Andere Lösungen

Heimdall 2 (e)

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                   ÀÄú      HEIMDALL 2 COMPLETE SOLVE       úÄÙ

What I mean by:

push-just strike at the location described
give-hold the item in General Items space, and strike
                          
                          UP

           up/left        / \    up/right
           (left)       /     \  (up)
           bottom/left  \     /  bottom/right
           (down)         \ /    (right)

                          DOWN

HALL OF WORLDS

Pickup the missile weapons enter rightmost gate. 

RURIK'S VILLAGE

Get runestone.  Shoot the yellow obelisk with your bow (don't forget to equip your arrows 
as a General Item).  Walk across the bridge, and after conversation with
the guard, jump down to the cave in the right/bottom side of the screen.
In the cave, dodge the three skulls, and walk upstairs.  Climb into the boat.
Walk into the house to the right, get runestone, and walk up to the box with
a red label on it (its towards the top of the hut) push it open, and take
the circlet from inside.  Return the way you came, back into the boat, and 
sail for Eadrick's village.

EADRICK'S VILLAGE

Walk upstairs, enter cave, walk through cave, and head towards the left
of the screen.  Now, head to the hut to the left, and enter it.
(Its a good idea to kill a few Hackrats around here to build up your combat
skills for future encounters).  Get runestone, and go right, upstairs, and 
across the walkway to the throne room.  Give the circlet to the king.  He 
will give you a letter.  Head back to Rurik's Village, and this time head
further left from the point where you got the circlet.  Enter the hut, and
walk up to the king.  You will inform the king that you bring a peace offering
and the king's advisor will move away from the stairs.  Walk upstairs, and
give the letter to the king.  You will receive a pass to the Castle.
Make your way back onto the boat, and sail for the Fisherman's Hut.

FISHERMAN AND LOKI'S SHRINE

Walk downstairs, kill Hackrat, and enter the hut.  Get runestone, and open the
cupboard to free the fisherman.  He will give you a holy symbol, and ask you
to free his daughter.  Return to the boat, and head for Loki's shrine.
Climb the stairs to enter the shrine. If Heimdall has the holy symbol, then 
you must enter the blue portal, if the Valkyrie has it, she must enter the 
red.  You will be teleported onto a ledge.  Walk through the doorway in
front of you.  In the next chamber, climb the stairs, and go through the 
door.  Now fall off the ledge, and go through the door.  Collect money and
runestone in the next chamber, then step onto the ledge closest to the captive 
to free the girl.  You will get an amulet.  Now, return to the previous 
chamber, and for extra treasure take the arrow from the circle of spikes, and
push the brick on the left side of Loki's statue.  Now collect the book, and
push the brick again.  This time a Sigil Blade will appear.  Grab it, and 
move to the corner on the left side of the statue.  You will be elevated back
onto the ledge.  Now, return to the boat, and sail for the Castle.

CASTLE

Present the doorman with the pass you got from Rurik's Village.  Go in, and
straight ahead, and talk to the king.  He will inform you that his son and
brother are missing.  Now go back to the chamber before, and go to the right.
Now up.  Talk to the wench upstairs.  Go back to the central chamber, and go 
left this time.  Push the painting, and follow the corridor into the King's
bedchamber.  Push the bulge on the bottom right bedpost, to reveal a signet
ring.  Collect the ring, and give it to the guard who is in the chamber to
the left of the central chamber.  Now climb downstairs into the dungeons.
Defeat the Hackrat, and talk to the prisoners.  Take the letter the give you
back to the King.  King's advisor will run away, and you can now climb 
upstairs, and enter the doorway on the upper/right wall.  Now shoot arrows (or any
other missiles) into the three holes in upper/left north wall, while dodging the fire
spewed by the mouth in the upper/left.  When you get arrows into all three, 
you may proceed through the doorway.  In the next room, you will be presented
with the first piece of the Amulet.  Go back to the hall of the worlds.

DWARVEN CASTLE

Enter the first gate to your left.  Go up, and talk to the dying man in the
bottom of the heap.  He will tell you to meet him in the half-world.  Go
back a screen, strike circle of flames.  Go back to the man.  Return to the
circle of flames, and strike it again.  Once more, return to the man, take
his armor.  Wear the armor, and walk up to the gate in upper/left of the 
screen.  Go straight through the next chamber, and talk to the dwarven king.  
Take his letter, and runestone.  Go back a screen, and take the exit to the 
bottom/right.  Sail to Giant HQ.

GIANT HQ.

Navigate your way through the lava room, and exit up the stairs and through 
the door.  Now, walk upstairs, along the walkway, get the runestone, and 
down the other set of stairs.  Walk up to the desk, and push the candle over.
Pick up the talisman.  Get out, and sail to Giant Isle.

GIANT ISLE

Use a flask with water in it, by the lava basin.  It will produce some smoke,
so you know you did it.  If you don't have a flask full of water, you can
pick a flask in the lava basin room, and fill it up at icy basin in the room
one screen down.  Once you poured water into the lava, go to the room down, 
and cross the bridge to the bottom/right.  Go throught the door.  
Walk downstairs, along the walkway, and jump into the empty space, an elvator
will catch you.  Go up the other set of stairs, and get the talisman lying
on the ground.  Make your way back to the Hall of Worlds.  Take the gate
to the left of the one you came through.

LOST CLAN

You awaken in a prison.  Push the bread through the bars.  Exit cage, and 
walk into the sewer, through the drain.  Get runestone, walk upstairs.  Don't
bother getting the big flask.  Take the door up.  Talk to the king, give him
the message from the other dwarven king, you will receive a letter to take 
back to the first dwarven king.  Take the stairs down (to the right
of the king), push the skeleton to obtain second amulet piece.  Back to the
king's chamber, and take the door up, and make your way through the fire
chamber to the gateway to the Hall of Worlds.  Take the gate to the right,
walk three screens up, and give the letter from the Lost Clan to this king.
You will get a talisman allowing access to the second Hall of Worlds, called
Karylyn.  Return to the Hall of Worlds, and take leftmost gate.

KARYLYN

Take the leftmost gate.  Cross bridge to take talisman, and walk up to the
druid.  After the little speech, take the bottom/right exit, and sail to 
Village.

VILLAGE

Do not strike the guard in the first screen, take the entrance in the 
top/right.  Take the first door in the village, kill the slave-master, and 
take the Os Blade.  Take the next door, and kill the guard.  Exit, and take
the runestone beside this building.  Return to the boat.  Sail to ?????.

???????

Go upstairs, and twice up.  For the rune puzzle, start at second rune from
left.  Go right, up, up, left, up, up, left, up, up.  This will swich off
traps.  Get amulet piece.  Return to boat, go to Dakta HQ..

DAKTA HQ

Get runestone, enter the cave (top/right).  Jump off the walkway.  Get potion,
defeat warrior, enter the nich where the warrior came from. Push the button
on the upper wall of the niche to make the stairs appear.  Take the door
in the upper/right.  Talk to wizard, defeat your shadow, kill wizard.  Now
you have talisman for God's realm.  Return to boat, and sail to the Druid's
Grove.  Enter Karylyn, enter rightmost gate.  

GOD'S REALM

Talk to Anders.  

GOD OF DEATH

Enter first door on top, get both your characters killed
by walking up the stairs and touching either the thorns or statue of death.
Once they are both dead, go up stairs, and walk through the bright spot in
the wall.  Get runestone, crown, axe, and symbol from the altars, and exit
back to the main hall.  

GOD OF JUSTICE

Enter chamber directly below.  Place the crown you got on the head of the 
statue directly below the judge, enter circle.  Listen, pick up symbol.  
Enter door left of the one you were just in.

GOD OF AIR

Enter all the teleportals, and step off the edge of the screen in each
location they take you, for some good items.  Make sure you have the Ketar's
Helmet before you take the centre teleportal (as you need it to get the 
symbol) and also the Mirror Shield will be needed later.  Exit, go straight
across.

GOD OF WAR

Kill the two dorks on pedestals, a bridge will form, and you can collect the
symbol.  You will have to use a bow to kill them.  Exit go to the right
of the door you were just in.

GOD OF LIGHT

Start at the middle arrow, and quickly walk up, left, up, left, up, up, right
up.  Get symbol off altar.  Exit to main hall and walk across to the last
room.

GOD OF NATURE

Talk to Anders.  Now collect seeds from the plants marked as X's.
    /                   \
  /     O       Anders    \
/                           \
        O       X             \
\          O   
  \            X
         
         X      O
                 O   Exit

Drop the three seeds into the patch of dirt by Anders.  Get his symbol, go
to the exit.  Go to the large doorway at the end of the hall.  Drop all 6 
symbols by the doorway.  Enter.  Get runestone, climb upstairs.  Use the 
Mirror Shield in front of the shooting gem.  Big Jewel will fall.  Go down,
and collect the little red gem near the Big Jewel.  Go back to Anders.
Talk to him.  Go back to Karylyn.  Take the leftmost gate.  Give the Anders's
symbol to the Druid.  Go through the Druid-created doorway.  Get runestone.
Walk up the shore as far as you can go.  A sprite will call you, and 
talk to you.  Return to the Hall of Worlds (through the middle gate in 
Karylyn).  Go through the spider gate.

NIFELHEIM

Approach the lava at the top/left of the little island.  Enter the fire
boat.  Pick up all 4 dragon's teeth (some are hidden behind Dragon's Head).
Enter the palace.  Navigate the lava, and walk upstairs, through the doorway.
Hit each of the three heads when their mouth are open (hand to hand weapons
are fine for this).  Go through the now unblocked doorway.  Make your way 
through the three mazes, talk to Hela, and push the secret door on the wall
to the right of Hela (top/right wall).  Go through.  Drop a dragon tooth on
each circle so they all glow.  Enter the now glowing big circle.  Go 
downstairs in bottom/left corner.  Take the jewel.  Go back up, climd down
the other stairs, and put the jewel in the Dragon's Eyesocket.  Don't enter
the circle, but go through the down/left passage.  Go downstairs on the right
and enter the doorway there.  Now walk down the path on the right.  Go through
the doorway.  Go downstairs, kill the monsters, go up the other stairs, go
left, and enjoy the show.
Anders will teleport you out of the cell.

ASHOK'S REALM

Enter the spider gate.  Push the wall in the top/right corner of the first
room to open a door.  Go through, navigate the maze of monsters.  Go through
and navigate the runemaze.  I can't really be explicit here, because you may
find a better solution.  I just spotted the squares which were "safe" during
both color changes.  Its not hard, just boring.  Go through the doorway
on the up/left side.  Go to the left with Heimdall, and kill his shadow, 
return, and go to the right with Valkyrie, and kill her shadow.  Now go 
through the central doorway.  Go left, and keep stepping on the glowing 
circles until you're by the stairs up.  Go up stairs, and play the chess game:
you have to make it to the other side, except you have to watch so that 
neither you nor your shadow step on deadly traps.  HINT: If you step on a 
corner of a square, then both you and your shadow can fit through.
Get the amulet on the other side of the chessboard.  Go back to teleport
screen.  Enter the first teleportal (glowing circle) and exit the room again.
Go up.  Navigate the maze, and kill the wizard therein.  Enter the door in
top/right.  Move to bottom left, Ashtok will atack, get close to him and
drop the amulet on him.  Go through the skull doorway on top, kill Loki and
you win.