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Final Fantasy 3 (e)

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  ________________                                                                                                                
 /__   __  __  __/  FAQ Version 6.0 October 1995
    / / / / / /     Compiled by GWS Wizard and King Kung
   / / / / / /      King Kung - FF3 Gamester!
_/ /_/ /_/ /__      GWS Wizard - GWS, Gamewiz Librarian
_____________/      With special help from: SethHardy

(c) 1995 Gamewiz, Inc. All rights reserved.
NO COMMERCIAL USE OR DISTRIBUTION WITHOUT WRITTEN 
AUTHORIZATION from AOL member GAMEWIZLAW. 
Gamewiz and Dr. Gamewiz and all titles are for the 
exclusive usage of the Gamewiz Corporation.

BROUGHT TO YOU FROM: Wizard's FAQ Warehouse and Dr Gamewiz!

  Ok, I said the last version of the FAQ was the final, but I
found some errors that HAD to be corrected. Since v5.2, I've added
the following things:

* Rage List corrections - now complete with 255 monsters
* Manson GG Codes
* More GG Code Tricks
* Readded the "Best of FF3," which had somehow been taken
  out of the previous versions
* Supporting Characters' Descriptions
* Rare Items List (with Item List)
* Spell Stats (was Runic List)

So, I felt compelled to give gamesters a new version, since
I've added so much to the FAQ. I hope you find it useful in
your gameplay. ;)

~~GWS Wizard~~

INTRO TO THE FINAL VERSION 5.2:

  Welcome Gamesters! This is the final version of the great FF3
FAQ by King Kung and yours truly, GWS Wizard!
  Why is this the last version?
  King Kung and I think that all of the game's secrets have al-
ready been found. We have added a few new things to this version, 
but the general information from the last FAQ has not changed.
There is nothing we can add. We have also deleted the rumor section.
If we have found everything, why have a rumor section?
  So, what's new?
  Well, to tell the truth, not much. The only thing that we've added
is the new article on future SquareSoft products. Besides that, and 
the new format of information (which means, we rearranged the FAQ a 
bit), then everything else is the same. So we hope you enjoy this
final version and look for the next ultimate FAQ by Kung and I when
Square releases their next hit!

Se ya then,

~~GWS Wizard~~


  Well, here we are once more, fellow RPGers! Wizard and I have,
once again, put out a new version of our FF3 FAQ!
  You may notice that things have actually been taken OUT of this
version. There is a story behind this... Square firmly DENIES
there being a secret ending in FF3, or some special use for
Sigfried. For this reason, we have eliminated the rumors section
from our FAQ, as it appears that everything (at least rumor-wise)
has been proven false. There is no Paladin Ring, no way to revive
Leo, and no other Rare Items. But, IS there anything else in this
game that we have all grown to love? Perhaps, but if there is, it
is so miniscule and unimportant that it may be hidden from the
publics view forever. :(
  Enjoy this latest version of the FF3 FAQ. We have worked long
and hard on this series which I believe makes up the best strategy
guide on the Internet. Wizard has put in a lot of time making
final edits to the file, and deserves a hearty thanks from you all!
  And remember:
"Cows are NOT drinking fountains, stupid!!!"

--King Kung


Here is the history of the FF3 FAQ:

Version 1.0a - (By JonN2000)  The first FF3 FAQ ever!

Version 1.0b - (By King Kung) Including a Walkthrough and more, 
                              this FAQ was in my opinion better 
                              organized and clearer than Jon's 
                              FAQ.

Version 2.0 - (By Wizard 201) Packed with info, stats for wea-
                              pons, monster list, GG codes, and 
                              other misc. info!

Version 3.0 - (By King Kung)  Everything from Version 2.0 and 
                              more including different strat-
                              egies with weapons and magic.

Version 4.0 - (By Wizard 201, JonN2001 and King Kung1)  
                              Everything in Version 3.0 plus in-
                              terviews with Square representi-
                              tives, MORE misc. info on desper-
                              ation moves, Lore & Rage Lists, 
                              Sketch/Control lists, 'The Best 
                              for FF3', greatly improved monster 
                              list and more GG codes!

Version 4.7 - (By Wizard 301, JonN2001 and King Kung)
                              Includes more GG Codes, extra game 
                              genie tricks, more misc. info, 
                              Runic and Esper List, improved 
                              Rage List plus an FF3 CD List with 
                              all the tracks and times. The fir-
                              st official FF3 WFW FAQ!
                              WFW - Wizard's FAQ Warehouse

Version 5.2 - (By GWS Wizard and King Kung)
                              This is the final version of the
                              FF3 FAQ. It includes a new article
                              on SquareSoft, better formatting,
                              and minor grammer fixes. Rumor
                              section deleted. WFW FAQ.

Version 6.0 - (By GWS Wizard and King Kung)
                              NEW Final version. :) See pre-intro
                              for details on additions to the
                              FAQ.


Part 0 - Character Guide (GWS Wizard)
Part 1 - FF3 Walkthrough (King Kung)
           A. The World of Balance Walkthrough 
                - 1.  The Story Begins! 
                - 2.  A Fork in the Road 
                - 3.  Reunited 
                - 4.  The Search for Terra 
                - 5.  The Opera House 
                - 6.  Magitek Factory 
                - 7.  To the Sealed Gate! 
                - 8.  Search for the Espers 
                - 9.  The Flying Continent 
                -10.  What you should have done by now 
                -11.  A few tips and secrets 
           B. The World of Ruin Walkthrough 
                - 1.  Stranded on a Deserted Island 
                - 2.  There's Still Hope! 
                - 3.  Edgar! 
                - 4.  One Airship to Go, Please! 
                - 5.  Cyan's Grievances 
                - 6.  Face to Face With Phunbaba 
                - 7.  To the Veldt! 
                -8a.  Save Shadow 
                -8b.  Save Relm 
                - 9.  Strago and Ebot's Rock 
                -10.  Mog Lives! 
                -11.  Phoenix Cave 
                -12.  Fanatics' Tower 
                -13.  Cyan's Dream 
                -14.  Ancient Castle
                -15.  Tastes Like Gogo 
                -16.  Kefka's Tower 
                -17.  Did you get these elusive items? 
                -18.  A few more tips and secrets 
Part 2 - Monster List (SethHardy)
Part 3 - Misc. Info (Various Authors)
           A. Character Notes
           B. Game Controls
           C. Item List (Including Rare Items)
           D. Weapons Stats
           E. Armor Stats
           F. Relics and Effects
           G. Colosseum List
           H. Lore List
           I. Rage List
           J. Sketch/Control List
           K. Spell List (Including Runic List)
           L. Esper Stats
           M. Esper Locations
           N. Character Desperation Moves
           O. The Best for FF3
           P. Dragon Locations
           Q. Secret Character Locations
           R. Banquet Scoring Scheme
           S. FF3 CD Info
           T. Game Genie Tips and Tricks
           U. EASY Exp.
           V. Vanish/Doom/X-Zone
           W. Easy Status Recovery
           X. Saving when not on a Save Point
           Y. Revivify the Undead
           Z. Un-Icing your Friends!
Part 4 - Game Genie Codes
Part 5 - Interviews & Articles
           A. Interview with Ted Woolsey
           B. Interview with Yusuke Hirata
           C. A Visit to SquareSoft
Part 6 - Credits! 




---------------------------------------------------------------
                      PART ZERO-Character Guide
---------------------------------------------------------------
NOTE: The numbers listed under "SKILLS" may or may not reflect 
      actual stats. The Equipment is a generalization of what a 
      character can equip. For more exact info, check out the 
      new weapons and armor section.

Terra Branford: Magic Warrior

PROFILE    Age:18  Height:5'7"  Weight:105 lbs.
SKILLS     Power:31  Quickness:33  Magic:39  Strength:28
EQUIPMENT  Sword, Helmet, Armor

SPECIAL SKILL: Morph

In the beginning, Terra storms into Narshe in Imperial MagiTek 
armor. Her ability to use magic has made her a zombie for the 
Empire. But when she finds the frozen Esper, her world takes a 
strange twist and she becomes a rebel. Over the course of the 
game she will learn to love others, a skill which the Empire 
squeezed out of her. The success of the Returners depends on her 
half-esper powers.

Locke Cole: Treasure Hunter

PROFILE    Age:25  Height:5'9"  Weight:147 lbs.
SKILLS     Power:37  Quickness:40  Magic:28  Strength:31
EQUIPMENT  Dagger, Sword, Plain Sword, Helmet, Light Mail

SPECIAL SKILL: Steal and Capture

Locke plays the suave adventurer and proclaims himself to be a 
treasure hunter, but others regard him as a thief. But his past 
is not without pain and tragedy. His skills at appropriating 
items will save your party money and effort. He remains a cons-
tant and true companion through most of your journey.

Edgar Roni Figaro: Mechanic

PROFILE    Age:27  Height:6'2"  Weight:169 lbs.
SKILLS     Power:39  Quickness:30  Magic:29  Strength:34
EQUIPMENT  Spear, Sword, Knight Sword, Helmet, Armor

SPECIAL SKILL: Tools

King Edgar of Figaro secretly supports the Returners while play-
ing lip service to the Empire. His mechanical skills and use of 
technology become great advantages against the Empire.

Sabin Rene Figaro: Blackbelt

PROFILE    Age:27  Height:6'3"  Weight:233 lbs.
SKILLS     Power:47  Quickness:37  Magic:28  Strength:39
EQUIPMENT  Knuckles, Hat, Light Armor

SPECIAL SKILL: Blitz

King Edgar's brother has studied the ways of the martial arts 
masters and now he possesses awesome physical skills. After the 
battle on Mt. Kolts, Sabin becomes one of the most valuable 
members of your party. His Blitz technique requires dexterity, 
but the attacks are powerful enough to overthrow many enemies 
with one hit.

Celes Chere: Rune Knight

PROFILE    Age:18  Height:5'9"  Weight:165 lbs.
SKILLS     Power:31  Quickness:31  Magic:29  Strength:31
EQUIPMENT  Sword, Knight Sword, Helmet, Armor

SPECIAL SKILL: Runic

When you first meet Celes, she is an Imperial prisoner, but it 
turns out that she was once one of the Empire's generals. As an 
ally, she is a strong fighter and her Runic Blade keeps her in 
every battle.

Shadow: Ninja

PROFILE    Age:Unknown  Height:5'10"  Weight:145 lbs.
SKILLS     Power:39  Quickness:38  Magic:33  Strength:30
EQUIPMENT  Ninja Sword, Hat, Light Armor

SPECIAL SKILL: Throw

Shadow, the lonely ninja, travels the world selling his skills 
to the highest bidder. His only trusted companion is his dog, 
Interceptor, who can also help your party. Shadow comes and goes 
at will.

Cyan Garamonde: Knight

PROFILE    Age:50  Height:5'10"  Weight:158 lbs.
SKILLS     Power:40  Quickness:28  Magic:25  Strength:32
EQUIPMENT  Katana, Helmet, Armor

SPECIAL SKILL: SwdTch

Brave Cyan loses his family in the horrible poisoning at Doma, 
but he doesn't lose his nerve. Alone, he sets out to attack the 
Empire! You'll turn his powerful sword to the good of the Retur-
ners and the world.

Gau: Wild Child

PROFILE    Age:13  Height:5'3"  Weight:169 lbs.
SKILLS     Power:15  Quickness:16  Magic:21  Strength:14
EQUIPMENT  Hat, Light Armor

SPECIAL SKILL: Leap/Rage

The Wild Boy of the Veldt, Gau, joins your party if you feed him 
some meat. He'll reward you with a great prize, but he is a 
useful ally, too. Gau's Rage attacks can slash through unsuspec-
ting enemies with amazing force.

Setzer Gabbiani: Gambler

PROFILE    Age:27  Height:5'9"  Weight:136 lbs.
SKILLS     Power:32  Quickness:32  Magic:28  Strength:31
EQUIPMENT  Cards, Dice, Helmet, Armor

SPECIAL SKILL: Slot and GP Rain

He's a rich adventurer and risk-taker. Setzer's main contribu-
tion to the cause is his Airship, but his fighting skills and 
special Slot attack prove valuable, too.

Strago Magus: Lore Master

PROFILE    Age:70  Height:4'11"  Weight:94 lbs.
SKILLS     Power:9  Quickness:9  Magic:31  Strength:9
EQUIPMENT  Rod, Hat, Stuffed Toy, Lore

SPECIAL SKILL: Lore

The villagers of Thamasa all have magical abilities, but Strago 
is the most powerful of them. He can learn the spells of enemies 
and use them, but he must first feel their effects in battle.

Relm Arrowny: Artist

PROFILE    Age:10  Height:5'  Weight:88 lbs.
SKILLS     Power:10  Quickness:13  Magic:34  Strength:11
EQUIPMENT  Paint Brush, Rod, Hat, Stuffed Toy

SPECIAL SKILL: Sketch

Strago's granddaughter, Relm, practices an unusual brand of 
magic. She sketches enemies and learns their skills, which can 
then be turned against them. She also befriends Interceptor and 
the bond between girl and dog leads to a dramatic rescue in a 
burning house.

Mog: Moogle

PROFILE    Age:11  Height:4'  Weight:94 lbs.
SKILLS     Power:12  Quickness:14  Magic:33 Strength:12
EQUIPMENT  Spear, Hat, Light Armor

SPECIAL SKILL: Dance

Most Moogles lead peaceful lives, but now that the Empire threa-
tens all the land, Mog and his brothers know they must help. 
When Mog joins your party midway in the game, he must still
learn many of his powerful dancing attacks.

Umaro: Yeti

PROFILE    Age:4  Height:6'10"  Weight:436 lbs.
SKILLS     Power:44  Quickness:21  Magic:5  Strength:46
EQUIPMENT  Bone Club, Snow Muffler

SPECIAL SKILL: Rage (with Blizzard Orb and Rage Ring equipped)

Although he can't use magic, Umaro is the fiercest physical 
fighter in the game. He's hardly speedy, so use RunningShoes or 
cast Haste spells to speed up his slow recovery rate.

Gogo: Mimic

PROFILE    Age:Unknown  Height:5'5"  Weight:132 lbs.
SKILLS     Power:9  Quickness:14  Magic:26  Strength:10
EQUIPMENT  Dagger Rod, Robe, Light Armor

SPECIAL SKILL: Mimic

Gogo, an eccentric mimic, resides in a strange place on Tria-
ngle Island, but you'll have to search in an unusual fashion to 
find him.


SUPPORTING CHARACTERS

Vicks and Wedge
Special skill: MagiTek

MagiTekArmor wearing Imperial soldiers sent out with Terra to
find the frozen Esper. The two soldiers can use the armor they
are wearing to send out powerful beams to destory their enemies.
These beams include a fire beam, an ice beam, and a bolt beam.
They also have the ability to heal using Heal Force.
	
The Moogles
Special skill: None
A bunch a little cute white puff balls. :) They help Locke protect
Terra from the Imperial soldiers. The Moogles even have names.
They are Kupek, Kupop, Kumama, Kuku, Kutan, Kupan, Kushu, Kurin,
Kuru, and Kamog. They all use different weapons to attack.

Banon 
Special skill: Health
Leader of the Returners. Banon's skill allows him to heal everyone
in the party.

Ghost
Special skill: Possess

A lost soul on its way to the other side. The ghost has the ability
to possess a monster. If it's successful both the monster and the
ghost will disappear.

General Leo
Special skill: Shock

An Imperial general who sees what the Empire has been doing is
wrong and decides to do something about it. Leo's shock attack
does massive damage on his oppenent.


---------------------------------------------------------------
                     PART ONE-FF3 Walkthrough
---------------------------------------------------------------
By King Kung
Edited by King Kung and GWS Wizard

                 ***THE WORLD OF BALANCE WALKTHROUGH***

(1)  The Story Begins! 
        
    As Terra, Vicks, and Wedge, head north through Narshe. You 
will fight guards along the way, which are easily defeated by 
the Fire Beam. If you get severely injured, use the Heal Force, 
Tonic, or Terra's Cure1 spell. Remember to save at the first 
opportunity, because you don't want to repeat the intro again! 
During the battle with Whelk, remember not to use the Bolt Beam 
(he fights back if you do), and to avoid hitting the shell. 
Have Terra use TekMissels, while the other two shoot the Fire 
Beam. When the creature goes back into its shell, use the Heal 
Force to get back HP, or wait until he comes out. Continue until 
it dies. The frozen Esper will kill Wedge and Vicks. When you 
wake up, explore the house's clock, as it holds a valuable El-
ixir. Then head out the back door. There's only one way through 
the cave, so follow it. Be sure to save your game and open up 
the treasure chests along the way. Eventually the guards will 
corner you, and you'll fall through the floor. Enjoy the little 
cinema scene! 
    Never fear, Locke's here! He'll come to Terra's rescue, 
with the help of those ever cute Moogles. In the group battle, 
switch to the group that has Mog in it (no, he doesn't join you 
right now). When he learns his first dance, use it to waste the 
other enemies (including the Marshall at the end). Before kill-
ing the Marshall, unequip Mog so that Edgar can use his weapons 
later! Upon completion, Locke will bring Terra out of the cave, 
and through a secret passage that will be important later. From 
there, leave the town and save your game. Head straight for Fig-
aro Castle. Upon arrival, be sure to visit the item and tool 
shops. There you should buy plenty of Tonic and the three tools 
for Edgar. Talk to Edgar and explore the castle. An old guy will 
tell you about Edgar's brother, Sabin. Cinema scene! When Kefka 
storms the castle, you'll escape on Chocobos. Fight the M-Tek-
Armors that Kefka sends at you, using Edgar's AutoCrossbow and 
Terra's Fire spell. Ride to Figaro Cave (to the south-east), and 
save your game. Enter the cave and be sure that you visit the 
recovery spring (with the turtle in it). Don't worry about the 
passage on the other side, you'll reach that later. Continue 
through a doorway, and head to your left. Go upstairs and open 
the treasure chest. Head back down, then to your right, and 
down. Pick up the treasure chest in the alcove to your right. 
Before going up those stairs, go to your left and find the trea-
sure chest. Then go back to the stairs, go up, head downwards, 
and go down those stairs. Exit the cave and head south-east to 
South Figaro. Save your game outside, then enter. Go meet Shadow 
(you'll meet again after the river ride), then explore the town. 
There are treasures in almost every barrel and crate. Don't miss 
the one behind the Chocobo stable, and in the barrel on the 
walkway above it. Next, go into the big house at the north of 
the town (this is the rich man's house). In the room that's 
drafty, walk behind the bookshelf and down some hidden stairs. 
Head down the next flight. In the hallway, walk to the right, 
then, when it goes down, walk through the wall, then to your 
right down a hidden flight of stairs for some nice relics. Cont-
inue exploring the rest of the hallway for a truckload of money, 
then go back to the entry hallway of the rich man's house. Go 
through the right door (not the one you came in from), and exp-
lore the barrels there. Walk behind the house to find a hidden 
passage, and explore that room for some goodies. There's a hid-
den door at the very bottom of the room. It takes you to the old 
cider guy's house (remember that he wants cider for later). Exit 
there, then go to the item, armor, and weapon shops. Buy all the 
equipment you need (you should have enough money), then leave 
the town. If you wish, you may rent a Chocobo and take it to 
Sabin's Cottage (north of S. Figaro), which is suggested if you 
want some drama. Then head for Mt. Kolts (to the east). You 
should build your members up 2 or 3 levels outside, then use a 
tent, save, and enter. The enemies here are pretty strong, so, 
when you get the opportunity, use a tent and save. At the entr-
ance, go behind the large rock and outside for some treasure. Go 
back, then head up. Check the right wall for another passage 
that leads to a VERY usefull Atlas Armlet. Follow the pathway 
(it's very linear), save your game at the designated spot, then 
continue until you reach Vargas. Defeat his bears, then attack 
him. After a while, Sabin will jump in, and the others will be 
blown away by one of Vargas' techniques. Fight Vargas with the 
Fight command (or you can perform a Blitz immediatley). When it 
tells you to do the Blitz, do so (duh). If you're having some 
trouble, see the closing remarks of this section for the easiest 
way to perform the Pummel Blitz. When you beat him (that is, if 
you beat him), head out of the cave, grabbing the treasure chest 
on your way.  
    Once outside, head north to the Returner Hideout. Explore 
it with Terra (make sure to get the treasures in the top room 
and its right wall for a White Cape) and see the closing remarks 
before you talk to Banon outside. Locke will leave the party, 
and then you'll be in a group with Banon, Terra, Edgar, and 
Sabin. Go back into the hideout to buy some items and stop at 
the inn. Then head out on the river. It doesn't really matter 
what ways you choose to go (although if you choose right at the 
first intersection, you'll fight more enemies, and if you keep 
going to the left at the second, it'll never end). Make sure 
that you have Banon use Heal during battles, and that you save 
your game at every opportunity. Eventually you'll reach Ultros. 
Have Terra use Fire, but beware: Ultros will blind you if she 
does. Make Banon use Heal every time he attacks, while Sabin 
uses the Aura Bolt Blitz and Edgar fights or uses AutoCrossbow. 
You'll beat him, then Sabin will fall off. 

        Here are some tips and tactics that you may want to use: 
1)  In order for the Pummel Blitz to work, select Blitz from 
the menu, then press left, release it, press right, release it, 
left and 'A'. Make sure that this is done within 1 and a half   
seconds. 
2)  Make sure that you buy the NoiseBlaster and Bio Blaster. 
Edgar already has the AutoCrossbow in his inventory.
3)  You will need plenty of Tonic, Potion, and Fenix Down. Tents 
are also important, but you will usually find them. The others 
can be found if you search in the Returner Hideout and South 
Figaro. 
4)  If you can't afford a lot of weapons and armor, at least buy 
the best possible stuff for Terra, as she's weak in the beginn-
ing. 
5)  When Banon asks Terra to help the Returners, you will rece-
ive a Gauntlet for a 'Yes' reply. However, if you choose 'No,' 
go back inside and to the top-most room. The person there will 
give you a Genji Glove, which, in my view, is much more valu-
able. 
6)  When you are controlling Terra alone in the Returner's Hide-
out, walk up to the very top of the table (where the meeting 
will take place later). Press A and you will find a piece of 
paper. If you throw it away, nothing different will happen. 
However, if you leave it there, Banon will throw it away during 
the meeting. This is only for a small laugh, though. Also, 
search the injured guy's room berore the Lete River for some fun.
7)  Before beginning the raft ride on the Lete River, move Banon 
to the back row of your party. This will reduce the damage he 
takes. Remember, if he dies, the game ends! 

                       ------------------------- 

(2)  A Fork in the Road 
        
    Here the story has split into 3 groups. Mog appears and asks 
you to choose a scenario (Kupo!). You should save your game here 
so that you can come back if you make a mistake. I suggest going 
the Locke's first, then Sabin's, and finally Terra's. 

Locke's Scenario 
----------------        
        Locke's scenario can be difficult if you don't listen to 
the clues given by the townspeople. You must first go to the old 
man's house, and talk to the boy downstairs. Then go to the item 
shop and talk to the man in the corner. You'll fight him. Steal 
from him for a nice Plumed Hat, and his clothes! Equip the Plu-
med Hat, and go back to the boy in the old man's house. He let 
you through. Explore the town for some tips, but DON'T talk to 
soldiers in Magitek Armor. If you wish, talk to a Green Soldier 
and steal his clothes, then talk to the people in the town for 
more info. The soldier outfit also lets you talk to other sold-
iers without being attacked. Remember the Cider delivery man? 
Go there and fight him. Steel from him for another Plumed Hat 
and his clothes. You'll also take his Cider. Bring this back to 
the old man, then go to the boy who's downstairs. The password 
is 'courage.' Anything else gets you beaten up! Take the hidden 
passage to the rich man's house, then go upstairs. In the windy 
room, go behind the bookshelf and follow the passage too the 
room where Celes is. Save her, then take the guard's clock key. 
Go to the clock that isn't ticking and wind it for a secret 
passage. Enter and head right, then down, right, up, right, 
down, and left to a few treasure chests. Take the contents and 
equip them. Go back to the entrance and search along the walls 
for a hidden passage. Go south in the passage to some more trea-
sure, then, about half way back in this passage, push to the 
left for another passage. Go downstairs and take the valuable 
items from the chests (don't miss the Ribbon, which is behind 
the north chest!). Return upstairs to the entrance, then take 
the other passage south. Go left for some treasure, then head 
right to find the exit. Leave S. Figaro and go to Figaro Cave. 
Make your way through until the TunnelArm comes. Defeat it by 
having Celes use Runic while Locke fights. 

Sabin's Scenario 
----------------        
    This is the longest (and hardest) of the three scenarios. 
Although it is your choice to enlist Shadow or not, you should 
take him along. If you do, buy at least 30 - 50 Shurikens. Sea-
rch the Imperial Camp for treasures. When you find a locked 
treasure chest, hit it instead of kicking it, or you'll be att-
acked. After fighting Kefka once, head left and up behind a tent 
for entry to a hidden tent. When Cyan has to fight, use the 
Dispatch SwdTech command (number 1). When you win the Black 
Belt, equip it on somebody (preferably Shadow or Sabin). You 
can't enter Doma Castle after it's taken over, so head straight 
for the Baren Falls. On the Phantom Train, head right at the 
start to save your game and meet the Impresario. Head to the 
left, collecting treasures. Let the ghost guy join you, and have 
him Possess an enemy. To defeat the Ghost Train, use Cyan's 
Dispatch, Sabin's Suplex, and have Shadow throw the Shuriken. At 
the bottom of Baren Falls, you'll meet Gau. Head to Mobliz, and 
buy some goods there. Make sure to buy some Dried Meat also. 
Fight in a battle in the Veldt and, when Gau appears, use the 
Dried Meat on him. Here's the appearance of the coolest imp, 
Kappa! Head with Gau to the Crescent Cave, and explore for a few 
laughs. Eventually you'll find the diving helmet. Use it to go 
into the Serpent Trench. When you have to decide which way to 
go, choosing 2 rights takes you to both caves, while two lefts 
takes you straight to Nikeah. You're better off visiting the 
caves, as the second one has a valuable Green Beret. Once you 
arrive at Nikeah, buy some goods, then take the ship to South 
Figaro. 
 
Terra's Scenario 
----------------
    This is the easiest of the scenarios. If you can't figure 
this one out, you really need a mental examination! Just reme-
mber to say hello to the Moogles. KUPO!!! 

                        ------------------------- 

(3)  Reunited 

    Finally together, the group doesn't have much time to think. 
Kefka and a squad of soldiers are on their way to claim the fro-
zen Esper and kill Banon! Although some of the group's members 
are negative toward each other, they decide that they must stop 
the Empire at all costs. A decisive battle is about to take 
place. 
    The fights shouldn't be difficult IF you use the correct 
attacks. Edgar should constantly use the Bio Blaster, as this 
can destroy an entire enemy group! Have Cyan use the Quadra 
Slam, while Celes and Terra fight and cure with magic. If you 
still are having trouble, don't worry about losing. Instead, 
keep fighting with Sabin's group until he learns the Fire Dance, 
then use that to waste the enemies. Battle Kefka with a combi-
nation of magic users and fighters. After the battle, the group 
goes to the Esper, where Terra morphs for the first time. Un-
fortunately, she goes ballistic, and flies off to the west. 

                        ------------------------- 

(4)  The Search for Terra 
        
    After Terra flys away you'll be in Narshe. Buy and equip 
some weapons, armor, and relics, but, if Sabin or Edgar is in 
your party, don't buy items. Search the town for a room filled 
with treasures, and remember about the locked treasure chest. 
You should go to Figaro Castle. There, buy tools and items. If 
Sabin or Edgar is at the front of your party, you get them for 
half price! Submerge the castle, then head for Kohlingen. If 
Locke is in your party, you'll see a few cinema scenes. If you 
only have 3 people with you and 3000 GP, then you can enlist 
Shadow for a little while. If you're not in a hurry, head north 
to the small house where the Coliseum will be in the World of 
Ruin. Search the house for a valuable Hero Ring. Head south to 
Jidoor, where you should search the town. Then head north to 
Zozo. You may want to gain a few levels before you enter. Upon 
entering, head as far left as you can, and find the building 
with the stopped clock. Set it for 6:10:50, and you'll find a 
passage to the valuable Chainsaw. Head down to the large tower, 
where you should proceed to climb it. Make sure to find every 
treasure chest along the way, as one holds the Thief Glove, 
which makes Locke use Control, allowing him to fight and steal 
in one turn. When you think you can't go any farther, try jump-
ing between buildings. Continue up the tower until you fight 
Dadaluma. Use your strongest attacks on him, as well as Potions 
and Cure spells to recover your HP. When he calls reinforce-
ments, ignore them and concentrate on him. Head upstairs to the 
topmost room, and look around for a few treasures. Then go up to 
Terra. 
                        
                        -------------------------

(5)  The Opera House
        
    After finding Terra, you must pick 2 people to go with Celes 
and Locke. Depending on your actions, Cyan may stay with Terra. 
If you haven't already gotten Shadow, DO NOT go back to put him 
in your party! If you do, he'll leave during the Opera, and 
you'll be stuck with 3 fighters untill after the Magitek Fac-
tory! Go back to Kohlingen, and talk to everyone in the town. 
Then go to Owzer's house (the one farthest north), and talk to 
the Impresario. Read the letter and talk to the man, then head 
for the Opera House (it's south of Jidoor). When you arrive, 
enjoy the cinema scene, then go with Locke to the dressing room. 
When performing the opera, press A immediately on the first 
choice. For the second, press down, then A. On the third, press 
A. Go upstairs, and walk over to Draco. Follow him, and when he 
stops, press A as if to talk with him. Pick up the flowers, then 
go upstairs. Half way up, you'll stop. Press to the right, then 
continue up. Walk to the balcony, and enjoy! With Locke, pick up 
the note in the room, and talk to the Impresario. Equip the Spr-
int Shoes (if you don't have them on), and go up and right on 
the balcony. Talk to the man, then pull the far right switch. Go 
back to where you were sitting and head to the left, then up. 
When you're above the stage, try to avoid as many rats as poss-
ible. If you have to fight them, kill the yellow ones first, 
because they can call reinforcements. When you reach Ultros, 
you'll fall onto the stage, then fight him. Use your strongest 
moves, and he'll eventually leave. Setzer will come up. Watch 
the scene, and prepare for the trek through the Empire. Now, 
wasn't that fun?
                       
                       -------------------------

(6)  Magitek Factory
        
    When you reach Albrook, buy some new weapons, armor, and 
relics (the best available), then gain a few levels outside. 
Use the Espers to learn some magic spells, especially Cure1. You 
may want to go to Tzen and Maranda to find more weapons and 
info, but you don't need to. Head to Vector (it's the big cas-
tle). DON'T sleep at the inn. Instead, go over to the small 
building and refuse to pledge your allegiance to the Empire. 
Fight the guards, and the man will heal you. Buy weapons (if you 
haven't already done so), dodge the soldiers in the north of 
town, and enter the buildings. When you think you're ready, go 
to the right and talk to the man behind the boxes. Climb onto 
the box, and go over the guards to get into the factory. Make 
sure Celes has a sword, because you will want to use Runic. 
Explore the first room thoroughly, you should find 2 or 3 trea-
sures. Climb into the left pipe, and go downstairs. Remember, 
there are a lot of treasures hear. Try pressing against the far 
southern walls, and you will probably find doors leading to a 
few treasures. Equip all of the Flame and Thunder equipment that 
you find, and look for Kefka. Jump off where Kefka threw the 2 
creatures, than talk to the left one. For Ifrit, use strong Ice 
attacks, and use Fire attacks on Shiva. They'll turn into Magi-
cite. Go through the left door, use a tent, and save your game 
(by the way, have Locke steal from soldiers to get tents). Go 
back through the door, and go into the right one this time. Go 
all the way up the stairs, and search the room with several Es-
per Processing Chambers for the Break Blade. Go throug the next 
doorway to fight #024. It is difficult to hurt him with magic 
(he changes what he is weak against when he glows), so use pri-
marily fighting attacks. The Aura Bolt and Dispatch techniques 
work best. Go up through the door, and talk to Cid. Watch the 
cinema scene, then follow Cid. Use a tent and save your game and 
talk to Cid. In the mine cart, use strong fighting techniques 
plus Ice and Fire spells on the Mag Roaders. When you fight 
#128, attack the body, not the arms, with strong Ice and Thunder 
attacks. Save your game when you are outside, and talk to Set-
zer. When you fight the Cranes, use strong magic (you might want 
to Scan to see what they're weak against), and Setzer's Slot. If 
the Slot lands on 3 diamonds, you'll probably win. 
                       
                       -------------------------

(7)  To the Sealed Gate!
        
    Oh boy! You get to control the airship. JOY!!! Fly to Nar-
she. Remember the locked treasure chest? Go to that house and 
follow Lone Wolf to where the Esper is (at the cliff). When he 
tells you not to step forward, stand still. When Mog wrestles 
free, both will almost fall of the cliff. You only have time to 
save one. If you save Mog, he joins your party (kupo)! If you 
save Lone Wolf, you get a Gold Hairpin, which cuts in half the 
magic needed for the wearer to cast spells. I STRONGLY suggest 
taking Mog! You may want to fight with him in forests, plains, 
different backgrounds, until he learns his dances. See the "A 
Few Tips and Secrets" section for info on getting the Water 
Rondo dance. When you're ready, fly to the Imperial Base. Nobody 
will be there. Go across the bridge and to the cave. You'll find 
a valuable treasure at the beginning, so take it. When you reach 
the room with moving bridges, make your way to the treasure che-
st on the little island. It holds the Coin Toss, which lets 
Setzer kill the enemy with money! Follow the route, and, when 
you pull a switch that makes you hear a distant sound, backtrack 
to reach a treasure chest. After fighting a Ninja (when you pull 
a switch), head right and down, then hold A and walk around on 
the bluff. You'll find many treasures! When you reach the area 
with 2 switches on the floor, DON'T step on either of them. 
Instead, pass the first one, then go up the right bridge. Pull 
the switch in the chest, and go downstairs, then down again. Go 
to your left to the little raised piece of ground, and step on 
the switch. It will open a cave with the VERY valuable Atma 
Weapon in it! Equip it on Terra. Keep going to the right, until 
you eventually reach the Sealed Gate. Hit Kefka once, and enjoy 
the show! When it's over, exit the cave through the new passage, 
and go to the airship. 
                        
                       -------------------------

(8)  Search for the Espers
        
    After the Sealed Gate, talk to the people in Maranda. They 
have new things to say. Head to Vector, and go to the castle. 
You'll talk to Gesthal and Cid. Talk to as many soldiers as 
possible. You may have to fight some. DON'T talk to Kefka, as 
he takes away from your time to talk to soldiers. When you have 
talked to 24 soldiers, wait out the timer. During the confer-
ence, be as courteous and polite as possible when talking. Refer 
to the Miscellaneous Info section for what should be said during 
the conference. Go to the Imperial Base if the door was opened, 
then go to Albrook. Go to the ship, and enjoy the cinema scene. 
Afterwards, sleep at the inn for free for yet another cinema 
scene. Go back to the ship, and you'll set sail. When you reach 
Crescent Island, head north to Thamasa. Press A next to the bar-
rels and boxes for some prizes, and by new weapons and armor. 
Some of the relics are also useful. Explore until you find Stra-
go and Relm. Sleep at the inn, and go to the burning house. 
Enter with Strago. If you have it, equip Strago with the Ice 
Rod, and use Ice and the Aqua Rake spells on your enemies. Try 
to avoid the fireballs, and eventually you'll reach a big fire-
ball. Defeat him with Ice2 and Aqua Rake. Shadow will save the 
day. When all is done, see if there's any equipment you could 
use at the shops, then head for the Crescent Cave. Save outside, 
and go up a few levels. Take the treasure chest immediately to 
your left, then head up and right, through the door. When you're 
outside, work your way to the left, and into another cave. Pick 
up any treasure, and you'll eventually reach the 3 Golden Sta-
tues. When fighting Ultros, use the strongest fire attacks poss-
ible, and, when Relm joins you, have her sketch Ultros. You'll 
win (for now), and head out the left door. Save when you have 
the chance, and, when you see 3 tiles on the ground, step on the 
upper-left one. Go out the door and collect the treasure, then 
go back inside and upstairs. Fall through the upper-right one, 
and continue until there's a cinema scene. When in Thamasa, 
watch the action. Fight Kefka with General Leo, it should be 
easy. Unfortunately, Leo is killed by Kefka. Board the airship 
when the party comes, and watch the cinema scene. 

                        ------------------------

(9)  The Floating Continent
        
    After Thamasa, fly to Doma Castle (if it was freed), and, if 
you wish, South Figaro. Gain several levels (you'll need to for 
the upcoming battles), and save somewhere. Board the airship, 
and choose to look for the Floating Continent. You'll battle the 
IAF (pretty tough, cure between battles), and you'll face off 
with Ultros and his friend, Chupon. Use fire attacks on Ultros, 
and all of your strong ice and special attacks on Chupon. Chupon 
will eventually sneeze you away, and you'll fall. You'll fight a 
machine on your way down! Concentrate on the body itself, and 
destroy the little machines it releases that absorb magic. You 
have to hurry, because when the countdown ends, you'll be fried! 
You'll end up on the Floating Continent. Talk to Shadow and 
he'll join you. Make sure to save your game so that you don't 
have to face the IAF again. The battles here are tough, so you 
should have Shadow throw Shurikens and Ninja Stars, as well as 
different Skeans. When you think you've reached a dead end, try 
pressing against the wall. Basically, you should make your way 
to the right, collecting the blue orbs (treasure chests). Don't 
miss the Masmune, or any other treasures. When you find a save 
place (haven't seen one of those for a while), use a tent and 
save. Soon you'll have the option to go back to the airship or 
not. You really should keep going. Fight the Atma Monster using 
very strong ice spells, and all of your best attacks. Cure2 is 
imperative to your survival, so make sure somebody has learned 
it by now. When you win, head up and enjoy the long cinema sce-
ne. Shadow will trap Kefka between the statues, and a timer will 
come up. Hurry to your right. If you have the Charm Bangle, 
equip it now. When you defeat the enemy at the glowing star, 
continue going right. When it asks if you want to jump to the 
airship or wait, choose wait. Move back a step and step forward. 
Choose to wait for Shadow. If you don't, you can't get him la-
ter!!! At about 5 seconds left, Shadow will come, and you'll 
escape. Enjoy the splendor of the end of the world!
 
                        ------------------------

(10)  What You Should Have Done By Now
        
    By now you should have found the 12 normal characters, and 
no hidden ones. You will have 11 if you didn't save Mog. If you 
neglected Mog, you'll have to wait for the next chance to find 
him. By now your characters should be at least at level 25, that 
being the minimum. Sabin should have learned the Fire Dance 
(maybe the next one also), and Cyan should know the Quadra Slam. 
Make sure that you found the Atma Weapon before this point, or 
you won't be able to get it back. You could live without it, but 
it is probably the best weapon in the game. 
                      
                        ------------------------
 
(11)  A Few Tips and Secrets
        
    If you want to gain levels quickly, then you should stay 
near the beginning of the Floating Continent. The enemies here 
can be defeated, and they give you a lot of experience. If it's 
magic you want, go to the Triangle Island (upper left corner of 
map). Defeat the invisible Intangir by casting Doom, but beware: 
it will cast a powerful spell on the person who kills it. Have 
your party above 1000 HP each. 
    If you think that the Atma Weapon is faulty or doesn't work, 
that's because it gains power as you gain HP. The more HP you 
have, the stronger it is. Remember, if you're low on HP, it will 
hardly do anything. 
    Terra's Morph will last longer at higher levels, and if you 
go many battles without using it.
    Many people wonder how to get two of Mog's dances; the Water 
Rondo and the Snowman Jazz. The Snowman Jazz can be found in 
the World of Ruin only, but the Water Rondo MUST be learned in 
the World of Balance. The W. Rondo is, in fact, Mog's strongest 
dance. To acquire it, form a group with Mog in it. Land the 
airship at Nikeah, and rent a Chocobo. Ride it all the way to 
Baren Falls, and hop off. Jump the falls, and go all the way to 
the Serpent Trench, and jump in. Fight a water enemy without 
dancing and you'll learn the Water Rondo! You'll end up in Ni-
keah, right next to your airship! An alternate, longer route is 
to take the raft down the Lete River with Mog. The Serpent Tre-
nch is much faster, though.
    If you want Mog's Dance to have a 100% success rate, then 
use the dance that goes along with the background you're in. 
The other dances still work, but there's the possibility that 
you will stumble.
    To save Shadow on the Floating Continent, during the destr-
uction, wait instead of jumping onto the ship. Step forward, 
then choose to wait for Shadow. If you stand there until only 
5 seconds are left, he'll come and you'll leave together.
    There is a trick that works on almost all enemies and bosses 
in the game. Have somebody learn Vanish, and have somebody who 
knows either Doom or X-Zone. When you Vanish someone, weapons 
won't hurt them, but magic will have a 100% success rate! Cast 
Doom, and the enemy will die! Later in the game, enemies don't 
always die from Vanish/Doom, but instead die from Vanish/X-Zone. 
The X-Zone works on 99% of the enemies in the game! BEWARE, 
though that Vanish/X-Zone doesn't allow you to collect any items 
from the enemy!!!
    In Mobliz, it is possible to get a valuable Tintinabar. Talk 
to the injured soldier, and read the letter on the desk. Go to 
the house in the center of town and send something in the mail. 
After going back and forth and spending a lot of money on mail, 
the soldier will give you a Tintinabar!
    Many of the treasure chests in the WOB can be found in the 
WOR (as long as the level they were in is still accessible). If 
you leave treasure chests, then open them in the WOR, they will 
contain better items! This holds true particullarly for treasures
in the Narshe Caves and the Magitek Factory...

                  ***THE WORLD OF RUIN WALKTHROUGH***


(1)  Stranded on a Deserted Island
        
        This is a very short part of the story, but can be very 
dramatic. To pick up fish for Cid, go to the beach south of the 
house and press A next to a fish. Remember: the faster the fish, 
the healthier it is. There are 4 types of fish: Rotten Fish, 
Fish, Just a Fish, and Yummy Fish. If you feed Cid 10 Yummy Fish 
(the very fast moving ones), he'll live! If you take to long to 
catch the fish, or if you feed him Rotten Fish, Cid will die, 
and Celes will almost commit suicide. In the secrets section, it 
tells you just why saving Cid is so important. Either way, you 
will set sail using a raft that Cid made.
                       
                        ------------------------

(2)  There's Still Hope!
        
    In Albrook, talk to the people to learn of the World of 
Ruin. You'll hear about the 8 dragons, Phunbaba, and Doom Gaze, 
as well as Kefka's reign of terror. Buy new equipment (you'll 
need it) and sleep at the inn. When you leave town, head north 
past Kefka's Tower and through a desert. Eventually you'll reach 
Tzen. Save outside, and when you enter, a disaster hits. Go the 
inn for HP and MP if you must, then go up to Sabin. Enter the 
house, taking the treasures, and head to the left. Go downst-
airs, and up to the long landing. The child should be above the 
fireplace. Take it outside, and Sabin will join you. Buy equip-
ment for him if you must, and save outside. Go north-west and 
find a small forest. In the middle, rent a Chocobo and go south. 
Go east across a bridge and follow the green trail that was once 
the Serpent Trench to Mobliz. There, sleep at the house and talk 
to Terra. You'll fight Phunbaba, who can be stopped by strong 
ice spells, the poison and bio spells, and the Suplex Blitz. 
Terra won't join you, but you can't give up now. 
                        
                        ------------------------

(3)  Edgar!
        
    After the fight with Phunbaba, head south to a forest where 
you can rent a Chocobo. Follow the Serpent Trench past the Fan-
atics' Tower and to the town of Nikeah. Talk to the thieves at 
the inn, and, when they leave, go outside and talk to Gerard (he 
looks like Edgar). Follow Gerard into the ship, and, at South 
Figaro, locate him at the inn. Buy new weapons, armor, relics, 
and items at the town, and go to Figaro Cave to the north-east. 
Follow Gerard, the thieves, and the Sigfried impostor to the 
Recovery Spring. Remember that opening on the other side? Jump 
on the turtle and enter it. It leads to Figaro Castle. If you 
search the cave, you may find Sigfried, but he runs away. Go to 
the engine room and down the stairs that you couldn't enter 
before. Collect the treasures, and find the engine. Gerard will 
reveal himself, and you'll fight the Tentacles. It is good to 
have relics protecting you from poison and berserk, and some 
Running Shoes. Have Celes cast Regen on everyone. Each Tentacle 
gets injured by different magic. Have Edgar use the Chainsaw, 
Flash, or Drill, Sabin use the Aura Bolt, and Celes use magic 
to cure or runic. When you win, go through the door and press 
A by the statue for the Soul Sabre. Go back the way you came, 
and the engineer will make the castle go to Kohlingen. Buy the 
new items and tools at half price by putting Edgar or Sabin at 
the front of your party, and head out for Kohlingen.

                        ------------------------

(4)  One Airship to Go, Please!
        
    When you find Setzer in the cafe of Kohlingen, he'll join 
you. Buy new equipment from the shops. Equip Setzer with either 
the Dice or the Trump. Go to Darill's Tomb and save outside. 
From the beginning, go down stairs and to the right. Go up thr-
ough the door, and press A on the tombstone. A door will open, 
which you should go through. Flip the switch at the top of the 
room and the water will go down. Return to the main hallway and 
go down. Keep going and collect the treasure chest. Once again 
go to the main hallway, only go all the way to the left and down 
(if you REALLY want to solve the tombstone puzzle, go down the 
center twice, and read each of the tombstones. Go to the main 
hallway, into the upper-left door, and put in THE WORLD IS SQU-
ARE backwards). Go down the next set of stairs and collect the 
chest to your right. Move against the right wall and you'll 
find a hidden passage that leads to a treasure chest that con-
tains the valuable Experience Egg! Go back through the passage, 
and in the door to the north. Walk across the water and flip the 
switch. You'll see a door open. Return to the main hallway and 
go down through the center door. Flip the switch, then jump on 
the turtle. It'll take you to the door, which you should go 
through. Open up the right chest, than use a tent and save your 
game. You'll have to fight a dangerous enemy in the left chest, 
but, once defeated, he yields 1 or 2 powerful Fire Claws for 
Sabin. Save your game again, and go through the northern door. 
Walk up to the casket to fight Dullahan. Have Sabin use Blitzes 
and the Fire Claw, Setzer uses the Dice and Slot, Celes casts 
Fire and Cure spells, and Edgar uses the Chainsaw or Drill. It 
shouldn't be to hard. When done, go up through the door, and 
enjoy the cinema scene. You'll take off in the airship and fol-
low a bird to Maranda. 
                         
                        ------------------------

(5)  Cyan's Grievances
        
    When you first take off in the new airship, you'll see a 
bird, and follow it to Maranda. In the house in the upper-right, 
a girl says she's been receiving letters from her love in Mob-
liz, but you know that he's dead. The handwriting on the letter 
is that of Cyan, so you follow the pigeon back to Zozo. There, 
talk to the man that told the truth the first time (he's up and 
to the right of the big tower), and he'll give you info and 
Rust-rid. Go into the Cafe and find the rusty door, which will 
become unrusted. Go through to end up on Mt. Zozo. Make your 
way through the first room, making sure to collect the trea-
sures. In the second room, use a tent and save your game, then 
step on the switch to your upper-right. This will release one 
of the 8 dragons from a treasure chest. Fight it using your 
strongest abilities. You should win. Continue climbing the moun-
tain until you find Cyan. Enjoy the cinema scene! When it's 
done, you can go to where Cyan was and get the key to open his 
treasure chest, open the chest, and take his books, although 
they don't do anything. Make your way out of Zozo or use a Warp 
Stone (or Warp magic), and fly back to Maranda with Cyan in 
your group. Talk to the townspeople again. 
                        
                        ------------------------

(6)  Face to Face With Phunbaba
        
    It's time to check back on Terra in Mobliz. When you do, 
you'll notice that she's gone. Go into the house where Duane 
is, and follow the dog into a secret passage behind the book-
case. There's an Elixir hidden in one of the pots. You'll have 
to fight Phunbaba again, so make sure that you're healed up. 
Use the same tactics as when you fought him before. Midway thr-
ough, Terra will morph and join you in the fight. It should be 
easy with her magic skills. Terra will rejoin the party, and you 
can now continue your adventure.
                        
                        ------------------------

(7)  To the Veldt!
        
    Short chapter! Anyway, all you have to do is fight a battle 
in the Veldt with 3 people in your party. Gau will rejoin you, 
and will have learned a few new Rages. If you wish, you may take 
him and Sabin to the house in the north-west. There, Gau will 
meet his father. It's both funny and a tear-jerker.

                        ------------------------

(8a)  Save Shadow

Note: You can only save Shadow if you waited for him back on the 
      Floating Continent!!!
        
    This is a split scenario. If you waited for Shadow on the 
Floating Continent, he will be waiting in the Veldt Cave. Go 
there and follow Interceptor. BE SURE to open EVERY treasure 
chest in the cave, or you may miss the valuable Striker!!! Even-
tually you'll find Shadow lying on the ground (it's after a save 
location). Be ready, because you'll have to battle two powerful 
Behemoths! Use Ice magic, and you shouldn't have trouble. How-
ever, get ready! Just after beating the first, its ghost will 
trap you from behind! This one is easy. Just use the item `Revi-
vify' on it to kill it. When you do defeat it, you'll take Sha-
dow to Thamasa. After sleeping at the inn, he'll disappear, 
having gone to the Coliseum. Make sure to search the left wall 
of Strago's house (upstairs) for another Memento Ring. You'll 
hear about a man dressed in black searching for a Striker. Bet 
the Striker (you should have found it in the cave), and you'll 
fight Shadow (even though it says Shadow Chupon). You'll easily 
defeat him, and he'll join your party for good!

                        ------------------------

(8b)  Save Relm
        
    No matter what, Relm will end up at Owzer's House (at the 
top of Jidoor). Go there, and, after trying to go up the stairs, 
read Owzer's Diary. Press A on the lamp (near the stairs), then 
go up. If you wish, fight the flower portrait. Look at the pic-
ture of Geshtahl twice for a clue about the Phoenix Cave. Then 
look at the woman's portrait. When you defeat the enemy, enter 
the door. Follow the path (some of the portraits do things, so 
watch out), and, when you find 3 doors on 1 wall, walk behind 
the wall and press A for the valuable Relic Ring (makes Doom/
Poison cure, and Cure/Life injure). Go through the left-most 
door. If you wish, stand under the floating chests to fight an 
enemy. You have to go to each one in a certain order. Then go 
through the door. Save your game, and go through the right door 
(the left is a trap). Fight the Spirit Chadarnook, using strong 
fire attacks on the demon form. You may want to cast Regen on 
everyone, because one of his moves damages everyone over time. 
He'll transform, and, in doing so, change what he takes damage 
from. After winning (it may take a while), Relm will join your 
party.

                        ------------------------

(9)  Strago and Ebot's Rock
        
    Having saved Relm, take her to the Fanatics' Tower. A very 
confused Strago will be marching with some Kefka Worshippers, 
but will snap out of it when he sees Relm. Take both of them to 
Thamasa, and, after a cinema scene, buy some equipment and head 
to Ebot's Rock. Enter the cave and talk to the chest. Using the 
transporters, find 22 or more pieces of coral, then bring them 
back to the chest. The chest will move out of the way, and you 
can face Hidon. Take Strago along, and kill off the little Hido-
nites first, and Hidon will use Grand Train (which Strago will 
learn afterwards). Keep attacking with Fire and Cure attacks, 
and eventually Hidon will fall. Hopefully you got him to cast 
Grand Train, which is one of Strago's best Lore attacks. Enjoy 
the cinema scene. If you DIDN'T learn Grand Train, fear not; all
is not lost! Talk to Gungho in Thamasa until he says, "Hidon has
appeared at Ebot's Rock again!" Go back to Ebot's Rock, feed the
chest, and you can face Hidon again! Do this as often as you
want!

                        ------------------------

(10)  Mog Lives!
        
    Remember the Moogle Village? Well, return there by going 
through the Narshe Caves. Mog will be there, and he'll join you. 
Search where he was standing for the Moogle Charm (avoids random 
enemy fights)! Take Mog with you, and, in the snowy area, fight 
the Ice Dragon. Use Fire attacks. Fight another enemy in the 
area and you'll learn the Snowman Jazz. Go to the frozen Esper 
and fight it. Use strong weapon attacks and Fire magic. When you 
thaw it out, you will receive its Magicite, and the cliff will 
break. Have Mog in your party, and jump off. Follow the cave's 
route, and you'll eventually reach a room with a bone carving. 
Take the Magicite from it, and Umaro the sasquatch will fight 
you. Defeat him with powerful attacks, and, after beating him, 
Mog will forcibly make him join your party! KUPO!!! Fly to the 
Opera House, where you will hear of a dragon on the stage! Go 
to the switch room and flip the third switch from the left. When 
you fight the dragon in the Opera House, equip everyone with a 
Cherub Down relic (which you can buy in Jidoor).

                        ------------------------

(11)  Phoenix Cave
        
    Having Mog in your party, take him to the Phoenix Cave. Put 
him in one of your parties and equip him with the Moogle Charm. 
You may also want to have Umaro, because of his immunity to fire 
attacks. Follow the maze's twists and turns, and notice how most 
of the chests are empty. Look carefully at the ground for diff-
icult-to-see switches. You'll eventually end up at a dragon 
(make sure to save your game). Fight the dragon, or, if you're 
weak, leave it for later. Use strong ice attacks. Afterwards, go 
back up and stand on the switch to make the rocks appear. Have 
the other party leap across using the rocks, then head down with 
both parties. Have each stand on one of the 2 switches, and the 
raised land will lower. Follow the path, and you'll find Locke! 
Enjoy the cinema scene, then take Locke to Narshe. Search the 
weapon shop and the northern shop for the Ragnarok Sword/Esper 
and Cursed Shield. I suggest you take the Esper, and read the 
Secrets section for another way to learn Ultima.

                        ------------------------

(12)  Fanatics' Tower
        
    Go to the Fanatics' Tower with your strongest magic users 
(or, if you wish, include Umaro). You may wish to learn a lot 
of magic before entering, and make sure that everyone knows 
Osmose. Equip someone with the Siren Esper, and have somebody 
know Life3. Berserk also helps. It is also suggested to know 
the Ultima spell, as it will wipe out even the toughest of en-
emies in a few attacks. Equip strong magic-defending equipment, 
such as Force Armor and the Force Shield. Use the Siren Esper 
to perform an almost 100% working Mute attack! Fight your way 
to the first treasure room, and take the treasure. Then move to 
the right of the chest, walk up, and press A. You'll here a 
noise. Go out the room and downstairs to the new door. Enter and 
take the Air Anchor (one of Edgar's Tools). Then continue your 
journey up the tower. If you fight a Magic Barrel, DON'T KILL 
IT! Instead, let it heal you until it runs away. You'll fight 
a Dragon, which should be easy with the Ultima spell. At the top 
of the tower, take the Gem Box and equip it on the strongest 
magic user. When you fight the Magi Master, cast Life3 on as 
many people as possible (but at least one). The Magi Master 
changes what he can be hurt by magicwise, but, if you have the 
Berserk spell, cast it on him to keep him from changing. It will 
be a tough, long battle. However, if you have the Ultima spell, 
USE IT NOW!!! If you cast Life3 on somebody, then you'll win 
after he uses Ultima. Now head back down the tower (easier said 
than done, unless you have the Moogle Charm equipped).

                        ------------------------

(13)  Cyan's Dream
        
    You should be able to make it as far as the Three Dream 
Stooges on your own. Kill the flying one first, as that one can 
cast Life on the others. Once he's down, the rest should be 
easy. After that, you'll continue through Cyan's mind. When you 
find the Lump of Metal, go up to the moving chest and press A 
to put the metal in the chest, stopping it (you won't lose it, 
though). Flip the switch and study the chests. When you find 
another group of six chests later, enter the same pattern and 
flip the switch to move on. In Magitek Armor, go down, then to 
the right. Enter the cave, than walk outside. Fall through the 
bridge. In Doma Castle, save your game, and feel free to walk 
around, witnessing Cyan's memories of his family. Head to the 
throne room and fight Wrexsoul. When he enters someone's body, 
either kill each other off one at a time until he appears, or 
use Life3 on everyone and kill the party. After that, use Van-
ish/X-Zone or use strong fire attacks. DON'T use X-Zone if you
want to collect a valuable Pod Bracelet! Either way, you'll end 
up with a nifty Aura sword for Cyan, and he'll learn the final 
few SwdTech attacks! Go back the throne room when you wake up
and collect the Alexander Esper.

                        ------------------------

(14)  Ancient Castle

    Take your strongest party and fly off to Figaro Castle. 
Inside, you should rest and buy supplies, then ask the engineer 
to submerge the castle. On your way back to the large desert, 
you'll bump into something. Tell the engineer that you'd like 
to stop and search, then head to the jail. Enter the open jail 
cell, and you'll be in a large cave. Be sure to pick up the 
treasures in the first room, then enter the right-most door near 
the bottom of the screen. Open the treasure chest and be ready 
to fight the Master Pugs! If you win, you'll get the powerfull 
Graedus sword! After winning this battle, head to the left and 
through the wall (it is fake), then down a ladder below you. 
Head left, and keep walking along the bottom of the room, then 
climb up a ladder. Go up and to the left through a doorway. 
Search the bottom of this new room for two treasure chests, then 
go down the set of stairs. Save at the save point, and continue 
left and up. Enjoy the sequence that reveals the past about the 
Ancient Castle, then enter the main doorway. Fight your way to
the throne room, and walk to the very top of the screen. Talk
to the stone statuete of Odin for his Magicite. Enter an archway 
(the first one on the left), and open the chest for Umaro's 
valuable Blizzard Orb! Go back into the throne room and head to 
the right and down into a hidden doorway. Press A next to the
sparkling image on the shelf for a book. The man in Figaro's
library will tell you to go 5 steps down from the queen's throne
in the Ancient Castle. Do so, and press A. You'll hear a noise.
Go back to the right and into the Ancient Castle library, and
see a new staircase. Go down it, and talk to the queen's statue
to transform the Odin Magicite into Raiden! Fight the dragon,
go to the castle courtyard. Walk left and into the double doors.
Open the treasure chest and fight a tough enemy for the awesome
Offering Relic! Go back into the courtyard, but this time go 
right. Walk into a crack in the wall and open the chest. Now you
can FINALLY get out of here! :-)

                        ------------------------

(15)  Tastes Like Gogo
        
    When on Triangle Island, fight the Zone Eater (the only 
enemy there), and have everyone be engulfed. You'll be in a 
cave. On the bridges, don't touch the green guys or you'll be 
knocked off (although there are some handy treasures down th-
ere). Make sure to get the Fake Mustache (changes Sketch into 
Control). Work your way past the deadly falling ceiling room 
(stand under the small openings to avoid being crushed), and 
you'll eventually find Gogo.

                        ------------------------

(16)  Kefka's Tower
        
    Oh no! You have to split up into 3 groups! The pain! The 
horror! Actually, it shouldn't be that hard if you're near level 
50. Basically, work your way through the hordes of enemies. If 
you're going for the Crusader Esper and the valuable Merton 
spell, defeat the 2 Dragons here. You'll have to fight Atma and 
a machine, whose name I forget. Fight the 3 statues, saving 
after each victory. Make sure to equip the Sky Render on Cyan, 
and the Aura Lance on either Mog or Edgar. Then head for Kefka! 
Enjoy the dramatic cinema scene, then fight. Use Pearl, Ultima, 
and basically the strongest magic possible. Have somebody cast 
Life3 for the battle with Kefka, as he casts Fallen One, which 
makes your HP go down to a measly 1 pont! It shouldn't be too 
difficult.

                        ------------------------
 
(17)  Did You Get These Elusive Items?

The Chainsaw - put in 6:10:50 at the clock in Zozo.
Air Anchor   - press A right of the treasure chest, first room 
               Fanatics' Tower. Go downstairs.
Soul Sabre   - statue in treasure room, engine area of Figaro 
               Castle.
Drainer      - chest in falling house, Tzen.
Illumina     - wager the Ragnarok Sword at Coliseum. Only if 
               you took the sword.
Tiger Fangs  - hidden room, Veldt Cave.
Imp Halberd  - win from Tyrannosaur.
Imp Armor    - steal from Tyrannosaur.
Marvel Shoes - wager Rename Card at Coliseum.
Merit Award  - wager Cat Hood at Coliseum.

                        ------------------------

(18)  A Few More Tips and Secrets
        
    How do you gain levels fast? Well, try fighting in the for-
est north of the Veldt. There you fight Tyrannosaurs, which give 
you a ton of experience!
    The best place for Gold AND Magic Points is in the desert 
south of Maranda. There you fight the Cactrot, which gives you 
10 Magic Points and 10,000 GP!!!
    In the forest north of the Veldt (where you fight Tyranno-
saurs), you'll occasionally fight the dangerous Brachosaur. This 
fearsome beast can cast Ultima! However, when you defeat it, 
there's a chance of receiving the VERY valuable Economizer! This 
awesome relic lowers all spells (and that includes Lore attacks) 
to only 1 MP!!!
    To learn Sabin's Bum Rush Blitz, bring Sabin to Duncan's 
House.
    If you're looking for Umaro, look in the "Mog Lives!" sec-
tion. For Gogo, look under "Tastes Like Gogo."
    Check Gogo's Status. Press to the right, and you can pick 
3 skills that you want him to use! That means he can not only 
mimic the attacks of his comrades, but he can also use Blitzes, 
Items, Tools, you name it!
    Taking the Ragnarok Esper allows you to learn the powerful 
spell Ultima! It has the power of FF2's Meteo, if not stronger!
    Or, take the Ragnarok Sword. Wager it at the Colloseum for the
Illumina, the Legendary Sword! This is probably the best sword in
the game (unless you count the Atma Weapon with 9999 HP)! 
    To face Doom Gaze, you must fly around in your ship until he 
attacks. Remember that he can't regenerate his HP after battle, 
so if you keep fighting him, he'll eventually die! DO NOT use 
Vanish/X-Zone on him, or you won't get the Bahamut Esper!!! 
Vanish/Doom is just fine.
    Many people wonder where the Megalixer is. Well, there are 
3 that appear normally throughout the game: one after beating 
the Magi Master, another in Kefka's Tower, and one when you 
steal from Kefka. However, to get unlimited Megalixers, try 
casting Stop on the scorpion beastes in the desert of the Sol-
itary Island, then stealing from them.
    To un-curse the Cursed Shield, fight with it in 255 battles. 
I suggest using a Ribbon to stop most of its dangerous effects. 
After the battles it will become the Paladin Shield, which is 
the most powerful shield in the game! It absorbs all elemental 
attacks, has a near 50% evade rate, a VERY high defense rate, 
and even teaches you Ultima! Of course, you can also trade the 
Cursed Shield in for a Cursed Ring at the Coliseum. After 255 
battles with this, you will get a Hero Ring. DO NOT underesti-
mate its powers! Raise your Stamina a little with certain Espers 
and it will boost your powers way up!
    So, how do you get the Cursed Ring without losing the Cursed 
Shield? Well, try fighting the Veterans or the Didalos of Kef-
ka's Tower! They can be found in either of the rooms where you 
fight the 2 dragons! It may take a while, but you'll get a Cur-
sed Ring!


Thanks and Happy FF3ing!  :-)
                        -King Kung

---------------------------------------------------------------
                       PART TWO-Monster List
---------------------------------------------------------------
By SethHardy                                  
Edited by GWS Wizard and King Kung

This is a monster list for the game Final Fantasy III.
This is what it contains:

MONSTER NAME-The name of the monster as it appears in the game.
MONSTER'S LEVEL-Useful for using spells that pertain to levels.
MONSTER'S HP-How many Hit Points the monster has.
MONSTER'S MP-How many Magic Points the monster has.
MONSTER'S WEAK POINTS-What types of damage the monster is part-
iculary vulnerable to.
MONSTER'S ITEMS-What you can get from the monster
(One of two ways: By using Locke's steal ability OR by killing 
the monster.)
MONSTER'S EXPERIENCE-How much experience you get from the mon-
ster (Total)
MONSTER'S GP-How many Gold Pieces you get from the monster.

I hope this can help everybody. I have worked long and hard on 
this sheet, hoping that everybody can make good use of it. This 
sheet is not yet 100% complete. There are many blank places on 
the list, for various reasons: (Not having Locke/having Locke 
and not being able to steal/not having anyone who knows SCAN/
etc.) If anybody finds any information that is not on this list, 
PLEASE SEND IT TO ME!!!!! I will immediately put it on my list 
and after getting enough additions, I will upload the newest 
revision.

I would like to thank Dr. Gamewiz on AOL for encouraging me 
enough to finally get started on this, because I was putting 
making it off for quite a while. Because of his encouragement, 
I finally got started and here it is!!!!

Well, enjoy!!!!!!!!!!!!!!!!!!!
Any comments/ideas/input, just E-Mail me.

--Seth Hardy (SethHardy@aol.com)
                                                

ENEMY       LVL  HP      MP    WEAK          STEAL    EXP.  GP.
---------------------------------------------------------------
1st Class   11   180     25    Poison        Tonic    117   112
Abolisher   24   860     82    None          Antidote 485   525
Actaneon    12   230     98    Fire, bolt    Potion   57    125
Adamyncht   24   1305    50    None                   1449  189
Air Force   25   8000    750   Bolt, water   Elixir   0     0
Allosaurus  38   3000    300   Fire, pearl   None     951   731
Allo Ver    19   8000    8000  Fire, pearl            0     0
Anemone     33   2000    100   Fire          G.Cherry 1000  550
Anguiform   13   315     150   Bolt                   96    358
Apokryphos  26   1900    195   Bolt,prl,wtr           1200  525
Apparite    20   781     60    Ice, pearl    Revivify
Areneid     6    87      15    Ice, water    Tonic    36    94
Aspik       12   220     330   Fire                   48    115
Atma Weapon 37   24000   5000  None          Elixir   0     0
Balloon     22   555     80    Ice, water    Fen.Down 369   300
Barb-e      39   3062    198   Poison        None
Baskervor   22   750     100   None          Potion   464   458
B.Day Suit  
Beakor      11   290     30    Fire          Eyedrop  108   135
Behemoth    26   5800    180   Ice                    2052  0
Black Drgn  26   4000    600   Fire, Pearl   Revivify 780   502
Bloompire   26   12      400   Fire          Sm.Bomb  510   896
Blue Drgn   65   26900   3800  Bolt          Scimitar 0     0
Bogy        29   1318    100   None          Potion   532   1200
Bomb                                                  35    80
Borras      35   4771    590   Poison        Potion   2952  2500
Bounty Man                                   Potion   114   55
Boxed Set   45   4020    105   Pearl                  1504  465
Brachosaur       46050                       Economizer
Brainpan    25   1300    1000  Fire,bolt,prl          550   600
Brawler     9    137     100   Ice                    78    84
Brontaur    50   10050   12850 Ice           None     1500  1200
Buffalax    26   2252    218   Fire, water   Dmd.Vest 562   458
Bug         16   310     20    Ice, water    Soft     164   210
Cactrot          3
Cadet                                                       144
Cephaler    21   2237    100   None          Potion   214   280
Ceritops    33   2000    100   Fire          None
Chadarnook  37   56000   9400  Fire                   0     0
Chaos Drgn  44   9013    1300  Ice                    4880  1000
Chaser      19   1202    140   Bolt, water   BioBlstr 690   380
ChickenLip  18   545     155   Ice           Tonic    190   279
Chitonid    26   1111    60    Bolt          Potion                  
Chimera     22   1237    100   None                   1143  760
Ciripus     10   134     100   None          Antidote 82    102
Coelecite   20   480     15    Ice           Antidote
Commander   10   102     50    Poison        Tonic    85    153
Commando    18   580     35    Bolt, water   Tent     252   273
Covert      44   4580    240   Pearl         Shuriken        
Crane       23   1800    447   Water                  0     0
CrassHoppr  11   243     80    Fire, wind    Potion   89    145
Crawler     51   3200    620   Ice           Remedy   1456  1224
Crawly      7    122     0     Fire          Tonic,Rmdy 71  120
Critic      40   1200    330   None          None
Cruller     28   1334    100   Fire, pearl   Tonic    464   595
Crusher     36   2095    340   Fire
Curley      47   15000   2000  Ice, water             0     0
Dahling     37   3580    500   Poison                 1150  1260
Daladuma                                     Head Band 0    712
Dante       28   1945    200   Poison                 1150  712
Dark Force  55   8940    700   Pearl
Dark Side   13   255     85    Fire, pearl   Tonic    165   138
Dark Wind   5    34      0     Fire          Tonic    14    41
Deep Eye    28   1334    100   Fire
Delta Bug   26   612     80    Fire          Slping Bag 288 211
Didalos     59   12280   100   Fire, pearl   Earring
Dirt Drgn   53   28500   16500 Wind, water   Magus Rod 0    0
Displayer   38   3826    1327  Fire, pearl   W.Stone  1510  393
Doom Gaze   68   55555   38000 Fire, pearl   Mag. Bahamut 0 0
Dragon      29   7000    850   Bolt          Potion   2931  0
Drop        27   1000    80    Bolt, water   Tincture 398   427
Dueller     53   7200    1600  Bolt, water
Dullahan    37   23450   1721  Fire                   0     0
EarthGuard  23   1       18    Water         Megalixir 1    0
Eland       37   2470    145   Bolt
Enou        46   4635    280   Pearl         X-Potion 1428  968
Evil Oscar  56   7000    500   Fire          W.Stone  2800  1320
Exocite     11   196     100   Fire, bolt    Tonic    162   153
Exoray      29   1200    112   Fire, pearl   Nothing  549   370
Fidor                                                 160   164
Figaliz     45   4220    140   Ice                    1218  554
Flame Eater 26   8400    480   Ice
Flan        19   255     110   Fire          Tonic    160   120
Fortis      54   9800    700   Bolt, wtr              7000  1000
Fossil Fang 20   1399    219   F/I/Prl,wtr   Revivify 382   1860
Gabbldegak  15   350     20    Poison        Eyedrop  104   126
Garm        19   615     45    Bolt, water   Tonic          343
Geckorex    54   5000    1020  Ice                    75    1120
General     19   650     30    Poison        Tonic    232   308
Ghost       10   226     70    Fire, pearl            48    75
Ghost Train                                  Tent     0     0
Gilomantis  26   1412    110   Fire                         756
Gigan Toad  26   458     20    Ice           None                    
Gigantos    25   6000    1120  Poison                 7548  0
GloomShell  41   2905    175   Ice                    1096  421
Gobbler    
Goblin      46   5555    1150  Pearl         MtrlGlve 2188  960
Gold Bear   13   275     0     None          Tonic    160   185
GreaseMonk  8    132     100   Poison        Tonic    52    256
Grenade     17   3000    500   Ice, water
Grunt                                                       48
GtBehemoth  58   11000   700   None
Guard       5    40      15    Poison        Tonic    48    48
HadesGigas  16   1200    60    Poison        DrgnBts  550   600
Harpiai     29   1418    100   Wind                   450   909
Harpy       42   3612    233   None                   1994  1221
Harvester   16   428     85    Poison        Gggls    290   314
Hazer                                                 34    101
Heavy Armor                                           78    195
Hermit Crab 26   305     35    Water                  267   400
Hemophyte   56   6800    1600  None
Hipocampus  37   2444    82    Fire, prl
Hornet      6    92      0     Fire          Tonic    48    64
Humpty      27   800     100   Fire, pearl   G.Cherry 421   326
Ice Dragon  74   24400   9000  Fire          Force Sld 0    0
Ifrit                                        None     0     0
Ing         21   1100    50    Pearl, water           740   442
Innoc       52   6600    390   Bolt, water   BioBlstr
Intangir    26   32000   16000 None          None     0     0
Io          39   7862    1550  Bolt,prl,wtr           3252  1995
Ipooh                                        Potion   0     0
Iron Fist   15   333     65    None          MtrlKnf  144   249
Iron Hitman 52   2000    800   Bolt, water            2000  700
Joker       17   467     90    Bolt, poison  MthrlRod 194   320
Junk             2000
Karkass     43   3850    185   Fire, Pearl   MrlBlade 1399  826
KatanaSoul  61   37620   7400  Poison        Murasame 0     30000
Kefka(Gate)                                  None     0     0
Kefka(IBase)                                 None     0     0
Kefka(Narshe)                                PeaceRng 0     0
Kefka(Thamasa)                               None     0     0
Kiwok       33   2000    100   Ice           None
L.10 Magic  48   1000    300   Fire, prl     Tincture 0     0
L.20 Magic  51   2000    500   None          Tincture 0     0
L.30 Magic  54   3000    700   Poison        Tincture 0     0
L.40 Magic  55   4000    1000  Bolt          Tincture 0     0
L.50 Magic  57   5000    2000  Fire, pearl   Tincture 0     0
L.60 Magic  58   6000    5000  Fire          Tincture 0     0
L.70 Magic  56   7000          Ice/water     Tincture 0     0
L.80 Magic  53   8000          Poison        Tincture 0     0
L.90 Magic  55   9000    9000  None          Tincture 0     0
Land Worm   59   12000   1300  Ice                    4600  0
Larry       47   10000   2000  Fire                   0     0
Laser Gun   23   884     232   None          X-Ether  0     0
Leader                                       BlackBlt 0     50
Leafer      5    33      0     Fire          Tonic    24    45
Left Blade  22   700     470   None                   0     0
Lethal Wpn  47   9200    1956  Bolt,Water    Dbltr    5848  1189
Lich        20   590     90    Pearl         G.Cherry
Lizard      26   1280    70    Ice                    296   356
Lobo        5    27      5     Fire          Tonic    9     30
Lunaris     26   582     25    None          Potion   308   247
Luridan     34   2079    122   Fire, wind             707   1000
Madam       53   8150    900   Poison
Mad Oscar   30   2900    980   Fire          X-Potion 780   2292
Magic Urn   31   100     10000 None          Tonic
Mag Roader(P,L)19 420    100   Fire      Bolt/WtrEdg  308   277
Mag Roader(R,S)18 250    100   Ice     BoltEdg,FrSkn  264   300
Mag Roader(Y,L)32 1777   100   None                   621   352
Mag Roader(Y,S)32 1380   70    None                   647   284
Maliga      26   952     100   Ice,Bolt,Wtr  Tonic    360   576
Mandrake    23   1150    104   Fire          Potion   378   450
Mantodea    54   4500    420   Fire                         501
Mega Armor  21   1000    50    Bolt, water   Potion   348   0
Marshal     8    420     150   Poison        MlKnife  103   350
Merchant                                     Plumed Hat 
Mesosaur    26   1112    130   Ice           Antidote 459   456
Mind Candy  15   290     100   Fire, wind    Soft     128   168
Misfit      26   1750    140   Fire, prl              750   786
Missile Bay 25   3000    7000  Bolt, water            0     0
Moe         47   12500   2000  None                   0     0
Mover       51   120     10500 None          Magicite 1500  0
M-TekArmor                                   Tonic    0     0
Muus        28   900     100   None                   190   487
Nastidon    32   1877    100   Fire          Potion   695   298
Naughty     24   3000    195   Fire,bolt,prl None     0     0
Nautiloid   11   236     100   Fire, bolt    Tonic    214   173
NeckHunter  28   1334    150   Poison        DarkHood 588   1330
Necromancer 48   3525    900   Fire, prl              1509  791
Nerapa      26   2800    280   Ice,bolt,prl           0     0
Ninja       2    1650    130   Pearl                  692   520
Nohrabbit   26   75      200   Water         Remedy
Number 024  24   4777    777   None      RnEdge,FlmSw 0     0
Number 128  23   3276    810   None          Tent     0     0
Officer                                      Tonic    33    66
Ogor        44   4211    219   Bolt, poison  Ashra Knf
Opinicus    38   3210    514   Fire, pearl   W.Stone  1270  519
Osprey      26   850     100   Ice           None     248   596
Osteosaur   30   1584    143   Fire, prl              770   542
Outsider    18   8058    400   Pearl
Over Grunk  15   492     100   Fire          Potion   216   365
Over-Mind                                    G.Cherry 64    228
Pan Dora                                     None
Parasite    39   1000    230   Fire          None     456   461
Parasoul    47   2077    500   Ice                    1622  674
Peepers     23   1       19    Ice,water     Elixir   2     0
Phase       47   4550    1700  Ice                    2600  890
Phunbaba    31   28000   10000 Poison                 0     0
Pipsqueak   18   250     50    Bolt, water   Tonic    115   100
Pirahna                                      Tonic    0     0
PlutoArmor  39   2850    220   Bolt, wtr
Pm Stalker  26   265     190   Fire, prl              258   491
Poppers     33   1000    100   Fire,psn,wnd  None     800   350
Power Demo  29   2058    360   Fire,prl      Dmd.Vest 484   385
Presenter   31   4845    1600  Fire                   0     1000
Presenter(Sm)19  9230    1600  Fire                   0     0
Primordite  11   145     10    Bolt          Eyedrop  90    115
Prometheus  56   14500   2050  Bolt, wtr              5200  2600
ProtoArmor  19   670     125   Bolt          Potion   498   296
Prussian    41   3300    188   None          FullMoon 1396  773
Psychot     32   900     55    Ice           Tonic    347   275
Pterodon    12   380     70    Fire          MlKnife  464   325
Pugs        99   14001   11000 Fire          Minerva  0     0
Pulbhan     37   23450   1721  Fire
Punisher    35   2191    136   Poison        RsngSun  1242  3000
Rain Man    39   2722    180   Ice,prl,wtr   None     890   485
Ralph       17   620     10    None          Tonic    254   345
Reach Frog  52   3511    220   Ice           TckStar  6200  2600
Red Fang    14   325     20    None          Tonic    134   185
Red Wolf    32   1510    110   None          Tonic    687   412
Repo Man    5    35      0     Poison        Tonic    25    25
Retainer    59   7050    2600  Poison
Rhinotaur                                    Tonic
Rhinox      19   800     35    None                   592   400
Rhobite     10   135     40    Water         Tonic    53    10
Rhodox      7    119     100   None          Antidote 59    80
Rhyos       36   7191    354                                1889
Rider                                        Remedy   400   1290
Right Blade 21   400     150   None                   0     0
Rinn        11   110     35    Fire, pearl   Tonic
Rizopas                                      Remedy   0     0
Samurai     40   3000    500   Poison        None     1544  791
Sand Horse  27   1025    100   Ice, water             474   726
Sand Ray    6    67      10    Ice, water    Antidote 41    54
Scorpion    26   290     19    None                   199   336
Scrapper    34   1759    68    None
Scullion    57   27000   9000  Bolt, water
Sea Flower  47   4200    200   Ice, bolt              1315  670
Sewer Rat   16   299     20    Fire          Potion   108   156
Shiva                                        None     0     0
Sky Armor   24   900     170   Bolt, wind    Tincture 350   400
Sky Base    52   6000    550   Bolt, wtr
Sky Cap     40   3262    200   Bolt,wind,wtr 
Slatter     37   2600    97    Pearl         W.Stone  830   415
Slurm       23   505     20    Fire          Potion   232   270
Soldier     11   100     15    Poison        Potion
Soul Dancer 22   2539    100   Poison
Soul Saver  41   3066    566   Ice           None     0     0
Speck                                                 0     0
Spectre     13   235     120   Fire, prl     Tonic
Spek Tor    50   250     20    Water
Sp Forces   21   700     20    Poison        Tonic
Spit Fire   25   1400    180   Bolt, wind    Tincture 550   300
Sprinter    53   4500    350   Bolt          None
SrBehemoth(Gry)43 19000  1600  Fire, poison  JwlRng   0     0
SrBehemoth(Org)49 19000  9999  Fire, poison  BehthSt  0     0
StillGoing                                   Potion   54    135
Still Life  37   4889    390   Fire                   2331  1524
Storm Dragon 42  42000   1250  Bolt          FrceArmr 0     0
Stray Cat   10   156     30    None                   206   90
Suriander   40   2912    228   Pearl         None
Tap Dancer  43   4452    270   Poison        Dirk            
Templar     11   205     150   Poison        Tonic
Tentacle    32   6000    700   Fire                   0     0
Test Rider  32   3100    220   Poison        Partisan 1944  520
Toe Cutter  36   2500    187   Fire, wind    Psn Rod  1752  726
Tomb Thumb  33   2000    100   Bolt, water   None
Trapper     19   555     80    Bolt, water            235   200
Trilium     9    147     100   Fire          Tonic
Trilobiter                                   Antidote 104   65
Tritoch     62   30000   50000 Fire                   0     0
Trixter     49   3815    9900  Pearl                  1698  826
Trooper     13   255     60    Poison        Tonic    90    96
TunnelArmr                                   AirLnct  0     250
Tusker      10   270     100   Fire          Tonic    162   102
Tyranosaur  57   12770   420   Ice                    8800  0
Ultros (Cave)                                None     0     0
Ultros (River)                               None     0     0
Ultros (Opera)                               None     0     2
Umaro       33   17200   6990  Fire, psn              0     10
Urobros     48   50      760   Ice           Tonic    1778  390
Ursus       34   2409    74    Fire                   882   2000
Vargas                                       MtrlClaw 0     0
Vaporite    5    15      0     Fire, pearl   Tonic    23    29
Vectaur     59   2800    180   Ice, water    Nja Star 1400  350
Vector Pup  11   166     10    Fire          Tonic
Vermin      16   499     40    Ice           Potion   144   235
Veteran     57   10000   300   None
Vindr       36   885     87    Fire                   652   497
Vomammoth   1    115     30    Fire          Tonic    50    90
Vulture     15   412     60    Wind          Potion   160   485
Warlock     38   1300    1250  Bolt, poison  Warp Stone
Wart Puck   44   3559    330   Fire          Flail          1169
WeedFeeder  17   480     20    Fire, wind    Atdte,EchoS 278 234
Were-Rat    4    24      0     Fire          Tonic    21    22
Whelk                                        Potion   0     0
Whisper     12   230     90    Fire, pearl   Soft     42    145
Wild Cat    36   1115    78    Fire, water
Wild Rat    12   160     10    Fire                   201   203
Wirey Drgn  26   2802    200   None                   895   1300
Wizard      32   1677    200   Bolt, poison           587   388
Woolly      43   3609    300   Fire          ImprlDgr 1385  1652
WrexSoul    53   23066   5066  Ice                    0     0
Wyvern      18   892     95    Ice           Tonic    483   434
Zombone     21   1991    160   Fire, pearl   Fen.Down 1072  309
Zone Eater  61   7700    57000 Pearl                  2000  2000

---------------------------------------------------------------
                   PART THREE-Miscellaneous Info
---------------------------------------------------------------
By King Kung, NELDOG, GWS Wizard,
GWS Jon, Tommy J L and Tortolia2
Edited by GWS Wizard and King Kung 
and CNicodemuz


Original Names in FF6 (Japanese Version of FF3)
-----------------------------------------------
These are the original character names:

   US - FF3       Japan - FF6
---------------------------------
 1. Locke           Lock *
 2. Terra           Tina *
 3. Celes           Celes
 4. Cyan            Cayenne *
 5. Sabin           Mash *
 6. Edgar           Edgar
 7. Setzer          Setzar *
 8. Strago          Straggus *
 9. Relm            Relm
10. Mog             Mog
11. Gogo            Gogo
12. Umaro           Uumaro *
13. Shadow          Shadow
14. Gau             Gau

* - Denotes ones that were changed, some just to accomodate 
    6-letter name limit.

Editor's Note: Some people are puzzled as to why the Japanese 
               can get away with having more than six letters. 
               Well, the answer is pretty simple when you think 
               about it: Japanese characters can have one or 
               two letters contained within each to produce a 
               sound. Tina (Terra) would be three letters in 
               Japanese. So, the Japanese DO have a letter li-
               mit... It's just that they make better use of 
               the space. :)


Final Fantasy as a Multiplayer Game
-----------------------------------
To use multiplayer mode, you go to the config screen and change 
it from single to multi, then hit A and assign to the control-
lers. It only works for the battles though, not the regular 
gameplay. 


Special Character Notes
-----------------------
Edgar can use 8 "tools" in battle: autocrossbow, drill, bio blast,
debilitator, flash, chainsaw, noise blaster and air anchor.  Many
of these can be bought in Edgar's castle, South Figaro.

Sabin has special control pad techniques that are issued when the
"blitz" command is invoked.  Select "blitz", input the code and then
press A to continue.

     Pummel         =    L,R,L
     Mantra (heals) =    R,L,R,L,X,Y
     AuraBolt       =    D,DL,L
     Air Blade      =    U,UR,R,DR,D,DL,L (clockwise "roll")
     Suplex         =    X,Y,D,U
     Spiraler       =    R,L,X,Y,R,L
     Fire Dance     =    L,DL,D,DR,R (counter-clockwise "roll")
     Bum Rush       =    L,UL,U,UR,R,DR,D,DL,L
                         (total clockwise circle)

Cyan uses a special "sword technique" that must be "powered up"
when selected.

 

Controlling the Different Modes of Transporation
------------------------------------------------
Key:

L = left on control pad
R = right on control pad
U = up on control pad
D = down on control pad

UR = up/right diagnol
DR = down/right diagnol
DL = down/left diagnol
UL = up/left diagnol

LB = left button on top of control pad
RB = right button on top of control pad

A,B,X,Y = control buttons


Riding Chocobos
---------------

U = move forward
L or R = turn

A = move forward
B = dismount (Chocobo returns to stable)


Airship
-------

U or D = adjust height
L or R = turn

A = move forward
B = leave airship

X = switch to view inside airship
Y = turn airship when it's not moving

LB or RB = highspeed turns
                                        

Items List
----------                               

Name:           Description:
________________________________________________________________

Rename Card  Allows you to rename the characters at anytime
Tonic        Recovers 50 HP
Potion       Recovers 250 HP
X-Potion     Recovers HP to 100%
Tincture     Recovers 50 MP
Ether        Recovers 150 MP
X-Ether      Recovers MP to 100%
Elixir       Recovers HP&MP to 100%
Megalixir    Recovers party's HP&MP to 100%
Fenix Down   Recovers the wounded
Revivity     Cures "Zombie" status
Antidote     Cures "Poison" status
Eyedrop      Cures "Dark" status
Soft         Cures "Petrify" status
Remedy       Cures status alignment except Zombie
Sleeping Bag Recovers HP&MP to 100%
Tent         Recovers party's HP&MP to 100%
Green Cherry Cures "Imp" status
Magicite     Summon random espers
Superball    Bounding damage
Echo Screen  Cures "Mute" status
Smoke Bomb   Let party escape from battle
Warp Stone   Same effect as "Warp"
Dried Meat   Eat when hungry, recovers 150 HP
Shadow Edge  Spread shadows across battle field
Fire Skean   Fire attack
Inviz Edge   Makes invisible thrower of it
Water Skean  Water attack
Thunder Edge Thunder Blast


RARE ITEMS
----------
There has been a lot of controversy over how many rare items
actually exist in FF3. Well, according to my notes and what I've seen,
there are twelve rare items that have been found in the normal game,
without using the Game Genie. These twelve are listed below:

Books           Simple book of machinery...And "Book of Secrets"...
Cider           Cider, taken from a merchant
Coral           Piece of coral, found in the cave near Ebot's Rock.
Fish            Just a fish
Fish            Fish
Fish            A yummy fish
Fish            A rotten fish
Lump of Metal   A heavy weight, Put it into a chest, and...
Old Clock-Key   An old clock-key, found on a soldier.
Pendant         A pendant worn by the girl who pilots the MagiTek Armor
Royal Letter    At a star-shaped mountain range...
Rust-Rid        Rust solvent


WEAPONS
-------
Abbreviations:
RN:= Runic                
2H:= 2-hand
SW:= Swdtech
VG:= Vigor
SP:= Speed
ST:= Stamina
MG:= Mag.Pwr
BP:= Batl.Pwr
DF:= Defense
EV:= Evade 
MD:= Mag. Defense
MK:= M.Block

Name:        Description:(RN/2H/SW/VG/SP/ST/MG/BP/EV/MK)
________________________________________________________________

DIRKS:
Dirk         (y/y/n/0/0/0/0/26/0/0)
Mithril Knf. (y/y/n/0/0/0/0/30/0/0)
Guardian     Rndly evades enemy (y/y/n/4/0/0/0/59/10/0)
Air Lancet   Wind-Elemental (y/y/n/0/0/0/0/76/0/0)
Thief Knife  Rndly steal enemy's item (y/y/n/0/3/0/0/88/10/10)
Assassin     Rndly dispatch enemy (y/y/n/0/3/0/2/106/10/0)
Man Eater    Dbl damage to humans (y/y/n/0/0/0/0/146/10/0)
Swordbreaker Rndly evades enemy attack (y/y/y/0/0/0/0/164/30/0)
Gradeus      Pearl-Elemental (y/y/y/0/0/0/0/204/10/0)
Valiant Knf. Power up as HP decreases (y/y/n/0/0/0/0/145/10/0)
Imperial     (y/y/n/0/0/0/0/82/0/0)
Kodachi      (y/y/n/0/0/0/0/93/0/0)
Blossom      (y/y/n/0/0/0/0/112/0/0)
Hardened     (y/y/n/0/0/0/0/121/0/0)
Striker      Rndly dispatch enemy (y/y/n/0/0/0/0/190/0/0)
Stunner      Rndly cast "Stop" (y/y/n/0/0/0/0/220/0/0)


SWORDS:
Mithril Bld. (y/y/y/0/0/0/0/38/0/0)
Regal Cutter (y/y/y/0/0/0/0/54/0/0)
Rune Edge    Consume MP to inflict mortal blow 
             (y/y/y/0/0/0/0/55/10/0)
Flame Saber  Rndly cast "Fire" (y/y/y/0/0/0/2/108/0/0)
Blizzard     Rndly cast "Ice" (y/y/y/0/0/0/2/108/0/0)
Thunder Bld. Rndly cast "Bolt" (y/y/y/0/0/0/2/108/0/0)
Epee         (y/y/y/0/0/0/0/98/0/0)
Break Blade  Rndly cast "Break" (y/y/y/0/0/0/0/117/0/0)
Drainer      Absorb damage as HP (y/y/y/0/0/0/0/121/10/0)
Enchanter    Mag pwr up (y/y/y/0/0/0/7/135/10/20)
Crystal      (y/y/y/0/0/0/0/167/0/0)
Falchion     (y/y/y/0/0/0/0/176/10/0)
Soul Sabre   Absorb dmg as MP, rndly cast "Doom" 
             (y/y/y/0/0/0/0/???/10/0)
Ogre Nix     Use MP to inflict mortal blow, may break
             (y/y/y/0/0/0/0/182/0/0)
Excalibur    Pearl-Elemental sword (y/y/y/2/2/1/1/217/20/0)
Scimitar     Rndly dices up an enemy (y/y/y/0/0/0/0/208/0/0)
Illumina     Legendary sword (y/y/y/7/7/7/7/255/50/50)
Raganarok    Rndly cast "Flare" (y/y/y/7/3/7/7/255/30/30)
Atma Weapon  Transform at level up, stronger as HP is increases
             (y/y/y/0/0/0/0/???/0/0)


LANCES:
Mithril Pike (y/y/n/0/0/0/0/70/0/0)
Trident      (y/y/n/0/0/0/0/93/0/0)
Short Spear  (y/y/n/0/0/0/0/112/0/0)
Partisan     (y/y/n/0/0/0/0/150/0/0)
Pearl Lance  Rndly cast "Pearl" (y/y/n/0/0/0/3/194/0/0)
Gold Lance   (y/y/n/0/0/0/0/139/0/0)
Aura Lance   (y/y/n/3/2/1/3/227/0/0)
Imp Halberd  ??? while an Imp (y/y/n/0/0/0/0/253/0/0)


KNIVES:
Ashura       (y/y/y/0/0/0/0/57/0/0)
Kotetsu      (y/y/y/0/0/0/0/66/0/0)
Forged       (y/y/y/0/0/0/0/81/0/0)
Tempest      Rndly cast "Wind Slash" (y/y/y/0/0/0/0/101/0/0)
Murasame     (y/y/y/0/0/0/0/110/10/0)
Aura         (y/y/y/0/0/0/0/162/0/0)
Strato       (y/y/y/0/0/0/0/199/0/0)
Skyrender    (y/y/y/0/0/0/0/215/20/0)


RODS:
Heal Rod     Recovers target HP (n/y/n/0/0/0/0/200/0/0)
Mithril      (n/y/n/0/0/0/2/60/0/0)
Fire Rod     Cast Fire2 as item, breaks (n/y/n/0/0/0/0/79/0/0)
Ice Rod      Cast Ice2 as item, breaks (n/y/n/0/0/0/0/79/0/0)
Thunder Rod  Cast Bolt2 as item, breaks (n/y/n/0/0/0/0/79/0/0)
Poison Rod   Cast Poison as item, breaks (n/y/n/0/0/0/0/86/0/0)
Pearl Rod    Cast Pearl as item, breaks (n/y/n/0/0/0/0/124/0/0)
Gravity Rod  Cast Quartr as item, breaks (n/y/n/0/0/0/0/120/0/0)
Punisher     Use MP for mortal blow (n/y/n/0/0/0/0/111/0/0)
Magnus Rod   Mag pwr up (y/y/n/0/0/0/7/168/0/30)


BRUSH:
Chocobo Brush   (n/y/n/0/0/0/1/60/0/0)
DaVinci Brush   (n/y/n/0/1/0/1/100/0/0)
Magical Brush   (n/y/n/0/1/1/1/130/0/0)
Rainbow Brush   (n/y/n/1/2/1/2/146/0/0)


STARS:
Shuriken     Use with throw command (n/y/n/0/0/0/0/86/0/0)
Ninja Star   Use with throw command (n/y/n/0/0/0/0/132/0/0)
Tack Star    Use with throw command (n/y/n/0/0/0/0/190/0/0)


KEY: (VG/SP/ST/MG/DF/EV/MD/MK)

SHIELDS:
Aegis Shld    Rndly evades magic att. (0/0/0/0/46/+20/52/+40)
Buckler                               (0/0/0/0/16/+10/10/0)
Crystal Shld                          (0/0/0/0/50/+10/34/0)
Cursed Shld   Curse does bad things   (-7/-7/-7/-7/0/0/0/0/0)
Diamond Shld                          (0/0/0/0/40/+10/27/0)
Flame Shld    Abs. fire, teach Fire2  (0/0/0/0/41/+20/28/+10)
Force Shld    50% magic damage, tch Shell (0/0/0/0/0/0/70/+50)
Genji Shld                            (0/0/0/0/54/+20/50/+20)
Gold Shld                             (0/0/0/0/34/+10/23/0)
Heavy Shld                            (0/0/0/0/22/+10/14/0)
Ice Shld      Abs. ice, teach Ice2    (0/0/0/0/42/+20/28/+10)
Mithril Shld                          (0/0/0/0/27/+10/18/0)
Paladin Shld  Teach Ultima, abs magic (0/0/0/0/59/+40/59/+40)
Thunder Shld  Abs. thunder, tch Bolt2 (0/0/0/0/43/+20/28/+10)
TortoiseShld  ??? while Imp, tch Imp  (0/0/0/0/66/+30/66/+30)

HELMETS 
Bandana                               (0/0/0/0/16/0/16/0)
Bard's Hat    Raises MP a little      (0/0/0/0/19/0/21/+10)
Beret         Raises Sketch success   (0/0/0/+3/21/0/21/0)
Cat Hood      Picks up more GP        (0/+2/0/+4/33/+10/33/+10)
Circlet                               (+2/+1/+3/+4/25/0/19/0)
Coronet       Raises Control success  (0/+2/0/+4/23/0/23/0)
Crystal Helm                          (0/0/0/0/29/0/19/0)
Dark Hood                             (0/0/0/0/26/0/17/0)
Diamond Helm                          (0/0/0/0/27/0/18/0)
Genji Helmet                          (0/0/0/0/36/0/38/0)
Gold Helmet                           (0/0/0/0/22/0/15/0)
Green Beret   Raises HP a little      (0/0/0/0/19/+10/13/0)
Hair Band                             (0/0/0/0/12/0/8/0)
Head Band                             (+3/+1/+2/0/16/0/10/0)
Iron Helmet                           (0/0/0/0/18/0/12/0)
Leather Hat                           (0/0/0/0/11/0/7/0)
Magus Hat                             (0/0/0/+5/15/0/16/0)
Mithril Helm                          (0/0/0/0/20/0/13/0)
Mystery Veil                          (0/+1/0/+3/24/0/25/+10)
Oath Veil                             (0/0/0/0/32/0/31/0) 
Plumed Hat                            (0/0/0/0/14/0/9/0)
Red Cap       HP up 1/4               (+4/+3/+2/0/24/0/17/0)
Regal Crown                           (+1/+1/+1/+1/28/0/23/0)
Thornlet      Continuous damage, high def. (0/0/0/0/38/0/0/0)
Tiara                                 (0/0/0/+2/22/0/20/0)
Tiger Mask                            (+3/+2/+1/0/21/0/13/0)
Titanium      ??? while Imp, tch Imp  (0/0/0/0/42/0/42/0)

ARMOR 
BehemothSuit                          (+6/+6/+6/+6/94/0/73/0)
Chocobo Suit  Blocks Poison           (+3/+6/+2/+0/56/0/38/0)
Cotton Robe                           (0/0/0/0/32/0/21/0)
Crystal Mail                          (0/0/0/0/72/0/49/0)
Czarina Gown                          (+1/+2/+2/+3/70/0/64/0)
Dark Gear                             (0/+6/0/0/68/0/46/0)
DiamondArmor                          (0/0/0/0/70/0/47/0)
Diamond Vest                          (0/0/0/0/65/0/44/0)
Force Armor   50% mag. damage         (0/0/0/0/69/0/68/+30)
Gaia Gear     Abs. earth              (0/0/0/0/53/0/43/0)
Genji Armor                           (+5/+3/+2/+3/90/0/80/0)
Gold Armor                            (0/0/0/0/55/0/37/0)
Imp's Armor   ??? while Imp, tch Imp  (0/0/0/0/100/0/100/0)
Iron Armor                            (0/-2/0/0/40/0/27/0)
Kung Fu Suit                          (0/0/0/0/34/0/23/0)
LeatherArmor                          (0/0/0/0/28/0/19/0)
Light Robe                            (0/0/0/+2/60/0/43/0)
Minerva       MP up 1/4, blocks magic (+1/+2/+1/+4/88/0/70/+10)
Mirage Vest   Wearer is shadowed! ;-) (0/+6/0/0/48/0/36/+10)
Mithril Mail                          (0/0/0/0/51/0/34/0)
Mithril Vest                          (0/0/0/0/45/0/30/0)
Moogle Suit   Be a moogle! KUPO!!!    (0/0/0/+5/58/0/52/0)
Ninja Gear                            (0/+2/0/0/47/0/32/0)
Nutkin Suit                           (0/+7/0/+3/86/0/67/0)
Power Sash                            (+5/+1/+5/+1/52/0/35/0)
Red Jacket    Blocks fire             (+5/+2/+4/+1/78/0/55/0)
Silk Robe                             (0/0/0/+1/39/0/29/0)
Snow Muffler  Best on Gau and Mog     (0/0/0/0/128/+10/90/+10)
Tabby Suit    Blocks poison           (+2/+2/+2/+2/54/0/36/0)
Tao Robe                              (0/0/0/+5/68/0/50/+10)
White Dress                           (0/0/0/+5/47/0/35/0)

RELICS

Amulet       - Protects against Poison, Dark and Zombie
Atlas Armlet - Raises attack damage
Back Guard   - Protects against Back and Pincer attacks
Barrier Ring - Casts Shell when HP is low
Beads        - Better percent of avoiding enemy attacks
Black Belt   - Randomly counterattacks when attacked
Blizzard Orb - Changes Umaro's Command Menu
Charm Bangle - Few enemies will attack from the field
Cherub Down  - Causes the wearer to float
Coin Toss    - Changes Setzer's Slot command to GP Rain
Crystal Orb  - Increases wearers max. MP by half
Cure Ring    - Casts Regen
Czarina Ring - Casts Safe and Shell when HP is low
Dragon Horn  - Makes wearer use the Jump command continuously
DragoonBoots - Changes wearer's Fight command to Jump
Earrings     - Adds power to wearer's offensive spells
Economizer   - All spells cost 1 MP
Exp. Egg     - Doubles wearers gained experience points
Fairy Ring   - Protects against Poison and Dark
FakeMustache - Relm's Sketch command changes to Control
Gale Hairpin - Preemptive attack rate greater when worn
Gauntlet     - Can attack with two hands
Gem Box      - More power to spellsused by wearer
Genji Glove  - Can equip a weapon in each hand
Goggles      - Protects against Dark
Gold Hairpin - Cuts consumed magic points in half
Guard Ring   - Casts Safe when HP is low
Hero Ring    - Increased power for magical and physical attacks
Hyper Wrist  - Raises vigor
Jewel Ring   - Protects against Dark and Petrify
Marvel Shoes - Casts Safe, Shell and Haste
MithrilGlove - Casts Safe when HP is low
Merit Award  - Allows wearer to wear heavy armor 
Memento Ring - Mother's love protects against fatal attacks 
Moogle Charm - NO RANDOM ENEMY ENCOUNTERS! 
Muscle Belt  - Increase max HPs by half
Peace Ring   - Protects against Berserk and Muddle
Pod Bracelet - Wearer can cast Safe and Shell spells
Relic Ring   - Poison cures, Cure hurts, Zombie like character
Ribbon       - Protects against all status changing ailments
RunningShoes - Casts Haste
Safety Bit   - Protects wearer from magic attacks
Sneak Ring   - Higher Steal command success rate
Sniper Sight - Ensures 100% hit rate
Sprint Shoes - Doubles wearers foot speed
Star Pendant - Protects against poison
Thief Glove  - Changes Locke's Steal command to Capture
Tintinabar   - Wearer regains 1 HP each step
True Knight  - Wearer protects those with low HPs
Wall Ring    - Casts Rflect
White Cape   - Protects against Imp and Mute
Zephyr Cape  - Wearer has greater dodge success rate


COLOSSEUM LIST

Item to Wager           Item you Win            Enemy you Bttl
---------------------------------------------------------------
Aegis Shield            Tortoise Shield         Borras
Air Anchor              Zephyr Cape             Brontaur
Assasin                 Sword Breaker           Test Rider
Atma Weapon             Graedus                 Gt Behemoth
Aura                    Strato                  Rhyos
Aura Lance              Sky Render              Land Worm
Behemoth Suit           Snow Muffler            Outsider
Blizzard                Ogre Nix                Scullion
Blizzard Orb            Rage Ring               Allosaurus
Bone Club               Red Jacket              Test Rider
Break Blade             Break Blade             Lethal Wpn
Cat Hood                Merit Award             Hoover
Charm Bangle            Dragon Horn             Retainer
Chocobo Suit            Moogle Suit             Veteran
Coronet                 Regal Crown             Evil Oscar
Crystal                 Enhancer                Borras
Crystal Mail            Ice Shield              Covert
Crystal Orb             Gold Hairpin            Borras
Cursed Ring             Force Shield            Brachosaur
Cursed Shield           Cursed Ring             Didelous
Czarina Gown            Minerva                 Sky Base
Doom Darts              Bone Club               Opinicus
Dragon Claw             Sniper                  Test Rider
Dragon Horn             Gold Hairpin            Ogre
Economizer              Dragon Horn             Vectagoyle
Elixir                  Rename Card             Cactrot
Falchion                Flame Shield            Outsider
Fenix Down              Magicite                Cactrot
Fire Knuckle            Fire Knuckle            Tumbleweed
Fixed Dice              Fire Knuckle            Trixter
Flame Saber             Ogre Nix                Evil Oscar
Flame Shield            Ice Shield              Iron Hitman
Force Armor             Force Armor             Sr Behemoth
Force Shield            Thornlet                Dark Force
Gauntlet                Thunder Shield          Vectagoyle
Gem Box                 Economizer              Sr Behemoth
Genji Armor             Air Anchor              Borras
Genji Glove             Thunder Shield          Hemophyte
Genji Helmet            Crystal Helmet          Fortis
Genji Shield            Thunder Shield          Retainer
Gold Hairpin            Dragon Horn             Evil Oscar
Graedus                 Dirk                    Karkass
Hardened                Murasame                Phase
Heal Rod                Magus Rod               Pug
Hero Ring               Pod Bracelet            Rhyos
Ice Shield              Flame Shield            Innoc
Illumina                Schimitar               Scullion
Imp Halberd             Cat Hood                Allosaurus
Magus Rod               Strato                  Allosaurus
Marvel Shoes            Tintinabar              Tyranosaur
Megalixir               Tintinabar              Siegfried
Merit Award             Rename Card             Rhyos
Minerva                 Czarina Gown            Pug
Mirage Vest             Red Jacket              Vectagoyle
Moogle Charm            Charm Bangle            Outsider
Moogle Suit             Nutkin Suit             Madam
Murasame                Aura                    Borras
Muscle Belt             Crystal Orb             Allosaurus
Ninja Star              Tack Star               Chaos Dragon
Nutkin Suit             Genji Armor             Opinicus
Ogre Nix                Soul Sabre              Sr Behemoth
Paladin Ring            Gold Hairpin            Borras
Paladin Shield          Force Shield            Hemophyte
Pearl Lance             Strato                  Sky Base
Pod Bracelet            Hero Ring               Hemophyte
Punisher                Gravity Rod             Opinicus
Rage Ring               Blizzard Orb            Allosaurus
Ragnarok                Illumina                Didalos
Rainbow Brush           Gravity Rod             Test Rider
Red Cap                 Coronet                 Rhyos
Red Jacket              Red Jacket              Vectagoyle
Relic Ring              Charm Bangle            Sky Base
Rename Card             Marvel Shoes            Doom Dragon
Ribbon                  Gold Hairpin            Rhyos
Rising Sun              Bone Club               Allosaurus
Schimitar               Ogre Nix                Covert
Sky Render              Aura Lance              Scullion
Sneak Ring              Thief Glove             Tap Dancer
Sniper                  Bone Club               Borras
Snow Muffler            Charm Bangle            Retainer
Soul Sabre              Falchion                Opinicus
Strato                  Pearl Lance             Aquila
Striker*                ?????????               Chupon or Shadow
Stunner                 Strato                  Test Rider
Stunner                 Strato                  Test Rider
Tabby Suit              Chocobo Suit            Vectaur
Tack Star               Rising Sun              Opinicus
Tao Robe                Tao Robe                Test Rider
Thief Glove             Dirk                    Harpy
Thief Knife             Thief Glove             Wart Puck
Thornlet                Mirage Vest             Opinicus
Thunder Blade           Ogre Nix                Steroidite
Thunder Shield          Genji Shield            Outsider
Tiger Fangs             Fire Knuckle            Mantodea
Titanium                Cat Hood                Brachosaur
Tortoise Shield         Titanium                Steroidite
Trump                   Trump                   Allosaurus
Valiant Knife           Assasin                 Woolly
Wing Edge               Sniper                  Rhyos

* - If you saved Shadow, the Striker earns you a Striker and 
Shadow. If you left Shadow, you get nothing.


                       COMPLETE LORE LIST
                       ------------------

Lore Spell      MP Cost   Learned From These Enemies
---------------------------------------------------------------
Condemned       20        Veteran, Critic, Still Life
Roulette        10        Dark Force, Veteran, Critic
Clean Sweep     30        Enou, Blue Dragon, Dark Force
Aqua Rake       22        Chimera, Rhyos, Vectagoyle
Aero            41        Doom Gaze, Sprinter, Tyranosaur
Blow Fish       50  Brain Pan, Phase, Cactrot, Presenter, Mover
Big Guard       80        Mover, Dark Force, Earth Guard
Revenge         31        Dragon, Pan Dora, Dark Force
Pearl Wind      45        Peeper, Vectaur, Dark Force
Level 5 Doom    22        Sky Base, Didalos, Dark Force
Level 4 Flare   42        Apokryphos, Goblin, Dueller
Level 3 Muddle  28        Apokryphos, Goblin, Dark Force
Reflect          0        Dark Force
Level ? Pearl   50        Dullahan, Critic, Dark Force
Step Mine       22        Pug, Mesosaur, Greasemonk
Force Field     24        Doom
Dischord        68        Pipsqueak, Figaliz, Iron Hitman
Sour Mouth      32        Mad Oscar, Evil Oscar
Pep Up           1        Flan, Muus, Junk
Rippler         66        Dark Force
Stone           22        Brawler, Iron Fist
Quasar          50        Goddess, Dark Force
Grandtrain      64        Hidon
Exploder         1  Bomb, Grenade, Balloon, Junk, Pipsqueak


RAGE LIST
---------

This Rage List appears exactly as it does on the Skills/Rage screen
when you view how many rages you've collected. If you're missing a
few of them, you can look at this list and determine which monsters
you need to fight!


MONSTER (left)   RAGE (left)    MONSTER (right)   RAGE (right)
---------------------------------------------------------------                 
Guard            Critical       Soldier           Fire
Templar          Fire2          Ninja             Water Edge
Samurai          Lullaby        Orog              Pearl
Mag Roader       Bio            Retainer          Shock
Hazer            Bolt2          Dahling           Cure2
Rain Man         Bolt3          Brawler           Stone
Apokryphos       L.3 Muddle     Dark Force        Clean Sweep
Whisper          Demi           Over-Mind         Elf Fire
Osteosaur        X-Zone         Commander         Break
Rhodox           Snare          Were-Rat          Poison
Ursus            Net            Rhinotaur         Mega Volt
Steroidite       Blizzard       Leafer            Incisor
Stray Cat        Catscratch     Lobo              Tusk
Doberman         Bite           Vomammoth         Blizzard
Fidor            Pounce         Baskervor         Cyclonic
Suriander        Aqua Rake      Chimera           Aqua Rake
Behemoth         Meteor         Mesosaur          Step Mine
Pterodon         Fire Ball      FossilFang        Sand Storm
White Drgn       Pearl          Doom Drgn         N. Cross
Brachosaur       Disaster       Tyranosaur        Meteo
Dark Wind        Break          Beakor            Duster
Vulture          Shimsham       Harpy             Cyclonic
HermitCrab       Net            Trapper           L.3 Muddle
Hornet           Iron Needle    CrassHoppr        Berserk
Delta Bug        Mega Volt      Gilomantis        Shrapnel
Trilium          Bio            Nightshade        Charm
TumbleWeed       Lifeshaver     Bloompire         Bio
Trilobiter       Poison Barb    Seigfried         False
Nautiloid        Ink            Exocite           Scissors
Anguiform        Aqua Rake      Reach Frog        Slimer
Lizard           Break          ChickenLip        Quake
Hoover           Sand Storm     Rider             Virite
Chupon           W Wind         Pipsqueak         Imp
M-TekArmor       Tek Laser      Sky Armor         Tek Laser
Telstar          Sonic Boom     Leathal Wpn       Gravity Bomb
Vaporite         Blaze          Flan              Slimer
Ing              Lifeshaver     Humpty            Poison
Brainpan         Blow Fish      Cruller           Slimer
Cactrot          Blow Fish      Repo Man          Exploder
Harvester        Haste          Bomb              Blaze
Still Life       Lullaby        Boxed Set         Meteor
SlamDancer       Ice2           HadesGigas        Magnitude 8
Pug              Break          Magic Urn         Cure3
Mover            Merton         Figaliz           Dischord
Buffalax         Slow2          Aspik             Giga Volt
Ghost            Bolt2          Crawler           Step Mine
Sand Ray         Tail           Areneid           Numb
Actaneon         Clamp          Sand Horse        Sand Storm
Dark Side        Ice2           Mad Oscar         Sour Mouth
Crawly           Heartburn      Bleary            Doom
Marshal          Wind Slash     Trooper           Swing
General          Cure2          Covert            Wind Slash
Ogor             Storm          Warlock           Pearl
Madam            Pearl          Joker             Bolt2
Iron Fist        Stone          Goblin            Bolt3
Apparite         Imp            PowerDemon        Flare
Displayer        Doom           Vector Pup        Bite
Peepers          Pearl Wind     Sewer Rat         Incisor
Slatter          Cave In        Rhinox            Life3
Rhobite          Life           Wild Cat          Blaster
Red Fang         Drain          Bounty Man        Bite
Tusker           Blizzard       Ralph             Tackle
Chitonid         Stop           Wart Puck         Rasp
Rhyos            Surge          SrBehemoth        Fire3
Vectaur          Pearl Wind     Wyvern            Cyclonic
Zombone          Condemned      Dragon            Revenge
Brontaur         Fire3          Allosaurus        Doom
Cirpius          Haste2         Sprinter          Aero
Gobbler          Shimsham       Harpiai           Aero
GloomShell       Net            Drop              Muddle
Mind Candy       SleepSting     WeedFeeder        Berserk
Luridan          Land Slide     Toe Cutter        Shrapnel
Over Grunk       Bane Touch     Exoray            Virite
Crusher          Lifeshaver     Uroburos          Quake
Primordite       Numblade       Sky Cap           Megazerk
Cephaler         Husk           Maliga            Remedy
Gigan Toad       Slimer         Geckorex          Break
Cluck            Quake          Land Worm         Magnitude 8
Test Rider       Flash Rain     PlutoArmor        Tek Laser
Tomb Thumb       Step Mine      HeavyArmor        Tek Laser
Chaser           Plasma         Scullion          Dischord
Poplium          Cling          Intangir          Pep Up
Misfit           Lifeshaver     Eland             Bio
Enuo             Clean Sweep    Deep Eye          Dread
GreaseMonk       Shell          NeckHunter        Imp
Grenade          Blaze          Critic            Condemned
Pan Dora         Revenge        SoulDancer        Osmose
Gigantos         Magnitude 8    Mag Roader        Mute
Spek Tor         Blaster        Parasite          Giga Volt
Earthguard       Big Guard      Coelecite         Magnitude 8
Anemone          Giga Volt      Hipocampos        Flash Rain
Spectre          Fire           Evil Oscar        Bio
Slurm            Slimer         Latimeria         Magnitude 8
StillGoing       Osmose         Allo Ver          Quake
Phase            Blow Fish      Outsider          Pearl
Barb-e           Love Token     Parasoul          Flash Rain
Pm Stalker       Drain          Hemophyte         Shock Wave
Sp Forces        Safe           Nohrabbit         Cure2
Wizard           Demi           Scrapper          Elf Fire
Ceritops         Giga Volt      Commando          Reflect
Opinicus         Slide          Poppers           Stone
Lunaris          Face Bite      Garm              Demi
Vindr            Acid Rain      Kiwok             Imp
Nastidon         Blizzard       Rinn              Fire
Insecare         Flap           Vermin            Scan
Mantodea         Wind Slash     Bogy              Oogyboog
Prussian         Land Slide     Black Drgn        Storm
Adamnachyt       Acid Rain      Dante             L.3 Muddle
Wirey Drgn       Cyclonic       Dueller           Mega Volt
Psychot          Lifeshaver     Muus              Pep Up
Karkass          Bolt3          Punisher          Bolt3
Balloon          Exploder       Gabbldegak        Vanish
GtBehemoth       Meteor         Scorpion          Poison
Chaos Drgn       Disaster       Spit Fire         Tek Laser
Vectagoyle       Aqua Rake      Lich              Fire2
Osprey           Shimsham       Mag Roader        Haste
Bug              Stop           Sea Flower        Sleep
Fortis           Fire Ball      Abolisher         Poison
Aquila           Cyclonic       Junk              Pep Up
Mandrake         Raid           1st Class         Stone
Tap Dancer       Slow 2         Necromancer       Doom
Borras           Revenge        Mag Roader        L.4 Flare
Wild Rat         Scratch        Gold Bear         Gouge
Innoc            Virite         Trixter           Fire 2
Red Wolf         Rush           Didalos           Merton
Woolly           Frost 3        Veteran           Condemned
Sky Base         Doom           Iron Hitman       Dischord
Io               Flare Star



                        SKETCH/CONTROL LIST
                  ------------------------------

MONSTER      SKETCH               CONTROL
--------------------------------------------------------
1st Class     Fight/Ore Wrench     Battle/Ore Wrench
Abolisher     Duster/Poison        Battle/Duster/Poison
Actaneon      Clamp/Aqua Rake      Battle/Clamp
Adamanchyt    Claw/Blaster         Battle/Claw/Acid Rain
Allosaurus    Doom/Poison Claw     Battle/Poison Claw/Doom
Allover       Fight/Dead End       Battle/Dead End
Anemone       Giga Volt/Imp        Battle/Bolt3/Giga Volt
Anguiform     Garrote/Aqua Rake    Battle/Garrote/Aqua Rake
Apokryphos    L.3 Muddle/Silencer  Battle/Silencer/L.3 Muddle/
                                               L.4 Flare
Apparite      Slip Touch           Battle/Slip Touch/Imp
Aquila        Flap/Cyclonic        Battle/Flap/Cyclonic/Shimsham
Areneid       Numb/Fight           Battle/Numb
Aspik         Giga Volt/Numb Spine Battle/Paralyze/Giga Volt
Balloon       Pep Up/Expolder      Battle/Pep Up/Exploder
Barb E        Slap/Love Token      Battle/Slap/Muddle/Dispel
Baskervor     Claw/Absolute 0      Battle/Claw/Blizzard
Beakor        Fight/Duster         Battle/Duster
Behemoth      Take Down/Meteor     Battle/Take Down/Fire3/Meteor
Black Dragon  SandStorm/FallenOne  Battle/Sand Storm/Bolt3/
                                               Doom
Bleary        Fight/Slumber        Battle/Slumber/Dread
Bloompire     Energy Sap/Bio       Battle/Energy Sap/Bio/Doom
Bogy          Fight/Oogyboog       Battle/Oogyboog
Bomb          Exploder/Blaze       Battle/Exploder/Blaze
Borras        Uppercut             Battle/Uppercut
Bounty Man    Fight/Bite           Battle/Bite
Boxed Set     Mirror Orb/Meteor    Battle/Mirror Orb/Meteor/
                                               Lode Stone
Brachosaur    Step Mine/Swing      Battle/Swing
Brainpan      Smirk/Blow Fish      Battle/Smirk/Blow Fish
Brawler       Fight/Punch          Nothing
Brontaur      Wall/Fire3           Battle/Fire3/Wall/Meteor
Buffalax      Fight/Riot           Battle/Riot/Storm
Bug           Fight/Stone Spine    Battle/Stone Spine
Cactrot       Mindsting/Blow Fish  Battle/Mindsting/Blow Fish
Cephaler      Fight/Husk           Battle/Husk/Stop
Ceritops      Giga Volt/Imp        Battle/Bolt3/Giga Volt
Chaos Dragon  Fight/Disaster       Battle/Cinderizer/Disaster/
                                               Meteor
Chaser        Program 17/Plasma    Battle/Program 17/Plasma/
                                               Dischord
ChickenLip    Lash/Quake           Battle/Lash/Quake
Chimera       Frisky/Aqua Rake     Battle/Frisky/Blizzard/
                                               Aqua Rake
Chitonid      Fight/Carapace       Battle/Carapace
Cirpius       Fight/Beak           Battle/Beak/Break
Cluck         Lash/Quake           Battle/Lash/Quake
Coelecite     Magnitude8/HypnoSting Battle/Hypno Sting/
                                               Magnitude 8
Commander     Fight/Fire           Battle/Fire
Commando      Fight/Program 65     Battle/Program 65/Shell
Covert        Wind Slash/Disappear Battle/Disappear/Wind Slash/
                                               Rage
Crass Hopper  Fight/Flap           Battle/Flap
Crawler       Feeler/Step Mine     Battle/Feeler/Step Mine
Crawly        Fight/Heartburn      Battle/Heartburn/Magnitude 8
Critic        Condemned/Slip Seed  Battle/Slip Seed/Condemned
Cruller       Brain Sugar/Slimer   Battle/Brain Storm
Crusher       Blow/Lifeshaver      Battle/Crush/Lifeshaver
Dahling       Mute/Cure2           Battle/Mute/Cure2
Dante         QuartzPike/L.3Muddle Battle/Quartz Pike/
                                               L.3 Muddle/Ice2
Dark Force    Clean Sweep/L.5 Doom Battle/L.5 Doom/PearlWind/
                                               CleanSweep
Dark Side     Slip Touch/Fire3     Battle/Slip Touch/Fire
Dark Wind     Fight/Dive           Battle/Dive
Deep Eye      Dreamland/Dread      Battle/Dreamland/Dread
Delta Bug     Rush/Mega Volt       Battle/Rush/Mega Volt
Didalos       Quake/Poison Tusk    Battle/Flare/Flare Star/
                                               Blaster
Displayer     Rib/Doom             Battle/Rib/Doom/X-Zone
Doberman      Fight/Bite           Battle/Bite
Doom Dragon   Fallen One/N.Cross   Battle/Fallen One/N.Cross/
                                               S.Cross
Dragon        Tail/Revenge         Battle/Tail/Revenge/Blizzard
Drop          Mad Signal/Muddle    Battle/Mad Signal/Muddle
Dueller       Giga Volt/Megahit    Battle/Megahit/Mega Volt/
                                               Giga Volt
Earthguard    BigGuard/PoisonTail  Battle/Poison Tail/
                                               Big Guard
Eland         Stench/Bio           Battle/Stench/Bio/Fire3
Enuo          Slime/Clean Sweep    Battle/Slime/Clean Sweep/
                                               Aqua Rake
Evil Oscar    Poison/Sour Mouth    Battle/Sneeze/Poison/
                                               Sour Mouth
Exocite       Fight/Scissors       Battle/Scissors
Exoray        Virite/Doom Pollen   Battle/Virite/Doom Pollen
Fidor         Fight/Pounce         Battle/Pounce
Figaliz       Dischord/Gunk        Battle/Gunk/Dischord/Raid
Flan          Slip Gunk/Slimer     Battle/Slip Gunk/Slimer
Fortis        Double Arm/Shrapnel  Battle/Double Arm/Fireball/
                                               Snowball
Fossil Fang   Bone/Sand Storm      Battle/Bone/Sand Storm/X-Zone
Gabbldegak    Gold Wrench/Vanish   Battle/Gold Wrench/Vanish
Garm          Program 95/Frost3    Battle/Program 95/Fire2
Geckorex      Petriglare/Break     Battle/Petriglare/Break/Dread
General       Bio Attack/Cure2     Battle/Bio Attack/Cure2
Ghost         Fire/X-Zone          Battle/Fire
Gigan Toad    Croak/Slimer         Battle/Croak/Slimer
Gigantos      Fight/Throat Job     Battle/Throat Job/Revenge
Gilomantis    Sickle/Lode Stone    Battle/Sickle/Shrapnel
Gloom Shell   Rock/Net             Battle/Rock/Net
Gobbler       Silence/Shimsham     Battle/Silence/Shimsham
Goblin        Fire3/Bolt3          Battle/Fire3/Bolt3/Ice3
Gold Bear     Fight/Gouge          Battle/Gouge
Greasemonk    Fight/Lode Wrench    Battle/Lode Wrench/Step Mine
Grenade       Mesmerize/Blaze      Battle/Mesmerize/Blaze/
                                               Fireball
Gt Behemoth   Hay Maker/Meteor     Battle/Hay Maker/Meteor/Fire3
Guard         Fight                Battle
Hades Gigas   HeadButt/Magnitude 8 Battle/Head Butt/
                                               Magnitude 8
Harpiai       Aero/Nail            Battle/Nail/Aero
Harpy         Grip/Cyclonic        Battle/Grip/Cyclonic/Aero
Harvester     Sickle/Fire Wall     Battle/Sickle/Drain
Hazer         Fight/Drain          Battle/Drain/Fire
Heavy Armor   Tek laser/Metal Hand Battle/Metal Hand/Tek Laser
Hemophyte     Shock Wave/Hit       Battle/Cursed Gaze/
                                               Shock Wave/Pearl
Hermit Crab   Rock/Net             Battle/Rock/Net
Hipocampus    Acid Rain/Flash Rain Battle/Acid Rain/Flash Rain
Hoover        Crush/Sand Storm     Battle/Crush/Sand Storm/Quake
Hornet        Fight/Iron Needle    Battle/Iron Needle
Humpty        Hug/Poison           Battle/Hug/Poison
Ing           Glare/Lifeshaver     Battle/Glare/Lifeshaver
Innoc         Fight/L.? Pearl      Battle/L.? Pearl
Insecare      Fight/Flap           Battle/Flap
Intangir      Step Mine/Sleep      Nothing
Io            Plasma/Crush         Battle/Crush/Plasma/Blaster
Iron Fist     Fight/Stone          Battle/Knee Kick/Stone
Iron Hitman   Dischord/Destroy     Battle/Dischord/Destroy/
                                               Tek Laser
Joker         Parasol/Bolt2        Battle/Parasol/Bolt2/
                                               Acid Rain
Junk          Parallout/Bolt3      Battle/Parallout/Pep Up/
                                               Exploder
Karkass       Break/Bolt3          Battle/Break/Bolt3/Flare
Kiwok         Imp/Cyclonic         Battle/Remedy
Land Worm     Compress/Magnitude 8 Battle/Compress/Magnitude8/
                                               LodeStone
Latimeria     Wind-up/Magnitude 8  Battle/Wind-up/Magnitude 8
Leafer        Fight/Incisor        Battle/Incisor
Lethal Weapon Metal Arm/Megazerk   Hit/Megazerk
Lich          Fire/Fire2           Battle/Fire/Fire2/Fire3
Lizard        Imp/Remedy           Battle/Break/Dischord
Lobo          Fight/Tusk           Battle/Tusk
Lunaris       Fight/Face Bite      Battle/Face Bite
Luridan       Horn/Land Slide      Battle/Horn/land Slide/
                                               Cave In
M-Tek Armor   Fight/Tek Laser      Nothing
Mad Oscar     Drool/Sour Mouth     Battle/Drool/Sour Mouth
Madam         Pearl/Flare          Battle/Flare/Pearl/Ice3
Mag Roader 1  Fight/Wheel          Battle/Wheel
Mag Roader 2  Fight/Rush           Battle/Rush
Mag Roader 3  Fight/Wheel          Battle/Wheel
Mag Roader 4  Fight/Wheel          Battle/Rush
Magic Urn     Remedy/Cure3         Battle/Remedy/Cure3/W.Wind
Maliga        Fight/Scissors       Battle/Scissors/Remedy
Mandrake      Stone Touch/Raid     Battle/Stone Touch/Raid
Mantodea      MindReaper/WindSlash Battle/Mind Reaper/
                                               Wind Slash
Marshal       Fight/Charge         Battle/Charge/Bolt3
Mesosaur      T.Lash/Step Mine     Battle/T.Lash/Step Mine
Mind Candy    Sleep Sting/Fight    Battle/Sleep Sting/Sleep
Misfit        Glare/Lifeshaver     Battle/Glare/Lifeshaver
Mover         Fight/Disaster       Battle/Big Guard
Muus          Pep Up/Gunk          Battle/Slimer/Pep Up
Nastidon      Fight/Hug            Battle/Hug
Nautiloid     Ink/Fight            Battle/Ink
Neck Hunter   Mad Sickle/Imp       Battle/Mad Sickle/Imp
Necromancer   X-Zone/Doom          Battle/Doom/Flare/X-Zone
Nightshade    Poison Pod/Charm     Battle/Poison Pod/Charm
Ninja         FireSkean/WaterEdge  Battle/FireSkean/WaterEdge/
                                               BoltEdge 
Nohrabbit     Cure/Cure2           Battle/Cure/Cure2/Remedy
Ogor          Fight/Meteor         Battle/Cold Dust/Pearl Wind
Opinicus      Slide/Riot           Battle/Wind Slash/Slide/Surge
Orog          Bio/Pearl            Battle/Bio/Pearl
Osprey        Beak/Shimsham        Battle/Beak/Shimsham
Osteosaur     Fight                Battle/Fossil
Outsider      Fight/Ruin           Battle/Metal Arm/Tek Laser
Over Grunk    Bane Touch/Poison    Battle/Bane Touch/Muddle
Over Mind     Fight/Dread          Battle/Dread
Pan Dora      Hypno Gas/Revenge    Battle/Hypno Gas/Revenge
Parasite      Mind Stop/Giga Volt  Battle/Mind Stop/Giga Volt
Parasoul      SpinSlice/FlashRain  Battle/Spin Slice/
                                              Flash Rain/El Nino
Peepers       Tail/Pearl Wind      Battle/Tail/Pearl Wind
Phase         Blow Fish/Smirk      Battle/Smirk/Blow Fish
Pipsqueak     Imp/Roulette         Battle/Demi/Quarter
Pluto Armor   Crush/Tek Laser      Battle/Crush/Tek Laser/
                                              Schiller
Pm Stalker    Poison/Drain         Battle/Poison/Drain/Bio
Poplium       Fight/Slow           Battle/Slow
Poppers       Imp/Stone            Battle/Break/Stone
Power Demon   Flare/Daze Dance     Battle/Daze Dance/Flare
Primordite    Numblade/Fight       Battle/Numblade
Proto Armor   Program 35/Tek Laser Battle/Program 35/Tek Laser/
                                              Schiller
Prussian      Fight/Bear Hug       Battle/Bear Hug/Stone
Psychot       Lifeshaver/Mindshock Battle/Lifeshaver/Mindshock
Pterodon      Wing/Fireball        Battle/Wing/Fireball
Pug           Cleaver/Break        Battle/Cleaver/Break
Pugs          Fight                Nothing
Punisher      Fight                Battle
Rain Man      Bolt3/Umbrawler      Battle/Umbrawler/Bolt3/
                                              Flash Rain
Ralph         Fight/Tackle         Battle/Tackle
Reach Frog    Tounge/Slimer        Battle/Tounge/Slimer
Red Fang      Fight/Rabies         Battle/Rabies
Red Wolf      Rush/Revenge         Battle/Rush
Repo Man      Wrench/Flare         Battle/Wrench
Retainer      Wind Slash/Tradeoff  Battle/Condemned/Wind Slash/
                                              Tradeoff
Rhinotaur     Mega Volt/Giga Volt  Battle/Mega Volt
Rhinox        Bane Strike/Life3    Battle/Bane Strike/Life3
Rhobite       Fight/Incisor        Battle/Incisor
Rhodox        Snare/Near Fatal     Battle
Rhyos         El Nino/Surge        Battle/Flare Star/El Nino/
                                              Surge
Rider         SilverPike/Virite    Battle/Virite/SilverPike
Rinn          Fight/Slow           Battle/Slow
Samurai       Flare/Doom           Battle/Flare/Doom/Haste2
Sand Horse    Sand Storm/Clamp     Battle/Sand Storm/Clamp
Sand Ray      Fight/Tail           Battle/Tail
Scorpion      Fight/Doomsting      Battle/Doomsting
Scrapper      Knife/Elf Fire       Battle/Knife/Elf Fire
Scullion      Gamma Rays/Expolder  Battle/Gamma Rays
Sea Flower    Fight/Feeler         Battle/Feeler
Sewer Rat     Fight/Incisor        Battle/Incisor
Sky Armor     Backlash/Tek Laser   Battle/Backlash/Tek Laser
Sky Base      Doom/Giga Volt       Battle/Doom
Sky Cap       AtomicRay/SlipAnchor Battle/Slip Anchor/
                                              Tek Laser
Slam Dancer   Fire2/Ice2           Battle/Fire2/Ice2/Bolt2
Slatter       Choke/Shimsham       Battle/Choke
Slurm         Fight/Heartburn      Battle/Heartburn/Magnitude 8/
                                              Quake
Soldier       Fight/Scan           Battle/Scan
Soul Dancer   Drain/Osmose         Battle/Drain/Osmose/Fire2
Sp Forces     Fight/Blow           Battle/Blow/Safe
Spectre       Bolt/Fire            Bolt/Fire
Spek Tor      Scratch/Blaster      Battle/Scratch/Acid Rain
Spit Fire     Propeller/Tek Laser  Battle/Propeller/Tek Laser/
                                              Schiller
Sprinter      Drainbeak/Aero       Battle/Drainbeak/Cyclonic
Sr Behemoth   Sypno Gas/Fire3      Nothing
Steroidite    Rush/Slide           Battle/Rush/Blizzard/Blaster
Still Life    Bane Kiss/Lullaby    Battle/Bane Kiss/Lullaby/
                                              Condemned
StillGoing    Fight/Slip Touch     Battle/Slip Touch
Stray Cat     Catscratch/Blaster   Battle/Catscratch
Suriander     Yawn/Aqua Rake       Battle/Yawn/Aqua Rake
Tap Dancer    Slow2/Waist Shake    Battle/Waist Shake/Slow2/
                                              Haste
Telstar       Launcher/Tek Laser   Nothing
Templar       Fight/Axe            Battle/Axe
Test Rider    GoldLance/FlashRain  Battle/Gold Lance/
                                              Flash Rain
Toe Cutter    Doom Sickle/Shrapnel Battle/Doom Sickle/Shrapnel
Tomb Thumb    Step Mine/Dash       Battle/Step Mine/Dash
Trapper       L.3 Muddle/L.5 Doom  Battle/L.5 Doom/L.4 Flare/
                                              L.3 Muddle
Trilium       Fight/Bane Touch     Battle/Bane Touch
Trilobiter    Fight/Poison Barb    Battle/Poison Barb/Poison
Trixter       Fire/Fire2           Battle/Fire/Fire2/Fire3
Trooper       Fight/Swing          Battle/Swing
Tumbleweed    Blinder/Lifeshaver   Battle/Blinder/Lifeshaver
Tusker        Gore/Blizzard        Battle/Gore
Tyranosaur    Bite/Aero            Battle/Bite/Slow/Haste
Uroburos      Bio/Quake            Battle/Bio/Quake
Ursus         Scratch/Fire2        Battle/Scratch
Vaporite      Fight/Slow           Battle/Slow
Vectagoyle    Giga Volt/Aqua Rake  Battle/Giga Vlt/Aqua Rake/
                                              Blaze
Vectaur       Tusk/Pearl Wind      Battle/Claw/Pearl Wind
Vector Pup    Fight/Bite           Battle/Bite
Vermin        Bacteria/Bio         Battle/Bacteria/Bio
Veteran       Fight/Roulette       Battle/Doom/X-Zone/Roulette
Vindr         Beak/Acid Rain       Battle/Beak/Acid Rain
Vomammoth     Bear Claw/Blizzard   Battle/Bear Claw/Blizzard
Vulture       Blinder/Shimsham     Battle/Blinder/Shimsham
Warlock       Magic Drain/Pearl    Battle/Magic Drain/Pearl
Wart Puck     Fight/Yawn           Battle/Yawn/Exploder
Weed Feeder   Fight/Flap           Battle/Flap/Berserk
Were Rat      Fight/Bite           Battle/Bite
Whisper       Quarter/Demi         Battle/Fire/Demi
White Dragon  Flare/Pearl          Nothing
Wild Cat      Pounce/Blaster       Battle/Pounce/Blaster
Wild Rat      Fight/Scratch        Battle/Scratch
Wirey Dragon  Wing/Cyclonic        Battle/Wing/Cyclonic
Wizard        Rasp/Demi            Battle/Rasp/Demi/Stop
Woolly        Frenzy/W.Wind        Battle/Frenzy
Wyvern        Slip Wing/Cyclonic   Battle/Slip Wing/Cyclonic
Zombone       Bone/Bolt3           Battle/Bone/Poison/Bio


SPELL LIST
----------

SPELL          EFFECT                               MP
----------------------------------------------------------
Cure            Recover up to 270 HP                 5
Cure 2          3 times more powerful than Cure      25
Cure 3          7 times more powerful than Cure      40
Life            Brings dead fighter back to life     30
Life 2          Brings dead back with full HP        60
Life 3          Casts Life when the effected dies    50
Antidot         Cure poison                          3
Remedy          Cures all but Zombie                 15
Regen           Revives HP at regualer intervals     10
Fire            Fire attack                          4
Fire 2          3 times more powerful than fire      20
Fire 3          6 times more powerful than fire      57
Bolt            Lightning attack                     6
Bolt 2          3 times more powerful than bolt      22
Bolt 3          6 times more powerful than bolt      53
Ice             Ice attack                           5
Ice 2           3 times more powerful than ice       21
Ice 3           6 times more powerful than ice       52
Poison          Posions                              3
Drain           Moves HP from target to caster       15
Bio             More powerful version poison         26
Break           Turn target to stone                 25
Doom            Instant death                        35
Pearl           Pearl elemental attack               40
Flare           Hits several enemies at once         45
Demi            Cuts targets HP in half              33
Quartr          More powerful verion of Demi         48
X-Zone          Sends targets to another dimension   53
Meteor          Meteors hit targets                  62
Ultima          Hits all attacking creatures         80
Quake           Hits all ground-bound creatures      50
W Wind          Takes 90% of HP from what it hits    75
Merton          Piercing fire attack                 85
Scan            Shows targets HP, MP, and weakness   3
Slow            Slows target                         5
Rasp            Take mps away from target            12
Mute            Target can't use magic               8
Safe            Raises defense power of target       12
Sleep           Puts target to sleep                 5
Muddle          Confuses target                      8
Haste           Make target move faster              10
Stop            Temporarily freeze target            10
Bserk           Target attacks when ready            16
Float           Levitation                           17
Imp             Changes target into an Imp           10
Rflect          Reflect spells (including your own)  22
Shell           Protects from enemy spells           15
Vanish          Makes target invisible               18
Haste2          Makes party move faster              38
Slow2           Slows all attacking enemies          26
Osmose          Transefers MP from target to caster  1
Warp            Escape fights and dungeons           20
Quick           Allows double commands               99
Dispel          Dissolves spells cast on target      25


Celes's Runic Blade can absorb the following:

Cure, Cure2, Cure3
Antdot
Remedy
Life, Life2, Life3
Regen
Fire, Fire2, Fire3
Ice, Ice2, Ice3
Bolt, Bolt2, Bolt3
Poison
Bio
Drain
Break
Doom
Pearl
Flare
Demi
Quartr
X-Zone
Ultima
Scan
Slow, Slow2
Haste, Haste2
Rasp
Osmose
Mute
Safe
Shell
Sleep
Muddle
Stop
Bserk
Float
Imp
Rflect
Vanish
Dispel
Atomic Ray
N. Cross
Diffuser
Tek Laser

Note: If Celes/Gogo has protective armor against various ele-
ments, the amount of MP absorbed will be affected. Usually, 
absorption of spells is the same amount of MP it takes to cast 
the spell. If an armor has 50% Damage against Fire, using Runic 
with Fire will only get you 2 MP instead of 4. Also, if the 
armor says that an element has no effect, you won't get any MP. 
This might be the case commonly with Celes, since she can use 
Minerva, powerful armor with lots of magic protection. Remember, 
Runic works on Ultima!


ESPER LIST
----------
LEGEND:  

Sta = Stamina
Pwr = Power
MPwr= Magic Power
Agl = Agility
H   = Hit Points
M   = Magic Points

Kirin        Unicorn       Sraphim       Starlet
Lv. Up       Lv. Up        Lv. Up        Lv. Up
Bonus:None   Bonus:None    Bonus:None    Bonus:Sta+2
Cure   x  5  Cure2  x  4   Life   x  5   Cure   x 25
Cure2  x  1  Remedy x  3   Cure2  x  8   Cure2  x 16
Regen  x  4  Dispel x  2   Cure   x 20   Cure3  x  1
Antdot x  4  Safe   x  1   Regen  x 10   Regen  x 20
Scan   x  5  Shell  x  1   Remedy x  4   Remedy x 20

Pheonix      Palidor       Ifrit         Shiva
Lv. Up       Lv. Up        Lv. Up        Lv. Up
Bonus:None   Bonus:None    Bonus:Pwr+1   Bonus:None
Life   X 10  Haste  x 20   Fire   x 10   Ice    x 10
Life2  x  2  Slow   x 20   Fire2  x  5   Ice2   x  5
Life3  x  1  Haste2 x  2   Drain  x  1   Rasp   x  4
Cure3  x  2  Slow2  x  2                 Osmose x  4
Fire3  x  3  Float  x  5                 Cure   x  3

Madiun       Bismark       Ramuh         Shoat
Lv. Up       Lv. Up        Lv. Up        Lv. Up
Bonus:MPwr+1 Bonus:Pwr+2   Bonus:Pwr+1   Bonus:H+10%
Fire2  x  3  Fire   x 20   Bolt   x 10   Bio    x  8
Ice2   x  3  Ice    x 20   Bolt2  x  2   Break  x  5
Bolt2  x  3  Bolt   x 20   Poison x  5   Doom   x  2
             Life   x  2                 Dispel x 10
                                         Remedy x 15

Odin         Alexandr      ZoneSeek      Raiden
Lv. Up       Lv. Up        Lv. Up        Lv. Up
Bonus:Agl+1  Bonus:None    Bonus:MPwr+2  Bonus:Pwr+2
Meteor x  1  Pearl  x  2   Rasp   x 20   Quick  x  1
             Shell  x 10   Osmose x 15
             Safe   x 10   Shell  x  5

Ragnarok     Golem         Crusader      Terrato
Lv. Up       Lv. Up        Lv. Up        Lv. Up
Bonus:None   Bonus:Sta+2   Bonus:M+50%   Bonus:H+30%
Ultima x  1  Safe   x  5   Merton x  1   Quake  x  3
             Stop   x  5   Meteor x 10   Quartr x  1
             Cure2  x  5                 W Wind x  1

Stray        Bahamut       Carbunkl      Fenrir
Lv. Up       Lv. Up        Lv. Up        Lv. Up
Bonus:MPwr+1 Bonus:H+50%   Bonus:None    Bonus: M+30%
Muddle x  7  Flare  x  2   Rflect x  5   Warp   x 10
Imp    x  5                Haste  x  3   X-Zone x  5
Float  x  2                Shell  x  2   Stop   x  3
Safe   x  2
Warp   x  2

Tritoch      Phantom       Siren
Lv. Up       Lv. Up        Lv. Up
Bonus:MPwr+2 Bonus:M+10%   Bonus:H+10%
Fire3  x  1  Bserk  x  3   Sleep  x 10
Ice3   x  1  Vanish x  3   Mute   x  8
Bolt3  x  1  Demi   x  5   Slow   x  7
             Fire   x  6


ESPERS                              
------
Kirin   - tower in Zozo
Unicorn - Magitek Factory
Sraphim - buy from man in upper-right corner of Tzen
Starlet - bookshelf of Owzer's House.
Phoenix - end of Pheonix Cave
Palidor - Solitary Island beach, after finding airship
Ifrit   - after defeating Ifrit and Shiva, Magitek Factory
Shiva   - after defeating Ifrit and Shiva, Magitek Factory
Maduin  - tower in Zozo, after Terra remembers her past
Bismark - Magitek Factory
Ramuh   - tower in Zozo
Shoat   - Magitek Factory
Odin    - Ancient Castle
Raiden  - 5 steps south of throne, downstairs, Ancient Castle
Crusader- after defeating all 8 dragons
Bahamut - after defeating Doom Gaze
Tritoch - frozen Esper, Narshe
Alexandr- throne room, Doma Castle, after Cyan's dream
Ragnarok- weapon shop in Narshe; need Locke to enter
Terrato - Umaro's bone carving
Carbunkl- Magitek Factory
Phantom - Magitek Factory
ZoneSeek- auction house, Jidoor
Golem   - auction house, Jidoor
Stray   - tower in Zozo
Fenrir  - after battle with Phunbaba, Mobliz
Siren   - tower in Zozo

                    
                    Desperation (Near Fatal) Attacks
                    --------------------------------

 Character   Name         Description
---------------------------------------------------------------
 Locke       Mirager      looks like first part of a Bum Rush
 Terra       Riot Blade   throws a series of rings at an enemy
 Celes       Spin Edge    spins around enemy holding out sword
 Edgar       Royal Shock  flash of light
 Sabin       Tiger Break  looks like Cyan's Empowerer
 Cyan        Back Blade   sword strike that turns screen black
 Mog         Moogle Rush  looks like Pummel
 Strago      Sabre Soul   jumps at enemy, makes flash of light
 Relm        Star Prism   stars surround an enemy
 Shadow      Shadow Fang  jumps at enemy and claws it twice
 Setzer      Red Card     spins around and throws cards 3 times
 Gogo        X-Meteor     rock going from top right to bottom left
                          of the screen



			  **The Best for FF3**

The Best for Fighting
---------------------

1)  Equip an Offering and Genji Glove. 8 swings of the weapon! Equip
someone with the Atma Weapon (level 60 and up) and another strong
sword for over 60,000 HP of damage! Another possibility is to hold
2 Scimitars (or other weapons that have special effects). Because
you attack 8 times, it is highly likely that the weapon will do some-
thing special!

2)  Rage Ring and Blizzard Orb. With these two relics, Umaro becomes
a real fighting machine!

3)  Equip a Thief Glove and an Offering on Locke. Use Capture, and
you get 4 chances to steal from the enemy!

4)  Black Belt, Offering. If an enemy hits you, they're in for a big
surprise!

5)  Gogo, 3 of his skills as Steal, equipped with the Thief Glove and
Offering. Use this in the Coliseum if you want to steal from the enemy.

6)  So, you want to be Kappa? Well, try turning someone into an imp,
then equiping them with the Imp Halberd, Imp Armor, Tortoise Shield,
and Titanium. Now, all you have to do is rename the person Kappa,
and you have a super strong imp!

7)  Hero Ring and Offering. This recovers some of the power of the
weapon that is lost with the Offering equipped.

8)  Muscle Belt and the Atma Weapon. If this weapon gains power with
the amount of your HP, why not have more HP?


The Best for Magic
------------------

1)  Gem Box and Offering. I've always wanted to cast two Ultima
spells per round, and have it cost me only 2 MP!

2)  Earings and more Earings. Use this if you want some heavy
magic power.

3)  Equip Relic Ring. Cast Doom on this person, and the entire
party will be completely cured!


Equipment Optimums
------------------
1)  For Gau and Mog, equip the Snow Muffler. Almost all attacks do
1 HP of damage on you, and you're immune to Fire and Ice attacks!

2)  Mog with the Moogle Charm and Sprint Shoes.  Good for doing
quick tasks.

3)  Terra with the Atma Weapon, Paladin Shield, Genji Helmet, and
Genji Armor, plus the Offering and Economizer relics. With this,
you should be able to defeat every enemy in the game by yourself.
Seriously!



Locations of the 8 Dragons

1 in Narshe (Ice)
1 in cave reached from Zozo (Thunder)
1 in Opera House (Dirt)
1 in Phoenix Cave (Red)
1 in Fanatics' Tower (White)
1 in Ancient Castle (Blue) 
2 in Kefka's Tower  (Gold and Skull)


LOCATIONS OF THE TWO SECRET CHARACTERS 
--------------------------------------

UMARO

In the WOR, go up to the top of the cliff where Tritoch is. 
Defeat the esper and then jump into the crack behind it. Be 
sure that you have Mog with you. Work your way through the caves 
until you come to a bone carving. Press A like you were talking 
to it and you will receive the magicite "Terrato." Umaro will 
come out of what looks like a cave opening to the north and you 
will fight him. When you beat him, Mog will force him to join 
you.


GOGO

In the WOR, go to the triangle island and wander around until 
you fight a ZoneEater. Let it engulf all of your characters and 
you will be able to explore the ZoneEater's stomach. If you 
search for a while, you will find Gogo in the caverns.

   
                      BANQUET  SCORING  SCHEME 
                      -------  -------  ------
   
   (a) Each guard you talked to  24 x 1pt each = 24 pts 
   (b) Each guard you fought      5 x 4pt each = 20 pts
   (c) Toast question
        To the Empire              2pt
        To Returners               1pt
        To our hometowns           5pt         
   (d) Kefka question
        Leave him in jail          5pt
        Let him go                 1pt
        Execute him                3pt        
   (e) Doma question
        What's done is done        1pt
        That was inexcusable       5pt
        Apologize Again!!          3pt
   (f) Celes question
        Was she a spy?             1pt
        She's one of us            5pt
        We trust Celes             3pt          
   (g) Asking each question        2pt each 
       If you asked one of the
       questions twice            -10pt each
       Remember which question you asked first!
   (h) Espers question
        Gone too far               5pt
        Unleashed the power        2pt         
   (i) Which question asked first  5pt         
   (j) Care for a break
        No                         1pt
        Break                      2pt         
        Break and fight Guards     5pt
   (k) Say question
        Peace                      3pt
        War's over                 5pt
        Sorry                      1pt         
   (l) Favor
        If you say Yes when 
        Gestahl asked you the 
        first time                 3pt
                       
Total Max                         93pt

What you get for the points:

NOTE: You get the item listed plus everything below that. 

0 - 49 pts    South Figaro is safe
50 - 66 pts   Troops withdrawn from Doma
67 - 76 pts   Permission to the locked room
77 - 89 pts   Tintinabar
90 - 93 pts   Charm Bangle 
 
                                             
                      Final Fantasy 3 CD INFO                                 
                      -----------------------
                      
Forward

If you have registered a Square product in the past, or have 
registered the great RPG FF3, then you may have recieved a Squ-
are Newsletter (the Ogopogo Examiner). Along with the informat-
ion about the next Square game to be released, are some Square 
Soft related products. One of the eye catchers is the Final 
Fantasy 3 Soundtrack (Kefka's Domain). However, the only way to 
get this is from Square directly, and the price is 40 dollars, 
about 2/3 the price of Final Fantasy 3! Many people who love 
the music of FF3 may want to purchase the CD, but aren't sure 
it provides the songs they like. Say no more, because the 3 CD 
collection is going to be revealed to you right now! Hopefully, 
this will provide you with the information you need on whether 
you want to spend the money. I will be listing the titles of 
each song, and any notes about it (where you find it in the 
game, approximate length, etc.). 

Track      Title               Notes
---------------------------------------------------------------
                              CD # 1   

1. Opening Theme              The music from the title screen 
                              and the introduction. 4 and a 
                              half minutes.
2. The Mines of Narshe        The title tells it all. 3 minutes.
3. Awakening                  Terra's unofficial theme. 
                              1.5 minutes.
4. Locke                      Locke's theme. 2 minutes.
5. Battle Theme               The music during any normal fight. 
                              2 minutes.
6. Fanfare                    The music after a sucessful bat-
                              tle. 45 seconds.
7. Edgar and Sabin            The brother's theme. Music from 
                              Figaro Castle. 2.5 minutes.
8. Kefka                      Everyone's favorite enemy deserves 
                              a theme. 3 minutes.
9. Mt. Kolts                  The music from every mountain in 
                              the game. 2.5 minutes.
10. Returners                 The hideout music. 3 minutes.
11. Shadow                    The mysterious one's theme. 
                              2 minutes.
12. Troops March On           The Empire's soldier's music. 
                              2 minutes.
13. Cyan                      A brave knight's theme. 
                              2.5 minutes.
14. The Unforgiven            Music for whenever a disaster 
                              occurs and you have a time limit. 
                              1.5 minutes.
15. The Phantom Forest        No explanation needed. 3 minutes.
16. Phantom Train             See above. 3 minutes.
17. Wild West                 The Veldt's music. 2 minutes.
18. Gau                       His theme. 1 minute.
19. The Serpent Trench        You can guess this one. 2 minutes.
20. Kids Run Through the City The town music. 3 minutes.
21. Under Martial Law         The captured town music. 
                              3 minutes.
22. Celes                     A General's Salute. 3.5 minutes.
23. Save Them!                The first Kefka battle's music. 
                              3 minutes.
24. The Decisive Battle       The 'Normal' Boss music. 
                              3 minutes.
25. Metamorphosis             The Sealed Gate's music. 
                              2 minutes.

                              CD # 2

1. Terra                      Mislabeled. The WOB overworld 
                              music. 3 minutes.
2. Coin Song                  Hard to explain. 3.5 minutes.
3. Techno De Chocobo          The new Chocobo theme! 
                              1.5 minutes.
4. Forever Rachel             The only real sad theme. 
                              3 minutes.
5. Slam Shuffle               Zozo's music. 2 minutes.
6. Spinach Rag                The Auction House's music. 
                              3 minutes.

The Opera!!!  The garbled voices we love ARE in here!

7. Overture                   Opening to Opera, Draco's singing.
                              3-4 minutes.
8. Aria de Mezzo Carattere    Maria's part. 4 minutes.
9. The Wedding                The dance scene and fight. 
                              4 minutes.
10. Grand Finale?             The battle with Ultros on stage. 
                              2 minutes.
11. Setzer                    The Airship music. 3 minutes.
12. Johnny C Bad              Colosseum!  3 minutes.
13. The Empire "Gestahl"      The bleak music of the Empire. 
                              2.5 minutes.
14. Devil's Lab               The Magitek Center. 3 minutes.
15. Blackjack                 The WOB flying music. 3 minutes.
16. ??                        The strange man's house. 
                              2 minutes.
17. Mog                       Moogles unite!  2 minutes.
18. Strago                    Thamasa's music. 2.5 minutes.
19. Relm                      You get the picture. 2.5 minutes.
20. Another World of Beasts   The Esper's music. 3 minutes.


                              CD # 3

1. New Continent              The Floating Island. 3.5 minutes.
2. Catastrophe                The final minutes of Gestahl and
                              the destruction of the world. 
                              4 minutes
3. The Fierce Battle          The boss music for AtmaWeapon,
                              Atma, and the Goddess Statues. 
                              3 minutes.
4. Rest in Peace              When you die... 30 seconds.
5. Dark World                 The WOR overworld music...until 
                              you find the Airship! 3 minutes.
6. The Day After              The WOR town music. 2.5 minutes.
7. Searching for Friends      The WOR overworld and flying music
                              AFTER you get the Airship. 
                              3 minutes.
8. Gogo                       The Zoneeater's stomach. 
                              2.5 minutes.
9. Epitaph                    The flashbacks of Daryl. 
                              3 minutes.
10. The Magic House           Owzer's house. 3 minutes.
11. Umaro                     His dungeon. 2 minutes.
12. Fanatics                  The first tower. 3 minutes.
13. Last Dungeon              Kefka's Tower...3 minutes.
14. Dancing Mad               The ENTIRE last battle music...
                              including the first 3 groups of 
                              enemies, AND Kefka (you even get 
                              his laugh in there)! 17.5 minutes.
15. Ending Theme              The entire ending, including all 
                              14 character ending themes, the 
                              escape from the tower, and the 
                              rest of it! 21 minutes.
16. The Prelude               Remember the Crystal's music from
                              FF2? Here is the updated version! 
                              3 minutes.

My overall rating: ***1/2 This is a great collection, but some 
of the songs you really want to hear are too short. However, it 
is worth it, in my opinion.


GAME GENIE TIPS AND TRICKS
--------------------------
Walk-thru-walls 
    
The trick that is the easiest (and basically the only) one is 
the walk-thru-walls trick. There are three areas where you can 
use the code (AA90-74DD) to get out of a situation where you 
would normally have to wait or fight it out.


Narshe Moogles

At the very beginning, use the code to get out of Narshe with
Wedge and Vicks. It may not have any purpose, but it's interst-
ing.


Narshe Moogles II

When Locke and Terra are free to leave Narshe after the intro,
you should use the code to get back into Narshe and travel up
towards the esper. When you get to the screen where you would
fight Kefka later, the group will be lined up as if you were 
about to fight him. Go up to Banon and say you are ready and you 
will prepare to fight Kefka. You will have the choice of using 
these characters: Terra, Locke, and....GASP! 5 Moogles! Yes, 
Kuru, Kutan, Kupek, Kuku and Kumama have come to your rescue.
Seeing you're short of the 5 necessary characters, the Moogles 
are kind enough to fill in for them. Beat Kefka -It's hard- and 
you'll have these cute guys until the WOR (and maybe beyond)!


South Figaro Moogles

When you're in Locke's Scenario, he can leave town as a Merchant
or Soldier. Just use the code to get around the annoying guard 
who chases you at the beginning of the scenario. The only down-
side of this is Celes will have had a major makeover. She now is 
General Kutan, the Moogle! KUPO!!!


Moogle Blitzes!

Use the first Moogle Trick to get the Moogles in your party. Now, 
after doing that, go get the airship, and take it to the MagiTek
Factory. Beat it, and then put Terra, Locke and the moogle that 
replaces Edgar (Kumama) in your party. Go to the Cave where you 
fight Vargas and head toward him. When you fight Vargas, the moogle
that replaces Sabin will come to save the day! Now, when you you can
use Sabin, the moogle will be able to use blitzes! Also, after you do
this, go to the place where you meet Shadow for the first time
and name him. Then, go to Gau's Father's house and get him to join.
He will now be in the airship! :)


Take Banon!

Using the Walk-Through-Walls trick to get the Moogles, work your
way through the game to the point where you have found Relm and
Strago, and the Floating Continent has taken flight. Return to the
Returner's Hideout, and take Banon! You MUST have Terra, Locke,
Edgar, and Sabin in your party at the time. He'll join you, and
the Airship will be waiting right outside! Don't worry about losing
Locke... he'll be right back on the Airship! :) With Banon in your
party, make sure not to change your party members, or he'll
disapear. DO NOT take him with you to the Emperor's Banquet, or
he'll be stuck with Terra and Locke, and the game will freeze when
you meet Strago (there's no room in the party for him). You can't
keep him to the WOR. :( 


Gerad

Use the walk through walls codes in Figaro castle, to go down onto the
stairs and get around that anoying lever guy.
You can go down the engine room, and Gerad (Edgar), will be down there.
Use only Sabin and Celes in your party to do this, if you have others
the game will mess up. When you exit with the new edgar in your party
you will be in the World of Ruin. When you use this, you will be
stranded on the figaro continent.


Teleportation!

When you are fighting Kefka's troops in the world of balance to protect
Banon and the esper, defeat all the guards and use walk through walls
to the right of Kefka. You can walk around Narshe and still stwitch
between parties. If you go to another town and switch your other parties
will be moved around. Try to get them out of Narshe and they will be
teleported next to the town where your other parties are.


Equip All Paladin Shields

To get this trick to work, enter the GG code: AA9E-E4D8. Fight 
one battle and it will say "Curse on shield lifted." Go to your 
options screen you can equip EVERYONE with PALADIN SHIELDS IN 
EVERY CATEGORY! This even works on the relics screen! Equip each 
person with a weapon, then put P. Shields everywhere else. You 
to fight, and you'll learn Ultima much faster (depending on how 
many shields are equipped)! After fighting for a while, look at 
your stats for an even bigger surprise!


EASY Exp.
---------
Ok, want to get REAL EASY Exp.?
YOU NEED A RAPID FIRE CONTROLLER FOR THIS TO WORK
Go to the Config screen and set the Buttons to "Memorize."
Now get to the Lete River Scene and travel on the raft to the 
first intersection. Choose "Up" and you'll go around in a circle 
and fight at least one battle. In the battle, have Banon use 
Health, Terra fight, Sabin fight, and Edgar uses the AutoCro-
ssbow. Now, put the controller on auto-fire for button A after 
the battle and leave it there. The raft will go around in circ-
les, fighting enemies, with Banon healing the party! Leave it on 
overnight and see what happens!


VANISH/DOOM/X-ZONE
------------------
Using Vanish and then Doom on enemies early in the game usually 
kills them instantly, but as the game progresses, the rate of 
success is greatly lowered. Using X-Zone in place of Doom, your 
chances will be increased to 99% possibility of killing an enemy 
with this trick. 

WARNING: Using Vanish/X-Zone DOES NOT allow you
to collect most items from enemies! :-(


EASY STATUS RECOVERY
--------------------
To cure a status ailment quickly and easily, equip the character 
that has the ailment with a relic that protects against that 
type of ailment. When you check your status after you have equi-
pped the relic, you should be completely cured!


Saving When Not on a Save Point
-------------------------------
In places where you are controlling more than one party, such as 
the Phoenix Cave and Kefka's Tower, if one party is on a save 
point, then all the other parties are also considered to be 
standing on it and can use Tents to replenish their energy!


Revivify the Undead
-------------------
Undead monsters are suceptible to Cure magic as well as items 
such as Life, Revivify, and Fenix Down. Try using these items 
and you should beat them in one hit!


Un-Icing your Friends!
----------------------
When your allies are frozen, an easy way to "un-ice" them is to 
cast a Fire spell on them. Fire1 is best since it creates mini-
mal damage.

---------------------------------------------------------------
                    PART FOUR-Game Genie Codes 
---------------------------------------------------------------
Parts by BC 002, GameDuster, Bombodos, Kupos9 and TheSpook1
Edited by GWS Wizard and GWS Jon

                
Here are the codes from the book: 

Final Fantasy III(tm) Game
 1      D15C-78E5       Start Terra with Man-eater equipped
 2      F65C-78E5       Start Terra with Excalibur equipped
 3      FC5C-78E5       Start Terra with Illumina equipped
 4      FA5C-78E5       Start Terra with Atma equipped
 5      435C-78E5       Start Terra with Tempest equipped
 6      D35C-78E5       Start Terra with Blizzard equipped
 7      F75C-78E5       Start Terra with Enhancer equipped
 8      9A58-7675       Start Terra with Mithril shield equipped
 9      9258-7675       Start Terra with Gold shield equipped
10      1F58-7675       Start Terra with Ice shield equipped
11      1D58-7675       Start Terra with Fire shield equipped
12      1C58-7655       Start Terra with Hairband equipped
13      1B58-7655       Start Terra with Leather hat equipped
14      5C58-7655       Start Terra with Circlet equipped
15      5B58-7655       Start Terra with Mystery veil equipped
16      5658-7655       Start Terra with Red cap equipped
17      6658-7685       Start Terra with Silk robe equipped
18      6B58-7685       Start Terra with Mithril vest equipped
19      6858-7685       Start Terra with White dress equipped
20      BC58-7685       Start Terra with Genji armor equipped
21      B058-7685       Start Terra with Force armor equipped
22      108C-EF03 +     All items in shops are free--SWITCH OFF 
        108C-E4A3       TO SELL ITEMS FOR GP
23      DDA4-8767       Party always has sprint shoes
24      ED30-E944       'Tonic' gives 240 HP
25      3CB8-5DAE       Most items can be used infinitely--NOT 
                        IN BATTLE MODE; SWITCH OFF TO EXIT MENU 
                        SCREEN
---------------------------------------------------------------                       

26      AA94-E7D8       This code will make the enemy give you 
                        weapons, items, and armory. (This code 
                        is constant)
27      AA90-74DD       Able to walk through walls, only certain 
                        directions
28      AA94-EFO8       Makes the enemy give you items/weapons/
                        armory.  (This code is not constant, 
                        it's at random)
29      DC9C-E4D8       Max out your GPs!
30      AA9D-54D8       The battle sequence is weird...
31      AA9B-E768       All relics equiped, all of it. Not tes-
                        ted much; may freeze up. Even the cursed 
                        stuff is equiped. Just DO NOT SAVE YOUR 
                        GAME, your statistics are messed up...
32      AA23-54D8       Level 99 after one battle
33      0F9F-E708       WARNING *ERASES THE SAVED GAMES*
34      AA9D-54D8       Unpredictable battles
35      AA94-E4D8 +     Paladin's Shield Codes
        AA94-EF08 +     
        AA94-E7D8
36      AAD2-E768       Lowers Speed, Vigor, Stamina, and Magic 
                        Power for all members
37      AADC-EF08       Always sprint in dungeons and never en-
                        counter random enemies (as if Sprint 
                        Shoes and Moogle Charm were equipped)
38      AADC-EDA8       Never encounter random enemies
39      AAD8-EF08       All party members are Floating, Stopped, 
                        and Reflective in battles! %-)
40      AADB-EDA8       Increase all members' Max HP and MP                          
41      6794-E708       Makes the EXP, Magic Points, Items, and 
                        GP keep repeating in a cycle. Turn off 
                        after 2 or 3 cycles or it may blackout.
42      DFD8-EF68       All characters float
43      D0D8-EF68       All characters have Slow cast on them
44      D6D8-EF68       All characters have Haste cast on them
45      D8D8-EF68       All characters have Haste, Float, and 
                        Regen cast on them
47      AA94-E7D8 +     Super Item Codes: Get Paladin's Shield,
        AA94-EFO8 +     Offering, Gem Boxes, Econimizers and
        AA94-E4D8 +     other stuff after battles!
        D794-E708 
48      D493-54D8       Gain over 16,000 Exp. per fight
49      D793-54D8       Gain nearly 1,000,000 Exp. per fight!
50      AA92-E768       Casts Flare after a battle, blackout
51      EEBC-576E       Use or equip any item as many times you want.
52      EE5C-7675       Terra starts with 276 HP
53      EE5C-7655       Terra starts with 276 MP
54      EE5C-7B85       Terra starts with 255 Vigor
55      EE5C-7BE5       Terra starts with 255 Speed
56      EE5C-7C75       Terra starts with 255 Stamina
57      EE5C-7C55       Terra starts with 255 Magic Power
58      EE5C-7C85       Terra starts with 255 Battle Power
59      EE5C-7CE5       Terra starts with 255 Defense
60      EE5C-7855       Terra starts with 255 Evade %
61      EE5C-7875       Terra starts with 255 Magic Defense
62      EE5C-7885       Terra starts with 255 Magic Block
63      3CBC-576E       Using an item increases supply! :-)
64      3037-54A6       After a battle, all your people who have the
                        Magic command learn every spell. Be aware that
                        this takes a long time, and it works after
                        EVERY battle, whether your guys already have
                        the spells or not.
65      3CB7-5F63       Gunslinger code for FF3: First equip everything
                        you have. As you do, the weapons you equipped
                        will change.
66      D5A7-8407       Almost perfect walk through walls
67      DAA7-7FD4       Talking to people in towns gives you a 50/50
                        chance of getting an Airship and a Bahamut Esper
68      DA24-8F0D       Events from the WOB occur again in the WOR
69      DA24-8F6D       Like #68, but not as drastic
70      D5E5- 776D      Leo/Kefka Code: Start a game and your only
                        character will be someone who looks like Terra
                        but is actually Kefka. Change the party
                        positions around and you will then have Leo
                        and Terra. Kefka has no commands in battle, so
                        the game freezes when it's Kefka's turn.
71      5BAE-8F69       New rare items code: Go into battle and
                        double-click your sword or shield and the
                        battle will end. Look at the rare items
                        list and you'll see many new items.
                        Also, if you use your airship, you'll
                        go back to the WOB.
72      **5C-7685       Terra starts with menu item 1 changed
73      **5C-76E5       Terra starts with menu item 2 changed
74      **5C-7B75       Terra starts with menu item 3 changed
75      **5C-7B55       Terra starts with menu item 4 changed
 
For codes 72-75, substitute the following:

DD: Fight                 DE: Slot
DF: Item                  FD: Rage
D4: Magic                 FF: Leap
D0: Revert                F4: Mimic
D9: Steal                 F0: Row
D1: Capture               F9: Def.
D5: SwdTech               F1: Jump
D6: Throw                 F5: X-Magic
DB: Tools                 F6: GP Rain
DC: Blitz                 FB: Summon
D8: Runic                 FC: Health
DA: Lore                  F8: Shock
D2: Sketch                FA: Possess
D3: Control               F2: MagiTek
                  
76      **5C-78E5       Start Terra with ? equipped as a weapon
77      **58-7675       Start Terra with ? equipped as a shield
78      **58-7655       Start Terra with ? equipped as a helm
79      **58-7685       Start Terra with ? equipped as armor
80      **58-76E5       Start Terra with ? equipped as Relic 1
81      **58-7B75       Start Terra with ? equipped as Relic 2

For codes 76-81, substitute the following:

DD: Dirk        FD: Epee        4D: Partisan    7D:Aura
DF: MthrlKnife  FF: BreakBlade  4F: Pearl Lance 7F: Strato
D4: Guardian    F4: Drainer     44: Gold Lance  74:Sky Render
D7: Air Lancet  F7: Enhancer    47: Aura Lance  77: Heal Rod
D0: ThiefKnife  F0: Crystal     40: Imp Halberd 70: Mithril Rod
D9: Assassin    F9: Falchion    49: Imperial    79: Fire Rod
D1: ManEater    F1: Soul Sabre  41: Kodachi     71: Ice Rod
D5: SwdBreaker  F5: Ogre Nix    45: Blossom     75: Thunder Rod
D6: Gradeus     F6: Excalibur   46: Hardened    76: Posion Rod
DB: ValiantKnif FB: Scimitar    4B: Striker     7B: Pearl Rod
DC: MithrilBlad FC: Illumina    4C: Stunner     7C: Gravity Rod
D8: ReglCutlass F8: Ragnarok    48: Ashura      78: Punisher
DA: Rune Edge   FA: Atma Weapon 4A: Kotetsu     7A: Magus Rod
D2: Flame Sabre F2: MithrilPike 42: Forged      72: ChocoboBrush
D3: Blizzard    F3: Trident     43: Tempest     73: DaVinci Brush
DE: ThundrBlade FE: Stout Spear 4E: Murasame    7E: Magical Brush
0D: RainbowBrsh 9D: Trump       1D: Fire Shield 5D: Coronet
0F: Shuriken    9F: Dice        1F: Ice Shield  5F: Bard's Hat
04: Ninja Star  94: Fixed Dice  14: ThunderShld 54: Green Beret
07: Tack Star   97: MetalKnuckl 17: CrystalShld 57: Head Band
00: Flail       90: MithrilClaw 10: Genji Shld  50: Mithril Helm
09: Full Moon   99: Kaiser      19: TortoiseShd 59: Tiara
01: MorningStar 91: Poison Claw 11: Cursed Shld 51: Gold Helm
05: Boomerang   95: FireKnuckle 15: PaladinShld 55: Tiger Mask
06: Rising Sun  96: Dragon Claw 16: Force Shld  56: Red Cap
0B: Hawk Eye    9B: Tiger Fangs 1B: LeatherHat  5B: Mystery Veil
0C: Bone Club   9C: Buckler     1C: Hair Band   5C: Circlet
08: Sniper      98: Heavy Shld  18: Plumed Hat  58: Regal Crown
0A: Wing Edge   9A: MithrilShld 1A: Beret       5A: Diamond Helm
02: Cards       92: Gold Shld   12: Magus Hat   52: Dark Hood
03: Darts       93: Aegis Shld  13: Bandana     53: Crystal Helm
0E: Doom Darts  9E: DiamondShld 1E: Iron Helmet 5E: Oath Veil
6D: Cat Hood    BD: Power Sash  CD: Nutkin Suit 8D: Goggles
6F: Genji Helm  BF: Light Robe  CF: BehemthSuit 8F: Star Pendant
64: Thornlet    B4: DiamondVest C4: SnowMuffler 84: Peace Ring
67: Titanium    B7: Red Jacket  C7: NoiseBlastr 87: Amulet
60: LeatherArmr B0: Force Armor C0: Bio Blaster 80: White Cape
69: Cotton Robe B9: DiamondArmr C9: Flash       89: Jewel Ring
61: KungFu Suit B1: Dark Gear   C1: Chain Saw   81: Fairy Ring
65: Iron Armor  B5: Tao Robe    C5: Debilitator 85: Barrier Ring
66: Silk Robe   B6: CrystalMail C6: Drill       86: Mithril Glove
6B: MithrilVest BB: CzarinaGown CB: Air Anchor  8B: Guard Ring
6C: Ninja Gear  BC: Genji Armor CC: AutoCrossbw 8C: Running Shoes
68: White Dress B8: Imp's Armor C8: Fire Skean  88: Wall Ring
6A: MithrilMail BA: Minerva     CA: Water Edge  8A: Cherub Down
62: Gaia Gear   B2: Tabby Suit  C2: Bolt Edge   82: Cure Ring
63: Mirage Vest B3: ChocoboSuit C3: Inviz Edge  83: True Knight
6E: Gold Armor  BE: Moogle Suit CE: Shadow Edge 8E: DragoonBoots
AD: Zephr Cape  2D: Gauntlet    3D: MarvelShoes ED: Fenix Down
AF: CzarinaRing 2F: Genji Glove 3F: Back Guard  EF: Revivify
A4: Cursed Ring 24: Hyper Wrist 34: GaleHairpin E4: Antidote
A7: Earring     27: Offering    37: SniperSight E7: Eyedrop
A0: AtlasArmlet 20: Beads       30: Exp. Egg    E0: Soft
A9: BlizzardOrb 29: Black Belt  39: Tintinabar  E9: Remedy
A1: Rage Ring   21: Coin Toss   31: SprintShoes E1: Sleeping Bag
A5: Sneak Ring  25: FakMustache 35: Rename Card E5: Tent
A6: PodBracelet 26: Gem Box     36: Tonic       E6: Green Cherry
AB: Hero Ring   2B: Dragon Horn 3B: Potion      EB: Magicite
AC: Ribbon      2C: Merit Award 3C: X-Potion    EC: Super Ball
A8: Muscle Belt 28: MementoRing 38: Tincture    E8: Echo Screen 
AA: Crystal Orb 2A: Safety Bit  3A: Ether       EA: Smoke Bomb
A2: GoldHairpin 22: Relic Ring  32: X-Ether     E2: Warp Stone
A3: Economizer  23: MoogleCharm 33: Elixir      E3: Dried Meat
AE: Thief Glove 2E: CharmBangle 3E: Megalixir   EE: *UNEQUIPPED*



---------------------------------------------------------------
                   PART FIVE-Interviews
---------------------------------------------------------------
Reprinted articles from EGM and Super Play Magazines


SUPER PLAY-Fantasy Quest: Interview with Ted Woolsey
----------------------------------------------------
By Neil West

(Taken from Super Play Magazine, September 1994)

SquareSoft's main man and translator of Secret of Mana, Ted Woo-
lsey, talks to Super Play about life, the universe, RPGs, and 
everything. But mainly he talks about RPGs.

Q: Up until the release by Nintendo UK of the insanely great 
   Secret of Mana, European players will only ever see the won-
   der of Square games by obtaining gray import cartridges. Is 
   this the start of more officially released Square games to 
   come, or a one-off deal purely for the launch of the Secret 
   of Mana?

A: No, there are definitely more Square games planned for rel-
   ease in Europe. This process of releasing games through other 
   people is pretty much the same strategy that our parent co-
   mpany in Japan used when first breaking into the American 
   market. They didn't set up a company here straightaway and 
   market our games direct, instead they licensed the first 
   8-bit Final Fantasy game to Nintendo and eased in to the US 
   market gradually. I'm sure this is the same strategy now but 
   in Europe.

Q: So it would seem likely that SquareSoft's presence in Europe 
   will increase, maybe until a SquareSoft Europe is establi-
   shed?

A: Well, that would seem sensible because the European market 
   is very strong, and it looks likely that it will only incr-
   ease, but I think it's too early to tell if there will be a 
   Square office set up. Either way, the games will keep coming 
   though...

Q: Tell us about your relationship with Square of Japan. Do you 
   choose which of their games will be translated into English, 
   or do they tell you?

A: It's getting to the point where we do actually have a lot of 
   control. In the early days - about five years ago - titles 
   were selected in Japan for American release, 'localized' 
   [translated and re-jigged for the new audience] and then 
   shipped over for release. But at the end of this month, I'll 
   be going over to Square in Japan to take a look at all the 
   titles in development and hand-pick which games we're going 
   to release in the US and Europe over the next year. So more 
   and more we're having a hand in deciding which games make it 
   out of Japan.

Q: And this responsibility will increase, right?

A: Absolutely.

Q: Things are really on a roll for Square right now. It seems 
   that Final Fantasy is now a serious rival to Dragon Quest 
   for the crown of most popular RPG series in Japan. In America 
   though, Enix still has a loyal following. Do you think the 
   next few releases from Square will consolidate your position 
   as leader in the field? Do you feel you are in a battle with
   Enix?

A: Hmm, not really. It's funny over here in the US because role 
   playing games are such a small slice of the overall video-
   gaming pie, the following is still very much a minority of 
   gameplayers. Our research has that if someone has a positive 
   experience playing a role playing title, then they want more. 
   So people who like, say, a Dragon Warrior title seem to like 
   Square Soft titles as well. I know that there are big sales 
   battles going on in Japan between Square and Enix, and I 
   think that they actually have some sort of agreement not to 
   go head-to-head with the release of similar titles and to 
   make sure that both Square and Enix have enough space, but 
   over here in the US it's a whole lot more relaxed. Over here 
   I really don't think that it's a negative thing to have two 
   very strong RPG lines.

Q: You're saying that yourselves and Enix are actually doing 
   each other favors: making sure that RPG fans have a decent 
   supply of quality titles enabling the genre to grow and gain 
   more support?

A: Yeah, absolutely.

Q: Do you take much notice of releases from other companies, and 
   follow gaming trends? Or does Square stick to its own guns 
   and try not to be swayed by current trends?

A: No, no - in this day and age it's impossible to shut your 
   eyes and ignore what's going on around you. We're very care-
   ful to look and watch what's coming out and when stuff's 
   being released also.

Q: On a scale of one to ten, how tough is it to translate Japa-
   nese games into English?
   
A: Let me put it this way, It's a lot more difficult than it 
   seems! Our avid following in the US is constantly saying to 
   us, 'look, just what is your problem? Get the games out fas-
   ter!', they have a real problem with this. But they don't 
   understand that there are severe limitations - as everyone
   who's played a Square game will realize - with size, it's 
   just so tough squeezing the translated text intothe game. 
   What this means is that you have to rethink an entire plot 
   without actually changing any of the parameters that govern 
   how the plot has implications on the rest of the game. So, 
   inevitably, some depth is lost in the translation from Japa-
   nese to English.

Q: How much is lost?

A: Well, as far as simple text is concerned, I would say that 
   you can get twice as much information into the same space 
   when written in Japanese as you can writing in English. But 
   it's the process of making sure that what you're left with 
   still makes complete sense, that's the real time consuming
   problem, even after you've stretched and pulled all the text 
   windows until they are as big as possible. Also, with some 
   titles - like the Secret of Mana - there's no order to the 
   messages. As a result, it's very difficult keeping all the 
   plot lines and story elements in your head while working out 
   what can be lost and what needs to be changed. Translating 
   Japanese can be a completely frustrating task!

Q: Aside from the basic difference in languages, do you exper-
   ience a lot of problems when you're dealing with distinctly 
   Japanese cultural points or cultural references?

A: Oh yes. And a lot of the problem lies with the basic expec-
   tations of the gameplayer. Japanese RPGs come from a textual 
   background; from short stories, Manga and novels. In Japanese 
   literature, typically, the need for a strong beginning, mid-
   dle, and end is not that great. The Japanese tend to savor 
   the episodic elements of an adventure; brief jaunts off on 
   sidequests which bear no relation to the main game are wel-
   comed in Japan, but here in the US - and I guess in Europe 
   too - players tend to react like 'Now what was all that for? 
   What a waste of time!'. So in some ways it's difficult to 
   translate a game that was designed for the Japanese market
   because the gameplayers themselves are very different - it's 
   not just that they speak a different language.

Q: So how do you deal with this kind of problem? Do you have the 
   facilities in the US to restructure a game to suit tastes 
   outside of Japan?

A: Well we have the know-how - that's not a problem - but we're 
   really up against tough time constraints. In a perfect world, 
   we would take the beautiful graphics we get from Japan and 
   completely dump all of the code that stipulates when an event 
   has to happen and how it occurs. We would go back in and 
   tailor it to the audience here. But back in the real world, 
   we simply don't have the time or resources to do this. We 
   have to take it exactly as it comes and simply dump the Eng-
   lish translation into the original game.

Q: So you'd still keep the graphics?

A: Oh yes! While the actual game code may be in no way superior 
   to stuff generated in America or Europe, the Japanese do have 
   a beautiful sense of style and I think the games (esspecially 
   Final Fantasy III, which is FFVI in Japan) are absolutely 
   beautiful with scanned images overlaid on built-up graphics.

Q: So how do you go about actually translating a game? What 
   process is involved?

A: I was given just 30 days to translate the Secret of Mana 
   text. This meant that I had to fly out to Japan for a month 
   with my wife and kids and just get on with translating the 
   original scripts practically just as soon as they were comp-
   leted. There's really no time to do justice to these games.

Q: So do you normally wait until a game is finished before star-
   ting on the translation or work side-by-side with the people 
   writing the original storyline?

A: No, I usually wait for a finished product and that's because 
   if I jump in and start taking on text before the game is fin-
   ished, there will inevitably be so many countless revisions 
   and rewrites of the original, that my translation becomes out 
   of date practically as soon as I've completed it. The people 
   who write these games work right until the last minute to 
   hone the text to perfection, and as the text changes then so 
   does the graphics, the timing of animated sequences and, 
   indeed, the storyline. So it really does pay to wait until 
   the game is done and then jump in and get on with it.

Q: How do you coordinate dialouge with hundreds of different 
   characters?

A: I play the finished Japanese version about three times then, 
   having videotaped all the appearances of characters, I'll sit 
   down and work out a translation that seems to work in English 
   but will also work with all the original Japanese source 
   code. Then, if there's time, I can start adapting the game to 
   more non-Japanese tastes.

Q: Secret of Mana's wide appeal might be put down to its action-
   based combat, players don't have to worry too much about 
   weapon stats and the like if they don't want to. Many older 
   gamers prefer turn-based combat, however, and the slower, 
   more involved plots. Which do you favor? Are there more act-
   ion RPGs on the way from Square?

A: Well, Secret of Mana 2 will be an action/adventure title as 
   will our first US-developed game; both of which are currently 
   in development. This US game is being done by Americans, for 
   Americans, so it would seem logical that it will follow the 
   more popular action/adventure format. In regards to which is 
   the better system... Well, there are maniacal players of the 
   command-driven RPGs and these people will dabble in action 
   games, such as Zelda, but they always actually prefer the 
   slower-paced, more strategic traditional games. We receive
   telephone calls from strange people many years after a game 
   was released, calling to find out if the game hero ever got 
   married! Now those are real maniacal players. The action/ad-
   venture players, however, are larger in numbers and the demo-
   graphic is different. They tend to be younger and like the 
   idea of jumping straight into the action with a sword in 
   their hands; it's an empowerment issue - you get to go out 
   there, start whacking things and it feels good! With the more 
   traditional RPGs, it takes a good 15 or 20 hours of playing
   before you're finally hooked.

Q: So I guess there's always a compromise to be faced when put-
   ting a game interface together or designing a combat system. 
   Do you appease the diehard fans who like to 'go deep,' or 
   make the game more accessible to a larger audience?

A: Exactly. It's definately a trade-off and it's a tough one. 
   But I think that Secret of Mana went a long way into bringing 
   more RPGs into the mix than perhaps, say, Zelda, which is 
   more predominantly a straightforward action game.

Q: You must be very pleased with the reception of Secret of 
   Mana. This game has caused jaded reviewers to blub with joy, 
   with it's sumptuous graphics and perhaps the greatest musical 
   score of any Super NES game ever. Did you know it was going 
   to be such a success?

A: Well, no - there's an interesting story here in that Secret 
   of Mana was originally scheduled as a CD game for the Sony 
   CD-ROM SNES add-on that never appeared. So it probably would 
   have been much longer, and I think that when you play it you 
   can get a sense of areas where it seems that something might 
   be missing... But the team working on it turned it back into 
   a cartridge game and I think they did a wonderful job; cert-
   ainly the graphics speak for themselves. But as to whether we 
   knew it was going to be a success, well, no. In Japan the 
   game certainly didn't sell very well up against the Final 
   Fantasy Series (which was in its sixth iteration, whereas 
   Secret of Mana was starting off with no momentum) so no one 
   was expecting the runaway hit that it's turned out to be.

Q: Is there anything missing from the English version?

A: No, just some things have been altered for sake of space.

Q: Final Fantasy VI is going to be released as FFIII in the US, 
   with FFV being held over 'till 1995 to be released as a sep-
   erate game. Could you explain this decision, and tell us 
   about the games themselves?

A: The Final Fantasy series basically has two seperate tracks: 
   the odd series (FFI, FFIII, and FFV) are controller command 
   drive games, whereas the even series are more story line 
   driven games. As for FFV though, well although we're sure 
   it's a great title it hasn't been a hit with too many people 
   in out-focus groups, although the more experienced gamers 
   loved the complex character building - it's just not acc-
   essible enough to the average gamer. But we're determined 
   we want to release it so we're going to wait and introduce 
   it once there's a larger audience for it's particular style. 
   Hence the wait.

Q: Is there a finalized name for FFV yet?

A: The tentative, working title at the moment is 'Final Fantasy 
   Extreme'. But this could always change...

Q: FFII also had some changes (we've heard rumors about dancers 
   stripping off in the original!). Tell us about those, go on.

A: Well, there's a level of playfulness and - dare I say - sexu-
   ality in Japanese games that just doesn't exist here [in the 
   USA], basically because of Nintendo of America's rules and 
   guidelines. And this includes little characters that take 
   their clothes off, or show their bottoms or chests - that 
   Nintendo won't allow over here. I guess the aesthetic in 
   Japan is perhaps similar to that found in say France or Ger-
   many, where you might see more people nude sunbathing or - in 
   magazines perhaps - see more 'anatomical' shots. I mean, in 
   the original there was nothing shocking - there was no sex or 
   anything - but what there was Nintendo didn't like so we had 
   to remove it.

Q: Maybe the new, more lenient Nintendo would now allow this...

A: Yes, it's certainly possible that in the future there will be 
   a completely uncut version released.

Q: Square has picked up Capcom's Breath of Fire for translation 
   and a US release is planned for August of this year. What 
   prompted you to make this move?

A: Actually, Capcom approached us. They had a very busy schedule 
   (that included at least two RPGs) so they simply didn't have 
   room for it. And we loved it, and knew it to be something our 
   audience was dying for...

Q: What about Romancing SaGa 2? Have you any plans to translate 
   this? It did remarkably well in Japan, and its simalarities 
   to the FF series would make it extremely popular with fans of 
   those games...

A: Oh yeah, I'm sure it would be great but unfortunately it all 
   comes down to a manpower issue and we really don't have the 
   resources to do it. For every person put onto the job of 
   restructuring a game for an English translation it means one 
   taken off the development of FFVII or Secret of Mana 2. So 
   no, unfortuneately, I can't see the Romancing SaGa series 
   making it over here.

Q: A new 16 meg RPG called Live A Live is shortly to be released 
   in Japan. Have you any plans to bring this over too? We un-
   derstand that it contains a little strategy game called Cap-
   tain Square, and few strategy games have made it to the West.

A: Oh, yes, this is a great game. It's been designed by one of 
   the teams behind Hanjuku Hero from a couple years ago and 
   it's basically seven games crammed onto one 16 Meg cart - so 
   each are graphically quite simple, but great games. The tro-
   uble is that up against Mortal Kombat, for example, gamers 
   really demand more visual sophistication - so it's fairly 
   doubtful that we could ever sell enough to get our money 
   back.

Q: That's a shame. Maybe one day the audience will be big ebough 
   to make it worth while. Just one last thing: the faces that 
   appear in the backgrounds of a lot of your games - what are 
   they all about, is there a hidden message here?

A: Everyone seems curious about the faces! But no, there's no 
   hidden meaning, satanic messages or anything - I guess it's 
   just our artists' sense of bizarre humor coming to the fore. 
   Actually, in one of the deep dungeons in FFII there was a 
   room that contained the entire programming team. Unfortunat-
   ely that was one thing that just didn't make it across to 
   the US version. Nintendo didn't seem to appreciate it.

Spoilsports. Well, here's wishing you the best of luck with your 
future titles Ted, and pick out some good ones for us when you 
visit Japan. Thanks very much for your time.


EGM-Final Fantasy III Interview with Yusuke Hirata
--------------------------------------------------
By Nob

(Taken from the October 1994 issue of EGM)

EGM's Nob (our ace editor in Japan) arranged a special 
interview with Mr. Yusuke Hirata, the general manager of the 
publicity department of Square Co, Ltd.

Q: In Japan, you have already released six official Final Fant-
   asy games. When were these released and how well did they 
   sell?

A: The original FF was launched in December 1987. Approx-
   imately 600,000 were sold in Japan. The NES version sold 
   better, registering sales of approximately 700,000. The Fami-
   com FF2 and FF3 were respectively launched in December 1988 
   and April 1990. Their sales were approximately 800,000 and 
   1.4 million units respectively. These were never translated. 
   Final Fantasy IV, our first Super Famicom RPG, registered 
   sales of approximately 1.5 million upon its release in July 
   1990. FFIV was translated as the Super NES FF2 which sold 
   about 300,000 units. FFV was released at the end of 1992 and 
   has sold approximately 2.4 million units. The newest title, 
   FFVI, was released in April of this year. It has become our 
   biggest hit ever, with sales reaching approximately 2.55 
   million units. We hope the Super NES FF3 will echo the suc-
   cess of FFVI in America. In total, the entire FF series has 
   registered sales of approximately 9.25 million units in 
   Japan and 2.2 million units overseas, so close to 11.5 
   million units all told. 
   Incidentally, we also repackaged FF1 and 2 together onto a 
   single Famicom cartridge earlier this year in Japan.

Q: Besides the official titles, are there so-called Gaiden 
   (side story) games that have spun off from the series? The 
   Super NES FF Mystic Quest comes to mind.

A: The Game Boy Seiken Densetsu (Legend of the Holy Sword) 
   was subtitled FF Gaiden in Japan, and called Final Fantasy 
   Legend overseas. About 700,000 units were sold in all, with 
   about half a million being sold in Japan. Its sequel, 
   Seiken Densetsu 2, came out for the SFC last year. You might 
   know it better as Secret of Mana! It has almost gone double 
   Platinum. Mystic Quest was released in America long before 
   the Japanese version was translated from it. All told, it 
   sold approximately 800,000 units, 50-50 between the SFC and 
   Super NES versions.

Q: Do you plan to make any other Gaiden-type games?

A: Nothing has been decided.

Q: Is there any plan to release the yet untranslated FF games? 
   Although it may be difficult to do the 8-bit FF2 and FF3 
   because of the market conditions, it would be a shame if 
   American gamers couldn't experience the outstanding FFV.

A: At present, we haven't come to any decisions.

Q: FFVI is widely hailed as the best ever in the series. Will 
   the Super NES version be altered in any way from the SFC 
   version other than translating the text? For example, the 
   Super NES FF2 was made considerably simpler to play than the 
   original SFC FFIV. Will such balance adjustments be made?

A: We haven't made particularly noteworthy changes. We feel 
   that the game has been designed to enable virtually all 
   gamers to adjust configurations to suit their playing styles.

Q: Including planning, how long did FFVI take to produce?

A: We spent about a year and a half.

Q: How many people were involved in the game's production?

A: In total, about 30. There are five planners, five program-
   mers, ten graphic artists, and two music people. The rest 
   are assistants.

Q: Are development teams always composed of identical members? 
   Or do key people assemble seperate development teams for 
   each title?

A: We assemble a new team for each title. However, the main 
   people remain constant including our vice president, 
   Hironobu Sakaguchi, who is the driving force behind the 
   series.

Q: We are always astounded by the superb music in FF games. 
   Who is the composer?

A: The man responsible for all the FF music is Nobuo Uenatsu, 
   our resident maestro.

Q: In Japan, the soundtracks of FF titles are available on CD. 
   How big is the lineup? Are these music CDs popular?

A: CDs of all original soundtracks have been released for the 
   FF series titles. Besides these, arranged versions based on 
   the original soundtracks such as orchestral arrangements have 
   also been released for every title. The 3-CD FFVI original 
   soundtrack has been our biggest seller to date with sales 
   topping 200,000 units.

Q: The evolution of game systems has been amazing. Are system 
   improvements based on feedback from fans to a certain extent?

A: All system enhancements and features are based on the 
   original ideas of our development staff.

Q: FFVI appears to have established an incredibly high standard 
   of quality. Although it is premature, can FFVII keep up the 
   series tradition of besting the game before it?

A: Our development staff upholds a policy of always using the 
   best techniques available at the time. Each development team 
   therefore aims to make a game that's better than the one 
   before it.

Q: In Japan, an FF anime series was produced. Which game is the 
   story based on? Will it be released in America?

A: The story is set in the world of FFV, but 150 years later. 
   We are presently considering releasing it in America.

Q: Is there any possibility of seeing FF titles on the Ultra 64 
   and/or other next generation systems?

A: We are evaluating possibilities. On a purely hypothetical 
   level, we think that the odds are slightly better for Ultra 
   64 than other new game systems.

Q: Finally, how about a few words for the Square fans in 
   America?
  
A: We will stand by our policy of consistently making games 
   that betray your expectations for the better. Count on us 
   for games that will make you go, "Wow!"


EGM - A Day in the Life of Square
---------------------------------
By John Gurka

(Taken from the May 1995 issue of EGM)
   
   Squaresoft, the final frontier. I have been able to boldly go 
where not many have gone before. I wish I could relive those two
days over again... Redmond, WA, is definitely the place to be!
Not only is there some absolutely gorgeous scenery, but it is
home to some of the best video game companies anywhere, including
Nintendo and most importantly, Squaresoft. In 1992 when the Super 
NES came out, I bought the system about three months after its 
debut. I had already played Final Fantasy for the Nintendo 8-bit 
system and I loved it. So, seeing Final Fantasy II on the Super 
NES is what made me buy the system. As soon as I left the elec-
tronic store with my new system in hand, I went to the local
video store. I practically ran to the video game section and 
grabbed a copy. I got home and hooked up my system. Final 
Fantasy was already up and running. On that day, I had yet to 
play a better video game. That is, until Final Fantasy III came 
out. On that first day that I played FF2, I fell in love with 
Squaresoft. It had been a dream of mine to visit their head-
quarters since '92, and it finally came true.
   I could barely contain my excitement on the plane ride to 
Seattle. Once I landed, I knew that Square was only a hop, skip 
and jump away. Mirko Freguia, the assisstant product manager at 
Squaresoft, picked me up from the airport. Some 20 minutes later,
we had arrived at the headquarters. Walking through the doors 
made me realize that my dream was becoming a reality! They sat
me down in a conference room where they had a fantastic home-
video set up; a big 35-inch screen with one heck of a sound sys-
tem! When they fired up The Secret of Evermore, it nearly knock-
ed me over. I talked with Alan Weiss, the producer over here at 
Square, for about a half hour about Evermore and all the features
it had. He played through it for about 45 minutes, showing me
some of the really unique features in the game. This game was done
in a very Mana-like fashion. The fighting is the same, and you 
even bring up ring menus just like Mana. You have an energy Bar 
at the bottom of the screen that works almost exactly like Mana 
except that rather than going from zero to 100 percent, you are
alloted a certain amount of energy in that bar. Once you use up
that enegy by running or swinging your sword, you must wait a 
fairly long time to fill it up again. Also, there is magic in
the game--only this time, it's alchemy. You must learn combina-
tions for spells then find all the right ingredients in order
to cast them. All in all, this looks like a really cool game.
The only thing I haven't gotten to get a really close look at
is the storyline. Now, in my opinion, the storyline is 50 percent
of any RPG. If Final Fantasy III didn't have a really decent 
storyline, it would not be quite as cool. So unfortunately I can-
not tell you about that, but I do look forward to getting a copy
of this game and playing it. After I got my footage of Evermore,
I was taken on a tour of Squaresoft. I met just about everyone 
who works there. I got to see some of the projects people were
working on like David House. He is working on a rhinoceros-type
enemy for the game. I talked with most of the artists and some
of the programmers about the kinds of things they're working on.
   SAGE (Square's Amazing Graphical Editor) is an in-house tool
that is used to convert and collect conceptual designs into bin-
ary for the game. They have special tool programmers who work
full-time on creating new tools for the artists to make their
lives a lot easier. After I met the artists and programmers, I
got to meet Jeremy Soule who is the main music and sound guy
for Evermore. I must say it was a treat to hear some of the pre-
liminary music that he had written and composed. It is amazing
how good computerized sound can be. I heard some of his demo
tapes that he used to get the job at Square and it is phenom-
enal.
   I also had the chance to talk to Ted Woolsey who is the main
translator for most of Square's Japanese games we have all come 
to love. He translated all of FF3 and Mystic Quest, and half of
Final Fantasy Legend III and Secret of Mana. He studied in col-
lege and lived in Japan for five years. He will soon be working 
very hard on Chrono Trigger but is going to have some help trans-
lating that game. He says that we may see Front Mission over here,
but nothing is set in stone.
   As far as Final Fantasy V goes, keep writing those letters.
There is a good chance we may get to play that awesome game yet!



     ***************************


Thanks to EGM and Super Play Magazines for letting us reprint 
those info-packed articles!


---------------------------------------------------------------
   PART SIX-Credits
---------------------------------------------------------------

I can't say how much that everyone has helped me with this FAQ.
Thanks to EGM and Super Play for the interviews.
I want to offer a special thanks to The Mynock (csmith@cps.cmich.edu)
for some great info in his Internet FF3 Guide. I thank all
the FF3 gamesters in the Dr Gamewiz Area on AOL and a VERY SPECIAL
thanks to the following people:

CNicodemuz - Alphabetizing of Sketch/Control and Colosseum Lists
----------------------------------------------------------------
   AOL: CNicodemuz
   Internet: cnicodemuz@aol.com

NELDOG - Parts of the Colosseum List
------------------------------------
   AOL: NELDOG 
   Internet: neldog@aol.com

WonTon9 - Starting the Monster List
-----------------------------------   
   AOL: WonTon9
   Internet: wonton9@aol.com

Bombodos - Paladin's Shield GG Code
-----------------------------------   
   AOL: Bombodos
   Internet: bombodos@aol.com

BC 002 - Game Genie Codes!
--------------------------   
   Unfortunately, he is not 
   online any longer.

GameDuster - More Game Genie Codes!
-----------------------------------   
   AOL: GameDuster
   Internet: gameduster@aol.com

Seth Hardy - Complete Monster List
----------------------------------   
   AOL: Seth Hardy
   Internet: sethhardy@aol.com

Dr Gamewiz - A place for the group to do research!
--------------------------------------------------
   AOL: Dr Gamewiz
   Internet: drgamewiz@aol.com

MOGMASTER - GG Paladin Shield Code Trick
----------------------------------------
   AOL: MOGMASTER
   Internet: mogmaster@aol.com

Tommy J L - Lore List
---------------------
   AOL: Tommy J L
   Internet: tommyjl@aol.com

Bombos - Lore and Rage corrections, and some of the dirty work
--------------------------------------------------------------
   AOL: Bombos
   Internet: bombos@aol.com

Belfrazz - Title artwork!
---------------------------   
   AOL: Belfrazz, Chris38359
   Internet: belfrazz@aol.com, chris38359@aol.com

Kupos9 - Super Item GG Code
---------------------------   
   AOL: Kupos9, Tcamp2game
   Internet: kupos9@aol.com, tcamp2game@aol.com

TheSpook1 - LOTS OF GREAT GG Codes!
-----------------------------------
   AOL: TheSpook1
   Internet: thespook1@aol.com

Tortolia2 - FF3 CD Info List
----------------------------
   AOL: Tortolia2
   NETCOM: Hamm1
   Internet: hamm1@ix.netcom.com, tortolia2@aol.com

NickL49765 - Mac HyperCard Version of FAQ
-----------------------------------------
   AOL: NickL49765
   Internet: nickl49765@aol.com

ShdwFng - Runic List, Helped on Esper List
------------------------------------------
   AOL: ShdwFng
   Internet: shdwfng@aol.com

ThornEye - GG Code Tricks
-------------------------
   AOL: ThornEye
   Internet: thorneye@aol.com

Manson8814 - The Manson Codes
-----------------------------
   Unfortunately, he is no
   longer online.


Until the next FAQ, see ya!

--GWS Wizard
     AOL: GWS Wizard
     MSN: GWS_Wizard
     Internet: gwswizard@aol.com, gws_wizard@msn.com
     Real name: Normand Theriault
     QUOTE: Dudes! Mavens! --Saizerific

--King Kung
     AOL: King Kung
     Prodigy: dvfd10e
     CompuServe: 75343, 1463
     Internet: kingkung@aol.com, dvfd10e@prodigy.com, 
 75343.1463@cis.com  
     Real name: Joseph Parise
     QUOTE: Feel the power of KING KUNG... TOASTY!!!


     Final Fantasy 3, Secret of Mana, Final Fantasy 2, and the entire
Final Fantasy series, are copyright and TM of SquareSoft Inc. 
All characters and game data are copyright and TM of SquareSoft 
Inc. SNES copyright and TM of Nintendo of America. Game Genie is
copyright of Galoob.