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Psychic Force 2012 (e)

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Psychic Force 2012
Psychic Force Twenty-Twelve
General FAQ Version 0.1

Last changed: 16/10/98
Platform: Arcade
Author: Jacel Ong
Email: starnight@animefan.org

This is my first attempt at writing an FAQ. Please forgive
me if I've made any mistakes in this FAQ.

This FAQ should not published without the author's permission,
and should not be used for commercial purposes (i.e., magazines).
This FAQ can be redistributed, provided it stays unaltered.
Please email me to notify me on that. Also give credit where it's
due.

Psychic Force is a trademark of Taito.
FAQ copyrighted work of Jacel Ong 1998.

===================================================================
Contents
===================================================================

Section I
----------
- Introduction
  1 - About this game and FAQ
  2 - Story
  3 - Controls and game basics


Section II
----------
- Characters (sorted by organization)
  - Nothing
    1 - Might
    2 - Patty
    3 - Wendy
    4 - Genshin
  - Army
    5 - Emilio
    6 - Setsuna
    7 - Gudeath
  - Noah
    8 - Carlos
    9 - Regina
    10- Gates
- Hidden Characters
  - Unknown
    11- Keith
    12- Burn
    13- Wong


Section III
----------
- Ending
  1 - Credits and Thanks
  2 - Version History
  3 - Contact


===================================================================
I - Introduction
===================================================================

1 - About this game and FAQ
----------------------------

This game originated from Taito. The previous version appeared on
the Playstation, but wasn't noticed by many. That was in 1996. This
year (1998), they've created a sequel - Psychic Force 2012. This
time Taito added tons of new moves, and appearances of 7 new
characters to the total 13 (3 were kicked out of the previous
version). Though I've only come to know this game this year, I've
already become a fan of it. I went searching the Internet for info,
but in vain. So I made this FAQ, so that I can gather information
from players around the world. So far, I've only mastered Emilio.
Please bear with this FAQ, as it is still incomplete. As long no
one emails any info to me, I won't be able to complete this FAQ.
Please tell me if I've made any mistakes in this FAQ (I apologize
if that ever happens ^_^ ).

                                                             Jacel

PS. I know this FAQ looks unorganized. I'll fix that. ^_^ Come'on,
this is my first FAQ!


2 - Story
----------

I just came to know this game in September, so someone please tell
me about it. ^_^


3 - Controls and game basics
-----------------------------

This game plays like no other fighting game. The commands for each
character works regardless of whichever side he or she is facing.
To make it simple: Imagine a character facing the right. If the
command require a semi-circular motion of the joystick, it can be
either from left to right, or right to left, or top to bottom,
etc....

Though this is a 3D game, but it plays in a 2D way. This means that
you won't be able to go into the background or foreground areas,
just like plain 2D fighting. The fighting area is limited to the
space within the large cube.

Joystick Control will be represented by the symbols below:

                 up
   upper left o   o   o upper right
               \  |  /
        left  o-- o --o   right
               /  |  \
   lower left o   o   o lower right
                down

Some movements not using the symbols above:
   360 Degrees - A complete circular motion of the joystick
   180 Degrees - Semi-circular motion of the joystick
   90 Degrees  - Quarter motion of the joystick

Other 3 buttons are:
   G - Guard
   L - Light
   S - Strong

Like any other fighting game, commands are entered through a swift
movement of the joystick followed by buttons. i.e. o-- --o + L

On the side of the screen are two bars (one for each player). Each
bar is seperated into 2 gauges - Life and Psyc. To execute most
moves, you will deplete your Psyc gauge. As your Life gauge lowers,
the space for Psyc increases. Hence, your Psyc can go beyond 100%
Above there's a number. This number represents the strength of
the character (default is 100).


Normal Attacks
---------------

By tapping L, you will fire small projectiles. These projectiles
will not deplete your Psyc gauge and are weak. Pressing S will
fire a bigger projectile, and depletes your Psyc gauge by 30%.
When both characters are close together, L and S will execute
punches and kicks. L can be pressed multiple times for a combo.
S will deliver a powerful attack. A combination of both may be
used (i.e. L, L, L, S)


Guarding
---------

Here are a few ways of guarding. Please note that normal guarding
will not block everything.

Normal Guard
   Press G
This guard will block basic moves, mostly front attacks.

Barrier Guard
   360 degree + G
This guard blocks every move that comes from any direction. However
the Psyc gauge will deplete when you use it. If the opponent is
right beside you, he or she will be knocked back.


Movement
---------

Dash
   Any direction + L + S
You can move around quickly around the screen with this.

Quick Dash
   L + S
This version of dashing is faster, but use only when you're trying
to get near your opponent. This dash will bounce off any small
projectiles shot at you.

Slide Dash
   o-- --o + L + S
This move allows you to side-step into the opponent's defense.


Charging
---------

Normal Charge
   G + L + S
If you're not using the Auto option (Beginner), you must press
and hold all buttons to refill your Psyc gauge.

(Forgot the name ^_^)
   360 Degree + G + L + S
This move will increase your gauge while depleting your Life
gauge. This will increase your attack power, hence the usage of
the number that appears at the top.


Other
------

Psychic Impluse
   Press L or S repeatedly
After being knocked into the wall, you can keep pressing either L
or S to repel your opponent. This will deal damage, but will
deplete 50% of your Psyc gauge. This is a form of
counter-attacking.

Barrier Break
   --o + S
This move has to be done when both characters are close. This move
will break the opponent's barrier.


Modes
------

After you have chosen your character, you are given a choice of 2
modes - Normal and Beginner.

Normal
Charging of Psyc gauge is done manually.

Beginner
Psyc gauge is automatically charaged when character is not moving.
You may Auto-gaurd 5 times throughout the game.


===================================================================
II - Characters
===================================================================

Not Completed yet


===================================================================
III - Ending
===================================================================

1 - Credits and Thanks
-----------------------

This will be a list of people who contributed to this FAQ.


2 - Version History
--------------------

Version 0.1 - 15/10/98 Started this FAQ


3 - Contact
------------

My email is . Try not to ask me any
questions, all things I know are listed here. Besides, I've
played this game only 10 times.