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Discworld Noir (e)

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DISCWORLD NOIR HINTS V1.0
-------------------------

Here are some handy hints for anyone stuck in Discworld Noir, Perfect /
Teeny Weeny's Pratchett-related film noir tribute game.  The hints are
ordered by Act, and are in turn split up into three categories, Hints,
Nudges, and Spoilers, each level offering progressively more help,
Spoilers offering, er, spoilers. This is in text format - it's probably
best to view this
using a Word Processing package or Word with word wrap one as there are
a few long lines
in thss - I'll fix this later. I'll also be putting out a walkthrough
soon - about a week
after these hints were written, about the 18th of July. The walkthrough
and any updated
versions of this hint file can be found on the Discworld Game Pages
(also in HTML format and
user-friendly javascript operated hint-o-matic format) at
www.lspace.org/games/discworld
        I can be e-mailed on ChrisMc@lspace.org - but please do read this file
and visit
the web page before mailing me with any game-related queries.

Chris McMullen,
ChrisMc@lspace.org

'To the Operating Theatre!' - Everyone, Let The Blood Run Free

ACT I:
------

Hints:
------

Q. How do I get started on the case?

A. Listen to what Carlotta says and start investigating.

Q. How do I get on board the Milka and what do I do there?

A. You won't get in up the gangplank, but there's another way in.

Q. How do I decipher the writing on the label?

A. Find someone who might know about this sort of thing.

Q. How do I find out about Therma?

A. Remember what Malachite said and follow your lead.

Q. How do I get to see Carlotta again?

A. You don't call her - she calls you.

Q. How do I find Madame Lodestone?

A. Find out where she's currently staying and get someone to guide you
there.

Q. How do I get into the Pier Warehouse?

A. Not by the front door.

Q. How do I find Mundy?

A. Find where he's been, have a look around there, and see what you can
find.

Nudges:
-------

Q. How do I get started on the case?

A. Carlotta mentions where she expected Mundy to be, so try there first,
speak to person there
till you get a lead and a new location, then visit this location and ask
a few more questions.

Q. How do I get on board the Milka and what do I do there?

A. You'll need to sneak on the ship - perhaps taking the cargo entrance,
but you'll need a tool
to help you open up a good hiding place first.

Q. How do I decipher the writing on the label?

A. One of the passengers on the Milka can help you there, but you need
to find out where they
went. Why not ask a policeman?

Q. How do I find out about Therma?

A. Visit Therma's last known location and ask about here there.

Q. How do I get to see Carlotta again?

A. She'll send out an invitation to your home address when you need to
see her.

Q. How do I find Madame Lodestone?

A. You can ask a policeman to find out more about her whereabouts, but
you'll need someone of
high breeding to help you actually find her resting place. Then, you can
tell Malachite about
the situation.

Q. How do I get into the Pier Warehouse?

A. There's another entrance on the roof but you'll need a certain item
to help you climb up
there, and you won't get that till you've helped Malachite out.

Q. How do I find Mundy?

A. You'll have to piece together the clues he leaves at the Wharf and
the Warehouse, and then
see if you can match them up with a particular location - look
carefully around a particular
bar for a clue, then test your theory.

Spoilers:
----------------

Q. How do I get started on the case?

A. Go down the Wharf and speak to the First Mate.  Make general
chit-chat with him then ask him
about  The Milka's Passengers , The Milka and Mundy. Then, go and speak
to the Cafe Ankh and
speak with Nobby about Vimes. Next, go back to Lewton's Office, to meet
Al Khali the Dwarf,
then go to Pseudopolis yard and have a chat with Nobby - that should
give you enough information
to get into the investigation.

Q. How do I get on board the Milka and what do I do there?

A.  Go to the Cafe Ankh, enter the side alley where the golem is loading
barrels, and take the
crowbar from the cart. Go to the side of the Wharf, and  use the crowbar
on the crates to be
taken into the ship. In the hold,  pick up the label floating in the
water and leave the hold.
On the deck, enter the cabin, and search the bed  to get a  scrap of
paper with a number on it.
Leave the cabin and then the ship.

Q. How do I decipher the writing on the label?

A. Head over to Pseudopolis Yard and speak to Nobby about the Mysterious
Passengers (to learn
where one of them can be found). Go to the Cafe Ankh to find that this
passenger is Ilsa who
happens to know about this sort of thing so show her the label and
she'll tell you it says
'Pier Five'.

Q. How do I find out about Therma?

A. Go to the Octarine Parrot, wait for the troll singer to stop singing,
then  speak to her
about Malachite (to learn the location of Rhodan's workshop location
where Malachite is hiding
out) and Therma (to learn that Therma was known as Madame Lodestone).

Q. How do I get to see Carlotta again?

A.  When you've visited the Mausoleum and failed to find the Tomb, go
back to your office and
pick up the invitation from Carlotta you find next to the door (learning
the location of
Carlotta's mansion). Go to the mansion, and give Carlotta's invitation
to the butler. When the
butler leaves, look at the painting about the fireplace and Carlotta
will appear.

Q. How do I find Madame Lodestone?

A. Go to Pseudopolis Yard and speak to Nobby about Madame Lodestone (to
find the Selaachi
mausoleum). Go to the Selaachi mausoleum, and go down into the tombs (to
learn that you'll need
assistance to find her). Go to see Carlotta (see the previous question),
and talk to her about
the Mausoleum. She'll agree to help you find Madame Lodestone's tomb.
Carlotta will take you to
the Selaachi Mausoleum, and lead you to Madame Lodestone's tomb. Speak
to Sapphire at the
Octarine Parrot about Malachite, then go to Rhodan's workshop, and speak
to Malachite,
telling him that  Therma is in the Mausoleum. You'll go there and he'll
open the tomb
revealing a body - but whose body is it?

Q. How do I get into the Pier Warehouse?

A. Once you've shown Malachite the body in the Mausoleum (see the
previous question), he'll
give you a rope and grapnel. Use this on the warehouse skylight down the
side of the pier, use
the crowbar on the skylight once you're on the roof and go through the
skylight. Pick up the
matchbook in the warehouse and leave the way you came in.

Q. How do I find Mundy?

A. First of all, get into the Warehouse and the Milka  as per the above
questions, then use the
scrap of paper from the cabin on the Milka on the matchbook to put them
both together,
revealing that it says '9 Whalebone Lane', the address of the Octarine
Parrot. Talk to Mankin
the bar-elf about the matchbook, which proves Mundy has been to the
Parrot. Talk to him about
Lies, and he'll tell you Mundy is upstairs. So go through the exit at
the right of the room to
find Mundy - and to find yourself on the  recieving end of a rather
nasty surprise, ending the
act.

ACT II:
-------

Hints:
------

Q. How do I find out more about Mundy's murder?

A. Do a little detective work at the scene of the crime.

Q. How do I prove Sapphire was lying?

A. Try following up her story.

Q. How do I find Regin?

A. Start by checking out all the places he could have gone, then get
some assistance
to help you uncover his whereabouts.

Q. How do I find out what Regin has been hiding?

A. He'll be keeping something close to him... try looking a little
harder.

Q. How do I get to meet Therma?

A. If you've proved Therma's lying, then all you need to do is tie up a
few other loose ends.

Q. I've been arrested - what do I do?

A. There's not a lot you can do - but escape..

Q. How do I find out more about Malachite's murder?

A. Who do you think would know about it?

Q. How do I track down the sword?

A. Chase up a few leads, and see if you can find out where the Milka's
cargo went.

Q. Where can Two Conkers hide?

A. The last place you'd think of putting him will do nicely.

Q. How do I get into the Archaeologist's guild vault?

A. Try snooping around - you may need help from someone in the know.

Nudges:
-------

Q. How do I find out more about Mundy's murder?

A. Try searching his body and the room and noting anything interesting -
speak to Mankin and
Sapphire, then visit the casino and check out your employer's alibi.
It's also worth speaking
to a certain conspiracy minded temple inhabitant about the way Mundy was
killed - and using this
info to learn something more from someone who may well have been nosing
around the murder scene.

Q. How do I prove Sapphire was lying?

A. Speak to various folks down at the casino and her employer to see if
you can disprove
Sapphire's story.

Q. How do I find Regin?

A. Speak to Carlotta about the sword, then to the Count to get started
on the case. Ask
around - in particular, check out where Regin may have been going, and
remember to ask
a policeman.

Q. How do I find out what Regin has been hiding?

You have to spot the difference, to find out where Regin's hiding a
certain item. Then,
once you have it, ask around to find out where the item can be used.

Q. How do I get to meet Therma?

If you've blackmailed Sapphire into setting up a meeting then you just
need to take
care of the Regin case and things should start moving.

Q. I've been arrested - what do I do?

A. Wait and see how the cell's other smaller occupants make their
escape, then follow
their cue, and try to escape through the back of the next cell. Then,
you'll get a reprieve.

Q. How do I find out more about Malachite's murder?

A. There's only one living witness, one who isn't going anywhere, so
speak to him.

Q. How do I track down the sword?

A. Speak to one of your employers about the cargo the Milka was carrying
for a little
assistance, then try tracking the item down. You won't find the crate,
so see if you can
find out what else was being shipped with the sword, and where these
items were delivered,
and ask about them. Get into the room where they ended up and speak to
the occupants of the
room to find out where the sword went - but you may have to help someone
out before you
can get in there.

Q. Where can Two Conkers hide?

A. Try hiding him somewhere you've already been yourself, and know to be
pretty safe -
though escapable.

Q. How do I get into the Archaeologist's guild vault?

A. Distract the occupant of the guild by setting up a meeting with an
old aquaintance,
then check out the various fixtures and fittings to find a secret
passageway. There's
someone versed in matters of magical security who can help you beat the
security system,
so offer them something lucky and they'll help you out. To actually find
out the reference
number for the correct crate, just remember what position Mundy was in
when he scrawled
that message, match the number with the crates and you'll find what
you're looking for. Then
use an object sharp enough to cut glass on the cabinet, to find the
sword and
a whole lot more besides.

Spoilers:
---------

Q. How do I find out more about Mundy's murder?

A. Look at the message in blood on the wall, and look at the frayed rope
above the body, and at
Mundy's boots. Search the boots then leave the room and go into the bar.
Speak to Mankin about
Sapphire lying. He'll tell you where Sapphire is, go into the dressing
room at the back left of
the bar and speak to her. She'll tell you about the money (learning
about the Saphire's money
topic) and the casino (learning the location of Saturnalia). Speak to
Mankin again about
Sapphire's money (to learn about Sapphire's secret meeting). Go to
Saturnalia and enter the
casino - after the rucus with Ilsa and Two Conkers, speak to Carlotta
about Mundy's murder and
then ask her if she killed Mundy (to learn about the temple of Small
Gods).
           Then leave the Casino and go to the Temple of Small Gods.
Speak to Macalyclpse, the
conspiracy theorist in green, about the frayed rope (to learn that Mundy
was hung upside down).
Go back to the Octarine Parrot and speak to Mankin about Mundy being
hung upside down, then
about Mundy being cut down and then Mundy's boots. Makin will become
co-operative (giving you
the coin Mundy had in his boots), giving you a new lead. Visit your
office again and you'll
find a visitor there who can 'help' you.

Q. How do I prove Sapphire was lying?

A. After speaking to Mankin about Sapphire's money, go to Saturnalia and
speak to Whirl the
croupier, about your purse, bribing him.  Then ask him about Sapphire's
money - learning that
Sapphire has had a losing streak,  Then go to the Octarine Parrot and
Speak to Sapphire about
her money, her secret meeting, her losing streak, and then confront her.
She'll agree to set up
a meeting with Therma for you.

Q. How do I find Regin?

A. After visiting Horst, go to Saturnalia and speak to Carlotta about
the Golden Sword.
When she's finished with you, you'll have learnt about Regin so speak to
the Count about him who
gives you an iconograph of Regin and asks you to find him. Go to the
Wharf and show the
iconograph to the First Mate - you'll learn about Regin's carriage.Then,
go to Pseudopolis and
ask Nobby about the carriage to find out that it was seen heading to the
Maudlin Bridge..
visit the bridge and take the bit of red cloth off the railings. Go to
the Count and show it to
him to identify it as part of the carriage. Go to the now empty wharf
and use  the grapnel on
the mooring line to get the rope. Go back to Maudlin bridge and use the
grapnel
and rope on the river to dredge it and learn there's something in the
river. Go to Rhodan's
workshop and speak to Malachite about this something in the river, then
give him the rope and
grapnel and he'll pull it out for you, finding out about Regin's murder.

Q. How do I find out what Regin has been hiding?

A. On Maudlin Bridge, look at Regin's body and use the iconograph to to
find the key. Speak to
the Count about Regin's murder, if you want, and then go to Saturnalia
and speak to Whirl about
your purse, bribing him. Then ask him about Sapphire's money - learning
that Sapphire has had a
losing streak, and the key, learning that it's a key for a safety
deposit box here. Head to the
left of the casino, to the deposit boxes, and use the key on the boxes
to open Regin's locker,
getting an empty envelope and a charm bracelet.

Q. How do I get to meet Therma?

A. Once you've proved Sapphire is lying, you have to find Regin's hidden
item, and then
when you return to your office you'll find a note waiting for you. So
read the note and go
and speak to Malachite about the meeting with Therma to set events in
motion.

Q. I've been arrested - what do I do?

A. Events will take an unexpected twist and you'll be caught and
questioned by the watch - say
anything you like to them, till you get the 'give up' topic. Use this
and you'll be put in a
cell at the Patrician's palace. In the cell, stand still till a Rat
appears and wait till it
goes through the wall, revealing a crack. Use the crack to reveal a
loose block, then use the
block to get into the cell next door - Leonard Da Quirm's cell - look at
the gaping hole to
learn how you can get back into the cell later, and then you'll be
called back to your cell
and released.

Q. How do I find out more about Malachite's murder?

A. Go to Salis and Phedre and speak to the gargoyle about Malachite's
murder (to learn
about the strange beast that attacked the troll).

Q. How do I track down the sword?

A. Go to Carlotta and ask her about the Milka's Cargo to get the
shipping order then go to the
Pier Warehouse and give the order to the watchman. He'll show you the
ledger and you'll learn
about the Guild of Archeologists and the Varberg Crate. Go to the Cafe
Ankh and speak to Samael
about the Milka's Cargo and then the wine barrels. He'll give you the
key to the wine cellar so
go outside to the wine cellar and use it on the trapdoor - inside you'll
meet Ilsa and
Two-conkers. Speak to Ilsa about the Varberg crates - you'll need to
find a hiding place for Two Conkers for her to help you get
into the Archaologist's guild.

Q. Where can Two Conkers hide?

A. Go to the Patrician's palace and click on the 'Hiding Place' topic in
your book and then
use it on the wall of the Palace - now you know where to hide Two
Conkers so go back to the
Wine Cellar. Now Two Conkers will go and hide with Leonard Da Quirm and
Ilsa will let you into the Archaologist's guild.

Q. How do I get into the Archaeologist's guild vault?

A. Once Ilsa has let you into the guild in return for you hiding Two
Conkers, go inside the
guild and speak to Laredo Cronk about Jasper Horst. Then visit Horst and
speak to him about
Laredo to arrange a meeting between them. Go back to Laredo and tell her
about Horst and she'll
go away. Look at the bookcase and use the hinged book that sticks out -
behind the fireplace,
look at the security notice next to the security system then go back to
Saturnalia and give the lucky

ACT III:
--------

Hints:
------

Q. How do I find out who changed me?

A. You should have a pretty good idea who did it..

Q. How do I find out about my murder?

A. Use your nose.

Q. How do I find out about the other murders?

A. Try heading back to base.

Q. How do I find out where and how the Patrician's clerk was killed?

A. You need to find a way to get into the palace - and you're not going
to get in through
the front gate.

Q. How do I find out where and how the wizard was killed?

A. You need to get inside the University somehow - try looking for
gainful employment.

Q. How do I find out where and how the merchant was killed?

A. Adopt an accusatory attitude and he'll become more helpful. Then you
just need to find a
witness.

Q. How do I get lead on the cult?

A. Have a nose around the place you were murdered and look for a clue,
then follow that up.

Q. How do I open the pendant?

A. See if you can identify where it came from and do a little research.

Q. How do I infiltrate the cult?

A. See if you can unsettle their leader with a little inside
information, then try getting
into their meeting.

Q. What do I do in the sanctuary?

A. Have a good look around, especially taking notice of that map.

Q. How do I catch the murderer in the act?

A. Put all the pieces together and then check out the eye of the
hurricane, and
do a little research to find out where they'll strike next.

Nudges:
-------

Q. How do I find out who changed me?

A. Visit the Von Uberwald mansion, and try following your nose once
you've cleared
the room of potential witnesses.

Q. How do I find out about my murder?

A. Check out the scene of the crime, and use your nose to track down the
culprit - making
sure you follow it all the way.

Q. How do I find out about the other murders?

A. Return to your office for a little enlightment.

Q. How do I find out where and how the Patrician's clerk was killed?

A. Find a way to sneak into the Palace - you should be able to get
inside with one
of the regular deliveries made to the palace. The back of the palace is
a good place to start.

Q. How do I find out where and how the wizard was killed?

A.  Look at the notice-board in the Octarine Parrot to find out about a
handy job then
talk your way into Unseen University and get investigating.

Q. How do I find out where and how the merchant was killed?

A. Once you've solved the wizard's murder, ask a policeman to find out
where the merchant's guild is and try to persuade the doorman that
people will think he's involved in the murder. Then once he's given you
the info you need, speak to Death and see what you can get out of him.

Q. How do I get lead on the cult?

A. Look around the scene of your murder for a clue - not of the smelly
variety this time -
and show it around till you can find someone - someone old - to identify
it, then do a bit of
research on the subject and head undergound.

Q. How do I open the pendant?

A. Show it to someone who might know about history, archeaology and such
matters, then try
doing a little library research. If you can't find the answers you're
looking for, go to
Unseen University's dorm and then use a little magic to change the
student's required reading
materials.

Q. How do I infiltrate the cult?

A. See if you can force Mooncalf's hand by telling him what you know,
sneak into the inner
sanctum and then modify his scent so it's strong enough to be followed.

Q. What do I do in the sanctuary?

A. Put the pieces of the puzzle together - there's nasty work afoot and
you'll find both
the map and the fresco play a part in it - try doing a little
murder-related map work.

Q. How do I catch the murderer in the act?

A. After doing the aforementioned mapwork, you should be able to find
out where the murderer
may strike next - do a little digging around to try and eliminate one of
the locations as
an existing murder site. You also may want to try visiting the theatre
and the libary to
find out just what the cult is trying to emulate.

Spoilers:
---------

Q. How do I find out who changed me?

A. Speak to the Butler, asking to speak to Carlotta. Turn into a
werewolf to learn that
Carlotta was the one who turned you, and then go to the Cafe Ankh to
meet her and she'll
'explain'.

Q. How do I find out about my murder?

A. After waking up in a somewhat altered state, try turning into a wolf
again,
and use the magenta sparkled trail to follow it to outside the casino.
Pick
up the moss next to the chalk outline, and turn into a wolf again. Use
the magenta trail to follow it further, ending up in the graveyard
behind the
temple of Small Gods. Look at the stained glass window and the
silouhette
to see Mooncalf there, showing he was involved somehow in your murder.

Q. How do I find out about the other murders?

A. Go back to your office to greet Nobby, and take the crowbar he leaves
behind.
He'll tell you about some of the other murders that went on.

Q. How do I find out where and how the Patrician's clerk was killed?

A. Go to the Patrician's Palace, go behind the palace and turn into a
wolf. Compare
the scent of the serial killer with the scent on one of the empty wine
barrels to
find out that the killer got inside in a barrel. Then visit the  Cafe
Ankh wine
cellar and use the box of receipts to find out that the Patrician's
Palace gets
wine delivered and is ordering some soon. Then, use the crowbar on the
wine
barrels to hide in one and be taken to the Palace. From the storeroom
where you end
up, go out into the corridors, and continue till you reach the double
doors. Turn
into a werewolf and use the doors to listen to what's going on inside,
and to find
out how the Patrician's clerk was killed.

Q. How do I find out where and how the wizard was killed?

A.  Go to the Octarine Parrot and use the notice board to find out about
the job at Unseen University's New Hall. Go to the New Hall at Unseen
University and
speak to Mrs Fomes about the Bedmaker job, accepting it. Go into the
dorm then go
through the door at the left, into the hall outside the library. Speak
to the
bledlow about the wizard's murder to get the details about the murder.

Q. How do I find out where and how the merchant was killed?

A. Once you've found out about the Wizard's murder, go
and speak to Mrs Fomes about the murder of the wizard to find out about
the 'dead mens pointy boots' clue. Speak to Nobby at Pseduopolis Yard
about
the merchant's murder, to learn the location of the Merchants guild. Go
to the Merchants guild and speak to the doorman about 'dead mens pointy
boots' and he'll spill the beans on the Merchant's murder. So go back to
the
Count in the Von Uberwald mansion, and speak to Death about the murder,
and he'll fill in the
final details - now you know how he was killed.

Q. How do I get lead on the cult?

A. Look at the moss outside Saturnalia, then go to to the Von Uberwald
mansion, and speak to
 the Count, or rather to Death, who happens to be standing next to him.
Mention the Moss and
the count will pipe up about it, and give you access to the Von Uberwald
library.
Go to the library and look up (by using the appropriate clue or item on
the
index cards) the moss, then the sewers, learning about the entrance to
the
sewers.  Visit the sewers and walk through the first sewer entrance,
turn into a wolf, and
follow the trail twice till you find the strange nest - search the
debris,
and take the gold pendant and after a brief but
non-essential-to-the-plot
chat, leave the sewers.

Q. How do I open the pendant?

A. Go the Patrician's palace, scale the wall with the grapple and speak
to Leonard and Two Conkers about the pendant to learn it's from the
Temple of Anu Anu at  Al Khali.  Return to the Von Uberwald library and
look up the Temple of Anu Anu to learn the copy of the book there has a
page missing. Go back to the New Hall and go into the dorms, and turn
into a wolf to find
out what's on the blackboard. Open the sturdy locker, and use the books
to
see what subjects are there. Then, use the 'Temple of Anu-Anu' clue on
the board to write it in octarine chalk, making it one of the required
subjects for studying. Leave the Hall, then return to find a book about
temples
featuring the pendant in the locker. Use the pendant with the book on
temples
to open it and get a list of members of the Cult of Anu Anu.

Q. How do I infiltrate the cult?

A. Speak to Carlotta about Regin's murder, then Malachite's murder, then
her alibi  and she'll
tell you she worships Errata.  So go and look up Errata in the library
to find out a little more. Go to the dressing room,
turn into a wolf, and look at the smell of the perfume. Then, change
back and pick up the perfume. Go to the temple of
Small Gods and tell Mooncalf, the person you saw through the stained
glass window, about the list to unsettle him. Go
back to the graveyard, stand just below the stained glass window and
turn
into a werewolf. Look at the stained glass window and use the window to
listen
to Mooncalf's conversation, and learn about the true believers meeting.
Go back inside
the temple and speak to Macaclypse about the true believers meeting,
then Errata, then
 then the Inner Sanctum and he'll get you into the sanctum. Look at the
altar, use
it, so that you end up beneath the altar while the sermon's going on.
Then,
use the perfume on Mooncalf's foot and you'll follow him to the
sanctuary.

Q. What do I do in the sanctuary?

A. Look at the fresco, then the strange symbol on the fresco, then use
the strange symbol and Lewton will make a note of it.
 Go back to the Von Uberwald libary and look up the symbol,  to find out
it's the Elver Symbol, and also Nylonathep, to find out a
bout the octagram of murders. Then, you need to use the map to find out
where the next murder will take place.

Q. How do I catch the murderer in the act?

A. Use the octogram of murders clue on the map to work out which murders
are missing. Go to the Dysk theatre, and get the flyer, then take it
back to the Von Uberwald library and look it up to find references to
the
various murders in the plays, then look up the eight great tragedies in
the
library to find out specific details. Go to Dagon Street, use the
crowbar
on the shop front on the left, look at the debris, and look at the bone
(
you'll work this one later). Go back to the Dysk theatre, walk close
to the base of the stage and turn into a wolf. This will show up the
marks
on the stage base, so use the Elver Sign clue on the marks to open a
hidden
passage. Go down into the passage and use the eight great tragedies on
the circle sea map to find out where the last murder will take place.
So,
go to the Wizard's Pleasaunce and use the bushes to hide, eventually
ending
the act - in a none too pleasant way.

ACT IV
------

Hints:
-----

Q. How do I get the sword back after the ceremony?

A. Have a good look around, remember where you saw it last.

Q. How do I find the members of the Cult?

A. Do a little investigating.

Q. How do I find Kondo?

A. Backtrack a little..

Q. How do I find Mooncalf?

A. Where do you think he'd be?

Q. How do I find Foid?

A. Speak to his 'friend'

Q. How do I find Gelid?

A. Foid can help you out.

Q. How do I get into the New Hall again?

Get the proper authorisation to get in.

Q. How do I find out what I need to defeat Nylonathep?

A. Do a little research.

Q. How do I find where the item is hidden?

A. Look to the stars.

Q. How do I get the item from the Crypt?

A. Use force if necessary.

Q. How do I find Horst again?

A. Check out what you have left.

Q. How do I finally defeat Nylonathep?

A. Take to the air and take him out.

Nudges:
------

Q. How do I get the sword back after the ceremony?

A. Look at the writing on the wall and search around.

Q. How do I find the members of the Cult?

A. Find out where they might have gone to hide.

Q. How do I find Kondo?

A. Backtrack to the Cult's HQ.

Q. How do I find Mooncalf?

A. Visit his usual location and have a word with him.

Q. How do I find Foid?

A. He's gone undercover - speak to a sculptor who may have helped
disguise him.

Q. How do I find Gelid?

Speak to Foid then to go Unseen University's new hall and follow your
nose.

Q. How do I get into the New Hall again?

Persuade Nobby to assist you.

Q. How do I find out what I need to defeat Nylonathep?

A. A visit to the Von Uberwald library will help.

Q. How do I find where the item is hidden?

A. Do a bit of astronomy in the Unseen University observatory.

Q. How do I get the item from the Crypt?

A. Search the tomb, and threaten the occupant inside.

Q. How do I find Horst again?

A. Check out your prize.

Q. How do I finally defeat Nylonathep?

A. Take to the air with plenty of protection and assistance from Leonard
da Quirm and
finish him off for good.

Spoilers:
--------

Q. How do I get the sword back after the ceremony?

A. Use the inscription on the wall to make a note of it and search the
rubble
near the now deceased Warb to get the Golden Falchion.

Q. How do I find the members of the Cult?

A. You'll have to track them down individually -
start off by visiting their last known locations.

Q. How do I find Kondo?

A. Head over to the Sanctuary and you'll meet Kondo there.

Q. How do I find Mooncalf?

A. Go to the Temple of Small Gods, speak to Mooncalf about the Amulet,
then about Kondo, then
speak to him about Foid, at which point he'll come to a rather nasty
end.

Q. How do I find Foid?

A. After Mooncalf's end - go to Rhodan's workshop, look where Malachite
was, and pick up the plaster encrusted bandages
and speak to Rhodan about them, and about Foid, to find out where Foid
is hiding out.

Q. How do I find Gelid?

 Visit Foid in Dagon street, in the room opposite the Fishbar
where you found the femur, and ask him about the Amulet to learn about
Gelid. Get back into Unseen University's New Hall, go
to the concours and turn into a wolf, and track Gelid's trail of blood
into the UU observatory. Inside you meet Satrap,
so speak to him about Horst, Gelid, and the Radiant Trapezohedron, and
taunt him using the 'Taunt Satrap' topic to send
him to meet his maker.

Q. How do I get into the New Hall again?

Go to the New Hall at Unseen University to be fired by Mrs Fomes, then
speak to Nobby at Pseudopolis Yard
about Gelid to get a Search Warrant. Go back to the New Hall, using the
Search Warrant to get past Mrs Fomes.

Q. How do I find out what I need to defeat Nylonathep?

A. Go to the Von Uberwald mansion and look up Nylonathep in the library
to find out
about a magical item called the 'Radiant Trapezhedron'. Then go back to
Leonard's cell in the palace
and ask him and Two Conkers about the Radiant Trapezhedron.

Q. How do I find where the item is hidden?

A. Use the Star Map Two Conkers gave you with the mosaics to learn which
star groups are which, then
use the star map on the Small Group of Boring Stars, and then use the
telescope to find out where the Trapezohedron is.
Take the Astrolabe then go to the Mausoleum.

Q. How do I get the item from the Crypt?

A. At the Mausoleum, use the Astrolabe on the sky to find out which
crypt holds the Trapezohedron, go to the crypt and
use the Grotesque on top of the Crypt to open it. Go inside the crypt
and use Mundy's coin on the indent to open the
Sarcophagus, then talk to the zombie and threaten him with the sword to
get the Jewel - the Radiant Trapezohedron itself. When
you leave, you'll be confronted by Horst who will take the Golden Sword
off you.

Q. How do I find Horst again?

A. Look at the jewel and go to Maudlin bridge to take care of Horst,
Carlotta, and get the Golden Sword back into the bargain.

Q. How do I finally defeat Nylonathep?

A. Go to the Patrician's palace and go into Leonard's cell, go through
the Even Larger Hole onto the roof,
use the rubble, clearing it away, then go back to Leonard's cell where
the Flying Wing Device will be taken out onto the roof,
try to fly it, and when Ilsa warns you you need proection, use the Sign
of the Eel topic on the Flying Wing Device, and use
the device to finish the game.