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Gabriel Knight 2 - The Beast Within (e)

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                    GABRIEL KNIGHT 2: THE BEAST WITHIN
                         PERFECT SCORE WALKTHROUGH
                          WRITTEN BY PETER GEORGE
               Any questions? Write to "PeterG911@aol.com" 

                                 CHAPTER 1
HUBER FARM
- click on green bag
- take stuff
- read Ubergrau's letter
- read Grace's letter
- look at all other items
- leave room
- click on paper to write to Grace
- read newspaper
- read note on cupboard
- take keys from mirror
- exit house
- go 1 screen to right, click on log
- look at ground below log to reveal paw print
- go 1 screen up
- click on dirty ground in front of forest
- take hair
- go to shed
- take cement
- use cement on paw-print
- use keys on car

ZOO
- read wolf sign
- click on forest area
- click on wolf twice
- when Thomas comes, interrogate him on everything
- enter Klingmann's office
- interrogate him on everything
*go back to farm and enter Gabriel's room. Click on tape-recorder. Load Klingmann's tape in A
and a blank one in B. Pick SPLICE. Have it read "Thomas? Herr Dokktor Klingmann here. Show
our wolves to Mr. Knight", transfer it. Then return to Klingmann's office.*
- click on Klingmann's coat
- click spliced tape on walki-talki
(WOLVES)
-click on tag
- click on wolf's fur
- leave zoo



POLICE STATION
- enter station

MARIENPLATZ
- go to left
- enter Ubergrau's office
(UBERGRAU'S OFFICE)
- interrogate him on everything
- exit office
- go right until you reach DIENERSTRAPE
- go to post office and mail letter to Grace
*go back to Farm. Read Klingmann's hunting license (front and back). Click receipt on mirror.
Return to Marienplatz*
- go to Ubergrau's office
(UBERGRAU'S OFFICE)
- ask him about new topics
- exit office
-go to screen past post office and enter hunting club
(HUNTING CLUB)
- tell man your an avid hunter
- say "I am a member of a prominent German family"
- leave club

BIOLOGY LAB
- show man both hair samples and paw-print

MARIENPLATZ
(UBERGRAU'S OFFICE)
- ask about Ritter family papers
- exit office
(HUNTING CLUB)
-Show papers to man

                         THIS WILL END THE CHAPTER









                                     
                                 CHAPTER 2

SCHLOSS RITTER
(GABRIEL'S BEDROOM)
- try to talk to man at fireplace
- open closet, look inside
- try to open door near bed
- exit bedroom
(DOWNSTAIRS)
- interrogate Gerde
- exit castle, and enter town. (DON'T EVEN BOTHER WITH CAR YET)

TOWN
(RITTERSBERG RATHAUS)
- click on garage-like door
- ask man about everything
(GOLDENER LOWE)
- talk to man at bar about everything
(CHURCH)
- attempt to talk to man
- look at statues on walls
- go upstairs and look at Ritter coffins (notice heart on Wolfgang's)
(RITTERSBERG RATHAUS)
- ask man about trial records

SCHLOSS RITTER
- click on car
(DOWNSTAIRS)
- ask Gerde about car
(BEDROOM)
- click on fireplace (man should no longer be there)
- click on hole in right side
- take screwdriver from tool-box
- use screwdriver on hole
- open closet, enter passageway
(PASSAGE)
- enter Gerde's room to right
- look at Wolfgang's picture
- open closet, take key
- re-enter passage, this time take other route downstairs
- notice the roses, then re-enter Gabriel's bedroom
(BEDROOM)
- use key on door near bed
(LIBRARY)
- click on middle shelf, read book on wolves, and letter to Ludwig
- click on 3rd shelf, read Ritter's journal
- go to desk and click on everything (you can't do much now but this stuff is important later)
- call Professor Barkley by clicking his card on the phone
- click on the 3rd shelf, read Christian Ritter's journal
- click on 1st shelf, then leave the library, leave the castle

TOWN
(RITTERSBERG RATHAUS)
- ask for trial records again and new topics
(DUNGEON)
- click on window, look at church
- click on bed
(RITTERSBERG RATHAUS)
- ask man about church records
(CHURCH)
- show note to Priest
(RATHAUS)
- show file to Habernas
(GOLDENER LOWE)
- ask Huber about Ludwig

SCHLOSS RITTER
(LIBRARY)
- write Gabriel on typewriter
(DOWNSTAIRS)
- show envelope to Gerde

TOWN
(POST OFFICE)
- give package to woman, pay her

                        THIS WILL END THE CHAPTER 














                 CHAPTER 3                                
                                     
HUBER FARM
-read newspaper
- read Von Glower's business card (inventory)

MARIENPLATZ
(UBERGRAU'S OFFICE)
- get package from Ubergrau
- read letter and book on Werewolves
- ask Ubergrau about Ludwig and the Black Wolf
- leave office
(CUCKOO CLOCK SHOP) - down the street a little ways
- click on clock on the left hand side of the counter
- pay the man
- go to the end of the street where the murder scene is
(MURDER SCENE)
- attempt to talk to Leber
- click evidence analysis report on Leber, then on reporters
(HUNTING CLUB)
- interrogate Xavier (man at front desk) on everything
- enter club room
- go to back room and attempt to open both doors
- click cuckoo-clock on plant and wait a little while until after the little scene
- click on plant, and then put clock back there again. Then quickly run to the front desk where
Xavier is. When he leaves, take the key from his desk drawer
- unlock the locked door with key
- do cuckoo-clock routine again, but this time, return the key
- now enter the room you unlocked
- look at plaques on the wall and the candles below
- then look at pictures on the other wall
- then click on the book on the counter near the candles (Von-Zell should come and catch you)
- interrogate Von-Zell about everything you can (you can only ask him about the Black Wolf if
you ask him before you ask him the topics above. It's not important though)

POLICE STATION
- interrogate Leber on everything
- look at his bulletin board and read note on Grossberg, use notepad on it to get phone number
- look at map

VON GLOWER'S HOUSE
- interrogate Von Glower on everything
- look at the mask on the shelf


HUBER FARM
- call Grossberg's number
- write to Grace

MARIENPLATZ
(UBERGRAU'S OFFICE)
- ask Ubergrau about missing persons
(POST OFFICE)
- mail letter to Grace
(HUNTING CLUB)
- interrogate Preiss
WHEN GUESTS ARRIVE:
- question Henneman + Von Aigner at the bar
- attempt to talk to Von Glower + Preiss
- talk to Von Zell + Klingmann. Ask them about everything. (it will get them ticked). Then when
the only thing left to say is "I just wanted a magazine" say it and get a magazine
- put your taperecorder in the magazine, then return it to the table

                         THIS WILL END THE CHAPTER



























                                 CHAPTER 4
                                 
SCHLOSS RITTER
(LIBRARY)
-click on 1st shelf, read book

TOWN
(POST OFFICE)
- get package and read it
(GOLDENER LOWE)
- ask Huber about Gabriel's case
- talk to the Smiths and get your Tarot read, and Gabriel's
(CHURCH)
- go to Schattenjager coffins. Click on Gerde
*go to Schloss Ritter. Enter secret passage. Go down the stairs and take a rose. Return to
church*
- give rose to Gerde

SCHLOSS RITTER
- click keys on car

NEUSCHWANSTEIN
*in this castle, you are trying to find out as much information as you can. To do this, you need to
click on everything you can. You also have to play the tape everywhere you go. If you miss
something, the castle will still blink*
- play tape when you enter
- click on door, play tape
- click on each picture, play tape
- go through opening
- play tape when you enter
- click on bed, play tape twice
- click on bed and sink
- go right
- click on statue on wall, play tape
- click on 2 pictures
- enter far right room
- play tape
- click on windows and play tape
- click on Madonna
- click on crops
- click on picture above cross, play tape
- enter other room through bedroom
- play tape
- click on chair
- click on linens
- click on picture, play tape
- go further into room
- play tape
- click on swan
- exit to right
- play tape
- click on table
- exit to next room
- play tape
- click on each picture and play tape
- click on desk
- click on cabinet
- go to next room
- play tape
- click on each picture
- play tape
- look out window and play tape
- exit castle
(when on the map, click the hint button. If the castle is still blinking you missed something. You
probably didn't miss anything important, but if you didn't do everything, you wont get a perfect
score. If you're not worried about that, don't go back, if so, go back)

HERRENCHIEMSEE
- talk to lady at desk, ask her everything
- look at 4 posters on left wall (pictures and labels)
- look at picture beside it and caption below it
- look at Ludwig's picture on back wall
- go to hallway, turn right
- look at 4 plaques
- read poster on same wall
- look at picture on wall (+ caption on and beside picture)
- rad notes below picture
- look at death-mask
- exit hall. Now re-enter hall to left
- read plaques on the wall
- read other plaques on wall
- look at picture (caption on picture + caption beside it)
- look at pins and caption below
- look at wardrobe and caption
- look at picture on left wall
- look at everything in the show-case below picture
- exit room
- ask lady about 2 new topics
- leave museum
(this museum also should no longer blink. If so, go back and do it again)

WAGNER MUSEUM
- look at piano + caption on piano
- look at head plaques
- enter left door
- click on coach + caption on case
- click on deathmask
- click on desk on right side of room
- look at map and letter
- read caption
- go up a screen
- look at picture
- look at statue
- look at display case (4 plaques)
- go to next room
- look at 4 pictures
- look at costumes
- look at model
- exit room
- return to front hall
- interrogate Georg
- click on book on Georg's desk
- exit museum
(this museum will still blink because ou go there at the end)

RITTERSBERG
(GOLDENER LOWE)
- ask Huber about Smiths
- ask Smiths about everything
- exit 

SCHLOSS RITTER
(LIBRARY)
- call Professor Barkley
- call Dallmeier
- talk to Gerde

STARNBERGER SEE
- look at chapel, proceed to left
- click on bench area
- interrogate Dallmeier
- click on cross and water

RITTERSBERG


SCHLOSS RITTER
- talk to Gerde
(LIBRARY)
- click book on phone to call author
- call Chaphill
- write Gabriel

TOWN
(POST OFFICE)
- mail letter to Gabriel, pay lady
(FLOWERS OUTSIDE CHURCH)
- click on lily garden outside church, take lily
- look at lily

STARNBERGER SEE
- click on pool of water near cross, (bottom right of lake)
- put lily in water

SCHLOSS RITTER
- enter and get info from Gerde

TOWN
(POST OFFICE)
-get fax and read it

WAGNER MUSEUM
- show diary to Georg

                         THIS WILL END THE CHAPTER
















                 CHAPTER 5                                

MARIENPLATZ
(HUNTING CLUB)
- get tape recorder from magazine
(UBERGRAU'S OFFICE)
- get mail, read it
- show tape to Ubergrau
- ask him about missing persons
(MEAT VENDER)
- buy some meat

POLICE STATION
- talk to Leber
- show tape to Leber
- take account book, rip out page and read it

DORN
- talk to Dorn

MARIENPLATZ
(UBERGRAU'S OFFICE)
- talk to Ubergrau
- get money

DORN
- pay man
- interrogate dorn
- go back a screen
- click on far right cage, twice
- click on straw on bottom of cage
- give meat to tiger
- take collars from cage where straw was

MARIENPLATZ
(HUNTING CLUB)
- enter and you will leave on your trip

HUNTING LODGE
(GABRIEL'S ROOM)
- click on bed, cabinet, window, look at ledge of window
- exit and enter Preiss' room (back right)
(PREISS' ROOM)
- click on cabinet
- take rope
- open window, look down and see ledge, use rope on ledge
- climb to next room (Von-Zell's)
(VON-ZELL'S ROOM)
- click on dresser near bed
- take book, read page, take note from back, read note
- click on rug beside tub, click on footprint
- go back to Preiss' room through window, and exit
- enter 2nd door on left
(VON AIGNER'S ROOM)
- interrogate Von Aigner
-go downstairs
(GREAT ROOM)
- open cabinet, take lamp
- interrogate Henneman
- go back upstairs and enter front-left room (Klingmann's)
(KLINGMANN'S ROOM)
- show Klingmann tags
- enter front right room (V. Glower's)
(VON GLOWER'S ROOM)
- nothig in here now, take his advice and explore
(GREAT ROOM)
- take matches from fireplace
- exit lodge
(OUTSIDE)
- enter shed
- take sheers from wall
- exit shed
- enter woods to left
(WOODS)
- go 3 screens to left from wood entrance
- click on reddish brown mud. Look at print
- go down 1, right 1, down 1.
- click on red soil, look at print
- try to walk through woods
- then click sheers on woods
- enter further into cave
- click on hole
- light lantern (YUMMY!)
- go back to lodge (you'll find it)
- enter Von Glower's room
(THE HUNT)
(The object of this hunt is to kill the wolf. Whenever you see the wolf, click your talisman on him,
this will scare him off. What you are trying to do is get the wolf to the ravine. This way you can
corner him with V. Glower's help. I found that the easiest way to do this is to go one screen
above the ravine (enter it from either the right, or above, not below), then wait there for the wolf
to come. (he should come from below). Then click the talisman on him and he will go into the
ravine below.)
*TO GET TO THE RAVINE*
- go up, left, left, down, left, down.
WHEN HE'S IN THE RAVINE AND VON GLOWER'S THERE TO HELP YOU:
- shoot wolf after Von Glower gives you the gun

                         THIS WILL END THE CHAPTER





































                    CHAPTER 6                         

TOWN
(DUNGEON)
-talk to Gabriel twice
(POST OFFICE)
- get letter to Gabriel, read it
(GOLDENER LOWE)
- talk to Mrs Smith
- take a roll from the basket

SCHLOSS RITTER
(BEDROOM)
- take pillowcase from bed

TOWN
(DUNGEON)
- click roll on bird
- click pillowcase on bird

ALTOTTING
- look at silver body parts and caption
- look at crosses
- look at pictures
- enter church
- click on Priest
- look at card
- click on basket on the table, give donation (money)
- click on door
- leave church

NEUSCHWANSTEIN
- go one screen past living room to see the little kid
- re-enter and pour water on seat
- go back to the bedroom
- click on the area inbetween the two doors (where you saw Ludwig put a scroll in the opener)
Open panel to get the scroll
- go to the room called Grotto
- wait for the guard to leave
- click on the left side wall (behind where the guard was guarding - where you saw Ludwig put
the
scroll in the opener) Take scroll
- go to the room called "Singer's Hall" 
- go left, click pigeon in the openway (area that looks like an open door)
- when guard leaves, go to the area he was guarding (inbetween benches - where Ludwig put the
scroll in the opener) Take scroll
TOWN
(CHURCH)
- go to Schattenjager coffins
- click on Wolfgang's
- click on silver heart twice
*go back to Schloss Ritter and ask Gerde about the heart*
- take heart from coffin

ALTOTTING
- show heart to priest
- put heart in Penitent offering basket (near where the priest is praying)
- go to the right. Open door
- click on chair
- click on bottom-left urn

OPERA HOUSE (GRACE)
(FOYER)
- click on table, read pamphlet
- go right and right again
- enter last room to the right (you should see a sequence in here)
- enter back room (office)
(OFFICE)
- talk to Gabriel
- click on table, take list and brochures
- click on bulletin board
- take theater seating chart
- look at chandelier diagram (inventory) Click on the X
- look at the seating chart. Click on the MITTEL LOGE
- exit room, return to foyer
- enter auditorium
(AUDITORIUM)
- talk to Georg
- talk to people working on the chandelier at top left corner
- exit auditorium
- enter hallway to the left
- enter back room (backstage)
(BACKSTAGE)
- click on ropes at back
- take looser rope (right)
- go downstairs
(BASEMENT)
- go down, open door
((PROP ROOM))
- go left in room. Take sign (PRIVAT)
- exit room
-go up, right
- open box on wall, take key
- go right, right, down, down, down
((FURNACE ROOM))
- open furnace
- take coals and put them in furnace
- hit the "automatish" button
- put the furnace on hot

- go left, left, left, left, left, up. Use key on door to prop room
- go up. Then upstairs
- go left, down, left, into foyer
(FOYER)
- go upstairs
- enter door to Mittel Loge
(MITTEL LOGE)
- she will record this is where Von Glower should sit
- exit

- go right
- enter back room (spotlight room)
(SPOTLIGHT ROOM)
- click on spotlight, turn it on
- move spotlight so it shines on the Mittel Loge
- exit room
- go back to foyer
(FOYER)
- show seating chart to head usher
- go right. Usher should tell you it's time to open the doors
- go to office where Gabriel is
(OFFICE)
- click on Gabriel

OVERTURE
- when guests arrive, go to the office
(OFFICE)
- put on dress
- after Leber comes, exit room
- go upstairs
(SPOTLIGHT ROOM)
- look out window
- click binoculars on Von Glower

ACT ONE

(MITTEL LOGE)
- put rope on the door
- put PRIVAT sign on door

ACT TWO (GABRIEL)
(PROP ROOM)
- go left in room. Click on crate to move it
- use dagger on air vent
- enter vent
- go up, up, exit basement
(BACKSTAGE)
- click on area where Grace got the rope
- take tape
- go into the right room
(DRESSING ROOM)
- click on costumes. Click costume on Gabriel
- click on make-up desk
- take powder, put powder on mirror
- click on dressing area to hide
- click tape on man

ACT THREE (WOLF)
(BASEMENT)
*The object is to trap Von Glower in the furnace room by closing doors. Its extremely difficult.
Here is one way to do it:*
- Turn right, and then go forward twice. Close door behind you
- Turn right and go forward once. Close the door behind you
- Turn back around and go forward twice. Close the door behind you
- Turn right. Go forward once. Close door to left
- Turn right go forward once, left go forward once, left again and forward once, close door
behind you
- Turn left, Go forward once. Close door to right
- Turn left. Forward once. Turn right, forward once
- Turn right, forward 3 times
- Turn right, forward 3 times. ****SAVE YOUR GAME BEFORE YOU ENTER THE FINAL
ROOM.****
(FURNACE ROOM)
- click on Grace, open furnace
- click back on Gabriel
- when wolf jumps, click on him BEFORE he reaches the furnace. Push him in.

**CONGRATULATIONS, YOU WON. YOU SHOULD GET A SCORE OF  679 OUT OF
679.**