Crazy Taxi (e)

Cover
                               Crazy Taxi
                         Cabbie's FAQ and Manual
                 Compiled by Mark Kim (Vesther Fauransy)
                             Version 0.0.1
                             Text Build 95
                      For the Sega AM3 Arcade Game
            Location of Final Assembly: Downers Grove, IL USA
             Date of Completion: August 5, 1999 8:56 PM CDT
           Date of Street Release: August 5, 1999 8:56 PM CDT

Unpublished Work Trademarked (tm) and copyrighted (c) Mark Kim.  All
Rights Reserved.

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  This FAQ chiefly runs through the Instruction Booklet included with
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  at the R-Types Menu with the exception of some custom rants, tips,
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  also acknowledges and respects all copyrights, patents (pending or not),
  and trademarks of ALL OTHER FAQ AUTHORS (whether if it's Kao Megura,
  John Culbert, Henry LaPierre, Josh Harring, or otherwise) and if for
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  If for any reason you must use any or all of this document for your
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  IF FOR ANY REASON YOU DO NOT AGREE TO ALL OF THE TERMS LISTED AT THE
  URL AFOREMENTIONED ABOVE AND/OR IF YOU DO NOT AGREE TO THIS DISCLAIMER,
  then you must destroy this document at all costs.

  Crazy Taxi, Axel McDermott, Joseph "BD Joe" Blackson, Gena Turner,
  Gus Mancini, the Cabbies, the cityscape work, and all other Crazy
  Taxi-related material are registered trademarks and copyrights of Sega
  Enterprises, LTD.  All Rights Reserved.  The soundtracks that are played
  during gameplay and attract in Crazy Taxi are trademarks and copyrights
  of its respective music artist/band and the record company who owns the
  soundtrack, the intellectual music properties and the like.  All Rights
  Reserved.  Kentucky Fried Chicken is a registered trademark and copyright
  of the Kentucky Fried Chicken Corporation.  All Rights Reserved.  Pizza
  Hut is a registered trademark and copyright of the Pizza Hut Corporation.
  All Rights Reserved.  The Original Levi Superstore that appears in Crazy
  Taxi is the sole property of the Levi Strauss Corporation.  All Rights
  Reserved.  The Tower Records Shop that appears in Crazy Taxi is a
  registered trademark and copyright of Tower Records.  All Rights Reserved.
  The Fila Department Store that appears in Crazy Taxi is the sole
  property of Fila.  All Rights Reserved.  Any intellectual likeliness
  that is not mentioned in this paragraph are registered trademarks and
  copyrights of its respectful owners.  All Rights Reserved.  This game
  was developed by AM3 under direct endorsement through Kentucky Fried
  Chicken, Fila, Levi Strauss and Co, Tower Records, and Pizza Hut
  Properties.  This file was created by Mark Kim in respect to all Sega,
  AM3, Kentucky Fried Chicken, Fila, Levi Strauss and Co, Tower Records,
  and Pizza Hut Properties, and other known copyrighted properties that
  has not been mentioned as no copyright infringement was intended.  Any
  copyright, trademark, and/or patent (whether pending or not) that is
  not mentioned anywhere in this document is fully respected and
  acknowledged by Mark Kim.

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work.

========================================================================
HISTORY OF THIS FILE

August 5, 1999
--------------
After playing the game several times at Great Odyssey at Naperville,
maybe I better give out some guidelines to those who love to generate
a record amount of sales in one game.

========================================================================
CONTENTS OF THIS FILE

* Newsflash
* What is Crazy Taxi
* My Crazy Taxi Review (Shared with Jeff Veasey's GameFAQs and Fernando
  Mosquera's Seganet)
* How to Play This Game
* The Drivers
* Some important things to know
* Places that you will be prompt to drop people at
* Can't break the record, try this!
* Tips, courtesy of GameSages (http://sages.ign.com)
* How to mirror this file
* How to zip and mirror this file
* Linking to GameFAQs.com and Verasnaship.NET
* Resources and stuff
* Acknowledgements
* One Final Warning

========================================================================
NEWSFLASH

Newer versions of the Crazy Taxi Cabbie's Guide for the Crazy Taxi Game
(Sega for the AM3 Arcade Game) can be found at this location:

-  http://www.verasnaship.net

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========================================================================
WHAT IS CRAZY TAXI?

Crazy Taxi is a Generation X-oriented, Alternative Music-encompassing
Taxi Cabbie Simulator Game created by Toshihiro Nagoshi's Racing Game
Rival (AM3, Game Developer courtesy of Seganet.COM).

Crazy Taxi is a lot different than other Sega Racing Games because of
the Taxi Cabbie Concept.  You have to pick up a customer and drop them
off at a pre-determined destination point within a short amount of time.

Crazy Taxi promises to be a totally addictive game: Since the clock keeps
on ticking and ticking, you have to find ways to complete a Cabbie Fare
within a short amount of time.  In order to complete a fare within the
least amount of time, you have to find the shortest route.  Finding the
shortest route from one point to another means that you have to break
the law as far as driving ethics are concerned, and that means you have
to drive like you did in law-breaking games like CARMAGEDDON.  You have
to figure out shortcuts, learn how to take blatant shortcuts, and the
like.  Although Beginners will be thinking that careful driving is the
most important aspect of the game, it appears that as you become better
in the game, getting as many customers within the short amount of time
is the most important objective in the game.

To make things worse, each customer that you pick up has their own time
limit meaning that you need to quickly go from starting point to
destination point.  The time limit depends on how far the destination
point is from the point you pick up a customer.

As the attract music insists, Crazy Taxi is supposed to be Generation
X-oriented and is supposed to be encompassed in an Alternative Music
Environment.  For Alternative Music fans, you will be familiar with bands
with Offspring and such.  However, those of you who are not hardcore fans
of Alternative Music, you should play this game at least once to feel how
the sound capabilities of the Naomi Board can rival to those of Model 3,
Step 2's.

IMO Crazy Taxi is supposed to be aimed towards Generation X-ers and any
Alternative Music Fans who have not exposed themselves to video games
just yet.

Crazy Taxi features controls that are simple to get used to.  A clutchless
Forward/Reverse Stick allows you to move the cab forward and backward.
The pedals have their own potentiometers to monitor how far down you press
the Gas and Brakes.  Steering the car really hard, full speed style no
longer causes blatant understeer as opposed to most of AM2's Racing Games.

Perhaps Crazy Taxi's best feature is the farce nature.  In order to get
from start to destination (and to keep the Customers coming back), you
can just drive through the grass, cut the apex blatantly, and the like.

Crazy Taxi is available in a Sit-Down 27-Incher (for High-End Arcades)
and a stand-up 27-incher with Dolby Surround Speakers.  Since it runs
under the Model 3, Step 2 *affordable* rival Naomi System, Crazy Taxi
isn't restricted to GameWorks and the high-end arcades.

========================================================================
MY CRAZY TAXI REVIEW

This is my review that is shared with GameFAQs (http://www.gamefaqs.com)
and with Fernando Mosquera's SegaNET (http://www.seganet.com).  For
those of you who are going to Seganet, go to Reader Reviews, and click
on one of the Crazy Taxi RR's.  For those of you who are in GameFAQs.com,
go to features, contributor recognition, click on "VFauransy", and then
click on the Crazy Taxi Review that I have submitted On-line.

AM2 has always been the king of Sega Racing Games.  You name 'em.
Daytona USA, Virtua Racing, and Super GT.  They created some
acceptable racing games throughout the years mainly because of the
gameplay and the multiple View Change Buttons.  However, it becomes
apparent that two of Sega's AM Departments have been competing for
the "finest Sega Racing Game Creator there is".

Such case would be Crazy Taxi.  The task fell to the Taxi Cab concept,
where you try to complete as many Taxi Cab Fares within a short amount
of time.

Crazy Taxi is different from other racing games as far as gameplay
and controls are concerned.  You drive the Taxi like you would in Real
Life: You either reverse the direction of the car or just drive forward.
The movements of the Taxi is responsive, and turning hard won't cause
an understeer in the car, much of the reason why people have been
dreading most of Sega's Racing Games.  Even you go full speed, the
controls are excellent.

As with much of Toshihiro Nagoshi's racing products, the gas pedal and
brakes have potentiometers which monitor how far you press them.
Remember the higher the pressure, the more gas/brakes you will apply.

But what sets Crazy Taxi apart from the common Sega Racing Game is that
you need to pick up a customer and drop a customer up (to complete a
Cab Fare) to places such as a Harbor, a Fila Department Shop, Kentucky
Fried Chicken, Pizza Hut, a Baseball Stadium, and Tower Records just to
name a few of the many destinations you will be required to stop at
throughout the game.  Your key enemy in the game is the clock, which
will pressure you continuously to complete a record amount of Cabbie
Fares within a short amount of time.  Also, to make things worse, the
customers have their own time limit depending on the distance from the
pick-up point to the Destination Point.

Crazy Taxi is a demanding game because the Time Limit won't give you
much time for error and you do have to find ways to get the customer to
the destination area within the shortest possible time.  You have to
figure out the best driving pattern to get from start to destination.
Even that means driving through sidewalks, using a Parking Lot to avoid
a time-costly chicane, jumping from one grade to another, or the like.
You obey road rules in real life, do you?  This is not the case in Crazy
Taxi as the clock requires you to perform driving stunts that you should
never try in a real Taxi Cab for the best possible peformance and the
shortest possible route from Pick-Up to Destination (and for a
record-breaking amount of successful Customers in one game).

The Sound Effects are fluid from the Cab's tire squeal to the Customer's
remarks such as "HEY, WATCH IT!!!".  The Alternative Music BGM may be the
recipe to much of Crazy Taxi's impressive sound.  Several American Bands
have dedicated their voices and their albums to create a Generation X,
Alternative Music Environment.

The Animation is fluid and smooth, with only minimal slowdown in between
the graphics.  The Polygons are minimal, and the special effects are
highly detailed in their full grace.

Crazy Taxi is a fun game because the time limit forces you to perform
stunts that you would never do in other racing games or in real life.
Even though the game can be highly-challenging (mainly because you're
pushed to complete as many fares within the time limit, which is the
roots to the challenge and replay value of the game), it's well worth
the $1.00 or so at your local arcade.  Since Crazy Taxi runs under the
affordable but as powerful as the Model 3 Step 2 Naomi System, it isn't
restricted to high-end arcades like GameWorks, Jillian's, and Dave &
Buster's.  Crazy Taxi is definitely an event of Comic Relief for many
players who have been dreading Sega Racing Games in the past.  And BTW
don't try any stunts that you will try in Crazy Taxi in a real Cab or
you could get fired instantly.

Graphics: 9/10 (Some slowdown in some cases, but the animation is still
fluid)

Sound: 9/10 (Enjoy the Alternative Music during Gameplay)

Challenge: 10/10 (You're pushed to complete a record-breaking amount
of fares in a short amount of time and you need to perform stunts that
you shouldn't do in a real taxi cab to cut the amount of time required to
drop Passengers from one place to another)

Fun Factor: 10/10 (This could be the Sega Racing Game that could spell
relief for many who has been dreading Sega's Understeer Roots and favor
plenty of accidents in Racing Games)

Replay Value: 9/10 (You choose your own outcome and you have to figure a
lot of things out to shave off time from one fare to another)

========================================================================
HOW TO PLAY THIS GAME

This section basically runs through the Instructions on the Cabinet and
through GameSages (http://sages.ign.com).

The objective of this game: To pick up and drop as many customers from
start to destination point (dependent on customer) and achieve kick-ass
sales within a short amount of time.

The controls: Steering Wheel (to steer the Taxi), Shifter (you can either
shift up to go Forward or down to reverse the car's travel), Brakes (to
slow down the car), and the Gas Pedal (accelerates the car).

When you see a customer, be sure to stop at the mark.  The Dollar Sign's
marks may be different depending on the distance from pick-up to drop-off.

When you reach a destination, stop.  You will be graded on how long you
took to get the customer from starting point to destination.  You will
be rewarded bonus money for time left over from the customer's time limit
(in addition to the initial fare).

When you pick up a customer, time will be extended.  When you drop a
customer, you will be rated from one of the following:

* Speedy: Time Bonus is plentiful.  If you plan to play the game for at
  least 50 minutes, then you will need to be graded as Speedy for almost
  all of the time.

* Normal: Time Bonus is given, though not as plentiful.  Next time, try
  to run a speedy transit!

* Slow: No Time Bonus.  You need improvement.

If the Customer Time Limit runs out, then the customer will get out of
your Taxi and you will receive no Money from your total Fares earned.
If you pick up the next customer after failing to reach the destination
from the customer's allotted time, the fare will net no cash and in
order to cough up cash is to net either a Speedy or Normal Fare and to
make customers cough up many tips for crazy driving.

The fare depends on how far the starting point is from the destination
point.  To make the customer tip, do a crazy jump, crazy slide, or a
crazy through.

* Crazy Through: Pass through cars without hitting them.
* Crazy Slide: To slide, do a quick D-R-D.  The yaw should be loose
  enough for a Crazy Slide.  Now turn hard and countersteer.
* Crazy Jump: If you jump over a slope long enough and land soft enough,
  then tips will be added to the fare.
* Crazy Rocket: Have the foot off the gas and brakes and put the stick
  at Reverse.  Put the stick at Forward and almost immediately floor the
  gas.  Takes time to master in order to minimize wheelspin.

Enough said, let's get radical!

========================================================================
DRIVERS

There's no need for much explanations with the cabbies, except the way
they handle their car.

Axel
----
His car accelerates fast but when you want to turn around 360 degrees,
you have to be easy with the pedal.  Also, his car's brakes are not
strong enough so I would say he's an expert's cabbie.

BD Joe
------
Perhaps his car has the highest top speed and his acceleration rivals
Axel's car.  However, BD Joe's cab has the weakest brakes in the game.

Gena
----
Her car is a good balance of speed, handling, and braking.

Gus
---
His car has the lousiest acceleration but his car has the tightest
grip in the game and the strongest brakes in the game.  Since the weight
of his car is heavier, his car has a high tendency for blatant rear
wheel overspin when you press the accelerator too hard.

========================================================================
THINGS YOU NEED TO KNOW

* Your starting point is at the University and you will see at least
  three customers waiting for their ride.  Pick a customer up right
  away and try to drop them off the quicker the better.

* Sometimes the green arrow does not point to the fastest route from
  starting point to destination, so the best way to become faster is
  to find ways to reduce travel times by a high margin.  For example,
  if you are starting from the Kentucky Fried Chicken area and working
  your way towards the Police Station, then the best way to go faster
  is to travel right in the grass at the S-Curve, and when you get to
  the Railroad Hairpin, take a huge jump by descending down through
  the low road.

* There is no need to obey road rules here in this game: The objective
  here is to get as many fares within the alloted Game Time.  You can
  reduce time at the S-Curve by driving right through the grass if you
  are travelling from the Heliport Area to the Kentucky Fried Chicken
  Area.

* The destination distance are graded by colored Money Signs from Green
  (Farthest) to Red (Nearest).  Try to pick up as many Red Money Sign
  Customers as you can because even though you won't earn a high score
  for a short fare, you can build a steady amount of fares in one game
  by grabbing as many Red Money Sign Customers as you can.

* If you are planning to pick up a Green Money Sign Customer, then make
  sure you know the terrain that you are going before taking that risk.
  Although Green Money Sign Customers net the highest possible money
  for fare success, it can do more harm than help if you don't know
  what to do in a certain area.  This is true when you are trying to
  travel from the Baseball Stadium Area to Downtown since you will need
  to use the Freeway for travel.  If you get lost, chances are that you
  won't be able to complete the long fare.

* Try to memorize the way you travelled from one place to another (i.e.
  from Pizza Hut to Kentucky Fried Chicken).  Also, try to memorize how
  you got from one place to another the quickest possible way (i.e. From
  The Church to the Baseball Stadium).  Not only will you play longer,
  but you will play better every game you play.

* To make a "Crazy Stop", brake hard and shift the stick to Reverse.
  If you want to make a complete stop, then make sure that your foot is
  off the gas as you get the car to a complete stop.

* You will get tips for every successful "Crazy Hits" you commit.  If
  you hit a car and/or goof up somewhere, then the Crazy Hit Counter
  will reset.  At the end of the Fare, you will get a "Time Remaining
  Tip" for any time left from the Customer after completing a fare.

* If you fail to make a successful fare, then the fare will start out
  for free.  You have to make some crazy hits in order to make the Fare
  worth something.  If you can get the customer somewhere fast enough,
  then the Fare will be worth something, though the Fare Amount won't
  be that high.  Remember the sooner you get the customer at their
  destination, the more money you will get for one fare.

========================================================================
PLACES THAT YOU WILL BE DROPPING OFF AT

Not a stranger to advertising, Sega has been given financial support from
many famous organizations.  Throughout the game you will be running
through several familiar name brands and franchise corporations, in its
usual entirety in a fantasy setting.

* Kentucky Fried Chicken
* Pizza Hut
* A Church
* Heliport
* Baseball Stadium
* Tower Records Shop
* Boarders Paradise
* Police Station
* Fire Station
* FILA Department Store
* Cable Car Stops
* A University
* Tennis Court
* Seaside Market
* A Beach
* A Hospital
* Bus Terminal
* Several Points of a Mall
* Hotel
* A Bank
* Look-Out Tower

If there are anymore destinations and/or destination fixes, please drop
me a line with the subject of Crazy Taxi.

========================================================================
CAN'T MAKE A RECORD AMOUNT OF FARES?  TRY THIS!!

* Try to get the car into a complete stop whether you are picking up
  customers or dropping customers off at their destination.  If you
  pick up customers too far away, then they will complain.  So try to
  be close to the customer as you can to save time.

* You should always be speedy in your fares, whether it's short or long.
  You will get lots of time for speedy fares.  Also, your time will be
  extended every time you pick up a customer, so keep that in mind.

* Find various shortcuts from one point of the city to another.  For
  example, if you are going from the Popcorn Mania to the Kentucky
  Fried Chicken, you'll want to drive right into the Parking Lot
  to avoid a time-costly chicane and drive right through a walkway
  to shave off time.  I know you can't do that in real-life but since
  Sega has given us their answer to Carmageddon (in a time-pressing
  manner), anything goes.

* Always know the shortcuts if you have to make return trips.  For
  example, if you are going to Kentucky Fried Chicken to the Heliport
  and back, then you would have to travel through the grass to save
  time as opposed to driving right through the S-Curve.  Remember
  crazy speed involves cutting through corners like you have never
  did in a Sega Racing Game.

* If you need to turn around, use either crazy slides (D-R-D, then turn
  the wheel hard) or watch the amount of gas you are feeding while
  turning the wheel.  If you press the gas too hard while trying to
  launch the Cab after a stop, then you will only see Burnt Rubber and
  no real acceleration until you travel at a straight line.

* After stopping, always do a Crazy Rocket (Put the stick at R with NO
  GAS, then put the stick at D and floor the Cab almost immediately).
  Not only this will result in faster fares, but this will make you a
  better player overall.  Wheelspin will only waste time so avoid spinning
  the rear wheels at all costs.

* Avoid contact with cars and stay away from Commercial Vehicles at all
  times.  Contact with other cars will violently cut your speed down and
  Commercial Vehicles can force you into a violent stop.  The cars can be
  knocked down (but they will lower your speed).

* Again, try to complete as many short fares as you can.  Not only will
  this extend your gameplay, but you will be able to earn a higher chunk
  of money on the long run, and travel is shorter overall.  This allows
  you to learn the exact routes you should take for the fastest possible
  travel.

* If you suffer a heavy crash, do a Crazy Rocket.

* If you need to make your way from the Baseball Stadium Area to Downtown,
  try to pick up a customer who asks you to drop him/her off at the Police
  Station.  Since you have to take the freeway to Downtown, it will be a
  long ride.  However, since the Police Station is located near the Freeway
  End at Downtown, you don't have to worry about getting lost within the
  streets of Downtown once you get to Downtown.  If you pick up customers
  who asks you to drop them off at other coordinates of Downtown other than
  the Police Station (from the Baseball Stadium Area to Downtown), then
  you may not be able to complete the Fare successfully.  This way you can
  build up steady knowledge about Downtown.

* Limit the amounnt of customers who require you to make long trips since
  you risk yourself with an unsuccessful fare.

========================================================================
GAMESAGES TIPS

Note: This section basically explains all the tips that have been
explained somewhere at http://sages.ign.com or http://www.gamesages.com.

Also, some of the tips are either taken straight from the instructions
displayed right at the cabinet or through my own mind.

Not all tips from GameSages are displayed.  This is so because either
the tips are either repetitive or kind of useless to my tastes.

Hidden Passenger
----------------
When you drive up through the parking garage, stay to the left and slow
down as you come to the ledge.  When you jump on off, you should be able
to come to a complete stop at a rooftop.  The customer will tell you to
take her to the Police Station.  From the rooftop, hug the left walkway
and take the first left (past through the Kentucky Fried Chicken).  Once
both chicane corridors intersect (The Church Area), hug onto the grass
and jump over the heliport.  Stay at the right side of the screen until
you see the gates at the left terminate.  Do a crazy slide and jump
over the grade to avoid the Railroad Station Hairpin.  Cut as many apexes
as you can and you should be on the freeway.  Once you exit the freeway,
the Police Station should be at your right.  Be careful not to hit any
Commercial Vehicles.

Crazy Rocket
------------
If the car is at a complete stop (as you pick up a customer and drop them
off at a certain place), release both pedals.  Put the car into reverse.
Now put the car into DRIVE and almost immediately floor it.  Your will
forsee crispier acceleration with no wheelspin at all.  However, if you
need to turn around, it's best to use less-than-half throttle while turning
around so that you don't spin the wheels too much.

Crazy Slide
-----------
At full throttle, do a quick D-R-D and then turn the wheel hard at the
direction you want to steer at.  The yaw should be loose enough to make
the car slide.  You don't have to countersteer from a slide as opposed
to many of Sega's Racing Games since the car's yaw tolerance is rather
tight.

Crazy Stop
----------
Try to release both pedals and bring the stick to Reverse.  Now almost
immediately after hitting Reverse, brake hard.  You can also place the
car at Reverse while on full throttle and braking hard and almost
immediately releasing the gas.

Bicycle
-------
Insert the required amount of tokens (If you are playing the game at
GameWorks, swipe the card and press the flashing Green Button), and
DO NOT PRESS THE START BUTTON RIGHT AWAY.  Step on both pedals and
start the game (while keeping both pedals stepped on).  Select the
cabbie you want to play as and push UP on the stick.  Get the foot off
both pedals and push DOWN on the stick.  Now press start to select your
driver.  The Bicycle has crispier acceleration and higher top speed than
the typical cab car but is rather unstable.

Using the Bicycle Trick, I attained $14,108.11 with Axel.

More Difficult Track
--------------------
Insert the amount of tokens required to play the game (If you are playing
the game at GameWorks, swipe the card and press the flashing Green Button)
and then pull back the lever in Reverse.  Press the start button.  While
still holding the handle, choose your driver with the Start Button.

Less Wheelspin Turning Around
-----------------------------
Since the gas has potentiometers, if you have to turn around from a stop,
step on the gas LIGHTLY and then turn around.  Now at a straight line,
floor the car.  Not as useful as the Crazy Rocket technique but it works.

If you have anything to contribute to this rather incomplete file, please
drop me a line.

========================================================================
HOW TO MIRROR THIS FILE

If you want to take a copy of this file for yourself, then here's what
to do if you want to mirror it (Remember license is granted ONLY if the
document is shown in its entirety with bugs included, including the
legal warning at the top of this document):

* Connect to the Internet like you usually would.
* Open your favorite browser (I recommend Netscape 4.61)
* Type in http://www.verasnaship.net/text/arcade.html
* From the drop-down menu box, select Crazy Taxi Cabbie's Guide.
* From your browser, click on File and then Save As.
* Save the file as markkim_crazytaxi.txt (Use a floppy, Zip, or a Jaz
  Disk if you are saving the file from a Networked Computer).
* FTP this file to your Web Account like you usually would.
* Provide an HTML Link to the mirrored file from your HTML Page.
* Notify me of the new mirror by e-mail.  Point your browser to
  http://www.verasnaship.net/text/emailme.html and use "OTHER" as your
  subject.
* Please link to my website at http://www.verasnaship.net

Please give me the URL of the mirrored file so I can check to see if my
guidelines to mirror this document has been met or not.

========================================================================
HOW TO ZIP THIS FILE AND TO MIRROR THE ZIPPED FILE

If you feel that you would like to mirror this document, here's what you
need to do:

* Connect to the Internet like you usually would
* Open your favorite browser (I recommend Netscape 4.61)
* Type in http://www.verasnaship.net/text/arcade.html
* From the drop-down menu box, select Crazy Taxi Cabbie's Guide.
* From your browser, click on File and then Save As.
* Save the file as markkim_crazytaxi.txt (Use a floppy, Zip, or a Jaz
  Disk if you are saving the file from a Networked Computer).
* FTP this file to your Web Account like you usually would.
* Provide an HTML Link to the mirrored file from your HTML Page.
* Notify me of the Text Mirror via E-Mail by pointing your browser to
  http://www.verasnaship.net/text/emailme.html and use "OTHER" as your
  subject.
* If my Text Mirroring Guidelines are met, you will need WinZip (for
  the least) or an HQX creator if you are a Mac user.
* Go to your Data Compression Program and create a new file called
  "markkim_crazytaxi.zip" (Use HQX if you are a Mac User).
* Add the mirrored file (UNTOUCHED, UNMUTILATED, ORIGINAL, SOLITARY,
  AND WITH BUGS INCLUDED) to the ZIP/HQX file.
* FTP this ZIP file like you usually would and delete the TXT file from
  your account.
* Provide an HTML Link to the ZIP File.
* Notify me of a ZIPPED Mirror by e-mailing me the URL of the mirror
  by pointing to http://www.verasnaship.net/text/emailme.html with
  OTHER as your subject.
* Please link to my site at http://www.verasnaship.net

Much of the reason why I have to do this is because I want to make sure
that the guidelines of mirroring this document has been met.

========================================================================
LINKING TO GAMEFAQS.COM AND VERASNASHIP.NET

Listen, I'M GETTING SICK AND TIRED OF PEOPLE LINKING DIRECTLY TO TEXT
(OR ZIP/HQX) DOCUMENTS AT GAMEFAQS (as well as any other Text Document
that everybody offers throughout the net)!!!!!!  Because many people
haven't read the fine print at GameFAQs.com, here's how to do it on
this paragraph:

To find the EXACT HTML URL for that particular page, Go to GameFAQs
(http://www.gamefaqs.com) and use the Search Engine.  Type Crazy Taxi
on the Search Box, press GO, and click on the appropriate link.
ONLY CUT AND PASTE ANY GAMEFAQS URL WITH THE "HTML" EXTENSION.

Part of the reason why I'm doing this is because if you don't view an
HTML Site, then you may not be able to run the ads that appear on top
of the HTML Document, which IS NO FAIR TO THE WEBMASTER.  For details
about linking rules, visit http://www.templetons.com/brad/linkright.html
which is Brad Templeton's Linking Rights Essay.

The same thing goes with Verasnaship.Net.  If you want to link to my
site, link ONLY to the pages with the HTML Extension.  To link to this
document, please use http://www.verasnaship.net/text/arcade.html
instead.  Thanks.

========================================================================
RULES FOR GIVING SUGGESTIONS

One time when I was forced to update another FAQ for Super GT by Sega,
I was surprised to see that I was driving from Helen Keller.  That is
why you MUST follow the protocol as described in the Newsflash section
of this document.

========================================================================
RESOURCES OF THIS DOCUMENT

* http://sages.ign.com
* http://www.gamesages.com
* http://www.seganet.com

Please post new records at news:rec.games.video.arcade, which is the
only newsgroup worth visiting.

========================================================================
ACKNOWLEDGEMENTS

* Sega and AM3 for finally listening to the majority of the American
  Audience what they really want from a Sega Racing Game: Hard Turning
  at Full Speed Style without limits.

* Fernando Mosquera's Seganet for mentioning that AM3 is the team behind
  Crazy Taxi.

* Pizza Hut, Kentucky Fried Chicken, Tower Records, Levi Strauss and Co,
  and Fila for their sincere support to AM3 during development of the
  video game.

* GameFAQs for being the finest site for the best Video and Computer
  Game FAQs on the Internet.

* GameSages for the finest collection of Tips and Tricks.

* Various Alternative Music Bands for dedicating their albums and/or
  soundtracks to help AM3 create a Generation X, Alternative Music
  Video Gaming Environment through a crazy driving manner.

* Axel McDermott, Joseph "BD Joe" Blackson, Gena Turner, and Gus Mancini
  for their commitment to get customers at their destination the quicker
  the better.  TO MY READERS: DON'T TRY THIS IN A REAL CAB.

* Kao Megura for being the first FAQ Author

* Megura, Culbert, LaPierre, David Bard, and other FAQ Authors for
  encouraging me to join the fight against FAQ Plagiarism and theft.

* Great Odyssey at Naperville for the stand-up version

* GameWorks and Enchanted Castle for the sit-down version

* The Naomi Board for making Crazy Taxi an affordable game to stock

* Network Solutions for supplementing me my own domain name

* Virtualis Systems for doing a good job hosting my website thus far.

This document is dedicated to the loving memory of Princess Diana of Wales
and Fashion Designer Gianni Versace.  We need to stop destroying people
for a stupid reason right now.

** END OF DOCUMENT AND ONE LAST WARNING **

This Electronically Published Document is copyrighted (c) 1999 Mark Kim.
All Rights Reserved.  This document is protected by applicable copyright
laws and international treaties.  Unauthroized reproduction, retransmission,
and/or a breach of copyright, partial or full, may result in civil and
criminal penalties and is subject to maximum punishment and prosecution
to the highest extent possible by law.  Please credit Mark Kim as Vesther
Fauransy where credit is due.  This document is the sole property of Mark
Kim.