Andere Lösungen

Destrega (e)

Cover
  This FAQ is best viewed in 800x600 with notepad.

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    | /^^^\ \                  ^^^^^\/^^^^^                             /^|
    | |    \ \     /^^^^^|  /^^^^   ||   |^^^^\    /^^^^^|  /^^^^^\    //||
    | |     \ \   / /^^^^  /        ||   | |  \\  / /^^^^  ||^^^^^^   // ||
    | |      \ \ / /---\   \____    ||   | |\ // / /---\   ||  ____  //__||
    | |      / / \ \---/        \   ||   | |\\/  \ \---/   || |___/ //___||
    | |_____/ /   \ \____       /   ||   | | \\   \ \____  ||___// //    ||
    |________/     \_____| ____/    ||   | |  \\   \_____|  \___/ //     ||





                             D E S T R E G A - FAQ V 0.1
                        by Senio "Akuma" Rotondi 


  Last Updated : 29 August 1999

  Unpublished work Copyright 1999 Senio "Akuma" Rotondi

  I made this FAQ only for private and personal use.  It can only be reproduced electronically,
  you may also want to put it on a web site but you have to respect 2 conditions:
  1) You must ask for my permission
  2) You have to publish in its integrity, without ANY type of cuts or similar.
  This FAQ wasn't made to be used for profitable and or promotional purposes, so it CAN'T be
  published on magazines, guides books or similar.
  I created this FAQ and so any right goes to me SENIO "AKUMA" ROTONDI.


I want to dedicate this FAQ and my work to my best friend Gianluca "Kengia" Urbani:
  "Yo Kengia Yo, go go go!!! And remember, Rocco rules!!!"





^^^^^^^^^^^^^^^^^^^
 TABLE OF CONTENTS
___________________


1) Introduction

2) Revison History

3) The Story

4) How to play
   4.1) Short Basics
   4.2) Game Basics
   4.3) Combinations
   4.4) Charge Moves

5) Characters
   4.1) Gradd
   4.2) Celia
   4.3) Rohzen
   4.4) Zauber
   4.5) Raone
   4.6) Fahlma
   4.7) Tieme
   4.8) Couger
   4.9) Milena
   4.a) Anjie
   4.b) Doyle
   4.c) Reyus

6) Secrets

7) Miscellaneous
   7.1) Hints and Tactics
   7.2) Game Shark / Pro Action Replay Codes

8) What this FAQ needs

9) Credits





^^^^^^^^^^^^^^^^^
 1) INTRODUCTION
_________________


Man, my third FAQ! I can't believe it!!! Well but this is not a real faq, well no i mean... HMMM
let's say that for now this faq is a little restricted... Infact i called it MINI-FAQ... ^_^; 
The problem is That this is a really strange game, so it's difficult for me at the moment to make
a really comprehensive faq. I hope the few line i've written down will do their work for all of
you.





^^^^^^^^^^^^^^^^^^^^^
 2) REVISION HISTORY
_____________________


Version 0.1
 - Oh man... Do I really have to say this everytime I make a faq? Of course i have... Well this
   is the first version of the faq, so don't expect big things... I hope it will grow better on
   the next versions!





^^^^^^^^^^^^^^
 3) THE STORY
______________


The story begins over 1000 years ago whwn STREGA appeared in the small country of Zamuel. These
STREGA possessed mysterious powers, and passed their knowledge, to the inhabitants of Zamuel,
transforming the once poor country into a prosperous nation. They bestowed mystical objects,
known as Jeno, wich would enamble ordinary humans ti exercise powers similar to their own.
However, the STREGA understimated the overhwlming drive of human ambition and greed. With this
new power, the people of Zamuel would invade their neighboring lands. In no time, the entire
continent was conquered, but the in-fighting continued. The Jeno were too powerful and soon the
continent transformed into a world of destruction and death.

Trough the following millenium, the continent struggled to return to the golden age of prosperity
before the Jeno war. Then one day, the objects (now called Relics) were discovered in the Empire
of Ipsen. After learning that these objects could wield great power, the Emperor ordered Lord
Zauber to restore them. Newa of the revival reached the descendants of the STREGA, and they
pleaded with the Emperor to suppress the Relics. The Emperor responded by declaring war on the
STREGA. In the ensuing battle, most of the Imperial family, a great number of high-ranking
ministers, and many STREGA were killed. Almost immediately, the other lords behan vying for
power, but hte contest was a short one. Using tnepower of the Relics, Zauber easily Crushed the
Opposition. Having seized control, he appointed himself Prime Minister and began eliminating
anyone who posed a potential threat. Fearing that the STREGA would try once again to seal off the
power of the Relics, Zauber began to systematically hunt down any survivors...





^^^^^^^^^^^^^^^^
 4) HOW TO PLAY
________________


4.1) SHORT BASICS

The game works like all other fighting games, you set in the option menu a number of rounds, the
first player who wins that number of rounds pass to the next match. For winning a round you
have to beat you opponent by making his energy bar go to 0, or having more energy than your
opponent when the time runs out.

 - With the directional pad (or the left analog stick if you have a DUAL SHOCK pad) you move your
   character on the ground
 - With the X button you make him jump
 - Square, Triangle and Circle button works as attack buttons
 - With L1 you make you character guard
 - With R1 you make your character run toward your enemy



4.2) GAME BASICS

Note that: S = Square button
           T = Triangle button
           O  = Circle Button
           X  = X button

 - MOVE: For moving your character on your current level simply press the direction you want him
         to go on your directional pad (or in your left analog stick if you have a DUAL SHOCK)
 - JUMP: For making you character jump simply press the X button on your pad, the height of the
         jump depends on how much you hold the button
 - DASH: If you press the R1 button you character will run toward your opponent, if you press it
         together with a direction on the directional pad your character will instead run in that
         direction
 - GUARD: If you hold the L1 button you will be able to guard from close-range attack,instead you
          will receive half of the damage if you attempt to guard from a long-range attack
 - DEFLECT: You can deflect your opponent's Magic Attack by pressing the L1 button just before
            the attack hits you. This will not, however, work on some Magic Attacks.
 - MID-AIR ROLL: After being knocked down in the air, you will land on your feet and sustain less
                 damage by pressing the L1 button several times.


CLOSE-RANGE ATTACKS
Perform direct attacks at close-range. As the distance between the characters gets closer, the
game will automatically switch to close-range attacks.

 - WEAK =====> S button
               The damage may not be powerful but its quickness allows you to perform repeated
               attacks.
 - POWER ====> T button
               Not a quick attack, but the damage can be strong enough to knock your opponent
               down in one blow.
 - SIDESTEP => O button
               Allows you to attack by slipping behind your opponent.

You can even make combos with Close-range attacks, these are some examples:
 - S,S,S,S
 - S,T
 - S,S,T
 - S,S,S,T


LONG-RANGE MAGIC ATTACKS
Perform magic attacks at long-range. As the distance between the characters gets wider, the game
will automatically switch to long-range magic attacks. Magic attacks cannot be performed when the
Charge bar si red. The effect of these attacks will vary according to the character.

 - FAST (Tidu)
   S button
   This magic attack will travel extremely fast.
 - POWER (Est)
   T button
   This magic attack will do the most damage.
 - SPAN (Foh)
   O button
   This magic attack will fan out to cover a wide area.



4.3) COMBINATIONS

The effects of the magic attack will vary depending on the combination and the order of the
button pressed. There are 3 levels of magic, and attacks can be executed by pressing a
combination of buttons. Every press of a button will increase the level. The first button that is
pressed will determine the basic property of the magic. The level will increase per press of the
button. A combination can be made up to 3 buttons, depending on the color of the Charge Bar.
RED   : Magic Attack cannot be performed.
YELLOW: Perform Magic Attack level 1 only.
GREEN : Perform up to Magic Attack level 2.
BLUE  : Perform up to Magic Attack level 3.

Note that i've put a "-" instead than a "or"

MAGIC ATTACK LEVEL 1 ===> S - T - O
MAGIC ATTACK LEVEL 2 ===> S,S - S,T - S,O
                          T,T - T,S - T,O
                          O,O - O,S - O,T
MAGIC ATTACK LEVEL 3 ===> S,S,S - S,S,T - S,S,O - S,T,S - S,T,T - S,O,S - S,O,O
                          T,T,T - T,T,S - T,T,O - T,S,S - T,S,T - T,O,T - T,O,O
                          O,O,O - O,O,S - O,O,T - O,S,S - O,S,O - O,T,T - O,T,O
SPECIAL MAGIC ATTACK ===> S,T,O - S,O,T - T,O,S - T,S,O - O,S,T - O,T,S

The Special Magic Attack needs a BLUE Charge Bar



4.4) CHARGE MOVES

Charge is an action a character performs before a Magic Attack is executed. To perform Charge
Attacks, press R1, L1 or the X button during your Charge. If the level of magic is high, it will
take longer to Charge.

CHARGE DASH
With this move you can approach your enemy while deflecting Magic Attacks. To make a Charge Dash
simply start a Magic COMBINATION and then press R1. For example do: S,R1 or S,S,R1 or O,T,R1.
Got it?

CHARGE GUARD
Deflect your opponent's Magic Attack with a barrier. The barrier will activate while the L1
button is pressed, but doing so will cause your Charge Bar to go down. If your Charge Bar reaches
zero, the barrier will automatically disappear.  To make a Charge Guard simply start a Magic
COMBINATION and then press L1. For example do: S,L1 or S,S,L1 or O,T,L1.

CHARGE JUMP
Unlike ordinary jumps, you can fire multiple Magic Attacks while performing a Charge Jump. Before
your jump reaches the top, press a combination of S,T and O buttons. However, you cannot fire
Multiple Magic Attacks by pressing the same button several times.





^^^^^^^^^^^^^^^
 5) CHARACTERS
_______________

UNDER CONSTRUCTION





^^^^^^^^^^^^
 6) SECRETS
____________

UNDER CONSTRUCTION



^^^^^^^^^^^^^^^^^^
 7) MISCELLANEOUS
__________________


7.1) HINTS AND TACTICS

THE TACTICS
There are 3 basic element to game play in Destrega:
 - 1) Close-range attacks (body blows)
 - 2) Long-range Magic Attacks
 - 3) Dashes

Just rember this scheme.

  2) BEAT 1)
  1) BEAT 3)
  3) BEAT 1)

If an opponent fires a Magic Attack use a Charge Dash to deflect the attack. Then retaliate with
a body blow.

If an opponent attacks with Body Blows, use Dash and move away. Then, retaliate with Magic
Attacks.

If an opponent uses a Charge Dash, Guard yourself first. Then fight back with Body Blows.


READ OPPONENT'S MOVE
To respond quickly to your opponent's attack, it is important to know what type of Magic Attack
has been executed. During battles, each button (S,T,O) produces a dinstinct sound (TIDU for S,
EST for T, FOH for O) when pressed. Remeber the sounds of these attack and you will know what
kind of attack is on the way, and then dodge or counter accordingly.


DODGING MAGIC
All magic will home in a target, either vertical or horizontally. If your opponent fires magic
with vertical homing ability, use the Dash button to dodge. Likewise, if your opponent fires
magic with horizontal homing ability, use the Jump button to dodge it. Tidu is Vertical and Foh
is Horizontal.


MAGIC VS MAGIC
Based on a principle similar to rock, paper and scissors each type of magic can be countered with
another type. If a Magic Attack of the same level is performed refer to the following:

 S beats T
 T beats O
 O beats S

For Magic Attacks higher than level 2 the property of the attack will be based on the first
button pressed. If a Magic Attacks of different levels are executed, the one with the higher
magic wins.



7.2) GAME SHARK / PRO ACTION REPLAY CODES

P1 Full energy bar ===> 800C9944 00C8
P1 Empty energy bar ==> 800C9944 0000
P1 Full Charge bar ===> 800C9946 0708
P1 Empty Charge bar ==> 800C9946 0000
P2 Full energy bar ===> 800C9B20 00C8
P2 Empty energy bar ==> 800C9B20 0000
P2 Full Charge bar ===> 800C9B22 0708
P2 Empty Charge bar ==> 800C9B22 0000





^^^^^^^^^^^^^^^^^^^^^^^^
 8) WHAT THIS FAQ NEEDS
________________________

Oh well, anything you think it should be there, be sure to send it to me to  and
I'll put it in, OBVIOUSLY I'll give full credit.





^^^^^^^^^^^^
 9) CREDITS
____________

Hmm this time i don't want to thank my master Kao Megura, so i think for now this section will
remain empty... Send contributions!!! This section feels so sad... It's so alone!!!





Unpublished work Copyright 1999 Senio "Akuma" Rotondi

DESTREGA is trademark of KOEI