Andere Lösungen

Harvester (e)

Cover
Harvester
Puzzle Solutions








CAUTION! READING THE FOLLOWING WILL GIVE AWAY THE GAME. READ ONLY IF YOU HAVE TO!








Day 1:




Open drawer in your bedroom. Get quarter and pen. Get the newspaper from your living room and give it to Jimmy James the paperboy. Go to the burned down newspaper building and get the shovel which is located in the ashes. Use the shovel on the ashes. Get the burned flyer and button. Go to the post office and give the button to Postmaster Boyle. Choose the response, "Cut the crap..."




Go to the General store and give a quarter to Mrs. Phelps to get the dirty magazine. Go to the Police Station and talk to the Sheriff and Deputy Loomis. Leave the Police Station and enter it again. Give the dirty magazine to Deputy Loomis. Open the deputy's drawer and take the evidence room key, note, checkbook ledger, etc. Use the evidence room key on the door to the evidence room. Enter the evidence room and get the sneakers, gas can and camera. Enter the Post office and give the gas can to Postmaster Boyle. Use the pen in your inventory on the blank lodge application. Give the "filled out" lodge application to the Sergeant at Arms.








Day 2:




Get the newspaper from your living room and give it to Jimmy James the paperboy. Go visit the Sergeant at Arms to receive your first "assignment". Go to the Pottsdam residence (Stephanies house) and talk to Mr. and Mrs. Posstdam. Ask to visit Stephanie. Enter the bathroom and open the medicine cabinet and get the Ora-Lube and other items on the shelf. Go to the Post office and use the Ora-Lube on the manhole cover key which is located in the street. (This will trigger the "day to night animation".)








Night 2:




Go to Mr. Johnson's house. Use the manhole cover key to open the cover. Enter the manhole. Use the shovel found in the newspaper ruins on the lower right hand corner of the wall. Enter the hole. Walk east through the tunnel and go up the stairs to his garage. Pick up the furniture dolly. Examine the tool bench. Get the Phillips Screwdriver. Use the screwdriver on the car. Leave the garage the same way you entered. Go visit the Sergeant at Arms. (This will trigger the "nightmare animation".)








Day 3:




Get the newspaper from your living room and give it to Jimmy James the paperboy. Go to Gein Memorial School and break the glass on the fire alarm. Go to the fire station. Get the ladder from the garage. Go to the Meat packing plant. Talk to Pat O'Rielly the butcher. Choose the dialogue; "family business". Choose the word "meat". Select the response "Can I have some meat?" to receive the permission slip. Go to your house. Enter the Living Room. Use the furniture dolly on the bookcase. Turn off the alarm switch. Exit the house to the front yard. Use the phillips head screwdriver on the bars attached to the window. Enter window to Dad's room. Give the permission slip to Dad. He will sign it. Go back and give the signed permission slip to Pat O'Rielly. He will give you the meat.




(Alternate) If you're tough enough, try to kill Pat O'Rielly and take the meat by force! But be warned he likes his meat!








Night 3:




Go to the fire station. Enter the fire station. Give the meat to the dog to stop him barking. Use the ladder on the west wall. Get the "bolt of cloth". (This will trigger the "nightmare animation".)








Day 4:




Get the newspaper from your living room and give it to Jimmy James the paperboy. Give the "bolt of cloth" to the Sergeant at Arms. Go to the Cemetery. Continue to walk until to reach the picnic area. Get matches. Move the picnic table. Use the shovel on the fresh grave. Pick up the purse. Go to Edna's Diner. Give purse to Edna. Go to the General Store. Give reward money to Mrs. Phelps. Examine the items on the shelf. Get the tape. (This will trigger the "day to night animation".)








Night 4:




Go to the Barber Shop. Use the tape on the glass door. Break the door with a heavy object from your inventory. Enter the Barber Shop. Operate the left switch on the wall to disable barber pole. Use Flathead Screwdriver on Barber Pole. (This will trigger the "nightmare animation".)








Day 5:




Get the newspaper from your living room and give it to Jimmy James the paperboy. Give the Barber Pole to the Sergeant at Arms. Go to the Mortuary. Go north through the doors to the main chamber. Walk south to the alter. Use your camera on the casket. Exit to the embalming room also located in the Mortuary. Show photo to Mr. Moynahan. Choose the response; "I've got the goods on you..." Choose response; "Glue Huh?..O.K." to get the glue. Leave Mortuary. (This will trigger the "day to night animation".)








Night 5:




Go to Edna's Diner. Use the tape on the glass door. Break the door with a heavy object from your inventory. Enter Edna's Diner. Get the cakedish. Open the drawer on the left side of the room. Get flathead screwdriver from drawer. Use Glue on the cakedish. Use Cakedish on the smoke detector. Turn on the gas grill. Ignite the gas grill with the matches and burn down the diner. Leave immediately or you will be burned. (This will trigger the "nightmare animation".)








Day 6:




Get the newspaper from your living room and give it to Jimmy James the paperboy. Go visit the Sergeant at Arms. Enter the Pottsdam (Stephanie's) house. Walk up the stairs. Talk to Mr. Pottsdam. Get lodge invitation. Give lodge invitation to Sergeant at Arms.




Go to the Cemetary. Proceed to the stone crypt. Use your ladder on the crypt. Use your shovel on the skylight glass. Enter the crypt through skylight. Defeat the guard dog. Open the sarcophagus. Get the spinal cord. Exit the crypt via ladder. Present the spinal cord to the Sergeant at Arms to enter the lodge.