Andere Lösungen

Little Big Adventure (e)

Cover
                  Walkthrough with Story, by DarkSphere. Bear in
                  mind there probably ARE other ways to solve some
                  puzzles, and a few of the puzzles may be switched in
                  order, but this seemed to be the easiest and least
                  painful way of getting through them. Also, these are
                  only the REQUIRED steps, there are other things
                  you can do as well.

                  You start off in your house and your Dino-Fly's hurt.
                  Go to your back room (Get the key first in the
                  drawer next to it) And get your golden ball, practice
                  with the darts if you like. Go outside and go to your
                  neighbor's first of all, and check up on your old
                  buddy. It seems his son is working in the sewers, and
                  made a very interesting map. Unfortunately, it's old
                  and peeling from all the icky stuff down there. We'll
                  have to help him later. see your dinofly, talk to your
                  wife. Yep, this dino's sick all right. Listen to your
                  wife and go to the pharmacy. She also mentions
                  picking up a piece for your car on Desert Island, so
                  remember that like a good husband. 

                  Thief!! Get Umbrella back for that nice little old lady.
                  Hmm, whenever you go up to this guy he runs.. we'll
                  try sneaking behind him in "Discreet" mode. Talk to
                  the other man outside, he seems interesting. Oh, we
                  have a weather wizard? Let's go check him out.

                  Well, OBVIOUSLY it's not his fault. It seems our
                  good friend Raph the lighthouse guard (well not really
                  our friend, a lot of people don't seem to like him
                  much) has disappeared. After asking his fiancée
                  where he might be, we find out he was captured by
                  the Tralu while taking walks on the cliff. Go to the
                  cliffs, you'll see a small entrance with a sign and a
                  snake in front of it. Go through, come out, and then
                  proceed to the next cave. Careful, dangerous jumps.
                  When you arrive, you will see Raph in a makeshift
                  jail, crying for you to don your old robe and help him
                  again. So, off we go to become the warrior of
                  Sendell once again, (Or else this game would suck
                  huh. *grin*)

                  Go back to the Museum. The idiot of a clerk doesn't
                  recognize you, so you must pay to get in. Then you
                  found out that you CAN'T get your stuff back
                  because the door to the control center is locked, and
                  you can't get in. Well.. if you look you'll notice two
                  things: 1) It's on the second floor and 2) The window
                  seems to be open. Go outside, and climb in through
                  the window on the 2nd story and unlock the door
                  and the case holding your robe, then walk down and
                  don your robe.

                  BACK to the cliffs. See the switch next to the open
                  door, also next to the small room with the table?
                  There's 3 barrels blocking your way, right? Well
                  there's something special about that little golden ball
                  of yours, if you aim it right, you can knock switches
                  with it. Throw your ball over and hit the switch, that'll
                  cause the gate to open and allowing you to go to the
                  next room. Keep going through the screens, it
                  shouldn't be too hard to figure out how.. until you get
                  to a room with some big huge furry thing called
                  "Tralu". 

                  Let's tango. You can figure out your own strategies
                  to clobbering this meanie, but my way is to go to
                  "Sporty" mode, and run around, only pausing to get a
                  throw or two in. It also works to just go to
                  "Aggressive," run in and clobber him.. but I like my
                  way better, and it's also safer, because you can hide
                  behind the rocks, though they break.

                  Ok, that's done. Talk to our non-friend Raph, and
                  then lead him out. Zoë will be there, and she will be
                  extremely pissed, but only for a minute. I mean hey,
                  you're all-right, aren't you? Walk out with her. Now
                  it's time to fix this storm. Walk with Zoë to the
                  lighthouse (right next door) and watch in wonder as
                  the wizard does his magic.

                  Whoa, not even I was expecting this. Aliens huh? Oh
                  well. At least now you can go to the other island, and
                  these guys seem harmless enough, sort of. Just stay
                  out of their way, or they shoot you. Not any worse
                  then your typical FBI agent. Buy a ticket for the
                  ferry, and launch off to Desert Island. Go see the
                  healer like you were supposed to, and ask him about
                  the cure for your Dino-Fly. Oh, sorry, he's not home.
                  Well, see that black striped bottle in the back? That
                  right there is Gallic acid, guaranteed to rid anything of
                  tarnish and it even helps brighten up and repair old
                  papers. He won't mind if you take it would he? Well,
                  the maid doesn't seem to care, so go right ahead, and
                  keep it safe.

                  Go find your inventor friend. His house is the small
                  house next to the beach with something resembling a
                  brown boulder next to it. Well, it's a spaceship under
                  a tarp, but don't worry about that now. Ask him for
                  the car part, and he'll give it to you. The maid
                  mentioned a School of Magic, but we don't have
                  time now for magic tricks unless necessary. Buy a
                  ferry ticket and go back home, give the car part to
                  your wife. She tells you Baladino (Inventor) forgot to
                  give you a radio, so you have to go pick it up. She'll
                  call you when the car is finished.

                  Remember our Neighbor friend? Go give him the
                  bottle of Gallic acid for his son's map. That will clear
                  the crap on it, and allow you to read it. He'll also give
                  you his son's Pyramid Key, which will allow you to
                  open that door in the middle of the sewers. Now go
                  get a ticket and take the ferry back to Baladino to
                  get his radio. Right after leaving his house, your wife
                  calls. She tells you that she fixed the car and is
                  bringing it to Desert Island for you. She'll leave it by
                  the harbor and go shopping. Go pick it up, and drive
                  around. Notice the car also comes equipped with a
                  gun, (Press and hold ALT) and won't fall off edges.
                  Pretty convenient.

                  Now it seems is the time to look around for that
                  school of magic, as you have no other options. As
                  you talk to the people, they seem to mention people
                  coming from around the hotel on the left side of the
                  island. A quick drive over there should clear things
                  up. Inside you'll see the hotel manager, and two
                  drunks. The manager mentions his safety for the
                  women's sauna, and you notice a ladder behind him.
                  Remember the snake charmer on the roof? hmm.
                  Let's test something.

                  Go into the ladies sauna. Listen to those women
                  scream. As you leave, the Manager will threaten you
                  with your life. Start to leave, and then you'll notice
                  that he left his area open, giving you access to the
                  ladder. Climb the ladder and talk to the Snake
                  Charmer. He will tell you that the School of Magic is
                  hidden inside the Cemetery. Drive over to the
                  cemetery. Well, it's locked.

                  Park the car near the gates.. and walk around the
                  mountain to the left. Eventually, you will see two
                  brown dead trees next to the mountain. Go up to
                  them. under the branch of one of the trees will be
                  your passage inside. Go inside the Cemetery, and to
                  the second room. You can talk to the sad elephant if
                  you want. In the second room, you will see rows of
                  tables, and some stairs blocked by a locked door.
                  You will also notice some strange see-through blue
                  ghosts moving in and out of the tables. You must
                  walk through them, but if you touch them you will get
                  hurt. Look for a pattern in their movement. Finally
                  you will see a treasure chest, but don't go up to it,
                  just yet. Remember "Indiana Jones?" This is one
                  sensitive floor if I've ever seen one.

                  Tip-toe the way up to the chest, get the key, and
                  tip-toe back. Maneuver your way back through the
                  bluish ghosts, and unlock the door. Run through, and
                  talk to the mistress. Wow, times must surely be
                  tough. Even you, Twinsen, savior of the planet must
                  pay to join the School. Hmm. Hope you have enough
                  cashes. If not, I know a way we can rack up some.
                  Get back in your car, and head for the Temple of Bu,
                  now a Theme Park.

                  Buy admission (or run if you want, you will have to
                  beat up a cop though) and go to the balloon game.
                  Hope you've been eating well, because these look
                  like a good way into the temple. Try your luck with
                  the dart game. It shouldn't be too hard. Once you
                  win, take your prize. Yep, just as I thought. In we
                  go! Ok now you should be in the passage down.
                  You're on the top of three levels, with mushrooms on
                  four boards below you. each of those has 30 cashes,
                  so try to get as many as you can. You can keep
                  cycling too, after you leave the temple, play the dart
                  game again and jump back in. Also, I think the more
                  mushrooms you collect the better stuff flies down, but
                  I'm not sure. Experiment with it if you'd like. I usually

                  Once you have more than enough cashes (You can
                  always come back also) go back to the School and
                  become a student. The Headmaster will assign you
                  three tasks, which you must do in order to get your
                  diploma, and he promises that during one of the tests
                  you will receive something to help your Dino-Fly fly.
                  Go in the back room and try the Blowgun Test.
                  Though it looks hard, it's really not that difficult. Try
                  your own way if you want, but here's how I did it.
                  First, hit one marker. As it hits, turn yourself to the
                  left a bit and throw immediately. Keep turning and
                  throwing, and you should hit them all in succession.
                  You will receive a dinky blowgun for your effort.

                  Now on to test number two, the Flower. Leave the
                  cemetery and hop in your car. A little to the north of
                  the Cemetery, you can see a rocky hill, two brown
                  boards on two different hills, and a pretty yellow
                  flower on what seems like an inaccessible hill. Well,
                  it's accessible all right. Drive around the hill without
                  the flower on it until you find a place that you can
                  drive up. Drive across it and you will reach the
                  board. When you drive over it, you will jump over to
                  the other hill. Drive over the flower to pick it up, then
                  head back to the School. Give the Headmaster the
                  flower, and he will give you in return a Horn of
                  Healing.

                  FINALLY, we can cure our Dino-Fly. Buy a ferry
                  ticket (last one for a while) and go back to your
                  Dino-Fly. Use the horn on him a few times, until he
                  stands up and says he's ready for you to ride him.
                  Now ride him over to the "Island of the Dome of the
                  Slate." This is the most difficult test, and requires
                  patience, skill, a pen and a piece of paper. (You'll
                  find out why in a second) When you land on the
                  island, you will find yourself outside the dome.

                  To the left of the door is a sign, and on the right is a
                  placard. READ THE PLACARD, your life depends
                  on it! Well, it's not really much of a placard is it. It is
                  the entire maze. Copy this down on your paper
                  SQUARE BY SQUARE. Or if you feel REALLY
                  bored, go without it. Entering the Dome, you will see
                  that the entire maze is invisible save for the square
                  you're currently standing on. Go through the maze,
                  picking up the items if you want them. After leaving
                  the Dome, the Wizard will appear outside and give
                  you a Magic Slate, so you can copy all maps you see
                  onto it for future reference. He also invites you back
                  to the school.

                  Fly back to Desert Island, and head for the
                  Cemetery. Go on in, and talk to the Headmaster. He
                  gives you your Wizard's license. Unfortunately, he
                  doesn't have a costume for you to use, so you'll have
                  to go and get it from the flying salesman. He usually
                  flies around the hotel, so look over there for him.
                  When you see him, show him your license. He'll sell
                  you an outfit and a beard for 50 cashes. If you don't
                  have the money, go and get it from the Temple of Bu
                  like before. Once you're wearing your wizard's
                  costume and beard, people won't be able to tell you
                  apart from the other wizards, which will help,
                  because the Headmaster asked you to locate his
                  other wizards who have just recently disappeared.
                  Before you do anything else, go to the Temple of Bu
                  and MAKE SURE you have more than 120 cashes,
                  you will NEED them later.

                  Start asking people about the wizards disappearing.
                  They will tell you they last saw them at the hotel,
                  talking about some sort of meeting. Head over there
                  and towards the sauna, when an alien stops you and
                  asks you to join him. Well, you're looking for the
                  wizards aren't you? And he knows where they are,
                  doesn't he? These are the times when heroes must
                  trust their own guts and go blindly, knowing full well
                  that if this guy does anything, you'll mash him into a
                  pancake.

                  Hmm.. the old
                  secret-base-under-the-gentleman's-sauna.. how
                  original. Well they loaded you onto their spacecraft,
                  and you're flying towards their home planet now.
                  Pick up the translator on the floor of the spaceship so
                  you can talk to them, and then go to the tourist booth
                  on the ship, it's the far left terminal. Upon landing,
                  they'll ask you to follow them, so, do it. My mistake,
                  but it doesn't seem like you have a choice now
                  anyway, there's just too many of them to deal with.
                  Go into the room, and follow them up the shaft.

                  Oh sorry I thought I lost you. So you were arrested
                  huh? It seems they've been looking for you for some
                  strange reason. Joe will come and talk to you in your
                  cell, and tells you about the missing wizards. So it
                  seems these guys aren't really as nice as they
                  seemed. They want to kidnap Twinsen’s children!
                  This will cause the guard to flip and try to stick him
                  back in his cell. Pound the guard. Now that you
                  know where the wizards are, it's time to get back
                  home. Besides, you got to save those children!

                  You can free the Fly if you want. Beat up all the
                  guards, then run down to the main area with the two
                  force fields next to them. Hit both switches, but go
                  down, not into the small room to the front, it's a
                  guard room. I can sense 3 guards in there just waiting
                  for you. When you get out, you will be fenced in a
                  small area with a robot. Kill the robot, and he'll
                  destroy a nice exit for you. Exit through the hole and
                  run around towards the alien dogs' kennel. Go
                  through the kennel to the building on the other side.
                  Make your way down the corridors and past all the
                  guards, because time matters now. When you get
                  out, you'll notice you're at the shuttle port. Two
                  guards will notice you. Start running, or fight them.
                  Head for the spaceship! Ok we're in the spaceship
                  now, but something's missing. Why isn't it working?
                  If you remember what the first ship looked like, you'll
                  notice the little disk that looks like a gear is missing
                  from the third terminal, I guess this is their key.

                  Exit the shuttle, and head for the tall building near the
                  shuttles. Pummel the guards and head for the top.
                  AHA! There it is. See it over there on the right,
                  turning? You'll have to beat up the guard and maybe
                  even the two scientists to get it, but you must get it.
                  Get the key, and you can fool around with the levers
                  if you want to, causing some other spaceships to
                  crash. Head back down the tower, out the tower,
                  and run into the spaceship. Place the disk in it's slot
                  and blast off back home.

                  Looks like you need a little work on your landing.
                  The ship's smashed, but you made it alright. Zoë
                  should call around now and tell you the bad news,
                  you're too late. Not only have the aliens took the
                  children, but they also took control of the island!
                  Head home, and Zoë will tell you that Baladino
                  wants you to join him on the Emerald Moon. He also
                  left you a jetpack in Package Claim, which you might
                  want to pick up.

                  Off to Baggage Claim. This is why you saved all that
                  money from before, because it's a lot harder than it
                  looks. The man behind the desk will let you in. Once
                  down there, you have two options. 1) Try to get the
                  box yourself (Never completed it) or 2) Pay the man
                  lying down 102 cashes to move it himself. I did the
                  second one after countless hours of playing with the
                  package. Now, you can hover over water as long as
                  you don't fall.. you have to go off a shore or a
                  gradual dip in order to hover over the water.

                  Now we have to figure out a way to get a spaceship
                  and go to the Emerald Moon. Zoë told you that the
                  Aliens took over the Temple theme park and turned
                  it into their base, so chances are you can find a
                  decent spaceship in there. Before you go however,
                  there are a couple things you need to do first. The
                  Weather Wizard was saying how if he had a special
                  pearl he could cast a lightning spell, and there is also
                  local rumors of a protective spell on an island off of
                  Desert Island. But first, the pearl. On Desert Island,
                  next to the harbor, is an alien with a gun behind some
                  boxes, and a trash can over off further. In between
                  them is a small path that you can walk through which
                  leads to a wooden dock. On the dock is a bell. Ring
                  the bell and a small turtle will come up to you, and
                  offer you a ride into a small cave. When you're
                  inside, you should see one big mother of an oyster
                  behind a pit of spikes. You can't jump, but you can
                  fly. Use your jetpack and hover over to the oyster,
                  and take the pearl.

                  Have you ever looked through the telescope on top
                  of the hotel on Desert Island? If so, you recall seeing
                  a small cave on an island? Go over to the hotel, and
                  when you can see the island, use your jetpack to
                  cruise across the ocean to the small cave. Inside,
                  you'll have to go find a place to land, while avoiding
                  bats and fireballs. If anything touches you, in the
                  water you will go, so be careful! When you land,
                  You should see some skeletons, which you should
                  kill, and two wooden crates. This part gets tricky.

                  The idea is (once the bad guys are gone) to stack the
                  two wooden crates on top of each other, on the
                  upper level to the right so you can jump up to the top
                  small passage. Only those of you actually IN the area
                  at the time of reading this will understand what I'm
                  saying. You can do it any way you want, but what I
                  did was move one box onto the elevator on the right.
                  Then I went to the other elevator (jumped the pit of
                  spikes) and threw my ball at the switch. Up at the
                  top I pushed the other crate so it would fall on top of
                  the crate below it. I went into "Discreet" mode and
                  hit the switch on the floor with my ball, and jumped
                  on the boxes as they rose up.

                  After you pass this, the rest should be pretty simple.
                  Keep going until you find an area with a wooden
                  walkway down, and a big nasty demon with a spiked
                  back walking around, guarding something locked in a
                  cage with bars of Ice. Again, kill this any way you
                  want, but what I did was stay at the top, go in
                  "Discreet" mode, and toss my ball down hitting him.
                  When he spat at me, I ran behind the wall, then
                  repeated until I killed him. The thing in the cage is the
                  protection spell, definitely worth the effort, since it
                  can be used while flying in the hoverjet.

                  With the pearl, go back to Citadel Island and drop
                  the pearl in the not-boiling cauldron in the Weather
                  Wizard's Tent. You should now get the lightning spell
                  which you can use to get Sendell's ball from the
                  Sewers. Head for the Tavern, and in there, kill the
                  guards. Grab the key from behind the kegs in the
                  bar, and enter the cellar. You can't see it, but follow
                  the path around until you fall in a hole, in the center of
                  the sewer. If you don't have full magic you can get
                  more by searching the pot and barrel. Put the
                  pyramid key down on the pad and enter the cave.
                  You will see a big ice ball in the center. The only way
                  to open it is with the lightning spell, which you can
                  only use with full magic power. Keep going out and
                  getting more magic if you're not full yet. Then use the
                  lightning on the sphere to get Sendell's Ball.

                  Now onto getting off your planet and getting on the
                  Emerald Moon. Go to the New alien base (AKA
                  Temple of Bu Theme Park) And go inside the cave
                  (Since you can't go down the well again) Ride on that
                  little trolley thing. Now this gets hard to explain. The
                  point is to direct yourself (1) Towards the road that
                  takes you down a level and (2) To where you get the
                  key. You can fix where the cart will go by hitting the
                  arrows with your magic ball. That's really all I can
                  say, and you don't really get hurt, it's just time
                  consuming. Once you get the key, hop off the trolley
                  and look for a ladder and a door. Go in the door.

                  You are now in the center of the Alien base. Right
                  takes you to a boat, which my guess takes you to the
                  sauna, but I'm not sure I never rode it. If you go Left
                  (Left side of the screen) You will pass a locked
                  door, and end up in a sleeping quarters where two
                  guards are out cold. Kill them in their sleep if you
                  can, or when they wake up. Search their stuff to find
                  a key, and go back and open the locked door.

                  Now we're heading deeper into the base. Kill or
                  avoid the aliens as you go through this maze. You
                  should see the spaceship on the left when crossing a
                  small bridge, go to it if you want. You will see that a)
                  You don't have that darn key, and b) There's some
                  sort of suit in there. You can't use the suit yet, but it
                  sure looks important. Go out and continue across the
                  bridge to an elevator. Those of you who played
                  LBA1, this is where the spiked rolling pin fell down
                  and chased you through the temple of Bu. Now there
                  is an electrical bridge. For fun, walk on it, but if you
                  don't want to die fly over it, turning it off when you
                  get to the other side. Kill the guard, take his key and
                  open the chest. Now you have the spaceship key.
                  More guards will run after you now, and simply turn
                  the bridge on again when they are on it, then turn it
                  off when they're fried. Go back to the spaceship and
                  blast off!

                  Upon landing, the door blocking the spacesuit will
                  open. Walk into it, and then walk outside. No one
                  knows you're not an alien, so feel free to talk to the
                  men outside, they will tell you where to go. Go to the
                  welcome booth, and now that your suit is off, you
                  must kill the guard. Look at the map on the
                  north-right wall and it will copy itself onto your magic
                  slate. It will also tell you where Baladino is being
                  held. Turn all the switches from Red to Green so you
                  can go freely through the base. Go to his cell, and
                  free him and his alien friend. Now make a dash for it.

                  Oh no, they got the Alien engineer! Remember what
                  he says, head for Island CX! Upon leaving, you
                  should find yourself stranded on the Esmer's original
                  planet, Zurich. (I think that's what it's called anyway)
                  Your inventor needs some special Gas for you to go
                  on, and he can also boost your pack. When you ask
                  around about Island CX, the only one who will take
                  you there is a drunken old man who charges 100
                  zlitos for a trip. Start searching through trash cans or
                  pawn some of the stuff you have now until you have
                  7 zlitos, and go inside the casino. If you run out of
                  money, you can go outside and search the trash
                  again.

                  Keep playing until you have around 75-80. The
                  game won't let you get 100, because you have to do
                  something else first. Have you won the super jackpot
                  yet? It's the key which lets you go into the golden
                  room next door. When you enter, you'll see an
                  alligator dressed in a game show getup who will
                  invite you to spin the wheel for your fortune, so go
                  for it.

                  Wow, that looked like it hurt. Sorry about that. But
                  now, it's personal. No one can treat the savior of
                  Twinsen like that and get away with it, right? Time to
                  go back in there and "regulate." Go back in the
                  casino when you have enough zlitos, and keep
                  betting again until you get 75-80, and a key. Go
                  back in there, and instead of spinning the wheel, start
                  bombing on the host. His friend will drop down
                  again, and so you have to fight them both. Even
                  though you don't loose energy, a few hits and you're
                  thrown out of here. My best idea would be to use the
                  protection spell and pick one of them to attack, then
                  when he's out you can get the other with less of a
                  problem.

                  Hmm, once you beat them up, a new area opened
                  up. However, your jetpack isn't powerful enough to
                  get you across that pit, so we'll have to wait until we
                  get the special gas. Go back to the sailor now and
                  pay him, and he will instead take you to the "Island of
                  Celebration," the island where the Dark Monk is
                  supposedly from. This time the guards recognize you,
                  and you'll have to fight your way to the top in order
                  to talk with the CX survivor, the salesman who the
                  sailor was telling you about. He will tell you that
                  Mike's gang in the bar on the base will take you to
                  CX.

                  Go back to the base. Go in the bar and ask around
                  for Mike. Since they won't let you see him by choice,
                  you need to use force. The guards can be killed from
                  a distance or up close (The guards who are the only
                  ones LOOKING like pirates) and I suggest using the
                  ball. When you kill the one with the key, go in the
                  room up the stairs and talk to Mike.

                  Time to find someone else. Mike will tell you that he
                  can't take you there, but someone in the Hotel in
                  upperground can take you there. Unfortunately, the
                  upper area is closed now, so we'll have to do
                  something else. Why not take the time to go looking
                  for the gas? Talk to the Gas Station's owner to find
                  out that there's no more gas left, and the shipment
                  from the Gas Refinery Island hasn't come yet. Ask
                  the taxi driver to fly you there.

                  When you arrive, you'll notice that they are all digging
                  for something. It seems they have lost a fragment of
                  some sort, and can't continue the ceremony without
                  it. If you go to the infirmary, you'll see it was turned
                  into a day care. Talking to the only older child will
                  reveal that he has lost the key to his parent's closet,
                  and a mechanical owl took the key. Also you should
                  buy the Pickaxe that the lady is selling, it will help you
                  later. But though it doesn't look like you can get in,
                  you can. Next to the refinery are two pipes.
                  Inspection of the fence shows that it's been bent
                  down here. You can jump on the lower pipe, then
                  over the fence.

                  Inside the Gas Refinery comes a new danger. You
                  have to watch for sprays of deadly fumes that can
                  even knock you into the labs. It's very difficult, but it
                  can be done. In the beginning, you must turn the
                  wheels then jump across the gas pit. Every time you
                  turn a wheel, a fume pipe will either turn off
                  permanently or for a limited time. Just keep trying
                  and proceed through the maze. There are little red
                  panels on the walls with keys inside them, just go up
                  to them and use ACTION to open the case. One
                  room before you get to the gas, you will see a chain
                  door and dogs behind it, along with manure.
                  (EWW!) Turn off the steam shooter, and throw your
                  ball at the Scientist. He has a key for you, once you
                  kill him. You can get the key with your ball, it seems
                  to home in on keys and pick them up for you. Once
                  you get the gas, exit the refinery and give the gas to
                  Baladino.

                  Baladino will rev up your Proto-Pack, making you fly
                  higher and faster. Now there's two ways to get to the
                  Hotel. 1) Go into the casino, and go to the back
                  room. Fly over the water and open the door. You'll
                  be behind the casino, and fly down the water and
                  veer right. Follow the path to the top. 2) Kill the
                  guards blocking the bridge, and walk behind the
                  casino. Use the jetpack to fly over the river to the
                  other side, and walk up the path to the top.

                  Once you're at the top, find the hotel. Inside, there
                  will be a bellboy who won't let you in. Kill him and
                  take his key. *Rule of Thumb* I know I should of
                  mentioned this earlier, but there's a way to know
                  who you can and who you can't kill. When you hit
                  someone and star(s) come out, you can kill them.
                  The more stars, the more damage. If stars do not
                  appear either you can't kill them at all, or you need a
                  more powerful ball. Ask around for Mr. Jhonny
                  Rocket. He will be reclining next to the pool. Follow
                  him to his room when he asks.

                  Mr. Rocket will tell you YET AGAIN that he himself
                  can't take you there, but the owner of the souvenir
                  shop on the home base can. He gives you a ring
                  which shows that you are a rebel against Dark
                  Monk, and identifies yourself to all the Dissidents.
                  Go back to the main Island, and to the Twinsunian
                  souvenir shop. Show him your ring. Also, buy the
                  Memory Reviewer. He will open a secret panel
                  behind him, and you will meet with your fellow rebels
                  downstairs. After talking with them, they will send
                  you to the Island of Francos to go down the elevator
                  to the under-gas. They will also give you a laser gun,
                  but you need a crystal from the Lava on the Island of
                  Celebration.

                  First let's get the weapon. There are again 2 ways to
                  get the crystal. (1) Go to the Island of Celebration,
                  and climb it. Next to the building is the top of the
                  volcano. use your jet pack to fly across the lava, and
                  climb down the ladder. fly over to the crystals with
                  the protection shield on, (Sea Monster rises) chip a
                  piece off with the pickaxe, and fly back up and
                  around. (2) Go to the Island of Celebration. Next to
                  the boat is some water. Kill the guards, and fly over
                  the water around the mountain. You will see lava drip
                  down. with the jet fly up the last lava flow, and land
                  on a rock that's coasting down. Jump from the rock
                  to the ladder, and climb the ladder. Use the jet +
                  protection spell to get to the crystals. Chip a piece,
                  then fly back. Now your gun should be fully charged
                  and set on 'Shake - n - Bake', let's go out and kick
                  some ass.

                  Now off to the elevator on the Island of the Francos.
                  Hop the fence again, and ready your laser pistol.
                  Make your way towards the west harbor base (The
                  area you haven't been to) and go inside the hallway.
                  You should see two closed doors, and switches on
                  the far end. Kill the guards, then shoot the switches
                  to open the doors. The correct combination from
                  Left to Right is: Up, Down, Up, Down. You will get
                  to the harbor. This is pretty simple, run to the big
                  catamaran and sail to the Elevator to the Under-Gas.

                  When you get there, you will be on a small little
                  Island. In front of the door will be a HUGE 4 armed
                  Gorilla. Brace yourselves and save, this one's even
                  harder than he looks. I'm not sure if it's the right way,
                  but it worked for me, and I only died once. What he
                  does is pick up crates and hurl them at you, or just
                  simply smack you very hard. I kept shooting him with
                  the laser gun, and occasionally if you time it right he
                  will throw the crate to the side, or miss you. I also
                  shot the crate in his hands once or twice. But this guy
                  is TOUGH. Once you kill him, you'll get a key to the
                  inside.

                  Go into the elevator and down to the underground
                  world. Kill the scientist (I call the guys in white
                  scientists) and open up the laser field by hitting the
                  big red switch with your ball in "Discreet" mode.
                  Now you are open to a whole new world under the
                  planet, and excuse the pun, but it's hell down here.
                  You need to somehow make your way over to the
                  Mosquiettes village. Run past the Construction Co.
                  Building and into the mine on the right. I don't know
                  why this part is useful yet, but it REALLY seems
                  useful. In the mine, go through and try to find ALL
                  the gems. You can also pick up a glove that lets you
                  catch and throw fireballs, along with a fragment of
                  the key. Great place to test out your flying abilities
                  with your Super Proto-Pack, and don't forget to use
                  the Protection spell over lava! 

                  I retrieved all this stuff then left the mine, finding
                  nothing better to do. Continuing down the path, past
                  the Oil Rig, And Ferriman (Since he wasn't there) I
                  found another cave. Inside was a man asking for a
                  slice of tart. Continuing through I found some
                  mice-men who made the tart for me, and after
                  fainting from the bad taste I gave it to him. He gave
                  me a key to the Dark Monk's chapel, so I went in.
                  Inside, I found a man and two boys. The man told
                  me that in order to talk to the ferriman, I have to
                  seek out his housemaid and tell the maid to teach me
                  the song. The maid taught me the song of the
                  Ferriman. I called the ferriman and gave 4 gems, and
                  he took me across to the Mosquiettes Island to talk
                  to them. Once I was there, I picked up another gem
                  on the shore and talked to the first Mosquiette I saw.
                  He took me to see the queen. I showed her my ring
                  of dissidents and she promised to help me as long as
                  I passed her test of truth. I stayed in that arena a
                  while, then figured out that the key must be in one of
                  those metal balls. So I started smacking them.
                  Eventually, I found it, and by sheer luck, the weapon
                  as well. For me it was in the right-hand door, but it
                  may switch.

                  Oh no!! We're under attack by the Empire! I
                  drastically tried to find the queen, I ran and climbed
                  all over the place, fighting soldiers as I went. She was
                  nowhere to be found, they must have captured her. I
                  decided to head to Volcano island, I was running low
                  on gems and also, I remember hearing one of the
                  Mosquiettes mention it briefly. On my way out of the
                  island though, I found a hole in the wall which I
                  climbed out of, (not down the rope but in the same
                  room) and Went across the bridge. There I found
                  another fragment of the Key, adding up to two. The
                  flying walrus can only be killed with the glove, just
                  knock his fireballs back at him. It takes around 5 or
                  so, and is pretty tedious to do. Then I called the
                  Boatmen and paid him, ad headed for Volcano
                  Island. Sure enough, after careful examination, I
                  found a few of them hidden in a cave on Volcano
                  island, but the queen was gone. They took her to the
                  Building Company on the main island, so that's where
                  I headed.

                  Inside the Building company (Front door, the side
                  just takes you to an empty warehouse) I made my
                  way through, and if you need money beat up the
                  manager and push the statue to the side. He has 150
                  zlitos in there, and it refreshes every time. There is
                  this door you can not pass because every time you
                  go through the gate it closes. Well, I have a better
                  idea. It's creative, tricky, but like they say in the
                  movies, "It's so crazy it just might work." 

                  Go back to the mine with the gems, near the Building
                  Company. Do you see the conveyor belt? Well,
                  there's a belt in the warehouse, and also a ladder up
                  there. Those boxes HAD to come from somewhere,
                  don't they? I jumped on the belt and it took me to a
                  room where a worker was boxing the jewels, and
                  shipping them off. I killed him, then hopped in a box.
                  Be VERY careful here though! Both levers have to
                  be UP, or else the lid might go on top of the box,
                  sealing you inside.

                  Once in the warehouse, I jumped onto the higher
                  boxes and over to the ladder. If you don't catch it,
                  you can simply go back to the mine and go over
                  again. Aha! The ladder lead to the roof. From there I
                  hopped over to the other building, and landed inside
                  the prisoner's cell!! The Queen gave me the key to
                  the passage. Remember how when you were
                  escaping from the Mosquiette Island, you saw the
                  empty throne room? Well, the chair had a keyhole, I
                  think that's the passage. I'm going to go check it out.

                  Well I got good news and bad news. The good news
                  is, I was right, that throne DOES lead to the passage.
                  The bad news, is that the throne isn't empty now.
                  When I finally made my way there, I found two
                  gunmen guarding another of those hired assassins,
                  this one a big goblin with some armor and a sword. I
                  used the protection spell while I killed the two
                  guards, then again when I charged the big guy. I lost
                  one or two lives, but I've got 9 boxes now I think so
                  I'm doing fine. Besides, if you save a lot, you don't
                  need clovers anyway. Off down the passage I go.

                  Now I am on island CX. It was a small passage, but
                  now I'm on the island itself, FINALLY. I searched
                  around, went through the bottom floor door until I
                  found a way to climb up, then went inside the center.
                  After going around there, I finally met the Emperor (I
                  think) I killed him, but he hit the switch to trigger the
                  moon! Now the moon's heading towards my planet!
                  It turns out that some guy APPEARED and said he
                  would be Dark Monk, so he must be relatively new.
                  After the reactor was started, Sendell told me to get
                  the 4 fragments of the key, kill Dark Monk, and go
                  back to the well of Sendell. So off I go. I also
                  grabbed the Emperor's sword, sweet little thing.

                  If you've been following this, you should have two
                  fragments already, the Mosquiettes, and the
                  Wannies. Which leaves the Francos fragment, and
                  one other. Let's go get the Francos one. Both of the
                  two fragments should be in the upper area, so we
                  have to go ALL the way back through the
                  underworld and up the elevator to get there. Once
                  you get to the Francos village, it's time to remember
                  some things from your previous visit. Everyone is
                  looking for the fragment. The only one who KNEW
                  where it was has been eaten by a monster. People
                  think he left a clue in his cabinet. Unfortunately, the
                  owl stole the key. So we have to get the owl.
                  Remember the dog? The dog said that the owl used
                  that little hole next to the house as a home, so maybe
                  it's in there. Let's go check it out.

                  Well, can't kill the dog blocking it, and can't kill the
                  owl, or the sea monster, I wonder what I should try
                  now? I've run around and talked to everyone in the
                  village it seems. Oh, I found the key! There is
                  another niche next to the Burgermaster's (Burger
                  King joke?) house, to the right of it. In there is the
                  key. Go back to his house and open the locked
                  cabinet. The note will help you find out where to dig
                  to get the fragment. If you can't understand it, then
                  try this. It says put your back to the tree, and face
                  the bazaar. (Not the 3 dome one, the bazaar where
                  you bought the pickaxe) Be in Sporty mode (He said
                  sportive) And go about 5-7 steps, until you're on the
                  grass. Turn around and use your pickaxe. Look
                  around that area.. You will be standing on a small
                  patch of grass facing the tree and some rock in front
                  of you that looks like normal ground.

                  On to the Ceps fragment, the last one. Well, we've
                  gotten the Mosquiettes key, and the Wannies key,
                  the two underground races, and we got the Franco's
                  fragment, one upperground race. The only other race
                  is the one at Otringal, which means the fragment
                  MUST be hidden inside the emperor's house. After
                  all, if he IS emperor, he should have one of the
                  fragments as a sign of power, right? Go to his
                  mansion on top of the hill, and kill the guards with
                  your sword. One of them has a key which you can
                  use to get inside. Inside is what could have been a
                  pain in the ass maze, but they decided to put the
                  fragment in a very easy spot. Upon entering, get the
                  key in the chest and go into the door on the top right
                  of your screen. Keep going in that direction until you
                  can't anymore. Then go to the top left, and go until
                  you see the three little people in front of a double
                  door. Get the key, go in there, and fight your way to
                  the statue. The statue will come alive, revealing a
                  very ugly, but even easier boss. I didn't even need
                  protection spell, and never got hit. Go into aggressive
                  mode, and use ALT with your sword and just keep
                  thumping him until he dies.

                  Now that we have all 4 fragments we have the full
                  key, along with the last level of magic, (Woo Hoo!)
                  and cool fireballs. On to the Dark Monk's temple, on
                  the one and only Celebration Island. Once I got there
                  I scaled the mountain and went into the temple in the
                  middle. I placed the key in the center then stepped
                  outside.. HOLY SHIT FUNFROCK'S BACK!!!
                  The Dark Monk was FunFrock, back from the dead
                  or wherever I sent him! This guy must die, I've had it
                  up to here with his crap. Twinsen even tells him off..
                  "FunFrock, you suck big time. I'm gonna take you
                  out, and I DON'T mean for pizza!" (Yes he actually
                  says that!) After this little talk, I'm chasing this guy
                  down.

                  Go to where the pillars have risen up. Jump from
                  pillar to pillar, then onto the book, up the arm, and
                  into the cave. You will then see the wizards trapped
                  in a barrier. Turn the monitors off in this order: 2, 1,
                  4, 3. Then hit the lever, and they will all be free. The
                  wizards will blow an opening for you in the gate
                  allowing you to climb higher. There you will meet
                  FunFrock again, and he will start to lower the
                  children down. The chase is pretty easy to figure out,
                  except on the 3rd floor. You will get a key, run
                  through a gate, and you will see a green tile and two
                  elephants but no way down. If you kill the elephants
                  the passage will open. Chase after the children until
                  FunFrock is walking towards the chain holding them
                  up, and he tells you that it's too late, then put your
                  shield on, run at him, and kill him before he can kill
                  the children. In my game, I didn't make it, but it
                  doesn't seem to matter.

                  Once the real FunFrock (The one that doesn't flash
                  red) and all fake FunFrocks are dead.. walk to the
                  lava where the children are, or to the right side of the
                  lava if they're not. Maybe there is a special ending if
                  you saved the children, maybe there isn't. The ending
                  you'll have to see on your own, and I find it
                  outstanding. But I have to hand it to the
                  programmers, they pulled off an exciting, fun-filled
                  game, once again, just like the first Little Big
                  Adventure. Good bye all, and Good Night!

                  ---DarkSphere