Andere Lösungen

Diablo (e)

Cover
Unofficial Diablo FAQ  v1.0
created and maintained by jeremey      
e-mail: stormjn@golden.net

-uploaded on March 9 1997

DIABLO is an RPG/Action title produced by Blizzard Entertainment. It 
features character development through gaining experience and magical 
weapons while fighting your way through 16 randomly generated levels of 
a dungeon. It supports single and multiplayer gaming and Internet play 
over Battle.net or one of the many online gaming services. The following 
document is an attempt to answer some of the many questions that have 
been popping up repeatedly in the Battle.net strategy forums and other 
online channels. It assumes basic knowledge of Diablo; for more detailed 
information, visit Blizzard's homepage.


Contents
1.  System Requirements
2.  Gameplay Issues
3.  Characters and Monsters
4.  Magic
5.  Battle.net and Multiplayer
6.  Cheat Codes and Cheating


SECTION 1: SYSTEM REQUIREMENTS

Q: What do I need to run Diablo? Is it true that it only runs on Pentiums?
A: Diablo requires a DirectX-enabled system, which rules out DOS and 
Windows 3.x. DirectX is a series of drivers and system files that allows 
your computer to use coding instructions in a certain way. If your Windows 
95 system does not already have it installed, there are two somewhat recent 
versions on the Diablo CD. If you would like a more updated version of 
DirectX, check out www.microsoft.com. Diablo will run on a 486DX266, 
but it is very slow. VERY slow. Because Diablo's code generates a random 
dungeon every time you play a new game, it is very processor-intensive. 
However, it can be done. I haven't playtested it with 8MB of  RAM, but 
Blizzard says you can. 16 MB runs well, and 32 MB really gives the game 
some space to move around. 48-64MB didn't really make a significant 
difference. As well, I wouldn't recommend anything less than a 4X/6X 
CD-ROM, as each level is created and loaded from the CD.

Q: What do you need to play Battle.net?
A: (as per Blizzard Entertainment)
In order to use Battle.net, your computer must have the TCP/IP 
protocol installed, and must provide TCP/IP support for 32-bit 
applications.  If you connect to the Internet using Windows 
Dial-up Networking, and browse the web with Netscape Navigator 
version 2.0 or higher or Microsoft Internet Explorer 3.0, 
then you probably already have the correct TCP/IP software 
installed.  However, if you connect to the Internet with a
proprietary dialer or browse the web with Netscape 1.x or 
another 16-bit web browser, then it is likely that your system
is not configured to support 32-bit applications.  In this 
case, you should contact your Internet Service Provider to 
obtain updated software.
     
SECTION 2: GAMEPLAY ISSUES

Q: Is there any difference in Single Player games vs. Multiplayer games?
A: There are no significant differences between the two types of games in 
terms of gameplay itself; you still receive Quests and clear out levels of the 
dungeon. However, when playing a multi-player game, there are three 
levels of difficulty: Regular, Nightmare, and Hell. In single player, there is 
no way to play a different difficulty level. 

Q: How do I get more Quests? I've killed the Butcher, but that's all so far.
A: When in Town, continue talking to all the NPCs (Non-Player 
Characters) you find. They will gossip about each other and occasionally 
tell you about some problem that they need your help with. All of the 
Quests center around killing things in the dungeon, so you will encounter 
these anyway. Just keep playing.

Q: I am not receiving any experience points when I kill monsters? Why?
A: As your character grows in experience and levels, he or she will receive 
less and less points for killing the weaker monsters. This forces you to 
descend further into the dungeon and face tougher opposition.
 
Q: How can I use my multi-player character in regular games, or vice-
versa?
A: Blizzard designed the game in such a way as to keep the two types of 
game play separate; there is no way to port a character over to a different 
type of game. However, this can be accomplished by using one of the 
Utility programs. Simply start a game (either multiplayer or regular) with 
the character you want to port over, save that character using the utility 
program, start a new game of whatever type you want to port the saved 
character into, then ALT-TAB back to the utility program and restore the 
character.

Q: Why can't my character play in some of the other levels like Hell or the 
Caves?
A: You must be a certain level of experience to gain entrance to the 
Catacombs, Caves, or Hell by using some of the "shortcuts" in town. For 
example, a character must be level 8 or higher to enter the Catacombs via 
the shortcut to the east of the church. There are two ways around this: in a 
multiplayer game, if another character is already in the restricted area, 
have him create a town portal. Step through the portal and into the new 
area. The other way is the one Blizzard meant you to use: simply hack your 
way through the levels until you get there.

Q: Why can't I move my character from one computer to another? Isn't all 
the information contained in the save file?
A: Blizzard has coded Diablo in such a way that it stores information in 
the Windows 96 registry. This is, of course, different in every computer. 
However, you can use one of the Utility programs to transport characters. 
See the question regarding porting single players to multiplayer games.

Q: Can I play a multiplayer game without another person?
A: Yes. Simply install the IPX and serial cable drivers from the Windows 
95 CD and then play as if you were connected thru a null-modem cable. 
Create a new game and enjoy. See your WIN 95 documentation for 
instructions on how to install the drivers.


SECTION 3: CHARACTERS AND MONSTERS


Q: What is the difference between the three character classes?
A: Each character class has it's strengths and weaknesses and there is 
much debate about which is the better class; everyone has their own 
opinion as to which is best. The following is a general opinion (in my 
opinion :)). 

Warrior: The easiest character to become proficient with, the warrior 
usually gains very high hit points and delivers a large amount of damage 
with physical attacks. They are not very skilled magic users; they fight best 
up close and personal. They are able to use the heaviest and most 
damaging weapons due to their great strength.

Rogue: The rogue is the middle-of-the-road character, best suited for a 
player that wants the best combination of the physical and mental 
attributes. The rogue specializes in a very fast and accurate attack; the 
rogue is suited well at distance attacks with a bow or magic.

Mage: thesorcererobviously is the most adept at using magic. This can 
make for the most exciting and visually spectacular gameplay in Diablo. 
However, this comes at a price: thesorcereris the weakest of the three 
characters, suffering from low hit points and armour class. 

Q: What are the maximum stats for each character?
A: Each character has one stat that can be raised to 255. For the Warrior, it 
is Strength. The rogue is Dexterity, and the Sorcerer is Magic.
Q: What monsters do you fight in the game?
A: Blizzard states that there are over 200 different creatures you will come 
into contact with during your descent through the dungeon levels. This is 
true, however there are only a few different types of creatures, each with 
many variations on the basic theme. Some are resistant to magic, fire or 
lightning, some have different attack abilities, etc etc. For the purposes of 
this edition of the FAQ, I have decided not to list all the variations of 
creatures you meet; I would instead suggest having a look at the definitive 
list at www.diablo.scorched.com or purchase the Blizzard Strategy Guide.

Q: Are there any Boss level characters or are they all the same ability?
A: There are several different Boss monsters that pop up here and there. 
You can tell these apart from the regular creatures because of their 
different coloring. They are generally just a bit tougher and do more 
damage than their unbolstered counterparts. They also drop magical items 
when they are killed.

Q: What are "unique items"? Are they really unique?
A: Unique items are found randomly throughout the labyrinth. They have 
more modifiers (+ to hit, + to damage, etc) than regular magical items. 
There are not truly unique, as there are only several different items, and all 
have the same attributes. For example, when you find the "windforce" bow, 
it is the same as all the other "windforce" bows out there. 


SECTION 4: MAGIC

Q: What spells can you cast? Can all character classes use spells?
A: All character classes can use magic in the game, although the Warrior 
and the Rogue have limits on how high their Magic attribute can be raised. 
The following is simply a list of all the spells available to be used by the 
player, through book or scroll. Duration and the damage done by each spell 
is not documented here because it varies depending on the level of the 
spell. Spells progress from level 1 to 15, with each consecutive level using 
less of the caster's mana, lasting longer, and causing more damage or more 
powerful effects. Spells can also be cast by reading scrolls that are found or 
bought from the witch.

Fire Wall
-as the name implies, this creates a wall of flame across the screen. Anyone 
that walks into the flame, or is touched by it suffers damage. The duration 
of the flame depends upon the level of the caster. 

Fire Bolt
-a small ball of fire erupts from the caster into whatever is targetted. This 
ball of fire disperses as soon as it makes contact with it's target or a solid 
object.

Fire Ball
-similar to the Fire Bolt, but much more powerful.

Inferno
-when cast, this spell envelops the target and those close to it in flames, 
which extinguish on contact. 

Holy Bolt
-this is a small ball of energy that only affects the undead (skeletons, 
zombies, etc)

Lightning
-when cast, a stream of lightning issues forth in a straight line through the 
target and whatever is beyond it.

Chain Lightning
-similar to Lightning, but causes more damage and strikes all hostile 
targets in your sight line.

Golem
-this creates an animated creature that generally follows you around and 
attacks all hostile targets until it is destroyed or you create another one.

Guardian
-this creates a three-headed dragon that sits in one spot on the ground and 
shoots fire at all visible targets. After a certain amount of time (depending 
upon the spell level), it fades away.

Blood Star
-a magical ball of energy is fired at the target. Dissipates upon contact.

Stone Curse
-this temporarily turns the target to stone, freezing it in place and 
eliminating it's attack capabilities. Duration depends upon spell level.

Town Portal
-creates magical gateway to the town. It vanishes when the caster goes 
through it a second time (from town back to dungeon). 

Mana Shield
-all damage taken is subtracted from the castor's mana rather than hit 
points. When the available mana runs out, the spell ends.

Health
-recovers lost hit points. Amount depends upon spell level.

Heal Other
-similar to Health spell but must be used upon another character.

Phasing
-randomly teleports you to location.

Teleport
-moves your character to another spot within your sight.

Flash
-brief burst of energy encircles your character, damaging all targets 
attacking you.

Bone Spirit
-damages target by removing 1/3 of it's hit points

Elemental
-creates an apparition built of fire that runs forward out of the caster and 
disperses against the first thing it comes into contact with.

Charged Bolt
-three "balls" of lightning issue forth from the caster and travel throughout 
the maze in a zigzag pattern, passing through and damaging all hostiles it 
comes into direct contact with.

Flame Wave
-creates a wall of fire that moves through the level like a tidal wave, 
inflicting damage on whatever passes through it.

Telekinesis
-allows the caster to manipulate objects from a distance. For example, one 
can open doors, activate shrines, or "push" a creature.

Apocalypse 
-engulfs all visible enemies in flames and kills them. The exception to this 
is Diablo. The Dark Lord is not automatically slain by this spell.

Identify
-this scroll reveals the magical properties of items found on the various 
levels of the dungeon. This can also be performed by Cain in Town.

Nova
-when cast, this creates a circle of lightning around the caster that then 
extends into the dungeon, similar in fashion to Flame Wave.

Infravision
-when enabled, this shows all hidden creatures within the dungeon

Q: When I activate a shrine, what do those weird phrases mean?
A: Every shrine, cauldron, fountain, etc has a specific effect on your 
character. The following list was lifted from www.diablo.scorched.com, 
and to my experience, it is correct:

Abandoned Shrine
"The hands of men are guided by fate"
-raises DEX by 2

Creepy Shrine
"Strength is bolstered by heavenly faith
-raises STR by 2

Cryptic Shrine
"Arcane power brings forth destruction"
-refills mana, nova spell erupts 

Divine Shrine
"Drink and be refreshed"
-health and mana are refilled, two random potions are added to your 
inventory

Eerie Shrine
"Knowledge and wisdom come at cost of self"
-total mana is raises, total life is lowered

Eldritch Shrine
"Crimson and Azure become as the sun"
-all potions become rejuvenation potions

Enchanted Shrine
"Magic is not what it seems to be"
-one spell goes down one level, all others go up one level

Fascinating Shrine
"Intensity comes at the cost of wisdom"
-total mana goes down, firebolt spell is added, or gains two levels

Glimmering Shrine
"Mysteries are revealed in the light of wisdom"
-identifies all unidentified items in inventory

Gloomy Shrine
(unknown)
-all armor gains 2 AC points, all weapons lose one point of damage

Hidden Shrine
"New strength flows from destruction"
-one items loses 10 DUR, all others gain 10

Holy Shrine
"Wherever you go, there you are"
-phases you

Magical Shrine
"While the spirit is vigilant, the body thrives"
-mana shield

Murky Pool
(unknown)
-infravision

Mysterious Shrine
"Some grow weaker as one grows strong"
-two stats lose a point, one gains two

Ornate Shrine
"Salvation comes at the cost of wisdom"
-total mana is lowered, one spell gains two levels

Quiet Shrine
"The essence of life flows from within"
-VIT goes up two

Religious Shrine
"Only time can diminish the power of steel"
-all items are repaired

Sacred Shrine
"Energy comes at the cost of wisdom"
-total mana depleted, charged bolt improved

Secluded Shrine
"The way is made clear when viewed from above"
-full Automap

Spiritual Shrine
"Riches abound when least expected"
-fills all free spots in inventory with gold

Spooky Shrine
"When avarice fails, patience grows"
-all players receive full life

Stone Shrine
"The power of mana refocused renews"
-all staves are recharged

Thaurmaturgic Shrine
"Everything that once was open, is now closed"
-closes and refills all chests 

Tainted Shrine
"Those that are last may yet be first"
(unknown)

Weird Shrine
"The sword of justice is sharp and swift"
-all edged weapons are +1 damage

OTHER:

Blood Fountain-adds health when clicked repeatedly
Purifying Spring-adds mana when clicked repeatedly
Fountain of Tears-one stat loses one point, another gains one

GOAT SHRINE and CAULDRONS
-these work the same as shrines, but the player does not know which 
shrine's effects they duplicate



SECTION 5: BATTLE.NET and MULTIPLAYER

Q: Is Battle.net really free, with no hidden charges? If so, how can 
Blizzard afford that, when other networks are charging people to play over 
the net?
A: Battle.net is free of charge. The only thing fees you will be charged is 
from your ISP (Internet Service Provider). Blizzard supports this in part by 
using advertising on the site. Also, Battle.net is an excellent advertising 
tool for Blizzard itself; during the month of February, 1996, the average 
users at any given time were 3500 to 6000. That's several thousand people 
at once, which creates a huge amount of word-of-mouth advertising.

Q: What is a "pk"? What are those ears?
A: "PK" is short for "player killer", or a person that uses their multiplayer 
character to kill other people's characters. When your character is killed by 
another person, your "ear" falls off, and can be picked up and stored in a 
person's inventory. These can be sold to the witch or kept as prizes of the 
killing.

Q: What does it mean when I'm playing on Battle.net and I get kicked off 
the game and put back in the chat forum? And why does the hourglass 
pause the game sometimes?
A: When the Battle.net server you are playing on becomes too busy because 
there are too many people playing at once, or your connection to the 
Internet becomes too poor, the server cannot support your character, and 
you get "timed out". Sometimes you can just rejoin the game you were 
playing, but sometimes not, depending on your connection. The hourglass 
means that the server is dealing with a heavy load of data transfer to many 
different people at once. This causes your game to temporarily freeze.

Q: What is a Guild? How do I join one?
A: Simply, a Guild is a group of players that have joined together and 
declared that when they play a multiplayer game, they will abide by certain 
agreed-upon rules. Browse the web to find out the home pages of the 
guilds, as each have different procedures and rules.

Q: When I'm in the Battle.net forums, what do those dots above character's 
heads mean?
A: Dots are gained by killing Diablo. The first is for Regular level, the 
second for Nightmare, and the third for Hell level. You do not have to be 
the person that actually kills Diablo to get the dot; as long as you are on 
level 16, you will be credited with a dot.

SECTION 6: CHEAT CODES and CHEATING

NOTE: The issue of cheating in online games is a hotly contested one that 
has significant importance to Diablo. There exist many different programs 
and utilities that "hack" the game code and allow you to do many different 
things. Blizzard released a patch on their web site and Battle.net that 
counters some of the early versions of these programs. When you log on to 
Battle.net for the first time, your version of Diablo is upgraded from 1.00 
to 1.02. There is no way to avoid this. However, there are new programs 
coming out that circumvent this patch and there will likely always be a way 
to cheat at the game.


Q: Are there any cheat codes for Diablo?
A: Diablo has no cheat codes built in. This is because Blizzard felt that the 
main point of the game was to build up your character through gaining 
experience and special items. However, there are several Utility programs 
available for use with Diablo. These programs allow the player to save 
multiplayer characters (but not games), increase attributes, experience 
level, add gold, superweapons, perform hostile acts in town, and many 
other things Blizzard didn't want you to know about. These programs are 
fairly widely available on the 'net, so have a look for them.

Q: What is Town Kill? How can I avoid being pk'd in town?
A: The "town kill" utility program is one that lets you perform actions like 
spell-casting etc. in town, where they are normally restricted. This is a new 
program, as of this edition, and is somewhat rare, although it's usage is 
increasing at a high rate. The best way to avoid it is to know the people you 
are playing with by creating a password-protected game and only letting 
people you trust play with you. The other way to avoid it is just to start a 
new game as soon as someone attacks you.

This FAQ is solely the work of myself, except where otherwise credited. 
Feel free to distribute it as you see fit, provided it remains intact and 
unchanged, with credit (and blame) given to solely to myself and the other 
content providers. 

e-mail:        stormjn@golden.net