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Final Fantasy 8 (e)

Cover
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                  Final Fantasy VIII Walkthrough
=====================================================================
                           version 1.0
                           By Kyle Boon
e-mail:                  rinoa85@hotmail.com

Table of contents:
Disclaimer
Walkthrough Disc 1
Credits


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                           Disclaimer
=====================================================================

This FAQ is made for personal use and can only be
reproduced electronically.This FAQ can be altered
and posted on other web sites as long as proper 
credit goes to me.This FAQ is made and owned by 
me.Copyright Kyle Boon 1999.


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                         Walkthrough Disc 1
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Balamb Garden:
Squall wakes up in the infirmary after fighting 
with Seifer and getting injured.The doctor will talk
to you and you have to pick one of the two options.
In comes Quistis and she ask you to follow her.She
will bring you to a room to have some exam I think.
After the exam,you will regain control of Squall.
You can go back to the computer and go into the 
tutorial where you can learn more about garden. 
After you are done,go and talk to Quistis and
she will tell you to go to the cave of fire.
If you want the test answers for the SeeD exam,
here they are:
level 1:y,n,y,y,y,n,n,y,n,n
level 2:y,n,y,y,y,n,y,y,n,n
level 3:n,n,t,n,t,t,t,n,t,n
level 4:n,y,y,y,n,n,y,y,n,n
level 5:n,n,n,y,y,n,n,y,y,y
level 6:y,n,y,y,n,n,y,y,n,y
level 7:y,y,y,y,y,y,n,y,y,n
level 8:n,y,n,n,y,y,n,n,y,n
level 9:n,y,n,n,n,n,n,n,y,y
level 10:y,n,n,n,n,n,n,n,y,n
level 11:y,y,n,y,y,n,y,n,n,y
level 12:n,y,n,n,y,n,y,n,y,n
level 13:y,n,n,n,y,n,n,n,n,n
level 14:y,y,y,y,n,y,y,n,y,n
level 15:y,y,n,n,n,n,n,y,n,y
level 16:y,n,n,y,n,y,n,n,y,n
level 17:y,n,n,n,y,n,n,y,n,n
level 18:y,n,n,n,y,n,n,n,n,n
level 19:y,n,n,y,n,n,n,n,n,y
level 20:y,y,n,y,n,y,y,y,n,n
level 21:y,y,y,y,n,n,y,y,y,n
level 22:n,n,n,y,n,n,n,y,y,n
level 23:y,n,n,n,n,y,y,y,y,y
level 24:y,y,n,n,y,y,n,n,n,y
level 25:y,n,y,y,y,n,n,y,n,n
level 26:y,y,n,y,n,y,n,y,n,n
level 27:n,y,n,n,n,n,y,n,y,n
level 28:y,n,n,y,y,y,n,y,n,n
level 29:n,n,n,y,y,n,n,n,y,n
level 30:n,y,n,n,n,n,y,n,n,n

Cave of fire:
At the enterence there is a magic stone,draw magic from 
it select 40 mins and then enter.At the cave of fire,
you will have to fight random battles.You must find the 
G.F here and fight it.Make sure that before you enter 
this battleyou equip your two G.F's.It makes the battle 
easier.After you defeat the boss,exit out of the cave 
and go back to Garden.

A new character:
Back at Garden,Quistis will leave you and ask you to
change your clothes.At the Dormitary,press circle
and choose the second option.Head back to the lobby
and Zell,another recruit will join you.There will be
some talking here when Seifer comes and Zell will 
want to fight with Seifer when Cid,the Principal
of Garden appears.He will brief you on the mission.
After that,Seifer,Raijin,Fuuijin and Zell will go to
the carpark.Follow them and then you will enter the
car.In the car,Zell will start to talk.After a while,
you will be able to control the car.

Recapture Dollet:
Drive to the port and you will enter a sub like boat.
Your objectives of this mission is to wipe out the
remaining enemy soldiers and prevent them from 
activating the communications system.When you get
out,just follow Seifer.You'll have to fight a few
battles and there are some magic stones in which you
can draw magic from.There will be a part where Seifer
gets irritated by a dog starts .It's quite funny.Some 
guards will walk past and Seifer will chase after them.
Follow Seifer.Cross the bridge and head left.You will
encounter random battles frequently.Finally you have
caught up with Seifer.Talk to the wounded soldiers.
As you talk to the soldier at the stairs,beware that
you will fight a huge snake,something like the Migdar
Zolom from FF VII.When I fought it,it wasn't really 
that hard.You can draw some stuff from it I think.
After the battle,continue to head up to the radio
tower.There you and your team mates will take cover.
There will be a short conversation between the two 
guards.After Seifer leaves,there will be a FMV.

There will be a girl coming towards you.Here name is
Selphie and she will talk to you.Follow here towards
the edge of the cliff and press circle.Choose the 
first option to jump down.Go inside the building.
There is a save point inside.You might want to save
your game.There is also a point to draw magic.After
you are done,head to the elevator.The will be another
FMV on top.You will have to fight a boss here too ,so 
remember to equip your members with a G.F each.Oh no,
they have activated the communications.You'll have to
fight Biggs and Wedge first,then that flying thingie.

Just concentrate your attacks on Biggs,then attack 
Wedge and after a while,that flying thingie will come 
down and attack them.You can draw some spells from 
all of them.You can even draw siren from the flying
thingie.Siren is a G.F.

After you beat the boss,there will be a short 
conversation and you;ll have thirty minutes to get
back to the boat.Go to the elevator and press circle
and choose the first option.After you go down,Biggs
will summon a huge crab to attack you.Save before
you exit the building as the crab will attack you 
when you exit the building.Also cure all your party
members before you leave too.The boss is a pain in 
the neck.The boss is weak against lightning.So use
lightning spells and your G.F Quetzalcoatl.You will
have to fight the boss at least five times.Every 
time you hit the boss down,press L2 and R2 to run 
away.

When you are about to reach the boat,Quistis will
pump the crab with lead.You are safe.

When you return to the habour,Fuujin and Raijin 
will come and congratulate Seifer for completing 
the mission.Seifer didn't even help you.What an 
idiot.Nevermind.Quistis will congratulate all of
you on a job well done.After that,you are free to
do what you want.You can even visit Zell's house.
But Zell won't let you into his room.

You can rent a car from the rent a car shop,or
you can just walk back to Garden.

Squall in love:
When you reach Garden,at the lobby,you will meet
Quistis,Cid and Sue.Cid will talk for a while.
Selphie has passed her SeeD test.Head right and
you will meet Seifer.He is rather unhappy as he
has failed his SeeD test.Take the elevator second 
level and talk to everyone.Zell will be nervously
walking around as he is waiting for his results.
Then a teacher will come out and tell everyone 
that Zell,Squall and another cadet has passed.
See Zell jump up and down.

Now for the awards cerermony.Talk to Cid and he
will give you something.I don't know what it's
for.You will be given a rank.

Head back to level two and you will see Seifer
with Fuujin and Raijin.When you talk to Seifer,
he will start to clap,Fuujin and Raijin will
Clap too.Go back to the dormitary and change to
your Graduation suit.You can save before you 
leave You will be transported to the ballroom.
Zell will try to talk to Squall,after he leaves
,Selphie will try to talk to him too.Squall will
see a girl dressed in yellow.This is Rinoa.If you
saw the opening FMV,you should remember.There 
will be a FMV here that you should watch.Rinoa
will approach Squall and ask him to dance with 
her.After the fireworks,Rinoa will leave.The
screen will then change to Squall in the balcony
with Quistis.She will ask you to change your 
clothes and meet her at the training center.Head
for the door.

At the training center:
At the training center,you will usually fight the
plant-like monsters,but sometimes you will fight
the T-Rex.If you do encounter the T-Rex,my advice
is that you run unless you can do a lot of damage
,have a lot of HP or are using a gameshark cause 
the T-Rex can do lots of damage and has at least
10,000 damage.Walk to the top of the center and
go through the door.There,you will have a 
conversation with Quistis.After the conversation,
go out of the training center,as you head out,
there will be a scream.Run back and you will see
a girl in trouble.You will fight a boss here!

You can draw some magic from the monsters and as
the boss is pretty weak,you should have no 
problem.After you defeat the boss,go back to the
dormitary and you will meet Zell outside.After 
you talk to him,go to your room and go to sleep.
You can get a copy of a weapon upgrading guide
on the desk.

The next mission:
Make your way to the central gate and if you want
to,save your game.You will see Selphie talking to
Cid.Talk to Cid and Zell will appear on his air
board.It will get confiscated.As you exit to the
main gate,Cid will give you a magic lantern in
which you will be able to summon the G.F Diablo.
You can fight it now or later but if your 
character levels are low,I don't recommend you to
fight him now as he is really tough.Go to the
Balamb dock and take the train to the Timber 
station.You will have to pay the man at the 
station 3,000 gil to get on to the train.

Inside the train:
Talk to Zell and Selphie in the train and they
will leave the room.Follow them.Talk to Zell in
the next room and he will walk into the room.In
the next room,Zell and Selphie will faint and
after they faint,so will Squall.

Laguna's Quest:
You now swap to Laguna and party.The big guy with
him is Ward,and the smaller guy is Kiros.

You will be some grassland where some parts are
burning.You will encounter random battles here.
The objective is to run to your car.Just follow
the path and you will get there.There are a few 
magic stones which you can draw magic from.The
truck will transport you to a city.Head south
to the Galbadia hotel and rest there.It cost
100 gil.After a rest,go down stairs from the
right of the main hall.Talk to the waiteress.
After that,a lady in a red dress will play the
piano.Laguna will talk to his friends.Go and
talk to the woman.Next the girl will approach 
Laguna and they will have a chat.The girl will
leave.Then go back to the man at the counter and
choose the first option.Laguna will talk to the
girl and after a while the screen will fade.

Squall and Rinoa meet again:
Zell and Selphie will wake up,and so will Squall.
You will drop off at the Timber station.You will 
see a guy who is quite clumzy and nearly got 
knocked down by a train.The man will invite you
on the train.There are two guys on the train.
There is a save point in the train.You might want
to use it.Walk until the end on the train and 
walk into the cabin and you will see the girl at
the party,Rinoa.You will have to name her and her
dog.When she leaves the room,head back to the cabin
where your party is and there will be a short
conversation.You will be led into another room 
where there is a model of what you are supposed to
do on your mission.They will show what to do so I
don't suppose I need to show you what to do.

OK,once you're ready,talk to the punky guy and 
choose the first option.Go out and talk to the 
other guy and choose the second option.The 
screen will fade......

The object is to unlock the carriages without being
caught by the Galbadian soldiers.

controls:

triangle:1

Circle:2

Square:3

X:4

L1:look left

R1;look right

Up:move up

Down:move down

Rinoa will tell you the codes and the codes are never
the same,so don't think that the password is always 
the same.But there shouldn't be a problem as the code 
will always be shown.Input the codes in the given 
amount of time.After all that is done,you'll be back
in the train.Save you game and go back to the guy at
the door and talk to him.Choose the second option and
the screen will fade......

Now you will be in the train carriage with president
Deling.Rinoa will approach him and then there will
be a boss battle here.There are some spells to draw
from the boss in his two forms.The first form is easy
,and in the monster form,just use fire based spells
and the ifrit G.F.

After the battle,you'll be back at the room with the
train model.Go to the guy at the door and choose the
second option.Rinoa will join you and the train will
now return to Timber station.

Timber station:
There will be random battles here,I don't know why,
but there are Galbadian soldiers.I can't really 
remember what to do here as it has been a long time
since I've played Disc 1.So if there are any mistakes
don't blame me.I think that you have to help the 
guards that are being threatened by the Galbadian
soldiers.You will have to fight the soldiers.Now head
back to the train station and this time choose the 
second path.There is a hugh building called Timber
Maniacs.Enter the building.There is a magic stone
somewhere in the room at the left.Head right and you
will be on a street.There is a girl walking towards
the shelter,that's actually the staircase that leads
to the pub.There is a card player here(its the girl 
sitting on the bench).There will be two Galbadian 
soldiers here which you will have to fight.There is a
item shop on the left of the pub and a magic stone on
the right of the pub.Enter the pub.Talk to the man
dressed in the purple suit.Choose the first option for
the first question and the second option for the 
second question(choose the first option for the second
question to buy a drink for 100gil and get a card).
After the man tells the drunken man to make way for you
,head up and you will find another save point and 
another card player.There you will find a hugh gate 
that leads to the TV station.Head up,force the gate
open and go up the stairs.Turn right and you'll see a
hugh screen.There will be a conversation and Squall 
will argue will Rinoa.Rinoa will run away.Zell/Selphie
will rejoin you.Watch the screen.The minister will start
to talk and after that,the president will talk.Seifer 
will appear and try to kill the president.Quistis will
also be there.Now head left and go up and you will see
Seifer holding the president hostage.Quistis will try
to stop Seifer from killing the president.Edea will
appear and Seifer will leave with her and will drop the
president.Quistis gets injuried in the process.Go back
down I think and Rinoa will come back.Go to the house 
next to the Timber maniacs and there will be a short 
sequence.Talk to Quistis and try to go out from the
house.You will be asked to reorganize your party.The
owner will give you a Phoenix down,potion,soft,antidote
and remedy on your way out.Go back to the train station
and choose option one to enter the train.Talk to 
everyone and talk to Zell last and choose option one.
Stop at the next stop and head up the road located at 
the north of the station.you will find a forest 
surrounded by mountains.Enter the forest and there will
be a short conversation with your party members.
Some of your party members will faint,including Squall.

Back to Laguna:
The screen switches back to Laguna.head for the mine 
west of the area.You need to fight some miners on your
way up.Absorb magic from the magic stone.Take the 
straight path until the path splits into three.Take the
path leading to the right.Absorb magic from the magic
stone.Head back to the entrance where you first fought
the miners andtake the second path.Press down when you 
reach the ladder.You'll have a sequence here.Continue
to walk forward,make a left turn and exit.You will come
out of a pipe.Take the path leading north.There is a 
boulder and a odd shaped object.Press circle at the
object and choose option one.The boulder will start to
roll down and will block the entrance.Walk up the path
,head up the stairs,continue to move forward and make a
left turn at the junction.Head left until you reach a 
cave.There is a save point here.Make sure that your 
party is fully cured.Save your game and head up.You'll
find a cliff facing the sea.Some miners will confront
you and you'll have to fight them continuously.After
you defeat the last miner,it will do damage to Ward
and Kiros,reducing their HP to one.Laguna will throw
his buddies and himself off the cliff and the screen
fades......

Far East Garden:
When you wake up,go to the menu and you'll see that
people who fainted with Squall HP is reduced to one.
Head through the forest and you'll end up in Far East
Garden.

Go to the second floor although you might want to
explore the place.Enter the room on the second floor.
There will be a sequence in the room.After the 
conversation,Squall will leave the room.Head for the
gate and talk to Rinoa.There will be a car approaching 
you and the guy will introduce you to Irvine.Talk to
Selphie after the FMV and she and Rinoa will grab onto
Irvine and walk off.You'll be on the world map with 
Zell and Quistis in your party.Head to the station 
northwest of the school.Pay 3000 gil to the train 
attendent.

Next Rinoa and Selphie will enter with Irvine.Selphie
will enter the door at the north.You have reached
Galbadia.Head up the escalator and there will be a
sequence.Talk to the attendent located south and talk
to him as soon as the bus arrives.Alight from Bus no 8
as soon as you reach the next stop andtalk to the guard 
at the extreme right and he will tell you about a 
mysterious tomb.Pick option four after that to be taken
to the rent a car shop.You might want to rent a car if
you have sufficent gil.Head northeast along the thin 
stretch of land and you will find the tomb that the
attendent told you about.

Tomb of the unknown king:
You can get the Brothers G.F here but it's long and you
can get lost.So just find the gunblade number and get
out for the moment.The password will change everytime
you play.

Back at Galbadia:
Head back to the attendent and tell him the password.
If the password is 123,enter the password as 321.
He will let you into the Colonel's mansion after you
have entered the password correctly.There's a save 
point here and you might want to save your game.
In the mansion,talk to Rinoa and after a while,
Colonel Carlway will enter the room.He will greet you
and brief you on your mission.Rinoa will leave your
party if she is in it and you'll have to reorganize
your party.The Colonel will leave the room.Follow him
and you'll meet Rinoa on your way out.A short event
happens and everyone leaves the mansion.

The screen changes back to Squall.Just follow Carlway
and you'll end up at the president's mansion.The 
screen will change back to Quistis and her team.Head
back to the mansion and the there will be a sequence
been Rinoa and her father.Rinoa will leave the mansion
.Quistis and her party will be back at the mansion and
the doors will automatically!!!!!!!

Rinoa's quest:
You'll be in control of Rinoa.There is a save point 
here and you'll have to do some climbing.head to 
the crate and press circle.Climb up til you reach the
ledge and head left.In this area,head for the ladder
and climb up.Head up to the celling and Rinoa will
reach the building.There's a chair in front of you.
Examine it and Rinoa will get injuried.

I'll skip all the FMV parts and get to the next part.
After all the FMVs,you'll regain control of Squall,
talk to Irvine and the screen will change back to
Quistis and her party.You have to get out of the
mansion to help Squall and Irvine.Look at the painting
on the right,its a picture of a woman holding a glass.
At the extreme left corner,there is a statue of a 
woman.Go to the cabinet and get a glass.Go to the 
statue and place the glass in the woman's hand.It will
reveal a trap door.Enter the trap door and go down to
the basement.There is a save point here and you might
want to save your game.

Go down the ladder and on to the wooden platform next
to the gear and press circle.Quistis and her group 
will be able to get to the other side of the basement.
Head up and you'll have another FMV sequence.

You'll be able to move during the intervals,so just
follow Irvine.Equip Irvine with some G.Fs for the 
boss battle just ahead.Climb up the crates just like
what you did with Rinoa,climb up the ladder at the 
extreme left when you reach the ledge.Use the save
before going up the ladder as a boss battle going
to start soon!Head for the door once in the building.
You'll find the president on the floor.In the next 
area,there is a hatch which you should ignore first.
Head downwards and you'll see Rinoa being attacked by
the two lizard like monsters.Prepare for battle.

The battle shouldn't be tough although you only have
Squall and Irvine for this battle.You can draw 
Carbunkle form the boss.

After the battle,go to the hatch and press circle.
Go down and Irvine will take the rifle and the
will be a short conversation before the screen 
switches back to Quistis and company.

Getting out:
I got lost here many times and I'm really sorry as
I don't remember how I got out of the place.I just
any how walk around and managed to get out.So your
on your own for this part.There will be random
battles here.

At the end of the sewers,there is a save point next
to the ladder.Save your game and go up the ladder.
You'll be at the place where Laguna was.Climb up 
the ladder to the top and you'll reach a place with
a window.Zell will look out of the window and there
will be a FMV.After the FMV,push the telephone 
thingie and there will be another FMV.

After all the FMVs and Irvine shoots Edea,there's
going to be another boss battle.Prepare to fight
Seifer.After a short conversation with Edea,
Squall will fight Seifer one on one.After you 
deafeat Seifer,you'll fight Edea,the last boss
for disc one.It's one hell of a hard battle so
pack some healing items etc.Also make full use of
your G.Fs for this battle.

After the battle,Edea will throw some icicles
and throws them at your party.Rinoa dodges but
the one of the icicles hit Squall.Squall falls from
the building and Rinoa tries to save him.Squall
closes his eyes and......End of Disc One.

Thats the end of my disc one walkthrough.

This FAQ will be updated soon and more stuff will
be added.


Credits:

To Squaresoft,for making this wonderful game.

To GameFAQs for making this super website.

To Kao Megura,my idol.

To all Ping Yi Sec students in the PYSS Band.

To Brandon,for being a pain in the neck brother.

To Doreen,for helping me through this FAQ.

To Steven Juwono,as he will now know that he's not
the only other FAQ writer in Singapore other than
Scott Ong and can't brag about how good his FAQ is.

And lastly to myself,for having the determination
to write this FAQ.