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Legend of Legaia (e)

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Legend of Legaia

Arts list, initial version.

by Lord Foul of Illearth (Dharkshade@aol.com)

If you have anything to contribute, such as Arts I have not listed or 
corrections for a mistake I have made, please e-mail me.  If you simply have 
criticism, don't bother, I don't really care what you think, and if you don't 
like me, go read a different walk-through.

This is the first walk-through or FAQ I've ever written, but I'll try to be 
accurate.

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Arts:

	Arts can be learned by trying out different combinations of moves in 
battle.  Once you stumble accross one, the words "New Art!" will appear on the 
screen and the name of the Art will be recorded in your character's Arts List.  
You can view this list in the Status area of the Menu screen or in battle by 
pressing the Triangle button.  You can learn any Art at any time as long as 
you can perform enough moves to pull it off.  If you try to do an Art without 
having enough AP, the attacks will be executed, but they will not be as 
powerful as the actual Art itself.


Hyper Arts:

	Hyper Arts are learned by obtaining and using special Books for the 
three Ra-Seru.  These are often more powerful than regular Arts.  For Vahn's 
Meta, you need to collect the Fire Books.  For Noa's Terra, gather the Wind 
Books.  For Gala's Ozma, search out the Thunder Books.  These books are 
generally either easy to find in treasure chests (they're usually out in the 
open) or obtained by defeating bosses.  They are similar to normal Arts in the 
sense that they will just be a motley assortment of punches and kicks if you 
don't have enough AP.


Super Arts:

	These are combinations of Arts that end with a special move.  These are 
not recorded on the Arts Lists, so you should either memorize them or write 
them down.  Or print out this walk-through, of course.  They take many more 
moves to pull off than other Arts, but they are generally worth using Spirit a 
turn simply because of the damage they can dish out.  Just remember, they eat 
up AP like nobody's business.


Miracle Arts:

	These are learned like regular Arts.  Miracle Arts often combine several 
different Arts in a large combo, like Super Arts.  Miracle Arts WILL appear on 
your Arts list.  They are horrendously expenisive AP-wise, but the damage 
dealt is generally worth it.

The key for this list is simple:  < =left punch  > = right punch   ^ = high 
kick  v = low kick

Now for lists!
(Note:  Some of the names and AP might be wrong, but the moves are correct!)
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Vahn's Moves:

Arts:

Hyper Elbow:  (18 AP)		< > <
Tackle Crush:  (18 AP)		v > ^
Somersault:  (18 AP)		^ v ^
Slash Kick:  (18 AP)		^ v <
Power Punch: (18 AP)		< < v

Cross-Kick:  (24 AP)		v v v ^
W-Upper:  (24 AP)		< > ^ <
Spin Combo:  (24 AP)		^ v > <
PK Combo:  (24 AP)		v ^ ^ <
Hurricane:  (24 AP)		^ ^ v v
Cyclone:  (24 AP)		v ^ ^ ^


Hyper Arts:

Tornado Flame:  (30 AP)	> > <
Fire Blow:  (40 AP)		> > v <
Burning Flare:  (40 AP)		> v < v <
Power Slash:  (54 AP)		v > ^ v ^ v <


Super Arts:

Fire Tackle:  (54 AP)		< > < < v > ^
Maximum Blow:  (54 AP)	v > ^ v < < v
Tri-Somersault:  (60 AP)	^ v ^ ^ ^ v ^
Rolling Combo:  (66 AP)	^ v > < < v ^ ^ <

Miracle Art:

Vahn Special:  (90 AP)		> v < ^ < ^ > v <



Noa's Moves:
(Note: One of Noa's Arts is actually called Acrobatic Blitz, I think it was 
Beast Fangs.)

Arts:

Lizard Tail:  (18 AP)		^ v ^
Beast Fangs:  (18 AP)		^ v v
Sonic Javelin:  (18 AP)		> v >
Blizzard Bash:  (18 AP)		> < v

Mirage Lancer:  (24 AP)		> > ^ ^
Dolphin Attack:  (24 AP)		> > < >
Bird Step:  (24 AP)		v v v ^
Swan Diver:  (24 AP)		v ^ ^ ^

Tough Love:  (30 AP)		v ^ v < >  *Note:  This one charms enemies, very 
useful!
Rushing Gale:  (30 AP)		^ ^ < v >

Tempest Break:  (36 AP)	> > < ^ ^ ^


Hyper Arts:

Frost Breath:  (40 AP)		< < > >
Vulture Blade:  (50 AP)		< < > < >
Hurricane Kick:  (56 AP)	< ^ ^ ^ ^ v >
Super Javelin:  (48 AP)		^ ^ < v > v >


Super Arts:

Dragon Fangs:  (54 AP)		^ v ^ ^ ^ v v
Triple Lizard:  (66 AP)		v v v ^ ^ ^ v ^
Super Tempest:  (60 AP)	> > < > > < ^ ^ ^
Love You:  (72 AP)		> > ^ ^ v ^ v < >


Miracle Art:

Noa's Ark:  (99 AP)		< ^ > v ^ < ^ v >



Gala's Moves:


Arts:

Flying Knee Attack:  (18 AP)	v ^ <
Battering Ram:  (18 AP)		< > v
Ironhead:  (18 AP)		^ v v
Back Punch:  (18 AP)		< > <
Guillotine:  (18 AP)		< ^ <
Head-Splitter:  (18 AP)		< ^ ^ 

Side Kick:  (24 AP)		v v ^ ^
Black Rain:  (24 AP)		^ < v v

Neo Raising:  (30 AP)		< < > ^ <
Hand Fangs:  (30 AP)		^ < v > <
Bull Horns:  (30 AP)		< ^ > v <


Hyper Arts:

Thunder Punch:  (30 AP)	> > <
Lightning Storm:  (32 AP)	> > ^ <
Explosive Fist:  (40 AP)		> > < < <
Rushing Crush:  (54 AP)	< > v ^ < ^ ^


Super Arts:

Super Ironhead:  (54 AP)	v ^ < ^ ^ v v
Back Punch x2:  (54 AP)	^ v v ^ < > <
Heaven's Drop:  (60 AP)	v ^ < ^ ^ < v v
?Neo Raising?:  (66 AP)	< > < ^ < < > ^ <   (Note:  What's the real name?)


Miracle Art:

Gala Combo:  (90 AP)		> > v ^ v ^ v < <

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Tips:

--You can fit in more moves at once if the character has a weapon he/she is 
skilled with.  This reduces the size of their Arms command (< for Vahn and 
Gala, > for Noa).

--You can string together a lot of short combos if you try.  Example:  If you 
have room for 5 attacks, you could do a five-hit combo or two three-hit 
combos.  String combos together by making sure the last move of the first 
combo is the first move of the next one, and make sure you have enough AP for 
both moves.

--Noa's Tough Love combo is great for eliminating the threat from new Seru you 
want to absorb.  Just Tough Love them, kill any other enemies (sometimes the 
charmed enemy will help), then just beat on it until it gets absorbed.  Tough 
Love is especially effective on Seru.

--This has nothing to do with combos, but some spells are more effective when 
different people cast them.  For example, even if the spells are at the same 
level, Vahn's fire Seru are more powerful than Noa's.  Experiment.

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Special Thanks to:  Absolutely no one, I did this myself.  This version, 
anyway.

If you see this with someone else's name on it, gimme their name and e-mail so 
I can blow up their computer.

This is all the original work of Lord Foul of Illearth (Dharkshade@aol.com).  
Anyone trying to plagarize this had better not be surprised when I show up at 
his/her house with a crowbar.

If you have anything to contribute, e-mail me!