The Dark Eye (e)

Cover
The Dark Eye

The story takes place in two different worlds.  You , the main character and narrator,
are retelling a story that you are asking us to believe happened to you.  In addition
to this personal story, the experience you are retelling includes nightmare experiences 
(6 in total) that you lived through while you were also living through the "real world"
experience. 

In the game, certain events in the main story trigger the house into its nightmare state
-- the house goes blue-y and whispers.   At this point, you must find a portal to a
nightmare and complete one nightmare in order to be allowed to come back and continue
with the main story.  There are 3 nightmares, but 6 experiences since you will have to do
each nightmare as both the victim and  the victimiser. (There are also 2 wonderful
recitations of  Poe's -- but these are extra to the game).  The 2 portals for the same
 nightmare are close to each other.  The pair of portals for the 3 different nightmares
are scattered throughout the house. 

The following walk-through goes through the main story with minimal exploration and
minimal moves. It gets to the events that trigger the house to go blue-y.  Following these
segments of the main story, there is a short walk-through for each nightmare.

Unlike most games, the moves in Darkeye are primarily looking, moving and clicking on
objects.  So the walkthrough deals with gameplay at that level, rather than describing what
you are trying to accomplish with the "mouse click". 

The game manual describes a "read" option for the cursor.  This is a cupped hand and you
move left and right across a person or object...and lets you "read" something about their
thoughts or spirit.  I have referred to this as "read" in the walk-through.  You can also
jump between characters within a nightmare when the eyes of the other person flicker.
This walk-through does not elect this option.

MAIN STORY

You begin outside your Uncle's house.  Use knocker and be admitted.  Walk straight back to
the studio room where your Uncle Edwin is at the easel.  Click (mouse) on Uncle a few times
to talk to him.  Click on picture on floor by the windows.  Click on black glass on the
table near Uncle Edwin.  Click on this glass in close-up(which should give it back to Uncle
Edwin).  Turn away and then turn back toward Uncle.  He tells you that your brother Henry
is here. 

Leave that room and go up the stairs to the room directly in front of you (the piano room).
Click on open door and then enter.  Click on your brother Henry.  Turn to Elise -- she talks
and then the house goes in to Nightmare Mood.

Return From 1st Nightmare

Return to Uncle's studio and click on  the portrait on floor.  Turn right and talk to Uncle.
Go behind painting on easel & look at it.  Go further into this room to your Uncle's office.
Look at Mind Map on desk.  Look at letter from Brother Henry to Uncle Edwin.  Leave this
area and go upstairs.

Go to Henry's Bedroom (right turn at top of stairs and 2nd door on the right on the wall
ahead of you that has two doors).  Go in and click on Henry.  After Henry leaves, you want
to wander a little.  Try going to the basement and then go through the painting gallery 
(with paintings on wall at bottom of stairs, not the studio with the easel). You want to
keep wandering and then coming back to the bottom of the stairs.  The event you want to
trigger is seeing Henry at the bottom of the stairs, calling up to Uncle Edwin in a
conversation.  At the end of this conversation, the house goes into Nightmare Mood.

Return From 2nd Nightmare:

Go to Uncle's studio.  Talk to him (click on him) at least twice.  Look at painting on the
floor by the wall and then go and look at new painting -- there should be one -- in the
gallery.  

Go upstairs to Piano room.  Knock on the door and then enter.  (you can't just enter).
Talk to Elise.  Take the note from her.  Sit at the Piano.  HOLD left mouse button down
to play the piano tune all the way through. Turn back to Elise when she gasps.  The house
goes into Nightmare Mood.

Return From 3rd Nightmare:

Examine the paintings in your Uncle's studio and in the gallery.  Return to the piano room
and retrieve the note you left on the piano.  Take the note to Henry in his bedroom.  After
this scene, there is a knock on the door.  After talking to the servant, go to bedroom next
door (Elise's room).  Go toward Uncle.
  
(As Uncle requested) go to studio and get the lantern.  This is the one near the easel, not
on the desk. Take the lantern back to the bedroom.  Set lantern on table and turn to leave.
The house goes into Nightmare Mood.

Return From 4th Nightmare:

Return to Elise's bedroom.  Take lamp as Uncle asks.  Go to basement and through the tunnel
to the vault.   Put lantern on the shelf.  Click on Uncle.  Follow him out of the tunnel.
The house goes into Nightmare Mood.

Return From 5th Nightmare:

Examine paintings on easel and on floor in the studio -- and the paintings in the gallery.
Go upstairs and start down the hallway on your left.  Go to the 1st door on the right (open
air room).  You should find Henry there. (When the house is blue-y, going out *into* the
air gives you the recitation of Annabelle Lee and then returns you to the blue-y house to
find a nightmare.)   Talk to Henry.  "Read" him.  Go back to your Uncle's studio and talk
to Uncle Edwin.  Follow Uncle into his study, to the desk.  Click on Uncle.  Take the note.
Read the note.   

Go to the top of the stairs. You should find Henry there.  Click on him.  Then follow him
to the front door...and then out on the cliffs.  Watch entire scene.  Then turn back to
house.  See Uncle.  Then scene goes into Nightmare Mood.

Return From 6th Nightmare:

As you finish the last nightmare, the game should return you to a final, almost automatic
sequence that briefly reviews the nightmares you have experienced.  I was "landed" at the
Red Death tapestry.

Go through the door and keep going straight -- or whichever direction the hand cursor shows
you.  You will be taken back through one scene from each nightmare as you knock down each
wall with the pickaxe you are carrying (8 times).  You reach Elise, risen from her coffin.
Click on her and  you are caught up to the real nightmare of what was behind all that just
happened in the real life
story..  And the game ends.

THE NIGHTMARES....YOU CAN PLAY THEM IN ANY ORDER

The locations (triggered when house goes into nightmare blue funk):

CASK OF AMONTILLADO (not sure of spelling in this one)

Monstrosore (victimiser) -- wine bottle

Fortunato (victim) -- wine glass

BERNICE

Egaeus Poyton (victimiser) -- knife (or letter opener) on desk

Bernice Poyton (victim) -- bird cage next to desk

TELL-TALE HEART

Young Man (victimiser) -- Cleaver Knife next to fish on butcher block (room next to art
gallery)

Old Man (victim) -- Fish on butcher block (room next to art gallery)

CASK OF AMONTILLADO -- MONTROSORE

Go toward the bridge.  Click on your servant in black to give him orders to leave you..
Turn back and click on the two men on your right.  Turn farther right (2 men have gone onto
the bridge).  "Read" Fortunato.  Go to bridge, turn left and go onto bridge.  Go toward
folks in the background.  Lady laughs, turn left, bald man talks, turn right & right again
-- you should be looking at lady in gold. Click on her.
  
Turn right and go toward the 2 men at the end of bridge (really 3 men but hard to see).
Click on F and then click on him again.  Turn left and click on his friend.  Turn back to F.
Turn left and go off the bridge.  Turn back to face bridge and talk to F.  Click on him.
You should now be taken to the villa.

At villa::Go through gate (use hand) and then turn to right to vaults.  Open door.  In the
first room, take the torch.  Turn right to go straight ahead.  

Can't guide you through the maze, but keep turning to F. throughout the journey to learn
more of your thoughts about him.  And try to serve him wine (to get him drunk) as you pass
shelves of stored  bottles.  You should be able to eventually come out in a large cavernous
room.

F. walks to the back of a grotto in this room.  Click on the chain next to him, HOLD AND
DRAG the chain across his body to (screen) right.  Then turn from him after he is chained
in.

Turn to bone pile.  Move bones out of the way, pick up a brick.  Turn back to low wall that
goes across the front of the grotto.  Click on an existing brick in the wall (you will get
another new brick automatically).  Keep on clicking on existing bricks with the new brick
-- between automatic dialogue scenes.  When wall is all done.  Turn and leave.  After a few
moves back through the caves, this should end this nightmare.

CASK OF AMANTILLADO -- FORTUNATO

Look up from the water and "read" the man standing on the shore line across the water.
Turn left to your friend and "read" him.  Click on him.  Turn around on bridge ad approach
the bald man.  "Read" him.  Turn right and click on lady with purple mask.  Turn and
approach the lady in gold dress by the statue. "Read" her.  Turn away and look into water.
Turn back and "read" lady in gold dress again. Walk further back on the bridge and click
on lady in purple mask again.

Go back to stand by your friend and point at the man across the way on the shore.  Turn
and face your friend directly.  Go to the lady in the gold dress.  Then go to the street.
Turn right.  Then go forward and turn left.  See the beggar.  Turn right and meet M.  Turn
away.  Turn back.  Turn away. Turn back.  Click on him.

(After a black screen, you should be at the vault)  Turn around to M.  Turn back around
and take a torch.  Start walking.  "Read" the skeletons.  Take stairs on right.  "Read"
foot bones.
  
As you wander, keep turning to M. and take wine when you come to it.  When you see spiral
artwork on the wall, turn to M.  Click on M.  Go forward into the large cavern.  Put torch
in holder.  Turn to grotto and go toward the wine bottle in the back of the grotto.  Turn
around.  Turn away and back and away -- this is how you get the wall built.

When wall is built, "read" the wall.  "R ead" the wine bottle.  "Read" the skeleton.
Turn back to wall.

This should end this nightmare.

BERNICE - EGAEUS

Pick up the pen on the desk. Write beginning of letter.  Open middle desk drawer.  "Read"
pendant. Turn right and then right again.  "Read" portrait in red jumper dress 2 times.
"Read" portrait over the fireplace.  "Read" the fire in the fireplace.

Pick up and examine the blue book on shelf (Poyton Family History) 2 times.  "Read" green
pasture painting (in set of 3 on wall) and then go to, and "read", the window to the left
of the Greek bust.

Go back to the desk.  See the letter to Dr. Reynolds and pick up pen and finish writing
letter. -- there should now be a knock on the door --  Look up, Bernice is at the door.
"Read" the multiple images of her.  Then click on B. as she approaches.  (automatic
proposal & she swoons) "Read" the fan on the table next to armchair 2 times.  "Read" the
red desert painting (in set of 3 on wall) 2 times. "Read" the window to the left of the
Greek bust again.  Go toward the armchair  .  You should be able to see the flickering
vision from an angle view and then move to get a front view.  Then approach the wall with
the 3 paintings.  The paintings should all be black-- with a swooning Bernice as you
approach.  Look out the window near the desk.  Go back to desk.  Look at the letter.
"Read" the red jumper portrait 2 times.  Wander around the room.  Approach door from a
"down and to the right" angle.  Bernice should enter.  "Read" teeth.  Watch the scene of the
swirling teeth all over the screen.  See teeth in fireplace portrait.  "Read" red jumper
portrait.  "Read" the drawing with the severed head and "read" the Greek bust.  Go to
window by desk and look out.

Sit at the desk again and then look up.  Go to door.  Open it.  Click on maid (game goes
to darkness).  Back at desk -- look at book.  Try to take the box. Look at book again.
(there's a knock at door). Point and click on door.  Click on your hand 3 times.  Turn to
fireplace.  Go to shovel.  Turn back to desk. Now take the box. After automatic scene, this
should end this nightmare.

BERNICE - BERNICE

Look down at the drawer.   Open it and take the note toward the back of the drawer.  Return
note to drawer.  Go to trunk at bottom of the bed.  Open the trunk and "read" the wedding
dress.  Go to writing desk.  Take the book.  "Read" the flower on the page.  Pick up
photograph.  Read letter.  Pick up pen and sign the letter.  Pick up medicine bottle.  Go
to door and then turn left and go toward the bed (knock at the door).  Turn back to door.
Maid is there.

Go out the door, down the stairs and turn right.  Knock on the door and then enter.  Click
on Egaeus 2 times.  "Read" him.  (proposal)  Click on him again.  (All goes black and you
wake back in your room).

Go to desk and finish the letter.  Go to dresser and  approach the mirror.  Go toward the
door.  If there is a knock, walk around the room and re-approach the door.  Maid should be
there again.

Go out the door and down to the library again.  Open door.  Click on Egaeus 2 times.  Start
to turn away and then leave.  Go back to your room and pick up medicine.

(You are in red casket).  Click to pound on inside of casket lid until the hand fades.  After
the automatic scene, this should end  this nightmare. 


TELL-TALE HEART  - YOUNG MAN

Turn from the mirror and keep turning around to survey the room...and get a few comments
from "you" in the mirror.  Sit in the chair at the table, near the newspaper.  Read the
newspaper.  Go to your room (first door on right down hallway).

Go to the desk and take the chalk.  Click on the art paper several times to draw the
picture.  When done, open drawer on right and "read" the glasses.  Leave the room.

In the kitchen, go to the window and then turn around.  Old man should be there.  "Read"
him.  Sit down at the table.  "Read" the old man again. Wander around and then click on
window.  This should trigger the statement, "it's late."  Turn back toward the old man and
he goes to bed.  

"Read" the clock...time passes.  You want it to be midnight.

Go toward the old man's room.  Turn left, just before his door, to see the lantern.  Move
slide control to close the lantern completely.  Pick up the lantern.  Open the door, you
speak to explain that you do this every night, and go into room.  (Light will fall on his
bad eye and he won't move).

You want to do this scene of old man going to bed a few times...these are the innocent
nights when you are just checking on him...then there is a replay when the clock is
already at midnight.  This is the night for the nasty deed. Enter the room, with lantern.
This time, the small light falls on his good eye. He should move.  Open the lantern and
go closer to him...as far as the cursor will allow.  As heartbeats build, click the closed
hand cursor on the old man in bed....
 
You are next in Kitchen.  Go to the saw on the wall to the left of the stove.  Click on it.
Now go back to old man's room.  There should be bags with body parts on the floor. Go toward
the bureau and look down.  Grab the bag and turn right.  "Use" the sunlit spot on the floor
2 times.  This should pull up floorboards.  Put bag down in hole toward the left.  Grab
second bag and do the same.  Grab third bag and do the same. Put the boards back...

There should be a knock on the door.

Go to the door to the left of the hatrack in kitchen.  Open the door.  After dialogue,
turn from the police and go down hallway toward old man's room.  Turn back toward the
police.  Then turn and continue to old man's room.  Enter.  After everyone is seated,
"read" cop in doorway, turn right and "read" fat cop and then turn and "read" blond cop.
While this last cop is searching the bureau, turn left toward fat cop and then keep turning
from one to another cop as much as the cursor will let you.  "Read" and click on fat cop.
After automatic scene, this should end this nightmare.

TELL-TALE HEART - OLD MAN

Go to the window and see the blond cop.  "Read" clock face.  Go to table and look at
newspaper.  Get bowl from side cupboard and dish out soup from stove.  Sit down and use
spoon to eat.  Click on soup several times to eat.  Put spoon down and go to your room. 

Explore the room -- dresser drawer (concert brochure, wedding ring, coins...."read" coins)
table with candle (pick up book) and bookcase (portrait).   Leave room and head toward
kitchen.  Young man should enter.  Sit down at the  table and eat some soup with him.
Stand up, turn around and look at clock.  Go to your room.  Put out candle (with the cursor)
and then climb into bed.  "Read" your dream.  "Read" the intruder.  Click on the blinding
light. After automatic scene, this should end this nightmare.

Updated and corrected by
LORD MARCUS DRACON