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The Neverhood (e)

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The Neverhood
Puzzle Solutions and Game Walk-Through

Room #1:
I woke up and I’m trapped, now what do I do?
You will need to pull the handle on the wall three times to open the door. I’m 
stuck in the room with the Venus Fly Trap and the Rings hanging from the 
ceiling! 
Every time I press the button on the door I get punched in the face. What do I 
do? First you must push the Flytrap over so that it is lined up directly beneath 
the fourth ring from the left. Then you need to jump up and grab the ring. The 
Flytrap should jump up and grab the ring as you are coming back down. The exit 
door will open. While you're in the Flytrap room, go ahead and give all the 
handles a pull. This may be useful later. 
I went into the building with the figure hanging from the ceiling and the weird 
t.v. set looking thing, what do I do? The strange t.v.-like device that cuts to 
a close-up when clicked on shows a representation of the hanging dynamite man 
figure on the left side of the screen and the dynamite shelves on the right side 
the screen. The object of the puzzle is to replace the duds on the dynamite man 
with the real dynamite sticks on the shelves. You can do this by clicking on the 
squares on the figure that do not have fuses (little squiggles on the top of 
each block). Keep clicking until a fuse appears on the top of each block. You 
can check your progress by exiting the panel and looking at the hanging figure. 
After all the sticks of dynamite are moved to the hanging figure he will fall to 
the floor. 
Okay, I built the dynamite man, but he just stands there. Now what do I do? You 
need to venture onward. Exit the room toward the right and go find the 
Jack-In-The-Box. Head towards the crab symbol on the wall and take a left to 
find it. Click on the Jack-In-The-Box. 
This crazy creature chased me back to the Dynamite Shack and he won’t let me 
back out! The Weasel (creature) has knocked a match loose from above the door. 
Pick it up. Next, click on the dynamite man. The Weasel should no longer be a 
problem. 
I went into the building with the H above the door and I am in the room with the 
ceiling fan. Currently, I’m staring at this brown box with a bunch of square 
pieces in it! You will need to arrange the pieces into the shape of an H. The 
three brown pieces should be on the right. When you arrange them correctly a 
door to the right of you will open. 
I keep finding these brown squares on the ground. What do I do with them? The 
squares are disks that when placed into one of the many video players throughout 
the land will tell the story of The Neverhood and help you on your quest. 
Klaymen will automatically put all of the disks in his possession into the 
player when you click on it. To view them when you get to a video player, just 
click on the button in the center of the screen, and then click on the disk you 
wish to view. 
I have been walking down this hall reading and reading and reading. Will this 
ever end? I can’t seem to stay awake? Under no circumstances should you attempt 
to read this story in one sitting. Drowsiness and possible loss of consciousness 
may occur. Naps should be taken after every four or five screens, but alas there 
is an end. While you're in the Hall of Records, pick up the beaker lying on the 
floor. Also, press the button to extend the spikes in the room with the Preamble 
writings on the wall. And if you can make it to the end of the hall of records, 
pick up the video there. You’ll thank us later. 
I am standing outside of this little house and when I step on the big button on 
the ground nothing happens, and when I ring the doorbell the door doesn’t open, 
so what do I do? First you will have had to defeat the Weasel (see the clues 
regarding the dynamite man), and you will need the beaker that is located in the 
Hall of Records (see clue regarding the building with the Big H). Next you must 
return to the area where the weasel chased you. Look for a brown door that is 
located directly across from the big red bush. Inside you will see a triceratops 
head with a red button underneath it. Press the red button to activate the 
water. Return to the little house and stomp on the big button on the ground. 
Click on the water, and if you have the beaker, Klaymen will take a drink. Next, 
press the button by the door and listen to the tones. You must match these tones 
exactly by spitting the appropriate amount of water into each tube (you do not 
need to take a drink after each attempt). A perfect match will cause the front 
door to open. If you failed high school choir, the spitting puzzle solution is 
3,1,2,0,4. 
I went inside the door to the little house and this man popped out of a 
television set and started yelling at me. What do I do here? Pay no attention to 
the man in the t.v. set, his only function is to amuse and bewilder the unwary 
adventurer. 
I am standing in the farthest room to the right in the little house and I see a 
hole in the ceiling. How do I get up there? The spikes must be extended so that 
Klaymen can climb up them like a ladder. You will need to return to the Hall of 
Records and press the button to extend the spikes in the room with the Preamble 
writings on the wall if you haven't already done so. This will also extend the 
spikes in the little house. I went into a tunnel and I came to a green door with 
three deadbolts on it. How do I unlock them? This puzzle requires that you have 
completed all other tasks mentioned above and that you have pushed the three 
buttons in various locations to unlock the deadbolts. The first button (blue) is 
located downstairs at the Hall of Records (take the elevator). The second button 
(orange) is located in the attic of the little house. The third button (white) 
can be accessed using the slot car to travel to the center of the spiral in the 
cave where the Weasel lived. If you have completed all the of the previously 
mentioned tasks, clicking on the three buttons should unlock the deadbolts and 
in turn open the door. 
I crossed the bridge and went into a building. Inside I found a ledge with a 
bunch of Klay pieces on it. What do I do with them? You need to put the pieces 
together in the proper order by matching the pictures on the pieces with the 
ones already sticking out above the ledge. 
Okay, I put the pieces together and click on the button on the end, but it only 
goes down half way and then bounces back up. I am perplexed, please help! The 
thing you have made is actually a representation of the bridge, and what you are 
trying to do is turn the bridge into a set of stairs that will descend to the 
lake floor. Your next step is to go to the cannon which is just outside and to 
the left of the room you are in. 
I am sitting in the cannon and there are all kinds of switches and symbols. 
Enlighten me as to my next step. Push the big red button, McFly.

I watched the Lake Drain. What now?
Go back into the West Hall (the room with the puzzle that goes up and down when 
you click on the end of it) and click on the end piece to lower the stairs. Now 
go back out and you will find that the bridge has been lowered. 
I keep clicking on the radio but it doesn’t do anything. Why? You must go and 
turn it on by going back to the place where you woke up at the beginning of the 
game and pull the correct ring if you haven't already done so - that’s why we 
suggested you give them each a tug when you were there the first time! (There is 
a hint for this on the wall of lake floor which can be found by riding the green 
putt-putt car.) 
The Radio plays a whole lot of funny songs, but what else does it do? If you set 
the radio to the station a certain song it will open the door to the lab. (The 
audio hint for this is on the lake floor wall with the hint about turning on the 
radio.) 
I am in the room with the big glass dome and I went inside and pushed the 
buttons but nothing happened. Help me! When the lights are on you will see the 
name Bobby on the outside of the Machine. Turn the lights off and go back inside 
the Machine. The letters in the name correspond to the colors in the spectrum of 
visible light that you learned about back in high school. For those of you that 
skipped school that day it went something like this: ROYGBV. R stands for red O 
stands for orange and so forth. Make the crystals in the Machine the same colors 
as the letters in Bobby. When you come back out again you should be little. 
I am in the little green lab what do I do?
Leave and go up the stairs through the little door to the next room. 
I am in the little purple lab what do I do?
Make yourself big by entering the correct proportions of the liquids into the 
beakers. The correct proportions can be found by taking the car on the lake 
floor to the area outside the lab with the three beakers and noting the levels 
of each liquid. (This is different for each game.) 
I am back in the little green lab because I do not know the correct proportions 
for the liquids in the little purple lab. I am mad so tell me what to do? You 
will need to look at the levels of the liquids in the beakers at the top of the 
stairs and fill the beakers in green with the corresponding amounts. You will 
now be big again. 
I am in the room with all the statues and columns and I am big, but there are no 
doors. How do I get out? On the right side of the room, one of the statues looks 
like a head with a ladder sticking out of it. Behind it there is a button. Push 
it and a ladder will fall from the ceiling. 
I made the worlds collide and now I have teleported myself to a pink room but 
the door keeps hitting me in the face. How do I get out? Run.

I found another one of those things that when I press the red button a bunch of 
symbols shows up. How do I solve this one magic eight ball? The first one that 
you saw holds the solution to this one. You need to go back and note the order 
of the symbols at the first location and then enter them in the same order at 
the second location. The trick here is that the second location contains one 
extra symbol, and the first location repeats one symbol and makes a strange 
sound. While at the second location you will need to put the extra symbol in the 
place where the first location repeated. Get it. (The order is different for 
each game.) 
I am in the room with the noisy mouse and a big yellow button on the floor. I 
seek wisdom. Step on the button and watch the mouse go up.

I found this puzzle with a mouse that runs through a plethora of holes. How do I 
solve it? You need to get to the hole at the bottom right. You do this by 
following your nose. 
I am in the red room staring at a white wall with little squares on it. The 
squares have pictures on them, what do I do? This puzzle is like the game memory 
only harder. You need to flip the pieces and match them up in pairs. If you miss 
one they will all flip back over so write them down. 
I am looking at a panel that has three pictures with a numbered block next to 
each and a bear hanging from a pole above it. I am confused. Dear confused, you 
need to change the number on the block to equal the number of that item that was 
pictured in the red room at the memory puzzle, and then press the yellow button. 
The little bear on the arm should swing to the other side. 
I moved the bear and the robot went after it but what do I next? Go to the 
cannon and shoot Robot Bil in the head.

I went to the cannon again but I just keep shooting the wall! You need to enter 
the correct symbols into the cannon to raise it and move it over to Robot Bil. 
The symbols can be found in the Hall of Records basement where you pressed the 
blue button. To see them, however; the lights need to be out. The second set of 
symbols can be found inside the mushroom after you fall down the hole. Enter the 
symbols and then click on the arrows that appear in the scope. The cannon will 
move up and to the right. Press the red button. 
I just shot Robot Bil am I in trouble?
No. Go back and see how he is doing.

I went into this room through a big toothy door and that noisy mouse is in here 
what do I do? Well, walk over to the right and click on the purple door. If you 
have the three keys Klaymen will put them into the holes on the puzzle. Now you 
must put them in the proper order. 
Where do I get the Three Keys?
The first key is on the balcony of the castle.
The second key can be acquired by taking the putt-putt car in the cave where the 
weasel lived to the room at the end of the track. The third key is given to you 
automatically after you have placed all twenty of the story disks into any video 
player. 
I found 19 disks. Where the hoozitz is the last one?
You will need to walk all the way to the end of the Hall of Records. The disk is 
on the floor. Mean, huh? (that’s why we suggested you pick it up when you were 
there!) 
I am on the balcony and there is a key floating up above me. How do I get it? 
Pick up the pin on the ground and then take the elevator inside the castle up to 
the Telepod room. Look out the window. Click on the balloon and pop it. Go back 
down to the balcony and pick up the key. 
I am in a room with more rings and another one of those pesky flytraps. What 
now? You need to push the flytrap over to the area just below the last ring on 
the right. Jump up and grab the ring. When you let go the trap will eat you and 
then spit you into the next room. 
How do I know the correct order of the Three Keys.
You need to have pushed that goofy looking thing with the handle that you saw in 
the room with the butter pat on the wall over to the vacuum and stepped on the 
yellow button to suck it up. Then you need return to the castle and it will be 
there. Push it over to the right just a little bit and the top of it will turn 
toward the wall. Pull the handle and zowie there’s the answer. Put the keys in 
the proper holes and the door will open. 
Complete these puzzles, collect the videos and the last of the mysteries will be 
revealed in a stunning climax. Take heed, you will be affecting your own destiny 
and the entire future of the Neverhood. 
Bonus Hints and Cheats
Frequently visiting your mailbox located below the Flytrap room will yield new 
clues to help you solve the next puzzle. Save often so if you exit, you can get 
back to where you were without re-playing the whole game.