units, bombers, and fighters. Regardless of which
     uplink tower you're trying to protect, attack the Nanosoft units in
     that order. Use rockets or IR missiles against ground units because
     they move slowly. Use firestreak missiles against the bombers. And
     use hyper-velocity missiles or starburst missiles against the
     fighters, but be careful to make sure an uplink tower is not within
     your HUD when firing starbursts missiles. Make sure each dome is
     completely clear of hostiles before proceeding to the next.


     Mission Debrief 17
     -------------------------------------------------------------------
     Command: ‘If Nanosoft had succeeded in destroying just one of our
     uplink stations, it would have become extremely difficult to track
     their activities. All these sites have now had their defenses
     increased. We have also had to increase the number of patrols in
     the mining domes.

     We're now having to rely on our intelligence units to help us
     predict Nanosoft's next move. Until then, we'll just have to
     contain them.’



Campaign Mission 18 - Supply Line                                        4-18
=============================================================================
     Command: ‘A routine patrol team seems to have disturbed a nest of
     Nanosoft fighters; they had no choice but to engage them in action.
     They've managed to hold out for some time but their ammunition is
     now running low; you are required to fly in with _supplies_. You
     will need to help disperse the Nanosoft fighters until the patrol
     reaches the G-Police precinct.

     Pick up the ammunition from storage area 57 and drop the supplies
     to the patrol. They'll be vulnerable while rearming so you'll need
     to absorb a lot of the flak when they land. Intelligence suggest
     there might be a Nanosoft fighter base in the vicinity; if you can
     find it, destroy as many resources as possible.’


     Vehicles Detail                     Mission Detail
     -------------------------------     -------------------------------
     ID       Nanosoft                   Gunship        Havoc
     Type     Lynx Ftr                   Wingman        Ricardo
     Weapon   Cannons                    Ground Team    None
     Armor    Light

     ID       Nanosoft                   Weapons Load
     Type     Cougar Ftr                 -------------------------------
     Weapon   Cannons                    Cannon-30mm    Charge
     Armor    Medium                     Missile-IR     30
                                         Hyper-Velocity 20
     ID       Nanosoft                   Matra-Rocket   60
     Type     Leopard Ftr                Fire-Streak    20
     Weapon   Lasers                     Star-Burst     15
     Armor    Medium

     |ŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     |             |
     |             |
     |    Pekko    |
     |             |
     |             |
     |_____________|                                           Vali
                |                                            |ŻŻŻŻŻ|
               /                                             |   2 |
              |                                              |_____|
              |                                                 |
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻ|                  Bavorr                    |
     |             |               |ŻŻŻŻŻŻŻŻŻŻ|                 |
     |             |      _________|    3     |                 |
     |     Oski    |     /         |          |_____            |
     |             |    /          |          |     \           |
     |             |   /           |          |      |          |
     |_____________|  /            |__________|      |          | Gondul
                |    |                |              |       |ŻŻŻŻŻŻŻŻŻ|
                |    |                |              |       |         |
                |    |                |              |       |    1#   |
                |    |                |               \______|     #   |
                |    |                 \_____                |_________|
                |    |                       \                       |
         Durinn |    |                        |                     /
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|                    |      ______________/
     |                   |                    |     /
     |                   |                    |    |
     |           4       |            |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     |                   |       _____|               |
     |                   |______/     |               |
     |                 6 |            |      Dia      |
     |                   |            |               |
     |    5              |            |               |
     |___________________|            |               |
                                      |_______________|

     Primary Objectives:
     At least 4 GP patrol units must survive
     Destroy Nanosoft units attacking GP Patrol
     Destroy Nanosoft base fighters
     Destroy Nanosoft base defenses
     Destroy Nanosoft fighter base
     Rearm with supply pod

     Secondary Objectives:
     Destroy Nanosoft patrol in Dia dome
     Destroy Nanosoft patrol in Bavorr dome

     Starting in Gondul dome, [1] your first task is to progress to the
     re-arm station in Vali that gives you a pack of supplies. [2] On
     your way to the ground team in Durinn, you will be intercepted by
     two Nanosoft Lynx fighters and a Cougar fighter in Bavorr dome. [3]
     Within Durinn dome are three cougar fighters and a slow-moving
     Nanosoft freighter. Use rockets on the freighter and hyper-velocity 
     missiles on the fighters so that you can quickly move toward the GP
     ground units. [4]

     Upon arrival, drop the supplies on or near the GP vehicles. The
     cars will report they have received the package and the convoy will
     advance towards Gondul dome by going through Dia dome. Throughout
     this slow process, Nanosoft Cougar fighters will continually
     attack. Since the ground units are basically sitting ducks, it is
     best to hover directly above the team and wait for the Cougar
     fighters to come to you, at which point you should use hyper-
     velocity missiles or cannons to destroy them quickly.

     Once the convoy arrives in Gondul dome, [1] HQ orders you to return
     to Durinn dome to check for more Nanosoft units, [5] and you can
     bet that there will be plenty. Take a moment to re-arm in Gondul
     dome. At this point, the ground team is safely docked back in
     Gondul dome, so you can take your time destroying the Nanosoft base
     units, which includes four turrets, four Cougar fighters, a
     freighter, and a Leopard fighter. The order of attack is not
     important, but I usually destroy the stationary targets first, then
     the large airborne units, and finally the fighters. Bomber Group
     Zeta will then arrive on the scene [6] to destroy the fighter base.


     Mission Debrief 18
     -------------------------------------------------------------------
     Command: ‘Nanosoft seem to have assembled an awesome stockpile of
     military hardware; be aware that you are up against an opponent
     with vast resources. However, we must continue to pressurize them
     and be prepared to respond at a moment's notice.’



Campaign Mission 19 - Asset Turnover                                     4-19
=============================================================================
     Command: ‘Nanosoft have managed to seize the _main power station_
     in Oski. This station currently supplies power to the mining domes,
     and back-up power for the Nanosoft domes. Their plans are likely to
     be upset if we are able to re-take the power station.

     However, they have established _radar guided anti-aircraft_
     defenses around the station which makes life extremely difficult
     for the Havocs we've sent out to clear the way. Three craft have
     already been lost and the pilots are still out there somewhere.
     Slater will provide cover for our ground units until they are able
     to make a significant impact on the anti-aircraft defenses.’


     Vehicles Detail                     Mission Detail
     -------------------------------     -------------------------------
     ID       Nanosoft                   Gunship        Havoc
     Type     Power Station              Wingman        Ricardo
     Weapon   None                       Ground Team    Gamma
     Armor    Heavy

     ID       Nanosoft                   Weapons Load
     Type     Turret                     -------------------------------
     Weapon   Lasers                     Cannon-30mm    Charge
     Armor    Medium                     Missile-IR     15
                                         Hyper-Velocity 15
     ID       Nanosoft                   Fire-Streak    20
     Type     Turret                     Star-Burst     15
     Weapon   Rockets                    Matra-Rocket   45
     Armor    Medium                     Bomblets       80
                                         Beacon         3
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     |             |
     |             |
     |    Pekko    |
     |             |
     |             |
     |_____________|
                |                                            |ŻŻŻŻŻ|
               /                                             | Vali|
              |                                              |_____|
              |                                                 |
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻ|                  Bavorr                    |
     |          5  |               |ŻŻŻŻŻŻŻŻŻŻ|                 |
     |6            |      _________|        2 |                 |
     |             |     /         |  3       |_____            |
     |             |    /          |          |     \           |
     |7            |   /           |          |      |          |
     |_____________|  /            |__________|      |          | Gondul
           Oski |    |                |              |       |ŻŻŻŻŻŻŻŻŻ|
                |    |                |              |       |         |
                |    |                |              |       |    1#   |
                |    |                |               \______|     #   |
                |    |                 \_____                |_________|
                |    |                       \                       |
         Durinn |    |                        |                     /
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|                    |      ______________/
     |            4      |                    |     /
     |                   |                    |    |
     |                   |            |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     |                   |       _____|               |
     |                   |______/     |               |
     |                   |            |      Dia      |
     |                   |            |               |
     |                   |            |               |
     |___________________|            |               |
                                      |_______________|

     Primary Objectives:
     Capture Oski power station
     Destroy defending Nanosoft aircraft
     Destroy power station turret defenses
     Destroy Nanosoft ground units
     Destroy Nanosoft fighter reinforcements
     Destroy Nanosoft freighter and escort
     Destroy Nanosoft fighter backup
     GP air trans and 1 GP Delta unit must survive

     Secondary Objectives:
     None

     This mission is difficult mainly because Ground Team Delta is very
     vulnerable and you are ordered to protect them. First, you, your
     wingman, and Ground Team Delta start in Gondul dome. As soon as the
     ground team arrives in Bavorr dome, however, they are swarmed by
     pairs of Nanosoft bombers and Leopard, Cougar, and Lynx fighters.
     [2,3] Eliminate the Nanosoft aircraft systematically in that order
     using hyper-velocity missiles or cannons. Once the convoy reaches
     Durinn dome, [4] they will stand by and await your beacon, which
     you will have to deploy at the Nanosoft power station in Oski dome.

     Once in Oski dome, you will see four turrets and a few fighters
     protecting the power station. [5] After the first shot, a three
     fighters will attack the ground team back in Durinn dome. Destroy
     the invading fighters and return to clear the power station of its
     defenses. When clear, you are ordered to deploy a beacon. But
     before you do, dock at both re-arm stations to replenish
     weapons. [1] As soon as you deploy a beacon at the power station,
     all hell breaks loose.

     First, a group of three APCs and fighters enter the dome. [6] While
     tempting, ignore them for the moment, because Ground Team Delta is
     being attacked by some fighters nearby. Be careful to not
     accidentally hit the GP units while attacking the swarming Nanosoft
     fighters. Once their immediate area is clear of threats, return to
     the power station where the three APCs are circling. The best
     weapon against them are starburst missiles, which disperse to hit
     all three targets at the same time and draw their fire so that they
     will attack you instead of the GP units. Then deal with the
     fighters nearby. A Nanosoft freighter and its fighter escort
     approach to make a final attack. [7] They are easily destroyed.


     Mission Debrief 19
     -------------------------------------------------------------------
     Command: ‘Control of the power station has been regained. This is a
     significant result as it makes Nanosoft rather more vulnerable.
     Intelligence reports indicate that they now plan to consolidate
     their resources in their commercial domes.

     At last, it appears that Nanosoft are reacting to our efforts,
     rather than the other way [a]round.’



Campaign Mission 20 - Embargo                                            4-20
=============================================================================
     Command: ‘It is becoming clear that Nanosoft are now concentrating
     their resources in their own outer domes. Intelligence predict
     they'll move 70% of their force through the Pekko and Oski service
     access tunnel. If they reach the tunnel, they'll be able to pass
     through to the Nanosoft dome easily.

     However, before they reach the _access tunnel_, they'll have to use
     the crevasse bridges which gives us the opportunity to deliver a
     devastating strike. If we are able to destroy the bridges, we'll
     leave their units isolated, if not destroyed completely, by the
     blast. At the moment, we have _ground units_ slowing their
     advancing convoy until we can get into position; of course, this
     means we will have to let our units cross before the bridges are
     destroyed. If they can't get across, they'll be stranded in the
     crossfire.

     Intelligence inform us that Nanosoft are likely to spread their
     hardware across the 4 bridges near the access tunnel. An immediate
     strike is essential if we are to destroy the maximum number of
     resources. Slater will lead the air division.

     Please remember that we cannot afford to isolate our own forces.
     The bridges must be destroyed _after_ the G-Police units are safely
     across.’


     Vehicles Detail                     Mission Detail
     -------------------------------     -------------------------------
     ID       Nanosoft                   Gunship        Havoc
     Type     Freighter                  Wingman        Ricardo
     Weapon   None                       Ground Team    None
     Armor    Medium

     ID       Nanosoft                   Weapons Load
     Type     Freighter                  -------------------------------
     Weapon   Cannons                    Cannon-30mm    Charge
     Armor    Heavy                      Missile-IR     20
                                         Hyper-Velocity 15
     ID       Nanosoft                   Fire-Streak    20
     Type     MLRS                       Star-Burst     10
     Weapon   Rockets                    Matra-Rocket   45
     Armor    Medium                     Bomblets       80
                                         Bomb-500       8
     ID       Civilian
     Type     Bridge
     Weapon   None
     Armor    VHeavy

       |ŻŻŻŻ|
       |    |Gunnr
       |    |
      /|    |
     | |    |
     | |____|
     |   |
     |   |
     |   |
     |   |
     |  _|___________
     | |    6   #    |
     | |             |
     | |    5        |
     | |          4  |
     | |             |
     | |          7  |
     | |_____________|
     |      Pekko |                                          |ŻŻŻŻŻ|
     |           /                                           | Vali|
     |          |                                            |_____|
     |  ________|____                                           |
     | |             |                                          |
     | |      3      |              |ŻŻŻŻŻŻŻŻŻŻ|                |
      \|             |      ________|          |                |
       |             |     /        |  Bavorr  |_____           |
       |        2    |    /         |          |     \          |
       |             |   /          |          |      |         |
       |_____________|  /           |__________|      |         | Gondul
             Oski |    |               |              |      |ŻŻŻŻŻŻŻŻŻ|
                  |    |               |              |      |         |
                  |    |               |              |      |    1#   |
                  |    |               |               \_____|     #   |
                  |    |                \_____               |_________|
                  |    |                      \                      |
                  |    |                       |                    /
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|                   |      _____________/
       |                   |                   |     /
       |                   |                   |    |
       |                   |           |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
       |      Durinn       |      _____|               |
       |                   |_____/     |               |
       |                   |           |      Dia      |
       |                   |           |               |
       |                   |           |               |
       |___________________|           |               |
                                       |_______________|

     Primary Objectives:
     Destroy retreating Nanosoft air convoy
     Destroy Nanosoft turrets
     Destroy retreating Nanosoft gunboat and truck
     At least 1 GP Delta unit must survive
     Destroy 2nd retreating Nanosoft air convoy
     At least 1 GP Gamma unit must survive
     Destroy retreating Nanosoft ground convoy
     Destroy 2nd retreating Nanosoft ground convoy
     Destroy Oski bridges to cut off Nanosoft retreat

     Secondary Objectives:
     All GP Delta units must survive
     All GP Gamma units must survive
     Destroy 2 crate transports

     This is a mission in which you can have some fun, if it weren't so
     tough. Starting in Bavorr, [1] you are immediately required to haul
     it to Oski dome via Bavorr and Durinn. Once in Oski, a bunch of
     Nanosoft aircraft [2] are slowly traveling to Pekko and Gunnr dome,
     but you have to prevent that. They don't even know you're there
     until you fire the first shot. While you only have to destroy the
     freighters to meet the objective, the fighters will fight you to
     the death. The order doesn't really matter, but since the fighters
     wield lasers, I like to get rid of them first. Use hyper-velocity
     missiles on the fighters and rockets on the freighters. Next,
     Bomber Group Zeta will arrive to destroy the two crevasse bridges.
     They seem to be unable to destroy each bridge in one pass, so help
     them along by weakening the bridges with your cannon.

     Next are the tasks in Pekko dome. Follow the road to destroy the
     single Nanosoft APC heading north--easy enough. [4] However, next
     is a Titan Gunboat near a weapons re-arm station. [5] Take out the
     gunboat with IR missiles. Further down the road you will see a
     series of bridges, four total. The ground team will need to cross
     the bridge, so don't touch them for the time being. Do notice the
     four turrets placed around the bridges, however. They will need to
     be destroyed before the ground team arrives, which is soon, as HQ
     reports. Remember that you have to destroy the northern-most bridge
     only after the ground team passes. Each bridge consists of several
     sections, but if you take out one, they all go. Logistically, if
     you destroy the eastern-most section while the ground team is still
     on the western-most section, you'll doom the ground team.
     Therefore, weaken the western-most section down to less than 10%
     (target the bridge section and watch its integrity). [6]

     Now it's time to go check on Ground Team Zeta, which is headed
     toward the bridge. Along the way, dock at the weapons re-arm
     station. Checking the map, you will find that there are four GP
     APCs followed by five Nanosoft MLRSs, [7] but they will not attack
     the vehicles. Simply wait by the weakened bridge section. As the
     ground team passes, wait until they are off the bridge. Quickly
     finish off the section and watch as the Nanosoft MLRSs fall into
     the crevasse. Good job.

     Prepare hyper-velocity missiles, because another convoy just like
     the first are headed toward the bridges. Destroy the three fighters
     first, then the two freighters. Yet another GP ground team is being
     followed by a group of Nanosoft MLRSs. This time, they will cross
     the second bridge from the north. You can either destroy the MLRSs
     with starburst missiles or use the same tactic as before in which
     you make them fall into the crevasse.


     Mission Debrief 20
     -------------------------------------------------------------------
     Command: ‘Thankfully, Nanosoft's deployment in the mining domes has
     almost been destroyed. Unfortunately, we have been unable to also
     ascertain the strength of the remaining forces guarding their
     corporate domes. Arrested Nanosoft personnel are currently being
     interrogated towards this end.

     All Havoc pilots are ordered to have 24 hours R and R. There may be
     doubt as to what Nanosoft's next move will be, but we can be
     certain they're still spoiling for a fight.’



Intermission Video - Recession                                           4-ve
=============================================================================
     GPHQ gunship hangar
     -------------------------------------------------------------------
     Slater: ‘Nanosoft's big offensive had faltered. They'd given it
     their best shot and we'd held them. Just one more big push. Yeah,
     where've I heard that one before? The missions were getting hotter,
     and we were all getting shaky from lack of sleep. I don't know what
     drove the other pilots, but for me it was cold rage. The thought of
     those butchers killing Elaine for her pilot skills had kept me
     going through the past few weeks. I still wasn't happy about
     Horton's assignment here. He claimed it was a last-minute change of
     orders. His old friend at the ministry had promised him Mars, but
     had died in an unexplained flyer accident, days before he should
     have stamped the paperwork. It felt like Nanosoft's work, but why
     the hell did they want him here? He had to be their worst problem.
     His military mind was going to be their downfall. For the others,
     the main worry was Nanosoft's super weapon. We still had no idea
     what it was, or when it would be unleashed.’


     GPHQ, Briefing Room
     -------------------------------------------------------------------
     Horton: ‘You're doing well, people. I know it's been tough, but
     we're starting to turn the tide. Nanosoft are still putting up a
     hell of a fight, but we've now pushed their forces back to their
     corporate dome. Our first objective is to set up a forward base, as
     close to Nanosoft's dome as possible. Using this position to reduce
     mission times, you'll fly multiple sorties to recapture the GP
     precinct inside the dome. Once this position is secured, the next
     objective will be to take out all of Nanosoft's communications.
     When these go down, their forces will be in a state of confusion,
     hopefully even panic. That's when we'll make our big push. Some of
     you will be using the new XAG-90 Venom on these missions. This bird
     is the wrath of God, in the right hands. But remember, all the bugs
     haven't been ironed out yet, so don't get cocky out there. Nanosoft
     may be on the defensive, but they're certainly not beaten yet.
     Mission briefings are tomorrow at 0400 hours. Good luck out there.
     Dismissed’



Campaign Mission 21 - Lockbox                                            4-21
=============================================================================
     Command: ‘It has been confirmed that Nanosoft are planning a major
     offensive. It is imperative that G-Police stop this aggression at
     source; this will entail entering the Nanosoft complex and hitting
     them hard.

     The complex consists of outer domes and the core inner domes. Both
     G-Police precincts inside the domes have been captured. We
     currently have an armored column and _communications truck_ ready
     to set up a temporary command post in the outer domes. Slater and
     Ricardo will have to perform a reconnaissance on the outer domes'
     entrance points; we'll then know the best entrance to attack from.
     Unfortunately, the tunnels have been secured so the power nodes
     controlling security will have to be destroyed. This should allow
     us limited time to move our _ground units_ in so we can hardwire
     the security from inside.

     After the reconnaissance is complete, Slater will provide air
     support for the convoy. We also have news that may please some of
     you. As you may be aware, our tech departments have been developing
     a number of modifications to the basic Havoc model; considering the
     current situation, the release of all technical advances has been
     authorized. All group leaders will be issued with the prototype
     _Venom Craft_. This benefits from improved maneuverability, higher
     top speed and increased weaponry capabilities.’


     Vehicles Detail                     Mission Detail
     -------------------------------     -------------------------------
     ID       G-Police                   Gunship        Venom
     Type     Truck                      Wingman        Ricardo
     Weapon   None                       Ground Team    Epsilon
     Armor    Heavy

     ID       Nanosoft                   Weapons Load
     Type     Power Node                 -------------------------------
     Weapon   None                       Cannon-25mm    Charge
     Armor    Heavy                      Missile-IR     20
                                         Hyper-Velocity 40
     ID       G-Police                   Fire-Streak    20
     Type     Venom Gunship              Star-Burst     14
     Weapon   Cannons                    Laser          Charge
     Armor    Heavy                      Beacon         1

                                   Sarakka
                               |ŻŻŻŻŻŻŻŻŻŻŻŻ|_______
                               |  8         |       \
                               |________9___|        |
                                   |    |            |
              ____________________/      \_____       \______  Ali
             /                                 \ Mera        |ŻŻŻŻ|
            |                                 |ŻŻŻŻŻŻŻŻŻŻŻ| /|__4_|
     |ŻŻŻŻŻŻŻŻŻ|           _________          |6          |/    |
     |  Grimr  |__________|   Danr  |_________|          5|     |
     |         |___       |         |         |  7        |     |
     |_________|   \       ŻŻŻŻŻŻŻŻŻ           ŻŻŻŻŻŻ|ŻŻŻŻ       \
                    \                               /             \
                     |                    _________/               |
                     |                   /                         |
                     |                  /                    Hogni |
                     |                 |                     |ŻŻŻŻŻŻŻŻŻ|
                     |    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|              |       2 |
                     |    |                   |        ______|         |
                      \   |                   |       /      |       1 |
                       \__|                   |______/       |_________|
                          |       Jumo        |                    |
                          |                   |               ____/
                          |                   |              /
                          |                   |          |ŻŻŻŻŻŻ|
                          |                   |          |    3 |
                          |___________________|          |______|
                                                           Hepti
     Primary Objectives:
     Destroy power node in Hogni dome
     Destroy power node in Hepti dome
     Destroy power node in Mera dome
     Deploy flare in Sarraka dome
     Protect GP Command Truck until it is in position

     Secondary Objectives:
     All Ground Team Epsilon survived
     Total clear up

     Notice that this mission debuts the excellent Venom gunship. In the
     exterior camera, it looks like a modified Havoc. While the controls
     are the same, there are many improvements. To get accustomed to the
     craft, feel free to experiment with its awesome laser. Starting out
     in Hogni dome, [1] there are seven turrets with which you can use
     as target practice; there is no time limit. Once comfortable,
     destroy the power node, [2] which opens the entrance to Hepti dome.

     In Hepti dome are three fighters, a freighter, three turrets, and
     another power node. At some point during the course of this clean
     up, you will have to return to Hogni dome to protect Ground Team
     Alpha from two fighters and an MLRS. Destroying Hepti's power node
     will open entrance to Ali dome where there are only twelve turrets
     waiting to be destroyed. [4]

     Next is Mera dome, where you will be greeted by a turret near the
     entrance. [5] A bit further in the dome are three fighters, three
     turrets, two grounded Leopard fighters (which will take off if you
     wait too long), and another power node. [6] During this fight,
     check the map every so often because at some point two MLRSs [7]
     are headed for Ali dome, presumably to attack Ground Team Alpha, so
     destroy them quickly. The power node opens entrance to Sarakka
     dome, where three fighters are waiting. So far everything should
     have been easy. After you deploy the beacon at the designated spot,
     [8] you will have to protect Ground Team Alpha as it travels to the
     beacon.

     The ground team in Hogni dome will be intercepted by three
     fighters. Try to stay close to the team to fend off any attackers.
     Once they enter Ali dome, they will be attacked by another three
     fighters.

     Finally, they will reach Sarakka dome, but a lot happens before
     they reach their destination. HQ reports that a pair of bombers are
     on their way, so frequently check the map to see where they
     originate and intercept them. [9] In addition to the two bombers,
     two fighters and two MLRSs will encroach on the ground team. Use
     yourself as a target to draw their fire. Remember that you should
     be able to complete this mission using only lasers.


     Mission Debrief 21
     -------------------------------------------------------------------
     Command: ‘We have successfully established a command post, but we
     have no real idea of Nanosoft's military strength in these domes.
     Further intelligence gathering is essential before we can begin any
     offensive.’



Campaign Mission 22 - Cornering the Market                               4-22
=============================================================================
     Command: ‘Before we proceed further into the outer domes, we need
     to establish air superiority. Patrol the waypoints and engage any
     Nanosoft craft you encounter. Stay alert, we cannot afford to lose
     any more resources.’


     Vehicles Detail                     Weapons Load
     -------------------------------     -------------------------------
     ID          Nanosoft                Cannon-25mm    Charge
     Type        Leopard Ftr             Missile-IR     20
     Weapon      Laser                   Hyper-Velocity 40
     Armor       Medium                  Fire-Streak    20
                                         Star-Burst     14
                                         Laser          Charge
     Mission Detail
     -------------------------------
     Gunship     Venom
     Wingman     Ricardo
     Ground Team None
                                  Sarakka
                               |ŻŻŻŻŻŻŻŻŻŻŻŻ|_______
                               |  1         |       \
                               |  #         |        |
                                ŻŻŻ|ŻŻŻŻ|ŻŻŻ         |
              ____________________/      \_____       \______ ____
             /                                 \  Mera       | Ali|
            |                                 |ŻŻŻŻŻŻŻŻŻŻŻ| /|____|
     |ŻŻŻŻŻŻŻŻŻ|           _________          |           |/    |
     |    4    |__________|    3    |_________|     2     |     |
     |         |___       |_________|         |___________|     |
     |_________|   \          Danr                   |           \
        Grimr       \                               /             \
                     |                    _________/               |
                     |                   /                         |
                     |                  /                          |
                     |                 |                     |ŻŻŻŻŻŻŻŻŻ|
                     |    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|              |         |
                     |    |                   |        ______|  Hogni  |
                      \   |                   |       /      |         |
                       \__|                   |______/       |_________|
                          |       Jumo        |                    |
                          |                   |               ____/
                          |                   |              /
                          |                   |          |ŻŻŻŻŻŻ|
                          |                   |          | Hepti|
                          |___________________|          |______|

     Primary Objectives:
     Secure Mera dome
     Secure Grimr dome
     Secure Danr dome

     Secondary Objectives:
     Destroy Nanosoft transport group

     This is a rather ordinary mission, requiring basic seek-and-destroy
     objectives. Don't bother trying to utilize the two wingmen; they
     are slow and only slow you down. Starting in Sarakka dome, [1] you
     are to proceed to Mera dome. There are five turrets and four
     fighters total in this dome. [2] Then go to Danr dome, where you
     will have to eliminate two freighters and three fighters. On the
     way to Grimr dome, you will encounter a transport group. [3]
     Eliminate them to complete the secondary objective. In Grimr dome
     are three fighters and two MLRSs. [4] After those are destroyed,
     another three fighters intervene. After going through all those
     domes, you will need to make another round to completely clear them
     of Nanosoft units. When convenient, you can dock at the re-arm
     station. Before leaving a dome, check the map to ensure there are
     no surviving craft.

     A distress call from Ground Team Alpha sends you to Sarakka dome to
     eliminate two bombers and three fighters. Be careful to not hit the
     GP units. Back in Mera dome, there are group of fighters too
     numerous to count in the melee. Danr consists of only a single
     fighter. Finally, Grimr has three more fighters.


     Mission Debrief 22
     -------------------------------------------------------------------
     Command: ‘The Venom is proving a little "unpredictable" as you are
     no doubt aware. The bugs are being worked on and you will be
     informed when it is clear for active use.

     However, intelligence are delighted with the information gathered
     thus far on the domes. Analysts are working through it and the
     assault will be continued shortly.’



Campaign Mission 23 - Diversification                                    4-23
=============================================================================
     Command: ‘Our armored division is now preparing for its assault on
     the Jumo dome; the priority is to regain the G-Police base situated
     there. Slater and Ricardo will lead the air strike to re-take our
     building. Ground teams have been assigned to your command, so
     allocate their positions before attacking the Nanosoft forces. You
     will need to provide cover until the ground teams have taken
     control of the building.’


     Vehicles Detail                     Weapons Load
     -------------------------------     -------------------------------
     ID          G-Police                Cannon-30mm    Charge
     Type        APC                     Missile-IR     20
     Weapon      Rockets                 Hyper-Velocity 40
     Armor       Medium                  Fire-Streak    20
                                         Star-Burst     10
     ID          G-Police                Laser          Charge
     Type        Riot Van                EPP            5
     Weapon      Cannons
     Armor       Medium


     Mission Detail
     -------------------------------
     Gunship     Havoc
     Wingman     Ricardo
     Ground Team Delta
                                  Sarakka
                               |ŻŻŻŻŻŻŻŻŻŻŻŻ|_______
                               |  1         |       \
                               |____________|        |
                                   |    |            |
              ____________________/      \_____       \______ ____
             /                                 \  Mera       | Ali|
            |                                 |ŻŻŻŻŻŻŻŻŻŻŻ| /|____|
     |ŻŻŻŻŻŻŻŻŻ|           _________          |           |/    |
     |  Grimr  |__________|   Danr  |_________|          2|     |
     |         |___       |         |         |___________|     |
     |_________|   \       ŻŻŻŻŻŻŻŻŻ                 |           \
                    \                               /             \
                     |                    _________/               |
                     |                   /                         |
                     |                  /                          |
                     |            Jumo |                     |ŻŻŻŻŻŻŻŻŻ|
                     |    |ŻŻŻŻŻŻŻŻŻŻŻŻ5ŻŻŻŻŻŻ|              |         |
                     |    |                   |        ______|  Hogni  |
                      \   |                   |       /      |         |
                       \__|                   |______/       |_________|
                          |                   |                    |
                          |         3         |               ____/
                          |      #            |              /
                          |                   |          |ŻŻŻŻŻŻ|
                          |              4    |          | Hepti|
                          |___________________|          |______|

     Primary Objectives:
     Escort ground team to GPHQ
     Ensure heavy transport arrives at GPHQ
     Destroy remaining Nanosoft forces

     Secondary Objectives:
     Disable escaping Nanosoft officials
     All Ground Team Delta survive

     Not only did G-Police take away your Venom gunship, this mission is
     tough because you'll get swarmed. When escorting Ground Team Delta
     in Sarakka dome, fly ahead to Mera dome and wait near the entrance
     to Ali, [2] but don't go through. Soon a convoy of Nanosoft
     aircraft will fly through so try to eliminate them before its full
     force reaches the ground team, which have arrived inside the dome.
     Once the area is clear, fly ahead to Jumo dome where the fun really
     heats up.

     Following the road going south, you will need to destroy all the
     existing units along the way, consisting of ten turrets, two
     fighters, and an auto-tank. Once the ground team arrives at their
     destination _right_in_front_of_the_auto-tank, a group of three
     renegade GP Gunships will attack! [3] This is the first occurrence
     of attacking friendly units. The gunships are agile and difficult
     to hit, so use any of the guided missiles such as starburst or
     firestreak; do not use IR missiles because only fighters will
     attack in this mission. HQ orders you to EPP the escaping official
     cars, but there is only one. Use the map to look for it. Next a
     group of two bombers and two fighters will attack the ground team.
     [4] Hit the bombers first while the cars do a good job of defending
     themselves against the fighters. The final task is to protect the
     heavy transport, which is a big transport helicopter with two
     rotors that moves ridiculously slow. [5] You'll have to fend off
     four fighters on the first wave, and then 6 fighters on the second
     wave. Indeed, this is a mission that tests your mettle.


     Mission Debrief 23
     -------------------------------------------------------------------
     Command: ‘The precincts have been regained; this gives us a firm
     platform on which to build the rest of the campaign. Remember that
     Nanosoft will be vigorously defending their domes, so be prepared
     for massive resistance.

     Hopefully, if we can damage their ability to respond to our
     pressure, we will be in a very strong position.’



Campaign Mission 24 - Downsizing                                         4-24
=============================================================================
     Command: ‘With our secure base within the Nanosoft outer domes, we
     can now begin work disabling their communication lines. Slater and
     Ricardo are required to destroy the 4 Nanosoft radar installations
     placed around the domes. Our communications unit should be able to
     track the signals and locate the main communications center.

     It goes without saying, but it's going to be said anyway, expect
     severe resistance.’


     Vehicles Detail                     Weapons Load
     -------------------------------     -------------------------------
     ID          Nanosoft                Cannon-30mm    Charge
     Type        Com. Link               Missile-IR     20
     Weapon      None                    Hyper-Velocity 40
     Armor       Medium                  Fire-Streak    20
                                         Star-Burst     10
     ID          Nanosoft                Bomb-500       20
     Type        MLRS                    Laser          Charge
     Weapon      Rockets
     Armor       Medium


     Mission Detail
     -------------------------------
     Gunship     Havoc
     Wingman     Ricardo
     Ground Team None

                                  |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
                                  |                     |
                                  |                     |
                                  |                     |
                                  |                     |_
                                  |                     | \
                                  |       #1            |  \
                                  |                     |   |
                                  |                     |   |
                                  |                  2  |   |
                                  |_____________________|   |
                                         Jumo |             |
                                              |             |
                                              |             |
                                         ____/              |
                                        /                   |
                                       |                    |
                                       |                    |
                                       |                    | Sequinek
                                       |  Gipul            |ŻŻŻŻŻŻŻŻŻŻŻ|
                                     |ŻŻŻŻŻŻŻŻŻŻŻŻŻ|       |          5|
                                     |          3  |    ___|           |
                               ______|             |___/   |___________|
                              /      |             |             |
                             |       |             |             |
                             |       |             |             |
                             |       |_____________|             |
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|      |          |                        |
     |                |_____/           | Igaluk                /
     |                |      ________|ŻŻŻŻŻŻŻŻ|                |
     |      Vitr      |_____/        |        |                |
     |                |              |4 _     |                |
     |                |__             ŻŻ|ŻŻŻŻŻ                 |
     |                |  \             /                 Nuada |
     |________________|   \           |                 |ŻŻŻŻŻŻŻŻ|
                           |   |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|         |  6     |
                           |   |              |     ____|        |
                           |   |              |____/    |________|
                           |   |              |
                           |   |              |
                           |   |              |
                            \__|    Lodurr    |
                               |              |
                               |              |
                               |              |
                               |              |
                               |              |
                               |______________|

     Primary Objectives:
     Destroy comm link in Jumo dome
     Destroy comm link in Gipul dome
     Destroy comm link in Igaluk dome
     Destroy comm link in Sequinek dome
     Destroy main comm tower in Nuada dome

     Secondary Objectives:
     All Jumo comm link defenses destroyed
     All Gipul comm link defenses destroyed
     All Igaluk comm link defenses destroyed
     All Sequinek comm link defenses destroyed
     All Nuada comm tower defenses destroyed

     Here's another seek-and-destroy mission, in which you simply go
     from dome to dome destroying any Nanosoft units and structures in
     the area. It's also repetitive because in all domes but the last,
     you will encounter a turret, an MLRS, four fighters, and a comm
     link. [2,3,4,5] Also, in the process of destroying those units, a
     group of three fighters will intervene. Keep in mind that you can
     take your time in this mission. Feel free to stop to replenish
     shields if necessary.

     In the final dome, Nuada, the unit distribution is different.
     Expect to deal with a freighter, an auto-tank, three turrets, six
     fighters, and the main comm tower. [6] Try to eliminate the
     fighters first (they wield lasers), preferably away from the other
     units. Another three fighters will intercept. Once the main comm
     tower is destroyed, the mission is complete.


     Mission Debrief 24
     -------------------------------------------------------------------
     Command: ‘Nanosoft's early detection systems have been seriously
     damaged. This should make it much easier for us to take control of
     the outer domes. We are currently gathering tactical data from
     surveillance patrols and intelligence reports. Once we have located
     the main threat in these domes, the assault will be continued.’



Campaign Mission 25 - Discontinued Operations                            4-25
=============================================================================
     Command: ‘Our patrols report that they have located the main
     military compound within Nanosoft's outer domes. As Nanosoft's
     radar systems are severely limited at present, we should be able to
     launch an attack on it without detection. Slater and Ricardo will
     be sent in to escort a flight of _bombers_, with Slater leading the
     group.

     It is essential that you keep low as you approach - Nanosoft still
     have some basic _radar installations_ in their control and once you
     are spotted, they'll scramble all their available craft. Attempt to
     destroy as many fighters on the ground as possible, then drop your
     ordnance on the _main hangar_.’


     Vehicles Detail                     Weapons Load
     -------------------------------     -------------------------------
     ID          Nanosoft                Cannon-30mm    Charge
     Type        APC                     Missile-IR     20
     Weapon      Cannons                 Hyper-Velocity 40
     Armor       Medium                  Fire-Streak    20
                                         Star-Burst     14
     ID          G-Police                Bomblets       60
     Type        Defender Bmr            Bomb-1000      2
     Weapon      Cannon                  Laser          Charge
     Armor       Medium                  Beacon         5


     Mission Detail
     -------------------------------
     Gunship     Havoc
     Wingman     Ricardo
     Ground Team Epsilon

                                  |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
                                  |                     |
                                  |                     |
                                  |                     |
                                  |                     |_
                                  |                     | \
                                  |         1           |  \
                                  |                     |   |
                                  |                     |   |
                                  |                     |   |
                                  |_____________________|   |
                                         Jumo |             |
                                              |             |
                                              |             |
                                         ____/              |
                                        /                   |
                                       |                    |
                                       |                    |
                                       |                    |
                                       | Gipul             |ŻŻŻŻŻŻŻŻŻŻŻ|
                                     |ŻŻŻŻŻŻŻŻŻŻŻŻŻ|       |  Sequinek |
                                     |             |    ___|           |
                               ______|             |___/   |___________|
                              /      |             |             |
                             |       |  2          |             |
                             |       |             |             |
            Vitr             |       |_____________|             |
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|      |          |                        |
     |     7          |_____/           |                       /
     |                |      ________|ŻŻŻŻŻŻŻŻ|                |
     |                |_____/        | Igaluk |                |
     |                |              |________|                |
     |                |__               |                      |
     |                |  \             /                       |
     |________________|   \           | Lodurr          |ŻŻŻŻŻŻŻŻ|
                           |   |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|         |  Nuada |
                           |   |              |     ____|        |
                           |   |              |____/    |________|
                           |   |            5 |
                           |   |      3       |
                           |   |              |
                            \__|              |
                               |6             |
                               |              |
                               |              |
                               |      4       |
                               |        #     |
                               |______________|

     Primary Objectives:
     Deploy beacon in Lodurr dome for ground team
     Escort ground team into Nanosoft compound
     Defend base from Nanosoft counter strike
     Escort bombers to Lodurr dome

     Secondary Objectives:
     none

     Starting in Jumo, [1] you are to proceed to Gipul dome, in which
     there are three fighters waiting to be destroyed. [2] Next, you are
     to escort Bomber Group Zeta to their destination--the Nanosoft
     compound in Lodurr dome. Take the initiative to fly directly to
     Lodurr dome and eliminate as much as possible before the bomber
     group arrives. Upon entering Lodurr dome, check the radar. There
     are numerous targets at the base, south of the dome. But first
     destroy the Nanosoft units to the north, including three fighters
     and a siege gun. [3]

     Now for the base itself. [4] The best thing to do is drop those
     cool 1000Kg bombs on the base (note that the pre-mission weapons
     list cites 50 bomblets). Try to disperse them among the grounded
     forces. When the bombs are depleted, check the map to find any
     survivors and destroy them. Deploy a beacon on the compound to
     signal Ground Team Delta. The team will arrive from the east
     entrance, so quickly fly there to escort. [5] They will be attacked
     by three fighters. Follow the ground team as they head for the
     base. As soon as the cars establish a GP base, Nanosoft will launch
     a counter-strike. They will arrive from the west entrance, so fly
     there to get a jump on them. In total, there are four fighters and
     a gunboat. [6] Use starburst missiles because they may take out the
     fighters while mainly attacking the gunboat.

     Next you are ordered to proceed to Vitr dome to take out another
     Nanosoft base. [7] Grouped together are four turrets, two vehicles,
     two freighters, and two buildings. If you have any 1000Kg bombs,
     it's fun to watch them destroy the base.


     Mission Debrief 25
     -------------------------------------------------------------------
     Command: ‘This is a complacency warning, G-Police. Nanosoft are
     retreating into their inner domes now that you've wiped out their
     main military base. However, they still have a massive arsenal
     under their control, so beware.’



Intermission Video - Hostile Takeover                                    4-vf
=============================================================================
     GPHQ, Slater's quarters
     -------------------------------------------------------------------
     Slater: ‘Reese met me as I landed. Speke, the Internal Affairs
     investigator, was with her. I figured something must be wrong.
     Turned out Horton had been blown away. Inside, Reese showed me the
     security camera video. I choked as I watched the security pictures
     --it was Ricardo. My old wingman had planted the virus that
     finished Elaine, Tachikawa, and the rest. And now Horton was gone,
     too. I wanted to grease that creep right then and there, but the
     recording was hours old. Ricardo had hauled his stinking carcass
     back to Nanosoft with Horton's cortex chip. So much for Horton's
     keen military mind being Nanosoft's downfall. Now they had all his
     military skills to draw upon. With Horton dead, Speke was taking
     over. I hoped she was up to it.’


     GPHQ, Briefing Room
     -------------------------------------------------------------------
     Speke: ‘I am now assuming command of this force. I know that the
     loss of Commander Horton has shaken us all, but if we continue with
     his strategy, we will prevail. We now have control of the Nanosoft
     outer dome. The next stage is to take out Nanosoft's HQ at the core
     of the inner domes. The entrance tunnels have been sealed, so the
     first phase of our attack is to regain access to these domes. Once
     this is achieved, we'll set up a forward base inside, and continue
     our offensive by taking out Nanosoft's resources. The primary
     target will be the main power station. With their power reduced, we
     can launch the final offensive on the Nanosoft HQ. Mission
     briefings are tomorrow at 0400 hours. Good luck everybody.
     Dismissed.’



Campaign Mission 26 - Incorporation                                      4-26
=============================================================================
     Command: ‘You will be aware that Nanosoft's outer domes are back
     under G-Police control; we will now have to concentrate our efforts
     on their inner domes. Again, they have secured the entrance point
     so the tunnel's power node must be destroyed. Serious resistance is
     expected once we have broken through.

     The ground units will hold back until the doors have been re-
     opened; they will then continue their advance. They will, of
     course, have to be protected until they are in position.

     As for the Venom craft, we are confident that the problems have now
     been rectified. Be assured that it will perform to your
     expectations under these most testing of conditions. Unfortunately,
     supplies continue to be restricted; they will only be available to
     group leaders.’


     Vehicles Detail                     Mission Detail
     -------------------------------     -------------------------------
     ID       Civilian                   Gunship        Venom
     Type     Power Node                 Wingman        Kreyzig
     Weapon   None                       Ground Team    None
     Armor    Medium

     ID       G-Police                   Weapons Load
     Type     Transp Truck               -------------------------------
     Weapon   None                       Cannon-25mm    Charge
     Armor    Heavy                      Missile-IR     20
                                         Hyper-Velocity 30
     ID       G-Police                   Fire-Streak    30
     Type     Venom Gunship              Star-Burst     15
     Weapon   Cannons                    Laser          Charge
     Armor    Heavy                      Beacon         3

     |ŻŻŻŻŻŻŻŻ|
     | Valfodr|_______________________
     |        |                       \
     |________|                        \
           |                            \
           |                             \
            \___                          \
                |                          |              _____________
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻ|                       | Frodi       |2            |
     |             |                    |ŻŻ5ŻŻŻŻŻŻ|      |             |
     |             |      |ŻŻŻŻŻŻŻ|     |         |___   |             |
     |  Valhalla   |   ___| Sudri |_____|         |   \__|      1      |
     |             |__/   |       |     |        3|      |             |
     |             |      |_______|     |  4     #|      |             |
     |_____________|                     ŻŻ|ŻŻŻŻŻŻ       |_____________|
                |                          |                  Jumo
                 \                         |
                  \                       /
                   \                     /
                    \_________|ŻŻŻŻŻŻ|__/
                              | Ymir |
                              |______|

     Primary Objectives:
     2 base units must survive until defenses online
     At least 1 heavy air transport must survive
     Destroy Nanosoft mobile base
     Destroy Nanosoft droids
     Destroy Nanosoft auto-tanks
     Destroy Nanosoft base defenses
     Destroy or repel Nanosoft bomber attackers
     Destroy or repel Nanosoft fighter attack
     Destroy or repel advanced fighter assault
     Destroy power node to unlock security entrance

     Secondary Objectives:
     All GP command convoy units must survive

     In order to complete the secondary objective, you'd have to be
     either prescient or read a strategy guide, which is why I'm here.
     First, inside Jumo dome are two turrets and a power node. [2] Their
     destruction will enable passage into Frodi dome, in which Nanosoft
     have a heavily protected base. The first targets in Frodi dome are
     two turrets, three droids, and two auto-tanks that patrol the area.
     First eliminate the turrets, then the droids, and finally the
     auto-tanks, which are likely too far to be a threat.

     The Nanosoft base is situated in the southeast corner of Frodi
     dome. Inside are three turrets, two trucks, three MLRSs, and a
     radar dish, which are easily destroyed because they are stationary.
     [3] Deploy a beacon to signal the GP Command Convoy. Follow the
     waypoint to escort the team, but they will not be attacked until
     they have established a base near the radar dish.

     Soon a group of four bombers from the west and a few fighters will
     attempt to retake their base. [4] Destroy the bombers first by
     flying to the west entrance. The best way to eliminate them is to
     lock altitude and shoot down on them from above. It is imperative
     that the bombers are destroyed before they reach the GP command
     convoy. Then deal with the swarming fighters. The final assault
     from Nanosoft come from the north--three Tiger fighters. [5] They
     are tough and can shoot backwards, so be careful to watch your
     shield integrity. All you have to do now is wait for the three
     civilian freighters to drop supplies on the base.


     Mission Debrief 26
     -------------------------------------------------------------------
     Command: ‘Our temporary command post in the inner dome is now
     operational. This will allow us to co-ordinate our attacks far more
     effectively. We are certainly becoming an ever more potent force.’



Campaign Mission 27 - Holding Company                                    4-27
=============================================================================
     Command: ‘Intelligence data received indicates that Nanosoft are
     anxious to force us back through the tunnels before we are able to
     co-ordinate a major offensive. In order to afford the command post
     maximum protection, it is essential that we send up patrols to
     neutralize any threats before we're seriously threatened. You can
     expect repeated raids. When your replacements are ready, you will
     be informed.’


     Vehicles Detail                     Mission Detail
     -------------------------------     -------------------------------
     ID       Nanosoft                   Gunship        Venom
     Type     Tiger Ftr                  Wingman        Kreyzig
     Weapon   Lasers                     Ground Team    None
     Armor    Heavy

     ID       Nanosoft                   Weapons Load
     Type     Guard Droid                -------------------------------
     Weapon   Lasers                     Cannon-25mm    Charge
     Armor    Medium                     Missile-IR     20
                                         Hyper-Velocity 30
     ID       Nanosoft                   Fire-Streak    30
     Type     Titan Gunboat              Star-Burst     15
     Weapon   Lasers                     Laser          Charge
     Armor    VHeavy

     |ŻŻŻŻŻŻŻŻ|
     | Valfodr|_______________________
     |        |                       \
     |________|                        \
           |                            \
           |                             \
            \___                          \
                |                          |
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻ|                     __| Frodi       |ŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     |             |       _______      |3 ŻŻŻŻŻŻŻ|      |             |
     |             |      |  5    |     |         |___   |             |
     |  Valhalla   |   ___|       |_____|         |   \__|    Jumo     |
     |             |__/   |       |     |        1|      |             |
     |             |      |_______|     | 2      #|      |             |
     |_____________|        Sudri        ŻŻ|ŻŻŻŻŻŻ       |_____________|
                |                          |
                 \                         |
                  \                       /
                   \            Ymir     /
                    \_________|ŻŻŻŻŻŻ|__/
                              |   4  |
                              |______|

     Primary Objectives:
     At least 4 GP mobile base units must survive
     Destroy Nanosoft fighter and N-Tek droid group
     Destroy Nanosoft bomber group
     Destroy gunboat and fighter escort
     Destroy 2nd Nanosoft bomber group
     Destroy Nanosoft Tiger fighters
     Destroy 2nd Nanosoft gunboat attack force

     Secondary Objectives:
     At least 6 GP mobile base units must survive

     Near your launch point [1] are three fighters [2] and two droids.
     [3] Stay close to the ground team and await the enemy's arrival,
     but focus on the droids first. Check the map for the next group of
     four bombers. [3]  Remember to attack them from above.

     The next targets are a gunboat and its fighter escort in Ymir dome
     near the exit. [4] Since you'll encounter them as soon as you enter
     the dome, prepare starburst missiles. Depending on how fast you
     are, the gunboat may enter Frodi dome before you can destroy it.

     In Sudri dome are four bombers followed by three Leopard fighters.
     [5] As usual, take out the bombers first using lasers. Back in
     Frodi dome is another group of a gunboat and three fighters
     escorting it. If you run out of starburst missiles, use the IR
     missiles to take out the gunboat.


     Mission Debrief 27
     -------------------------------------------------------------------
     Command: ‘Nanosoft certainly appear to be demoralized now that
     they have been unable to clear G-Police from their inner domes. We
     can be pleased that we have held on despite their best efforts. It
     is time for our offensive to be launched.’



Campaign Mission 28 - Diminishing Marginal Utility                       4-28
=============================================================================
     Command: ‘Reports indicate that the main Nanosoft HQ is protected
     by a number of extremely advanced, high-capacity defense systems.
     Indeed, we did not expect otherwise. Unfortunately, it appears
     unlikely that we have sufficient firepower to attack the building
     directly.

     However, we should be able to cut their power supply which would
     force them to use reserves. There is a substantial ground force
     protecting the dome's main generator, but we believe we can
     successfully attack it. Slater will lead the air attack and deploy
     location beacons for ground units to deal with the anti-aircraft
     defenses.

     The main power generator and surrounding buildings must be
     destroyed.’


     Vehicles Detail                     Mission Detail
     -------------------------------     -------------------------------
     ID       Nanosoft                   Gunship        Venom
     Type     Turret                     Wingman        Kreyzig
     Weapon   Lasers                     Ground Team    Gamma
     Armor    Medium

     ID       Nanosoft                   Weapons Load
     Type     Power Station              -------------------------------
     Weapon   None                       Cannon-25mm    Charge
     Armor    VHeavy                     Missile-IR     20
                                         Hyper-Velocity 30
     ID       Nanosoft                   Fire-Streak    30
     Type     MLRS                       Star-Burst     15
     Weapon   Rockets                    Bomb-500       8
     Armor    Medium                     Laser          Charge
                                         Beacon         3
     ID       Nanosoft
     Type     Auto-Tank
     Weapon   Lasers
     Armor    Medium

       Valfodr
     |ŻŻŻŻŻŻŻŻ|
     |  2     |_______________________
     |        |                       \
     |_____3__|                        \
           |                            \
           |                             \
            \___                          \
                |                          |
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻ|                       | Frodi       |ŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     |             |                    |ŻŻŻŻŻŻŻŻŻ|      |             |
     |             |      |ŻŻŻŻŻŻŻ|     |         |___   |             |
     |  Valhalla   |   ___| Sudri |_____|         |   \__|    Jumo     |
     |             |__/   |       |     |        1|      |             |
     |             |      |_______|     |        #|      |             |
     |_____________|                     ŻŻ|ŻŻŻŻŻŻ       |_____________|
                |                          |
                 \                         |
                  \                       /
                   \                     /
                    \_________|ŻŻŻŻŻŻ|__/
                              | Ymir |
                              |______|

     Primary Objectives:
     Destroy Nanosoft power station
     Destroy power station turret defenses
     Destroy Nanosoft ground unit defenders
     Destroy Nanosoft fighter defenses
     Destroy Nanosoft freighter
     Destroy Nanosoft gunboat group
     Destroy Nanosoft fighter groups
     Destroy Nanosoft droid defenders
     Protect air transport deploying explosives
     At least 1 GP Gamma unit must survive

     Secondary Objectives:
     At least 2 GP Gamma units must survive

     From the Frodi dome [1] you are to escort Ground Team Gamma to
     their destination in the north. They will not be attacked and are
     only waiting for your beacon, so before they get there fly ahead to
     Valfodr dome to clean house. [2] There's no need for me to cite
     every unit protecting the main power station. Expect turrets,
     MLRSs, fighters, a freighter, and a gunboat. It seems every one of
     them wields a laser, so the order in which you destroy them likely
     doesn't matter. HQ orders you to deploy a beacon to signal Ground
     Team Gamma, but why would you want to do that when you're supposed
     to protect them anyway? Ignore the beacon deployment command.

     Return to Frodi dome to protect them from a group of four fighters.
     It should be an easy task. HQ reports that Nanosoft ground units
     have entered your dome, so return to Valfodr dome to get rid of
     them. Take a moment to plant a beacon at the power station. All
     together, the group consists of two auto-tanks, a freighter, and
     two droids. [3] As usual destroy the heavy ordnance first. If you
     like, you can try to lay a 500Kg bomb on the two auto-tanks. Once
     the dome is clear, return to the main power station where the GP
     heavy transport chopper is destroying or has already destroyed it
     partially. Destroy the remaining structures at the main power
     station to complete the mission.

     Note that there is sometimes a critical bug occurring at the end of
     this mission. The mission is not complete until both the GP Heavy
     Transport and the Ground Team return to GPHQ. However, sometimes
     only one of them makes it back. There seems to be a problem with
     the Ground Team's path-finding algorithm that prevents them from
     reaching their destination. At one point, the vehicles constantly
     circled the ruins of the Nanosoft power station in Valfodr, and I
     couldn't find a way to prod them to exit. In another instance, they
     managed to enter Frodi dome where the GPHQ is located, but at the
     last moment they failed to turn right at an intersection and
     instead headed straight through the blocked entrance to Jumo dome.
     They promptly were destroyed after sending a distress call, to
     which I could not respond because the entrance was blocked!


     Mission Debrief 28
     -------------------------------------------------------------------
     Command: ‘Now that Nanosoft are limited to using reserve power, we
     anticipate that their last days are not far away. We intend to
     break through their defense systems at the earliest opportunity.

     Be warned, we have matched their forces thus far, but their most
     highly trained people are certain to be in the last line of
     defense.’



Campaign Mission 29 - Auditor's Report                                   4-29
=============================================================================
     Command: ‘There are certain items of information we require before
     we can launch our final attack on the Nanosoft HQ. Slater will fly
     a reconnaissance mission while the remaining pilots and a ground
     unit execute a decoy attack.

     You will proceed to the Nanosoft HQ, keeping low in order to avoid
     radar detection. When you reach the target, scan the building's
     defenses and check for ground units. You will only have a limited
     time to complete the scan before they attack, and as your ship will
     be loaded with high definition scanning equipment, your offensive
     armament will be low.

     You will receive a confirmation message when sufficient information
     has been gathered. At this point, you must return to base
     immediately.’


     Vehicles Detail                     Mission Detail
     -------------------------------     -------------------------------
     ID       G-Police                   Gunship        Venom
     Type     Venom Gunship              Wingman        None
     Weapon   Scanning Eqpt.             Ground Team    None
     Armor    Heavy

     ID       Nanosoft                   Weapons Load
     Type     Radar Mast                 -------------------------------
     Weapon   None                       Cannon-25mm    Charge
     Armor    Heavy

     ID       Nanosoft
     Type     Radar
     Weapon   None
     Armor    Heavy

     |ŻŻŻŻŻŻŻŻ|
     | Valfodr|_______________________
     |        |                       \
     |________|                        \
           |                            \
           |                             \
            \___                          \
                |                          |
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻ|                       |             |ŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     |   4         |        Sudri       |ŻŻŻŻŻŻŻŻŻ|      |             |
     |             |      |ŻŻŻŻŻŻŻ|     |         |___   |             |
     |   5         |   ___|1      |_____|  Frodi  |   \__|    Jumo     |
     |     6 2     |__/   |       |     |         |      |             |
     |  3          |      |_______|     |_________|      |             |
     |_____________|                       |             |_____________|
       Valhalla |                          |
                 \                         |
                  \                       /
                   \                     /
                    \_________|ŻŻŻŻŻŻ|__/
                              | Ymir |
                              |______|

     Primary Objectives:
     Scan gunboats
     Scan N-Tek droids
     Scan Nanosoft ground units
     Scan Nanosoft bombers
     Scan freighters
     Scan Nanosoft auto-tanks
     Scan Nanosoft fighters
     Escape from dome with tactical data
     Stay below 70m to avoid radar detection

     Secondary Objectives:
     None

     Note that you are only equipped with a cannon. However, you should
     not have to fire a shot during this mission; all you have to do is
     scan the units deep within Nanosoft HQ. However, you will have to
     be discrete. Remember, when HQ reports ‘they're scanning you--get
     out of there!’ immediately back away. As a general rule, if you can
     see the units, you're likely too close. Try to move slowly to
     search for the units but only until you see their brackets on the
     HUD, at which point you can scan them. Most importantly, lock
     altitude while clinging to the ground.

     Upon reaching Valfodr, stop near the entrance and check the map.
     Based on the schematic, you can see that there is a large fortress-
     like HQ to the west. You will need to scan the white dots while
     evading the green dots. Ignore the waypoint indicator and perform
     the scan systematically. First scan the closest units to the west.
     [2] Then scan the other group of units that are outside the HQ
     walls. [3] Now the rest are within the HQ. There is an entrance on
     the east face, but before going there, head to the northwest corner
     of the dome to avoid the radar masts. [4] Encroach on the entrance
     and scan the units from north to south of the HQ. [5,6] When GPHQ
     orders you to do so, return to base.


     Mission Debrief 29
     -------------------------------------------------------------------
     Command: ‘All units should prepare for imminent instructions as
     data accumulation is now complete.

     Nanosoft are aware of our intentions and will be on full alert.’



Campaign Mission 30 - Chapter 11 Proceedings                             4-30
=============================================================================
     Command: ‘The destruction of Nanosoft HQ is now a matter of utmost
     military importance. All forces will be deployed to this end.

     Slater will lead the airstrike and will also direct the ground
     units with location beacons. Once the outer defenses have been
     neutralized, you will receive notice to return to base to re-arm
     with fuel-air bombs. Your tactical computer will be fed details of
     your next target set.

     A forward air base has been established at the command post. Use
     this for refueling and re-arming as and when you need it.’


     Vehicles Detail                     Mission Detail
     -------------------------------     -------------------------------
     ID       G-Police                   Gunship        Venom
     Type     Venom Gunship              Wingman        Kreyzig
     Weapon   Cannons                    Ground Team    None
     Armor    Heavy

     ID       G-Police                   Weapons Load
     Type     Transport                  -------------------------------
     Weapon   Cannons                    Cannon-25mm    Charge
     Armor    Heavy                      Missile-IR     20
                                         Hyper-Velocity 30
     ID       G-Police                   Fire-Streak    30
     Type     APC                        Star-Burst     15
     Weapon   Rockets                    Bomblets       80
     Armor    Medium                     Laser          Charge
                                         Plasma         Charge
                                         Beacon         5
     |ŻŻŻŻŻŻŻŻ|
     | Valfodr|_______________________
     |        |                       \
     |________|                        \
           |                            \
           |                             \
            \___                          \
                |                          |
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻ|                       | Frodi       |ŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     |             |                    |ŻŻŻŻŻŻŻŻŻ|      |             |
     |  2         #|      |ŻŻŻŻŻŻŻ|     |         |___   |             |
     |             |   ___| Sudri |_____|         |   \__|    Jumo     |
     |   #       3 |__/   |       |     |        1|      |             |
     |             |      |_______|     |_________|      |             |
     |_____________|                       |             |_____________|
       Valhalla |                          |
                 \                         |
                  \                       /
                   \                     /
                    \_________|ŻŻŻŻŻŻ|__/
                              | Ymir |
                              |______|

     Primary Objectives:
     Destroy Nanosoft gunboat group and bombers
     Destroy Nanosoft cougar and leopard fighters
     Destroy Nanosoft turret defenses
     Destroy auto-tank and N-Tek droid groups
     Destroy Nanosoft freighter group
     Destroy Nanosoft ground units
     Destroy Nanosoft fighter group
     Destroy Nanosoft Tiger fighter group
     Destroy N-Tek droid central guard
     Destroy Nanosoft HQ building with fuel-air bomb

     Secondary Objectives:
     None

     Notice that this mission marks the debut of the Plasma Launcher. To
     use it, hold the fire button until the meter reaches its maximum
     and you hear the distinct constant tone. Release the button to
     unleash this glorious flash of instantaneous destruction.

     When ready, fly to Valhalla dome via Sudri. Once there, all the
     units you scanned in the previous mission will be waiting. [2] All
     you have to do is destroy them. Altogether I counted three Leopard
     fighters, two Cougar fighters, eight turrets, two bombers, three
     auto-tanks, six droids, two gunboats, four MLRSs, three Tiger
     fighters, and a freighter. There are likely a few more that the
     other GP units destroyed. You will be doing most of the work,
     however. When the area is free of Nanosoft units, HQ orders you to
     re-arm with a fuel-air bomb, [3] which you are to drop on the
     Nanosoft HQ. Congratulations.


     Mission Debrief 30
     -------------------------------------------------------------------
     Command: ‘Congratulations to all units. Your dedication has been
     exemplary in the pursuit of this victory and I'm only sorry that 48
     hours R and R is the maximum that we can award at this moment. As a
     result of our concentration on this conflict, crime has spiraled
     out of control; I'm afraid there'll be plenty to do when you return
     to work.

     However, I can assure you that you will all be rewarded fully in
     due course.

     Many thanks, G-Police.’



Intermission Video - Unfinished Business                                 4-vg
=============================================================================
     GPHQ, Slater's quarters
     -------------------------------------------------------------------
     Slater: ‘It looked like we'd beaten them, but I wasn't entirely
     happy. Ricardo was still out there somewhere, so I went to check on
     how the Venom's repairs were shaping up. I wanted to be sure of her
     if I ever ran into Ricardo again. Intelligence were starting to
     piece together the motives for our two aggressors. With most of the
     large corporations slowly starting to relinquish their power to the
     United Earth Government, Nanosoft and Krakov decided it was time to
     step in and become the new top dogs. Their presidents formed a cozy
     little cabal to take over the soft corporations in the colonies.
     Instead of tedious and expensive buy-outs, these charmers planned a
     more direct approach using state of the art weaponry. With control
     of the colonies, the cabal could maintain a stranglehold on Earth's
     resources and rule unchallenged. But to achieve all of this, they
     first needed a quiet staging post with plenty of resources--
     Callisto.

     The only fly in the ointment was G-Police. I couldn't believe how
     close we'd been to going under. If Nanosoft and Krakov hadn't
     fallen out, their combined forces could've creamed us. Luckily for
     us, Nanosoft decided that there wasn't enough room at the top for
     both corporations, and set Krakov up. By enlisting our aid to
     remove their former allies, Nanosoft would be in perfect shape to
     finish off our weakened forces. Yeah, we'd been lucky, all right.
     We hadn't even had a sniff of Nanosoft's super weapon.’


     GPHQ, Briefing Room
     -------------------------------------------------------------------
     Speke: ‘Well done, everybody. You've done an excellent job and I'm
     proud of you. Nanosoft's plans for corporate domination are well
     and truly over. The last pockets of resistance are currently being
     mopped up. We will remain at our present state of alert until they
     are all accounted for. I'll inform Earth of the situation and
     request a relief force as soon as we're clear of Jupiter's shadow.
     In the mean time, the war has resulted in a fair amount of civil
     unrest and disorder. Quell any subversive behavior and keep your
     eyes peeled for any surviving Nanosoft hostiles. I want full
     G-Police control on Callisto by the time the cavalry arrives.
     Remember, you can die just as easily in a police incident as you
     can in a full-blown war, so stay on your toes. Mission briefings at
     0600 hours. Dismissed.’



Campaign Mission 31 - Start-Up                                           4-31
=============================================================================
     Command: ‘Normal service is now resumed. Please cover your assigned
     patrols and be aware that criminal elements have been exploiting
     the recent chaos. Our hope is that the reappearance of G-Police on
     the streets will calm things down a little; just keep your eyes
     open out there.’


     Vehicles Detail                     Weapons Load
     -------------------------------     -------------------------------
     ID          G-Police                Cannon-30mm    Charge
     Type        Havoc                   Missile-IR     10
     Weapon      Cannon                  Matra-Rocket   20
     Armor       Medium                  EPP            5


     Mission Detail
     -------------------------------
     Gunship     Havoc
     Wingman     None
     Ground Team None                                     Hogni
                                                  |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
                    Jumo                          |                    |
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|           |                    |
     |                                |           |  6                 |
     |                                |           |                    |
     |                                |           |                    |
     |                       5        |       ____|                    |
     |                                |      /    |                    |
     |                                |     |     |                    |
     |     4                          |     |     |____________________|
     |              1                 |____/
     |                                |
     |                                |
     |                              2 |
     |                                |
     |                                |
     |                          3     |
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Primary Objectives:
     Apprehend suspects
     Scan suspicious vehicle
     Seek and eliminate murderers
     Inspect freighter
     Track Nanosoft freighter
     Destroy all attacking craft

     Secondary Objectives:
     Apprehend by non lethal means

     This is a bitter-sweet moment. You've destroyed the massive
     Nanosoft HQ, but the G-Police took away your Venom gunship and
     saddled you with the old Havoc. However, busting common street
     trash is very rewarding as well and provides a nice change of pace
     from the lengthy corporate warfare.

     Starting in Jumo, [1] you are to resume normal patrols. The first
     task involves disabling two suspects on combat bikes. [2] Then you
     have to scan the truck they left behind. [3] It's innocent, so do
     not attack. Then you are to destroy a murderous gang in two combat
     bikes, a truck, and a car. [4] Then an unidentified freighter is
     headed toward Hogni dome and you are required to scan it. [5] Since
     it is of Nanosoft origin, do a bit of reconnaissance work and
     follow it.

     Upon reaching Hogni dome, three aircraft will attack for no reason
     --a Piranha, Leopard, and Moray. [6] Then the freighter starts
     attacking you, so return the favor.


     Mission Debrief 31
     -------------------------------------------------------------------
     Command: ‘Certain recent incidents lead us to believe that residual
     elements from Nanosoft are continuing to operate on Callisto.
     Slater tailed a transport vessel to the entrance of the old mining
     domes and was jumped by Nanosoft fighters. The transport's wreckage
     revealed a large number of fuel rods collected from a warehouse.

     Intelligence are working hard to ascertain what's going on. You
     will be kept informed.’



Campaign Mission 32 - In the Red                                         4-32
=============================================================================
     Command: ‘The suspect warehouse has been identified and located; an
     arrest team is standing by. Slater will provide air support for the
     ground team, although serious trouble is not anticipated as
     Nanosoft's hardware was comprehensively destroyed in the HQ raid.
     Wait for the ground team to leave the building. They will send a
     confirmation message when they are clear. Make sure you protect the
     ground team while they examine the warehouse.’


     Vehicles Detail                     Mission Detail
     -------------------------------     -------------------------------
     ID       G-Police                   Gunship        Havoc
     Type     Riot Van                   Wingman        None
     Weapon   Cannon                     Ground Team    Delta
     Armor    Medium

     ID       G-Police                   Weapons Load
     Type     Squad Car                  -------------------------------
     Weapon   None                       Cannon-30mm    Charge
     Armor    Light                      Missile-IR     20
                                         Hyper-Velocity 5
                                         Fire-Streak    10
                                         Matra-Rocket   40
                                         Bomblets       50
                                         Beacon         5

                                                  |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
                    Jumo                          |                    |
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|           |                    |
     |                                |           |                    |
     |              2                 |           |       Hogni        |
     |                                |           |                    |
     |                                |       ____|                    |
     |                                |      /    |                    |
     |                                |     |     |                    |
     |                                |     |     |____________________|
     |              1                4|____/
     |                                |
     |                                |
     |                                |
     |                                |
     |                3               |
     |________________________________|

     Primary Objectives:
     Locate warehouse and deploy beacon
     Provide air support for Ground Team Delta
     Escort GP transport to G-Police HQ

     Secondary Objectives:
     None

     All the activity in this mission occurs in the Jumo dome. From HQ,
     [1] fly to the nearby warehouse which contains numerous containers.
     [2] Here's a rule that I only figured out after several failed
     missions--destroy every selectable container. Remember that not all
     of them are destructible and not all of them contain a turret.

     First destroy the two turrets inside the warehouse and the benign
     container in the yard. Deploy a beacon to signal Ground Team Delta.
     Once they all are parked in the yard, a container will explode,
     revealing a turret, which you will have to destroy quickly before
     it destroys any GP units. When the Cougar, Leopard, and bomber
     emerge, take out the bomber first. Then HQ reports the presence of
     ground units headed for the warehouse. [3] Fly quickly to the south
     to eliminate them. Another three fighters will enter from Hogni,
     [4] but you will need to stay near the ground team in case more
     turrets reveal themselves. If you didn't destroy the laser-wielding
     turret ahead of time, it will destroy the GP Transport in about two
     seconds.


     Mission Debrief 32
     -------------------------------------------------------------------
     Command: ‘Further evidence, implicating Nanosoft in some sort of
     undercover activity, has now come to light. A number of rock
     samples removed from the warehouse have been subjected to analysis.
     The mineral distribution suggests they are from one of the old
     mining domes. The exact location is yet to be determined.’



Campaign Mission 33 - Restructuring                                      4-33
=============================================================================
     Command: ‘It is clear that there is building activity within the
     abandoned mining domes; it would seem that Nanosoft are in the
     process of establishing some means of launching renewed attacks on
     G-Police. They could well be building a weapons factory.

     There are 5 major domes in which a Nanosoft base could feasibly be
     supported. These are Daedalus, Asgard, Escolar, Cabral and Caln. We
     require ships to inspect these areas for signs of Nanosoft
     activity.’


     Vehicles Detail                     Weapons Load
     -------------------------------     -------------------------------
     ID          Nanosoft                Cannon-25mm    Charge
     Type        Storage                 Missile-IR     20
     Weapon      None                    Hyper-Velocity 20
     Armor       Light                   Fire-Streak    5
                                         Star-Burst     10
                                         Matra-Rocket   50
     Mission Detail                      Bomb-500       5
     -------------------------------     Laser          Charge
     Gunship     Venom                   Plasma         Charge
     Wingman     Kreyzig
     Ground Team None

             Escolar
         |ŻŻŻŻŻŻŻŻŻŻŻŻ|
         |            |
         |            |
         |      4     |
         |            |
         |____________|                 Cabral
              |                    |ŻŻŻŻŻŻŻŻŻŻŻŻŻ|
              |___                 |             |
                  |                |             |
             Geri |                |            5|___
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|    ____|             |   |   |ŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     |1                   |___/    |             |   |___|             |
     |                2   |        |             |       |     Caln    |
     |                    |        |             |       |             |
     |____________________|        |_____________|       |_____________|
                  |
                  |
                  |
               __/
              /
             |
             |
             | Asgard
         |ŻŻŻŻŻŻŻŻŻŻŻŻ|
         |            |
         | #      3   |
         |            |
         |____________|

     Primary Objectives:
     Proceed to Cabral dome
     Destroy weapon factory and defense force
     Destroy power station 1
     Destroy power station 2
     Proceed to Cabral dome
     Destroy Nanosoft fighter team

     Secondary Objectives:
     Destroy early warning system
     Destroy Nanosoft supply ship

     Ah yes, bask in the splendor of the Venom gunship once again.
     Starting in Geri dome, [1] destroy Nanosoft's early warning system,
     which is composed of three fighters, two turrets, and a radar dish.
     [2] Proceed to Asgard where Nanosoft's weapons factory is located.
     Destroy the grounded freighter, auto-tank, five fighters, two
     droids, and one GP Venom gunship. [3] Don't forget the small
     structure that, when destroyed, takes out the whole factory as
     well. In Escolar is the main power station. [4] It is defended by
     four fighters and two turrets. Don't forget to destroy the two
     power generators on your way out. The last stop is Cabral, where
     the entrance to Caln is blocked off. [5] It will be opened in the
     next mission. Before the mission is complete, you have to destroy
     all the enemy fighters in the area.


     Mission Debrief 33
     -------------------------------------------------------------------
     Command: ‘With the exception of Daedalus and Caln, all suspect
     domes have now been searched. As a result, we must conclude that
     Nanosoft's activity must be based in either Daedalus or Caln. A
     cutting team is currently on the way to gain access to Caln.’



Campaign Mission 34 - Day Trader                                         4-34
=============================================================================
     Command: ‘Incoming bulletins confirm that the cutting team will be
     through the blast doors soon. The moment the doors are open, we'll
     require Slater to lead the airstrike. You must simply enter the
     dome and eliminate all resistance.’


     Vehicles Detail                     Weapons Load
     -------------------------------     -------------------------------
     ID          G-Police                Cannon-25mm    Charge
     Type        APC                     Missile-IR     20
     Weapon      Cannons                 Hyper-Velocity 20
     Armor       Medium                  Fire-Streak    10
                                         Star-Burst     10
                                         Matra-Rocket   50
     Mission Detail                      Bomb-500       5
     -------------------------------     Laser          Charge
     Gunship     Venom                   Plasma         Charge
     Wingman     Kreyzig
     Ground Team Delta

         |ŻŻŻŻŻŻŻŻŻŻŻŻ|
         |            |
         |   Escolar  |
         |            |
         |            |
         |____________|
              |                    |ŻŻŻŻŻŻŻŻŻŻŻŻŻ|
              |___                 |             |
                  |                |1            |
                  |                |.          2.|___     _____________
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|    ____|.           .|   |   |. . . . 5    |
     |                    |___/    |. . . 3 . . .|   |___|.  4         |
     |        Geri        |        |             |       |             |
     |                    |        |             |       |             |
     |____________________|        |_____________|       |_____________|
                  |                     Cabral                Caln
                  |
                  |
               __/
              /
             |
             |
             |
         |ŻŻŻŻŻŻŻŻŻŻŻŻ|
         |            |
         |   Asgard   |
         |            |
         |____________|

     Primary Objectives:
     Provide air support for Ground Team Delta
     Provide air support for the Delta convoy
     Destroy power node 1
     Destroy power node 2
     Provide air support for Ground Team Delta
     Destroy the traitor Ricardo
     Destroy final power node

     Secondary Objectives:
     Ground Team Delta's complete survival

     At this point GPHQ has sent in Ground Team Delta to cut through the
     blocked entrance through Caln. You have to ensure that they get
     there. First, head due east to destroy three fighters and two
     turrets near the entrance to Caln. [2] Soon three fighters, two
     bombers, and a Venom Gunship will pass through. Destroy the bombers
     first because they will attack the ground team. Once the area is
     clear of hostiles, head toward the bridge--it's rigged with
     explosives. [3] The munitions are placed inside a small container
     in the middle of the bridge. Destroy it to guarantee the ground
     team's passage. Once the ground team arrives at the entrance to
     Caln the two power nodes will become targets. They will destroy the
     power nodes, but you can help them along.

     Once through to Caln you will immediately see a Titan Gunboat. [4]
     Go against your natural reflex to destroy it for the time being.
     Instead, head east and destroy the two bombers and four turrets
     protecting the final power node. [5] Destroying the turrets before
     the ground team arrives will satisfy the secondary objective. You
     will no doubt notice there are still fighters and a gunboat in the
     area. Fortunately, they will ignore the ground team and go straight
     for you. Watch your shield integrity as it gets depleted by the
     Nanosoft units. Additionally, there is a Venom Gunship buzzing
     around you--it's Ricardo, the traitor. He fires IR missiles at you,
     so be careful to notice the warning. As long as you move around
     quickly, you can evade the missiles. You can destroy the enemy
     aircraft in any order, but it's fun to kill Ricardo last.


     Mission Debrief 34
     -------------------------------------------------------------------
     Command: ‘Despite the presence of Nanosoft resistance forces, we
     can now confirm that Caln was clear of building activity. We can
     therefore be sure the Nanosoft organization is locked within the
     Daedalus dome. Please be aware that further G-Police activity is
     imminent.’



Campaign Mission 35 - Chapter 7                                          4-35
=============================================================================
     Command: ‘Extensive satellite scanning of the moon has revealed a
     substantial energy source being emitted from the Daedalus dome. The
     readings we have taken fluctuate wildly; our scanning equipment is
     clearly being jammed. At the moment we have a ground team
     attempting to breach the door to the dome, but they are
     experiencing problems. We cannot estimate how long this operation
     will take. Slater and Kreyzig will have to patrol the domes, on the
     lookout for hostiles. Beta Group will be stationed by the entrance
     in case Nanosoft attempt to attack us unaware. Please be prepared
     for all eventualities as we do not know what's on the other side of
     those doors.’


     Vehicles Detail                     Weapons Load
     -------------------------------     -------------------------------
     ID          G-Police                Cannon-25mm    Charge
     Type        Venom Gunship           Missile-IR     20
     Weapon      Cannons                 Hyper-Velocity 20
     Armor       Heavy                   Fire-Streak    20
                                         Star-Burst     10
                                         Matra-Rocket   50
     Mission Detail                      Laser          Charge
     -------------------------------     Plasma         Charge
     Gunship     Venom
     Wingman     Kreyzig
     Ground Team None

                        |ŻŻŻ|                             /ŻŻŻŻŻŻŻŻŻŻŻ\
                        |___|                      ______|     ·       |
                        |   |                     /          |ŻŻŻŻŻ|___|
     Daedalus dome      |___|                    |      ·    |     |   |
     -------------      |   |                    | × |ŻŻŻ|   |     |   |
                        |___|                    |___|   |   |     |   |
     · Turret           |   |       _____________________|   |     |   |
     × Power Node       | · |      /    |   |   |            |     |___|
         _________      |   |     |     |   |   |           /      |   |
        |·       ×|     |   |     | · |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ       |   |
        |·        |     | · |     |   |                            |___|
         ŻŻ|   |ŻŻ      |___|     |  ·|                            |   |
       ____|   |________|   |_____|   |                            |   |
      /          |                    |                            |___|
     |           |                   /    ________________________/    |
     |·  |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ    |                            /
     |·  |_______________________________|        ·         ·        /
     |                               |       |ŻŻŻŻŻŻ|     |ŻŻŻŻŻŻŻŻŻŻ
      \_                             |       |      |_____|
        |   |ŻŻŻŻŻŻŻŻŻŻŻ|   |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ        |   |
        | · |           |   |                        |   |
        | · |         __| · |                        |   |
        |   |        | ·    |                        |   |
        |___|___     |      |                        |· ·|
        |       \    |    · |                        |   |
        |·    ×  |   | ·    |                     ___| · |___
         ŻŻŻ\___/    |      |                    |           |
                     |    · |                    |           |
                     |      |                    | ·         |
                     |______|                    |         · |
                     |      |                    |           |
                     |______|                    |           |
                     |      |                    | ×  · ·  × |
                     |______|                     ŻŻŻŻŻŻŻŻŻŻŻ
                     |      |
          ___________|      |___________
         |· ·                        · ·|
         |·     _____        _____     ·|
         |  ×  |     |·    ·|     |  ×  |
         |    ·|     |      |     |·    |
          ŻŻŻŻŻ      |      |      ŻŻŻŻŻ
                     |______|
                        |   |
                        |___|
                        |   |
                        |___|
                        |   |
                        |   |
           |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
           |                             |
           |                             |
           |                             |
           |                             |
           |                             |
           |            ·   ·            |
           |                             |
           |            ·   ·            |
           |                             |
           |                             |
           |                             |
           |                             |
           |                             |
           |_____________________________|

     Primary Objectives:
     Destroy Nanosoft craft
     Locate ship's entrance
     Locate and destroy all power nodes
     Locate main core
     Destroy main core
     Escape ship before destruction
     Pick up bomb

     Secondary Objectives:
     None

     This mission is actually pretty easy. There's nothing you have to
     protect and you can take your time, provided you survive. As you
     fly further into the dome, you'll notice an enormous Nanosoft
     capital ship. Swarming around it are the regular Nanosoft aircraft
     as before, only now they seem tiny and harmless. HQ has you stall
     as they find a way to deal with the capital ship. You can fly
     around destroying Nanosoft aircraft as long as you like because
     they will respawn indefinitely. After HQ gives you notice and when
     you feel up to it, proceed to pick up the dropbomb.

     The ventilation ducts of the capital ship are lined with turrets.
     Use lasers to take them out quickly. The laser's fire is "fat" so
     you can sometimes destroy the turrets from the sides even if they
     can't hit you. You'll have to destroy all the power nodes before
     entrance to the core opens. Seek out the power nodes and destroy
     any units along the way.

     The reactor is located far south. Once inside, get an assessment of
     the surroundings. In particular, remember where the exit is.
     Prepare the dropbomb. Here's where it gets tricky. You've got one
     shot at this. Deploy the bomb on the reactor, but don't get close
     enough that the ensuing explosion hits you, too. If successful, the
     whole place goes to hell. Hurry out.


     Mission Debrief 35
     -------------------------------------------------------------------
     Command: ‘All units are to receive the highest commendation; this
     mission is now complete.

     G-Police control Callisto.

     Confirmed.’



Ending Video - Equilibrium                                               4-vh
=============================================================================
     Flying back to GPHQ
     -------------------------------------------------------------------
     Slater: ‘That had been close. I'd wondered if maybe they planned on
     using some sort of deep space gunboat, but resurrecting a fully-
     fledged battlecruiser? Hell, you could grease a planet with one of
     those babies. After the collapse, the corporations, concerned with
     stability and economic power, banned the construction of all
     capital-class ships. Corporate presidents were now the ultimate
     authority and board rooms would be the battlefields of the future.
     Nanosoft's private little dream required a more direct approach to
     board room discussions. With a battle cruiser to do their high-
     level negotiating, Nanosoft could pretty much call all the shots.

     Callisto was the perfect place to start the construction. It was
     quiet, had plenty of resources, and was well-removed from prying
     eyes. There was also a ready supply of AIs to be had from ex-
     military G-Police pilots. Best of all, they got Horton posted
     there. His cortex chip was to form the basis of the cruiser's AI.
     We were lucky to stumble across the ship when we did. If it had
     been fully operational, there was nothing that could have stopped
     that monster.

     A special prosecutor with a marine battalion for company was en
     route from Earth. Speke had transmitted her report as soon as
     Callisto cleared Jupiter's shadow. Krakov and Nanosoft were about
     to be the subject of a very serious investigation. Still, thanks to
     yours truly, there wasn't much left to investigate--a few gutted
     domes and a whole bunch of corpses. Justice had been done. What was
     left of Ricardo's body was recovered from the twisted wreckage of
     his gunship.

     Horton, Elaine, Tachikawa, and the others had finally been avenged.
     And, like I said, I never intended to join the G-Police. But now,
     just like Elaine before me, I reckon I'd found somewhere I could
     just about say I belong. I swear, she'd never believe it--if she
     was still here, that is.’





_____________________________________________________________________________
=============================================================================
Secret Missions                                                          5-00
=============================================================================
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     As a means to extend play time and add some variety, the game
     features six secret missions unlocked by performing various tasks.
     Most likely, players will first encounter a secret mission upon
     first completing the final campaign mission. Within the evaluative
     debrief screen the message ‘secret mission available’ will flash,
     followed by the regular mission objectives breakdown. Once done,
     return to the title screen and select the training missions menu.
     Scrolling down past the regular training missions will reveal any
     secret missions unlocked thus far.

     Normally I don't like to use codes, but the tasks required to
     unlock the secret missions are extremely difficult and a bit
     ridiculous, such as killing more civilians than enemies in an
     arbitrary mission. So, like everyone else who has reached this
     point, I entered a code into the password screen and played all
     the secret missions at my leisure. They don't make for spectacular
     rewards, anyway.



Secret 1 - Civilian Revolt                                               5-01
=============================================================================
     Command: ‘The civilian population has revolted, and are attacking
     the police.

     Take out 50 vehicles within the time limit.’


     Mission  Detail                     Weapons Load
     -------------------------------     -------------------------------
     Gunship     Havoc                   Cannon-30mm    Charge
     Wingman     None                    Hyper-Velocity 60
     Ground Team None                    Matra-Rocket   50
                                         Bomblets       80
                                         Bomb-1000      10
                                         Bomb-500       20
                                         Laser          Charge

     Primary Objectives:
     None

     Secondary Objectives:
     None

     In less than 2 minutes 50 seconds you are to destroy 50 civilian
     vehicles, which is rather easily done. Keep in mind that stationary
     (parked) vehicles don't count. So it becomes a game of seeking tiny
     vehicles in motion. They are all easily destroyed, requiring only a
     few hits from the cannon or laser and a single hit from any other
     weapon. Use of hyper-velocity missiles will make this mission a
     cakewalk, seeing as how they are plentiful, kill in one shot, and
     have very generous collision detection. To maintain shield
     integrity in the midst of the constant fire, lock altitude at about
     150m and keep moving while looking at the ground. And while
     crossing domes is allowed, it really isn't necessary.



Secret 2 - The Suspect                                                   5-02
=============================================================================
     Command: ‘The undercover car has been proven to meet the required
     specification. We now require you to complete a full mission using
     the vehicle.

     Last week's raid on the weapon warehouse lead to the arrest of a
     certain Rogan Edwards. As he has made bail, you are required to
     track him and report his destination. You will need to remain close
     enough not to lose him, although you are warned that he is likely
     to panic if he realizes you are there.

     Do not fire at the suspect unless you are directly fired upon.

     He will depart G-Police HQ in 30 minutes. Once you have reported 
     his destination, a team will be sent to raid the premises.’


     Vehicles Detail                     Weapons Load
     -------------------------------     -------------------------------
     ID          Civilian                Cannon-30mm    Charge
     Type        Gang Fighter            Missile-IR     10
     Weapon      Cannons                 Matra-Rocket   20
     Armor       Light                   Beacon          5

                                         
     Mission Detail
     -------------------------------
     Vehicle     Undercover Car
     Wingman     None
     Ground Team None
                                                         |ŻŻŻŻŻŻŻŻŻŻŻŻŻ|
                       |ŻŻŻŻŻŻŻŻŻŻŻŻ|_______|ŻŻŻŻ|_______|   Hoenir    |
                       |            |       |____|       |_____________|
                       |            |       Finnr
                       |   Mitsina  |
                       |            |
                       |            |
                       |____________|
                              |
                              |
        Devorr                |
     |ŻŻŻŻŻŻŻŻŻŻ|             |
     |  1       |      |ŻŻŻŻŻŻŻŻŻŻ|
     | #        |      |   Egdir  |
     |          |______|          |
     |__________|      |__________|
       |
       |
       |
       |
     |ŻŻŻŻ|
     |  2 |Adal
     |____|
         |
         |
         |
         | Skuld
       |ŻŻŻŻŻŻŻŻ|
       |      3 |
       |        |
       | 4      |
       |      6 |
       |________|

     Primary Objectives:
     Follow Rogan
     Eliminate gang fighters
     Protect Ground Team Gamma
     Eliminate Rogan Edwards

     Secondary Objectives:
     Destroy all gang units

     Part of the mission brief is derived verbatim from Campaign
     Mission 3, and indeed the events are almost exactly the same,
     except that there will be more enemy vehicles and you will be
     driving the undercover car.

     Driving is a bit trickier than flying. While it's great that all
     weapons are auto-targeting, tracking the target and keeping it
     within the HUD is difficult because the right analog stick is used
     to change your facing. A bit of finger maneuvering is required to
     look, target, and fire. But if you can deal with that hurdle,
     enemies should go down easily as long as you use a weapon with a
     high travel velocity.

     And so the mission starts just as it does with Mission 3, in which
     you have to follow Rogan Edwards across a few domes to find his
     ultimate destination. The two fighters in Adal dome are easily
     destroyed. He'll make two stops first, so you'll need to place
     beacons at those points. [3,4] Once he reaches his warehouse, his
     partners in crime will attack and he will flee. [5] A couple of
     mining droids and a few fighters will gang up on you, but try to
     get Rogan first. The undercover car's auto-targeting ability takes
     care of all enemy units easily. Also, the tiny car seems to be as
     durable as a Havoc.



Secret 3 - Test Drive                                                    5-03
=============================================================================
     Command: ‘We need to try out a new undercover car to see if it
     meets the required specification.

     Race through the hoops marking out a track. If you can complete the
     course fast enough, we may have further use for the new car. After
     you finish the course, you have thirty seconds to start another lap
     to try to beat your best time.’


     Vehicles Detail                     Weapons Load
     -------------------------------     -------------------------------
     ID          G-Police                Cannon-30mm    Charge
     Type        Hoop
     Weapon      None
     Armor       None

                                         
     Mission Detail
     -------------------------------
     Vehicle     Undercover Car
     Wingman     None
     Ground Team None


                        ____________                     |ŻŻŻŻŻŻŻŻŻŻŻŻŻ|
                       |    . . . ..|       |ŻŻŻŻ|       |   Hoenir    |
                       |  . .     ..|.      |____|       |_____________|
                       |  . .     ..| .     Finnr
                       |. . .     ..| .
                       |.        .. | .
                       |. . . .  ...| .
                       |______._____| .
                      Mitsina |       .
                              |       .
      __________              |       .
     |  2  1    |             |___    .
     |  .  .    |      |ŻŻŻŻŻŻ.. .|   .
     |  .  .    |      |         .|   .
     | .   . . .|______|. . . . . |   .
     |_.________|      |__________|   .
        . Devorr          Egdir       .
         . . . . . . . . . . . . . . .
        
        
     |ŻŻŻŻ|
     |Adal|
     |____|
          
          
          
          
       |ŻŻŻŻŻŻŻŻ|
       |        |
       |  Skuld |
       |        |
       |        |
       |________|

     Primary Objectives:
     None

     Secondary Objectives:
     Finish the course in less than 2 min 10 sec
     Finish the course in less than 1 min 50 sec
     Finish the course in less than 1 min 34 sec

     As I said before, the Undercover Car is tricky to use. It certainly
     doesn't feel like a car in motion. First, remember that top speed
     is achieved with a double-tap of the accelerator, which is the same
     as a Havoc's afterburner controls. Second, always go at top speed--
     the car doesn't seem to have much momentum. Third, make turns at no
     more than 90 degrees at a time, otherwise the vehicle will slow
     down quite a bit. Fourth, the only way to finish the course in less
     than 1:34 is to find the shortest route through the hoops, which
     means that you'll need to cut corners. When a hoop is placed at a
     turn, aim for the edge of the hoop when going through. Finally, if
     you bump into anything, you may as well restart.

     Somehow, if you exit Mitsina's east tunnel, you enter Devorr. Then
     again, there is no tunnel to Finnr according to the map.



Secret 4 - Escort Duty                                                   5-04
=============================================================================
     Command: ‘Natalie Argenta, the Krakov president, is currently
     sheltering in a fortified bunker at the space port. She is
     understandably shaken as a result of the ambush and is now
     demanding an escort from the port to the Krakov Corporation HQ.
     She has personally requested that you be included in the escort.
     Tachikawa will be the accompanying pilot.

     You must shadow the president's limo until it is safely inside the
     Krakov HQ building. Intelligence suggests that trouble is likely.
     Be careful.’


     Vehicles Detail                     Weapons Load
     -------------------------------     -------------------------------
     ID          G-Police                Cannon-30mm    Charge
     Type        Riot Van                Missile-IR     20
     Weapon      Cannons                 Matra-Rocket   30
     Armor       Med-heavy

     ID          Krakov                  Mission Detail
     Type        Limo                    -------------------------------
     Weapon      None                    Vehicle     Riot Van
     Armor       Light                   Wingman     None
                                         Ground Team None
                                                          _____________
                                             ____        |  6          |
                       |ŻŻŻŻŻŻŻŻŻŻŻŻ|_______|  5 |_______|             |
                       |            |       |____|       |_____7_______|
                       |            |       Finnr           Hoenir
                       |  3       4 |
                       |            |
                Mitsina|            |
                       | 2    _ 1   |
                        ŻŻŻŻŻŻ|ŻŻŻŻŻ
                              |
                              |
     |ŻŻŻŻŻŻŻŻŻŻ|             |
     |          |      |ŻŻŻŻŻŻŻŻŻŻ|
     |  Devorr  |      |   Egdir  |
     |          |______|          |
     |__________|      |__________|
       |
       |
       |
       |
     |ŻŻŻŻ|
     |Adal|
     |____|
         |
         |
         |
         |
       |ŻŻŻŻŻŻŻŻ|
       |        |
       | Skuld  |
       |        |
       |        |
       |________|

     Primary Objectives:
     Escort president's limo to Krakov HQ

     Secondary Objectives:
     Rendez-vous with president's limo
     Destroy roadblock
     Destroy roadblock 2

     This is another driving mission that is based on a previous
     campaign mission. This time, the Krakov President, Natalie Argenta
     needs an escort (again), and even Tachikawa dies (again). The same
     enemies return, including the roadblocks. All of them are easily
     destroyed by driving ahead of the limo and eliminating them before
     she arrives. However, don't get too far ahead, because the limo
     driver will kidnap the president. Another thing to remember is to
     avoid blocking the path of the limo and its escort because your
     riot van will damage anything it contacts.



Secret 5 - Droid Battle                                                  5-05
=============================================================================
     Command: ‘Villeneuve Industries have recently designed and produced
     a prototype general assault battle droid. We want you to pilot the
     droid in a trial run under combat conditions.

     1. Destroy Nanosoft fighter wing.
     2. Destroy rampaging droid.
     3. Defend Nanosoft base against a Krakov attack.’


     Mission  Detail                     Weapons Load
     -------------------------------     -------------------------------
     Vehicle     Battle Droid            Cannon-30mm    Charge
     Wingman     None                    Missile-IR     30
     Ground Team None                    Star-Burst     30
                                         Fire-Streak    50
                                         Bomblets       10
                                         Matra-Rocket   50
                                         Bomb-1000      10
                                         Bomb-500       10
                                         Plasma         Charge
                                         Laser          Charge
     Primary Objectives:
     None

     Secondary Objectives:
     None

     Here's a fun mission--simple seek-and-destroy. New vehicle, new
     map, and a new enemy unit, the Argon Gunboat. You'll have to
     destroy one of these behemoths after going through a slew of
     fighters, bombers, and droids. Also, Tachikawa is alive for this
     one. Having experimented a bit, I've found that the only way to
     fail the mission is to die.



Secret 6 - Car Chase                                                     5-06
=============================================================================
     Command: ‘Five gang vehicles are leaving the scene of a robbery.
     The dome exits have been sealed, so they cannot escape from the
     dome.

     Track down and destroy the gang vehicles. Once eliminated, destroy
     the four mining robots rampaging through the streets.

     Gang aircraft are also said to be in the area, destroy them too if
     the opportunity arises.

     Good luck.’


     Mission  Detail                     Weapons Load
     -------------------------------     -------------------------------
     Vehicle     Riot Van                Cannon-30mm    Charge
     Wingman     None                    Missile-IR     10
     Ground Team None                    Hyper-Velocity 30
                                         Fire-Streak    10
                                         Laser          Charge

     Primary Objectives:
     Destroy gang vehicles
     Destroy mining droids

     Secondary Objectives:
     Clear sky

     This is another seek-and-destroy mission. This time, you're driving
     a riot van and have to eliminate five gang vehicles and four mining
     droids, in no particular order. It's basically them and you inside
     an arena. The gang vehicles are easily destroyed and pose little
     threat. The droids carry lasers, so it's best to shoot from a
     distance that is close enough to target but far enough to evade
     their detection. Several fighters will spawn once all the droids
     are destroyed while at least one gang vehicle survives.





_____________________________________________________________________________
=============================================================================
Conclusion                                                               6-00
=============================================================================
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     In case you were wondering, this document contains no cheat codes
     or GameShark codes. However, they are easily found by running an
     Internet search. For the best gaming experience, I discourage the
     use of cheats. Furthermore, since I did not discover the codes on
     my own, it would be inappropriate to include them here.



Campaign Structure                                                       6-01
=============================================================================
     Missions 1-15 - Corporate Bonds
     -------------------------------------------------------------------
                                    |ŻŻŻŻŻ|    |ŻŻŻŻŻŻŻ|
                                    | Hodr|____|  Rigr |
                                    |     |    |_______|
                                     ŻŻŻŻŻ         |
                                                   |        ___________
                                               |ŻŻŻŻŻŻŻ|   |           |
                                        __     | Ottar |   |   Juno    |
                                       |  |____|       |___|           |
                                       |__|    |_______|   |           |
                                       Skoll       |        ŻŻŻŻŻŻŻŻŻŻŻ
                                                   |
                                               |ŻŻŻŻŻŻŻ|
                                               |  Nori |
                                               |_______|
                                                   |
                                                   |
                _______     __     _______     |ŻŻŻŻŻŻŻ|
               |       |___|  |___|       |____| Freki |
               |Mitsina|   |__|   | Hoenir|    |       |
               |       |   Finnr   ŻŻŻŻŻŻŻ      ŻŻŻŻŻŻŻ
               |_______|                          ___
                   |                             |   |
      Devorr       |                             |   |
     |ŻŻŻŻŻ|       |                             |   |Modi
     |     |___|ŻŻŻŻŻ|                           |___|
     |_____|   |Egdir|                    Fadir    |
      |         ŻŻŻŻŻ                     |ŻŻŻ|    |
      |                                   |___|     \
      |                                     \_____   |
     |ŻŻ|Adal                                     \  |
     |__|                                          | |
       |                                        |ŻŻŻŻŻŻŻŻŻ|
       |                                      __|         |
      |ŻŻŻ|                        |ŻŻŻŻŻŻ|__/  |  Nama   |_    _______
      |   |Skuld                   | Loni |     |         | \__|       |
      |___|                        |______|     |_________|    | Tindr |
                                      |            |        ___|       |
                                      |            |       /   |_______|
                                       \           |      /
                                        \       |ŻŻŻŻŻ|__/
                                         \______| Nar |
                                                |     |
                                                |_____|

     The campaign starts with an investigation into illegal military-
     grade weapons smuggling by gang factions. One of the smugglers was
     apprehended and followed after making bail to determine his base of
     operations--a warehouse in Skuld. Examination of the evidence
     suggested that the Krakov corporation was involved. However, this
     allegation was under question when the gang factions attacked
     Krakov's President upon her arrival at the spaceport in Mitsina.
     Unfortunately, a G-Police pilot mysteriously crashed while
     escorting the President to Krakov HQ in Hoenir. Once the immediate
     threat was eliminated, the wreckage left from the gang vehicles was
     shown to lack human remains. This strange development left the
     G-Police with three questions: what was the source of the smuggled
     weapons, how were they being controlled, and what was causing
     G-Police vehicles to malfunction?

     The attacks on the Krakov President absolved the company of blame
     and warranted protection from G-Police, but soon the company's
     vehicles started attacking civilian and Nanosoft structures in Nar
     and Tindr. Krakov insisted they were malfunctioning due to a
     programming virus, but these activities garnered renewed suspicions
     of their motives. As a result, G-Police were forced into the
     awkward position of thwarting further damages from Krakov yet
     protecting the company from terrorist gangs. The G-Police Tech Lab
     examined the remains of the terrorist craft to discover a cortex
     chip used to automate the vehicles. Furthermore, the malfunctioning
     G-Police gunship was shown to have the same navigational program
     virus. At that point, G-Police were left with two questions: what
     was the source of the smuggled weapons and who within G-Police
     planted the virus?

     Throughout the investigation, Krakov blamed Nanosoft for the
     attacks. As a result, Krakov started attacking Nanosoft's
     structures in Hodr and Rigr. This was in violation of G-Police
     orders, so they quickly acted to thwart Krakov's raids and
     eliminate its equipment. The systematic elimination of Krakov's
     offensive equipment led to arrests and the seizure of its HQ in
     Hoenir. However, these plans may have been misguided. Nanosoft
     attempted to destroy the Krakov HQ while G-Police retrieved the
     Krakov's data for evidence. Nanosoft suddenly became the primary
     suspect. But to what extent was Nanosoft involved?


     Missions 16-20 - Bear Market
     -------------------------------------------------------------------
      |ŻŻ|
      |  |Gunnr
     /|__|
     | |
     | |
     ||ŻŻŻŻŻŻ|
     || Pekko|
     ||______|                    __
     |     |                     |__|Vali
     |    /           Bavorr______|_________
     \|ŻŻŻŻŻŻ|   ____|ŻŻŻŻŻ|      |         \
      | Oski |  /    |     |__    |       |ŻŻŻŻŻŻŻ|
      |______| /     |_____|  \   |Gondul |  Goll |_______
           |  /       |        \_|ŻŻŻ|    |       |       \
           | |         \_        |___|    |_______|    |ŻŻŻŻŻŻ|
           | |           \    ______/    ___/  |       | Kari |    ____
      |ŻŻŻŻŻŻŻŻ|          |  /          /       \      |______|ŻŻŻ| Har|
      | Durinn |      |ŻŻŻŻŻŻŻ|     |ŻŻŻŻŻ|   |ŻŻŻ|      |         ŻŻŻŻ
      |        |___/ŻŻ|  Dia  |__/ŻŻ|Fulla|ŻŻŻ|___|      |
      |________|      |_______|     |_____|    Buga    |ŻŻŻŻŻŻ|
                                                       |Erlik |
                                                        ŻŻŻŻŻŻ
     Nanosoft acted quickly. Even before G-Police could begin pushing on
     the corporation, it waged attacks on G-Police structures. Nanosoft
     took these actions to cripple G-Police and distract them from their
     plans to build a vast military force in secrecy. G-Police patrols
     were being jumped when they came near Durinn, where Nanosoft's
     fighter base was built and supplies were shipped. Unfortunately,
     G-Police were forced into a reactionary position due to constant
     Nanosoft attacks on vital structures starting in Har and Erlik.
     After numerous skirmishes, G-Police managed to shift the balance of
     power westward into a stalemate in which Nanosoft was locked into
     its mining domes around Pekko. By cutting off Nanosoft's supply
     lines, G-Police were in a good position to strategically disarm its
     remaining forces. Unfortunately, further investigation revealed
     that Nanosoft was hiding a super weapon of some sort within their
     corporate domes. G-Police were left wondering what was the nature
     of Nanosoft's super weapon and who was the traitor?


     Missions 21-32 - Economies of Scale
     -------------------------------------------------------------------
                                      Sarakka|ŻŻŻŻŻŻ|
                                             |______|ŻŻŻŻŻŻŻ|
                                               |  \____     |      __Ali
                                    __________/        \     ŻŻŻŻŻ|__|
     |ŻŻŻŻŻŻŻ|                     /                  |ŻŻŻŻŻŻŻŻ| /  |
     |Valfodr|                  |ŻŻŻŻŻ|__________     |  Mera  |/   |
     |_______|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ |Grimr|    |Danr|ŻŻŻŻŻ|________|     \
          |                    \|_____|\    ŻŻŻŻ           |          |
           \_                   \       |          _______/      Hogni|
             |                   |      |         |               |ŻŻŻŻ|
     |ŻŻŻŻŻŻŻŻŻ|                 |      |  |ŻŻŻŻŻŻŻŻŻŻ|_____/ŻŻŻŻŻ|____|
     |         |   __|ŻŻŻŻŻ|___|ŻŻŻŻŻŻ|__\_|          |           ____|
     |Valhalla |__/  |Sudri|   |Frodi |  \_|   Jumo   |\         /
     |         |      ŻŻŻŻŻ    |______|    |          | |     |ŻŻŻŻ|
     |_________|                 |         |__________| |     |____|
             |                   |                |     |      Hepti
             |                   |                |     |
              \                 /                /      |
               \_______|ŻŻŻŻ|__/                /       |Sequinek
                       |Ymir|                  |      _|ŻŻŻŻŻŻ|
                        ŻŻŻŻ                 |ŻŻŻŻŻ|_/ |______|
                                         ____|Gipul|       |
                                        /    |_____|       |
                           |ŻŻŻŻŻŻŻŻ|__/       |           /
                           |  Vitr  |________|ŻŻŻ|Igaluk  |
                           |        |        |___|        |
                           |________|\        /       |ŻŻŻŻ|
                                      \  |ŻŻŻŻŻŻŻ|__/Ż|____|
                                       \ |       |     Nuada
                                        \|Lodurr |
                                         |       |
                                         |       |
                                         |_______|

     Further advancement required that G-Police establish bases within
     Nanosoft territory. But first they had to reclaim vital structures
     in the outer domes surrounding Nanosoft's HQ in Valhalla. By
     clearing the outer domes' defenses, establishing G-Police bases,
     and thwarting Nanosoft retaliations, the G-Police were in a good
     position to set up a westward attack. Destroying Nanosoft's
     surveillance systems around Jumo allowed the G-Police to advance on
     their base in Lodurr without Nanosoft detecting their moves. The
     Nanosoft base was successfully destroyed, but the moment was
     spoiled when Horton was killed by the traitor, Ricardo, who escaped
     with Horton's cortex chip. Regardless, the G-Police continued
     Horton's original plans to gain ground into Nanosoft's inner domes
     despite facing increasing defenses toward its HQ. Great leverage
     was gained when Nanosoft's power station in Valfodr was destroyed
     and a base was established in Frodi. The corporation was left only
     with its reserve power and its remaining forces in Valhalla. The
     final assault on the HQ and its numerous defenses was difficult but
     successful. G-Police resumed normal patrols knowing that the
     Nanosoft threat had been decimated. But there was still one last
     unknown factor: what was Nanosoft's super weapon?


     Missions 33-35 - Foreclosure
     -------------------------------------------------------------------
         |ŻŻŻŻŻŻŻŻŻŻŻŻ|
         |            |
         |   Escolar  |
         |            |
         |            |
         |____________|
              |                    |ŻŻŻŻŻŻŻŻŻŻŻŻŻ|
              |___                 |             |
                  |                |             |
                  |                |             |___     _____________
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|    ____|    Cabral   |   |   |             |
     |                    |___/    |             |   |___|             |
     |        Geri        |        |             |       |    Caln     |
     |                    |        |             |       |             |
     |____________________|        |_____________|       |_____________|
                  |
                  |                     _______________________________
                  |                    |                               |
               __/                     |                               |
              /                        |                               |
             |                         |                               |
             |                         |                               |
             |                         |                               |
         |ŻŻŻŻŻŻŻŻŻŻŻŻ|                |                               |
         |            |                |                               |
         |   Asgard   |                |                               |
         |            |                |                               |
         |____________|                |                               |
                                       |           Daedalus            |
                                       |                               |
                                       |                               |
                                       |                               |
                                       |                               |
                                       |                               |
                                       |                               |
                                       |                               |
                                       |                               |
                                       |                               |
                                       |                               |
                                       |_______________________________|

     During routine patrols, some residual Nanosoft units were spotted
     and traced to a series of abandoned mining domes. Nanosoft was
     clearly trying to mount a renewed insurgency. It was hoped that
     their super weapon would be contained in one of these domes, at
     which point the G-Police must eliminate it before it unleashed its
     full potential. Unfortunately, they couldn't know exactly the
     nature of the super weapon ahead of time. After narrowing down the
     suspect domes to Daedalus and Caln, the G-Police knew Nanosoft's
     defenses would only get stronger. A decision was made to cut their
     way into Caln, where Slater would confront his penultimate
     challenge, Ricardo. The traitor was flying a Venom craft and used
     its IR missiles against Slater. Eventually Slater did prevail and
     the G-Police confirmed that the dome was clear of all Nanosoft
     forces. The only remaining possible hideout for Nanosoft was the
     Daedalus dome. What could be awaiting G-Police within the dome
     walls?

     Nanosoft's super weapon, an enormous battlecruiser was discovered
     upon entering Daedalus. Capital-class ships of this type were
     outlawed due to the collapse of Earth's governing powers after the
     war's end. Nanosoft could forcefully take control of the United
     Earth Government and the interplanetary colonies if the battle-
     cruiser was operational. Destroying it required detonating a large
     bomb onto its core reactor. Once the last of Nanosoft's weaponry
     was destroyed, the G-Police force pronounced the campaign complete
     and reclaimed total control over Callisto.



Characters                                                               6-02
=============================================================================
     Slater
     -------------------------------------------------------------------
     As the protagonist in the game, Slater (his first name is not
     revealed in the NA/C version of the game) joined the G-Police force
     in Callisto to investigate the mysterious death of his sister,
     Elaine. Upon meeting his commander, Horton, Slater instantly
     aroused suspicion by using a false identity. However, Slater's
     trustworthiness builds as he dutifully completed his demanding
     objectives in his assigned missions. All is well until his wingman,
     Tachikawa, mysteriously crashed during an escort mission protecting
     the Krakov President, Natalie Argenta. Slater's flight recorder
     absolved him of blame, but the official report stated that
     Tachikawa's death was due to enemy attacks while Slater knew it
     was a malfunction. To make matters worse, it seemed Commander
     Horton knew the truth as well, but maintained the cover-up. Since
     the incident seemed similar to his sister's fate, Slater decided to
     investigate further. Slater and the other G-Police members
     discovered that Nanosoft and Krakov secretly conspired to usurp the
     authority of the United Earth Government by building a powerful
     military force with vast resources. Fortunately, the two
     corporations soon fought each other for ultimate control, thereby
     weakening their forces and allowing the G-Police to thwart their
     efforts. Krakov was first to be eliminated, but Nanosoft still
     represented a powerful adversary. Their secret weapon was an
     enormous battle cruiser, the likes of which had long since been
     outlawed. In order to automate their military force, Nanosoft
     needed cortex chips from skilled pilots--Elaine, Tachikawa, Horton,
     and others. The G-Police managed to systematically eliminate
     Nanosoft's dwindling forces and perform a direct assault on the
     battlecruiser, which Slater was given the task of destroying. With
     a powerful explosive loaded, he entered the battlecruiser and
     destroyed its core power unit. Upon returning to GPHQ, Slater felt
     satisfied that his sister's death had been avenged. Having
     completed his primary goal, he found a new purpose in life as a
     permanent member of the G-Police.


     Horton
     -------------------------------------------------------------------
     Commander Horton was assigned to Callisto's G-Police unit despite
     submitting a request for a post on Mars. As a veteran fleet
     captain, Horton's past accomplishments are evident from his medals
     and the large prosthetic covering half his skull. He was
     responsible for maintaining order within the colony in the midst of
     gang factions and corporate warfare. When Tachikawa died during an
     escort mission, Horton covered up the truth of his death to
     maintain morale and avoid alerting Nanosoft, which Horton had
     suspected all along. With a stern voice and cunning strategy, he
     ordered his units and developed a plan to control the hostile
     forces on Callisto. Unfortunately, his skills were exactly what
     cost him his life. Nanosoft sabotaged Horton's request for Mars and
     diverted him to Callisto. This placed him in a vulnerable position
     to be killed by the traitor Ricardo, who took Horton's cortex chip
     back to Nanosoft to use as their battlecruiser's AI and draw from
     its military expertise.


     Speke
     -------------------------------------------------------------------
     The Internal Affairs investigator initially arrived on Callisto to
     investigate the mysterious death of the pilot Elaine Slater. During
     the investigation, Tachikawa died due to his malfunctioning
     gunship, which indicated a traitor within the G-Police forces.
     Unfortunately, Speke could not uncover the traitor in time to
     prevent Horton's murder. With the ongoing corporate warfare and the
     G-Police without a commander, she then took command of Horton's
     unit and carried out his original plans to overpower Nanosoft and
     thwart their plans for domination.


     Natalie Argenta
     -------------------------------------------------------------------
     As President of the Krakov Corporation, Natalie Argenta came under
     attack by militant gangs upon her arrival at Callisto. She
     requested the aid of G-Police, but they were soon suspicious of her
     motives when some units registered with her corporation began
     attacking civilian structures. She was adamant that she was not
     responsible, but was willing to pay for the damages as a sign of
     compliance. As it turns out, she truly was not responsible for the
     attacks because the units were malfunctioning as a result of a
     virus in their programs. However, G-Police eventually discovered
     that she allied with Nanosoft to take control over the United Earth
     Government's authority. The plan backfired when Nanosoft decided to
     claim total control for themselves by framing the Krakov
     Corporation and attacking its units. Krakov retaliated, but since
     their forces were weakened by Nanosoft, the G-Police easily took
     control of Krakov to prevent any further aggression.


     Reese
     -------------------------------------------------------------------
     Following the events of Tachikawa's death, Reese, the flight
     software technician, investigated the remains of the wreckage and
     found suspicious evidence--a cortex chip used by the enemy units.
     Along with the other G-Police members, she was told Tachikawa's
     death was a result of an insurmountable enemy attack, but found
     evidence of a Crypto virus that caused a malfunction. She
     immediately suspected Slater, the flight leader during the mission,
     and forced him to tell the truth. He revealed his true intentions
     as a member of the G-Police and the truth of Tachikawa's death.
     Satisfied with his explanation, Reese decided to help Slater with
     his cause.


     Elaine Slater
     -------------------------------------------------------------------
     Despite being an accomplished pilot in the G-Police, Elaine Slater
     crashed during a mission but her death was attributed to suicide.
     During her tour of duty on Callisto she maintained contact with
     her brother on Earth and told him about her friends and a new
     romance, all of which did not coincide with the reported suicide.
     Elaine's brother suspected foul play and decided to enlist in
     Callisto's G-Police unit to investigate the circumstances of her
     death. While acting as a loyal pilot, he discovered Nanosoft's
     fiendish plot of using the cortex chips of dead pilots to automate
     their weapons. His sister's death was merely a small part of the
     corporation's strategy for domination.


     Ricardo
     -------------------------------------------------------------------
     Slater met Ricardo in the process of investigating Elaine's death.
     Following Tachikawa's death, Ricardo took over as Slater's wingman.
     Ricardo was Elaine's close friend and indicated that her death made
     him very remorseful. However, it turns out that it was all an act
     to cover up the his true intentions. While working for Nanosoft, he
     joined the G-Police and gained their trust but was really
     infiltrating GPHQ to plant viruses to sabotage the flight programs
     of skilled pilots. He would then take their cortex chips to be used
     to automate Nanosoft's military hardware. He had also killed
     Commander Horton, whose cortex chip was to serve as the AI in
     Nanosoft's battle cruiser. Slater managed to kill Ricardo while
     they were fighting each other, gunship to gunship, deep within
     Nanosoft territory.


     Tachikawa
     -------------------------------------------------------------------
     1st Lieutenant Hiroshi Tachikawa was an accomplished pilot in the
     G-Police until he mysteriously crashed during an escort mission.
     The official report cited a gang attack as the cause, but Slater
     knew that Tachikawa's gunship had malfunctioned. Commander Horton's
     cover-up made Slater suspicious of his superior's intentions. And
     evidence of a Crypto virus in Tachikawa's gunship proved that there
     was a traitor among the G-Police.


     Rogan Edwards
     -------------------------------------------------------------------
     One of Slater's early missions involved finding and tracing
     unidentified weapons. It was discovered that Rogan Edwards was
     smuggling large quantities of military-grade weapons for
     distribution to unknown forces. Unfortunately, before the G-Police
     could attain more information from him, he was killed during a raid
     on his weapons warehouse.


     Daniels
     -------------------------------------------------------------------
     Slater met Daniels in the process of investigating Elaine's death.
     Daniels was Elaine's close friend and indicated that her death made
     him very remorseful.


     Kreyzig
     -------------------------------------------------------------------
     As one of Slater's wingmates, Kreyzig replaced the traitor Ricardo.



About Callisto                                                           6-03
=============================================================================
     History & Mythology
     -------------------------------------------------------------------
     Discovered by Galileo Galilee on January 7, 1610, Callisto appeared
     as merely a dot next to Jupiter. The satellite is the outer-most of
     the four comparably-sized Galilean moons, which include Ganymede,
     Europa, and Io. Their large size and high albedo (a measure of
     reflectivity) allowed Galileo to discover them with his primitive
     telescope and chart their paths. Galileo's study of Jupiter and its
     moons provided the evidence he needed to support Copernicus'
     heliocentric theory, which claimed that the Sun, not the Earth, was
     the center of the Universe.

     As a loyal companion of Diana (Artemis in Greek Mythology),
     Callisto wanted to live a chaste life like her mentor. Diana
     warned Callisto of the intentions of men and gods. When Jupiter
     noticed that Callisto was a beautiful woman, he seduced her by
     disguising himself as Diana. Callisto then bore a child named
     Arcas. Juno (Hera), Jupiter's wife, changed Callisto into a bear
     out of anger. Callisto had to abandon her son while she lived in
     the forest. As a young man, Arcas went hunting in the area and
     encountered a bear, not knowing it was Callisto. She rushed to
     embrace her son, but he killed her, fearing for his life. Jupiter
     acknowledged his role in the tragic event and commemorated the
     mother and son in the sky as the constellations Ursa Major and Ursa
     Minor--the big and little bears.


     Present Knowledge
     -------------------------------------------------------------------
     Also known as Zeus in Greek Mythology, Jupiter ruled over Olympus
     as the god of rain and sky. Jupiter, the planet, is aptly named
     because it is the largest in the Solar System. Its size allowed
     even prehistoric peoples to see it in the night-time sky without
     the aid of optical instruments. It is the fourth most visible body
     in the Solar System behind Venus, the Moon, and the Sun. However
     large, most of its size is formed from thick layers of gaseous
     material and explains why there are no visible impact craters--its
     colored bands are layers of clouds swirling within their own zones
     of activity. Recently, the Galileo expedition revealed that Jupiter
     has its own faint ring belt. Jupiter's large size, gas composition,
     and ring system are characteristics shared with the other "gas
     giants": Saturn, Uranus, and Neptune.

     There are currently 61 known satellites of varying sizes orbiting
     Jupiter. Callisto is the third largest satellite (4806km diameter)
     in the Solar System, behind Saturn's Titan (5150km diameter) and
     Jupiter's Ganymede (5262km diameter), the largest satellite of them
     all. In fact, Callisto is only marginally smaller than the planet
     Mercury (4878km diameter), but only a third of Mercury's mass
     because Callisto is composed of 40% ice and 60% rock and iron. The
     rock and iron core is surrounded by a thick mantle of ice.
     According to NASA's Jet Propulsion Lab (JPL), unlike the other
     Galilean moons that have fully differentiated, Callisto's
     composition is believed to be only partially differentiated because
     its distance from Jupiter is sufficient to escape the compressional
     forces of the planet's magnetic field.

     Images of Callisto obtained by the Galileo spacecraft reveal an icy
     surface covered by innumerable impact craters. Generally, the
     number of craters within a certain area can be used to date any
     solid body in space. Also, patches of smooth surface indicate
     metamorphic resurfacing, as molten material from the core settles
     on the surface. Since there appears to be little evidence of
     resurfacing on Callisto, it is believed to be inactive and only
     altered by impacts for the last four billion years. According to
     Project Galileo, Callisto has the highest density of craters in the
     Solar System and is thus believed to be a "dead world".


     Game-Related Issues
     -------------------------------------------------------------------
     The technology in 2097 must be very advanced to support life on
     Callisto and overcome its natural forces. The domes would have to
     block harmful solar radiation while trapping heat and permitting
     light. While water is plentiful, all other materials and energy
     necessary for habitation must be imported since only dirty ice and
     rock can be extracted. Gravity is another issue, seeing as how it
     is only an eighth of that on Earth. But that could be explained by
     the use of artificial gravity (the capital-class ships must have
     had artificial gravity mechanisms). On the other hand, maybe low
     gravity allows for the use of the citizens' floating vehicles.
     The game's science-fiction setting can be scrutinized based on our
     present knowledge of scientific facts, which differentiates it from
     pure fantasy. Indeed, some aspects of the game indicate that the
     developers based their decisions on research.

     Like most satellites including our own Moon, Callisto is in
     synchronous rotation with Jupiter, which means that on one side of
     the satellite, Jupiter will always be visible in the same location.
     It also means that on the opposite side, Jupiter will never be
     seen, which could explain why Jupiter is never visible in the
     game--all the domes are located on the trailing hemisphere
     (although this explanation does not excuse the Sun's absence). This
     makes sense if Jupiter interferes with communication with Earth.
     However, an instance of the game getting the facts wrong is when
     Horton says that any communication with Earth must be postponed for
     sixteen days to allow Callisto to clear Jupiter's shadow, which
     indicates they were using line-of-sight communications. It takes
     Callisto 16.7 days to completely orbit Jupiter, so if they waited
     sixteen days, they would be at the same place they started,
     essentially. And even if Jupiter obstructs communications,
     Callisto's orbit is so distant that the satellite would fall under
     the planet's shadow for only several hours.

     The colonies' citizens and structures are housed in fully contained
     domes that protect them from Callisto's frigid climate and isolate
     them from its thin carbon dioxide atmosphere. The domes are named
     after Callisto's craters, such as Valhalla (multi-ring basin),
     Gipul (catena), and Igaluk (simple crater). Curiously, there were
     some dome names that I could not find to coincide with any of
     Callisto's nomenclature: Escolar, Cabral, Caln, Juno, Devorr, and
     Daedalus. Either Psygnosis knows something that NASA doesn't or
     they made up the names. Based on a map of Callisto, the domes were
     given their names randomly, and not issued names according to
     crater location or size.

     The viability and practicality of agricultural domes is 
     questionable. First, Jupiter is five times farther away from the
     Sun than Earth. Since the intensity of the Sun's energy has an
     inverse square relationship with the distance traveled, Callisto
     receives 32 times less light than Earth. In such a low-light
     environment, high-yield crops as we know them cannot thrive. Also,
     attempting agriculture in an environment that regularly endures
     eight days of darkness is likely difficult, if not impossible.
     Second, surely the vast majority of raw materials used for
     colonization must be imported. And events in the game indicate
     that inter-planetary travel is relatively cheap. Considering the
     enormous amount of fertile soil required for sustainable
     agriculture that must be imported, simply importing the food seems
     more cost-effective and convenient than constructing an elaborate
     agrarian ecosystem.

     According to The Nine Planets website, there are several other
     bodies that are more suited for life due to three basic
     attributes: presence of water, complex chemistry, and warmth. These
     bodies include Mars, Jupiter's Europa and Io, Saturn's Enceladus
     and Titan, and Jupiter itself. Also, according to Galileo Project
     Scientist Dr. Torrence Johnson of JPL, the likelihood of a spark of
     life occurring on Callisto is "doubtful," and instead focuses on
     Europa as a promising site. So why did the game's developers choose
     Callisto as a setting? Callisto's vast supply of H20 is a good
     guess. Its carbon dioxide atmosphere is relatively non-hostile.
     But according to the back story, the colonies were constructed
     primarily for industrial mining rather than habitation. If so, the
     corporations would have better mining locations elsewhere because
     Callisto's surface is a frozen wasteland, so its viability as a
     resource site is very limited. Earth's ore-bearing rocks were
     formed as a result of millions of years of chemical, climatic, and
     geologic activity; Callisto evidently exhibits none of these
     traits. The corporations would likely find only vast quantities of
     dirty ice.

     From a development standpoint, Callisto's simplistic nature spared
     the game's creators from having to answer difficult questions. At
     the time of development, there were many uncertainties and even
     more unknowns regarding the satellites. The game's ultimate setting
     had to be believable. What color is its sky? What is the
     composition of its atmosphere? What does its landscape look like?
     By choosing Callisto, the developers simply had to program a black
     sky over a vast expanse of ice. In that regard, the recreation is
     relatively accurate. However, the in-game terrain should have
     featured more craters that appear as mountains and hills of soot-
     covered ice. Instead, some areas of the landscape appear very
     Mars-like with its rust-colored terrain and deep canyons. These
     decisions may have been made to provide for more varied scenery
     and dynamic gameplay.

     Since so many aspects of the game conflict with present scientific
     knowledge, it would seem the developers chose the setting randomly
     while knowing only that space is very cold and dark. However, it's
     possible that Callisto is not special at all, and that colonies
     have been built on numerous other moons and planets in the Solar
     System in order to exploit every resource. Before the Galileo
     spacecraft's first close-pass observations of Callisto on November
     4, 1996, information on Jupiter and its satellites were obtained
     from cursory observations from the Pioneer and Voyager fly-bys in
     the 1970s. The game's development team may have utilized new data
     as it was being published by JPL because the game was released in
     October 1997, and likely was in development at least a year prior.
     Game-related information that conflicts with present knowledge may
     be due to a lack of information or changing views in light of new
     discoveries. And while Callisto is unlikely to support life on its
     own, the realm of science fiction allows for convenient solutions
     to even the most pressing problems. In the end, perhaps Callisto
     was chosen simply because it had a cool name.


     Society
     -------------------------------------------------------------------
     G-Police was released in 1997 and takes place exactly a century
     later in 2097 (see the date of Horton's message to Slater after
     Mission 5). In an attempt to forecast aspects of the future based
     on the state of the world presently, the developers have created a
     cosmopolitan future society in the game. This is evident when
     considering the names of some characters: Tachikawa, Ricardo,
     Slater, Kreyzig. These characters are obviously of Japanese,
     Latino, American, and Russian descent, respectively. This racial
     harmony is likely a result of the initiative taken by Earth's
     nations to form the United Earth Government to maintain order in
     the inter-planetary colonies. As a result, the G-Police forces are
     composed of members from a variety of countries. Thankfully,
     Psygnosis employed voice actors whose accents were not exaggerated.
     For example, Tachikawa is Japanese, but he did not have a heavy
     accent and spoke English well.

     Equality among the sexes is evident, as well. For example, Elaine
     Slater was a highly skilled and well decorated pilot. And while
     this is a dubious distinction, her pilot skills were valuable
     enough that Nanosoft killed her for her cortex chip. Natalie
     Argenta is the president of a large corporation. Speke, previously
     an Internal Affairs investigator, took command of the G-Police unit
     after Horton was murdered. And based on the videos that showed the
     G-Police members attending the mission briefs, there is a good
     ratio of women to men at GPHQ.

     Corporations of the future have attained vast power and resources
     that rival that of entire nations. In fact, Nanosoft was attempting
     to oppose the authority of the combined forces of the United Earth
     Government. Nanosoft is obviously a play on Microsoft, which is
     often considered a threat to businesses as well as society itself.
     Also, while I'm not sure what kind of business Nanosoft is in, both
     corporations produce hardware despite having names that denote only
     software.

     While the structure of the game does not allow for leisurely
     exploration, I did manage to find a building that looked like a
     cathedral. This indicates that religion has endured the postmodern
     era, but it is unclear how much of a presence the Church has among
     the population.

     Mission 31 allows you to resume normal patrols. At one point during
     the mission you are to follow a Nanosoft freighter. Along its path,
     you can find a large, enigmatic statue atop a pedestal in a park
     area near a casino. It looks to be stone or metal shaped as a
     kneeling male figure with wings and holding a staff. I have yet to
     determine the identity of this figure. Since planetary nomenclature
     is often derived from Greek or Roman mythology, I first searched
     those characters to find a matching description, but to no avail.
     Realizing that Callisto's crater names originated from Norse
     mythology, I searched those characters, but again failed. After an
     exhaustive search I can only conclude that the figure is an
     original construct in the Art Deco style.

     Similar to the settings of Blade Runner and the Wipeout series, the
     advanced cityscapes in G-Police are littered with advertisements.
     Their glowing colors break the dark monotony of the metropolis.
     While most of the products and companies were created for the game,
     Diesel and Fujifilm logos are existing trademarks and can be found
     among the domes, as well. Diesel is an Italian company, while
     Fujifilm is a Japanese one, which further reinforces the sense of a
     cosmopolitan future society.


     Resources
     -------------------------------------------------------------------
     Project Galileo:
     http://www.jpl.nasa.gov/galileo/
     The official government website established to post information
     derived from the Galileo spacecraft.

         Likelihood of life occurring on Callisto:
         http://www.jpl.nasa.gov/galileo/news32.html
         A Galileo Project scientist speculates on the feasibility of
         life on the Galilean moons.

         Revised theory on Callisto's composition:
         http://www.jpl.nasa.gov/galileo/news20.html
         Apparently Callisto is special and is used to gain new insight
         into the nature of other bodies.

     International Astronomical Union; Callisto Nomenclature; Craters:
     http://planetarynames.wr.usgs.gov/jupiter/callcrat.html
     A comprehensive and authoritative database of Callisto's named
     craters and their essential statistics. Evidently, their names are
     derived from Norse Mythology. Note also that all of the crater
     names used in the game were adopted in 1979, suggesting that
     Psygnosis was using old information that had not been updated with
     crater names adopted in 1988 and 1997. I don't know why the
     developers decided to create some of the dome names rather than
     sticking with the existing nomenclature; there are plenty of other
     names from which to draw.

         Callisto topographic map:
         http://planetarynames.wr.usgs.gov/images/callisto_comp.pdf
         The names and locations of Callisto's craters are presented
         over a beautiful photomosaic map. Requires Adobe Reader.

     The Nine Planets:
     http://www.nineplanets.org/
     This excellent resource of information on the Solar System is
     presented in an accessible manner and is actually fun to peruse. In
     particular, check out the relevant pages on Jupiter and Callisto.

     Phil Plait's Bad Astronomy:
     http://www.badastronomy.com/
     Entertaining and enlightening site devoted to expose the truth
     behind the misconceptions and outright fallacies of astronomy in
     movies, TV, and the news. How hard is it to create entertainment
     based on solid science? Apparently, it's nearly impossible, based
     on his list. I include the site here because it inspired me to
     scrutinize the facts presented in G-Police.

     Celestia:
     http://www.shatters.net/celestia/
     COOL space simulation that allows exploration of the Solar System,
     even the Universe. Experience Callisto's synchronous rotation and
     marvel at the enormous Valhalla crater. Watch as Mercury zips
     around the Sun while Pluto plods along sluggishly. Follow the paths
     of historic spacecraft as if you were inside. Travel to the
     farthest reaches of the Universe in seconds! Rendered in full 3D
     and absolutely free, Celestia is the perfect application to
     facilitate education and enjoyment of the Universe.



Revision History                                                         6-04
=============================================================================
     March 23, 2006: Version three
     - Minor expansion of some existing sections. Removed some
       unnecessary elements.
     - Plotted sequential key locations and mission waypoints to maps.
     - Changed Weapons Details to indicate start-of-mission payload.
     - Added spoiler-free descriptive mission titles.
     - Added "Campaign Structure" section.

     February 11, 2003: Version two
     - Added "Secret Missions" section.
     - Added "Characters" section.
     - Adjusted formatting of maps and mission details to fit nicely
       within the 67-space column width.
     - Added "Game Structure" section.
     - Added "About Callisto" section.

     August 11, 2002: Version one
     - Initial publication. This is my second game guide.

     August 1, 2002:
     - Started writing this guide.



Copyright                                                                6-05
=============================================================================
     İ 2006 Khoa Vuong. This document is intended for personal use only.
     It may be distributed only in its entirety and via a non-commercial
     medium. Any misappropriation is strictly forbidden under copyright
     law.

     All material within single quotes (‘’) is derived from the game or
     its accompanying manual and is copyright Psygnosis Limited.

     G-Police and Psygnosis are trademarks of Psygnosis Limited.