Kurushi (e)

Cover
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        | |_/ /  / \ / \ /  _  \ / \ / \ /  ___| / \ / \ / \
        |  _ <   | | | | | | \_/ | | | | | |___  | |_| | | |
        | | \ \  | | | | | |     | | | | \___  \ |  _  | | |
        | |  | | | |_| | | |     | |_| |  ___| | | | | | | |
        \_/  \_/ \_____/ \_/     \_____/ |_____/ \_/ \_/ \_/

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           TITLE:     Kurushi - Cheat / Guide / FAQ
           VERSION:   1.0
           DATE:      02 / 03 / 99
           AUTHOR:    Argonaut
           EMAIL:     oddity@lis.net.au
           WEBSITE:   http://oddity.cjb.net

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                              CONTENTS

                  1 ................ COPYRIGHT
                  2 ................ UPDATES
                  3 ................ GAME CONTROLS
                  4 ................ GUIDE
                  5 ................ CODES
                  6 ................ CONTACTING THE AUTHOR
                  7 ................ CREDITS AND THANKYOUS

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                              COPYRIGHT

   This Walkthrough/FAQ may not in any form be reproduced without
prior consent of the author. If you want to use this Walkthrough/FAQ
on or in your webpage/magazine/book/disk/cd or any other means of
distribution (other than for personal use only), please contact me
first ( oddity@lis.net.au ).

   The only places to find this Walkthrough/FAQ are listed below:

         http://oddity.cjb.net (Official)
         http://www.gamefaqs.com (Game FAQ site on the Web)
         http://vgstrategies.miningco.com/ (Game FAQ site on the Web)

   If you obtained this file from any other place that is not listed
here, please contact me and tell me the place where you found it, so
I can track down who has got this file.

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                               UPDATES

   1.0 - First Version. Released 02/03/99

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                            GAME CONTROLS
                   ______                   ______
                  |__R1__| <--- Moves ---> |__L1__|
                   ______   Camera Angles   ______
                  |__R2__|                 |__L2__|


                  Movement                 .- Trigger
                     |    Exit Options     |  Advantage
                     v      |    |         v  Cube
                     _      v    v         _
                   _| |_    __   __     _ |_| _
                  |_   _|  |__| |__>   |_| _ |_|
                    |_|                 ^ |_| <--- Mark Active
                                        |          or Deactivate
                            Accelerate -ˇ          Square
                                 Cubes

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                                GUIDE

   The main thing to do in this game is not to use the correct quota 
of moves that the game gives you, but to beat it. (It is possible 
with abit of thought). I know that some of the puzzle can be done 
under the move quote but there are some hard ones to that you have
to go over the quota.
   Now the main tip that I advise the players to do if they are not 
doing it already, is to watch the green blocks. These are the key to 
completing this game. If you use them and activate them in the 
correct order then you will either get equal or under the move
quota.
   If you ever die and there is an active green square on the board, 
NEVER get rid of it. It sometimes is the key to getting under the 
quota.
   When your playing try and note down in your head the puzzle and 
how to solve it. This is because the game gives them back at you
alot and if you know how to do each one then it makes your gameplay 
faster and more efficient.
   Below are some sample puzzles and there solutions.

   Key:   [] - Normal   ## - Black   ** - Green   GG - Active Green

      ---------------------------------------------------------

      [][][][]  0  Okay. Activate the green block on the right and
      **[]**[]  -  destroy it right away making the left green block
      [][][]##  4  active (1). Let the Blocks come forward twice and
      [][][][]     and on the second move forward detinate the 
      ##****[]     active green block (2, 3). This should destroy
                   the back right and left blocks, then let the 
                   blocks move forward once and then detinate them
                   destroying the rest of the blocks (4).

      [][][][]  [][][][]
      **[]**[]  GG  GG[]
      [][][]##        ##
      []      
      ##GG      ##

      ---------------------------------------------------------

      [][][]##  0  Destroy the front green block (1). Run over to 
      [][][][]  -  the Normal block in the front row and destroy 
      [][][][]  5  that (2). Let the blocks move forward once and
      ****[][]     then detinate the first green activating the 
      []##**##     right green in the second row (3). Run back and
                   destroy the left green in the second row (4). Now
                   let the blocks move forward once then detinate
                   the blocks destroying all the remaining Normal
                   blocks.

      [][][]##  [][][]##  [][][]##  [][][]##
      [][][][]  [][][][]  []        []
      [][][][]  [][][][]  []        []GG
      ****[][]  ****GG[]  **GG      GG
      []##GG##    ##  ##    ##  ##    ##  ##

      ---------------------------------------------------------

   Ok as you get though the levels they gradually get harder and 
give you a wider set of blocks. This looks menacing but after a 
while you will think the first three levels are boring and dread
going back though them. But watch them and when you can use the 
advance block function to get you out of trouble.
   There will be more examples and hints as I get to them, as I have
not played this game in a long time and I have to get back into how
to play it before I can actually give you some good advice.

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                                CODES

To access Stage 5 of level 1 go to 'OPTIONS', then into 'GAME MODE' 
and set the game mode to 1. Exit this and go to the 'RULE SECTION' 
whilst holding down R1 + R2 + L1 + L2 (don't let go) and select 
'DEMO 1. The game will load and you will be able to play on Stage 5
of level 1. 

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                        CONTACTING THE AUTHOR

   Any type of feedback (other than abusive) is welcomed. Although I
can't promise that I will reply to every email I get I will try to.
Any email that asks for specific help will not be read. All that I
know about the stages in this game I have put here. If you are
writing to me please put in the topic in caps 'KURUSHI FAQ REPLY:' 
then what ever topic you want after it. This will help me moderate 
what mail is coming in from where. You can contact me at this 
address: - oddity@lis.net.au

   Anyone found abusing me will be automatically put onto a SPAM list
that will be sent for NO profit to many spam outfits across the net.
Yes I hate SPAM, but this is the only way to deal with people who
just email me to abuse me. Thank you for reading this FAQ.

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                        CREDITS AND THANKYOUS                        

ARGÖNAUT (a.k.a Scott A. Moss) for writing this FAQ.

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                                              COPYRIGHT ARGÖNAUT 1999