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Final Fantasy 3 (e)

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How to Kill the Bosses of FF3 japanese by Amar Kishan

I wrote this guide after I beat the game, I didn't steal it from somewhere.  If you
wish to steal from this walkthrough, contact me first at: aukishan@ucdavis.edu
(I'll be there for 3 more months)  I believe that FF3j should've been released in
the US, but it wasn't.  I'm not responsible if you lose somewhere, so don't blame
me. PS: If you didn't know, this is for NES.  On with the guide....

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FORMAT
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[Name]: [Location]				[The party I used to kill it] [Hit Points]
[Weak VS:]  [Strong VS:]  [No Effect:]  [Uses:]  [Reward:] [Strategy: A quick way
to kill this guy!]
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ABBREVIATIONS
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HF: Heavy fighters (Fighters, Knights, Monks, Dragoons) BM: Black Mage  WM: White
Mage BW: Black Wizard WW: White Wizard N: Ninja  S: Sage PhA: Physical Attack
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BOSSES
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Land Turtle: Altar Cave			Fighter/Monk/WM/BM 120 Hp  Weak VS: Attacks 
Reward: Access to the Wind Crystal Strategy: Attack him, healing only when
neccesary. Lv.4+ is safe.

Jinn: Cave of the Seal				Fighter/Monk/WM/BM 480 Hp  Weak VS: Ice
Strong VS: Fire Uses: Attacks, Fire Magic Strategy: HF: Attack him. WM: Cure (All
or Single) or use Ice items BM: Cast Ice or use Ice items

Bahamut: Bahamut's Nest			Fighter/Monk/WM/BM 60,000 Hp killing has no
effect Strategy: RUN! RUN FAST!!

Nepto: Bay of Nepto (South of the Nepto Shrine) Fighter/Monk/WM/BM 60,000 Hp
killing has no effect Strategy: Hit reset.  I hope you saved recently.

Big Rat: Nepto Shrine 			Fighter/Monk/WM/BM 450 Hp Weak VS: Ice 2, Air
Uses: Lv.2 elemental magic Reward: Nepto's Right Eye Strategy:  This is TOUGH. 
This boss is fought in midget form, so put everyone in the back row.  You can
either have a HF/HF/WM/BM party, with HF assisting the WM in healing, or change
your HF to either Black Mages or White Mages.  To have good BM magic, you would
have had to thought ahead at Canaan.  But you can by Air at Tozas for your WM, so
seriously consider it.  Lv.11+ is a good bet.

Medusa: Tower of Owen			Fighter/Monk/WM/BM 980 Hp Weak VS: Fire Magic
Uses: Break, PhA Srategy:  HF: Attack WM:Heal the party, use soft  BM: High end
Fire magic, soft potions Hopefully, Medusa's Break spell will fail.  In that
case, she's easy.

Guzco: Dwarven Cave				Fighter/Monk/WM/BM 1400 Hp Weak VS: Ice Magic
Uses: PhA, Fire Magic  Reward:DwfHorn Strategy: HF: Attack WM: Heal BM: Ice 3 
Guzco should fall easily enough this way.

Salamander: Cave of Fire			Fighter/Monk/WM/BM 2100 Hp Weak VS: Ice
Magic/items/weapons Uses: Group Fire, PhA Reward: Acess to the Fire Crystal
Strategy: This time around, Guzco isn't so easy.  Fighters:  Be sure that
Salamand is NOT equipped, and the Freeze sword is!  Freeze and Serpent were what 
I used.  Second HF: Attack or use Icy Wind, Ice Blast WM: Cure 2 on everyone to
counter Group Fire BM:   Ice 3

Death (Wizard Hyn): Hyn's Flying Fortress   Knight/Monk/WM/BM 1600 Hp Weak VS:
variable Uses: Barrier Change, various elemental attacks, PhA Strategy:  I'll put
it this way- you can have a Scholar to find his new weakness, or kill him before
he Barrier Changes (like me).  For me, he was weak to Ice 3 the first few rounds.
 HF: Attack WM: Cure, Attack  BM:Nail him with Ice 3.  Hopefully, he'll be dead
before he Barrier Changes.  If not, cast Fire 1 and Ice 1 (you'll have fewer
casts of lit) to find his new weakness.

Kraken: Cave of Water			Knight/Monk/WM/BM 1950 Hp Weak VS: Lit  Uses:
Versatile Attacks Reward: Access to the Water Crystal Strategy: This is a tough
battle.HF: Attack WM: Cure 2 (All, Single) BM: Lit Magic If you are having
trouble, Lv. up outside.  It'll pay off later :)

Goldor: Goldor's Mansion			Knight/Master/WM/BM 2250 Hp Strong VS: Ice,
Lit No Effect: Fire Uses: PhA (50-150), Elemental Magic(150-400), and Ice 3
(600+) Reward: Key to the Enterprise Strategy: See why I told you to level up
earlier?  Well, you should be Lv.21+ to kill him. HF: Attack, Jump WM: Cure 2
every round(!) BM: Ice 3 (very weak), help heal

Phoenix: Salonia Castle			Dragoon/Dragoon/WM/BM 5000 Hp Weak VS: wind
attacks  Strong VS: everything else! Uses: Bolt (Lit magic on all, 300-400
damage) Strategy: This battle is tougher than it seems.  Get two Dragoons, equip
them (Salonia Tower, weapon shop(?)) and go to the top floor of Salonia Tower. 
Walk back and forth, fighting until you are Lv.27.  Rest, buy some high potions,
save, and enter the Castle.  Watch the scene and fight the Phoenix. Dragoons:
Jump WM: Cure 2 on all every round BM: Use High potions to heal  either himself
or the WM.  If you are lucky, each Dragoon will do 1000+ damage to the Phoenix. 
3 turns, he's dead.

Odin: Salonia Basement			Dragoon/Dragoon/WM/BM 7000 Hp Weak VS: Fire 3
Uses: Multi-Slice (400-600 damage, all) Reward:Odin Call Spell Starategy: HF:
attack, Jump WM: Cure 3 on all BM: Nail him with Fire 3!

Hidden Sage: Fargabaad			Paladin/Dragoon/WM/BM 1100 Hp Weak VS: various
elemental magic Uses:PhA Strategy: Paladin:He should be fasted, with the two
katanas from the cave equipped. Have him attack. HF: Attack/Jump WM:Fast on
Paladin, mabye the other HF, and cast Cure 3-4 on all each round BM: Fire 3,
Quake, then start casting lower level spells.

Leviathan: Leviathan's Cave			Paladin/Caller/WM/BM 7000 Hp Weak VS: Lit
3 Uses: Wave,PhA Reward: Leviathan's call spell Strategy: LEVITATHAN ONLY ATTACKS
IF YOU HAVE A CALLER IN YOUR PARTY.  If you normally use one, your fine. 
Otherwise (like me), change your weaker HF into one, put him in the back row
(Give him odin's spell if you have it, but you don't need to). HF: Attack Caller:
Use Hi-potions, best call magic you have WM: Cure 3-4 on all BM: Lit 3

Bahamut: Cave of Bahamut			Paladin/Dragoon/WM/BM 7500 Hp  strong
against: Meteo  Uses: Mega Flare (1000-2000 all) Reward: The BEST call spell!!!!
Strategy:  I highly suggest you have a fast dragoon for this one! HF: Attack
Dragoon: Jump WM: Cure 4 all BM: The best spells you got...  If you are lucky,
the Dragoon will jump before the Mega flare, thus safe from the damage.  For me,
he was the only one who survived.

Paladin: Cave of Darkness			Paladin/Dragoon/WM/BM 6500 Hp Weak VS: Quake
Uses: PhA (600-1000) Reward: Wind Fang Strategy: HF: Attack, Jump WM: Cure 3-4
BM:Quake  Easy boss

Paladin: Labyrinth of the Ancients		Paladin/Dragoon/WM/BM 7800 Hp Weak VS:
Fire 3 (more than Quake) Uses: PhA(600-1000) Reward: Earth Fang Strategy: HF:
Attack, Jump WM: Cure 3-4 BM:Fire 3, then Quake Easier boss

Dorga: Dorga's House				Paladin/Dragoon/WW/BW 4500 Hp Weak VS: Fire
3, Quake Uses: Quake, Drain, Brk 2 Reward: Eureka Key Strategy: Caution: Brk 2 is
HIGHLY EFFECTIVE.  Have Soft Potions ready!                 HF: Attack,Jump WW:
Cure 3-4 all, Soft BM: Fire 3, Quake, Soft potions

Une: Dorga's House				Paladin/Dragoon/WW/BW 4500 Hp Weak VS: Fire 3
Uses: Wall, Gale,Group Ice Reward: Sylx key Strategy:  HF: Attack, Jump  WW: Cure
2-3-4 all, single BW: Fire 3, but be wary of the round she casts wall...

Neo Hyn: Eureka				Paladin/Dragoon/WW/BW 7040 Hp Weak VS: variable No
Effect: Quake Uses: Group Fire,PhA Reward: Decimator Boomerang Strategy: HF:
Attack/Jump WW: Cure 3-4 all BW: For me, Lit 3 worked the first few rounds...try
to kill him before the Bariier Change.

Pink Assassin: Eureka				Paladin/Dragoon/WW/BW 9000 Hp Uses: Party
Stun, PhA (1000) Reward: Masamune Strategy: Assuming only your wizards are
paralyzed, just attack, jump, and heal when necesarry.  Easy.

Red Barbarian: Eureka				Paladin/Dragoon/WW/BW 12000 Hp Weak VS: Fire
3 Strong VS: claws, lit Uses: PhA(700-1200)  Reward: Excalibur Strategy: HF:
Attack, Jump WW: Cure 3-4 all  BW: Fire 3

Werewolf Sorcerer: Eureka			Paladin/Dragoon/WW/BW 10000 Hp Weak VS: Fire
3 Uses:Flare, PhA Reward: Eldest Strategy: HF: Attack, Jump WW: Wall every one,
then Cure 3-4 all BW: Fire 3

Giant: Eureka					Paladin/Dragoon/WW/BW 12000 Hp Weak VS: Fire 3
Uses: Quake, Wall, PhA Reward: A good sword Strategy: HF: Attack, Jump  WW: Cure
3-4 all  BW: Fire 3, but be wary of wall.

NOTE: FROM NOW ON, I HIGHLY RECOMMEND HAVING A N/N/S/S PARTY. EACH SAGE SHOULD
HAVE CURE 4 AND BAHAMUT, EACH NINJA-THE BEST WEAPONS, AND A LARGE STOCK PILE OF
SHURIKENS (44 AT LEAST).  BEFORE USING THE SYLX KEY, MAKE SURE YOU HAVE
EVERYTHING YOU WILL POSSIBLY NEED TO FIGHT THE TOUGHEST BATTLES OF THE GAME. I
WAS LV. 60 AT THIS POINT...RUNNING AROUND IN EUREKA MAKES LEVEL GAINING FAST:)
BEFORE FIGHTING THE FINAL BOSSES, YOU MAY WISH TO GET ALL FOUR RIBBONS AND EQUIP
THEM.

Demon King Zande: Crystal Tower		N/N/S/S 21000 Hp Weak VS: Flare, Bahamut
Strong VS: Claws, Holy No Effect: Gale Uses: Meteo (2000-4000 all), Peep, Quake
(1000-2000), PhA (600-1500) Strategy: N: Double up on Shurikens and hurl them,
each pair is 6000+ S: Cure 4, Bahamut

Cloud of Darkness: Crystal Tower		N/N/S/S 65000 Hp- your weapons can't harm
her. Strategy: Parry or something as she kills you.

Death Hound: Crystal Tower-Upper Left Path N/N/S/S 23000 Hp Weak VS: Bahamut,
Shurikens Uses: Bolt (600-900 all) Strategy: N: either regular attack or Shuriken
toss S: Cure 4, Bahamut

Plant Fiend: Crystal Tower-Lower Left Path  N/N/S/S 32000 Hp Weak VS: Shuriken,
Bahamut Uses:Quake (1000-3000), Brk 2, Meteo (2000-4000), Drain (700+) Strategy:
N: regular attack, shuriken toss S: Cure 4, Bahamut

Yellow Dragon: Crystal Tower-Upper Riht Path N/N/S/S 29000 Hp Weak VS: Bahamut,
Shurikens Uses: PhA (4000-8000) Strategy: You want to kill this guy fast! N:
double Shuriken Toss S: Cure 4 (mabye), Bahamut

Plague: Crystal Tower-Lower Right Path	 N/N/S/S 35000 Hp Weak VS: Bahamut,
Shuriken Uses: Meteo (3000-4000), Group Fire, Group Ice, Quake Strategy: regular
attack, shuriken toss S: Cure 4, Bahamut

Cloud of Darkness: Top of Crystal Tower	N/N/S/S 65000 Hp Weak VS: Bahamut,
Shuriken Uses: Flare Wawe (1000-2000 all) Strategy:  Assuming you actually
rescued the four Dark Warriors, this boss is easy.  If you didn't, you can't hurt
her. N: Shuriken Toss (Fasted if you wish) S: Fast, Cure 4, Bahamut. Insanely
easy, for a Final Boss!