Isle of the Dead (e)

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Isle of the Dead 
            This walk thru will answer the questions on how to solve the puzzles 
            in this game. It does not include a map for the game.
            
            TIPS:
            
            1. Save often. This game has some time limitations towards the end 
            If you exceed the time limit, you may be forced to restart the game 
            from the beginning.
            
            2. Pick up everything! Anytime you can pick up an item, do so. The 
            items will be used later in the game.
            
            3. Carefully draw out the map. As you enter each section, bring up 
            the on screen map and make a note of where you exited the previous 
            map and where you ended up on the current map. Monsters are 
            generated each time you leave a map section. So, if you clear out a 
            map sector and return to it, the monsters will reappear. Undo 
            wandering can cause you to lose a large amount of ammunition.
            
            4. Bringing up the inventory will freeze current time. Use this to 
            your advantage when fighting monsters. If you see your health points 
            drastically low, you can bring up the inventory and eat some 
            coconuts or bananas to increase health points.
            
            AT THE PLANE:
            
            1. Pick up the coat outside the plane entrance, inside of the coat 
            is a pack of cigarettes and a lighter.
            
            2. Pick up the wire cutters on the floor as you enter the door. 
            3. Enter the plane and turn to the right. Depending on which version 
            of the game you have, you will see either a bamboo cane or a 
            machete. This will be used to slash into various sections of the 
            forest. 
            4. Turn around and you will see a body laying on the ground, pick up 
            the book in the back pocket of the jeans. It is a language 
            translator. 
            5. Enter the cockpit. Pickup the flare gun. Use the wire cutters on 
            the wire by the compass and pick up the compass.
            
            AT THE CAVE:
            
            1. The cave is the first beach after the airplane. Exit the airplane 
            and go to the end of the beach. slash into the forest. A few steps 
            down, you can slash into the forest on the right and find a cave.
            
            2. If you try to pick up the rifle, you will die. You will first 
            need to use the pliers on the thin wire at the bottom of the screen 
            to deactivate the bomb.
            
            3. Turn to the right and you will see a rag and an oil can. Use the 
            oil on the rag, then use the oily rag on the rifle. This will allow 
            you to use the rifle without it blowing up in your face.
            
            4. Check the crates for boxes of ammo.
            
            FIRST CHIEFTAIN: (Smoking)
            
            1. To enter the village, you will need the translator book that you 
            picked up on the airplane. Use this book on the natives guarding the 
            gate. You will also have to use the book on the chief to talk to 
            him. 
            2. Go thru the various huts until you find the Chieftain. You will 
            have to use the translator book on the Chief to talk to him. He will 
            tell you the story about the mad scientist. He will then send you to 
            find his brother another chieftain.
            
            SECOND CHIEFTAIN:
            
            1. He will complain to you about a pounding noise bugging him. If 
            you go through the compound, you will find a guy beating on some 
            drums. Kill him 
            2. For solving this problem, this Chieftain will give you a 
            medallion. This will be used to help open the Oracle doors.
            
            FIRST CHIEFTAIN: (Smoking)
            
            1. To obtain his medallion, look inside the coat that you picked up 
            outside of the airplane, you will find a pack of cigarettes. Give 
            him the pack of cigarettes, he will give you some bolt cutters for 
            the smokes, reach up and grab the medallion off his neck.
            
            THE ORACLE:
            
            1. To enter the Oracle you will need to see both Chieftains and get 
            a medallion from each Chief.
            
            2. Place a medallion in each hole in the doors and the you will be 
            able to enter the Oracle.
            
            3. The Oracle will require a sacrifice. In some of the caves, you 
            can kill a wolf like creature. Pick this creature up and you will 
            see it in your inventory. When you reach the oracle, enter and place 
            the wolf on the platform in the oracle. You will then get the uzi.
            
            Note: Though the uzi is not required to finish this game, it makes a 
            big difference when you come try to kill the evil scientist. It is 
            extremely hard to kill the scientist without the uzi...only the best 
            players are able to do this.
            
            THE COMPOUND
            
            1. To enter the compound, you will have to follow the clue, "Starve 
            the Humming box." If you try to use the bolt cutters on the fence, 
            you will be electrocuted.
            
            2. You will have to find a section of fence with a large gray 
            cylinder/tank behind it. Shoot the tank with the rifle and this will 
            turn off the electricity.
            
            3. Use the bolt cutters on the locked gate on the scientist compound 
            to open. 
            THE SCIENTIST
            
            1. When you enter the main compound, don't go into the buildings 
            right away. There is a large cache of ammunition on one side of the 
            compound. You will have to fight thru a large number of monsters to 
            get to this cache, but it is worth it if you are low on ammo.
            
            2. SAVE your game before entering the building. This will give you 
            added insurance in case you are killed. Also, after killing the 
            scientist, you will have a time limit placed on you to finish the 
            game. 
            3. When you find the Scientist, he will turn himself into a monster. 
            Though we recommend using the uzi on him - he takes a lot of hit 
            points to kill - he can be killed with just the rifle.
            
            4. After you exit the compound, enter the airplane and pick up the 
            life raft.
            
            THE GIRL
            
            1. After you kill the scientist, pick up the potion that he drops. 
            2. Take the girl and exit the building thru the back way. If you 
            delay at all, she will turn into a zombie and kill you.
            
            3. Bring her to the oracle and you mix a potion. Use the following 
            ingredients to make the potion - flower, potion, crystal - in the 
            beaker. Use the potion on a syringe and give the antidote to the 
            girl. She's now healed.
            
            ESCAPING THE ISLAND
            
            1. There are two ways to get off the island. We will cover the easy 
            way. 
            2. You will have picked up the life raft in the scientists airplane. 
            Use the raft on the ocean and you will find yourself floating on the 
            ocean. 
            3. Use the flare gun that you picked up in your airplane. 
            You're FREE!