Emergency (e)

Cover
EMERGENCY Walkthrough


This walk throu is 35 pages long
The size is 130 to 140kb

1. Introduction
2. System Requirements
3. Keyboard Functions
4. Cheats Codes
5. TroubleShooting
6. You probbly asking you self who the F*&$ wrote this
7. Mission List

1.) Lets face it- we're a high-tech society. Our modern cities exceed 
even the imaginings of the most creative science fiction writers of the 
past. We travel great distances in no time flat, using tremendously fast 
means of land and air transport. We harness the powers of nature ans we 
use them for our own purposes, building power stations for energy 
production and flattening mountains to build entrie towns on them.

But not everything runs smoothly. Accidents,crimes,catastrophes and 
emergencies still happen. And the more complicated and extravagant our 
lifestyle, the more dramatic the missions of those who must deal with 
them.

Whether a huge fire in a city is threatening hunderns of lives, or a 
plane full of passengers is in bad trouble, or even if one of natures's 
catastrophes is ravging large areas of the land, the people who affected 
count on someone coming to thier resuce. They're counting on help. 
They're counting on you.

In Emergency you lead a unit made up of highly specialized personnel 
with the most modern equipment. You control the crews in their contant 
battle to save lives. In this head on fight againts time, inforesseable 
obstacles and ever kind of catastrophe you can think of, you must coolly 
assess each situation, use the resources available to you intelligently 
and be ready to react instanly to any new developments which might 
arise.

Do you job. Rescue and protect you fellow human beings. There depending 
on you!



2.)Minimum Configuration 
    IBM compatible system with 120MHz Pentium Processor
    16 MB RAM
    Microsoft Windows 95 or Windows NT 4.0
    SVGA Graphics Card
    4X CD-ROM drive
    150 MB free hard disk space

    Recommended Configuration 
    IBM compatible system with 200 MHz Pentium Processor
    32 MB RAM
    Microsoft Windows 95 or Windows NT 4.0
    SVGA Graphics Card
    8X CD-ROM drive
    350 MB free hard disk space
    SoundBlaster-compatible sound card
    
3.)Keyboard Functions

    There are few keyboard functions which make the game easier to 
operate. Above all, they allow you to coordinate your activities by 
giving you better overview of you current team.

TAB Key: Press this key to view your vechicles one by one in the mission 
area. This way you'll always be able to track them, even if you're 
involved in an extensive operation.

HOME Key: Press this key to view the currently chosen vehicle or 
crewmembers. For example, if you select a vehicle and send it clear 
across the mission site, this key will let you view the rest of the area 
then immediately return to the selected unit.

SPACE Bar: Press this key to pause the game. To continue the game hit 
the space bar again.

END key: Press this key to jump to the point where your vehicles will 
arrive at the site. The vehicles will then stop and wait for you 
commands.

Option Menu

Below the MAP is the OPTIONS button. Clicking on it will display the 
options menu. The following options are available.

-Sound (FX) ON/OFF: This turns the game's sound effects on or off.

-SOUND (MUSIC) This turns the game's music on or off. < I turn it off 
cause it plays gay music and mess up my thinking>

-GAMESPEED: This speed up the game or slows it down. Press the left 
mouse button down and move the three-step control to you desired point.

- SCROLLSPEED: This controls the panning speed in the mission camera 
view. Press the left mouse button down and move the three-step control 
to you desired position.

-SAVE: Saves you current game.

-LOAD: Loads one of you past saved games you can save up to 12 games.

-RESTART: Restarts the current mission

-BACK: Takes the option menu way and bring you back to the mission.

-HINTS: Click on the button for tips the make the mission easier.

-QUIT: Leaves the game.
        
4.) Cheat Codes 

There only one code for this game. Place you mouse cusor over the option 
buttuon and type in SIXTEEN in caps and it bring up the list off all the 
mission you can click on one of the mission and it will take yo that 
mission.

5.) TroubleShooting

Q) How do I start the game in MS-DOS¨

A) Unfortunately, you can only start the game in Windows 95 or 98 and in 
NT 4.0

Q) I cant hear any music
 
A) First see if you speakers are on then see if you have the the music 
turn off or see if you even have a sound card. 

Q) I find out all I need to know about the mission in the window 
site,but I can't start any actions.

A) Close the window by right clicking.

Q) Why can't I select anyone on the base.

A) First select the vehicle,then the personnel.

? 6.) Who am I you ask¨. Will I mainly I do not do walk-throu I 
stick to find cheat codes for games and selling the codes to 
publishing companys am mainly know as the codemaster I have 15643 
codes for about 6000 games right know. The main reason I wrote 
this is cause when I first bought the game I ahd trouble with some 
of the mission like the Earthquake mission I think it took about 
19 trys to beat that mission. And when I went looking for a walk 
throu for the game I could no find one I checked with the company 
who makes the game they said they don't have one so I wrote this 
walk throu.  I lost the disk which had the first walk throu on it 
so I had to write this one from my head. Pretty dam good huh¨.
? 
? 7.)Mission List
? 
? Mission 1: Accident on the highway 
? Mission 2: Fire in apartment building 
? Mission 3: Mountain climber missing 
? Mission 4: Formula 1 race 
? Mission 5: Arsonist sets fire in apartment building 
? Mission 6: Raft tipped over 
? Mission 7: Gas explosion in a shopping center 
? Mission 8: Roller coaster accident 
? Mission 9: Bus accident on the motorway 
? Mission 10: Football championship 
? Mission 11: Jack-knifed gasoline truck 
? Mission 12: Raging forest fire 
? Mission 13: Crash at a fast-food restaurant 
? Mission 14: Protect the atomic waste transport 
? Mission 15: Fire in the subway station 
? Mission 16: Tornado 
? Mission 17: Violent mass demonstration 
? Mission 18: Bomb set off 
? Mission 19: Propeller plane crashed 
? Mission 20: Accident at a nuclear power plant 
? Mission 21: Heavy rains are threatening the dam 
? Mission 22: Plane crash at an Air Show 
? Mission 23: Fire in bio-weapons factory 
? Mission 24: Race riot 
? Mission 25: Poison gas attack in the subway 
? Mission 26: Burning luxury liner 
? Mission 27: Earthquake 
? Mission 28: Jet plane has made an emergency landing 
? Mission 29: Crowds pressing in the noble area 
? Mission 30: Forest fire 


GENERAL:INFO

-To achieve optimal performance, you should set the following in the 
OPTIONS menu.

-Game speed: Lowest setting

-Scroll speed: Highest setting

Mission 1: Accident on the highway
No walkthrough is necessary here, as there's already a tutorial function 
in the localized version.

Mission 2: Fire in apartment building
No walkthrough is necessary here, as there's already a tutorial function 
in the localized version.

Mission 3: Mountain climber missing
No walkthrough is necessary here, as there's already a tutorial function 
in the localized version.

Mission 4: Formula 1 race

Required vehicles and crew:
F102 with 2 standard Firefighters (2)
F104 with 1 standard Firefighter (2)
F201 with 1 Doctor, 2 Orderly units (2)
F110 (3)

Procedure
-Arrange all vehicles along the racecourse.

-Park an F102 on the green area directly adjacent to the first stack 
of tires. These are close to the entrance to the racetrack. A fireman 
should remove the two tires from the track and get back into the car. 
The other fireman should proceed to the door of the race control 
tower.

-Send the second F102, together with an F104 to the start/finish line 
and proceed west, where a second tire is lying on the track. On the 
way there, you'll find two civilians, who have mistakenly ended up 
between the racecars. Have some firemen escort them from the track. 

-One fireman should carry the tires to the green area. There are 
three more tires lying a bit further south. Carry these off as well.

-Now proceed a bit further south. There's a stack of tires lying at 
the edge of a curve. ----Park both vehicles here, on the green area. 
The crew should remain in their vehicles.

-Park all your other vehicles on the green area south of the entrance 
to the racetrack. --Now your vehicles are well disbursed. Choose the 
fireman standing in front of the race control tower and click on the 
tower entrance. This signals the start of the race.

-After the accident, three racecars remain on the track. Proceed as 
follows:

-Send the F104, which is located closest to the accident 
site. Put out the burning car as quickly as you can, using 
at least one, preferably two, fire extinguishers.

-You can free the injured drivers in two of the cars by 
using your metal cutters, located on board the F102 vehicle.


-There are a total of three injured persons. Treat them ASAP 
and take them away in ambulances.


-Once you've taken care of the injured, you'll need to get 
the demolished racecars 
off the tracks. Send in the F110 and haul them away from the 
mission area.

-Now get all your remaining vehicles from the area and the 
mission is completed.

Mission 5: Arsonist sets fire in apartment building0

Required vehicles and crew:
F301 with 1 Police Officer (1)
F104 with 1 Firefighter with oxygen mask (3-4)
F201 with 1 Doctor, 2 Orderly units (1)

Procedure:
-Send the three F104s immediately to the mission area. Two F104s 
should start battling the flames which are already raging. Send the 
third to the new fire as soon as it breaks out. You can send another 
F104 later for assistance.

-For safety's sake, send a fireman, equipped with an oxygen mask, 
into all homes (whether burning or already blackened) to look for 
injured persons. Should he find any, carry them immediately outside, 
have a doctor treat them and take them away. 

-Carefully examine the mission area. All doors are normally closed. 
If you see an open door, the arsonist is either in the house or has 
just left it. That means he must be somewhere in the area. He's 
travelling on foot, so keep your eyes peeled! If you see someone 
going from house to house, or waiting for people to leave their 
houses, you've found him!

-As soon as you've located the arsonist, wait for him to enter a 
house. Then send the F301. Select the police officer and wait for the 
arsonist to leave the house again. Now you can arrest him and take 
him away in the F301.

-After the arrest of our culprit, you must put out all fires burning 
in the town. The mission is then successfully completed.

Mission 6: Raft tipped over

Required vehicles and crew:
F117 with Motor Boat (1)
F102 with 2 standard Firefighters (2)
F201 with 1 Doctor, 2 Orderly units (2)
F201 with 1 Doctor, 1 Orderly unit (1)

Procedure:
-First get an F102 over the bridge. Send the vehicle's two 
firefighters to the west and east of the bridge with life preservers 
for the drowning children. It is critical that ALL those in the water 
get a life preserver immediately!

-As soon as all "swimmers" have their life preservers, all other 
vehicles should arrive in the mission area. Send the vehicles on the 
road due west, until they reach a small path leading south from the 
river. You'll see some tents set up on the side of the path.

-The two firemen should get out of the second F102 and take out their 
power saws. At the southern end of the path is a small bay, where you 
could launch a motor boat if the two trees weren't in the way. So 
send the two firemen in to cut down the trees and remove the trunks 
(the easiest thing to do is simply move them to the side, where they 
are out of the way).


-As soon as you've cleared the path to the bay, a red marker starts 
blinking. "Install" the motor boat at this location and it will 
automatically launch into the river. The motor boat should speed as 
quickly as possible toward the swimmers and pick them up. Now bring 
the boat back to the bay and the waiting vehicle. Drop the injured 
swimmers off at the riverbank.

-As the motor boat is picking the swimmers out of the river, you 
should get the orderlies to bring the injured to the road, where the 
doctors can treat them. As soon as all five injured persons have been 
treated, you can take them away in the ambulances. You have then 
successfully completed the mission.

Mission 7: Gas explosion in a shopping center

Required vehicles and crew:
F102 with 2 standard Firefighters (1)
F104 with 2 standard Firefighters (1)
F301 with 1 Police Officer (1)
F201 with 1 Doctor, 2 Orderly units (4)
F201 with 1 Doctor, 1 Orderly unit (1)

Procedure:

-First off, get your police officer to move the "rubberneck" 
spectators hanging around the shopping center's southern entrance. He 
should take them to a secure place, as far from the shopping center 
as possible.

-Put out the burning mobile home with your F104, before the adjacent 
vehicles also catch fire. You should gather all your vehicles and 
crew here.

-Meanwhile, send one of the firemen from the F104 to the northwest 
and have him circle the shopping center. He'll find a small building 
marked "GAS". Turn off the gas immediately, or there'll be an 
explosion.

-The two firemen from the F102 should start clearing up the rubble. 
Two injured civilians are buried here somewhere. You must find and 
treat ALL injured persons, whether in front of, or within the 
shopping center area. But don't let your crew members walk over the 
spark-spraying hi-voltage power cable!

-While your firemen are clearing away debris, send another fireman to 
the shopping center's northern entrance. He should "hit" (i.e. first 
click on the fireman, then the door) the first door on the western 
side of the northern entrance. There's a fuse box on the back wall of 
the room. "Hit" this to turn off the dangerous hi-voltage power line.

-Now you can send two firemen into the room previously blocked by the 
power cable. There are two more injured people in the room. Bring 
them outside, where the doctors can treat them. When their condition 
has stabilized, take them away in ambulances. The mission is 
successfully completed once all injured persons have been stabilized 
and taken away.

Mission 8: Roller coaster accident

Required vehicles and crew
F102 with 2 standard Firefighters (1)
F301 with 1 Police Officer (1)
F201 with 1 Doctor, 2 Orderly units (1)
F201 with 1 Doctor, 1 Orderly unit (1)
F203 with 1 Doctor, 1 Orderly unit (1)

Procedure:

-Get the officer to send the rubbernecks as far away as possible. As 
usual, they are hampering our efforts. To do this, select the 
officer, then hold down the left mouse button, form a box around the 
rubbernecks and point to the location where they should go. During 
the mission, some of these will behave like typical rubbernecks and 
try to return to the accident site. You'll need to keep them away.

-Take the three injured persons lying on the ground to the area in 
front of the blue-and-white beer tent. Have the doctors treat them 
there.

-Now you need to get the roller coaster car free from the rubble. 
First, a fireman must remove the long, dark-red beams which are 
laying across it. After you've dealt with these, remove the harness 
directly in front of the car.

-Now a fireman can use his metal cutters to free the injured people 
in the roller coaster car. After initial medical treatment, evacuate 
them with your F203 Helicopter. 

-Take the remaining injured from the scene with the ambulances and 
the mission is completed.

Mission 9: Bus accident on the motorway

Required vehicles and crew:
F201 with 1 Doctor, 2 Orderly units (5)
F203 with 1 Doctor, 1 Orderly unit (2)
F301 with 1 Police Officer (1)
F102 with 2 standard Firefighters (1)
F104 (2)
F110 (1)
F204 (1)

Careful, without a Mobile Command Unit, you can only deploy 10 
vehicles at the same time. This means you won't be able to deploy all 
your vehicles simultaneously. First send 3 F201s to the mission area. 
You can get the other two F201s later, when the first vehicles have 
left the area. Send in your F110 last.

Procedure:
-To successfully complete this mission, you need to perform several 
tasks almost at the same time. These actions are as follows:
-Extinguish the burning bus with the 2 F104s.

-Get a fireman with metal cutters to open the bus (once the 
flames are out, of course) and free the two injured people.

-Stop the traffic on the motorway by sending the police car 
due west to the T-shaped scaffold. "Hit" this to roll out a 
sign warning drivers of the impending traffic jam. Now the 
officer can turn back the traffic.

-Send a fireman to the wrecked car, which is lying on the 
motorway north of the bus, and cut it open with the metal 
cutters. This will free the injured person inside.

-You must get all injured persons medical treatment ASAP. 
There are some extremely critical cases among those already 
lying in the open. You can solve this mission if a total of 
two people die, but this will badly affect your score (not 
to mention your conscience). So try to get through with no 
casualties. If an injured person should die, you can try 
bringing in the F204 for a resuscitation attempt. Have the 
orderlies carry the victim in on a stretcher and lay him/her 
down on one of the vehicle's four beds, where a doctor can 
start treatment.

-Critically injured people are easy to recognize. In 
contrast to those with only slight injuries, they aren't 
moving. You should always treat them on the F104's beds or 
evacuate them immediately by helicopter.

-Haul the wrecked car away with your F110 Transporter. You 
can then restore the normal flow of traffic on the motorway 
and remove the traffic jam warning sign. The mission is now 
completed.

 Mission 10: Football championship

Required vehicles and crew: (Note - there are several solutions to this 
mission. The one described here uses the fewest possible vehicles and 
crew, and is only possible with a trick! Another solution, which 
requires a much larger deployment, is described in the game's hints)
F301 with 2 Police Officers (1)
F302 with 1 Police Officer (1)

Procedure:

-Send the two officers to the right-hand stadium exit and block it 
off completely - post one officer directly to the left of the 
turnstile, the other directly to the right. This way the spectators 
will be unable to leave from this exit.

-Now wait until ALL spectators who are leaving the stadium via the 
remaining exit have departed on the train waiting in the lower 
section of the mission area.

-Now the officers can clear the right-hand exit. More spectators will 
start to leave. As soon as they have departed on the train, the 
mission is successfully completed. 

-It's possible that a few hooligans (easy to recognize with their red 
and blue shirts) could refuse to board the train. Arrest them and 
take them away with the F302 to complete the mission.

Mission 11: Jack-knifed gasoline truck

Required vehicles and crew:
F117 with a Bulldozer (1)
F102 with 1 standard Firefighter (1)
F105 with 1 standard Firefighter (1)
F301 with 1 Police Officer (1)
F201 with 1 Doctor, 1 Orderly unit (1)

Procedure:

-This mission requires you to get all your vehicles started as 
quickly as possible and to steer them precisely.

-Important - you mustn't park any vehicles around the manholes north 
of the accident site. You must also make sure no civilians or crew 
members are standing there. If the truck explodes, the manhole covers 
will fly around wildly, causing death and destruction!

-First get the mass of spectators away from the accident site. A 
police officer should take them as far away as possible.

-Right after that, send a fireman from the F102, equipped with metal 
cutters, to cut open the truck's cab and free the injured driver. 

-Get the driver out of the truck. The F201 is waiting a short 
distance away. Here you can give him medical treatment.

-While you're cutting open the cab, send the F117 to push away the 
sand pile lying to the right of the accident site. Push it over the 
puddle of fuel to the left. Do this by unloading the bulldozer, 
selecting it and "hitting" the pile of sand.

-Now send the F117 away. You can't prevent the explosion, but at 
least you've managed to cushion it somewhat. Make sure that after you 
free the driver and push the sand pile, no vehicles or persons are 
anywhere near the truck! 

-Should the explosion injure any civilian, get him/her immediate 
medical attention and, together with the injured driver, 
transportation from the scene. If a house should catch fire put it 
out with the F105. You can also use the hose from the F105. Send a 
fireman into the houses around the explosion site to evacuate any 
civilians trapped in their burning homes.

-Once you've removed all injured from the mission area and put out 
all the fires, you have successfully completed the mission.

Mission 12: Raging forest fire

Required vehicles and crew:
F302 with 1 Police Officer (2)
F102 with 1 standard Firefighter (1)
F105 with 1 standard Firefighter (5)
F111 (2)

Procedure:

-Start the mission by using your F111 Firefighting Plane on the 
burning area northwest of the Boy Scout camp. This will buy some time 
as the rest of your crews arrive at the mission area.

-Send the two F302s immediately to the forest path (the one which 
leads to the Boy Scout camp). They should drive up the path and park 
at the point where it turns off to the west. The officers should get 
out of the vehicle. Use one officer to escort all the Boy Scouts to 
the vehicles.

-Meanwhile, distribute your F105 Pumpers as follows:

-Send 2 F105s to the northeastern sector, where the red 
motor boat is docked. You must prevent the fire there from 
spreading to the houses. As soon as you have the situation 
under control, these two pumpers can join the others (see 
below). 

-Send 1 F105 directly to the clubhouse near the tennis 
courts. Use this vehicle to douse the clubhouse and put out 
the fire threatening to spread from the trees behind it. 
Send the fireman from the vehicle, equipped with a hose. 
Attach the hose to the nearby hydrant and start dousing the 
northwest section of the courts.

-Send 1 F105 directly south of the tennis courts due west 
into the forest and put out the fires there.

-Send 1 F104 to the Boy Scout camp and start battling the 
flames there.

-Evacuate the Boy Scouts from the mission area with the F302s.

-Using the power saws from the F102, you can cut some paths through 
the forest, enabling the pumpers to get closer to the blaze. This is 
especially useful around the closed barriers to the east of the camp, 
since the forest there cannot be reached with pumpers. This means it 
will either burn a long time or require you to use your firefighting 
plane - both solutions having a negative impact on your rating. As 
soon as you've put out the flames around the barriers, cut down 
enough trees to the right or left to allow more pumpers to proceed 
north and east to battle the fires raging there.

-Once all fires have been put out, the mission is successfully 
completed.

Mission 13: Crash at a fast-food restaurant

Required vehicles and crew:
F102 with 2 normal Firefighters (1)
F117 with Bulldozer (1)
F105 (3)
F201 with 1 Doctor, 2 Orderlies (1)
F201 with 1 Doctor, 1 Orderly (1)

  Procedure:
                 
                   -Dispatch your F105 Pumpers as follows:

-Send 1 F105 to the southeast region. Part of the forest is 
burning there.

-Send 1 F105 to the burning trees directly south of the 
crash site. These should prevent the flames from reaching 
the houses.


-Send 1 F105 directly to the fast-food restaurant to put out 
the fire there.

-Move the plane wreck with your bulldozer far enough to the right 
that the restaurant entrance is no longer blocked.

-Send a fireman from the F102 to cut open the restaurant entrance 
with the metal cutters.

-After the fire has been put out, there are some injured persons 
still in the restaurant (normally 3 of them). Send two firemen from 
the F102 to carry them out. Once outside, the doctors can treat them, 
after which you can send them off in the ambulance. When all fires 
are extinguished and all injured persons are safely on their way to 
the hospital, the mission is successfully completed.

Mission 14: Protect the atomic waste transport

Required vehicles and crew:
F302 with 3 Police Officers (5)
F303 (3)
F110 (1)
F201 with 1 Doctor, 2 Orderlies (1)

Procedure:

-You can take your time with this mission at the beginning. First, 
distribute your 
vehicles as follows:

-The vehicles meet on the main avenue of the mission area. 
If you send them a little more to the south, you'll reach a 
forest road. Now send the vehicles as follows: 

-Send 1 F302 to the west, through the forest road, until it 
reaches the edge of the mission area - where the transport 
starts. You'll see the train already waiting to leave. 
Disembark all police officers. Send one police officer to 
the gate directly to the west of the forest road and have 
him open it. He should enter the area and go south until he 
reaches the large gate currently preventing the train from 
travelling east. He should remain there.

-Send 1 F302 along the forest road due west until it reaches 
the first turnoff heading north. This is where all the 
police officers should disembark.

-1 F302 should travel a short distance on the forest road 
and remain there. All police officers should disembark.

-Each F302 on the forest road is equipped with a water 
cannon. Be sure to set the option "Water On"!

-Send 1 F302 further south on the main avenue until it 
reaches the junction heading east. Here it should go east 
and travel until it reaches the country road (the one 
running north). This is where the officers should disembark.

-Send the remaining F302 further east until it reaches the 
construction vehicle on the northern bend. Disembark all 
officers here. One officer will position himself on the 
tracks approximately parallel to the bend. Here he prepares 
to "stop" the train.

-Send the Flatbed F110 Transporter to the construction 
vehicle.

-You should park the F201 Ambulance somewhere around the 
middle of the mission area. You'll only need it if anyone 
gets injured during the mission. These should be quickly 
treated and taken from the scene.
                -As soon as all vehicles and crew are in place, the 
police officer waiting at the train                  station will 
open the gate and the train begins to move.

-Now the task is to have the police officers, which are posted along 
the forest road, arrest all the demonstrators coming toward the train 
tracks from the north. Once arrested, they should be immediately 
placed in the F302. It's critical that no demonstrator reaches the 
tracks! You should post your water cannons so that they douse the 
demonstrators, thereby making the officers' job easier.

-It is also possible that some demonstrators also approach the tracks 
from the area to the east of the mission area. Get the officers 
posted at the country road to arrest them. 

-The officers on the tracks will stop the train in order to load the 
atomic waste container onto the F110 Transporter, leaving the empty 
train behind. 

-There shouldn't be any other hooligans approaching the tracks. All 
water cannons should return to the F110 Transporter, which will first 
travel north, then east to the container unloading area..

-There are 5 black-clothed hooligans at the unloading area. You 
should push them away to the south with the water cannon vehicles. 
These are slowly making their way from the north, with water cannons 
loaded and ready. 

-If the water cannons don't do the trick, you'll have to arrest the 
hooligans. Use the officers in the F302 which haven't seen any action 
yet, since this may be the only truck with any room in it. Keep in 
mind that you'll have to arrest the hooligans before they manage to 
throw their "molotov cocktail" firebombs. Do this by spraying a 
steady stream of water at them, while the officers close in.

-As soon as the unloading area is free of hooligans, the transporter 
can enter and unload the container. The mission is then successfully 
completed.

Mission 15: Fire in the subway station

Required vehicles and crew:
F102 with 2 standard Firefighters (1)
F301 with 1 standard Police Officer (1)
F103 with 2 standard Firefighters (1)
F201 with 1 Doctor, 2 Orderlies (3)

       Procedure:

-First send the Policeman and the four firemen from the F102 and F103 
into the subway station. Two of the firemen are equipped with hoses. 
The other two must carry metal cutters. At the same time, you'll need 
to send two orderlies into the station.

-The policeman should get all the injured civilians out of the 
station. Once this is done, he can leave.

-Start loading (using the orderlies) the injured people lying by the 
hydrants onto stretchers and carry them to the parking lot in front 
of the station entrance. Here the doctors can treat them.

-As soon as the two hydrants are free, the firefighters can attach 
their hoses and begin battling the flames. Keep in mind that you fire 
on the subway car is smoldering. This means you can temporarily put 
it out, but it will flare up again. The only way to prevent this is 
to keep a hose pointed at it (spraying water, of course) during the 
entire mission. 

-While this is taking place, the two firefighters with the metal 
cutters should open up the three subway cars.

-Once they have managed this, the firemen drop the metal cutters and 
begin carrying the injured (4 in all) from the cars to the outermost 
station platform. Here you can have the orderlies take them outside, 
where the doctors can treat them and send them off in ambulances.

-As soon as all the civilians are out of the subway station, all 
injured are taken off to the hospital and all flames at least 
temporarily extinguished, the mission is over.

Mission 16: Tornado

Required vehicles and crew:
F101 (1)
F102 with 1 standard Firefighter (2)
(F204) (1)
F117 with Bulldozer (1)
F110 (5)
F103 with 2 standard Firefighters (1)

Doctors and Orderlies: If you've carefully followed my instructions 
until now, you should have at least 75,000 credits on your account. 
We recommend that, for each injured person you find in the mission 
area (total of 10), you send a helicopter with one doctor and one 
orderly on board. If you don't, you'll have to simultaneously operate 
a large number of F210 Ambulances and at least two F204 Mobile 
Medical Units. This method might be cheaper, but requires much more 
time and effort.

Procedure:

-Success in this mission requires you to perform multiple actions at 
the same time and, above all, very quickly. Here are the actions in 
no particular order.

-The F103 should go systematically from house to house. If you hold 
the mouse button while drawing a box around a house, the you'll see 
if any injured people are inside. If so, you must immediately send a 
firefighter to get carry the him/her onto the street. Be sure to 
check every house! We recommend you get the doctor and orderly to 
treat each injured person as soon as the helicopter lands (see the 
Required Vehicles and Crew, above). To keep the crew coordination 
from getting out of hand, let the doctors treat each injured person 
until all the injured (total of 10) are found and treated. Once this 
has happened, you can evacuate the injured, person by person, out of 
the area.

-There are two wrecked cars at an intersection near the entrance to 
the mission area. There's an injured person in one of them. You'll 
have to free the driver with a fireman, equipped with a metal cutters 
(from the first F102).

-Take both cars away with your F110 Transporter. You should take care 
of this right away, otherwise you won't have enough free vehicles 
later in the mission, which will require the expensive solution of 
enlisting a second Mobile Command Unit.

-There are two uprooted trees on the street crossing the entire 
northern part of the city. Haul each of these away with an F110 
Transporter. As this relatively unimportant task isn't very time 
critical, you should save this for the very end.

-The remaining F110, together with the second F102, should go to the 
knocked-over power mast, located on the same street as the uprooted 
trees. Send the F102 a bit to the east. There's a small house with a 
red roof. This is where the power cable ends. The fireman should 
leave his vehicle and "hit" the house to turn off the power. Now 
return him to the power mast and use his metal cutters to cut the 
wires lying over the injured. Once this is completed, you can haul 
the mast away with the F110 and get the injured medical treatment.

-In the eastern section, you'll see an oil tank lying on its side, 
which is blocking the entrance to a house. There are two injured 
persons inside, so you'll have to move the tank with the bulldozer 
from the F117 before the firemen can get them out. 

-The mission is successfully completed once you've satisfied these 
conditions:

-The two wrecked cars have been taken away.

-The two uprooted trees have been taken away.

-All injured and/or dead persons have been taken away.

Mission 17: Violent mass demonstration

Required vehicles and crew:
F101 (1)
F303 (11)
F302 with 3 Police Officers (5)
F104 with 1 standard Firefighter (1)
F201 with 1 Doctor, 2 Orderlies (1)

Procedure:
-Use two F303 Water Cannon Vehicles to stop the demonstration either 
before or at the first intersection. Just place them right in the 
path of the demonstrators. The water cannons are automatically turned 
on.

-There are two black-clothed hooligans among the marchers. Before the 
demonstration continues, you must arrest them while the water cannons 
are preventing them from throwing their "molotov" firebombs.

-Thee are a total of three roads crossing the mission area from north 
to south. Send a police officer to each of these streets to turn back 
traffic. This should happen before the demonstration march starts up 
again.

-To the north and south there are a total of 8 park trails leading 
into the mission area. During the demonstration, hooligans will try 
to enter the mission area using these trails AND the last cross 
street before the speaker's platform. Prevent this by posting an F303 
with active water cannon at the start of each trail and the cross 
street. Any hooligans who manage to enter should be immediately 
arrested. Post the officers from the F302 vehicle near the water 
cannons. The hooligans favorite vandalism targets are civilian 
traffic, parked cars and, of course, all your vehicles and crew.

-If a fire breaks out, you must extinguish it immediately with your 
F104 Pumper. Take care that nobody gets injured during this mission. 
If so, make sure they are treated and transported from the scene.

-The mission is successfully completed once you've satisfied these 
conditions:

-The two hooligans marching in the demonstration have been 
arrested and taken away.

-Any and all fires have been put out.

-Any and all injured persons have been transported from the 
scene.

-The demonstration march has reached the speaker's platform 
at the eastern end of the street.

Mission 18: Bomb set off

There are two possible solutions for this mission. The ideal solution is 
that you defuse the bomb before it goes off. If the bomb does go off, 
you'll need to treat the injured and get them taken away. Here's how you 
can prevent the explosion:

Required vehicles and crew:
F110 (1)
F103 with 2 standard Firefighters (1)

Procedure:

-The bomb is in a blue-and-white VW bus (the only one parked on the 
street). You first need to load the VW bus onto the F110 Transporter.

-While this is going on, equip the two firemen in the F103 with power 
saws. To the southwest of the VW bus is a small treeless land area 
which juts a bit into the river. Some trees block the entrance to 
this area. The firefighters should cut down the two trees nearest to 
one another.

-Once completed, the firemen can drop the saws and move the felled 
trees to the side. 

-Now the transporter can drive onto the land area and "hit" the 
river. The VW bus sinks harmlessly. The explosion is prevented and 
the mission is over.

Mission 19: Propeller plane crashed

Required vehicles and crew:
F117 with Motor Boat (1)
F102 with 2 standard Firefighters (1)
F105 with 1 standard Firefighter (1)
F104 with 1 standard Firefighter (1)
F201 with 1 Doctor, 2 Orderlies (1)
F201 with 1 Doctor, 1 Orderly (1)

Procedure

-There's a yellow traffic sign just before the bridge. The forest 
here isn't quite as thick as it is elsewhere. Get one of the 
firefighters from the F102, equipped with a power saw, to cut down 
the two trees just above the three diagonally standing ones. The 
second firefighter from the F102 should move the tree trunks out of 
the way.

-The F117 can now use this clearance to drive directly to the river. 
A red marker is blinking there. If the F117 "hits" this marker, the 
motor boat will automatically launch into the river.

-You should have the following crew members board the boat:

-A firefighter from the F102, equipped with a power saw 

-The second firefighter from the F102, equipped with metal 
cutters

-The firefighter from the F104, equipped with a fire 
extinguisher

-The firefighter from the F105, equipped with a rope

-The motor boat now travels north on the river, until level with the 
crash site, where another red marker is blinking. If the motor boat 
"hits" the marker, it will anchor here. Now you should disembark your 
crew.

-First take care of the puddle of fuel next to the plane. The fire 
extinguisher should do the job here. Afterwards, the fireman can put 
the extinguisher away.

-Now the fireman with the metal cutters can cut open the plane, 
freeing the injured pilot. He can then drop the cutters. He should 
carry the pilot immediately to the boat, which will bring him back to 
the F117. Leave the pilot there and have a doctor treat him.

-There are still three firemen at the crash site. One is equipped 
with a saw, the other with a rope and one has no equipment. They 
should leave the crash site go west to the rock crevice, then south. 
Here there's a small rock formation sandwiched between two larger 
ones. On the left side of this are two trees clumped closely 
together. The fireman with the saw should cut these down, while the 
one without equipment should move the trunks to the side.

-There's small chapel further to the south. That's where the second 
injured person is lying. Leave him there for now.

-There's another rock crevice a short distance south. Just to the 
north of this is another clump of two trees. Cut these as well and 
move the trunks over to the side.

-When this is done, the fireman should put down the saw and go to the 
crevice, "hitting" it. He'll then automatically throw a flare into 
the crevice, revealing a third injured person.

-The fireman with the rope "hits" the injured person and pulls him 
out of the crevice. The fireman can now drop the rope and carry the 
injured party to the stop where the motor boat was anchored. At the 
same time, one of the two remaining firemen should pick up the 
injured person lying at the chapel and carry him to the boat.

-Send the motor boat back to the anchor site. The firemen and the two 
injured persons now board the boat. Take them back to the F117, where 
the doctors can treat them and send them off in an ambulance. Once 
this is done, the mission is over.

Mission 20: Accident at a nuclear power plant

Required vehicles and crew:
F301 with 1 Police Officer (3)
F104 (2)
F201 with 1 Doctor, 2 Orderlies (1)
F109 with 2 Firefighters equipped with ABC Protection Suits (3)
F108 with 1 Firefighter unit with a jumping net (1)

Procedure:

-You should first post the three F301 Police Cars at the end of the 
two streets which cross the entire mission area from east to west. 
There is one exception - keep the point where your vehicles enter the 
mission area clear. At the other three spots, the officers must exit 
their vehicles and stop the oncoming traffic. You need to carry this 
out quickly and precisely, as the first civilian traffic starts 
flowing shortly after the mission starts!

-Now send the two F104 Pumpers onto the plant grounds. The first task 
is to put out the burning building in the northeast sector.

-While this is going on, you should send the F108 Supply Truck with 
the inscription "SUN" to the building. When the firemen exit the 
vehicle, the jumping net will unfold automatically. The unit can 
"hit" the building, upon which the civilian standing on the roof 
jumps into the net.

-Post two F109 ABC Vehicles in front of the plant gate. The firemen 
inside should leave the vehicle and enter the grounds, in order to 
bring any contaminated civilians to safety. First take care of the 
two injured persons lying in front of the burning building. After 
you've carried them away, you can escort the uninjured persons.

-Your ABC-protected firemen should get all contaminated persons, 
including the two injured, into the ABC Vehicle as quickly as 
possible. As soon as they are de-contaminated, they leave the 
vehicle. Lead them to the side, in order to make room for more 
contamination victims. The exceptions, of course, are the two 
injured. After they're decontaminated, a doctor must treat them, 
before sending them off in the ambulance. 

-Meanwhile, send the third remaining ABC Vehicle into the region east 
of the plant grounds. The firemen must search each accessible house 
for contaminated civilians. Get them out of the houses and into the 
ABC Vehicle.

-The mission is successfully completed once you've satisfied these 
conditions:

-The suicidal director has been saved.

-All fires on the plant grounds have been extinguished.

-All injured persons have been taken away.

-All contamination victims have been de-contaminated.
Mission 21: Heavy rains are threatening the dam

a) Before the dam breaks

Required vehicles and crew:
F102 with 2 standard Firefighters (1)
F302 with 1 Police Officer (1)
F117 with Motor Boat (1)
F113 (1)

Procedure:

-There's a small town located in the western section of the mission 
area. Note the 4 persons standing outside. Send the F302 Police Truck 
to evacuate them. You should NOT try to evacuate the civilians still 
in their homes, as there is not enough time before the dam breaks to 
allow for even a single extra action!

-There's a telephone booth to the right of the church and a street 
that ends there. Send the F102 to this spot, disembark the two 
firemen, and, with power saws, cut down the trees blocking the path 
to the riverbank. Drop the saws and move the tree trunks out of the 
way. The firemen should get back into the vehicle.

-Send your F113 Bridge Repair Vehicle to the riverbank and "hit" the 
blinking red marker. A bridge will then appear over the river. Send 
your F102 and F117 over the bridge as quickly as possible.

-Send both vehicles on the road, due north. Now head east, then 
through the tunnel and onto the high ground, where they should come 
to a stop. You should quickly de-install the F113 and send it back to 
the base. 

-The dam will break and the second part of the mission begins.

b) After the dam breaks

Additionally required vehicles and crew 
-F203 with 1 Doctor, 1 Orderly crew (?¨)

Procedure:

-Once the dam breaks, you are faced with the following situation:

-Two people are swimming in the water

-A total of 11 people are standing helplessly on the roofs 
of their houses, which barely extend above the water level. 
Several are injured, though the number changes each time you 
start the mission.

-You should first choose the F117 with motor boat, which is situated 
on high ground. "Hit" it with the blinking red marker and the motor 
boat will launch into the water. Now you can save the two "swimmers" 
and bring them to high ground.

-At the same time, you should bring two helicopters crewed with 
doctors and orderlies on the high ground, where they can start 
treating the injured. Use the helicopter to evacuate them after they 
receive medical attention.

-Launch the motor boat into the water again, this time with one of 
the firemen from the F102 on board. Now go from rooftop to rooftop, 
saving the people trapped there and bringing them all to high ground. 
To do this, just "hit" the rooftop with the motor boat. The fireman 
gets out of the boat (if you select the appropriate option in the 
Motor Boat Menu), picks up an injured person and carries him/her onto 
the boat. Once there, the boat returns to the F117 vehicle on the 
high ground.

-Depending on the number of injured, you'll have to fly your 
helicopter a few times to and from the high ground - bringing them 
for treatment and then evacuating them from the scene. You'll also 
have to do quite a bit of "motor boating" from rooftop to rooftop. 
Naturally, this can be time-consuming, so get a move on and don't 
waste any! 

-When all injured persons are taken care of, you'll need to get the 
uninjured civilians from the rooftops onto the high ground. A fireman 
must assist each one onto the boat. Only 4 people can fit in the boat 
at a time, so you'll have to do a bit of "motor boating" here as 
well.

-The mission is completed once you've brought all civilians - injured 
and uninjured - onto high ground.

Mission 22: Plane crash at an Air Show

Required vehicles and crew:
F102 with 1 standard Firefighter (1)
F105 (4)
F301 with 1 Police Officer (1)
F201 with 1 Doctor, 2 Orderly units (see below)
F203 with 1 Doctor, 1 Orderly unit (see below)
F202 with 1 Doctor (5)
F101 (1)

Note: You'll have to deal with a large number of injured persons in 
this mission, many of whom are seriously hurt. In addition, some are 
already dead from the beginning. How many die is purely a matter of 
the speed in which you carry out the mission. There are some things 
you should keep in mind. First off, don't send too many ambulances 
and/or helicopters with doctors and orderlies into the mission area. 
Coordinating them is difficult and could cost valuable time. The best 
thing to do is send 5 doctors (as listed above) in the quick F202 
vehicle. They can quickly separate the injured from the dead and 
treat them immediately, stabilizing their condition. Once their 
condition stabilizes, you can fly the injured out of the area with 
F203 Helicopters.

Procedure:

-This mission also requires you to perform several actions almost 
simultaneously. Here is a list of these.

-Send the F301 Police Car to the area around the airport entrance, 
where the "rubberneck" spectators have gathered. The police officer 
should get out and send all the spectators to the northeast, away 
from the grounds. Don't forget to bring the officer in safely when 
he's finished!

-At the same time, bring two of the four F105 Pumpers to the airport 
grounds, turn east on the taxi way in front of the hangars, then go 
south across the grass until they reach the runway. Note that one of 
the injured pilots is lying here! Now go as quickly as possible to 
the west and turn north at the end of the runway, where you'll see 
some burning airplane parts. It is important to a) extinguish these 
immediately with the F105 Pumper, and b) send the other F105 to cool 
down the planes and fuel tanks sitting by the hangars to the north. 
You don't have much time before these, too, catch fire and explode!

-Once you've put these fires out, proceed to the burning hangars to 
the north and extinguish these as well. Don't let the flames reach 
the fuel tanks and don't forget the burning bushes!

-Now send your other two F105s onto the grounds. They should turn 
west as soon as they pass the entrance to the airport. Here you'll 
find some more burning plane parts and hangars. Put out the flames as 
quickly as possible.

-Send the F102 and the F202 Doctor's Vehicle to the injured pilot 
lying on the southern runway. The fireman in the F102 should cut the 
tangled parachute lines with his metal cutters. Once free, have a 
doctor treat him. Later you can fly in a helicopter with an orderly 
and carry him to safety.

-Park the last four F202 Doctor's Vehicles south of the airport 
entrance in the area around the plane wreckage. The doctors should 
start systematically examining the people lying scattered around the 
area. Leave the dead alone. Stabilize the condition of any person 
still breathing before moving on to the next one. 

-Send a helicopter in immediately for each injured person. Each 
helicopter should have a doctor and an orderly crew on board. 

-The mission is successfully completed once you've satisfied these 
conditions:

-All fires on the airport grounds have been extinguished.

-All injured persons have been taken away.

-The injured pilot has been cared for and evacuated (and is 
still alive).

Mission 23: Fire in bio-weapons factory

Required vehicles and crew:
F111 
F101 (1)
F107 (2)
F113 (1)
F109 with 2 ABC-Firefighters (2)
F105 (4)
F103 with 2 standard Firefighters (1)
F201 with 1 Doctor, 2 Orderly units (1)
F201 with 1 Doctor, 1 Orderly units (1)
P
rocedure:

-First send in your F111 Firefighting Plane to deal with the fire 
area spreading west to the river. Keep in mind that the plane is 
unusable for a few minutes afterwards. As soon as it's operational 
again, use it against the flames closest to the river. This way you 
can make sure the flames don't jump the river and threaten the town 
to the west of the mission area.

-If you're unsuccessful here, and the flames spread beyond the river, 
you must do the following:
-Send the F103 along the road in the southernmost section. 
There's a point where the road runs extremely close to the 
riverbank. In fact there are only two trees separating the 
two. The firemen can cut these quickly with power saws and 
move them out of the way.

-Now you can use your F113 to build a bridge across the 
river.

-Send one or more F105 Pumpers across the river to the 
opposite riverbank and extinguish the flames. Your 
Firefighting Plane could also come in handy here. 

 -Send the two F107 vehicles as quickly as possible to the factory 
grounds and put out the fires there. Prevent the flames from jumping 
from one factory building to another! If you sense there's a danger 
of the flames burning out of control, send in your F105 Firefighting 
Plane. But don't let it get too close to the fire!

-Post the two F109 ABC-Vehicles and the Ambulances directly in front 
of the entrance to the factory grounds. The firemen with ABC 
protection suits can enter the grounds and carry out the injured (3 
in all). These are lying in the area around the burning building you 
dealt with at the beginning of this mission. Get them into the ABC-
Vehicle for decontamination. After they're "clean", have the doctors 
treat them and take them away in the ambulances.

-Now get the ABC-Firefighters to take the uninjured persons (6 in 
all) into the ABC-Vehicle and decontaminate them.

-The mission is successfully completed once you've satisfied these 
conditions:

-All fires in the mission area have been put out.

-All injured persons have been decontaminated and taken 
away. Any persons who did not survive have also been taken 
away.

-All uninjured persons have been decontaminated.

Mission 24: Race riot

Required vehicles and crew:
F302 with 2 Police Officers (3)
F105 (1)
F203 with 1 Doctor, 1 Orderly unit (?)
F110 (1)
F303 (3)

Procedure:

-Some general rules - should any injuries occur during this mission, 
whether to your crew, civilians or hooligans, you must get them 
immediate medical attention, including transportation from the scene. 
The hooligans you arrest are carrying "molotov cocktail" firebombs 
and might not go quietly, so there's a high risk of injuries. You may 
have to use F203 helicopters crewed with doctors and orderlies.

-Your first task is to arrest the black-clothed hooligans as quickly 
as possible. Here's how to do this.
-Send an F302 and an F303 Water Cannon Vehicle (with 
"cannons" ready) into the mission area, then directly 
southeast. Since the F303 will reach the mission area first, 
let it lead the way. Don't wait for the F302 to arrive - 
this goes for all subsequent actions as well! In the 
southeast sector, there's a road leading all the way to the 
east. Follow it until you reach the two hooligans. Hold 
these guys in check with the water cannons until your two 
police officers arrive. Arrest them and take them away in 
the F302. 

-Send one F302 and an F303 (also with "cannons" ready) north 
from the mission area entrance to the first intersection. 
Two more hooligans will approach from this direction. Deal 
with them just like you did the last two - arrest 'em!

-Send another F302 and F303 to the northeast. There's a park 
with a water fountain in the middle. Position the two 
vehicles by the western entrance to the park, where two more 
hooligans will show up. Arrest them.

-As soon as you've arrested these six hooligans, arrange your 
vehicles again, keeping them always in pairs (F302+F303).

-Send one pair to the southernmost barricades, located near 
the prison. Send a water cannon right up to the barricades 
and push the hooligan standing there as far back as 
possible, so he can't throw any more firebombs at the 
oncoming traffic.

-Send another pair to the easternmost barricade by the 
prison. For a better perspective, turn the house directly to 
the south invisible. Now you can push the hooligans back 
with your water cannons.

-Send the last pair to the northernmost barricade. Push 
these hooligans back as well. Your water cannon should do 
the trick.

-This action might not proceed without a hitch. If the hooligans 
manage to throw their bombs, fires could break out on the barricades 
or even the houses. Put these out immediately with your F105 Pumper.

-Now that the hooligans are gone, send in your F110 Transporter to 
haul the barricades away. This will clear the way to the 
demonstrators in front of the prison.

-Your officer should order all "peaceful" demonstrators to leave the 
scene. Do this by clicking on the officer, then hold down the left 
mouse button and make a box around all demonstrators. Then click on a 
location far from the prison and you'll see all "peaceful" 
demonstrators go there. 

-But not all the demonstrators are peaceful! There are still some 
"men in black" around. Push these hooligans in from three sides with 
your water cannons. Send in four police officers to arrest them. Make 
sure to send in your strongest (i.e. those with the fewest injuries) 
officers. This won't be an easy arrest. The hooligans could still 
manage to throw their firebombs despite the stream of water. Keep 
your officers moving at all times!

-If anyone is injured (hooligan or officer), he must be treated right 
away and evacuated, ideally by helicopter.

-As soon as you've removed all barricades in front of the prison and 
arrested all hooligans, you're mission is successfully completed.

Mission 25: Poison gas attack in the subway

Required vehicles and crew:
F102 with 2 ABC-Firefighters (1)
F301 with 1 Police Officer (1)
F104 (1)
F201 with 1 Doctor, 2 Orderly units (1)
F201 with 1 Doctor, 1 Orderly unit (1)
F109 with 2 ABC-Firefighters (2)
F203 with 1 Doctor, 1 Orderly unit (?)

Procedure:

-General rule: Only firefighters with ABC Protection Suits may enter 
the subway!

-First send the two firefighters, equipped with metal cutters, from 
the F102 into the station. Cut open the doors to the subway car and 
drop the metal cutters.

-Now send the four remaining firemen from the two F109 ABC-Vehicles 
into the station and start bringing out the injured and the 
contaminated. 

-Once this is done, the culprit will try to make a run for it. He's 
been hiding in the house directly next to the pillar with the SIM 
sign on it. Get an officer to arrest him and take him away in the 
F301. Be careful - if he manages to elude arrest long enough to reach 
your vehicles, he'll firebomb them. Should this happen, put out the 
flames immediately with the F104, treat any injured and take them 
away. Send in an F203 Helicopter for each injured person. 

-There are a total of three injured people in the subway station, one 
is located in the subway car, while two are on the platform. The 
firemen should first bring them into the ABC-Vehicle, where they can 
be decontaminated, if necessary. As soon as you bring the injured 
person outside, you may see the yellow contamination symbol. If you 
do, get them decontaminated right away. Then have the personnel in 
the two ambulances treat them and take them away.

-Meanwhile, take the uninjured contaminated people (7 in all - two 
are in the subway car) from the station and into the ABC-Vehicle for 
decontamination.

-The mission is successfully completed once you've satisfied these 
conditions:

-The culprit has been arrested and taken away.

-All injured persons have been decontaminated and taken 
away.

-All uninjured people have been decontaminated
.
Mission 26: Burning luxury liner

There are many ways to successfully complete this mission. I described 
here the easiest variation, rather than the most efficient and highest 
scoring.

Required vehicles and crew:
F101 (1)
F115 (2)
F203 without crew (3)
F201 with 1 Doctor, 2 Orderly units (?)
F110 (1)
F117 with Motor Boat (2)
F105 (4)
F111

Procedure:

-Although it's risky to use the fire-fighting plane around civilians, 
you'll have to take the chance and use it repeatedly here to put out 
the flames on the ship's deck. If you've held to our instructions, 
you should have at least 160,000 credits at the start of this 
mission. This means that financing the expensive F111 shouldn't be 
any problem.

-You'll need to get the crates out of the way first, since they're 
blocking the entrance to the harbor area. Use your F110 Transporter 
for this. Stack the two crates on the left and move them to the side 
to make room for your other vehicles.

-There are a total of five injured persons on the ship's deck. Bring 
in your helicopters as quickly as possible and carry them to the 
road.

-Make sure you have at least 4 F201 Ambulances crewed with doctors 
and orderlies posted at the roadside at all times, so the injured 
brought in on the helicopters can be treated right away. The moment 
an injured person is taken from the scene in an ambulance, another 
should be sent in. 

-Send the F105 Pumpers into the harbor area and spread them across 
the length of the ship. This will let you douse the largest possible 
area. Make sure the flames don't spread beyond the crates at the 
dock's edge, to the oil tanks or the houses in the eastern section of 
the mission area! As soon as one of the crates catches fire, put it 
out immediately with an F105.

-Send in the two F115 Pumper Boats. They'll arrive (via water, of 
course) at the northwest section. One should proceed quickly east 
behind the ship. The other should go southeast in front of the ship. 
The Pumper Boats have a much greater range than the standard F105 
Pumpers, which makes them ideal for preventing the fire from 
spreading.

-Meanwhile, send your F110 Transporter to the northwest part of the 
harbor area. There are two crates there, which you should haul away.

-Now you can bring the F117 to the spot where the red marker is 
blinking and launch the motor boat. The boat will let you rescue the 
passengers who jumped into the water to escape the flames. While the 
first boat is loading its maximum of four swimmers, send the F117 
away. Bring in another F117 and launch a second boat.

-Once you've loaded the swimmers into the boat, you'll need to get 
them on land. To do this, you must park an F117 right on the red 
blinking marker. "Hit" the motor boat with the F117 and the 
passengers on board will lie injured on the ground. Now you can take 
them by helicopter to the waiting doctors at the road.

-Should a shark threaten the swimmers, you can keep it at bay for a 
while by "hitting" it with the motor boat.

-The mission is successfully completed once you've satisfied these 
conditions:

-All fires have been put out.

-All passengers are off the ship.

-All "swimmers" have been rescued.

-All injured and/or dead persons have been taken away.

Mission 27: Earthquake

a) Before the quake

Required vehicles and crew:
F301 with 1 Police Officer (2)
F103 with 1 standard Firefighter (1)

Procedure:

-There are two small houses in the mission area, marked "GAS". Send 
the F103 there. The fireman should get out of the vehicle and "hit" 
both houses. Make sure he hits both houses, otherwise raging fires 
will destroy the city after the quake!

-After he's "hit" both houses, the fireman must leave the mission 
area as quickly as possible.

-The two police officers must see to the evacuation of all civilians 
from their homes. The officers must "hit" each house, whereupon all 
those inside automatically follow them outside. It's important that 
ALL persons evacuate their homes. Otherwise you'll lose a tremendous 
amount of time after the quake searching for injured in the rubble.

-As soon as they've brought all civilians into the open, the officers 
and their vehicles should leave the mission area.

b) After the quake

Required vehicles and crew:
F101 (1)
F113 (5)
F303 (2)
F302 with 3 Police Officers (1)
F302 with 1 Police Officer (?)
F105 with 2 standard Firefighters (2)
F203 with 1 Doctor, 1 Orderly unit (?)

Procedure:

-A total of 3 black-clothed hooligans have broken out of prison. Pin 
them down with your F303's water cannons and get your officers to 
arrest them and take them away in an F302. Make sure to arrest the 
hooligans as quickly as you can, otherwise they'll create mayhem with 
their firebombs.

-A large fissure has erupted in the middle of the town, running from 
north to south. There are five spots along the fissure where you'll 
need to post F113 Bridge Repair Vehicles. The spots start blinking in 
red as soon as you've selected an F113. To post the vehicle, "hit" 
the spot. But watch out -vehicles can only drive over the bridge if 
they first "hit" it! 

-The two F105 Pumpers should cross the newly erected bridge as 
quickly as possible and proceed east to the burning houses. As soon 
as they've extinguished the flames they can leave the mission area. 
Putting out the fires is not necessarily required for a successful 
completion; however, if left "untreated" they could hamper and delay 
your evacuation efforts. 

-Now you'll need to evacuate the uninjured civilians out of the 
mission area. Use the F302s manned by only one officer each. It makes 
sense to always send the vehicles, which can fit six civilians, in 
pairs. This will naturally increase the number of civilians you can 
rescue in each run. Since the exact number of civilians changes each 
time you play this mission, we can't say exactly how many F302s 
you'll need. If you properly carried out the procedures in part a), 
there won't be any injured people in the houses!

-ALL injured persons must be medically treated and taken away 
immediately. Send in a helicopter (crewed with a doctor and orderly 
unit) for each injured person, since it will take far too long to 
coordinate the large number of ambulances.

-After a few minutes, an aftershock will hit. The message line at the 
bottom of the screen will warn you continuously. The following must 
be completed before the aftershock hits; otherwise the mission is 
unsuccessful:

-The three hooligans must be arrested and taken away.

-All injured persons must be evacuated from the mission 
area.

-ALMOST all uninjured civilians must be evacuated. You can 
have a maximum 
of 6 un-evacuated civilians.

-All your vehicles and crew must be withdrawn from the 
mission area.

Mission 28: Jet plane has made an emergency landing

Required vehicles and crew:
F102 with 2 standard Firefighters (1)
F105 (2)
F201 with 1 Doctor, 2 Orderly units (12)
F201 with 1 Doctor, 1 Orderly unit (1)
F106 with 2 standard Firefighters (1)
F101 (1)
F113 (2)
F108 with 1 Firefighter Units, incl. Jumping net (1)
F203 (1)

Procedure:

-General rules - You should send three doctors with ambulances into 
the mission area right at the beginning. Post the three doctors at 
the roadside. Here they can treat each injured person who is brought 
in by helicopter during the course of the mission. The ambulances can 
then take the injured from the scene, leaving the doctors behind to 
treat new arrivals. Each time an ambulance is sent back to base, send 
a new one to take its place. 

-Send the helicopter to the wrecked plane right at the start of the 
mission. There are three injured people lying around the tail area. 
Evacuate them via helicopter (one after the other) and bring them to 
the doctors waiting at the roadside. After treatment, send them away 
in the ambulances.

-Meanwhile, send your F102 along the road a bit to the east until it 
reaches the scaffold forming a sort of "bridge" over the road. 
There's an open grass area a short distance to the north, which is 
bordered by four trees. Send the two firemen in the F102 to cut down 
the middle two trees with power saws. The firemen should drop the 
saws, move the trunks out of the way and get back in the F102.

-Send one of the F113 Bridge Repair Vehicles through the newly 
created gap in the trees and onto the grass. Proceed north until it 
reaches the blinking red marker. "Hit" the marker with the F113 and 
it automatically builds a bridge to the east, over the swamp pool. 

-"Hit" the bridge with the F102 and it crosses. Equip your firemen 
with power saws and send them out of the vehicle. They're now in a 
swamp-free area. To the north are two trees, standing very close 
together along the edge of a swamp. The firemen should cut these down 
and move the trunks out of the way. Leave one of the firemen here. 
The other should get back into the F102.

-You should keep searching the entire mission area, as a few 
uninjured passengers are still wandering aimlessly through the 
marshes. Sooner or later they're bound to fall in a pool. If that 
should occur, get one of the firemen you've posted behind the first 
bridge to rescue them before they drown. He should be able to rescue 
any in this area. Should any passengers fall into one of the swamp 
pools to the south of the plane crash, you'll have to send the 
firemen who are posted there. Once you've pulled them from the water, 
carry them to an open space and send a helicopter to take them to the 
road and the ever-present doctors. As always, take them away after 
they've received medical treatment. In the course of the mission, 
you'll need to rescue a total of four people in this way.

-Now send the second F113 over the bridge to the blinking red marker 
located where the trees used to be. Post the vehicle there (by 
"hitting" the red mark, as before) and a bridge will automatically 
appear over the swamp pool.

-Send the two F105 Pumpers over the two bridges and proceed to the 
plane wreck. Use one of the vehicles to douse the burning engine, 
while the other cools the wing it is attached to. Keep in mind that 
you cannot completely extinguish the engine fire. However, if you 
don't douse it with enough water it will heat up and explode. If this 
happens your mission is over and out!

-Meanwhile, send the F108 over both bridges and proceed to the 
plane's tail section. The firemen with the jumping net should exit 
the vehicle and "hit" the passenger standing on the plane's rear 
exit. The passenger and all those waiting behind him will now jump 
into the net.

-Send the F102 and the F106 Ladder Truck to the cockpit section of 
the plane where there's another exit, though this one is closed. The 
F106 should "hit" the door. The F106 automatically sets up in front 
of the plane.

-Equip the fireman in the F102 with metal cutters and "hit" the F106. 
He'll then start ascending the platform.

-Now select the Ladder Truck and "hit" the closed exit doors. The 
ladder now brings the fireman up.

-Once at the doors, the fireman "hits" them, thereby cutting them 
open with the metal cutters. When the doors are open, drop the 
cutters and enter the plane. It is advisable to let the two firemen 
leave the F106 and enter the plane. Do this by selecting the F106 and 
clicking on "Lower Platform". Now another fireman can "hit" the F106, 
which will bring him up to the doors.

-The firemen inside the plane should gather the injured (6 in all) 
and take them down the ladder. This is a bit tricky - the fireman 
must pick up the injured person, then "hit" the ladder in front of 
the exit door. He'll then climb onto the ladder, together with the 
injured person and, with the "Lower Platform" command, descend to the 
ground. The fireman should then set the person down on the ground, 
where the helicopter can take him/her from the scene and to our 
roadside doctors.

-As soon as you've evacuated all injured persons and/or casualties 
from the mission area - even if a few confused passengers are still 
wandering around the marshes - the mission is successfully completed.

Mission 29: Crowds pressing in the noble area

Required vehicles and crew:
F301 with 2 Police Officers (1)

Procedure:

-There are two roads - one in the northern section of the mission 
area and one in the southern 

- with civilian traffic flowing west to east. A rather noticeable 
fish truck passes intermittently.

-Get a police officer to stop the truck.

-The other police officer should "hit" the stopped truck. He is 
rewarded for his efforts with a fish.

-Send the fish bearing (no pun intended) officer to the cat sitting 
in the tree. He must simply "hit" the cat, causing the furry animal 
to jump into his arms. The mission is now successfully completed.

Mission 30: Forest fire

There are many ways to successfully complete this mission. I described 
here the easiest variation, rather than the most efficient and highest 
scoring.

Required vehicles and crew:
F111
F115 (2)
F101 (2)
F303 (2)
F109 with 2 ABC-Firefighters (1)
F201 with 1 Doctor, 2 Orderly units (depending on how well you follow 
the instructions which follow, you'll be forced to deal with many or 
just a few injured persons. Employ your F201Ambulances spontaneously 
as the need develops. It's advisable to send 3 ambulances into the 
mission area right at the start.)
F103 with 2 standard Firefighters (2)
F302 with 3 Police Officers (1)
F117 with a Motor Boat (1)
F105 (8)
F203 with 1 Doctor, 1 Orderly unit (?)
Procedure:
-This is an extremely complex mission. You'll have to perform a wide 
variety of tasks concurrently. Here is a list of these actions, in 
approximately chronological order.

-Right at the beginning of the mission, the F111 Fire-fighting Plane 
must "hit" the extreme western reaches of the fire.

                  -Now send the required vehicles into the mission 
area as follows:

-Bring the two F115 Pumper Boats to the southeast. Send one 
due west until it reaches the row of four gas tanks. Just 
north of these are three containers. Start dousing the 
forest at this latitude. Send the second pumper boat a bit 
to the west, travelling parallel to the road. When it is 
level with the end of the road, it should stop and start 
dousing the home there.

-Post the two F101 Mobile Command Units on the roadside, as 
close as possible to the location where your vehicles enter 
the mission area.

-Send an F105 Pumper south to the gas tanks mentioned above. 
Once there, it should start dousing the container furthest 
to the right. Your task here is to keep a fire from breaking 
out, particularly in the factory. If you fail in your 
efforts, and a blaze does ignite, anyone in the area will 
suffer contamination and you'll need to call in the ABC-
Vehicle. 

-Send an F105 south to the house with a telephone booth and 
start dousing.

-Send another F105 to the house where the motorcycles are 
parked and start dousing that as well.

-Send an F105 to the next house (directly to the north) and 
start dousing.

-Send an F105 southeast along the road running from west to 
east (the one with the manhole covers). Proceed until level 
with the second manhole cover (counting from the left). Now 
start watering down the forest edge.

-Send an F105 along the same road, proceeding further east 
until it reaches the third manhole cover (from left). Start 
watering down the forest edge.

-Send an F105 along the same road, proceeding further east 
until it reaches the fourth manhole cover (from left). Start 
watering down the forest edge.

-Send an F105 along the same road, proceeding until it 
reaches the open gas lines, which are marked by a 
construction sign. Start watering down the gas line.

-Send an F103 along the same road, all the way to the east, 
then all the way to the south, until it reaches the yacht 
harbor. The two firemen should get out of the vehicle 
immediately and start throwing life preserves to the 
drowning persons.

-Send the second F103 due south until it reaches the four 
gas tanks. Here, on the southern banks, is a short sidewalk 
next to two deciduous trees. Equip the firemen in the F103 
with power saws and cut down these two trees. Drop the saws 
and move the trunks.

-Now select the F117 and bring it to the blinking red marker 
(where the trees were). "Hit" the marker and launch the 
motor boat.

-Send the motor boat ASAP due east to the yacht harbor, 
where the drowning people are. Take on four swimmers and 
return to the F117. "Hit" the F117 and the passengers will 
emerge, injured, on the riverbank. Since there's a total of 
5 people in the water, you'll have to send the motor boat 
twice (unless you were too late and some of them died in the 
water).

-Send the two newly arrived F201 Ambulances to the F117 as 
well. Get the injured people lying at the riverbank 
immediate medical assistance and take them away from the 
scene.

-Send the two F303s and the F302 Police Truck along the 
"manhole" road due east, then, at the bend, due south. 
Further to the south on the left-hand side is a bar with a 
neon sign. Four black-clothed hooligans will emerge shortly 
from the bar, and start throwing firebombs at the houses. 
Post the two F303s, with cannons ready, in front of the bar. 
As soon as the hooligans appear, start spraying. This should 
keep them from the road. The officers in the F302 should now 
arrest them and take them back to the base. If anyone is 
injured during the arrest, fly in a doctor via helicopter to 
treat the person immediately. Then fly him/her to safety.

-While you are carrying out these actions, keep your eye on the fire. 
If it looks like it might spread past the vehicles or the Pumber Boat 
you've posted, you'll need to select these and re-deploy them 
wherever necessary. Just keep the following in mind - A) you mustn't 
allow the flames to reach the homes to the west of the forest. That's 
why our F105 Pumpers started dousing the homes at the eastern 
boundary right from the beginning. B) Don't let the factory or the 
gas tanks to the south catch ablaze. C) Prevent the flames from 
leaping over the "manhole" road. D) Don't let the open gas lines 
burn. E) Keep the flames from the homes at the eastern end of the 
forest. Should the flames manage, despite your diligent efforts, to 
spread to any of these objects, send in the F111 Fire-fighting Plane 
right away! Keep searching the area and studying the fire. Select the 
F105 Pumper and the pumper boat posted to the west 

-The flames will reach the homes in the western section of the 
mission area much quicker than those in the east. Don't try to fight 
the flames DIRECTLY everywhere. Rather, you should pick out a few 
critical objects, like homes, the container, or the forest edge, and 
douse these. Do this properly and the flames will burn out 
eventually. Once you've eliminated the danger to the western and 
northwestern sectors, send the F105 and the pumper boat which you 
posted by the gas tanks due east. Stop parallel to the forest edge 
and prevent the flames from reaching the road.

-Once the fire on the western side of the forest is permanently 
extinguished, your firemen in the two F103 vehicles can start cutting 
down and removing the burned-out trees with their power saws. This 
will create a gap through which you can quickly transfer one or two 
F105 Pumpers to the burning areas in the east. Once there, they can 
battle the flames. 

-The mission is successfully completed once you've satisfied these 
conditions:
-All injured persons and/or casualties have been evacuated 
from the mission area.

-The three hooligans have been arrested and taken away.

-All fires have been put out.


                          conduct me here smoking_5@hotmail. 
Dont write me at the aol account it not mine its my roomates 
and she never reads her mail cause she gets porno mail.  I 
use diffent IP 




                                                                             
All Rights Reserved for codemaster 1999
                                                                             
If you you are caught selling this walk throu or anything esle
                                                                             
Codemaster will hunt you down like the dog you are
                                                                            
And stick and seven foot christmas tree up you ass.