Parasol Stars (e)

Cover

Parasol Stars FAQ v0.5

created by Carl Chavez (foregone@nwlink.com)

Available at the Bub and Bob Page:
   http://www.nwlink.com/~foregone/bb.html 
   (for NHTML/HTML 3.0: bbn.html)

Other FAQs also available:
   Bubble Bobble
   Rainbow Islands
   Bubble Symphony 
   Bust a Move 1 & Again (Puzzle Bobble 1 & 2)
   Liquid Kids
   New Zealand Story

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CONTENTS:
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Notice
Game description
Items
   Miscellaneous Items
   Lamps
   Rings
   Hearts
   Crosses
Codes
Hidden levels
Miracle Icons
Miracle Icon locations
Bosses
Differences on other systems
Thanks to...

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NOTICE:
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This FAQ is for the Amiga version of Parasol Stars. If you have a
version of PS for another system, please send me e-mail listing the 
differences.

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GAME DESCRIPTION:
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TECHNIQUES:
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If you paralyze a giant, then any small creatures touching it will
also be paralyzed.

You can push paralyzed creatures and droplets by standing next to them.
This is a very useful technique if you want to get a lot of points by
killing many creatures at once. You can form them into a line and then
throw a droplet at them.

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ITEMS:
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Miscellaneous Items:
   Golden Taito triangle        temporary invulnerability
   Star with rainbow trail      temporary invulnerability
   Rainbow-colored star         extra life
   blue donut                   paralyze all small creatures
   rod                          all creatures become 10k pt items when 
                                vanquished
   crystal ball                 tokens appear at the beginning of levels
                                instead after a certain amount of time

Lamps:
   red lamp                     all creatures become 10k pt items when 
                                vanquished
   yellow lamp                  a Miracle Icon appears, even if an Icon 
                                does not normally appear on that level
   blue lamp                    ?

Rings:
   red                          ?
   blue                         10 points per left or right movement. 
                                Big points if you keep moving!
Hearts:
   If you get a heart, then a certain point item will appear at every 
   location where a hidden point item can normally be found. The new 
   items will erase any revealed hidden point items. WARNING: continue 
   coins are erased, too! It may not be worth getting a heart if you're 
   about to reveal a coin!

-----COLOR-------------------------EFFECT----------
      pink                      many 10 point items
      red                            30
      green                          3000
      light blue                     6000 
      yellow                         7000

Crosses:
   Crosses cause massive death to smite the enemies.

-----COLOR-------------------------EFFECT----------
      blue                      water drowns all of the monsters 
         instantly (on the Amiga, they forgot to fill the screen with 
         water!).
      yellow                    lightning bolts fall from the top of the
                                screen until all monsters are destroyed.

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CODES:
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Type "A WORD" (with the space). The following keys cause certain effects:

M     - Get 3 Star Miracle icons. AKA known as Instant Death and Big Food.
T     - End the level.
1-7   - Skip to that level in the current world. Level 7 is the boss.
F1-F10- Skip to that world. What I call 3a is listed as world 9.
G     - Kill everything. I recommend 'M' instead for the points!
C     - Extra credit.
D     - Die...
B     - Instant bonus potion.
X     - Skip to hidden world 3a.

All monsters will be unable to move when you use this code.

*The game will crash* after you beat the last boss.

Type "CYNIX" to skip to the last world.

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HIDDEN LEVELS:
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On world 3, level 3, a pink heart will appear. If you get it, then
several 10 point items will appear. Notice that they form the word
"IN". If you get them all, then you will be warped to a hidden world.
It is almost impossible to get all of the items before they disappear
unless you have a friend playing with you.

If you get the Star Miracle, you can get a key which will let you into
world 9. 

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MIRACLE ICONS:
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Get three similar Miracle Icons and a door will appear at the end of
the world after you beat the boss. Behind this door will be a special
giant item. All of the monsters on the level where you caused the miracle
will become 100000 point giant point items!

LIGHTNING MIRACLE:
   A giant bell will appear. All the levels in the next world will have
   an increased chance of crosses or other good items appearing.

WATER MIRACLE:
   A giant crystal ball will appear. All the levels in the next world
   which contain a Miracle Icon will reveal the Icon when you first start
   the level. You won't have to wait for it to appear.

FIRE MIRACLE:
   A giant lamp will appear. All the levels in the next world will cause
   dead monsters to turn into 10000 point items.

STAR MIRACLE:
   A giant key will appear which will allow you to enter the last level.

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MIRACLE ICON LOCATIONS:
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LOCATION - I've divided the screen into 9 zones as follows:

+---+---+---+
| A | B | C |
+---+---+---+
| D | E | F |    N - no Miracle Icon on this level
+---+---+---+
| G | H | I |
+---+---+---+


--------LEVEL----------LOCATION---------TYPE-----
World 1 
          1               F             lightning
          2               N
          3               N
          4               N
          5               N
          6               C             water
World 2
          1               F             lightning
          2               N
          3               N
          4               N
          5               H             lightning
          6               N
World 3
          1               H             fire
          2               N
          3               F             water           
          4               N
          5               N
          6               N
World 3a (IN level)
          1
          2
          3
          4
          5
          6
World 4
          1                             lightning
          2               N
          3               N
          4               N
          5                             fire
          6               N
World 5
          1                             water
          2               N              
          3                             water
          4                             water
         /5               N?
         \6                             fire?
World 6
          1                             lightning
          2                             star
          3               
          4               
          5
          6
World 7
          1                             star
          2                             lightning
          3
          4
          5
          6
World 8
          1
          2
          3
          4
          5
          6
World 9 (Bubble Bobble level)
          1
          2
          3
          4
          5
          6
World 10 (3a?)
          1
          2
          3
          4
          5
          6

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BOSSES:
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World 1
   DESCRIPTION: A big drum with dancers on top.
   WEAPON: Lightning
   HOW TO KILL: If you can't beat this guy, you are brain-dead!

World 2
   DESCRIPTION: A big bird in a flower pot.
   WEAPON: Fire
   HOW TO KILL: Use your parasol to block the little birds. Grow
      some mega drops and drop the fire on the platforms. Lead the
      boss into the fire.

World 3
   DESCRIPTION: A sea monster with a volcano on its back.
   WEAPON: Lightning
   HOW TO KILL: Generate mega lightning. Do not fire until the
      air above you is free of falling debris. Be patient!

World 4
   DESCRIPTION: A pirate jet fighter mecha which changes into a
      fire-breathing pirate robot.
   WEAPON: Water
   HOW TO KILL: After firing four missiles, the jet will change into
      the robot. While the mecha is a jet, fire small bubbles at it.
      Block the missiles with your parasol. Try to predict when the
      jet will change shape and try to get above it when it does change.
      Grow mega water drops and hit the robot with the wave.

World 5
   DESCRIPTION: A girl in a chariot who throws deadly money at you.
   WEAPON: Lightning
   HOW TO KILL: You'll notice that the money she throws goes up and away
      from her, so you can stand next to her and hit her without getting
      hit by the money. Grow a mega lightning drop, get next to her and
      hit her. She's slow, so you should move under or over her whenever
      possible so that you don't get pinned to the wall.

World 6
   DESCRIPTION: Space Invader saucer
   WEAPON: Fire
   HOW TO KILL: Grow mega fire drops. After the saucer touches a wall
      five times, it will try to crush you. After the fourth touch, move
      toward the side which the saucer will make touch #5, then drop
      your fire in the middle of the screen, and then generate another 
      mega fire drop. Once you see where it's going to land, drop more 
      fire in that area.

World 7
   DESCRIPTION: Mecha mighta. In Bubble Bobble and Bubble Symphony,
      mightas are the guys who look like ghosts and fire boulders at you.
      This mechanical mighta throws boomerangs.
   WEAPON: Stars
   HOW TO KILL: Grow mega star drops. Fire the stars from the second 
      floor of the level, then drop down to the first level to regenerate
      drops. While regenerating drops, move toward the first boomerang
      fired at you (the second boomerang will always head to a point
      away from the first boomerang, so if you move toward the first,
      you're headed away from the second!). 
      You could stay on the first floor the whole time, but I like to
      move to the second floor because it causes at least one set of
      boomerangs to head toward the second floor while I'm regenerating
      drops on the first floor.

World 8
   DESCRIPTION:
   WEAPON:
   HOW TO KILL:

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THANKS TO:
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Valley Soft for finding for me Parasol Stars.
The Sweet Cheater file on Aminet. Although it contains a lot of
hoaxes, the Parasol Stars part was mostly accurate. This FAQ has
the correct code information.

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Copyright 1996 Carl Chavez. This document may be distributed freely, but
may not be published for profit in any form without written consent
from Carl Chavez and all those listed in the "Thanks to:" section of
this document.