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Super Mario 64 (e)

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Mario64 FAQ for Nintendo64Kevin's FAQ

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Fellow Mario64 players since 7/1/96!


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      What is Mario64 How to play Mario64 Text verion of the FAQ 
      Course 1 Course 2 Course 3 
      Course 4 Course 5 Course 6 
      Course 7 Course 8 Course 9 
      Course 10 Course 11 Course 12 
      Course 13 Course 14 Course 15 
      Bowser 1 Bowser 2 Bowser 3 
      Green ! Switch Blue ! Switch Red ! Switch 
      Extra Stars Tips and tricksCredits 
      How to find Yoshi 




What is Mario64?
  Mario64 is one of the first generation software titles for the Nintendo64. As 
  one might expect, being a first generation software title, Mario64 doesn't 
  completely show all of the capabilities of the hardware. Mario64 is basically 
  an extension of the 2D mario games on the NES and SNES. If you liked the old 
  mario games, then you will most likely love Mario64. I'm not going to spout 
  out technical babble here, but I will say that in my opinion, Mario64 is way 
  beyond any 3D action game that exists present day. Some aspects of it are 
  amazing, and other aspects leave something to be desired. For example, the 
  water effects are incredible, but the music could have been done a bit better 
  in order to show more of what the hardware can do. One must remember, however, 
  that Mario64 is a first generation title, and it is hard to expect a game like 
  this to show off ALL the capibilities of the hardware. I can't say whether the 
  game is good or bad, as that is an opinion. On one hand, a person might say 
  that Mario64 is the best game ever, but on the other hand, a person might say 
  that it's terrible. All I can say is that seeing and playing is believing. I 
  am a professional game programmer and game designer, and have been playing 
  games all my life... and in my opinion, that Mario64 is truly an awesome game. 
  As for the Nintendo 64 system, personally, I think the it has alot of 
  potential. The only thing that worries me is, how will the N64 controller fit 
  into the hands of a 5-7 year old kid? Not only is the N64 controller nearly 
  twice the size of the SNES control pad, but the analog joystick presents even 
  more of a problem for kids with small hands. That minor problem aside, we will 
  just have to wait for the second, third, and further generation software 
  titles and hope that they show everyone what kind of horsepower the N64 has to 
  offer.



How to play Mario64
  The Controller: The first thing that players will need to get used to is the 
  analog joystick. The easiest way to hold the controller is with your left hand 
  gripping the middle, and your right hand gripping the right side. I have seen 
  people hold the controller in many different ways, but I recommend holding it 
  the way I mentioned because it makes it easier for you to press the Z button 
  (located underneath the controller) with your index finger. Once you get used 
  to the the analog joystick, the game will be easier to play, and hence more 
  fun. 
  The Object: The object of Mario64 is to beat Bowser and save the princess. And 
  of course, like in Super Mario Bros., you must defeat bowser more than once. 
  (3 times to be precise, and it is more difficult each time) 
  The Stars: In order to be able to open the doors to Bowser's lair(s) and to 
  progress further in the game, you will need to collect a certain number of 
  yellow stars. There are exactly 7 stars that may be obtained in each course, 
  and 15 extra stars that can be found in bonus levels or in other various 
  locations. There are 120 stars total in the game. If you manage to collect 
  them all, you might even find Yoshi! 
  Collecting Stars: There are many ways to get stars in the game. Some stars 
  might be right out in the open, some stars are hidden, some characters in the 
  game will give you stars, and some stars require you to do special things just 
  to get them to appear. (Then you still need to go get them!) 
  Mario's Power Meter: The round meter at the top of the screen. (which will go 
  away sometimes when it is full) To get more power, touch the spinning heart 
  that you find on some courses, get coins, or go to the top of the water when 
  you are swimming. 
  Coins: There are many coins scattered throughout the level. If you get 50 
  coins and finish the course (i.e. get a star), you will get an extra life. 
    Yellow coins are worth 1. 
    Red coins are worth 2. 
    Blue coins are worth 5. 
  Yellow Boxes: Stand under them and jump up to hit them from below. Inside you 
  may find coins, an extra life, a turtle shell, or in certain boxes, maybe even 
  a star. 
  Red, Blue and Green Boxes (with an exclamation mark "!" on them): When you 
  first start the game, all these boxes will be transparent. You can't hit them 
  until they become solid. Once you find and hit the matching switch, all boxes 
  in all courses of that color will become permanently solid. (There is only 1 
  switch of each color in the entire game, and they are very well hidden) 
  The Buttons on the Controller: 
    Blue Button: Jump or swim. 
    Green Button: Punch. 
    Yellow Button on the Left: Rotate the camera clockwise around mario. 
    Yellow Button on the Right: Rotat the camera counter-clockwise around mario. 

    Yellow Button on the Top: Zoom the camera in. 
    Yellow Button on the Bottom: Zoom the camera out. 
    R Button (located on the top right of the controller): Switch the camera 
    mode between Mario mode (close in), or Spectator mode (farther out). 
    Z Button (located underneath the controller): Aids in certain special moves 
    (see the next section). 
  Mario's Moves: (on the ground) 
    Single Jump: Press the blue button. (The longer you hold down the button, 
    the higher you will jump) Mario will jump and make a "hoh!" sound. 
    Double Jump: Press the blue button, Mario will jump and make a "hoh!" 
    sound... As soon as you land, press the blue button again. (The longer you 
    hold down the button, the higher you will jump) Mario will jump higher and 
    make a "hoho!" sound. 
    Triple Jump: You need to be moving in some direction for this jump. Press 
    the blue button while moving (it doesn't matter how fast you are moving). 
    Mario will make a "hoh!" sound... As soon as you land, (while still moving 
    in the same direction) press the blue button again. Mario will jump higher 
    and make a "hoho!" sound... As soon as you land, make sure you are pressing 
    the joystick all the way in the direction you are moving and press the blue 
    button again. Mario will do a very high forward flip and say "Yahoo!" 
    Turnaround Flip: Be running in some direction... turn in the exact opposite 
    direction and jump. Mario will spin around and do a flip. 
    Punch: Press the green button when you are moving slowly or standing still. 
    (Press the green button quickly 3 times in a row for a punch-punch-kick 
    combo) You can pick some objects and enemies up by standing right next to 
    them and pressing punch. (Press punch again to throw them) 
    Dive Punch: While running full speed, press the green button. Mario will 
    dive forward onto his stomach. (Press the green button while mario is 
    sliding to make him quickly jump to his feet again.) 
    Jump Kick: When you are moving slowly or standing still, jump and press the 
    green button. Mario will jump up and kick. 
    Butt-slam: Jump and press the Z button. (located underneath the controller) 
    Mario will spin around and slam down on his butt. (You can kill most small 
    enemies with this) 
    Back Flip: Press and hold the Z button. As soon as Mario brings his hands 
    over his head, jump. Mario will do a high backflip. 
    Circle Kick: Press and hold the Z button. As soon as Mario brings his hands 
    over his head, punch. Mario will swing his feet around in a circle. 
    Yahoo Jump: While running, press and hold the Z button and then press the 
    jump button immediately afterward. Mario will jump very far but not very 
    high. 
    Feet-first Slide: While running, press and hold the Z button and then press 
    the punch button immediately afterward. Mario will jump and slide feet 
    first. 
    Jump-off-the-wall Technique: Jump at any wall. (You need to actually hit the 
    wall... you will hear a sound when you hit the wall if you do it right) As 
    soon as you make contact with the wall, jump again in the direction you want 
    to go. (Make sure and hold the button on this second jump if you want to 
    jump high) Mario will jump into the wall, and then jump again off of the 
    wall. This technique is good for getting onto very high platforms. You can 
    use this technique during any type of jump, or anytime you hit a wall in the 
    air. 
  Mario's Moves (in the water - swimming) 
    Press up on the joystick to dive deeper, and press down on the joystick to 
    swim up. (Left and right act as you would expect) 
    Stroke: Press the jump button to make Mario go faster. (You can hold the 
    button, and Mario will swim, but he will go fastest if you press stroke, 
    then as soon as his arms are at his sides, press stroke again, etc...) 
    Grab: I'm not sure what this is for, but if you press the punch button under 
    water, Mario will grab forward... 
    Jump out of the water: This can be very frustrating if you don't learn it 
    correctly. You must be at the very top of the water, and you must be pulling 
    straight down on the joystick. Then press jump and he will jump out. 
  Mario's Moves (in the air - flying) 
    Press up on the joystick to dive, and press down on the joystick to go 
    higher. (Left and right act as you would expect) 
    Any button will send stop mario flying. 
  Mario's Moves (on the turtle shell) 
    You may find the turtle shell in certain yellow boxes, in certain oysters 
    (underwater), or if you punch the turtle. To ride the shell, just touch it 
    or jump on it. 
    You can kill most enemies by running into them while you are on the shell. 
    The more you move around, the faster you will go. 
    Press jump to jump, and press the Z button to get off the shell. (Or run 
    into a wall with it) 
  Mario's Moves (hanging from a ledge) 
    To hang from a ledge, just push the joystick towards the ledge when you fall 
    off of it, or when you jump next to it. 
    Press the joystick toward the ledge when you are hanging and Mario will 
    slowly climb back up. 
    Press the joystick toward the ledge and press jump and Mario will quickly 
    hop back up. 
  The Cannon and the Pink Bomb Guy: There is a pink bomb guy and at least one 
  cannon on each course. if you talk to the pink bomb guy, he will open the 
  cannon for you. Before you talk to the pink bomb guy, the cannon is covered by 
  a flat square with a picture of the pink bomb guy on it. After you talk to 
  him, there will be a square hole you can fall into. 
  Launching Yourself from the Cannon: This takes some practice. Learn how to use 
  the cannon, because you will need to execute some pretty fancy shooting if you 
  want to get all 120 stars. 
  Enemies: Most enemies, when killed, will give you a coin. 
  Characters: Always talk to any characters you see in the game... It isn't 
  important to understand what they say (but if you can read Japanese, tell me 
  what they all say!!)... Some characters will want to challenge you to a race, 
  and some might even give you a star. 
  Wooden Boxes: Some boxes can be picked up and thrown, and some can be smashed 
  or broken. (Sometimes coins are hidden inside boxes) If you pick up a box that 
  is shaking, it will spring you three times in the air. 
  Japanese Options (Main Screen): 
    Green Square: Score (Show how many stars you have on a game) 
    Blue Square: Copy (Copy a game to another save slot) 
    Red Square: New (Erase a game) 
    Pink Square: Stereo/Mono/Headphones 
    Yellow Square: (only available in subscreens) Go back to the main screen. 
  Japanese Options (When you get a star and leave the course): 
    The first option is Save and Continue. 
    The second option is Save and Quit. 
    The third option is Do Not Save and Continue. 
  Japenese Options (When you get the 7th star in a course or when you get a star 
  from a toadstool guy) 
    The first option is Save and Continue. 
    The second option is Do not save and continue. 
  Japanese Options (When you pause the game in a level and you are not moving): 
    The first option is Return to the game. 
    The second option is Quit the current level and go to the main floor of the 
    castle. 
    First setting: R button toggles between Mario view (closer in) or Spectator 
    view (further out). Second setting: Spectator view will only be available 
    while you are holding down the R button. 
  (did I leave anything out? please let me know... I'm still adding to this 
  section) 



Course 1
  Location: Main floor of castle, left side, upstairs, blank star on the door. 
  (Picture of bomb guys) 
  Description: Mountain level with 2 pink bomb guys at the start and an 
  air-island. (Big bomb guy at the top of the mountain) 
  Star 1: Climb to the top of the mountain and beat the bomb boss. (Get behind 
  him, pick him up and throw him onto the ground 3 times) 
  Star 2: Beat the turtle in a race from the beginning of the stage to the top 
  of the mountain. 
  Star 3: In the yellow box on the air-island. 
  Star 4: Get all 8 red coins. 
  Star 5: Fly through the 5 rings of gold coins in the air and get the 5 center 
  gold coins. (Use the cannon on the air-island) 
  Star 6: Butt-slam the wooden post that the chomp monster is attached to 3 
  times and he will open the gate. 
  Star 7: Get 100 Coins. 
Course 2
  Location: Main floor of castle, right side, star with a 1 in it on the door. 
  (Picture of castle tower) 
  Description: Castle level with a plant monster nearby your starting point. 
  (Big stone guy at the top of the level) 
  Star 1: Climb to the top of the mountain and beat the stone boss. (Stand in 
  front of him, he try to fall on you... move out of the way, jump on his back, 
  and butt-slam him... repeat 3 times) 
  Star 2: At the top of the mountain in the tower. (Use the owl in the tree 
  where you start, or just climb all the way there) 
  Star 3: Launch yourself out of the cannon to the platform underneath the 
  flagpole. Climb down the pole to get the star. 
  Star 4: Get all 8 red coins. 
  Star 5: In a cage in the air. (Use the owl in the tree where you start, or use 
  the cannon to launch yourself into it) 
  Star 6: Launch yourself out of the cannon at the corners of the brick walls 
  that are closest to you. (The corners will break off... the one on the right 
  has the star) 
  Star 7: Get 100 Coins. 
Course 3
  Location: Main floor of castle, right side, up the stairs star with a 3 in it 
  on the door. (Picture of underwater sea) 
  Description: Water level with the pirate ship down below that you can raise 
  up... 
  Star 1: Wait until the giant eel swims out of the ship... swim into the ship 
  where he was and unlock the 4 chests. (The order is: Chest farthest from you, 
  chest on your right,chest closest to you, and chest on your left) 
  Star 2: Swim next to the giant eel again... He will swim out... The star is on 
  his tail. 
  Star 3: Swim through the tunnel near the ship. You will surface in a cave. 
  Unlock the 4 chests. (The order is: Chest farthest from you, chest on your 
  left, chest on your right, chest closest to you) 
  Star 4: Get all 8 red coins. 
  Star 5: Launch yourself out of the cannon onto the leftmost spike that extends 
  out of the water. (You have to hit the top of the spike, or mario will slide 
  down) Then climb to the top of the spike and jump onto the ledge with the 
  star. 
  Star 6: You need the green ! block for this star... Hit the green block and 
  jump off the ledge into the water... run to the star in the bubbles. 
  Star 7: Get 100 Coins. 
Course 4
  Location: Main floor of castle, left side, star with a 3 in it on the door. 
  (Picture of snow and snowman) 
  Description: Snowy level with the penguins and the snowball man. 
  Star 1: Climb onto the house where you start, go down the chimney and finish 
  the race. (There is a shortcut on the right wall when it curves upward... just 
  hug the right wall when you see it) 
  Star 2: Take the baby penguin that you see when you start down to the mama 
  penguin. 
  Star 3: Go down the chimney again, and beat the penguin in a race to the end. 
  (You can't use the shortcut here) 
  Star 4: Get all 8 red coins. 
  Star 5: Talk to the snowball at the TOP of the mountain... beat it down in a 
  race and stand next to the snowball face. The rolling snowball will run into 
  the snowball face and create a snowman... Talk to him for the star. 
  Star 6: Launch yourself out of the cannon at the tree. Follow the path and 
  climb up to the star. (This can be done using the jump-off-the-wall technique) 

  Star 7: Get 100 Coins. 
Course 5
  Location: Main floor of castle, open either of the 2 doors with no stars on 
  them. Go down the hall where you see the big ghost. Go into the garden and hit 
  the large ghost. (Small cage dropped by the ghost) 
  Description: Large ghost mansion with many rooms and a shed outside. 
  Star 1: Kill enough small ghosts to make the large ghost appear outside in 
  front of the mansion... then kill the large ghost. 
  Star 2: In the spinning wheel at the bottom of the outside house, kill small 
  ghosts until a large ghost appears... then kill the large ghost. 
  Star 3: Upstairs, in the room where the small books fly out at you, there are 
  3 books sticking out. Hit them in this order: Book on the top, book on the 
  right, book on the left. 
  Star 4: Get all 8 red coins. 
  Star 5: Upstairs in the room on the far right, there is a platform you can 
  stand on... Look up... you will see a platform up high that you need to jump 
  to. (This can be done using the jump-off-the-wall technique) Go through the 
  double doors near the blue star box in the ground, and beat the ghost outside. 
  The star will appear on the roof. (To get the star, you can jump to either of 
  the flat side ledges, then jump to the center ledge with the star... it's not 
  incredibly easy) 
  Star 6: Get the blue ! box, then quickly go up to where the blue star box in 
  the ground is (from Star 5), instead of going outside, go through the ghost 
  picture on the wall, and beat an eyeball for the star. 
  Star 7: Get 100 Coins. 
Course 6
  Location: Lower floor of castle, from the front of the Fire Picture, take a 
  right and go through the door with the star on it. (Pool of metallic liquid) 
  Description: Level with huge rolling boulders, a blue water creature, green 
  radioactive fog, and a 4-way moving platform in the air. 
  Star 1: On the middle of the island where the blue water creature is. (run up 
  onto the creature's head, and steer him) 
  Star 2: Get all 8 red coins. 
  Star 3: When you take the elevator down to the blue water creature area, get 
  the green ! block... then quickly run to the flat ! switch under the water... 
  this will open the metal bars guarding the door in front of you... go in the 
  door... the star is across a chasm. 
  Star 4: Just before you drop down into the radioactive green fog area, there 
  is a map on the wall... Look at the map. The DOWN arrow is where you will 
  start... the UP arrow is where you can get out... the 3 blue circles are 
  ledges that you can double jump and catch on... jump up to the one 
  corresponding to the blue circle on the far left... there is a door there, it 
  will take you up to the star. (you need to jump and travel across the grating 
  to get the star, or just yahoo-jump over to it) 
  Star 5: Same as star 4 except use the second blue circle from the left. (There 
  is no door on the ledge corresponding to the blue circle on the right) (An 
  alternative method to find these ledges is to hit the blue star box in the 
  ground and follow the blue coins) 
  Star 6: Stand under the place where the giant boulders fall down... look up 
  and towards the door. The star is on the ledge. (You can use the 
  jump-off-the-wall technique to get there) 
  Star 7: Get 100 Coins. 
Course 7
  Location: Lower floor of castle. (Picture of fire) 
  Description: Fire level with a volcano in the center. 
  Star 1: Knock the large bomb monster into the lava. (The best way to do this 
  is to stand on the edge and let him run towards you... when he gets close, do 
  a butt-slam... he will run under you and you should knock him into the fire) 
  Star 2: There is an island all the way across the level with 3 small bomb 
  monsters on it... knock them all into the lava... A big bomb monster will 
  appear... knock him in for the star. 
  Star 3: Get all 8 red coins. 
  Star 4: In one corner of the level, there is grating... make your way over to 
  it and use the spinning log to get on the island against the grate... the star 
  is there. 
  Star 5: Jump into the volcano in the center of the level. Make your way to the 
  top by running and jumping along the side. The star is at the top. 
  Star 6: Jump into the volcano in the center of the level. Jump onto the moving 
  platform... keep climbing to the top. 
  Star 7: Get 100 Coins. 
Course 8
  Location: Lower floor of castle, from the front of the Fire Picture, take a 
  left and go down the hall till you reach a dead end... (Wall at the dead end) 
  Description: Sandy level with large pyramid in the center. 
  Star 1: Smack the vulture flying near the pool of water outside the pyramid. 
  Star 2: In a crevice on the outside of the pyramid near the top. (You can use 
  the wings from the red ! block to get it or you can just climb up) 
  Star 3: Inside the pyramid, all the way at the top. 
  Star 4: Inside the pyramid, there is a red building in the center of the 
  floor. Get on top of the building and jump so that you catch your hands on the 
  hole in it. Climb in and beat the 2-fists boss. (Punch the eyes when they 
  open) 
    OR: Outside the pyramid, climb up each of the 4 posts that you can walk up. 
    Make sure that you touch the top of each one. After you touch all 4, the top 
    of the pyramid will open up. Fly into it, and a cage will bring you down to 
    the red building in the center of the floor. Climb in and beat the 2-fists 
    boss. 
  Star 5: Get all 8 red coins. 
  Star 6: Get the 5 special gold coins inside the pyramid. (2 of them are on the 
  moving sand bridge, the other 3 are in the center of small square platforms up 
  higher than the sand bridge) 
  Star 7: Get 100 Coins. 
Course 9
  Location: Lower floor of castle, go in the large star door, (Wall of water) 
  Description: Water level with the big whirlpool at the bottom where you start 
  and a submarine. 
  Star 1: On the top of the submarine. 
  Star 2: Swim all the way down when you start the level. There are 4 chests... 
  Open them in this order: If you are at the tunnel looking at the whirlpool: 
  Chest on the left, chest on the right, chest in the back, and chest in the 
  front. (the one closest to the whirlpool) 
  Star 3: Get all 8 red coins. 
  Star 4: The bubbles on the ground in the room with the submarine will send up 
  rings of water... swim down through 5 in a row. The star will appear on the 
  ground in the bubbles. (You can use the green ! block to get the star) 
  Star 5: The manta ray will leave rings of water behind him... swim through 5 
  in a row. 
  Star 6: In the red gate in the water. You need to get the blue ! box, then get 
  the green ! box, then get the star. 
  Star 7: Get 100 Coins. 
Course 10
  Location: Upper floor of castle, in the room with the huge mirror in it... at 
  one end you will see a picture in the mirror that is not there on your side... 
  (Wall where the picture should be) 
  Description: Icy stage with a big ice guy, a penguin, and a snowman face that 
  blows you off the mountain. 
  Star 1: Climb up the mountain (jump above where the triangular speed bumps are 
  coming from), and walk along side of the large penguin... he will block the 
  wind... the star is at the top. 
  Star 2: Knock the big ice guy off the platform (similar technique as knocking 
  the bomb monsters off the platforms in course 7) 
  Star 3: Get the star in the 3D ice puzzle near where you start. 
  Star 4: There is a helicopter guy in the water near the ramp where the 
  triangular speed bumps come at you... jump on his head (just a regular jump) 
  and fly over to the platform... the left box is the star, the right box is the 
  turtle shell. 
  Star 5: Get all 8 red coins. 
  Star 6: Use the turtle shell to slide up the ramp with the 3 yellow coins... 
  Crawl into the cavern... get the Blue ! box to get the star in the maze. 
  Star 7: Get 100 Coins. 
Course 11
  Location: Upper floor of castle. (Picture of water spider) 
  Description: Level where you can raise or lower the water by touching the 
  colored spinning diamonds. 
  Star 1: In the yellow box near the small moving platforms with the arrows on 
  them. 
  Star 2: In the yellow box on the highest air-island. (Across the wooden plank) 

  Star 3: Find all 5 secret spots. (One is behind the block that you push at the 
  very bottom of the level, one is in the yellow box that you can get by 
  standing on the block that you push at the very bottom of the level, one is 
  behind the block you push into a hole near one of the guys who throws you up, 
  one is in the yellow box above the cage with the star in it, and one is in the 
  yellow box on top of the small island that the bomb is spinning around.) 
  Star 4: In the cage up high... to get it, you need to lower the water level to 
  the ground, break the block at the bottom of the cage, climb up so you are on 
  top of the cage with the star, stand on the left half of the wooden platform 
  (it will fall down), jump off it, run into the cage, and jump back on the 
  platform before it goes up. (Inside the cage) 
  Star 5: Get all 8 red coins. (You need to use the cannon to launch yourself 
  into the grate in the corner of the level, and swim into the other section of 
  this stage.) 
  Star 6: Use the cannon to launch yourself into the grate in the corner of the 
  level, and swimto the other section of this stage. Use the blue ! box to get 
  behind the grate near the corner of this section (there is another blue ! box 
  inside the grate)... up top is the star. (You can use the jump-off-the-wall 
  technique to get it) 
  Star 7: Get 100 Coins. 
Course 12
  Location: Upper floor of castle (Small picture with mushroom platforms on it) 
  Description: Mountain level with monkeys, a waterfall, and mushroom platforms. 

  Star 1: At the very top of the mountain. 
  Star 2: Catch the monkey at the very top of the mountain (where Star 1 was) 
  and follow him... he will open the cage with the star. 
  Star 3: Get all 8 red coins. 
  Star 4: Near the top of the mountain, there will be a vertical wall about the 
  same size as the entrance to course 8 that you can jump through. (You can see 
  it when you touch it because it will shake) 
  Star 5: Step on the flat ! switch near the top of the mountain... this will 
  make a block appear in front of you, and a block will appear in front of the 
  waterfall... You need to go to the waterfall and jump on the block to get the 
  star that is behind the water. 
  Star 6: Use the cannon to shoot yourself into the star that is sitting on top 
  of the mushroom platform. (The cannon is on a thin ledge beneath the ledge 
  where the gohpers are). (The bomb guy is on a small ledge below where the 
  first monkey is.) 
  Star 7: Get 100 Coins. 
Course 13
  Location: Upper floor of castle, through a door with a star on it. (Picture of 
  big and small mushrooms on the left or picture of big and small mushrooms on 
  the right). 
  Description: If you enter the picture on the left, you will be big mario 
  relative to the world. If you enter the picture on the right, you will be 
  small mario relative to the world. If you jump in a pipe, you will change from 
  big to small, or from small to big. 
  Star 1: At the green pipe near the flat ! switch that makes a bridge out to 
  the air-island, make sure you are small mario. Then kill the 5 plant monsters 
  that spit fire at you and you will get the star. 
  Star 2: In a yellow box almost at the very top of the mountain. You need to be 
  small mario to get this. 
  Star 3: Just past the hole where the black balls roll out of, there is a koopa 
  troopa (turtle). Be small mario here and talk to the turtle... beat him in a 
  race and you will get a star. 
  Star 4: Find all 5 secret spots when you are the big mario. (One is on the 
  cannon, one is in the hole where the black balls roll out of, one is the 
  inside of the hole where little mario can run through to get to pool with the 
  spikeys, one is in the pool at the very top of the mountain, and one is the 
  the hole in the mountain at the edge of the wooden bridge above the pool with 
  the spikeys) 
  Star 5: Be small mario, launch yourself from the cannon at the tree. (To find 
  the pink bomb guy, you need to be big mario and go to the place where the 
  cannon is.) When you catch the tree, climb down and walk across the wooden 
  bridge and into the hole. Get all 8 red coins. 
  Star 6: Be big mario, climb to the pool at the very top of the mountain and do 
  a butt-slam in the center. You will create a hole. Go down and transform into 
  small mario, climb back up, go down the hole, and beat the caterpiller. (You 
  can do the butt-slam on his head) 
  Star 7: Get 100 Coins. 
Course 14
  Location: Upper floor of castle, go up the stairs to the very top section of 
  the castle and go in the door with the huge star on it. (The face of the clock 
  is the level) 
  Description: If you enter the clock at 3,6,9,or 12 O'clock exactly, all the 
  parts will be stopped. (You can't get all the stats with the clock stopped, 
  however. 
  Star 1: Climb up along the normal path, and you will see the star within some 
  grating... You can jump onto the platforms nearby and get it. (Clock may be 
  stopped OR moving for this star... easier when stopped) 
  Star 2: Climb up farther than star 1, and you will eventually come to a 
  monster who will throw you up. Go past him and jump across the chasm. The star 
  is just ahead. (Clock may be stopped OR moving for this star... easier when 
  stopped) 
  Star 3: Stand on the clock hand that looks like an arrow and let it swing you 
  around. When you see the star in front of you, jump onto the ledge and get it. 
  (Clock must be moving for this star) 
  Star 4: Climb up to the VERY VERY top of the stage...swing around on the clock 
  hand, and jump onto the blue stomping stone for the star. (Clock must be 
  moving for this star) 
  Star 5: Climb up higher than star 1, but not as high as star 4. You will see 
  the star in a cage. You need to stand on top of the cage, then jump onto the 
  platform that comes in and out of the wall to get the star. 
  Star 6: Get all 8 red coins. (Clock may be stopped OR moving for this star... 
  easier when stopped) 
  Star 7: Get 100 Coins. 
Course 15
  Location: Upper floor of castle, in the room with course 14. There are 2 
  platforms in the corners of the room. Near them are rooms up high in the wall 
  that you can jump into. One of them is course 15. (The other is a bonus level) 

  Description: Rainbow flying carpet level with a big pirate ship and a castle 
  in the sky. 
  Star 1: On one end of the pirate ship. 
  Star 2: Ride the carpets up as high as you can go (you will pass through the 
  castle in the sky twice) The star is on top of of the castle in the sky. 
  Star 3: Get all 8 red coins. 
  Star 4: From the section where there are 4 spinning circular islands, go 
  towards the tilting bridges and the platforms that swing back and forth. Go 
  across one of the swinging platforms and you should see a flat ! switch on the 
  ground near some triangular blocks. Step on it and the blocks will turn upside 
  down so you can jump on them temporarily. Climb up them for the star. 
  Star 5: From the section where there are 4 spinning circular islands, go 
  towards the tilting bridges and the platforms that swing back and forth. Climb 
  up the steep wood slope, and go across the swinging platform to get the star. 
  Star 6: Launch yourself from the cannon so you catch the large pole coming 
  from the island in the sky. Climb down and the star is in the yellow box. (The 
  cannon is on the opposite side of the pirate ship as star 1) (To get to the 
  pink bomb guy, you need to get on top of the building where all the red coins 
  are, and jump down 1 ledge) The best way to get on top of the building where 
  all the red coins are is to take the carpet near the 4 spinning circular 
  islands, and then when it ends, take the carpet on the right. You will jump 
  off it onto the falling wooden blocks, then jump back on it, then jump off it 
  again onto the falling wooden blocks, then back onto it again. You should now 
  be over the building, so you can get off the carpet. (There is a yellow box on 
  top of the building for reference) 
  Star 7: Get 100 Coins. 



Bowser 1
  Location: Main floor of the castle, up the stairs, through the door with the 
  huge star on it. (Trapdoor in the floor in the hallway) 
  Prize: The first key. (opens the locked door to the lower floor of the castle 
  and gives you access to courses 6,7,8 and when you get enough stars to enter 
  the next door with the huge star on it, course 9) 
  To kill bowser: Run around him, pick him up by the tail, and rotate the 
  joystick in circles... the faster you swing him, the farther you will throw 
  him... throw him into 1 bomb to kill him. 
  Star 1: Get all 8 red coins. 
Bowser 2
  Location: Lower floor of the castle, through the door with the huge star on 
  it. 
  Prize: The second key. (opens the locked door to the upper floor of the castle 
  and gives you access to courses 10,11,12,13, and when you get enough stars to 
  enter the next door with the huge star on it, courses 14 and 15.) 
  To kill bowser: Run around him, (easiest when he throws fire or runs at you), 
  pick him up by the tail, and swing him into 1 bomb again. 
  Star 1: Get all 8 red coins. 
Bowser 3
  Location: Upper floor of the castle, up the stairs that lead to the very top, 
  through the star door, and up the final staircase. (If you don't have enough 
  stars, the staircase will go on forever... if you do have enough, you will 
  reach the top of the staircase.) 
  Prize: Finishing the game! Woohoo! 
  To kill bowser: Run around him, (easiest when he throws fire), pick him up by 
  the tail, and swing him into 3 bombs. 
  Star 1: Get all 8 red coins. 



Green ! Switch
  Location: In Course 6, make your way to the blue water creature area. Climb on 
  his head and steer him over to the island where there is red grating on the 
  ground but not blocking the door. Jump off onto the red grating, go through 
  the door, and jump into the pool of metallic liquid. You will be metallic 
  mario here temporarily which will allow you to walk underwater, and against 
  the current. Hop from island to island and you will see the green ! switch. 
  Description: Makes you metallic mario which allows you to walk under water and 
  can kill most enemies by touching them. 
Blue ! Switch
  Location: From the door that leads to course 6 (facing away from the door), go 
  left, and left again. There should be a door with no star on it. Go in it and 
  you will come to an area with water. There should be 2 small platforms in the 
  water that you can jump on. Do a butt-slam on both of them, and this will 
  drain the moat. Once you have drained the moat, go out the door, and head 
  towards the waterfall. There will be a hole you can fall in. Follow the 
  logical path through this area and you will see the blue ! switch. 
  Description: Makes you transparent mario which allows you to walk through all 
  grating and certain other places. 
Red ! Switch
  Location: In the main floor of the castle when you first enter it, there is a 
  large picture of the sun on the ground. Stand in the center and look up at the 
  sun. The red ! switch is on the platform in the center of the level. 
  Description: Gives you wings. To fly, either do a triple jump, or launch 
  yourself out of a cannon. 



Extra Stars
  Star 1: Main floor of castle, up the stairs, door on the right with a star on 
  it. There are pictures of the princess in the small room, jump through the one 
  on the right and finish the race for a star. 
  Star 2: In the room with the picture for course 3, there are 2 holes in the 
  wall up high that you can jump into. One of them has extra men, and the other 
  is a bonus swimming level. Collect all 8 red coins for a star. 
  Star 3: After you have 20 stars, catch the bunny in the lower level of the 
  castle where courses 6-8 are. (You can run and press punch and dive on him... 
  it's not easy) :) 
  Star 4: After you have 20 stars, talk to the toadstool guy who should be in 
  room where you enter course 6. He will give you a star. 
  Star 5: After you have 50 stars, the bunny will be back for more. (apparently 
  he didn't learn his lesson the first time). Catch him again for a star. 
  Star 6: After you have 50 stars, in the upper level of the castle where 
  courses 10-13 are, one of the toadstool guys will give you a star if you talk 
  to him. 
  Star 7: After you have 50 stars, in the room with courses 14 and 15, talk to 
  the toadstool guy and get a star. 
  Star 8: In the room with courses 14 and 15, go into the room high up in the 
  wall across from where course 15 is. There is a bonus level there. Collect all 
  red coins for a star. 
  Star 9: Bowser level 1 - get all 8 red coins. 
  Star 10: Bowser level 2 - get all 8 red coins 
  Star 11: Bowser level 3 - get all 8 red coins 
  Star 12: Green ! switch level - get all 8 red coins 
  Star 13: Blue ! switch level - get all 8 red coins 
  Star 14: Red ! switch level - get all 8 red coins 
  Star 15: Same location as extra star 1 (the princes picture on the main floor 
  of the castle). Finish the race in under 21 seconds. 



YOSHI:
After you have all 120 stars, go outside the castle to the grate that has been 
closed for the whole game. There is a cannon inside. Launch yourself on top of 
the castle, go around back, and talk to Yoshi! 



Tips and tricks
  Course 1: (still under construction... will be things like warp areas in each 
  levels, easy ways to do certain things, and shortcuts.) 



Credits
  Kevin Lambert (kevin@lith.com) - Creator, organizer, and found most (but not 
  all) of the secrets and stars. 
  Jesse Howeth (ferrisb@gnn.com) - Helping with the locations of some of the 
  secrets and stars. (Found Yoshi before I did!) 
  Derrin Z. (dmzerr@inst.augie.edu) - First player I know that found all 120 
  stars. 
  Foh Chit Yee (chityee@signet.com.sg) - Helping translate some of the Japanese. 

  The programmers at Netscape - for allowing me the chance to create sections of 
  this page over and over again because: 
     
    Anyone ever seen THAT before? Nah... it's probably just me... 
  Bill Gates for making all our lives better with the WONDERFUL, AMAZING, 
  ASTOUNDING Windows95 operating system that much like Netscape, never 
  crashes... (yeah right...) 
  My mom... 
  My red pencil box... 
  My giant tub of vaseline for...um...nevermind... 
  And last but not least, Nintendo for creating this incredible game! 
Nintendo64 and Mario64 are registered trademarks of Nintendo of Japan and 
Nintendo of America. Any misuse of these names could result in nasty whippings 
or worse!



This page is still under construction... so make sure to reload or clear your 
cache frequently!
If you liked this FAQ, then I am cool...
If you didn't like this FAQ, then I am still cool, but coincidentally wrote a 
crappy FAQ :-)
Please mail me if you have any questions or comments about Mario64 or this page.
kevin@lith.com 
If I'm not playing games, I'm programming games for Monolith Productions Inc. 
Keep an eye out for some of our killer Windows95 DirectX games coming your way 
soon! Also, you can download some of our awesome DirectX demos!




Go back to my main page