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Donkey Kong Country 2 (e)

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_________Donkey Kong Country 2: Diddy's Kong Quest (SNES) FAQ__________
Created by: NickWhiz1 at NickWhiz1@aol.com & VGW Man at 
vgw100@hotmail.com
Version 1.0 Finished 5/17/99

	Hello there, and welcome to probably the first joint FAQ in 
Gamefaqs history.  Today, NickWhiz1 & I will get you through Donkey 
Kong Country 2, arguably the best of the DKC series.  We'll get you 
through all of the tough spots in the game so you can get to K. Rool 
and take him down.  And like my DKC3 FAQ, it is emulator friendly.

The sections are as follows.

1. Version History
2. The Story (we both have different ideas)
3. Major Characters
4. K. Rool's Kronies
5. Controls
6. Items
7. Barrels of Fun
8. Main Walkthrough (up to Crocodile Cauldron)
9. Bosses
10. Kong Family Establishments
11. Future Plans
12. Copyright Stuff
13. Special Thanks

With all of that said and done, let's begin.
-----------------------------------------------------------------------
----------------------Section 1: Version History-----------------------
-----------------------------------------------------------------------

	This is our first version, joint-wise.  We are continually 
updating this FAQ until everything is finished.  However, if you have 
any questions, comments, or suggestions, please email either NickWhiz1 
& NickWhiz1@aol.com, or me, VGW Man, at vgw100@hotmail.com.  It will 
help you, Nick, & me on what you want.

-----------------------------------------------------------------------
-------------------------Section 2: The Story--------------------------
-----------------------------------------------------------------------

	We both have different views on the DKC2 story.  Here is 
NickWhiz1's version.

Donkey Kong gulped down the last of his banana milkshake and 
sighed happily, his old beach chair creaking as he wriggled his toes in 
the sand.  
"This is the life," he thought to himself.  "The sun beating down 
on a clear blue sea, and no pesky banana-thieving Kremlings to worry 
about."  Lazily he raised a hand to wave at Funky, who was showing off 
his surfing expertise out on the waves with the squawking seagulls.

	Donkey Kong settled back and closed his eyes, thinking he'd have 
a little doze, when he heard the sound of shuffling feet.  Before he 
knew what was happening, Cranky Kong bopped him on the head with his 
cane.

	"Yowch!" he exclaimed, glaring at the snickering old ape standing 
in front of him.
	"Well, well..." said Cranky, "what do you think you're doing 
sitting around all day?  They won't get much of a game out of this, 
will they?  I thought you were supposed to be a big star!"
	"Even stars get time off," muttered Donkey Kong, rubbing his 
head.
	"I never did," said Cranky proudly.  "Whisking off maidens and 
throwing barrels around the place seven days a week, I was.  That's how 
I got where I am today, you know.  Hard work.  None of this lazing 
around the beach."
	"Why don't you go off and pester Diddy or something?" complained 
Donkey Kong.  "Let me have a bit of piece for once!"
	Cranky snorted.  "Ha!  He's off somewhere with that girlfriend of 
his.  But still, I can see when I'm not wanted..."
	Grumbling to himself, Cranky shambled off down the beach, leaving 
Donkey Kong to pull his hat over his eyes, sink down into his beach 
chair and slowly drift to sleep.

	When night fell and their big buddy still hadn't returned, Diddy 
and Dixie Kong got worried and went to look for him.  As they reached 
the beach, they saw hundreds of strange looking footprints that led 
from the sea to form a big circle around the spot where Donkey Kong's 
chair lay, smashed to pieces.

	"Kremlings!" Diddy gasped in horror.
        
	On top of the bits of chair they found a note:
         __________________________________________
	  |To the yellow bellied, land-lubing Kong   | 
	  |Family:                                   |
        |                                          |
	  |Har-arrrrh!  We got the big monkey!       | 
        |                                          |
	  |If you want him back, you scurvy dogs,    |
	  |you'll have to hand over the banana hoard!|
        |                                          |
	  |		  Kaptain K. Rool                |
	  |__________________________________________|

	"I thought we'd seen the last of that old rascal for a while," 
sighed Wrinkly Kong, Cranky's good-natured, old wife, when the rest of 
the family had read the ransom note.

	"Well," grunted Cranky.  "I suppose we'd better give him the 
bananas, hadn't we?"
	Diddy was shocked.  "After all we did to get them back last time?  
Donkey Kong would go crazy if he lost his bananas again!"
	"Got any better ideas, you young whippersnapper?" demanded the 
old ape.
	"We've got to rescue him, of course!" said Diddy and Dixie 
together.
	But Cranky just laughed.  "Oh really?  And who exactly is 'we', 
hmmm?"
	"Count me out, dudes," said Funky quickly, backing away from the 
group.  "I hate adventures."
	"I think I'm a bit old for that sort of thing," said Wrinkly 
apologetically.
	"And I'm sure as spit not gonna do it," snapped Cranky.  "Not 
that I'm past my prime, mind you-I could still do a better job than the 
rest of you put together-but I wouldn't be seen dead in a game that 
scrolls and has bonus levels and end bosses!"
	"What about me?!" asked Diddy, stamping his foot.  "I went with 
Donkey on his last adventure!  Why can't I do it?!"
	"You?" laughed Cranky.  "You've only been in one game, and you 
didn't even get your name in the title!  You think that makes you a 
hero?"
	Diddy looked discouraged, but Dixie was quick to stand up for 
him.  "Give him a chance-he could be a better hero than you ever were," 
she challenged.
	Cranky scowled.  "You think so, do you?  You think he can make 
his way through all those Kremlings and all those traps, all by 
himself?"
	"He won't be by himself," she replied.  "I'm going with him."
	Diddy stared at her and she stared defiantly back.
	"But it's dangerous!" he protested.
	"You're not scared, are you?"
	"Of course I'm not!"
	"Well, neither am I.  Don't try to argue-if you're going, I'm 
going with you."

	Diddy sighed.  He knew a hopeless argument when he saw one.  But 
still, he was Donkey's only hope!  Of course, if he managed to rescue 
his big buddy, he'd become a real video game hero, too!  Could he ask 
for a better chance to prove himself?

	Cranky was looking them over shrewdly.  "All right," he said.  
"If you somehow get back safely from this and bring back that good-for-
nothing Donkey with you, I'll admit that maybe you have what it takes 
after all.  But if you don't, there will never be more that cheap cameo 
roles for you in the future, my boy."
	Diddy stood straight and proud, ready for his new quest.  "I'll 
bring him back, you'll see!" he declared.
	The others offered him encouragement.  Wrinkly gave him a warm 
smile, while Funky offered his hand for a high-five.  "Go for it, 
little dude!"

	And as soon as the sun rose again, the brave young pair set out.	

	My version of the story is below.  It covers a bit of the DKC TV 
show and Donkey Kong Land 1 for Gameboy.

Donkey & Diddy Kong were celebrating on Kongo Bongo (the place 
where they live; I'm following the TV show here).  It was a happy time.  
Cranky got a new wife who is in schooling (that's Wrinkly), Diddy has a 
new girlfriend (Dixie), Candy got a new job somewhere else in the world 
(she only appears in DKC1 for some reason), & King K. Rool has been 
beaten TWICE (DKC1 & DKL1).
	However, Cranky doubts that Diddy was a hero from the past two 
adventures.
	"It was Donkey Kong who did all of the work, shrimp," Cranky 
said, well, crankily.
	"I found some of those bonus areas you mentioned in your cryptic 
clues, Cranky," Diddy interrupted.
	"Well, to prove you are a real hero, I have a challenge for you," 
Cranky continued.  "There is some island where K. Rool's Gangplank 
Galleon went.  I have hidden 40 DK coins there.  Find them all & I'll 
consider you a hero."
	"I don't need to get your coins to prove I'm a hero," Diddy said.
	"He's right," Donkey put in.  "I'm going for a walk.  See ya 
later."
	When Donkey left, Dixie blurted out; "He's probably seeing Candy, 
his girlfriend."
	"Again," Cranky said.

	Speaking of K. Rool, where is he?  He is hidden in the Lost 
World, a secret spot on the exact same island as the one with the DK 
coins.  The Kremling King had some words to say.
	"Attention, my repulsive reptilians.  Donkey Kong is right now 
alone, out in the open, defenseless.  We'll ambush him, capture him, & 
keep him until those maniac monkeys give me the entire banana hoard.  
Then I can make my invincible potion I have been trying to make (the 
potion is in the DKC1 story)."

	It all works too well.  Donkey Kong was taken to the island.  
When Cranky & crew heard of it, they formulated a plan.  Cranky would 
try to setup a couple of monkey museums in case Diddy gets stuck.  
Wrinkly would set up some Kong Colleges so Diddy can save their status 
and learn a thing or two.  Funky would bring his Funky's Flights 
service over at the island so Diddy could travel to other worlds-for a 
one-time down payment, of course.  And Bluster (TV show reference; 
works at barrel factory) will watch over the banana hoard while 
everyone was gone.  Everything was set, except for one thing.  Dixie.
	"I want to go with you, Diddy," she said without embarrassment.
	"In my day, the girls were the damsels in distress, not some 
bumbling heroines," Cranky continued to mouth off.
	"You underestimate her too much, Old Timer," Funky finally says 
something.  "Let here hang 10 with Diddy Dude and find Donkey Dude."
	"Oh, all right," Cranky gave in.  "But if you want to head back 
home while you are helping Diddy, that's fine."
	"I'm not scared at all," Dixie told Cranky.  "Come on, Diddy.  We 
have the future ruler of Kongo Bongo to save."

	As you can see, we both have different views on the DKC2 story.  
If you have any questions about either story, please email the author 
of the story.
-----------------------------------------------------------------------
----------------------Section 3: Major Characters----------------------
-----------------------------------------------------------------------
I will only cover the main characters in this game, not the minor 
enemies you find around (that's the next section).  Here they are in 
alphabetical order.

Cranky-The Old Timer has set up Monkey Museums around the island and 
for a price will give you a cryptic hint.

Diddy-The returning hero from the past two adventures has the know-how 
to stop the opposition.

Dixie-The heroine of the game can use her ponytail to glide past 
obstacles, making her a valuable asset of the team.

Donkey-He has been captured by K. Rool, & you must rescue him.  I think 
Cranky wants Dixie & Donkey to trade places so that Dixie is the damsel 
in distress.

Funky-Most arguably the coolest Kong in Kongo Bongo, Funky can get you 
to where you want in his plane.  Just pay the down payment of two 
banana coins and you are set.

King K. Rool-The Kremling King is holding DK ransom and wants every 
single banana in the world.  If anyone disobeys him, they must meet his 
blunderbuss.

Klubba-Arrg!  He guards thee entrance to thee Lost World.  Only those 
who pickup enough booty can see the big treasure.  Those who are short 
must walk the plank and be sent to Davy Jones's locker.

Wrinkly-Cranky's wife is a lot quieter than Cranky, & has set up Kong 
Colleges around the area.  She will teach you techniques for a small 
price.  Some things are for free.
-----------------------------------------------------------------------
---------------------Section 4: K. Rool's Kronies----------------------
-----------------------------------------------------------------------

	NickWhiz1 got the names and the descriptions of them, but I'll 
arrange them by category, and then by alphabetical order to make it 
easier for you.  The only thing I took out were the bosses, but you can 
find them in the Boss section.

Kruel Kremlings:


Kaboing: The Kremling that bounces around.
Kaboom: The Kremling inside the TNT barrels.
Kackle: The Kremling ghost in Haunted Hall.
Kannon: The Kremling with the cannon.*
Klampon: The Kremling that chomps.
Klank: The Kremling on the roller coaster areas.
Klinger: The Kremling who hangs around on ropes and chains.
Kloak: The coated Kremling ghost.
Klobber: The Kremling inside the barrels.
Klomp: The Kremling with the wooden leg.
Klubba: The big, green Kremling guarding the passage to the Lost World.
Krook: The Kremling with the hooks for hands.
Kruncha: The big, blue Kremling.
Kutlass: The Kremling with two swords.

Creepy Crawlies:

Cat-O'-9-Tails: The spinning cat with 9 tails (should be 9 lives)
Click-Clack: The beetle.
Flitter: The dragonfly.
KrocHead: The crocodile heads in the water/lava. 
Neek: The rat.
Spiny: The porcupine.
Zinger: The wasp/bee.

Aquatic Attackers:

Flotsam: The stingray.
Lockjaw: The red piranha.
Puftup: The puffer fish.
Shuri: The starfish.
Snapjaw: The purple piranha.

*: The Kremling holding the cannon is actually Klump from DKC1.  Just 
so I won't confuse the harmless cannon and the harmful "Kannon", I'll 
call the former "Cannon" and the latter "Klump".
-----------------------------------------------------------------------
--------------------------Section 5: Controls--------------------------
-----------------------------------------------------------------------
 
 _____L____             ____R____
/          \___________/         \
|     ^                        X |
|     |          Start    Y      |
|     |                          |
|  <--0-->   Select             A|
|     |     ___________    B     |
 \    |    /           \        /
  \   V   /             \      /
   \_____/               \____/


That ASCII art above this text is mine.  I know, it doesn't look like 
much of an actual SNES controller, but it is close.  The descriptions 
below are NickWhiz1's.

General Controls:  

Start-Pause/Resume
Select-Change characters when you have both, switch between players in 
Two-Player Team mode.
Control Pad-Move player

As Kongs:

A Button: Team up with both characters, split up when teamed up
B Button: Jump
X Button: Jump off animal buddy
Y Button: Cartwheel as Diddy, helicopter spin as Dixie, pick up/throw 
barrel, throw other character when teamed up.

Riding/Playing as Rambi:

A Button: Activate Rambi's Supercharge
B Button: Jump
Y Button: Normal charge

Riding/Playing as Enguarde:

A Button: Activate Enguarde's Superstab
Y Button: Normal stab

Riding/Playing as Rattly:

A Button: Activate Rattly's Super jump
B Button: Jump

Riding/Playing as Squawks:

B Button: Flap wings
Y Button: Shoot eggs

Riding/Playing as Squitter:

A Button: Spin platform web
B Button: Jump
Y Button: Shoot web shot
L Button: Spin platform web
R Button: Spin platform web

Special Move: *Longer Jump

As Diddy, cartwheel off the edge of a platform and jump in the middle 
of it.
As Dixie, helicopter spin off the edge of a platform and jump in the 
middle of it.  (For extra distance, use the floating helicopter spin 
after you jump.)
-----------------------------------------------------------------------
---------------------------Section 6: Items----------------------------
-----------------------------------------------------------------------
	No, this section doesn't cover barrels.  They have a section of 
their own.  These are the non-barrel items that are around the area.  
Again, I arranged them alphabetically.

Animal Crates: Release and ride the animal buddy on the crate.

Balloons: Extra lives.  The red one is one life, the green one is two 
lives, and the blue ones are three lives.  Blue balloons are rare and 
tough to get...

Bananas: Collect 100 for an extra life.

Banana Bunches: Each bunch is worth ten bananas.  Get 10 for an extra 
life.

Banana Coin: Found in different numbers.  Use them at any of the Kong 
Family establishments.  Very useful, especially when you have to pay 
them to save your game!!!

Cannons and Cannonballs: Find the cannonball, then take it to a cannon 
to blast away to a bonus stage.

Crates: Use them like a normal barrel.

Goal Target: If you jump high enough on the target, you'll get the 
displayed prize.  Same items as in a treasure chest, except no 
Kremkoins.

Hero/DK Coin: Hidden one per stage by Cranky Kong (40 in all).  Collect 
them to prove to Cranky that Diddy is a true video game hero.  Be 
careful: Some are hidden in bonus levels......

Hot Air Balloon: Found only in Red-Hot Ride.  Use the hot air steam to 
keep it afloat.

KONG Letters: Hidden in each stage.  Collect all 4 in a stage for an 
extra life.

Kremcoin: One per bonus stage and boss (except Lost World).  Collect 15 
to access one of the Lost World stages via Klubba's Kiosk.  Each one 
leads to a different level.  Collect all 75 to access all of the Lost 
World stages and open up the final boss.

No Animal Sign: Go past it and the animal will disappear, but it will 
leave behind an item, from bananas to even a DK Coin!

Treasure Chests: Contain bananas, banana coins, extra lives, letters 
Kremkoins, and even a DK Coin in one case.
-----------------------------------------------------------------------
-----------------------Section 7: Barrels of Fun-----------------------
-----------------------------------------------------------------------
	Since there are so many barrels, they deserve a section of their 
own.  Look at them below.

*Animal Barrel: You will turn into the animal shown.
*Barrel Cannons:  There are three kinds.  Find out about them below.
   Arrow: These will send you in the direction the arrow is pointing.
   Blast: These have some kind of mark on them.  Land in them and you 
will be sent in a predetermined direction.
   Normal: Sometimes these spin around.  You choose when you are shot 
out, so aim carefully.
*Bonus Barrel: Enter it to be blasted to a bonus stage.
*Check and X Barrels: Found in Target Terror.  Check opens the gates, X 
closes them.
*Continue (Star) Barrel: This is the continue point in the level.
*Diddy and Dixie Barrels: These only shoot when the appropriate 
character enters it.
*DK Barrel: Break this to releases your partner if you lost him/her.
*Exclamation Mark (!) Barrel: Gives you temporary invincibility.
*Normal Barrel: Just throw it around.
*Plane Barrel: You borrow this from Funky.  Go to any level you've 
already beaten, or go between worlds.
*Plus and Minus Barrels: Found in Haunted Hall.  Plus adds time, minus 
takes it away.
*Rotating Barrel: Rotate it in any one of the eight directions. Shoot 
out when you want or you will automatically shoot out if you run out of 
time.
*Steer-able Barrel: Maneuver it any way you want. Use the same shooting 
procedure with the rotating barrel.
*TNT Barrel: These explode when they contact a wall or enemy.  The 
explosion can take out others nearby as well. 
-----------------------------------------------------------------------
----------------------Section 8: Main Walkthrough----------------------
-----------------------------------------------------------------------

Note: Like DKC3, I have played both the EMU and the home version.  
Mostly everything is the same, but on the EMU version, sometimes the 
background comes to the foreground and such.  I will tell you which 
background toggle button to press in that kind of situation (either 1, 
2, or 3; NOT the keypad).  Now that we got that out of the way, enter 
the first world.

***********************************************************************
**********************World 1: Gangplank Galleon***********************
***********************************************************************
	I should let you guys know right now that sometimes I might start 
each stage like a mission briefing on Goldeneye for N64.  Now, for your 
first mission, Secret Agents D (Dixie) & B (Diddy: he's a boy), head 
into the first stage and practice your new moves.
#######################################################################
#######################################################################
Stage 1: Pirate Panic

Enemies: Klobber, Klomp, Neek

Animal Buddies: Rambi (Ride)

	This is a relatively easy stage.  First of all, move to the right 
and enter the cabin for an extra life (or do the Kremcoin trick; see in 
the Tricks section).  When you leave, practice your rolling ability on 
the Neeks that you see.  Practice your jumping ability on the Klomps 
you see and on the big barrels that you can stand on.  Don't forget to 
pick up the barrels you can pick up and throw them accurately.  When 
you see the bananas form the letter A, press it.  Your partner will 
ride piggyback style on you (you do have your partner, right?).  
Release him/her with Y and a direction (say, Y and up).  Get the banana 
coin with this method.
	Past the continue barrel you will find Rambi in a crate.  While 
he can still dish out punishment, you must now activate his super-
charge move to bust open some walls.  Very soon you will see a No Rambi 
sign.  Trying to bring him past the sign will make him go away-but you 
get a green balloon for doing so, so bring him over there.
	The end targets work a little bit differently than DKC1 & DKC3.  
There is an item above the target that changes into another item every 
second or so.  To get an item, you must jump from a high ledge so that 
when you hit the target, the little cylinder thing will be propelled 
towards the item (it's like the test your strength games at fairs).  In 
this case, the high ledge is a barrel you can stand on.  The "prizes" 
this time are a red balloon, a banana bunch, a banana coin, and a 
banana bunch in that order.  If you get a prize, you see either Diddy 
jamming with a boom box or Dixie playing the electric guitar.  Good 
luck!

Bonus Areas:

1. Past the halfway barrel is a hole in the ship.  Fall in it and move 
to the right.  You will be blasted upwards off of the screen, but 
will get the N.

Kind: Find
Time: 20

	The "Find the Token" stages are some of the most varied bonus 
stages in this game.  There are different kinds of Find the Token 
games, and this one is the very basic one.  All you have to do is jump 
on the barrels to the Kremcoin.  Since you have SO much time, go to the 
right first for an extra banana coin.
	NickWhiz1 has done some ASCII for this bonus stage and others.  
In this one, "S" is where you start, "B" is where the banana coin is, 
and "K" is where the Kremcoin is.  Note that his (or my) ASCII drawings 
will be to scale, so I hope you understand.

               ____K_
           ___
       ___        B
   ___
_S___________________

2. Past the Rambi crate you will soon find a crate.  If you have 
Rambi, go left and super-charge the wall in front.  If you are 
Rambi-less, bring the crate over to the left wall.

Kind: Bash
Time: 20

	I will not (I repeat-NOT) call these stages "Destroy them All" 
because I think "Bash the Baddies" sounds better (but NickWhiz1 does 
call them DtA).  Remember that Bash = Destroy.  Anyway, Rambi is here 
in this stage in case you lost him.  Just run into the enemies to kill 
them.  If you hit an enemy's underside, you will be sent out of the 
stage. However, you can access it again (In DKC1, one attempt per life 
is all you got).
	For NickWhiz1's ASCII (edited a bit), "S" is the starting 
position, "R" is where you can find Rambi if you enter the stage 
without him, "N" shows a Neek, "K" shows a Klomp, and "C" is the 
Kremcoin.

                                      __K_   _N_
         __N__   _N_          ___K__              ___K__ 
                                                           
__S__R___________________K___________________________________C_


DK Coin: From the crate, jump on the barrel stack to the right, and 
from there, jump to the coin.  This is an easy one.

Warp Barrel: At the beginning of the stage are four big barrels you can 
stand on.  Get on the first one, team-up, and throw your partner 
upwards.
#######################################################################
#######################################################################
	In between stages, I put my comments in.  If you got through that 
stage, you have learned some basics and have used them properly.  If 
you got a game over in that stage, maybe you should consider playing 
Pong or Pac-Man.
	The next stage will make you learn the ropes (literally), so the 
next stage is perfect for practicing your climbing skills.  EMU users, 
though, must press key # 3 so that the black clouds go away.
#######################################################################
#######################################################################
Stage 2: Mainbrace Mayhem

Enemies: Click-Clack, Klinger, Klomp, Neek

	Ah, the outdoors!  While there is a nice starboard wind, you will 
end up being blown away if you can't master climbing.  However, other 
Kremlings are practicing climbing as well, but they can hurt you, so 
don't run into them.  Click-Clacks are all around the area, but they 
take two hits to defeat.  You can also use them as a barrel after they 
took one hit, but be careful, for they can quickly come to their senses 
and knock out yours (in other words, don't hold them too long).  Also, 
the Klingers can be jumped on, but it's very difficult to do so.  In 
the worlds of Teddy Roosevelt, speak softly and carry...forget about 
the phrase.  Just move slowly, and you will go far.

Bonus Areas:

1. At the start, roll-jump under the upper mast and grab on to the 
rope (to roll-jump, press Y to roll, and while you are in midair, 
press B to jump).  Jump to the bonus barrel from here.

Kind: Find
Time: 20

	As long as you don't fall off the ropes, you should be fine.  
ASCII-wise, "S" is the start, "K" is the Kremcoin this time, and "b" is 
a banana.  If we missed a banana, let us know.

                        _     __K__			    
                       |_| 
                       |_|
                       |_|  
                       |_|
                       |_|
                       |_|
                       |_|
                     b |_|
                  _ b  |_|
                 |_|   |_|
                 |_|   | |
                 |_|
                 |_|
                 |_|
                 |_|
                 |_|
                 |_|
               b |_|
            _ b  |_| 
           |_|   |_|
           |_|   | | 
           |_|
           |_|
           |_|
           |_|
           |_| 
           |_|
           |_|
           |_|
           |_|
   __S__   | |


2. Past the halfway barrel is a cannon ball.  Bring it left to the 
cannon.  Load the cannon and jump in.

Kind: Bash
Time: 35

	Five Klingers are climbing ropes above you.  You have three 
options (two if you are short a Kong).  You can either use the cannon 
ball right next to you, the crates on top of the masts, or (only if you 
have both Kongs) launch your partner from below them.  However, if they 
hit you and you did NOT launch your partner, it's over.
	In the ASCII below, "S" is where you start, "K" shows a Klinger, 
"C" is the Kremcoin, "c" is the crate, "B" is the barrel, and "b" is 
the cannonball.

	      | | | | |
	      K K K K K
__c_        | | | | |      _B__
            | | | | |
____        | | | | |      ____
            
_____                     _____
               C/S
    ____________b__________ 	   


3. The ASCII below shows my (NOT NickWhiz1's) [in]famous ASCII art.  
I'm trying to show you where the third bonus stage is.  This is NOT 
drawn to scale (none of them are), but I'll try my best.  In the 
diagram below, the dashes (like "|" & "-" are used for the ropes.  
"G" is the ground above the ropes.  "b" is a lone banana, while "B" 
is the bonus barrel.  Any plus signs indicate a border in the 
diagram (not the stage itself).  Note, though, that you must use 
Dixie to get to the ground, and you need both Kongs to enter 
because it's too high for one to jump up there (aren't you glad 
that Rare has incorporated this feature?).

+++++++++++++++++++
B                 +
          b       +
                  +
             -----+
GGGGGGG      | | |+
             |-|-|+
             | | |+
             |-|-|+
------------------+
| | |             +
|-|-|             +
+++++++++++++++++++

Kind: Stars
Time: 35
How many stars: 75

	These "Collect the Stars" bonus stages have a simple goal: 
collect the stars.  However, they don't tell you how many stars you 
need (Nick & I went through the trouble to do that).  You might think 
that getting 75 stars in 35 seconds is not easy, so here is a little 
hint.  Hold Y while on the ropes so you move faster.  In the ASCII 
below, the horizontal ropes couldn't be put up because there wasn't 
room.  "S" is the start, "K" is the Kremcoin, & "*" is a star.

              _
             |*|       ___K__                      
             |*|
            _|*|_
          _|*|*|*|_
         |*|*|*|*|*|
         |*|*|*|*|*|
         |*|*|*|*|*|
         |*|*|*|*|*|
         |*|*|*|*|*|
         |*|*|*|*|*|
         |*|*|*|*|*|
         |*|*|*|*|*|
         |*|*|*|*|*|
         |*|*|*|*|*|
         |*|*|*|*|*|
         |*|*|*|*|*|
         |*|*|*|*|*|
           |*|*|*|*|
           | | | | |

_S___


DK Coin: You will land to the left of the coin if you came from either 
Bonus Stage # 3 or the warp barrel (see below).  Head right and jump 
the gap to get it.  When you fall down the gap, you will get an extra 
life balloon cause that's the one shown on the end-of-level target.

Warp barrel: At the start, glide under the platform you are on (you 
need Dixie for this).
#######################################################################
#######################################################################
	Think of a Disney movie.  (Wait a minute)  Okay, now.  Did any of 
you pick Peter Pan?  Do you remember that the bad guy was Captain James 
Hook?  Well, you are about to enter a stage that would make Oh Mighty 
Clock-O-Dile happy.
#######################################################################
#######################################################################
Stage 3: Gangplank Galley

Enemies: Kaboing, Klomp, Kruncha, Neek, Zinger

	Hooks are galore in this stage.  In order to grab one, just touch 
one.  While you can't hold on to barrels while you are on a hook, they 
are still useful enough so that you won't slip off them and fall into a 
bottomless pit.
	This is also the first stage that house invincibility barrels and 
treasure chests.  Treasure chests break when an enemy runs into one (or 
you throw one at them).  Sometimes it takes many enemies to crack open 
the chest.  Invincibility barrels, well, make you invincible.  It lasts 
about 20-30 seconds, so run into as many foes as you can, mainly the 
Krunchas.  If you can't, throw a barrel, a chest, or even your partner 
at him.

Bonus Areas:

1. The first bonus barrel is at the start.  Jump on the big barrels to 
reach it.

Kind: Find
Time: 10

	This is a different kind of "Find" stage.  One chest has a coin, 
but there are four chests in all, and one Zinger.  You think it's 
either a hit or miss situation, right?  WRONG!  The Zinger is red, so 
it can take the pounding of even more than four treasure chest hits.  
Just throw them at him like crazy, but aim correctly.
	In Nick's ASCII below, "S" is where you start, "Z" is the Zinger, 
"C" is a chest, & "K" is where the Kremcoin will appear if you throw 
the right chest at the Zinger.

                    Z

_S__C___C___C___C___K_


2. In the similar words of the Not-So-Great Cranky (He kidnapped 
Mario's old girlfriend, Pauline, in New York, but that's another 
story):  "Those big blue baboons ain't guarding that stack of 
barrels for nothin'.  Knock them out and get up there!"  You either 
need the invincibility barrel, or the team-up attack.  The location 
is past the G (in a chest).

Kind: Find
Time: 15

	Keep on moving, but don't fall off the hooks.  The ASCII below 
shows where the hooks are (they are the letter "H").  "S" & "K" are 
still the same.

                       ____K__
                H
            H
        H
    H
 
    H
        H
            H
                H    _______S_


DK Coin: Like Bonus Area # 1, it's at the beginning.  Stand under the 
first Bonus Barrel and look at the upper-right hand corner of your 
screen.  It's a hook.  Either roll-jump your way their or try to team-
up to the hook.  Once you grab it, it's one or two more hooks away.

Warp Barrel: This is also at the beginning of the stage.  While on the 
middle barrel stack, team-up and throw your partner upwards.
#######################################################################
#######################################################################
	
Swimming stages have become like a tradition in most action 
games, and DKC2 keeps up that tradition.  However, the creatures here 
won't get along with you...swimmingly (laughs).
#######################################################################
#######################################################################
Stage 4: Lockjaw's Locker

Enemies: Flotsam, Klomp, Lockjaw, Shuri

Animal Buddies: Enguarde (ride)

	DO NOT ask us who Lockjaw is.  He is covered in the K. Rool's 
Kronies section.  In case you did skip that section, he is an 
orange/reddish piranha with a mean bite.  Once he sees you, he will 
chomp three times before charging towards the spot you were at.  When 
you see him chomp, MOVE IT!  The water in this stage also rises and 
falls, so some parts of the stage will be on land.
	Enguarde is also in this level-twice!  Lockjaws guard both of the 
crates closely, and if you want the special stuff in this stage, you 
should find Enguarde's crates.  Take it easy.

Bonus Area: After the "K", stay close to the bottom of the screen.  
Find a Lockjaw that's guarding a hole.  Distract him and enter the hole 
to find Enguarde.  Now, take a secret passage in the upper-right hand 
part of this room to head back in the main field.  When you enter the 
main field, continue to move up.  You will soon see bananas in the 
shape of the letter A, so hold A to supercharge Enguarde & let go to 
bust open the right wall (where the banana is).

Kind: Find
Time: 40

	There are many dead ends that lead to bananas, a few dead ends 
that lead nowhere, and even fewer paths that lead to the Kremcoin.  The 
path I recommend is right, up, right, right, up, right, up, up, right.  
The ASCII below isn't fully accurate, but it should give you a general 
idea about the stage.

       ________       __    ____________________
      |__    __|     |  |  |   _____    ______K_  
         |  |        |  |  |  |     |  |   
 ________|  |________|  |  |  |     |  |
|________    ________   |  |  |     |  |
         |  |        |  |  |  |  ___|  |________
         |  |        |  |  |  | |   _________   |
 __      |  |_____   |__|  |  | |__|         |  |
|  |     |   __   |________|  |       __     |  |
|  |     |  |  |___________   |      |  |    |  |
|  |     |  |              |  |      |  |    |  |
|  |_____|  |________      |  |______|  |    |  |
|   ___________    __|     |___    __   |    |  |
|  |           |  |            |  |  |  |    |  |
|  |      __   |  |         __ |  |  |  |____|  |
|  |     |  |  |  |        |  ||  |  |   _______| 
|  |     |  |  |  |        |  ||  |  |  |
|  |_____|  |__|  |        |  ||__|  |  |_______
|   _____    __   |        |  |      |   ____   |
|  |     |  |  |  |________|  |______|  |    |  |
|__|     |  |  |   ________    _________|    |  |
         |  |  |  |        |  |              |  |
         |  |  |  |        |  |_________     |__|
         |  |  |  |        |_________   |    
_________|  |__|  |_____             |  |
_S___________________   |            |__|
                     |__|  


DK Coin: I thought that ASCII is needed here, so I went through the 
trouble.  "E" is you (as Enguarde), "b" are bananas, "w" is the water 
level at first, & "W" is the water level after trying to cross the gap.  
If you get across (hint: try super stabbing), you will reach the coin.  
This ASCII also introduces X's.  They stand for "X-Tra space".  X-Tra 
space will be used often in interior stages like this one.

______________________
+wwwwwwwwwwwwwwwwwwww|
+ |__________________|
+E                   +
+ ___   b b b b b b b+
+-|X|             ---+
XX|X|             |XXX
XX|X|             |XXX
XX|X|             |XXX
XX|X|             |XXX
WW|W|WWWWWWWWWWWWW|WWW
-----+++++++++++++----

Warp Barrel: When the water level rises, swim up and left until you 
reach the barrel.
#######################################################################
#######################################################################

	Storms can kill people.  We all know that.  While there is a 
storm in the next stage, it won't attack you like DKC3's Lightning 
Lookout stage.
#######################################################################
#######################################################################
Stage 5: Topsail Trouble

Enemies: Click-Clack, Flitter, Neek, Kaboing, Klinger, Klomp, Kruncha, 
Zinger

Animal Friends: Rattly (ride)

	Rattly the snake is in a crate at the beginning of the stage.  He 
has amazing jumping abilities, including a super jump.  He can even 
jump in midair (no double jump).  Ah, if only you could keep him 
throughout the whole level.  Even if you brought him through the warp 
barrel, he will still go away when you leave (BOO!).
	My storm comment is for the rain in this stage.  While it doesn't 
effect game play at all, EMU-users who don't want to see rain can turn 
off sprite 3.

Bonus Areas:

1. The bonus barrel is close to the area in my ASCII picture below.  
"E" is an enemy Kremling, while "B" is a bonus barrel.  Again, in 
case you forgot, plus signs mark the boundaries for the ASCII.  
Also, there are no plus signs on the right side of the screen 
because that is a true stage boundary.  Note that if you don't have 
Rattly at this point, you need both Kongs.


+++++++++++++++
+             B 
+
+
+
+           ___
+
+
+E______
+
+          \
+           \
+            \
+             \
+++++++++++++++

Kind: Bash
Time: 15

	In case you lost Rattly, he is in this bonus stage.  Just jump on 
the six Flitters with Rattly and you have done it.  In the ASCII 
itself, "S" is the start, "K" is the Kremcoin, "F" is a Flitter, & "R" 
is where you can find Rattly if you came here without him.

               F          F
      F     
___       F         F             F  __K_
_S_R_____________________________________


2. Past the halfway barrel are two Flitters.  Next to the right 
Flitter is an invisible hook.  Grab on to it and jump on the 
Flitters to the left.  You'll land in the barrel.

Kind: Find
Time: 15

	It's the same arena as Mainbrace Mayhem's "Collect the Stars" 
stage, except there are four Flitters around.  In the ASCII below, "S" 
& "K" are still the same.  "F" is a Flitter, & <  F  > shows each 
Flitter's path.

              _
             |_|       ___K__                      
             |_|
            _|_|_
        < _|_|F|_|_ >
         |_|_|_|_|_|
         |_|_|_|_|_|
         |_|_|_|_|_|
        <|_|_|F|_|_|>
         |_|_|_|_|_|
         |_|_|_|_|_|
         |_|_|_|_|_|
        <|_|_|F|_|_|>
         |_|_|_|_|_|
         |_|_|_|_|_|
         |_|_|_|_|_|
        <|_|_|F|_|_|>
         |_|_|_|_|_|
           |_|_|_|_|
           | | | | |

_S___


DK Coin: My ASCII comes to the rescue again.  The dashes are rope 
pieces, while "Z" is the Zinger's path.  "G" is the ground you will 
land on, and "D" is the coin.  Like MY previous ASCII, the right side 
of it is an actual stage boundary.

++++++++++++++++++
+
+              D
+-----
+  |-|
+  |-|      GGGGGG
+  |-|
+  |-|     Z
+  |-|     Z
+  |-|-----Z------
+  | |     Z   | |
+  |       Z   | |
++++++++++++++++++

Warp Barrel: It's below you when you start.  This time, though, you can 
roll jump into it.
#######################################################################
#######################################################################
	Before you head to the Boss, go see Swanky Kong.  He gives you a 
trivia quiz for a few banana coins, and if you get all three right, you 
get an extra life.  IF you get even one question wrong, then you must 
start all over from the beginning and pay the correct amount of coins.  
You can find the answers to his questions in the "Kong Family 
Establishments" section.
	Now it's time to take on Krow.  If you have some difficulties 
with him, check the Boss section.  Once Krow is gone, head to the next 
world, Crocodile Cauldron.
***********************************************************************
**********************World 2: Crocodile Cauldron**********************
***********************************************************************

As you know, we should never go into volcanoes.  They are too 
hot!  However, Secret Agents D & B must infiltrate the island from 
Kremlings everywhere, and that includes volcanoes.

#######################################################################
#########################Stage 1: Hot-Head Hop#########################
#######################################################################

	For a volcano stage, this is a basic one, so perfect some of your 
skills some more.  In the words of Cranky, "Is it just me, or is there 
one chest at the start?"  There are two chests, but you must team-up 
and throw your partner up above the start for the other one.  Inside it 
is a green balloon, so make sure you get it.  It's pretty basic until 
the halfway point.
	This is also the first stage where you meet Squitter the spider.  
Like most other spiders, he can "build" webs and fire "silky thread" at 
his enemies.  Bananas shaped in letters will help you remember what key 
is what.

Bonus Areas:

1. Under the letter "O" is a chest containing a cannonball.  Break the 
chest and carry the cannonball to the cannon further to the right.

Kind: Stars
Time: 20
How many stars: 60

	Just keep your balance on the crocodiles and you should do fine.

2. You will reach an area close to the ASCII below.  "b" stands for 
banana while "B" is the bonus barrel.  Note that you need Squitter 
because the bonus barrel is higher than even the Kongs' team-up 
move can reach.

+                  B+
+                   +
+             bb    +
+                   +
+        bb         +
+                   +
+    bb             +
+                   +
+___________________+

Kind: Find
Time: 20

	Just build your web bridges up and you will do fine.

3. Two Klaptons (small, blue Kremlings with razor-sharp teeth) guard 
the final bonus barrel before the No Squitter sign.  Either use 
Squitter's web bridges, or team-up to reach it.

Kind: Find
Time: 20

	This is like Bonus Stage # 2, except it's a horizontal stage, not 
vertical.  Use the same strategy to succeed.

DK Coin: From where you find Squitter, build web bridges upwards to 
find it.
#######################################################################
#######################################################################

	All of you trivia buffs out there, listen up.  What did the 
original Donkey Kong throw at Mario?  Barrels.  What item had the most 
varied uses in DKC1?  Barrels.  What is the name of the next stage?  
No, it's not Barrel Blast.  There is another name for this stage, but 
the name stars an enemy instead.
#######################################################################
########################Stage 2: Kannon's Klaim########################
#######################################################################

	So, who is Kannon?  Well, he is Klump (from DKC1) who holds a 
cannon that fires all sorts of stuff.  He'll be referred to me as 
Klump, not Kannon.  Glad we got that settled.
	The reason why I suggested Barrel Blast as a stage is because 
there are so many barrels here.  And there are A LOT.  Since the entire 
stage is mainly vertical, you can easily fall back down to the 
beginning of the stage (& we don't want that, now do we?).  Use Dixie's 
glide move a lot so you fall a bit slower (it doesn't always work, 
though).  Again, take your time.  EMU users, while you don't have any 
background problems, I suggest that you save your state each time you 
land on land.  Then, if you fall down, you can load the state and 
continue onward.

Bonus Areas:

1. Change to Dixie and glide over the right pit at the start.

Kind: Find
Time: 30

	This is the first time in the game where you see character 
barrels.  You must constantly change characters in order to go in some 
of the barrels (after all, Diddy can't go in Dixie's barrel).  Or, you 
can keep the same character, and just throw your partner into the 
barrel.  The result is the same.

2. When you reach the second DK barrel past the continue barrel, 
switch to Dixie.  Jump off the left-hand side of the platform and 
glide to the barrel.  If you have jumped high enough and glide at 
the apex of the jump, you'll make it.

Kind: Find
Time: 25

	The bananas will point you towards the wrong way, so just head 
from one arrow barrel to another.

3. When you reach the chest that has the "G" inside of it, fall down 
the right side of the platform.  If you land on Klump, you won't 
lose a Kong on the way to the barrel.

Kind: Find
Time: 10

	The only way to get the coin is to hop on the Flitters, so don't 
mess up.

DK Coin: It's in Bonus Stage # 1.  While playing as Dixie, roll jump 
off the right-hand side of the platform you are on at the start to 
reach it.
#######################################################################
#######################################################################
	Since Crocodile Cauldron is a volcano, it has lava in it.  
However, some ended up in another sunken ship.  Since you don't have 
lava suits, you must make do with your wits.
#######################################################################
#########################Stage 3: Lava Lagoon##########################
#######################################################################
	As I said, some lava ended up in a sunken ship.  Fortunately, 
Clapper the seal hangs around here.  Jump on him and his freezing 
breath will make the water more manageable-for a limited time.  When 
the water starts to change colors, GET OUT OF THERE!  A burnt monkey is 
as good as a dead monkey, so always get to shore whenever possible.  
Think of this stage like DKC3's Riverside Race: Unlike the other 
stages, MOVE IT!  EMU users should save their state before jumping on a 
Clapper.

Bonus Area: Past the No Enguarde sign is a barrel.  Use it on the big 
crate below.

Kind: Bash
Time: 35

	You should be lucky that this bonus room doesn't have lava, so 
wail away at the enemies as Enguarde.

DK Coin: At the third Clapper after the continue barrel, hold downright 
to access a secret alcove.  Hit the invincibility barrel and swim up to 
the coin.  Quickly swim up and left to get out of the water before the 
invincibility wears off.
#######################################################################
#######################################################################
There have been many balloonists over the years.  Gases have 
powered most of the balloons.  The balloons in the next stage, though, 
are powered by something else.
#######################################################################
#########################Stage 4: Red-Hot Ride#########################
#######################################################################

	At first, the stage seems like Hot-Head Hop.  However, when you 
reach the balloons, it becomes a whole other adventure.  You can 
control which direction it goes, but not the speed.  These balloons are 
powered by steam from the volcano, so try to steer the balloon towards 
it whenever you can.  There is one major exception, though.  At the 
end, there are three Zingers over three steam vents.  What you must do 
is enter the first steam vent as low as you can.
	EMU users will have a little bit of trouble here.  While on land, 
it's okay, but on the balloons, you must turn off sprite 2 so you can 
see the bottoms of the vents.  EMU users can also turn off sprite 1 if 
they wish while riding so they can see the tops of some vents, but that 
is optional.  However, sprite 2 is a must on balloons.

Bonus Areas:

1. Free Rambi early in the level and ride the balloon to the right of 
him.  If you haven't lost him when you reach shore, supercharge the 
right wall.

Kind: Bash
Time: 15

	My advice this time is to move it.  While on Rambi, you can't 
really get hurt unless you hit an enemy's underside, but that's almost 
impossible in this stage, so just get through to the other side.

2. This one is below the continue barrel.  Either you can use Dixie 
and glide down, or use the balloon to the right of the continue 
barrel and move it left.

Kind: Stars
Time: 30
How many stars: 40

	EMU users must turn off sprite 2 again.  If you have both Kongs, 
you can try throwing your buddy to the stars.  If Diddy/Dixie doesn't 
land on solid ground, he/she will come back to you.  Use that technique 
if you wish for the stars.  You can also get the top ones by jumping.

DK Coin: This is easier said than done.  On the balloon next to the 
continue barrel is a DK barrel.  DON'T THROW IT YET!  Heck, don't even 
pick it up yet.  Move the balloon past the two Flitters that come your 
way and you will see two Zingers.  NOW throw the barrel at the top 
Zinger and land on the balloon he was guarding.  Team-up to get the 
coin.
#######################################################################
#######################################################################
	Often, everyone must try new things.  I have tried pizza before, 
& I hate it (don't email me about that).  However, in the next stage 
there is something new you can use...and something new that you DON'T 
want to mess with.
#######################################################################
########################Stage 5: Squawk's Shaft########################
#######################################################################

	The new thing that is harmful is a Kremling called Krook.  He 
throws hooks at you, and they return boomerang style, so you can get 
hit by it on the way back.  The new thing that is harmless is Squawks 
the parrot.  He no longer carries a flashlight like in DKC1, but 
instead will fly both Kongs.  Note that even though you are riding on 
an animal buddy, the game treats it as if you didn't have an animal 
buddy at all.  In other words, lose both Kongs to lose a life, no 
matter whether Squawks got hit as well.

Bonus Areas:

1. This will be my first full-sized ASCII ever, length-wise.  The 
ASCII shows two ways to get to the barrel.  "B" is the bonus 
barrel, "Z" is a Zinger, "K" is Krook, "C" is a chest, & "b" is a 
barrel.  Note that if you want to take the bottom path to the bonus 
barrel, you must roll-jump to another barrel from the ground.  This 
ASCII is definitely NOT drawn to scale.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                                                                     b
                                 ________________________K______

                    ______________________________K______C


                      b   
           
          
                b
                                                             Z    Z

_________________________________           b     Z      b            B

______________

______________
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Kind: Find
Time: 20

	You have seven chests, one Zinger, and 20 seconds.  The solution?  
Throw them quickly.

2. About halfway through the level (but before you reach Squawks) is 
an automatic barrel up to the left.  Team-up and throw your partner 
in it to be shot into the bonus barrel.

Kind: Find
Time: 25

	While you can follow the diagonal paths, blasting yourself 
upwards actually saves time.

DK Coin & 3.  While riding Squawks, you will pass a couple of Neckies.
Past them are two Krooks facing each other.  Knock out the right one     
and follow the path to the DK Coin and bonus barrel.

Kind: Bash
Time: 30

	Since you must stop every enemy, explore everywhere.
#######################################################################
#######################################################################
	Check out Swanky's in case you didn't already.  For his first 
game, the answers are B, A, A.  The second one is C, B, A.  The final 
one's answers are B, C, C.  Now, take out Kleaver.  Check out the 
Bosses section if you have trouble.  Once Kleaver has been in the soup 
for the final time, check out Krem Quay.
***********************************************************************
**************************World 3: Krem Quay***************************
***********************************************************************

	This and the following worlds will be completed in a later 
version.

-----------------------------------------------------------------------
---------------------------Section 9: Bosses---------------------------
-----------------------------------------------------------------------

I currently only have Krow & Kleaver, but the rest will be up soon.

Krow: EMU users must turn off sprite 3 because of the black clouds 
again. The boss of Gangplank Galleon takes only four hits.  When he 
sends an egg down to the ground, bounce on it and throw it at Krow.  
After hitting him two times, he'll change tactics.  He will ram into 
the nest, and eggs will keep on falling.  When one egg stays on the 
ground, pick it up and wham him.  Two more hits and he will be dead.

Kleaver: Crocodile Cauldron's boss takes six hits instead of four.  
Avoid his three fireballs and throw a cannonball at him.  He will 
temporarily sink back into the lava, and hooks will pop down.  Climb 
them to the other side and throw the cannonball on the platform at him.  
If it touches a fireball, you will have to wait a moment for another 
one to appear.  After the third hit, you might think that he's dead, 
but he's not.  Stay on the left side, and when he is about to spear 
you, JUMP OUT OF THE WAY!  Head back across to the other side and 
attack him with the cannonball.  He still throws fireballs and will 
occasionally try to spear you.  Hit him six times and he'll sink for 
good.

-----------------------------------------------------------------------
----------------Section 10: Kong Family Establishments-----------------
-----------------------------------------------------------------------
	Cranky, Wrinkly, & Swanky Kong all have set up temporary 
residence on the island.  While doing so, they have set up businesses 
for Diddy & Dixie.  For the sake of saving you guys banana coins, 
NickWhiz1 has got all of the information on what they will tell you 
when you do pay.  We'll start with Cranky.

Cranky Kong:

	Cranky Kong is the Mr. Know-It-All guy around here (much like my 
sister, but I won't get into that).  For a few coins, he will give you 
cryptic clues on where important items are in the game.  He won't 
always tell you where bonus barrels are, but maybe just where a banana 
coin is.  You have been warned.  Now, what does he tell you?

GANGPLANK GALLEON

*Pirate Panic-Free: Try using your team throw at the start.
*Lockjaw's Locker-Free: Below the letter K, you'll find a reward if you 
avoid the danger.
*Mainbrace Mayhem-Free: Jump for joy when crossing the longest 
horizontal rope.
*Pirate Panic-1 coin: I reckon the door at the bottom of the tall wall 
looks flimsy to me.
*Gangplank Galley-2 coins: Those big blue goons ain't guarding that 
huge stack of barrels for nothin'!  Knock them off and get up there.
*Topsail Trouble-3 coins: A hook, step, and jump is all you need to 
look for near the two dragonflies above you.

CROCODILE CAULDRON

*Lava Lagoon-Free: Below the first seal, you'll find something worth 
getting your fur burnt for.
*Hot-Head Hop-Free: Is it my eyes, or is there just one chest at the 
start?
*Red-Hot Ride-Free: Take it easy, let the rhino use his head to get you 
through the first half.
*Hot-Head Hop-1 coin: A trek toward the Klobber with the spider is 
worth looking up.
*Kannon's Klaim-2 coins: Right is right, right at the start.
*Squawks's Shaft-3 coins: Those two hook throwing villains opposite 
each other are protecting something.  I'm sure of it!

KREM QUAY

*Barrel Bayou-Free: Find the only KrocHead stepping stone and you'll 
find your buddy Rambi.
*Bramble Blast-Free: With only the dragonflies left, I'm sure you'll be 
alright.
*Slime Climb-Free: When nearing the top, the ability to walk on water 
reveals all.
*Glimmer's Galleon-1 coin: It might be dark and spooky, but don't let 
it get you down immediately.
*Rattle Battle-2 coins: Are you up to it at the start?
*Bramble Blast-3 coins: After four spinning barrels, all that's left is 
left itself.

KRAZY KREMLAND

*Hornet Hole-Free: An eight-legged friend would go halfway to helping 
you here.
*Rambi Rumble-Free: Don't be in a hurry to enter Rambi's room.  Think 
things over.
*Bramble Scramble-Free: The fruit is always fresher on the other side 
of the thorns.  Jump to it!
*Target Terror-1 coin: It's his track, so watch the Kremling car 
carefully.  He might be down, but he's on his way out.
*Rambi Rumble-2 coins: A charge down the last straight with Rambi will 
ensure a crushing victory.
*Hornet Hole-3 coins: Start with a hook, stick, and jumps, and you're 
bonus bound!

GLOOMY GULCH

*Ghostly Grove-Free: Things are starting to look up on this level.
*Parrot Chute Panic-Free: Here's a tip that I think is great, the door 
is by the Klampon and so is the crate.
*Web Woods-Free: Finishing this level is cause for celebration.  By all 
means go over the top.
*Haunted Hall-1 coin: Where you find one, you may find two.
*Parrot Chute Panic-2 coins: To the left of the letter 'O' is where you 
should go.
*Ghostly Grove-3 coins: K. Rool is no fool.  He has got two big blue 
goons watching his horde near halfway.

K. ROOL'S KEEP

*Arctic Abyss-Free: After the start, a long jump and then a high jump 
will win you more than just a gold medal.
*Chain Link Chamber-Free: Brave an early attack of barrels and their 
hidden treasure is yours.
*Toxic Tower-Free: Watch very carefully at the end.  There's something 
going down that could give new a new life.
*Clapper's Cavern-1 coin: I ain't helping you on this one.  It's up to 
you to start looking yourself.
*Castle Crush-2 coins: I've left a couple of animal buddies for you in 
here, but it's left for you to find them.
*Chain Link Chamber-3 coins: When cannon balls are raining down on you, 
I suggest you look for a way past who's responsible.

LOST WORLD

*Jungle Jinx-2 coins: Just before halfway, take time to look back at 
what you've done.
*Black Ice Battle-2 coins: After the slope with the letter 'N', press 
right as you fall and you'll have a ball.
*Klobber Karnage-2 coins: Down may be out, but right picks you up.
*Fiery Furnace-2 coins: The bananas point the way.
*Animal Antics-2 coins: The end is not the end.

Wrinkly Kong:

Here, Wrinkly Kong will charge you for general hints and boss 
tips, as well as to save your game (the first time in each world is 
free except The Flying Krock).  Here are all those hints:

GANGPLANK GALLEON

*Kong Family Coins-Free: A gold coin with a bunch of bananas on it, 
collect these and spend them in the various Kong Family locations found 
throughout the island.
*Swimming-Free: Press the 'B' button to swim.  Pressing Up or Down on 
the directional keypad while swimming or floating will affect the speed 
that you sink or swim.
*End of Level Target-Free: Jump on the target to finish the level.  If 
you jump from a sufficient height, you will win the displayed prize.
*Rambi's Supercharge-1 coin: Press and hold the 'A' button to power him 
up, then release it for his Supercharge.  Use this to destroy enemies 
and break open hidden doors!
*Character Team-up-1 coin: When you have both characters, press the 'A' 
button to team up.  You can throw your partner to defeat enemies and 
reach inaccessible features.  Press A again to split up.
*Area Guardian-2 coins: Throw Krow's eggs back at him.  He won't like 
it!

CROCODILE CAULDRON

*Rattly the Snake-Free: To make your snake buddy jump in mid-air, walk 
off an edge and press the jump button as he falls.
*Rope Climbing-Free: Press and hold the 'Y' button when you are on the 
ropes and you will climb up and down them faster than normal!
*KONG Letters-Free: Collect all four of these in a level to earn an 
extra life!
*Squitter's Web Platform-1 coin: To create a web platform, press the 
'A' button or either of the top 'L' or 'R' buttons.  Press the button 
again to stop the web and form a platform in the desired position.
*Kremcoins-1 coin: For every bonus level you complete, you will get one 
of these.  Collect a lot and you can use them at Klubba's Kiosk.
*Area Guardian-2 coins: When you hit Kleever, quickly get across to the 
other side before he gets angry.

KREM QUAY

*Animal Barrels-Free: Jump in these to transform into the animal shown 
on the side of the barrel.
*Jumping on Enemies-Free: If you hold the jump button down while 
jumping on an enemy, you will bounce higher and further than normal.
*Extra Lives Balloons-Free: There are three types.  Red is worth 1 
life, Green is worth 2 lives, and the rare Blue balloon is worth 3 
lives!
*Rattly's Superjump-1 coin: Press the 'A' button to power him up, then 
release it to activate his Superjump.  Use this to access normally 
unreachable areas.
*Cranky's 'Video Game Hero' Coins-1 coin: A very large coin with 'DK' 
on it, each level has one, cunningly hidden by Cranky.  Collect these 
to increase your status as a video game hero.
*Area Guardian-2 coins: When Kudgel lands, he'll shake the screen and 
immobilize you!  Be careful!

KRAZY KREMLAND

*Secret Doors-Free: Doors are hidden on the sides of walls and can be 
broken into by throwing objects at them or using your animal buddies.
*Roll Jump-1 coin: Press 'Y' to roll off an edge, then press 'B' as you 
fall.  You can increase your jumping distance this way.
*Area Guardian-2 coins: Destroy the small Zinger and his drones 
quickly, or they'll reappear after a while.

GLOOMY GULCH
*Secret Passages-Free: Walls that look solid could contain secret 
passages that you can use to access hidden areas or shortcuts.
*Bonus Levels-Free: Each level has between one and three of these.  
Complete all the bonuses on a level to gain 1%.
*Area Guardian-Free: Jump on the different colored Mini-Neckys to gain 
the necessary objects to fight the ghost of Krow.

K. ROOL'S KEEP

*Invisible Items-Free: Finding these aren't necessary, but they will be 
useful if you can.  Items become visible when you touch them.
*Enguarde's Superstab-1 coin: Press the 'A' button to power him up, 
then release it for his Superstab.  Use this to break open hidden 
doors.

THE FLYING KROCK

*Wrinkly Kong-Free: All but one of my lessons are useful in your quest.
*Kaptain K. Rool-3 coins: Make sure you have plenty of lives!

Swanky Kong:

This is the treasure trove for extra lives.  Pay a couple banana 
coins, answer three questions correctly, and you get 1, 2, or 3 extra 
lives.  Here are all of the questions and answers.

*Answer* The correct one.

GANGPLANK GALLEON

Swanky's Swag-Free:

What is my name?

*A. Swanky*
B. Wanky
C. Stinky

What is the first enemy that you see in the game?

*A. A furry rat*
B. A scaly crocodile
C. An ugly earthworm

What is the name of this area on the island?

A. Gangway Garbage
B. Gangland Galleon
*C. Gangplank Galleon*

Prize: Red Balloon

Pirate Puzzler-1 coin:

What button do you press to run?

A. Button 'B'
*B. Button 'Y'*
C. Start Button

What is the name of the first level in the game?

A. Pirate Picnic
*B. Pirate Panic*
C. Pirate Punch-up

What is the name of the enemy boss who has kidnapped Donkey Kong?

A. Kaptain K. Rapp
B. Korporal K. Reep
*C. Kaptain K. Rool*

Prize: Green Balloon

Chimp Challenge-2 coins:

In the first level of the game, how many windows did the Kaptain's 
Kabin have?

A. 2
*B. 4*
C. 6

What is the name of the first rigging level?

*A. Mainbrace Mayhem*
B. Rigging Riot
C. Ropey Rubbish

In the first level of the game, which of these is NOT a background 
object in the Kaptain's Kabin?

A. A sword
B. A map
*C. A gun*

Prize: Blue Balloon

CROCODILE CAULDRON

Cranky Challenge-1 coin:

What is the name of the first lava level on this area of the island?

A. Boiler Curfew
*B. Hot-Head Hop*
C. Meltdown Mayhem

What is the name of this area of the island?

*A. Crocodile Cauldron*
B. Alligator Alley
C. Crocodile Cove

How many times did you have to hit the end of area giant bird to kill 
him?

*A. 4*
B. 6
C. 10

Prize: Red Balloon

Lucky Lava-2 coins:

What colors were the crocodile heads you jumped on in the first lava 
level?

A. Red and Blue
B. Blue and Green
*C. Green and Brown*

What is an extra lives balloon colored red worth?

A. 2 lives
*B. 1 life*
C. 5 lives

Excluding the end of area boss, how many levels were there on the first 
area of the island?

*A. 5*
B. 6
C. 4

Prize: Green Balloon

Gorilla Game-3 coins:

How many banana bunches would you have to collect to get an extra life?

A. 5
*B. 10*
C. 20

Where did the beetle first appear during the first area of the island?

A. Level 1
B. Level 5
*C. Level 2*

What is the name of Diddy's pony-tailed girlfriend?

A. Diddette
B. Trixie
*C. Dixie*

Prize: Blue Balloon

KREM QUAY

Funky's Fun-1 coin:

What can your snake buddy do that is special?

*A. Jumps very high*
B. Runs very fast
C. Spits eggs

What is the name of the level with the angler fish who helps you with 
his underwater light?

A. Torch Tragedy
*B. Glimmer's Galleon*
C. Gloomy Galley

What is the name of the big muscle-bound crocodile who guards the toll 
bridge?

A. Klaggy
B. Klunga
*C. Klubba*

Prize: Red Balloon

Swampy Swag-2 coins:

How many lives do you start the game with?

A. 3
*B. 5*
C. 17

What button do you press to team up?

A. Button 'X'
B. Button 'B'
*C. Button 'A'

What is your rhino buddy's name?

A. Bambam
*B. Rambi*
C. Rambus

Prize: Green Balloon

Primate Prize-3 coins:

What is the name of this area of the island?

A. Don Quay
*B. Krem Quay*
C. Crocodile Cove

What is your parrot buddy's name?

*A. Squawks*
B. Squeaks
C. Flapper

How many airplanes hang from the roof in Kong Kollege?

A. 1
B. 4
*C. 2*

Prize: Blue Balloon

KRAZY KREMLAND

Wrinkly's Winner-1 coin:

What is the name of this area of the island?

A. Loopy Goonland
B. Creepy Crocland
*C. Krazy Kremland*

What color is your parrot buddy?

*A. Red, green, and yellow*
B. Red, black, and purple
C. Brown, black, and white

What is the name of the two companies that produced this game and 
Donkey Kong Country?

A. Rave/Crocodile Games
B. Kremsoft/Krool Inc.
*C. Rare/Nintendo*

Prize: Red Balloon

Krazy Kwiz-2 coins:

What is the name of the first wasp hive level on this area of the 
island?

A. Wasp Hive Horror
*B. Hornet Hole*
C. Horrible Hive

What is the name of the old lady kong, who runs Kong Kollege?

A. Cranky
*B. Wrinkly*
C. Crinkly

Which of these items can NOT be found at Klubba's Kiosk?

*A. Picture of K. Rool*
B. Oil drum
C. Boxing gloves and punchbag

Prize: Green Balloon

Baboon Booty-3 coins:

What is your snake buddy's name?

A. Hisser
B. Slithers
*C. Rattly*

What color waistcoat does old man Cranky Kong wear in Monkey Museum?

A. Red
*B. Green*
C. Yellow

Which of these enemies have you not seen yet during this area of the 
island?

A. Kutlass the swordsman
B. Zinger the wasp
*C. Cat o' 9 tails*

Prize: Blue Balloon

GLOOMY GULCH

Lockjaw's Loot-1 coin:

What is the name of this area of the island?

*A. Gloomy Gulch*
B. Fearsome Forest
C. Spooky Heights

How many little wasps did the end of area giant wasp break up into?

A. 3
*B. 5*
C. 7

What is the name of the trendy, surfing kong, who operates his barrel 
flights?

A. Cranky
B. Chunky
*C. Funky*

Prize: Red Balloon

Haunted Haul-2 coins:

What is the name of the forest level with the blowing wind in it?

A. Breezy Battle
B. Windy Woods
*C. Gusty Glade*

On the Kremling island map, how many small wasp hover around the wasp 
hives?

A. 2
*B. 3*
C. 4

What is the name of the Kremling island that you are on?

A. Crocodile Dump
*B. Crocodile Isle*
C. Crocodile Country

Prize: Green Balloon

Gibbon Game-3 coins

Which of these is NOT the name of an area of the island you have 
played?

A. Crocodile Cauldron
B. Krazy Kremland
*C. Crocodile Canyon*

What is your swordfish buddy's name?

*A. Enguarde*
B. Swordy
C. Stabber

How many world map globes are there on the shelves in Kong Kollege?

*A. 2*
B. 1
C. 0

Prize: Blue Balloon

K. ROOL'S KEEP

K. Rool's Kwiz-1 coin:

What is the name of this area of the island?

A. K. Rool's Castle
*B. K. Rool's Keep*
C. K. Rappy Keep

What is the name of old man Kong, who lives in a Monkey Museum?

A. Creaky
B. Beardy
*C. Cranky*

Which of these enemies also appeared in Donkey Kong Country?

A. Neek the rat
*B. Zinger the wasp*
C. Kannon the crocodile

Prize: Red Balloon

Castle Challenge-2 coins:

What is the name of the castle level with the rising floor?

*A. Castle Crush*
B. Tragic Tower
C. K. Rool's Krush

How many animal buddies can you ride in the game?

A. 4
B. 6
*C. 5*

What is the name of the flying ghost coat Kremling who throws objects 
at you?

A. Flapper
*B. Kloak*
C. Black Jacket

Prize: Green Balloon

Big Ape Bounty-3 coins:

What is your spider buddy's name?

A. Spinner
*B. Squitter*
C. Eight Eyes

How many desks are there in Kong Kollege?

*A. 5*
B. 3
C. 6

How many different baddies do you think are in the game?

A. 40
*B. 30*
C. 20

Prize: Blue Balloon


-----------------------------------------------------------------------
-----------------------Section 11: Future Plans------------------------
-----------------------------------------------------------------------

	We did it!  We are probably the first two ever to do a joint FAQ 
in the history of FAQs.  We will continue to update this FAQ ASAP, so 
don't worry.  Also, I have a Game & Watch Gallery 2 FAQ, a Zelda DX 
FAQ, and a DKC3 FAQ on Gamefaqs, while NickWhiz1 is redesigning his 
others at this time.
	You guys are probably thinking, will Nick or I ever do another 
joint FAQ?  I have an answer for that.  The answer is...maybe.  We 
might do another joint FAQ together, or we can be partners with someone 
else.  Or, this might be the only time we ever do a joint FAQ.  We 
would like to here from you about this.  If you have an answer, please 
email NickWhiz1 at NickWhiz1@aol.com, or me, VGW Man, at 
vgw100@hotmail.com.
	
-----------------------------------------------------------------------
---------------------Section 12: Copyright Stuff-----------------------
-----------------------------------------------------------------------

This FAQ is Copyright 1999 VGW Man & NickWhiz1.  There are some rules 
about the copyright.

1. If you want to use our FAQ on your web site, just ask us.  You can 
copy our FAQ and use it on another web site, as long as we am 
notified.
2. You cannot make money off of our FAQ.  We put a lot of effort into 
this, and no one is allowed to rip us off.
3. If you want to use any of our info on your web site, just give us 
proper credit.
4. You are allowed to have a printed copy of this FAQ (limit 1 per 
person).  However, you can't sell it (see rule #2).

-----------------------------------------------------------------------
----------------------Section 13: Special Thanks-----------------------
-----------------------------------------------------------------------

I must thank Nintendo & Rare for creating this game.  Their web sites 
are www.nintendo.com & www.rareware.com, respectively.

I must also thank NickWhiz1, for without him, this joint FAQ would 
never have been possible.  He can be contacted at NickWhiz1@aol.com.