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Final Fantasy 8 (e)

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=======================================================================
                     F I N A L   F A N T A S Y   8
=======================================================================
                  Final Fantasy VIII FAQ Version 1.0 
                               Part I                    
                        For Sony Playstation
                           By Scott Ong
E-Mail:           http://www.kangning@mbox5.singnet.com

This FAQ is meant for personal use only and can only be reproduced
electronically. This FAQ can be altered as long as the disclaimer
remains unchanged. This FAQ is owned and made by me. So don't try to
get any ideas on it or I will get YOU!

I N T R O D U C T I 0 N
-------------------------

<<>>
That's right, the eagerly-awaited FF8 finally hits the stores. The game
is much better and more realistics. You will take the role of the super
cool Squall whom is led by Seifer, his rival to recapture the city of 
Dollet. The city has fallen into the hands of the evil President 
Deling, the dictator of the warlike nation, Galvadia....

<<>>
The hero Squall, trained as a mercenary at a military academy, meets a
girl named Rinoa at a party. Gradually influenced by her bohemian 
lifestyle, Squall rejects family and friends for people as yet...
strangers. Meanwhile, at that while, the continent of Galbadia 
suddenly turns against the whole world and declares...war. Standing 
beside the President as he delivers this speech, is the figure of a
which who disappears from the memories of the people...

V E R S I O N S
----------------
Version 1.0 - Contains the main document.

This FAQ can be found at the following address:
http://www.gamefaqs.com

Firstly, this is my first FAQ on RPG and there may be many errors due
to the long walkthrough. So inform me if you have any corrections
regarding this FAQ. This FAQ is protected under copyright law and any
unauthorized copying or production will lead to severe punishment.
I have also included my walkthrough for the Demo disc for FF8, so 
enjoy your feast ! Part II of this FAQ presently is not on the Internet.

Part II of this FAQ  will be containing information on the Items, G.F., 
The Card Game, Secrets, etc. 

#######################################################################
C O N T E N T S
#######################################################################
1.  The Characters
2.  Controls
3.  Walkthrough for Disc 1
4.  Walkthrough for Disc 2
5.  Walkthrough for Disc 3
6.  Walkthrough for Disc 4
7.  Gameshark codes
8.  Credits

Begin with the show!

=======================================================================
1.   T H E   C H A R A C T E R S
=======================================================================
These are the characters who depart on your strange adventure...

Name:        Squall Leonhart
Age:         17
Sex:         Male
Height:      5'10" [177 cm]
Birthdate:   August 23
Blood Type:  AB
Weapon:      Gunblade
Description: The story's hero unsociable and expressionless. The hero
             of the game, a cadet in the SeeD special forces attached 
             to Balamb Garden. Antisocial and stonefaced. Besides his 
             aloof personality, he is very self centred and a person 
             who hates influenced deeply by strangers.

Name:        Rinoa Heartilly
Age:         17
Sex:         Female
Height:      5'4" [163 cm]
Birthdate:   Unknown
Weapon:      Blaster Edge
Description: A beautiful and enigmatic woman, kind-hearted and driven
             to succeed. A cheerful girl who possesses a "mood-making"
             liveliness and gentleness that touches people without
             discrimination. She's honest about her feelings and 
             readily speaks what she thinks. However, in time, she ends
             up becoming warped...

Name:        Zell Dincht
Age:         17
Sex:         Male
Height:      5'6" [167cm]
Birthdate:   March 17th
Blood Type:  B
Weapon:      Glove
Description: A master of comprehensive wrestling skills whom was 
             admitted to the Garden. He has entered the Garden when he
             was only 13 years old out of admiration of his grandfather,
             who was an excellent soldier. He is the type who does 
             everything with enthusiasm, but the reason is his weak 
             point. However, at heart he is gentle and has a serious
             personality.

Name:        Seifer Almasy
Age:         18
Sex:         Male
Height:      6'1" (188 cm)
Birthdate:   December 22nd
Blood Type:  A
Weapon:      Gunblade
Description: A troublemaker who views Squall as his rival. A SeeD cadet
             who is treated as a problem child because he lacks 
             composure and the ability to follow orders, even though he
             has the disposition to excel. On the other hand, he 
             appreciates Squall's abilities highly and adamantly 
             considers him a rival.

Name:        Laguna Loire
Age:         27
Sex:         Male
Height:      5'11" [181 cm]
Birthdate:   January 3rd
Blood Type:  B
Weapon:      Machine Gun
Description: A hot-blooded man who fights with a pen instead a sword.
             Kind out of compassion for humanity, he's a man full of
             courage who helps the faint-hearted and crushes the 
             arrogant. A journalist of military origins, he swapped
             his sword for a pen and fights boldly against the evils of
             the world.

Name:        Selphie Tilmett
Age:         17
Sex:         Female
Height:      5'1" [157cm]
Birthdate:   July 16
Blood Type:  B
Weapon:      Nunchaku
Description: A naive girl with flightly nature and capable character. A
             girl with skilled personality to the extent that you can't
             believe that she's a student at the military academy. 
             Usually she has a carefree wat of speaking and is 
             frequently disturbed by the pace of her surroundings.

Name:        Irvine Kinneas
Age:         18
Sex:         Male
Height:      6'0" [185cm]
Birthdate:   November 24th
Blood Type:  O
Weapon:      Shotgun
Description: A young man, well-liked bt women whose strongest point is 
             his marksmanship. A cadet at the Galbadia Garden, he self
             styles himself as the "No. 1 gunslinger in the Garden" His
             shooting arm seems sure and he is the girls' favorite
             because he is full of confidence. He seems callous to 
             simple men, but in truth, he is unexpectedly sensitive and
             seems to have a serious personality.

Nmae:        Quistis Trepe
Age:         18
Sex:         Female
Height:      5'6" [172cm]
Birthdate:   October 4
Blood Type:  A
Weapon:      Chain Whip
Description: An Elitte who serves as Squall's advisor. She has joined
             SeeD at the age of 15 and is now the guidance counselor
             of Squall and his friends. In opposition to her cool 
             spirit and strong facade, she gets depressed easily about
             trival matters since she is unused to setbacks.

There are more information about other characters and you can view it 
from the site, Final Fantasy VIII Source.

=======================================================================
2.   C O N T R O L S
=======================================================================
Contents
2.1   You should know....
2.2   The Main Menu
2.3   Default Button Configuration

2.1    Y O U   S H O U L D   K N O W.....
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
This is the stuff that you should know when playing FF8. These can be
found in your manual.

+++ Playing the Game from the Beginning +++
Point the cursor at the first Option [NEW GAME] and enter your 
decision with the Circle button.

+++ Continue from Save Data +++
When you want to play using SAVE DATA to continue from the previous
point, select the 2nd option and press Circle and you can now select 
the slot with the Circle Button. Note that you can save up to the 
maximum data of 15 game saves.

+++ Changing Disc Warnings +++
As you proceed through the adventure. Do NOT turn off your Playstation 
Console. Just open the Playstation Lid and pop in the next disc and 
the game will automatically resumes itself.

+++ Questions +++
In this FAQ, I have included diagrams and questions.
Q.1    How do I save my game ?
Q.2.   What are Magic Stones ?

2.2      T H E   M A I N   M E N U
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
The Main Menu is a very important section as it allows you to use 
items, view stats of your characters and G.F., saving your game,
adjust game settings, etc.

=====================================================
NOTE:   All the settings are use in default settings.
=====================================================

++ MAIN MENU ++

Junction:      Allows you to set Guardian Forces and abilities
Item:          Allows you to use items or rearranged your items
Magic:         Allows you to use and trade magic with other characters
Status:        Allows you to view the stats of your characters.
G.F.:          Allows you to view the Guardian Force levels, and to 
               develop your monsters' job skills.
Abilities:     Allows you to use the abilities learned by the G.F.
Party Change:  Allows you to change your party at the World Map or at
               the Save Point.
Cards:         Allows you to view the cards that you have.
Configuration: Allows you to adjust your game settings.
Tutorial:      A very precise learning guide on how to play FF8.

++ JUNCTION MENU ++

## JUNCTION ##

Pressing Circle will release the following at the top bar.
   
This allows you to set the G.F monsters that you want to use and this 
will lead to the Optimize and Ability Menu.
 
Choosing spells to bolster your character's stats. 

## REMOVE ##

 
Removes all the spells are set using the Junction Menu.

Removes all Commands [G.F command, Magic command, Item command, Draw
command] set that is by using the Junction Option.

## OPTIMIZE ##


Optimizes the spells by configurating according to the attacking power.

Optimizes spells for the highest magic attack and defense.

Optimizes spells for highest defensive power.

## ABILITY ##

This option is the only way to configure what other actions, that your
character could perform besides the normal attacks and special attacks.
Once you have equipped a G.F, you will have 4 four abilities being set.
Here is the list of commands:


Allows your characters to cast the spells that you have drawn from 
opponents or Magic Stones.

Allows you to summon the G.F. monsters. There you will see the HP of
the G.F. replacing the HP of the commanding character. There is a time
bar in blue. The monster will automatically being summoned as all the
blue bar has been used up. This can be cancel if the monster's HP 
reaches zero, being cast a confusion spell or silence spell.


|One of the most important commands used in the game. With this command,
|you can "draw" magic such as Fire, Bolt and much more from enemies. 
|NOTE: You must have this command in order to draw magic from the Magic
|      Stones [purple transulcent bubbles]. 
|----[Stack]
|Saves the magic for later use. Up to the maximum number of 9 spells 
|that can be drawn, this will depend on the level of your opponent, the
|level of your character and your luck.
|
|----[Release]
|One charge can be drawn in this way, but the spell will immediately
|expelled. The spell is being used at half of the damage. But this 
|situation is good for if you want to cast a spell that you have not
|drawn before. There is a high possibility for you to draw question 
|marks from enemies.

## ITEM ##
Allows you to use items such as Potions, Phoenix Downs when engaged in
combat. This are pretty handy when your character is unable to use
magic [e.g. being silenced]

++ MAGIC MENU ++

Magic apparently is an important factor in battles. Magic does decent
amount of damage and some does massive amount of damage to a group of
enemies, e.g. the Ultima Magic.


Allows you to use magic from the menu directly. NOTE: You can use 
attacking magic such as Bolt, Fire, Ice, etc. You can only use all
healing magic except for Regen.


|Allows you to trade magic even a particular member is not currently in
|your present party. There are a total of 3 commands from this section
|
|----[Hand over all]
|Gives all the amount of a particualr magic from an existing character 
|to the selected character in the lower row. Firstly select your 
|character and then select the magic spell you want to trade and then 
|select the character you want to give to and select the space where 
|you want to put the magic [All the amount of the current magic will be
|given to the other character, e.g. If Squall has 3 Heal magic and you
|trade Heal with Quistis, Quistis will have all the 3 Heal magic]
|
|----[Receive All]
|Gives the top character to recieve the amount of a particular spell 
|from the character at the bottom row. E.g. Squall is the top character, 
|and Quistis is the lower character. Select Quistis and the spell you 
|want to trade to Squall. Squall will have all the selected spell that
|Quistis originally has.
|
|----[Divide]
 A better command. This option allows you to specify the number of magic
 that each of the character will recieve.


Allows the the above character to recieve all the magic from the bottom
character. Very useful if you want to transfer all the spells from a 
character whom isn't in your party to the other character.


A very common command used in arranging placing your magic in order for
easy access and convience during combat.

## G.F. Menu ##
The rest will be included during the next update, hopefully.

2.3    D E F A U L T   B U T T O N    C O N F I G U R A T I O N
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
NOTE:  All button configurations used in this FAQ are used in
       default settings.

**** Direction Pad ****

Field Screen    1) Moves your character in the Field Screen or in the 
                   World Map screen. 
                2) Select your options / messages
                3) Select items while in a shop
Menu Screen:    1) Moves the cursor. It is used to switch attack,
                   defense status and Junction attribute attacks / 
                   Defense menus when Junction Magic is present from
                   the Junction Menu
Battle Screen:  1) Use to move your cursor to select your commands
                   during combat.
                
**** Start button ****

Field Screen    1) Use to pause the game and provides the Help Function
                   and use to turn on/off the vibration 
Menu Screen     1) N/A
Battle Screen   1) Use to pause the game and provides the Help Function
                   and use to turn on/off the vibration

**** Select Button ****

Field Screen    1) N/A
Menu Screen     1) N/A
Battle Screen   1) Turn off the command menu display when being 
                   pressed only.

**** Circle Button ****

Field Screen    1) Use to talk to people
                2) Use to attempt to draw magic from Magic Stones
                3) Selecting your commands.
                4) Use to examine items
                5) Confirms the selection of the items that you want to
                   sell or buy in the shops.
Menu Screen     1) Use to confirmed selected command
Battle Screen   1) Use to confirmed selected command

**** X Button ****

Field Screen    1) N/A
Menu Screen     1) Cancels your commands
Battle Screen   1) Cancels your battle commands

**** Square Button ****
Field Screen    1) Use to challenge opponents to play the Card Game 
                   [avalible after receiving the cards from the man 
                   near the elevator of 2nd Floor of Garden Accademy.]
Menu Screen     1) N/A
Battle Screen   1) Use to raise the G.F. attacking strength when 
                   pressed with a good timing, avalible after learnt
                   G.F. ability's "Support" command

**** Triangle Button ****
Field Screen    1) Activates the Menu Screen
Menu Screen     1) N/A
Battle Screen   1) Change to the character whom still be able to 
                   accept commands.

**** L1 Button ****
Field Screen    1) Rotates the camera view
Menu Screen     1) Switches target character/G.F. [right direction]
                2) Switches language from Katakana, Hiragana, English
                   during input your character's name. [towards left]
Battle Screen   1) Uses to turn on/off the Target window.

**** R1 Button ****
Field Screen    1) Rotates the camera view
Menu Screen     1) Switches target character/G.F. [left direction]
                2) Switches language from Katakana, Hiragana, English
                   during input your character's name [right direction]
Battle Screen   1) Trigger [in Squall's special move]

**** L2 Button ****
Field Screen    1) N/A
Menu Screen     1) N/A
Battle Screen   1) Escape from battles [hold together with R2 button]

**** R2 Button ****
Field Screen    1) N/A
Menu Screen     1) N/A
Battle Screen   1) Escape from battles [hold together with L2 button]


=======================================================================
3.   W A L K T H R O U G H   F O R   D I S C  1
=======================================================================
Personally, I did not know much about Japanese. All the translactions 
are taken from a website [mentioned in credits section]. Thanks a lot
or this FAQ will not be possible. 

** Starting FMV Sequence **
Squall's lover, Rinoa waiting eagerly for him, is surrounded by cherry
blossoms and followed by some cut scenes of the battle between Squall 
and Seifer. Unfortunately, Squall got injured by the powerful Seifer, 
thus leaving a scar on his forehead. Squall return fires...

3.0     F A M I L I A R I S I N G    G A R D E N
zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz

Squall is lying unconsicious at the infirmary when he was inspected by
a doctor [Dr. Kadowaki]. The doctor will ask Squall whether he is 
alright or not, pick any one for Squall's reply and you will be given 
a chance to name your character. After a short converstation, you have 
another FMV sequence..

** FMV **
Squall sighs and lying back on the bed. A girl dressed in blue, peeped 
into Squall's room and followed a lady wearing a pair of spectacles, 
enter Squall's room.

That person is actually Quistis, Squall's teacher and she will instruct
Squall to follow her. Along the walkway, you will be able to talk to
her by pressing the Circle button. Next you will have another FMV 
sequence about the School, Garden. Just follow her down the path. Next,
you will enter the classroom, noticed how sloppy Squall was! At the 
back row of the classroom, was Squall and his rival, Seifer. Quistis 
will talk to the class that they will begin the SeeD examinations. [The
SeeD examinations is critical for those whom want to be fully-pledged
SeeD soldiers.] After the exams, you can regain control of Squall, and 
this time, you will be able to view your menu [pressing Triangle 
button]. Now talk to Quistis whom is surrounded by a group of students.
She will tell you go to the Fire Cave and find the 1st G.F. monster, 
Ifrit. [G.F. stands for Guardian Force monsters]. You can go back to 
your seat and watch the tutorial, and tried to get a slight idea on how
to use the junction system.[Balamb Garden Network]

********************* Balamb Garden Network ***************************
                          [Study Panel]

On the screen, select the first option and you will be able to use the
network. There are many slots, each giving you information about G.F.
monsters [choose Tutorial] and you will find more being listed on the
screen. The first time you choosen tutorial, you will be given to name
two Guardian Monsters. The two guardian monsters are Shiva and 
Quaetzacoatal.
To exit the tutorial, simply press X and then choose the first option.
There is a SeeD test at the Chartreal menu and here are the answers:

Level 1:    Y, N, Y, Y, Y, N, N, Y, N, N
Level 2:    Y, N, Y, Y, Y, N, Y, Y, N, N
Level 3:    N, N, Y, N, Y, Y, Y, N, Y, N
Level 4:    N, Y, Y, Y, N, N, Y, Y, N, N
Level 5:    N, N, N, Y, Y, N, N, Y, Y, Y
Level 6:    Y, N, Y, Y, N, N, Y, Y, N, Y
Level 7:    Y, Y, Y, Y, Y, Y, N, Y, Y, N
Level 8:    N, Y, N, N, Y, Y, N, N, Y, N
Level 9:    N, Y, N, N, N, N, N, N, Y, Y
Level 10:   Y, N, N, N, N, N, N, N, Y, N
Level 11:   Y, Y, N, Y, Y, N, Y, N, N, Y
Level 12:   N, Y, N, N, Y, N, Y, N, Y, N
Level 13:   Y, N, N, N, Y, N, N, N, N, N
Level 14:   Y, Y, Y, Y, N, Y, Y, N, Y, N
Level 15:   Y, Y, N, N, N, N, N, Y, N, Y
Level 16:   Y, N, N, Y, N, Y, N, N, Y, N
Level 17:   Y, N, N, N, Y, N, N, Y, N, N
Level 18:   Y, N, N, N, Y, N, N, Y, N, N
Level 19:   Y, N, N, Y, N, N, N, N, N, Y
Level 20:   Y, Y, N, Y, N, Y, Y, Y, N, N
Level 21:   Y, Y, Y, Y, N, N, Y, Y, Y, N
Level 22:   N, N, N, Y, N, N, N, Y, Y, N
Level 23:   Y, N, N, N, N, Y, Y, Y, Y, Y
Level 24:   Y, Y, N, N, Y, Y, N, N, N, Y
Level 25:   Y, N, Y, Y, Y, N, N, Y, N, N
Level 26:   Y, Y, N, Y, N, Y, N, Y, N, N
Level 27:   N, Y, N, N, N, N, Y, N, Y, N
Level 28:   Y, N, N, Y, Y, Y, N, Y, N, N
Level 29:   N, N, N, Y, Y, N, N, N, Y, N
Level 30:   N, Y, N, N, N, N, Y, N, N, N

[This is taken from the site Final Fantasy 8 Source. Level 6 to 30 are
 taken from Benedict's and Qingxiong's FAQ.)

The maximum student level for them now in Disc 1 is 30. You can get a
Grade A which will earns around 30,000 gil. One of them whom were 
playing the game, was degraded to student Level 30. You can get a 
grade A before getting student level 31. For information regarding
this questions and answers, e-mail to them at:
narsh@letterbox.com. Without them, this section will not be possible!
***********************************************************************

Now exit the classroom. At the walkway, head south and Squall will 
knocked into a girl and you will given two options, pick the 1st one 
and after some chit chat, you will given another 2 options, pick the 
1st one if you will to know well the structure layout of the building 
OR the 2nd option will results the girl leaving you. Squall will show 
the girl around the school and thus head for left where you can get to 
the elevator. There is a man dressed in yellow, talk to him and you 
will given 7 cards and instructions. Now you can played cards with your 
classmates, by going up to them and press the Square button. Now head 
inside the elevator. The elevator will take you to the 1st storey of 
the building and there is a short sequence where Squall will explains 
to the girl about the locations and their purpose. If you don't 
understand what they are talking about, read the following:

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                 SeeD Academy: Garden 1st Floor
                --------------------------------
This is the layout of the 1st floor of the school. It is arranged in
a hexagon shaped with passages leading to different compartments.
Here is the Legend:
-----------------------------------------------------------------------
KEY         MEANING
-----------------------------------------------------------------------
E           Stands for the elevator.
L           Stands for the lobby.
[n]         Stands for the comparments
/           Stands for paths

Okay, let's get started. Counting in a clockwise direction:

1. Dormitory:          You can changed your clothes here or sleep 
                       [to recover lost HP] when needed. There are
                       three players there after you have completed
                       the fight against the Ifrit [Brown]

2. Parking Lot:        The place where you parked the vehicles [Yellow].

3. Training Center:    It's a huge jungle with huge rocks, pipes. The
                       first time, you have entered you will find two
                       doors. There is a Save Point found here. 
                       [Green] There is a Magic Stone found here. 

4. Library:            The place for bookworms. There is a female 
                       player whom has very powerful cards. [Blue]

5. Central Gate:       The entrance of SeeD school. It does not lead 
                       to World Map directly! There is another player 
                       at the main gate. A Magic Stone is found 
                       near the fountain. Found another player, 
                       standing near the entrance. [Orange]
                       
6. Infirmary:          The place where you will find the doctor and 
                       the place where you will find the room 
                       previously that Squall has rested on. [Purple]

7. Quad:               School Stage. You will can play cards with the
                       girl near the stage [Pink]

8. Cafeteria:          The canteen of Garden. There is another player
                       sitting on the left of the table on the extreme
                       right [Red]. You will meet Seifer and his pals.
                       [Fuujin and Raijin]

9. Elevator:           This allows you to take you to the second floor
                       where the classroom is.

10. Lobby:             The place where you can find a map of Garden 
                       1st Floor. There is a Save point near it. Press
                       Circle to view the map. L stands for Lobby

                             [1]  
                       [8]    |    [2]
                           \  |  /
                     [7]- - - E - - -[3]
                           /  L  \
                       [6]    |   [4]
                             [5]

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Familiarize yourself with the layout of the school. Here is a question.

** QUESTION NO. 1 *****************************************************
Q: How do I save my game ?
A: Get to a Save Point and choose the bottom most option from your 
   menu. You can only save your game at a Save Point or at the World
   Map.
***********************************************************************
There is a Save Point at the lobby, that's located in front of the
elevator [note that the design of the Save Point is different from 
those in FF7]. Now just head for the Central Gate and just simply hold 
forward at the red gate and Squall will knocked open the gate. There 
you will reach the garden that's located in front of the school. 
There is another player somewhere around here. Now head outside the 
school gate and you will meet a girl dressed in orange, that's Quistis 
and she will join you. Now you exit out of Garden and now at the World 
Map. Now at the World Map, there is a very obvious difference between 
FF8 and FF7, that's the structures appeared much bigger that the marker 
[Squall]. Make your way towards right, not following the path. Just cut 
through the forest and you will find a cave located at the east.

** Question No. 2 *****************************************************
Q. How do I use Magic Stones ?
A. This is really simple. Firstly you must have equipped G.F and the
   command "Draw". Next approach a Magic Stone, press Circle and you
   will given two to four options [the number depends on the number 
   you have in the party]. The first option does not drain the Magic
   Stone. Other options are the names of your characters. Simply
   select the person whom you want and if you check at the Magic sub-
   menu, you will find gained spells there. 
***********************************************************************

=== I M P O R T A N T =================================================
For those whom have not played FF7, here is some information about the
World Map:
1. You WILL encounter random battles whether in forests or grasslands.
2. You can enter structures such as caves, building by moving towards
   them.
3. You can save anywhere while on the World Map.
=======================================================================        
Now proceed to the next Section. 

3.1   T H E    C A V E   O F   F I R E
zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz

As you reached the cave, Quistis will ask you a question, choose the 
1st option to avoid repeating it. As you have reached the cave, you 
will meet 2 guards wearing yellow caps. Talk to them and you will be 
given two options, pick the 1st option and Next, they will give you 
the time limit, pick 40 mins [fourth] and now you will be able to 
enter the cave. Inside the cave, you find Squall's teacher Quistis, 
rather a nuisance. She keeps on braging about her ability. The cave is 
a straight forward. Just walk along the path and simply walk up with 
the path start to split into three. Take the right path and absorb 
some magic from the magic stone. There you find a fire pit. After some 
chit-chat, you will have to fight the first BOSS, Ifrit.

NOTE: The time goes on whether you are talkin or during battles. The
      time will only stops when you are at the main menu. You must 
      defeat the Ifrit and head back to the entrance when the time 
      that you have selected.

#####################################################################
BOSS NO. 1     G.F.    I F R I T
#####################################################################
Name:       IFRIT       LEVEL: 6    HP:  1068
Facts:      Weak against Ice, Shiva.
Attacks:    Fire, Jump Swap

==================
-----Strategy-----
==================
Make full use of your Guardian Monsters, [Quetzacoatal and Shiva] to
fight the BOSS and the battle should be pretty easy. Use Potions to 
heal and use Phoenix Down to resurrects dead members. Note that the 
time stills goes on as you fight in battles. Defeat the Ifrit and
you will be able to summon it for battles! Ifrit is weak against
Shiva and Ice magic. Time still goes on during the battle. 

#####################################################################

After defeating the BOSS, head for the exit and the guards at the 
entrance will praise you for doing a great job in defeating the 
Ifrit. Now head back to Garden. You will need to face the Final SeeD
Exam.

PS: From now onwards, you can back to the Fire Cave anytime you 
    wished as there is no more time limit.
=====================================================================

3.2     Z E L L    J O I N S    I N   !
zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz

Return back to Garden and at the gate, Quistis will leave your party.
Next she will tell you to meet her in the lobby. She will tell you 
to change into the SeeD uniform. So head for the Dormitory. At the 
Dormitory, head for the bed and position Squall next to the bed and 
press the Action Button. At the Lobby, you will recruit a new partner,
Zell Dincht. 

** FMV **
Zell will come here and displays some of his karate skills, by doing
a couple of somersaults and he will approach towards both of you and
Quistis

Notice Squall is rather cold-blooded as he just simply give Zell a cold 
shoulder. Zell also rather dislike Seifer and comment to Squall about
their mutual hare for Seifer. However, Quistis give him a piece of
surprising news that is the leader for this mission is other than 
Seifer. Seifer comes along with his pals, Fuujin and Raijin. Seifer is
rather unfriendly and rude too for he is a problem child. Just as Zell
wants to fight Seifer for calling him a chicken punk, the princpal of
Garden shows up, his name is Cid. Cid will briefly tell them their 
mission. After the little chit-chat, Siefer and his company plus Zell
leave the lobby and head for the parking lot and you will get into a
vehicle. Just simply walk away from the lobby and you will ended up in
the vechicle. 
In the vehicle, enjoys some conversation between the three. Zell keep 
on talking non-stop, rather irritating. Squall does not respond, making
Zell rather angry and gets up doing some punches but Seifer tells him
to sit down and shut up. Now you will be able to control the vehicle.
Well, here are the controls:

.......................................................................

CONTROLS OF VEHICLES IN FF8
---------------------------
Square:   Moves your vehicle forwards.
X:        Moves your vehicle backwards.
Circle:   Get in/ Get Out of vehicle.
R1:       Changes the camera view.
Note:     I did encounter any monsters while in a vehicle.

.......................................................................

3.3      R E C O V E R I N G     D O L L E T    C I T Y
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Just simply drive your vehicle to the port. And you will have to enter 
the sub-like boat. Just as everyone move off, head up the stairs and
enter the sub-boat. Inside the boat, you will given a talk by a lady 
named Sue whom will brief you about your mission.

SCOOP:  For the past 72 hours, Dollet City has been underattacked by
        the Galvadian army. After 49 hours from outbreak of the war,
        the city of Dollet has been evacuated. At present, the people
        are hurrying to take refuge at the outlying of mountinous 
        areas. The troop will disembark from Kubutan Beach. Ask to 
        eliminate any enemy soldiers. Asked to pentrate through the 
        city and eliminate any enemy troops. 
AIM:    To wipe out any remaining enemy soldiers. Keep them from 
        activating the communications system.

After the briefing, Sue leaves. Squall decide to do something, that's 
is talk to who ? You will be given 4 options.
- Talk to Quistis
- Talk to Seifer
- Talk to Zell
- nothing

After this enjoyed some humerous jokes in the conversation between
Zell abd Seifer. After another short chit-chat, you will enjoy an FMV
feast.

** FMV **
A globe with several sub boats following through the south-eastern 
terrain. Squall is looking at the map and look at the island. Now time
for some gun-firing scenes and your party will landed at the Kubutan 
Beach. ** Start of Demo **

<<>>: This secttion provides the walkthrough for the Demo Disc.

Once arrived on the beach, just follow Seifer. You will take control
of Squall, Zell and Seifer. Now exit from the area and you will fight 2
Galvadian soldiers, each of them armed with swords. These two are not
rather tough, just throw in what you got. Draw magic from them and save
it for later use. There is a high possibility, you will encounter 
random battles, so be on your guard. Continue following Seifer and you 
will encounter another 2 Galvadian soldiers. Continue following Seifer
until you have reached the town. And at the upper right hand corner, 
you will meet another Galvadian Soldier [it's somewhere near the car]
Next talk to Seifer, wait for while and Seifer will comment that the 
mission is rather bored. Talk to Zell whom is pacing around and after 
a while, Seifer irritates the dog and the dog starts to bark. 6 
Galvadian soldiers marches towards left and Seifer will chase after
them, so follow him. Next you will cross a bridge and keep on heading 
left. You will encounter random battles rather frequently. There you 
have finally caught up with Seifer. Talk to the wounded Galvadian
soldiers. As you talk to the person whom is at the stairs, beware as 
you are going to fight a sub-BOSS, a huge snake type creature. 

#######################################################################
SUB-BOSS NO. 1       C O R B R A  [my name for it, okay?]
#######################################################################
Name:       Corbra      Level 7     HP: 1178
Attacks:    Bite, Grab and Twist, Poison Breath
Facts:      Nulifies Poison based attacks.  

==================
-----Strategy-----
==================
This BOSS isn't really tough. You can draw healing magic from this guy.
Just use your G.F monsters to toast the BOSS. Beware of the Poison
Breath as it does a massive amount of damage. Do not use Poison on the
BOSS.

NOTE:  This BOSS looks quite alike to FF7's Midgar Zolom, so 
       powerful! The only difference is the tail !

######################################################################

Continue up the stairs and head for the Radio Tower. There you will see
your teammates hiding and stay under cover. You will watch a short 
conversation between the two guards. So soon as Seifer leaves, you 
enjoy an FMV sequence:

** FMV **
A girl comes forwards and start to fall down from the steep slope.
The girl also winks at you.

The girl's name is Selphie and she is formerly a member of Squad A and
You along with Seifer and Zell are in Squad B. She jump off the cliff
and start jumping and smiling. Follow her suit proceed near the cliff
and choose the first option. And she will then joined your party. Next
the scene was transfered to the conversation between Wedge and Biggs.
Now head inside the tower, equip Guardians for the three each and 
touch the magic stones [purple in colour] and transfered into useable
magic. There is a Save Point located near the elevator. So head and
take the elevator, choosing option 1. At the top of tower, you will 
have another FMV feast:

** FMV **
The ground starts to tremeble and a sponge fall down from the trap 
door. The ground has shaken so greatly that Squall could stand still.
There you will see the operations of the Communication Towers. Oh
no! they have activated the communications.

Squall approaches Biggs and stopped by Seifer and you will need to 
fight Biggs. 

#######################################################################
BOSS NO. 2      E L V I O L E
                B I G G S
                W E D G E
#######################################################################
Name:       Biggs             Level 7     HP: 610
            Wedge             Level 9     HP: 608
            Elviole           Level 7     HP: 2667
Attacks:    Biggs:            Flame, Bolt, sword swipe
            Wedge:            Flame, Bolt, sword swipe
            Elviole:          Bolt, Claw swipe, Flood Breath [All], 
                              Fire
Facts:      Elviole:          Weak against Wind, Nulifies Poison 
                              attacks

==================
-----Strategy-----
==================
You firstly face Biggs and just simply attack him with attacks and 
magic. As he was seriously wounded in the process, he will call for 
Wedge. Just keep on focus your attacks on Biggs and defeat him will
cause both of them being attacked by the Elviole. This BOSS could be an 
an headache. Uses your G.F. monsters and magic to deal out massive
punishment. Drain some magic from the BOSS and use in your own 
advantage and also use your Desperation moves when emergency. Use 
Potions /Heal to restore lost HP and Phoenix Down to ressurect dead 
members. If you draw from the Elviole, you can summon the G.F. monster, 
Siren.
#######################################################################

As you have finished the BOSS, you will have a short conversation. 
Seifer will leave and now you will have 30 minutes to head back to the
sub-boat. So head to the elevator and press Circle and choose option 1.
As you head down, you will have a scene of Biggs summoning a robotic 
beast to attack. Back at the ground floor of the tower, save your game
and use Potions /Heal to restore health. Exit. There you will 
encounter a giant crab!

######################################################################
BOSS NO. 3:   X - A T M 0 9 2
######################################################################
Name:       X-ATM092    Level 7     HP: 5492
Attacks:    Desperate Charge, Claw attack
Facts:      Weak against Lightning. Poison has no effect on the BOSS.

==================
-----Strategy-----
==================
The BOSS' greatest weakness is Lightning. Use Quatzacoatal and Bolt 
Magic to dish out damage. Once the BOSS is down, press R2 and L2 to 
escape. You may to fight this BOSS about five times.

######################################################################

Simply make your way out back to the beach where your sub-boat was.
You have only 30 minutes to do so. Just run everytime you have defeat
the BOSS. There is an FMV sequence of the BOSS squashing the car. Just
make you until you saw this FMV.

** FMV **
X-ATM092 scramble down the streets of Dollet. It has knocked open the
building. Squall fall down on the ground and quickly gets up and head
for the sub-boat. Squall is running as fast as he could and attempts 
to jump across to the sub-boat. At this moment, Quistis pumped the 
BOSS with the gun. Whew! The sub-boat was safe and the BOSS has 
reduced to a heap of waste metal ! **End of Demo**

Now you are safe and sound. Back at the harbour, Seifer returns back to
his normal self. His pals will come to the habour and congrats him for 
the victory. Quistis will congratulates all of you for doing a great 
job. However, Seifer and his company, just enter the vehicle, leaving
you all back at the harbour. Now you have to walk back to Garden.
Exit the area and you will be at a winding path and there is a inn.
Pay 100 gil to stay in the inn [will automatically recovers all your
lost HP]. If you want to save your game, just go up the stairs and use
the save point found at the corner of the room. Rest as you must be 
tired and has lost quite a lot of HP [pick the first option]. Head left
and you will enter an area. There is a Magic Stone here, draw some 
magic. If you talk to the man sitting on the bench, you will find that
he is rather familar to Zell. There is a total of three houses here.

1st House> [on the left]: Shop [not quite sure what it's meant for.]
2nd House> [on the right]: Zell's house. You cannot enter his bedroom!
3rd House> [on the right, next to Zell's house]: There are two ladies
           talking about something

After done browsing the town, head up the street and you will reach 
the Gas Station. There you can rent a vehicle for 3,500 gil ! Pick
first or second to rent a vehicle OR pick the third to quit. The first
option will result renting a blue-green vehicle while the second option
will result renting a brown-black vehicle.

In your "vehicle", head back to Garden. If you have a vehicle, press 
Circle to unboard and enter the Garden. At the front gate, your 
teamates will leave.

3.4       F A L L I N G     I N    L O V E
zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz

Return back to the lobby and you will meet Quistis, Cid and Sue. 
Selphie has passed the SeeD test ! Talk to Cid and he will speak for
a short while. Next head right and you will see Seifer at the entrance
path leading to the library. Talk to him and notice Seifer's 
expressions. He is rather fed up. You want to know why? Then here 
comes an answer from the principal and he tells Seifer that he failed 
his SeeD test as he does things on his own. Seifer blew out his temper.
Now head for the elevator and board it to the 2nd floor. Notice that 
the person whom have given you the cards has left. Now talk to 
everyone. Notice that Zell is walking back and forth, he is rather
nervous about his results. There, a teacher will come up and talk to 
you all. Announcing those whom has passed the SeeD test.... Zell ! and
Squall ! The others in that area has failed the test, watch their
expressions. The screen will then proceed to the awards ceremony. On 
4 Garden Cadets has passed the SeeD test. Now exit the area, once you 
take control over Squall. Head back the second floor where you have
meet Seifer's pals, Fuujin and Raijin. To your surprise, they have
clapped for those whom have passed the test. Now you will back at the
Dormiditary. Go to the bed and press the Circle button and choose the
2nd option and Squall will change into his graduation suit. Talk to 
Selphie and leave. You may wished to use the Save Point. Now you will 
be at the dancing ballroom. There Zell will approach Squall to try to
talk to Squall, after he had left, followed by Selphie. Now Squall will
catch a glimpse of a girl dressed in yellow [remember the girl in the 
opening FMV sequence ?]. This is followed by a awesome FMV

** FMV **
Squall looks at the transperent celling. A shooting star passed through
the night sky. Squall will then meet Rinoa [dressed in yellow]. Fall in
love at the first sight... Then Rinoa approaches Squall and talks for a
whie...
Squall was invited to dance with her. There you will see the 
personality of Squall, he doesn't quite like dancing as shown in the 
FMV. The dance will stop after the area has become darker and the 
fireworks. Next Rinoa notices her friend, bid farewell and leave 
Squall...

There, the scene switches to the balcony where Squall will have a 
short conversation with Quistis. Quistis will tell you to change back
to your clothes and meet her at the hall of the Training Center. Now
head up and enter the door on the left...

At the training center.....
Most of the time, you will encounter plant-type monsters and 
occasionally, you will battle the T-rex. If you encounter one, I 
suggest that you ran away [Press R2 + L2]. The T-Rex has about 
10,000+ HP !
From that area, you will find red pipes and material used for 
building. Head north.. In this area, there is a Save Point and a path
leads that leads to the celling of the training center. There is a 
short conversation and they will both view the building of Garden from
here. It seems that they are talking about Quistis' past. After the 
conversation has ended, head right and absorb the Magic Stone located
near the river. Head right and cross the bridge. Now head south and you
see a girl being held captive by a huge dragonfly ! [remember the girl
that peeped into infirmary at the beginning ?]. Squall draws his sword 
and start to attack on the dragonfly.
          
#######################################################################
BOSS NO. 4:    A N C I E N T   D R A G O N [my name for it, okay?]
#######################################################################
Name:       Ancient Dragon    Level 8     HP: 1456
            Rider [3]         Level 8     HP: 223
Attacks:    Ancient Dragon:   Kick the Rider, Fire Throw, Fire, Attack
            Rider:            Claw Swipe
Facts:      Ancient Dragon:   Weak against Wind

==================
-----Strategy-----
==================
This BOSS isn't that tough as those Riders whom attack you when the
main BOSS is around. The BOSS is pretty weak in physical attacks. Just
use the magic that you have already drawn from the monsters. Note that
the BOSS can make of the Riders and use as it's weapon. Make full use 
of the Guardian Monsters and Magic to deal the BOSS a deadly blow.
Cast Heal or use Potions to restore lost HP. You will get 14 AP when
you defeat all three. The battle will only end when all of them is 
killed.

NOTE: This BOSS looks identical to those in the Ancient Temple, where
you have been knocked down by the clock's hand to get Cloud's
weapon, the Nail Bat. 

######################################################################

After the battle, the girl is accompanyed by two Garden soldiers [?]
Now exit from the area and Quistis will tell Squall to meet the 
Principal and others at the Central Gate, next morning. Hey ! Do you
know that now is night time. Head back to the Dormiditary and you 
will find Zell along the way. Back at the Dormiditory, you will find 
the layout has changed. Head near the bed and Squall will have a night
sleep, still can't get over the dance with Rinoa....

3.5     A N O T H E R    M I S S I O N  !
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Make your way to the Central Gate with Squall is awaken, save your 
game if necessary. At the central gate, push open the red panel and 
you will see Cid along with the Garden Faculty and Selphie. Talk to
Cid and you will see Zell skating on his air-boards. Notice that 
everyone has changed into their own personal clothes. There Cid will
simply brief your mission. Now again you will be accompanied by both
Selphie and Zell. Speaking of devil, here comes Zell in his cool 
air-board, however skating in front gate is not allow in Garden. Zell's
air-board is confiscated in the process. Now once you control Squall,
try to exit the area and Cid will give a potion that summons a G.F.
Monster, the Diabolo. The BOSS is rather tough. Wait unit you get two 
more G.F. Monsters. Exit from Garden and you are back on the World Map.
You will just rent a vehicle, you will find your vehicle at the 
location where you get. You can enter the Dock using the car too. If 
you don't have, walk towards the Balmanb Dock. As you arrived at the 
Dock, head south from the Gas Station. Now walk down and make a left 
turn, there you will meet Zell's close friend. Next, walk left and you 
will reach the train station. There is a shop situated at the right side 
of the station, which sells items.

After this, talk to the man at the station and pay him 3,000 gil to 
enter the train. 

Inside the train.....
There is a Save Point inside the train.  Next Zell will talk to Squall
and Selphie. They will leave the room. Follow the suit. Talk to Zell 
and he will enter the room on the left. Selphie will remains at the
walkway of the train. Now head inside the room and talk to Zell whom is
on the crounch. Move towards Zell and pick any option. Then Selphie 
will enter the room, looking unwell. Suddenly, Selphie passes out, so 
is Zell. Squall tries to approach them, but suddenly fall unconsicious,
lying on the ground and the screen fades.... No no! this isn't the 
headaches which Cloud of FF7 has regularly has!

3.6       L A G U N A     L O I R E ' S     S U B - Q U E S T
zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz

Now the mission has switches it's focus to Laguna and his company.
The guy with long hair is Laguna Loire. The massive one is Ward Zaback.
He is armed with a powerful Harpoon. Kiros Seagul is the other guy. He
carries two long swords. Pretty cool huh?

NOTE:  At this moment of time, they will be able to access your G.F.
Cards, Monsters, Magic. Laguna will have all Squall's commands that you
have equipped. Ward will have all Zell's commands that you have 
equipped while Kiros will have all the commands that you have equipped 
on Selphie. They will also be able to fight the Diabolo that has been
trapped inside the Magic Lantern, given by Cid. In this section, you 
will encounter random battles in the grasslands.

The path is rather straightforward. Just simply walk along the track 
and head northeast. The path is surrounded by a high grasslands. There
is a Magic stone found along the path. Now head up and you will see
a lot of speech bubbles at a time. Make an anticlockwise turn and you
will find a Magic stone. Drain magic from the stone and enter the 
truck. Next the truck will transport you to a city. Now once you have
exit from the truck, head south. As you reached the city. You will find
a hotel called Galbadia Hotel. At the main hall you will find a Save
Point. Next you can choose to sleep in the hotel, it caused 100 gil.
After the "goodnight sleep", walk down the stairs found on the right of
the main hall. Next talk to the waitress wearing a blue velvet found 
in front of the piano. Next a lady dressed in red will come out and 
play the piano. You will see Laguna talking to his pals. Head and talk 
to the piano lady and Laguna will stub his foot. Next the girl will 
approach Laguna and have a short chit-chat. The lady will move upstairs
leaving Laguna in his thoughts. Now head back to the man at the counter 
and pick the first option. There you will see a brief talk between 
Laguna and the Piano Lady. The screen will then fade once again......

3.7    M E E T   O N C E    A G A I N . . . . .
zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz

Zell and Selphie will awake, leaving Squall lying on the ground. You 
will once gained control of your former part. You will eventually get 
off the train at the small train station. [Timber Station, I think, the 
wording is a bit too tough to read !] There is a booth where will tell
you something [not quite sure about it's purpose]. In front of the pet 
shop, there is a guy blocking the entrance. Head down to exit from the
area. There you will see a guy, whom is rather careless, almost got hit
by the train. Next the man will invite you to get on the train. 

Inside the train. There is one guy whom will usually puke at one 
corner. Your party will stay there for a while. There are two other 
guys. One of them dressed in blue while the other is wearing a yellow
cap. The punky guy in blue shirt will usually have a stomachache and 
puke at a corner. Go up the stairs on the extreme right. There is a Save 
Point at the left hand side of the train. I suggest that you use it. 
Now exit from the area and continue to head up and until you reached a 
highly-polished cabin. Inside the room, is the person whom has danced 
with Squall at the Graduation Party. The moment she notices Squall, She 
hugs Squall and will have a brief chat. She will tell her name, Rinoa. 
Her dog will enter the cabin later and you can name her dog. Once she 
has left the room, head back to the cabin where your party was. 
Everyone will have a short chit-chat. Next you will be led to a room, 
which the diagram of the tunnel. You're planning to attack the 
President whom is on board on the other train. There you will have a 
sequence of the process showing how the trains are connected. 
Here is a brief description of the sequence:

T H E   D I A G R A M    O F    C O N N E C T I O N S
======================================================================

=====Legend=====
================

[ ]     Train carriage        There will a be a strong sequence show
#       Train tracks          the connections of the trains. You are
B       Blue                  in the blue train carriage and your 
R       Red                   aim is misplaced the president carriage.
Y       Yellow                After that long process, you will see
G       Green                 the connection [below the original one]
                              Next you will given a try to test 
                              entering the codes. 4 numbers for each
                              codes. Refer to the "Connection of the
                              Trains" section for more information.

***********************************************************************

O R I G I N A L     L A Y O U T

################################# [BBBB][YYYY]#########
                                    ###
#######################[GGGG][GGGG][RRRR][GGGG]########


A F T E R.....

########### [GGGG][GGGG][BBBB][GGGG]########
                                ###
      ################# [RRRR][YYYY]#############

***********************************************************************
          
Once you're ready, talk to the puky guy and pick the first option. 
Exit from this area and talk to the man in cap and choose the 2nd 
option and the screen will fade...

You will now be at the top of the train and your characters will 
jump across to reach the other train [pressing Circle]. Next Rinoa
will talk to Squall and the scene will switches to the man whom you
are chasing after. There you will have to the "Connection of Trains"
section and followed by FMV showing the unlocking of train carriages. 
Now you will be on the other green train carriage and doing the "
Connection of Trains" and followed by another FMV of the unlocking
of trains. 

***********************************************************************
S U B - G A M E :     Connection of Trains.
***********************************************************************

AIM:   Enter the codes to unhook the train without being discovered by
       Galbadian soldiers.

.......................................................................
      
==================              Triangle [1]
-----CONTROLS-----     Square [3]       Circle [2]
==================                  X [4]

                      L1:  Look left        R1: Look Right
                      Up:  Getting Up      Down: Move down
.......................................................................

Firstly Squall will set up the device vertically onto the train. Rinoa
will tell you the code. The code panel is shown on the top right-hand
corner. You have to enter the number shown on the panel. For example:
Let's says if the code to input is 1333, press Triangle, Square, 
Square, Square. You will be automatically be caught if you was spotted
by the patrolling Galbadian soldiers. For the first train carriage, you
have to input 3 codes within the given time limit. The codes may not be
put continuously. Note that you can can't move while inputing codes on 
the panel. If a soldier is coming forward, press Up and Squall will be
back at the top of the train. For the first mission, press L1 to look 
left to see the Galbadian soldiers are approaching you. For second 
time, you will have to input 5 codes with the same time limit. Press
R2 to view right if Galbadian soldiers are moving towards you.
......................................................................

Now you will back at the place where you firstly enter this train. 
The punky guy will have another stomachache. Once gain control of 
Squall, head back to the place where you find the Save Point and save
your game. Return and talk to the man wearing a cap and pick the 2nd 
Option and the screen will fade.....

Now you were in the carriage where the President was. Rinoa 
approaches the President but the structure of the President is 
rather uneasy, that's right you have to fight him and the monster 
that he transform into later in the battle.


#######################################################################
BOSS NO. 5:   P R E S I D E N T    D E L I N G
#######################################################################

Name:       President Deling        Level 8     HP: 458
            Monster Deling          Level 8     HP: 2,450
Attacks:    President Deling:       Charge and Life Drain
            Monster Deling:         Claw Swipe, Fire, Bolt, Poison
                                    Breath.
Facts:      Monster Deling: Weak against Fire, Earth and Holy. 
            Nulifies Poison-based attacks.

==================
-----Strategy-----
==================

Just dealt 400+ HP on Deling and it will changed to a huge ugly and
dirty monster. Just use fire-based attacks and your G.F. Use Heal or
items such as Hi-Potions and Potion to restore lost HP. Next add
more fire. Do not use Fire on the BOSS. 

#######################################################################

As you have defeat the BOSS, you will back at the place where you will
shown the train diagram. The punky haired guy will squat down and 
puke. Now talk to Rinoa whom is squating along with the other two.
Squall will follow Rinoa's suit and receive 2 pieces of paper. The 
piece of paper seems has written a massage to Squall and his pals. The
punky man will have another stomachache and you will talk to head for
a station, 1 think. Rinoa will join you and you will have to form a
party of three. Next exit from the area, through south. Head up the
stairs and use that Save Point. Now talk to the man dressed in a cap
and choose Option 2. The train will now return back to the Timber 
Station

3.8     V I S I T I N G   T I M B E R   S T A T I O N 
zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz

This is a special town as you have to battle against Galbadian 
soldiers within the town.

Once you have reached the station, get off from the train and received
a cut scene from a leader and three Galbadian Troops looking over a
bridge. Head up and you can buy some items from the Pet Shop. Pet 
Shops provides items for G.F. [the list of items will be found at 
Part II of this FAQ]

Now head down and exit from the screen. There is a Weapon Shop on the
extreme top-left hand corner and the Timber Hotel. Inside the Timber 
Hotel. There is a room that's simply out of bounds. There is a player
[the little girl near the signboard] found here. Walk south to exit 
from this area.

In this area, you find some Galbadian soldiers threatening the guards
at the gate, walk south and confront with them and beware, you will 
have to fight them. Now return back to the Train station and this 
time, take the path facing right [between the 2 platforms]. Now there
is a huge building that's says "Timber Maniac" Enter the building.
The room, located on the left has a hidden Magic Stone. Head up the
room located in the north. Inside the room, there are 3 people. There 
is an item which you can collected from the deck of documents located
at the right. If you talk to the man found at the north, you have a
short sequence. The building next to the Maniac is the house which 
you will visit it later. Head right. Now you will be on a street. 
Notice, there is a girl, walking up to the shelter. Actually that's
a staircase that leads to the Pub. There is a card player [girl on
the bench]. You will meet 2 Galbadian Soldiers and you have to 
defeat them. There is another Item Shop located on the left of the
Pub and a Magic Stone located at the right of the Pub. Head up and
enter the pub after you have done with your shopping. At the Pub, 
there's a drunken man sitting there at the door that's leads to the
alley way of the Pub. Talk to the man dressed in a purple suit and
choose the following:

1st Question:   2nd Option
2nd Question:   2nd Option. The first option will allows you to buy
                drinks from the pub.

Then the man will tell the drunken man to make way for you. Now head
up and you will find a Save Point. There is another card player, 
whom is sitting on the bench. Now head left. There you will find a
huge gate that leads to the TV Station. Head up, force the gate to 
open and up the winding stairs. Now head up and turn right and you
will see a huge Screen. There you will have a conversation and pick
any option. Squall will quarrel with Rinoa and Rinoa will ran away.
Selphie will come and rejoins your party. Now watch the screen.
There you will have a sequence of the minister talking followed by
the President [didn't we have defeated him during the last BOSS
fight!?]. More surprises will come... That's Seifer and he will
try to kill the President. Quistis is also there. Now head left
and walk up the path and you find Seifer holding the President as
the hostage. He will then pull the President to a corner. Now
At that corner, Quistis will come in, trying to stop Seifer from
killing the President. Then a mysterious lady appeared from thin
air, it's Edea [the person whom frequently appears in the opening
FMV]. She will talk out with Seifer, causing him to drop the 
President and leave with her. Quistis was injured in the process too.
Squall and his party will enter the place and Rinoa is back too. Now
you have to follow both Quistis and Rinoa. Remember the house next to
Timber Maniac, so head there and you will find both them. A short
sequence will happen at the house. Firstly talk to Quistis and tried
to exit. And you will talk out, and you will be given to reorganize
your party. On your way out, the owner will gives you a couple of 
items including a Phoenix Down. Now you will see a Galbadian Soldier
outside the house. You can ignore the soldier by keep going right. 
There you will see a man wearing a cap, distributes a ticket to each
character. Now enter the shelter and you will be on the other side of
the Train Station. There is a house, which will provide some clues. 
Now cross over the bridge and head south you will meet Quistis or 
Rinoa there. Pick Option 1 to enter the train. Your company will enter
the train. The train will now start to move. Inside the train, talk to
everyone and Zell last, picking the first option.
The train now will be back at the World Map. There is a small platform
there, and you will given two options. Pick the first option to unboard 
the train. Next head up the road located at the north of the platform.
You will find a forest surrounded by mountainous regions. Enter the
forest, you will have a short sequence. Next Squall and the other two
that's are not in your present party will suddenly fall unconsicious,
could it be another Cloud's mishap ?

3.9      L A G U N A ' S    S A D D E N I N G   S C E N A R I O . . .
zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz

As you fall unconsicious, the screen switches back to Laguna and his
company. Talk about something. Now you need to head for the mine 
located on the west of this area. Just pick any option during the 
conversation. As you head up, you need to fight some of the miners, 
don't worry, the miners are not quite tough. Absorb the magic from the
Magic Stone. Take the straight path and quite head right until the path
splits into three. Take the one leading right and absorb more magic
from the Magic Stone. Now head back to the entrance, where you have 
firstly fought the miners. Take the other path and press down when you
reached the ladder. Next you will have a sequence and Laguna seems 
hurt. Continue walk forward. Make a left turn and exit. Next you will
come out from a huge pipe. Notice this, there is a path leading north.
Take the path towards north. You wil find a huge boulder and a 
torpedo-shaped like structure. Press Circle on the structure and 
choose option one. The boulder will start to roll down and thus stuck
the previous exit. Now walk up the path. Up the stairs and continue to
move forward and make a left turn when reached a junction. Head left 
until you reach a cave. There is a Save Point located in the cave. 
Make sure that your party is fully healed. Save your game and head up, 
you find a cliff facing the sea. Now you will be interuppted by a 
couple of miners and you have to fight them CONTINOUSLY. You will 
fight in this sequence: 1 miner, 2 miners, 2 miners, 2 miners [After
you defeat the last miner, it will does damage to Ward and Kiros,
reducing their HP to only one point]. After the battle, you will have
a saddening sequence. Laguna will thrown off his dead bundies over the
cliff. Laguna will then attempts suicide.. End of Laguna's Scenario.

3.10    W H A T ! ?   A   S E C O N D   G A R D E N   S C H O O L ?
zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz

Squall and the other two characters will awake, but if you check the
data of those whom have faint along with Squall, you will notice that
their HP has been reduced to 1 ! Equip Guardians and head up the path
Now you will back at the World Map through a new area. Save your game.
That will be all folks for the time being, wait for the next update!

=======================================================================
7.      G A M E S H A R K    C O D E S
=======================================================================
A very special thanks to the Gameshark Code Creator's Club for their
gameshark codes for FF8. Here is the HTML address of the Gameshark 
Code Creator's Club:
             http://www.cmgsccc.com/psximport/ffviii.shtml

Note: This list of Gameshark codes isn't complete. The other codes can
      be found from the above webpage.
===================================================
Miscelllaneous Codes 
===================================================
Allows FF8 to Play in a               D009B2B0FFF3
Mod-Chiped System [Note 1]            8009B2E00046
                                      D009B2B0FFF3
                                      8009B2E21000

Infinite Gil                          80076BA40FFF
                                      80066BA65F5E

Save Anywhere                         8006F3720000

Play Time                             80076D68FFFF

Limit Time Play Fast                  80076D6CFFFF

Super Chocobo                         8009D4B40000

===================================================
In-Battle Codes
===================================================
After One Battle, G.F. Max            D002276C000C
                                      8002276EAE30

After One Battle, Memorize All        800229A00001
Enemy Skill

When make Magic, Magic Stone will     D01E69860066
not reduced in size                   801E69860060

Fast Store Energy to Attack           800775C42EE0
                                      800777942EE0
                                      800779642EE0

Infinite HP                           800775B2270F
                                      80077782270F
                                      80077952270F

1st Character Special Attack          D0081B0E8001
[Down + L2]                           800774600400

2nd Character Special Attack          D0081B0E8002
[Down + R2]                           800776300400

3rd Character Special Attack          D0081B0E8004
[Down + L1]                           800778000400

1st Character Acquisition Attack      D0081B0E1001
[Up + L2]                             800774540000

2nd Character Acquisition Attack      D0081B0E1002
[Up + R2]                             800776240000

3rd Character Acquisition Attack      D0081B0E1004
[Up + L1]                             800777F40000

After 1 battle, Accquisition Level    8002275234A2
100                                                               
===================================================
Main Character Codes
===================================================
Max HP                                80076528270F
Infinite HP                           8007652A270F
Max EXP                               8007652CFFFF
EXP For Next Level Up                 8007652E????
Change Character                      80076530000?
Max Strength                          80076532FFFF
Max Knowledge                         80076534FFFF
Max Lucky                             80076536FFFF

==================================================
Second Character Codes
==================================================
Max HP                                800766F0270F
Infinite HP                           800766F2270F
Max EXP                               800766F4FFFF
EXP for Next Level Up                 800766F6????
Change Character                      800766F8000?
Max Strength                          800766FAFFFF
Max Knowledge                         800766FCFFFF
Max Lucky                             800766FEFFFF

==================================================
Third Character Codes
==================================================
Max HP                                800768B8270F
Infinite HP                           800768BA270F
Max EXP                               800768BCFFFF
EXP for Next Level Up                 800768BE????
Change Character                      800768C0000?
Max Strength                          800768C2FFFF
Max Knowledge                         800768C4FFFF
Max Lucky                             800768C6FFFF

==================================================
Fourth Character Codes
==================================================
Max HP                                80076A80270F
Infinite HP                           80076A82270F
Max EXP                               80076A84FFFF
EXP for Next Level Up                 80076A86????
Change Character                      80076A88000?
Max Strength                          80076A8AFFFF
Max Knowledge                         80076A8CFFFF
Max Lucky                             80076A8EFFFF

==================================================
Fifth Character Codes
==================================================
Max HP                                80076788270F
Infinite HP                           8007678A270F
Max EXP                               8007678CFFFF
EXP for Next Level Up                 8007678E????
Change Character                      80076790000?
Max Strength                          80076792FFFF
Max Knowledge                         80076794FFFF
Max Lucky                             80076796FFFF

==================================================
Sixth Character Codes
==================================================
Max HP                                80076820270F
Infinite HP                           80076822270F
Max EXP                               8007682482B2
EXP for Next Level Up                 80076826????
Change Character                      80076828000?
Max Strength                          8007682AFFFF
Max Knowledge                         8007682CFFFF
Max Lucky                             8007682EFFFF

==================================================
Seventh Character Codes
==================================================
Max HP                                800768B8270F
Infinite HP                           800768BA270F
Max EXP                               800768BC82B2
EXP for Next Level Up                 800768BE????
Change Character                      800768C0000?
Max Strength                          800768C2FFFF
Max Knowledge                         800768C4FFFF
Max Lucky                             800768C6FFFF

==================================================
Eighth Character Codes
==================================================
Max HP                                80076950270F
Infinite HP                           80076952270F
Max EXP                               8007695482B2
EXP for Next Level Up                 80076956????
Change Character                      80076958000?
Max Strength                          8007695AFFFF
Max Knowledge                         8007695CFFFF
Max Lucky                             8007695EFFFF

=======================================================================
8.    C R E D I T S
=======================================================================
1. Thanks to Square for producing this fantastic game !
2. Thanks to GameFAQs for being supportive for putting my FAQ online.
   Thanks a lot for teaching me on writing a FAQ.
3. Thanks to Oronet's Unofficial FF8 Translation Homepage for the 
   translactions
4. Thanks to Final Fantasy 8 Game Source for the information on
   characters for FF8 and the first five answer to the tests.
5. Thanks to Gameshark Code Creators Club for the gameshark codes for
   the game.
6. A VERY special thanks to Benedict and Qingxiong for the Test Guide.
   Refer to their FAQ for more details. Thanks to Brian Petersan whom
   has contribute the answers to the first five tests.

######################## END OF FF8 FAQ PART 1 #########################