Grandia (e)

Cover

	G	R	A	N	D	I	A





Grandia walkthrough & all-purpose guide, v0.4 (02/22/1998).


Disclaimer :
Welcome to the Grandia world ! :)
This walkthrough has been written by Sebastien Ruchet (ruchet@worldnet.net).
Feel free to distribute, however in its current form.
Please note that it's the author's first attempt to talk about a game, and
that the author is french. Some explanations or words may seem quite odd
to you, but... Anyway, let's get started ! ^^;



Summary :


		Introduction........... Grandia ? What's that ?
		Part 1................. The story so far
		Part 2................. Control system
		Part 3................. Battle system
						Weapons / Skills
						Magic
		Part 4................. Walkthrough CD 1
						1st continent
						2nd continent
						over the end of the world						
		Part 5................. Walkthrough CD 2
						a new continent
						Alent
						finally...
		Part 6.................	All-purpose list
						Action Replay codes
		Appendix............... Credits & Misc. stuff




Introduction
------------
		Grandia ? What's that ?


Grandia is Game Arts' (Alisia Dragoon, Lunar) latest RPG on the Sega Saturn.
It has been in production for two years, and was awaited by Saturn owners as
the ultimate RPG ever. Actually, all I can say is that if you like the RPG
genre, you won't want to miss it. It has so many features and yet a
state-of-the-art scenario, lots of attention to details and on top of that
its technology pushes the Saturn to its limits.... The possible references
that come to mind when playing are Secret of Mana for the battles, Final
Fantasy Tactics for the 3D view and Hayao Miyazaki's Laputa for the overall
feeling.
Please, no FF7 vs Grandia crap : if you like RPG, you have to play them both.
Many times. :)




*************************************************
* Part 1					*
* ------					*
*	The story so far			*
*						*
*************************************************


The shogun Baal (48) awakes from his sleep... "Same dream, again."
Two people enter : Myuren (23), Baal's lieutenant and Leen (15), Myuren's
second. We learn that Myuren is also the son of Baal.

But far from that...

In the charming town of Parm, Justin (14) is a boy whose dream is to become
an adventurer. Sue (8), the purple-haired little girl, is Justin's childhood
friend.  They always use to find new imaginary quests, seeking treasures
or making a fabulous sword of a wooden stick. Justin doesn't know his father,
who left him only a little pendant. Justin's mother is named Lili (32) and
owns a restaurant. Sue doesn't have her parents anymore and is raised by
her grandparents. She spents all her time with Justin.
Justin's rival in town is named Gantz. They always dare each other, Gantz
to have the right to marry Sue later and Justin to forbid it.

This time, Gantz proposed Justin and Sue with a tough one : he and his group
have hidden in the town 4 legendary items that our heroes have to find before
the night, otherwise Sue will go to him.

The story begins as Justin is thrown out of a tavern, and Sue comes in
having found one of the fabulous items : an old apron.

Now it's up to you to find the others...



*************************************************
* Part 2					*
* ------					*
*	Control system				*
*						*
*************************************************


Ok, now you can play as Justin. After noting that the direction button lets
you walk over the town, here are each button's function :

	A	Menu
	B	Cancel / Run (hold)
	C	Talk / Activate
	X	Map (in towns)
	Y	Zoom in
	Z	Compass change
	L	Change viewpoint right
	R	Change viewpoint left
	

In the menu the choices are : Item, Equip, Magic, Skill, Status.

You may notice that there is a small circling arrow in the up-right corner.
It is the game's compass. It is used only in dungeons, so this is why it
is always circling. Its aim is to point towards the exit of the labyrinth
you're in. Pressing Z will switch between the modes "point the exit" and
"point the entrance". The red spot stands for the north.
You will learn to love it... Even if levels become more and more designed
to trick you if you follow right at the beginning the direction it points to.

When you reach the second continent, you'll find that generally, the game
works like this :
	- you arrive in a new town
	- at the entrance are the inn (talk to save) and the weapons shop
	- you find the village's elder and your new taks is unveiled
	- you fight into a labyrinth
	- hit the boss (quite hard, may help)
	- back to the village
	- new destination allowed

There is no "open" area in Grandia, but instead a hi-res map that will show
you the places where you can go.

When you travel you may find a colorful cone : these are the savepoints.
First option when you are in is saving, second is heal everyone, third may be
hint or quit if a game hint is available and fourth will be quit.
Game hints are hints on the game system, not REAL hints. :)
Near the save points are often blue chests : they are connected to another
dimension, and via a menu ("drop", "take" and "stop") propose you to stock
some items in a special dimension. Don't fear to have a lot of herbs & such
in stock, just in case... ;)



*************************************************
* Part 3					*
* ------					*
*	Battle system				*
*						*
*************************************************


On your way in the game, there will be many encounters. When you are in
contact with them, the screen fades to battle mode.

Please note that if you "hit" them while facing, the battle will be normal.
If you connect with their back, you will have priority (the blue message
at the start of the battle, meaning "attack first"), and if they connect
to your party's back you will be "ambushed" (yellow/red message).
It is generally not a good idea to try to avoid ennemies with three people
or more in your party, because 1_ you won't succeed and 2_ when ambushed
you lose a lot more hp.

You see your heroes and the monsters in a 3D field. Initiative is based upon
the bar you see at the right-down part of the screen.
On this bar are the characters' and monsters' icons. They scroll to the right
towards action. When they reach the before-the-last line, they have to choose
an action (see below). When they have choosen, they scroll the last part of
the bar at different speed based on the choice they made (magic takes a little
time, while combo is immediate for exemple). Once they have done their action
they start again a the left side of the bar.

If your character is hit when in the last part of the bar, he may experience
a "cancel" or a "counter". Cancel cancels the character's action (augh!), and
counter just delays it.

When it's up to one of your characters to act, a circle pops upon his head.
Here are the options proposed, pressing "->" each time.

	Combo : your character will hit twice the designated opponent. If
he/she kills the opponent with the first bow, he'll turn the second to another
one. This is the most damaging hand-to-hand attack.

	Critical : you character will deliver a slow but massive blow on
the designated opponent. It is less effective than Combo but puts the
opponent back on the time bar.

	Protect : two choices are possible here. The left option will have
your character protect him/herself. The right option will let you move him/her
around the point where he/she is currently.

	See :	let you point on each character/monster to see its status
in the down-left window. Useful if your understand japanese, because the
action prepared	is also indicated !

	Flee :	err... :)

	Auto-battle : you can either put some of your party characters in auto
mode, or all at once (respectively left and right choices).

	Item : Notice that the "resurrect" item is named "yomi no fukkatsuya".
It's a potion, try each one you own until youn find some that can't be used
on a living character. It resurrects at full health...

	Skill / Magic : switch through skills / magic lvl 1 / 2 / 3 by
using L and R.


When you win a battle, you are shown the gold and experience you gain and then
the effect on your party.


******************
* Weapons/Skills *
******************

As you may notice, each character may equip different type of weapons.
For example, Justin can equip a sword, a mace/rod or an axe, and Sue only
maces and thrown weapons/bows.

If you go in the inventory menu and choose the skill item (4th), you will see
which spells are to discover/discovered and going again to the 4th item will
show you the character's skills with the weapons.
Reaching certain levels with certain weapons (and later also with magic !)
will let your character remember a special skill technique, which are used
with the character's skill points (SP).

For example, Justin has his "V-slash" skill that require a sword skill to
level 1. To master the "W-break" skill, he has to be at level 6 with swords
and level 4 with maces. And later on you when he learn the magic of fire
will he have a new skill, requiring level 12 with sword and level 8 with fire.

This is a VERY effective way of having the player use all the weapon types
he finds, as the only way to increase a weapon's level with a character is
to have him/her use it.

Available weapons are Swords, Knives, Maces, Axes, Bows and Whips.


*********
* Magic *
*********

The magic system has innovative aspects.

If you want a character to learn magic, you first have to find rare items
in dungeons : the mana eggs (blue diamonds alike)...
In a town's weapon shop you will be able to use your mana eggs to "purchase"
a magic skill for your character.

There are 4 basic magic skills :

	Vaan :    fire
	Huy :     wind
	Keroma :  water
	Digan :   earth

Having a character learn several magical skills will let him access to the
more powerful skills :

	Inazuma :   lightning (fire + wind)
	Fubuki :    ice (water + wind)
	Shinrin :   wood (water + earth)
	Bakuretsu : meteor (fire + earth)


Beware that different characters will access different spells when acquiring
a magic skill !

An innovative aspects resides in the MP. There are three spell levels, and
each level has its own MP.
For example Justin may have 16 MP for lvl 1, 8 for lvl 2, and 1 for lvl 3.

You gain power, magic skill levels, more powerful spells and MP all by using
spells. An intensive exercising of the lvl 1 basic fire spell, Vaan, will
let Justin or Feena learn lvl 2 fire spell VaanFlame, thus increasing the
lvl 2 max MP.

Ok, this is may be too much at the moment... So let's go on with the
walkthrough.



*************************************************
* Part 4					*
* ------					*
*	Walkthrough CD 1			*
*						*
*************************************************


"If you read it entirely now, I'll kill you".

It's an excerpt of a Curse of the Monkey Island walkthrough I used to consult.
It worked for me.
Will it work for you now ?


*****************
* 1st continent * 
*****************

Parm
----

Ok... So right after the introduction (see "the story so far"), Justin has
to talk to Gantz and bring him the old apron (the lengendary armor, that is).
Find the other two items (one in town, one in the haven northeast) and bring
them to Gantz also. He will warn you : the last one won't be that easy.
Find Gantz' little brother : he's the one fleeing at your approach.
Talk to Gantz again : he will tell you the 4th item is in the chest in his
house. But, as he says, you won't find the key ! :)
Talk to his little brother. He has lost the key, and you will help him find
it in the dark area (Justin will knee to look).
When you found it, go to Gantz' house and take the wooden sword. Bring it
to Gantz, and escape the people right to your own house (the one with fishes)
to the other side of the town.

It's dinnertime... Welcome to another of Grandia's innovations : some times,
at night, you have the opportunity of discussing with your party. Your mother
will tell you about her past : she has been in love with a pirate (sailors ?),
Justin's father, and has wandered a lot in her youth.

In the morning, go to the museum southeast of the town and go speak with the
director. Justin had handed him his father's souvenir, a small pendant with
a little green "spirit stone". The museum's director has interest in an
ancient civilization, the one of the Enjools. Those people, literally the
kouyokujin (light winged people) has left small traces of their existence.
Our wanna-be adventurer had handed his stone to the director to see if he
could authentifiate its Enjool origines. But he doens't know wether it's
a false one or not.

As he sees Justin very interested in his works, though, he gives him a letter
allowing him to go to the archeological site saruto in the north.

Justin and Sue don't hesitate.


Saruto
------

Go through a moutain area to reach the military camp. You will be allowed
to enter with the director's letter, but the 3 women officer won't let you in.
But when they themselves go you just have to follow them...

Justin will see Myuren and Leen for the first time down there. His stone opens
the passage for him and you will penetrate what seems an Enjool place.

When you are in the Y corridor just be at one end and press the button twice.

Inside you will meet Riete, or better her image, which will greet Justin as
"the one who carries the spirit stone". She tells him that he has to travel
to the east over the sea to find Alent, the last place of the Enjools.

When you go out you trick Myuren but have to fight a Rock Bird.

Back to Justin's house...


Jin
---

Ok, now you have to go east, to New Parm. Only way is by ship, but you've got
to find a pass to get onboard. An ex-adventurer by the name of Jin is said to
have a pass... Rumors are that he goes to the "adult" bar where you found the
key to Gantz' chest.

The bartender will let you enter if you find her son, who has the only key.
He's at the haven.

At night, you crawl to the bar but there is to hint of Jin. You will have
to go and meet him in his house. He has forgotten his wallet and you will
bring it back to him at the same time.
As he lives pretty far, you will have to use the train. (BTW, the little girl
standing before the train station says her mother has lost her broach in
front of the museum... Find it for her, it is located on the sewer plate.)

When you leave the train you meet Jin, which proposes you to a test to find
out if you are a real adventurer that would earn the pass. The cave's not
difficult, jus tbe sure to kill the Orc King's servants before attacking him.

You now have the pass... But there's a problem.


Leaving home
------------

Justin doesn't want to bring on Sue. She's still a child, and the trip will
be dangerous. She's very disapointed...
Justin says nothing to his mother, and leaves the house very early. Before
leaving though, he hangs up his photo on the wall where all his ancestors
are (all great adventurers), and promises to himself that he will surpass
them all.

At the haven, he finds out that his mother has slipped in his pocket a letter
to the adventurer's guild leader in New Parm. It seems that she knew him
quite well in her youth.

Justin then hops into the departing ship...


Life aboard
-----------

Justin is treated as a guest on board, and enjoys every part of it. Feel
free to wander around, visiting the machine room for example.

But there are rumors that there is even a little girl with a ribbon on board,
and Justin spots Pui that came to find him !

Sue is on the deck, and the captain and the crew want to throw at sea this
illegal traveller.

The only way for Justin and Sue to stay on board is to begin to work for
the crew.

Go to the crew's quarters, it will be there that you sleep now.

First day, first work : go to the luxury rooms (you now have the key) and help
the maiden. For one it's just showing Pui to please a passenger, for the other
it is cleaning a small spot in the bathroom.

Second day, second work : you have to clean the deck. Just keep the gauges
as up as possible to finish the work in time (timing's important).

Third day : cleaning again, but you hear rumors of an upcoming guest. This
person will be the #1 adventurer in New Parm ! Justin is very excited and
then encouters this famous person : it's Feena (15).

Justin, Sue and Feena start to feel as friends but the girl senses something
weird... It's in fact a fantom ship that shows up. All the crew turn to
cowards when Feena proposes to go and inwuire, and she ends accepting Justin's
offer to go with her.

When you return to the ship, New Parm is in sight.



*****************
* 2nd continent *
*****************



Feena's problems
----------------

When you arrive in New Parm, Feena leaves : for some reasons she doesn't
want to enter the town. She does however invite you to come and see her later,
as her house is not far from the town.

You go to the adventurer's guild only to find that the person to whom your
mother wrote is not in charge anymore, the new chief is named Pakon and is
a real jerk. He is also obsessed bye Feena (now that's why) and thinks
that she's crazy about him but hides her feelings... ^^;

You don't want to work for him, so you leave out of town to find Feena.

Her house is a big tent, and all things go well... Until Pakon arrives
to take (by force) Feena with him ! He has this martial arts expert, Chang
with him and Justin's no match.

You now have to rush to New Parm to... Stop the mariage. Enter the church
by the backdoor, and go for it. Chang's not very difficult, mainly because
he's alone. :)

After that, Feena, who didn't threw out Pakon that much because he hold her
job (and license), gives it out and goes with Justin and Sue looking
forward to true adventure, again.


Adventurer's life
-----------------

Ok, now you've got to go to Enjools' ruins south-east of New Parm.

I recall a big labyrinth on several floors, and stone headed columns
advancing.

You will meet Riete, and she will tell Justin to go east again, over the
end of the world...

This famous "end of the world" is, as Feena shows Justin, an immensely high
wall that no-one had managed or even thought to bypass. People just think this
is the end of the world

But on their way...


The boy and the fog
-------------------

Your party find a strange child. He's got long ears and a... err...
protuberance on his forehead (like a licorn).
He's also wounded, so you bring him back by Feena's.

To heal him, you will need a special flower. Go search for it near Feena's
house, in the moutain (you have to break the barrier !). There are plenty
of white flowers (+ 35 HP), but you are searching for the special red one.

After that, he recovers but unfortunately you can't understand him. As he
seems to offer you something to eat, you are arrested bye the army (remember
the 3 women in the Saruto ruins ? they're back... :).

After you escape (did Leen drop that key intentionnally ?) for the second
time, you will have to search for the boy. After going through the aeration
pipes and noticing that Myuren speaks the boy's strange language, you will
reach a savepoint and a door requiring a secret code.

You have to follow the pipes to the place where the 3 women are to hear them
pronounce the code. The first two will say false codes, but the third, Mio,
will say the right one : right right left left down up down up.

At the door the options are, beginning at the top : up down left right.

After entering the code, you will be able to free the boy, and eating what
he offers will give you the ability to understand him.


You have to go now to his village, which his hidden because in a deep fog.
According to the village's elder, this is all due to their protective god,
the lightgod. For you to continue your quest you need the village's
treasure to unseal the fog, bug the elder won't hang it out to you.
He proposes you to go and bring back the sacred wine that stands before their
god. Just go and do it. Notice the god is really an Enjool artifact.
At this time the army comes in : Leen swears to Myuren she will get back
the last piece of "it"... She's talking about the protective god of the
village. Justin, Sue and Feena show up and then Feena realises that Leen is
her twin sister that left the house long ago (she knew she had been in the
army but she didn't expect that) !

The protective god is nonetheless taken, but the elder gives Justin and his
friends the village's treasure : your task is now to face the end of the
world.



The end of the world
--------------------

Very easy and enjoyable adventure piece. Reminds of Zelda.
Only difficulty is to fight some nasty birds near the top.

Just when Justin was about to go back, ou friends reach the top. And, guess
what, it's not the end of the world. :)

Some strange machines appear and crudely toss them off the other side !

Justin awakes near Feena but there's no trace of Sue.



*****************************
* over the end of the world * 
*****************************


Gadoin
------

Fight your way through this all-new (and beautifully designed) vegetation
and you will find the house of Gadoin (38), a lvl 30 warrior. He has some
powerful magic and skills, and he and Dite village's doctor Alma have taken
care of Sue.

Gadoin joins you and you get to go to Dite. There he seems to be very
concerned with the ready to fall rain, and talks to the elder.

Go to the inn and talk with Gido (??). Gido is a Moge, rabbit-like people, and
he appears to know an AWFUL LOT about who you are, what you do, and what
you will face. But he just won't tell you. :)


Red Rain
--------

Sleep at the inn, and then it starts to rain lightly. It is very dangerous
here because the rains after a moment starts to turn red and is then very
toxic. Gadoin says he needs another hero to go get the Sacred Trident, and
it appears to be Justin.

You go to what appears to be a giant toxic mushroomic palace. Your aim here
is to make a certain bridge turn 90° for you to pass (it will be shown so
try the switches). Don't forget many of the switches will call reinforcements.

When you arrive to the trident's room, you understand why Gadoin needed
another hero : you have to choose a path, the one of the moon or the one of
the stars to get the trident, and if you don't choose right you will die.

Gadoin's plan is to go first. If he chooses the right way, no pb. If he
misses, Justin will have to take the other way.

Justin and his party are shocked, but Gadoin chooses the moon. Unfortunately,
he is too big to go ! Justin proposes himself, but Feena won't let him go.

He says then he will trust her and go the way she choose. She asks for
the way of the stars, and Justin goes to the trident.

However, when he takes it the palace scrambles, and Gadoin has to rush out.

Justin's alive, though, and all he gets is a good slap from Feena for so much
fear.


Ganbo
-----

Justin's now a hero, but he wants to go see the local Enjool ruins. These
are the Twin Tower, way south. The party has to go by the village of
Ganbo first.

Ganbo is known by Gadoin for its festival and its warm atmosphere due to the
nearing volcano. But...

The village is very odd... They adore the frog as a god (ok, in fact a kaeru)
and when the party approches someone it's :
	- if it's a man : "Augh (noticing Feena) ! don't come near me !"
	- if it's a woman : "Whaa (noticing Justin) ! go away !"

When you go talk to the Elder, asking for a boat to go to the Twin Tower,
he observes that Justin and Feena form a well-matched couple and proposes them
to be the stars of their festival. They accept...

Then everyone in town goes in "couple frenzy" and they all thank you for
your courage and the "power of true love".

Ok, now the trick is that the volcano has been taken over 5 years ago by a
dragon, and the elder said the first couple in sight would be sacrificied to
him, for the warmth to come back. Justin and Feena are then catapulted to
the volcano...

After some exploring, they find Gadoin and Sue adn you get to fight the
dragon.

Back to Ganbo it's the big fest (no shame for those people), and you get your
first very romantic talk with Feena.


Twin tower
----------

Ok, now a man of the village brings you to it.

There is no dungeon inside, but a seal that no one has managed to open.

Justin's spirit stone however sends in an Enjool's place Justin, Feena,
Myuren and Leen.

They are separated in the transport, and to get back Feena and Myuren have
to team up, so do Leen and Justin.

Feena's story : she has been hurt at the leg. Myuren is very kind with her
(watch out Justin ! :), and explains her a lot of things about what they see.
He asks her if she really thinks that light-winged people were nice people,
because if so why have they diseappeared ? And why then have they build
the end of the world ? Then he tells her that he's the son of the shogun Baal
and one of the Ajin (the people in the fog), and that his father did that
on premise to understand the power of the light-winged people.
He also tells her that he likes this land.

Justin's story : he rescues Leen from the nasty frogs. But she draws out her
sword and refuses to go with him if he doesn't give her his spirit stone,
which is apparently a piece of an Enjool thing like the god of the fog village.
Before the danger Justin throws it to her, telling her not to waste her
life for some stupidities. They travel together and she becomes impressed
by Justin's happiness and sense of adventure. They encounter Riete again, 
who tells Justin to once again go east, over the sea...
When they reach the exit, Leen tells Justin to quickly give her his hand, and
she gives him back his stone.

The two of them still see the same painting, of waht seems to be a light-winged
people under the wrath of "something". Also a statue of a four-armed goddess.


Separation
----------

On the way back, Sue is strangely acting. When she passes out they hurry to
see Doctor Alma in Dite. When she sees Sue, she yells at all the party that
they're morons to bring a little girl like that onto big adventures.

She's exhausted and needs rest.

On the other side, there is no way for them to go at sea easyli because of
the scaring mermaids. They decide to use an ancient device (Enjool ruin) that
permits, fueled with a rare orb that can be used only once, to go wherever
you want in a blink.

Sue resting, you go and find it. But when you come back, Sue has overcome
her "I'm an adventurer too ! Don't leave me aside !" way, and has decide
to stay there. Doctor Alma even says it would be better for her to go back
to Parm.

Justin decides then to use the orb he has to make Sue go back in Parm.

It is now a very, very sad part with Sue trying to hold back her feelings to
the end... Snif !


Gadoin's idea
-------------

Gadoin has gone back to his house at the root of the end of the world to
think to an idea of how to cross the sea.

When you go to serach for him, he duels with Justin and then says he has
to train more. He'll give our pair his family boat to try the travel.

You go get the boat and it's the start...


Mermaid's trap
--------------

Interrupting a very romantic moment with Feena (again), a mermaid begs
"mister the hero" to go and save her friends.

It's a trap, and Justin goes in big way. After fighting that big fish, you
realize that you're about to touch land : you have crossed the sea !


The game now tells you you're going to save, and then play on the cd #2.

DON'T forget to save. :)




*************************************************
* Part 5					*
* ------					*
*	Walkthrough CD 2			*
*						*
*************************************************



NOW things get interesting. :)


*******************
* a new continent * 
*******************



Rapp
----

You land up on a beach and decide to go into the land. You encouter Rapp (15),
a "bad boy" of the Karf village. He wants to capture you but as you help
him fight against a creature that kidnapped his little brother, he invites
you to his village (normally there's a rule forbidding to bring in strangers,
but you may pass this time).

The Karf village you see is a new one : the old one has been entirely turned
into stone by some people. Justin and Feena want to go see it, and they
are scared to see even people have been turned into statues.

They decide to help Rapp to take care of these people. Unfortunately, they
discover it is the army...

As they head for the facilities, they discover Milda (19), a VERY strong
woman that attacks them.

After defeating her, you realize you have the same goal (why no talk ? :)
and you get inside teamed up.

Inside you find the 3 women : Ski, Nana & Mio, who take care of a strange
organic creature... A creature that seems to draw strenght from its
environment, thus turning the environning people into stone.

Justin crawls in and releases it, and it's the battle against what is named
Gaia Battler. Tough one, may be wise to go for the main body directly.


Village's rule
--------------

After you beat it you take its eye and go back to the village. Milda is not
at all allowed to enter due to the rule (there is a kind of local hatred
here), and Rapp who's now friend with Milda is very upset.

But Feena has a bad feeling... And she's right : the army comes in, and
begins to slaughter people to get Gaia's eye.

The leader of all this is Leen... When she faces the party Gaia seems to
resurrect from its eye.

Leen's words are then : "I would have prefered not to show this to you,
Feena. You really think that light-winged people are good ?".

And she unfolds her wings of light... Astonished, Justin and Feena don't
believe their eyes and then pass out. They all wake up without having
seen what has really happened after that.

Feena is really shocked to learn that her sister is one of the light-winged
people... And they have to quit the village now. Rapp wants to go with them,
and they decide to go see Milda's boyfriend who seems to know a lot of things
about Alent and the Enjools.


Special areas
-------------

On the way then are two bonus area. Entrance to special caves designed
for people that love to battle. It has no connections with the storyline,
and may be played when you're about to finish the game.
(Monsters are a bit tough for your level at this moment)

They may be useful when you notice, for example, a lvl 1 spell Feena has,
which requires Keroma and Huy both at lvl 99. :)

I am told it exists a third bonus area in the desert, with a pyramid, and
maybe another fourth with a mansion.

In the first area, the cave, you get a special accessory that halves the
cost of your character's weapon techniques. In the mansion (which is
maybe the second bonus area I was talking about...), you get a sword, and
in the pyramid you get to fight multiple bosses (quite hard).

Anyway, you should find it valuable to go and train there because you
characters have very interesting magic powers that won't show if you do
the game in the normal way. For example, Justin has very damaging weapon
techniques and Feena has "restore magic" at Earth lvl 23 and Water lvl 23.


Jeelpadon
---------

Milda's village, Len, is quite far. You have to stop by the town-oasis of
Jeelpadon on your way.

This town is quite unique : three tribes live each one in a third of it.
You have the Arkada, the Rafen and the Moge (the eldest).

In it you'll find a lot of awfully expensive weapons, which may help you to
guess you'll come back later.

After a night in the hotel, you're ready to continue...


Ren
---

After some more mountains, Justin and the others eventually arrive to Milda's
homeland. Now is a very funny scene...

See, Milda always talked about her boyfriend naming him "Da-lin". To a reader
searching a meaning, it means the english word "Darling" (makes sense).

But in the village, not only do you discover that the boyfriend's name IS
Da-rin, but I can guarantee a good laugh when you see him.

Anyway, another thing to note is the name of the cow-beasts they grow and eat.
They're called "Rapp-stgh", in short Rapp... And that is not making Rapp happy.

In the village you have to talk to the three people of knowledge : Da-rin,
De-rin and Do-rin. Unfortunately the latter is a bit on the crazy side since
him loosing one of his horn during the village's moving (in there former
place there had been a strange tragedy just as in Rapp's former village).

You'll have to go get his horn south of Ren. He will then instruct you that
the medal you possess (I think Riete gave it to you) is one of the two opening
the two sacred caves. One is Alent and one is under Jeelpadon. As the medal
you have is the one opening Jeelpadon's, you have to go there in order to
get Alent's medal.


Jeelpadon, again
----------------

Milda chose to stay in her village (noticed her bedroom ?).

Ok, back to Jeelpadon you have to drop the medal into the fountain at the
center of the town. The problem is that when doing that, the water would
at the very moment enter the cave and you couldn't enter.

Your task, as the Moge seem to rule the city, is to find the Moge's leader
and convince him to stop the water.

A young Moge girl comes to you saying he's waiting for you... And that you'd
better now make him waiting, because he's getting easily upset.

Now I think you can guess that the leader is in fact Gido. He lowers the water
and joins your party. The thing about him is that he hits three time when
using the command "combo".

Justin opens the entrance with the medal...


Jeelpadon's cave
----------------

Ok, listen to me now for your own good :
	- keep a good bunch of healing items in the "magical bblue chest"
	- keep a savegame out of the cave

Not too scared ? :) It's simply that you have now a long way to do.

Upon entering you notice the strange paintings on the walls. It give the
creeps to Feena who says she feels them as if they were alive...

After battling your way through zombies and using "mario64" platforms, you
finally get to get the other medal.

However, on your way back is the army, leaded by Myuren and Baal in person !
You have to find a different way to escape.

But as you manage to get out of Myuren's men, Baal takes Leen with him to
a secret room, and makes her awaken the wall's paintings... The dreaded
Golems.

As they're about to break your escape attempt, Feena falls to her knees.
"My body's so hot... What's happening to me ?"
In his control room, Baal notices something interfering with the Golems.
"Impossible ! There can't be a force as strong as the light-winged people's !
But if... Another light-winged people ?"

As energy bursts out of Feena's body, the Golems are all turned into stone.

Baal : "Fantastic !"

And guess what, Baal takes the exhausted Feena with him, Justin not able
to do anything to stop him.

Baal goes with her to his airship, when Justin is hided by Myuren, who we
understand doesn't buy to his father's plans.

Justin rushes out of the cave, only to find the airship flying away.


Airship attack
--------------

But it is forgetting about Rapp and Gido. They managed to bring a flying
Manta-Ray, and as Justin hops on it is "chase the airship" time.

The party eventually crashes on it, and you can enter.

Inside is a serious battle against the army's three women (... again. :).

Try to kill Mio, who has the least HP, to break their "delta attack".

Then you run in corridors, and as Rapp tries to control a computer he breaks
it and the airship begins to crackle.

You run, but Justin finds himself alone around Baal's appartments.

Now is confrontation time between Justin and Baal, Feena watching.
Ok you're alone, so USE skills. A Tenkuuken (32 SP) followed by series of
W-break worked very well for me.

But it was just a game for Baal, as he reveals his hideous right shoulder.
"Give me your spirit stone fragment, and I will release her... Think, what
is the most important to you, young boy ?"

Justin has no choice. Being who he is, when he has the stone Baal throws
Justin out in the air.

But Feena is despaired, and manages to jumps after him. After a quick dialog,
her wings of light opens and their fall is almost stopped... The moment when
Gido and Rapp arrive on their Manta-Ray. Beautiful.



*********
* Alent	* 
*********


Alent
-----

Ok, now back to Milda's village to see the three people of knowledge.
Do-rin tells you the location of the departing point to Alent : it is the
rainbow source south of their village.

After some mountains (yes, again), you arrive to this source. Justin opens
the passage, but Gido stays behind : "My task is over now".

Justin and his friends go in, and are transported by the rainbow in space !

There is Alent, a very mystic place. You will have to find three bosses
you already encoutered (in boosted versions), the two latters in a row.
They are : the four-tentacled monster you saw in the phantom pirate ship,
the ogre guarding the horn in Milda's ghost village, and the dragon from
the volcan.

Once you've beaten them you're allowed to enter...


Riete
-----

There are inside many Riete. In facts, they are just replicas she made.
They will explain to you a lot of things.

Summed up, she says that Gaia destroyed the Enjool's civilization. When she
shows you the gravestones, those are from her people. Blue ones are for those
with sad ending, red ones for those with happy ending.

And then is hers. But it is up to Justin to make the destiny decide whether
it will be red or blue...

Now, believe me or not, Justin talks to her. He says that she should try
to control her destiny, and try to change the world herself.

... And Riete joins your party. She's weak with weapons, but ohmygod, you'll
tremble with excitement looking at her magic.

Funny is "Magical Arts", a lvl 1 fire lvl 11 spell, where she draws Alent's
guardian to summon it, and most efficient to attack is lvl 2 bakuretsu
MeteoStrike, costing 10 (or 11 ?).


Final attack
------------

Back to Ren, you meet with Do-rin who was joking asking you to come back
with his sweet Riete. He doesn't know what to say now, except being
respectful. Please note that Riete is very naive.

Your target is now the main base of the army, as Baal has now with Justin's
spirit stone all of they keys to resurrect Gaia.

Guess what ? Some more mountains... :)


Army's HQ
---------

Big surprise for you when you arrive. Myuren has made a "coup d'etat", and
none of the soldiers attack you. You have to find Myuren (look at this statue
in the room with a soldier down), and then take the small passage to meet
Baal.

Now is the battle. Baal himself isn't very difficult. Just focus on him.
His right arm may heal him of about 400, but who cares ? :)

Once beaten, you realize that he's possessed by Gaia. He in the end shouts
that he is now to be united to Gaia.

As Leen comes and saves you, you witness from Myuren's airship the expansion
of Gaia in the country.


Save Jeelpadon
--------------

Feena has been promoted lieutenant (or so...) in Myuren's army. Go get her
in the base camp and talk to Leen. She explains you Myuren's plan : as the
only way to defeat Gaia is to use the two light-winged people's power, they
have to begin an operation.
But it means abandonning Jeelpadon to Gaia, and Justin just can't do that.

Your party rushes to Jeelpadon, and finds some people still alive. Leen has
come to and shows them that they can't defeat Gaia : only her and Feena can,
she says that they were born to do that. But she gets hits in the head by
one of Gaia's tentacles, and you have to defeat a Gaia Battler by yourself.

When you've done it, she opens her eyes, as many more of them appear in front
of you. Now Feena says that, in spite of her sister saying they were born
to destroy Gaia, she can't think of anything but protecting the people
she loves... She asks very firmly to Justin to help her and think about
protecting the people, and her wings unfold... A wave of power comes from her
and turns all of the Gaia Battler and Gaia tentacles in the region into stone.


A little rest
-------------

Now Leen is wondering. She tells Myuren that maybe they're doing a mistake,
because she thinks now that Feena is right : Leen never saw before the power
her sister demonstrated, and she thinks that only this kind of power can
annihilate Gaia.

But Myuren is very firm, and convinces back Leen to help him.

The army begins to move, without your party... You've got to talk to them,
and to do so go to the army's HQ. With Gaia's influence, all of the monsters
have changed. Moutains, maybe for the last time.



***********
* finally * 
***********


Leen's sacrifice
----------------

On your way, Gaia has gone a transformation... Seems like he is still a larvae.

When you arrive to the army's HQ, go see Myuren in the command room.
"Justin ! But Feena's with you ! Then Leen is alone... ?"

All camera cut to Leen, who is at the cannon devices (the HQ is in reality an 
ancient Enjool artifact...).

She talks longly to you, saying that she's gonna gain time, and that Justin
has to help Feena find another way that the one Leen herself is using now,
for it won't help them and will repeat errors from the past. She then tells
Myuren how she'd loved him... And manages to fire to Gaia, getting killed in
the process.


Justin's feelings
-----------------

Back to the tent in Jeelpadon. Feena is shocked.

Nonetheless, Myruen comes to see her and tells her she is now humanity's last
chance. He needs her strength to fight, and says he will wait for her choice.

Justin doesn't know what to do and begins to feel useless. Go see Gido, and
he will tell Justin that he has to help Feena the same way he did when they
protected Jeelpadon. Gido thinks this will be the only way to defeat Gaia.

But when Justin comes back, Feena has leaved. Hurry to the army camp to find
her leaving with Myuren. Justin tries to tell her they have to find another
way, they won't listen beacause he has no other solution to propose.

As they go away, Justin realizes he has no power to do something by himself.

Rapp and Riete leave him alone, saying he fouled them when he promised to
change destiny.

Justin now wanders, alone and desperate... And feels the need to consult
Gido when he sees spirit fairies around him.

Back in Jeelpadon, he finds Gido distributing all the Moge's money to
the town's people. Moge have been secretly planning this event and their
appetite for money was in fact plans for future.

Justin tells Gido he's alone now, and that he can do nothing. Gido tells
him to look around, and see... And around are all of Justin's former
party members, Sue included. They all cheer him up, and Gido explains
to him that his strenght is to have friends.

He is also the only one to believe in spirit fairies, and so they have
choosen him to represent them.


Explanation on the spirit fairies thing
---------------------------------------

Ok, those are the yellow spheres. Justin's spirit stone's exact
translation should be "energy-spirit-stone". The big one that
Baal seeked to reunite was a gift from the "energy-spirit", aka
the fairies. May mean also "purity-mind". You should get the
concept. :)


Sacred land
-----------

The spirit fairies open for Justinand his friends a door to their realm,
which amazes even Riete, because that hasn't been since the creation
of the world.

Go inside fo another example of the game's brilliant architecture. There
are some chests ther you won't want to miss.

After beating a quite weak boss, Justin proceeds to talk to the spirits.

He says that he understands that once they lived in harmny with people,
and that he wants to bring that time back. He says that he understands
that he can change destiny, and that he wants to do it a lot.

Then the spirits present him a new spirit stone but he disagrees, not
wanting to repeat the past. So the spirits transform it in a sword...


The attack, rescue, and everything
----------------------------------

Get back to the army's HQ. In the back a door has opened. Go in it and
you will be able to enter the light-winged people's tower, where Gaia
has achieved his mutations...

Lots of tricks, ennemies, and useful items there. Don't be afraid to
user Riete's magic, because one of the monsters leaves an object
refreshing 20 MP to each magic lvl of a person.

You will eventually encouter Feena and Myuren, and Justin will have to fight
Myuren to show him that, at last, he's not the one doing the right thing. :)

What to say next ? Gaia has like 5 areas. When reaching the 4th, you will
fight Baal (head for Ball him(it ?)self).

After that you have to fight against Gaia Core. Don't try to go for the
back Gaia, focus instead on the two "Megaia" in the front. They are
the nastiest because they spawn the tentacles. When you defeat them Gaia
is a pleasure to kill. But is it dead... ? :)

Important advice :
use the internal ram to save your game in the last dungeon. I've heard
that using a ram cartridge could halt the game a this point.
Of course you can play the entire game BUT this dungeon & saving on a ram
cartridge.

Bon courage.




*************************************************
* Part 6					*
* ------					*
*	All purpose list			*
*						*
*************************************************

***********************
* Action Replay codes *
***********************

Ok guys, the author will never recommend using this kind of stuff, but...

"Master Code"
F6000914 C305
B6002800 0000

"Magic buy enable without mana Egg" .off
160c0e62 000f

"Infinite money" .off
1600edd4 007f
1600edd6 ffff

"Maximum exp" .off
1607c08a ffff


Note that those codes speed down the game so don't use them all the time.
(codes mailed to me by Stephane, see Appendix)





*************************************************
* Appendix					*
* --------					*
*	Credits & Misc. stuff			*
*						*
*************************************************


The author is a RPG, fighting and strategy-game fan. He likes the Super Robot
Taisen saga the most, and aside of his studying in an engineer school works at
AnimeLand, a french magazine about animation and japanese comics.
He's also the translator of the OAV (japanese cartoons) series Ranma 1/2 and
Please Save My Earth for France.

Ok, enough third-person now. :)


Having finished the game, my last save has a 45h counter. And, guess what ?
I frenzily rushed. The point is that Grandia is a very perfected game and
has an awful lot of detail in it. Ranging from moving background objects to
mini quests within the towns, also looking at the number of people in the
towns, you may gulp and says this is a great game. (I wanted to say that.. :)

It may be stupid, but the main reason I wrote that is that I was stuck 1 hour
in Dite looking for where to sleep, all because I thought the inn-keeper
sprite was a jar. When I went to gamefaqs.com to seek info, I discovered that
noone has made something on Grandia yet (on their report), so I went in.

I hope it will help some of you to understand the game, and would like very
much feedback, corrections, and also infos on the middle part of the game
where I can't remember. Also if there are places where you have difficulties
(nasty boss, nasty trick) and I did it and didn't talk about it, please let
me know.

One thing much needed now is a nice ascii logo... Anyone ? ^^;

And finally, if you mail me please include "Grandia" in the subject.


Misc. stuff
-----------

Angels or Enjools ? Concerning the name of the ancient civilization, I
originally used the name of "Angels". It was pretty obvious to me why...
But my girlfriend made me realize it couldn't be written this way, because
it is in japanese "enju-ru", which transcribes "Enjool". If anyone has an
idea about this... ^^;

For those of you wondering what says the voice right after the credits in the
ending, this is Sue talking and she says something like :
"And this is the end of our story. Justin became world-wide known...
(changing to Parm) And our world changed a lot, too.".

For those who wonder who did the voices for the main characters, a few of
them are well known if you are used to japananese animation.
There are :
	Feena		Noriko Hidaka (Akane Tendo, Noriko Takaya, etc...)
	Rapp		Kappei Yamaguchi (Ranma Saotome, etc...)
	Riete		Kikuko Inoue (Belldandy, Kasumi Tendo, etc...)

(I could be wrong as the seiyuu are shown only a brief time in the ending)


Credits
-------

Thanks to, in chronological order :

Stephane Juventy (paddle@hol.fr) for the first reactions and some active
support, including the Action Replay codes.

Longlong (hobbes@po.pacific.net.sg) for tips on the special areas.

Krispytoad@aol.com for a promise of weapons, spells and items list.



Ok, I think I have to do a (c) Sebastien Ruchet to finish. All Grandia-related
material is (c) Game Arts & ESP, 1997.

Thanks for reading ! :)