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Super Mario RPG - Legend of the Seven Stars (e)

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            Super Mario RPG FAQ/Walkthrough Version 1.0
                     By PiKa085 (Devin Morgan)
                         (Created 8/3/99)

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Table of Contents

1. What's New?
2. Battle Commands
3. Characters
4. Walkthrough
5. Weapons/Armor/Accessories List
6. Enemy List
7. Boss Strategies
8. Item List
9. Hidden Treasure Chest Locations
10. Melody Bay Songs
11. Mini-Games
12. Special Thanks

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1. What's New?

          Version 0.5: The first INCOMPLETE version of this guide!

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2. Battle Commands

          A - Your regular attack command. You'll be mainly using this 
against the enemies. When you attack, you can do a Timed Hit by 
pressing A right as the first hit connects with the enemy. That way, 
you'll get an extra hit in and take some more damage, too!

          B - Your "defensive" command. You can either choose to defend 
against an attack, or even attempt to run away from a battle. You'll 
usually be able to run away, but sometimes you won't be able to for a 
couple of reasons. One reason is that the enemy's agility could be 
faster than your party's. Another more important one is that you CAN'T 
run from a battle against a boss!

          X - The command you use to take an item. You can select an 
item to use in battle against the enemy(s), or to heal yourself or 
someone else in your group. 

          Y - Your special attack command. You can use a Special Attack 
with this command, provided you have enough FP (Flower Points) to 
execute that move! 

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3. Characters

          Mario - The plump plumber from the Super Mario Brothers 
series returns for another adventure in Super Mario RPG! He is a great 
fighter with regular attacks, plus he's great with his infamous jumping 
and fireball specials!

            Mario's Specials

            Jump
            FP Used: 3
            Level Learned: N/A
            My Description: Mario jumps on the enemy! Press Y as you 
make contact with the enemy to make it a Timed Hit.

            Fire Orb
            FP Used: 5
            Level Learned: 3
            My Description: Mario shoots a bunch of small fireballs at 
a single enemy. Press Y as fast as you can to get a lot of fireballs 
shot! 

            Super Jump
            FP Used: 7
            Level Learned: 6
            My Description: Same as the regular jump (duh!); Mario 
stomps on the enemy! Press Y right as he makes contact and he'll jump 
again. Keep doing that to cause major damage!

            Super Flame
            FP Used: 9
            Level Learned: 10
            My Description: Mario shoots even larger fireballs at the 
enemy! Press Y repeatedly to shoot a bunch of them at them!

            Ultra Jump
            FP Used: 11
            Level Learned: 14
            My Description: He jumps on the enemy yet again! Press Y as 
you make contact and he'll jump again, just like the Super Jump. The 
only difference is that you cause more damage with this special and 
there are slightly longer increments between timed jumps.

            Ultra Flame
            FP Used: 14
            Level Learned: 18
            My Description: You shoot the same size fireballs as you 
did with the Super Flame, but this time, they can hit multiple enemies! 
They may or may not ALL the enemies on the screen, but they will 
definitely hit more than one of them at the very least!


          Mallow - This pudgy, white "tadpole" joins Mario at the 
Mushroom Kingdom in hopes that he could help him get his Frog Coin back 
from Croco. He isn't the best attacker, but he has some really great 
special attacks!

            Mallow's Specials

            Thunderbolt
            FP Used: 2
            Level Learned: N/A
            My Description: Mallow hits all the enemies on the screen 
with thunderbolts! As the storm is about to end, press Y to make it a 
timed hit for some extra damage!

            HP Rain
            FP Used: 2
            Level Learned: 3
            My Description: Mallow produces a small cloud that rains on 
the selected ally, recovering their HP. Unfortunately, you can only do 
it on one ally at a time; other than that, it's an OK healing spell 
during the first half of the game!

            Psychopath
            FP Used: 1
            Level Learned: 6
            My Description: A couple spotlights appear and then shine 
on the selected enemy. It'll show you how much HP they have remaining. 
If you hit Y right as the spotlights come together, you can see what 
that enemy is thinking, too!

            Shocker
            FP Used: 8
            Level Learned: 10
            My Description: Mallow makes a huge lightning bolt and hits 
a single enemy with it! Press Y just as you make contact to cause some 
more damage.

            Snowy
            FP Used: 12
            Level Learned: 14
            My Description: Mallow makes it "snow" on the screen, then 
a giant snowman appears on top of the enemies! It's very useful against 
fire enemies and it hits ALL enemies onscreen, too!

            Star Rain
            FP Used: 14
            Level Learned: 18
            My Description: Mallow makes a star appear and fall on the 
enemies! Press Y just before it makes contact with the ground to make 
it hit again, then keep doing that for multiple hits!


          Geno - This stranger from the Star Road comes down to earth 
and comes to life inside the doll named Geno. He has some really good 
special attacks, including one that could take 9,999 HP damage from 
almost any enemy! 

            Geno's Specials

            Geno Beam
            FP Used: 3
            Level Learned: N/A
            My Description: Geno shoots a ray beam at an enemy. For 
this attack to work, you have to hold Y down until 3 stars appear then 
release for an attack!

            Geno Boost
            FP Used: 4
            Level Learned: 8
            My Description: Geno raises a single ally's attack (both 
regular and special) stats in battle. If you press Y before the arrows 
pointing upward disappear, and that ally's defense stats go up, too 
(only in that battle, though)!

            Geno Whirl
            FP Used: 8
            Level Learned: 11
            My Description: Geno throws a slicer at the enemy. If you 
hit the Y button as it leaves the screen, you can cause 9,999 HP damage 
to an enemy, instantly killing them! It doesn't work on any of the 
bosses, though.

            Geno Blast
            FP Used: 12
            Level Learned: 14
            My Description: Geno puts on a light show that hurts all 
the enemies on the screen. You have to hold Y to charge up this move, 
too!

            Geno Flash
            FP Used: 16
            Level Learned: 17
            My Description: After you hold Y and release it when 3 
stars appear, Geno turns into a cannon and shoots an orangish ball 
towards the enemies! It becomes really big and causes damage to every 
enemy onscreen. 


          Bowser - The King of the Koopas comes and kidnaps the 
Princess again! After the giant sword crashed into Bowser's Keep, he 
got sent to another part of the world. You find him at Booster's Tower, 
and he helps you get in, then "lets" you join the Koopa Troop. He's a 
great attacker, but he doesn't really have any really good specials, 
though.

            Bowser's Specials

            Terrorize
            FP Used: 6
            Level Learned: N/A
            My Description: Bowser summons a Big Boo to come and scare 
all the enemies on the screen. You have to rotate the Control Pad 
clockwise to make this move work. 

            Poison Gas
            FP Used: 10
            Level Learned: 12
            My Description: Bowser makes a poisonous cloud appear and 
spread poisonous gas above the enemies. If it's effective against an 
enemy, their HP slowly gets taken away until they die! You have to 
rotate the Control Pad again to do this move.

            Crusher
            FP Used: 12
            Level Learned: 15
            My Description: Bowser makes a giant, jagged rock come out 
of the ground and hit the selected enemy from below! Press Y before it 
hits the enemy to cause some more damage!

            Bowser Crush
            FP Used: 16
            Level Learned: 18
            My Description: A giant Mecha-Koopa stomps across the 
screen, hitting all the enemies on the screen. Press Y repeatedly to 
attack.


          Princess Toadstool - The Princess joins Mario after he 
rescues her in Marrymore, then as he leaves the Mushroom Castle when he 
escorts her back there. She isn't really good at attacking at all, but 
the good part about having her is that she can heal your entire party!

            Princess Toadstool's Specials

            Therapy
            FP Used: 2
            Level Learned: N/A
            My Description: She recovers one ally's HP and cures them 
from any irregular stats (scared, mushroom, scarecrow, etc.). 

            Group Hug
            FP Used: 4
            Level Learned: N/A
            My Description: This special is the same thing as Therapy, 
but you cure the entire party! Press Y just as it ends to recover a 
little bit more HP!

            Sleepy Time
            FP Used: 4
            Level Learned: 11
            My Description: This special attack puts the targeted enemy 
to sleep if effective. You have to rotate the Control Pad clockwise to 
execute this attack.

            Come Back
            FP Used: 2
            Level Learned: 13
            My Description: This special works like the Pick Me Up item 
does; it revives a fallen ally and recovers half their total HP! Press 
Y just as the spell is about to end to recover that ally's entire HP!

            Mute
            FP Used: 3
            Level Learned: 15
            My Description: This special prevents the enemy you were 
aiming to hit from using their special moves if it's effective! You 
have to rotate the Control Pad again to do this move.

            Psych Bomb
            FP Used: 15
            Level Learned: 18
            My Description: The Princess throws lots of tiny bombs at 
all the enemies on the screen! Press Y fast repeatedly to throw the 
bombs somewhat quicker.

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4. Walkthrough

                         *** Introduction ***

          The game opens showing the Princess sitting in the garden 
outside Mario's house picking flowers. It is a pretty nice day outside 
and nothing is wrong. Suddenly, the background goes pitch black and the 
Princess starts to get up. Then, out of nowhere, Bowser swoops in with 
his Flying Clown Cup and kidnaps the Princess! Then, Mario runs out of 
the house and heads to Bowser's Keep. The next scene opens showing 
Bowser flying to the keep, then Mario runs across the bridge outside 
the keep to the entrance. The door opens and Mario runs in, thus 
starting the game.

                         *** Bowser's Keep ***

          You start the game in Bowser's Keep to save the Princess 
again from Bowser. In the first room of the keep, there's nothing to 
worry about, so just go through the door to the next room. In this 
room, there are a bunch of Terrapins patrolling the room, so watch out 
for them and try not to get into a battle with them; you get NOTHING 
for beating them! Go through the room to the door and the Terrapins 
standing by the door will spot you and approach you, pitting you into a 
battle against 4 Terrapins. They're very easy to beat and their attacks 
only take 1 HP damage from you, so just use a regular attack on each to 
defeat them. Then, go through the door. In this room, simply run across 
the bridges to the other side. When you reach the far ledge by the 
door, the 2nd bridge will collapse so all you can do is go through the 
door. Walk towards the end of the room and you'll see a couple of 
chandeliers hanging from the ceiling, as well as the Princess hanging 
by a rope high above you! The camera will move upward and Mario will 
automatically jump up the chandelier next to Bowser's and a battle will 
start. To win this fight, just use a timed Jump attack on the Kinklink. 
Bowser's attacks won't hurt you too badly, so ignore him and his 
attacks. Do the timed Jump attack once more and you'll hear a crackling 
sound and the Kinklink will start to lose its grip. Bowser will freak 
out and the chandelier will drop with him on it. Then, he'll throw a 
mallet up at the Kinklink holding Mario's chandelier up and that chain 
will lose its grip, too. Bowser will throw another mallet up and 
Mario's chandelier will drop as well until you're level with Bowser in 
the air. After Bowser finishes talking, he'll leap towards you to 
attack and Mario will counter by jumping on Bowser, thus springing him 
upward towards where the Princess is hanging. Bowser will drop with the 
chandelier and Mario will reach the chains up above. Then, he'll reach 
the Princess and just as he's about to save her, a loud rumbling 
occurs. You'll see a scene of a large star above Bowser's Keep, then 
you'll see it shatter and a sword will spiral down through the clouds 
into the keep. The impact of the sword causes Mario to be sent out of 
the keep and into the sky, and the Princess and Bowser's locations are 
unknown.

                         *** Mario's Pad ***

          The scene at Mario's Pad opens showing Toad outside the
Pipe House walking back and forth. Then, he stops moving and the camera 
moves up a small bit looking towards the sky to show Mario flying 
across the sky, then crash-landing inside the Pipe House. Toad then 
runs inside and talks for a moment, and then goes outside again. When 
you can control Mario, jump down from the wall and exit the house. Go 
talk to Toad, then use the Save Point nearby and exit the pad and head 
to Bowser's Keep.

                         *** Bowser's Keep ***

          As Mario walks across the stony bridge to the castle door, he 
looks up and panics as he spots the giant sword staring back at him!
The sword (also known as Exor) declares that it has taken over the 
keep, then it'll destroy the bridge to the keep, causing Mario to run 
away to nearby Vista Hill. Mario looks back at the keep and the sword 
while standing on the hill, then he walks away. Now it's time to go 
back to Mario's Pad to alert Toad of the situation. 

                         *** Mario's Pad ***

          Go inside the Pipe House and talk to Toad, who's standing by 
the window. Mario will then reinact the scene at Bowser's Keep with
Exor, then Toad will tell you that he's going to go inform the
Chancellor about the Princess then leaves the house. Now, you leave the 
house and head down the path as if you're leaving Mario's Pad, then
Toad will run back and hit you accidentally. He'll talk for a moment, 
then give you a Mushroom. When he asks you if you know how to use 
items, say yes so he doesn't have to demonstrate to you how. Listen to 
Toad talk some more, then a Goomba will appear. When Toad asks you 
about Timed Hits, say yes so you don't have to see that presentation, 
either. The Goomba will walk away. Toad will talk for a while longer, 
then he'll give you 3 more Mushrooms and leave. Now, save the game if 
you want, then leave the pad and head to Mushroom Way.

                         *** Mushroom Way ***

          This is the first area where you can fight enemies and gain
Exp. points and Coins by beating them. It is also quite easy so it 
shouldn't be too difficult to get through this area! You should also 
fight alot of the enemies you run into to gain a level or two before 
you reach the Hammer Brothers at the end of the stage. From the start, 
just head up the path and hit the chest there until it empties to get 5 
Coins. Keep going and you'll see Toad being trapped by a seemingly lone 
Goomba. Engage in battle with that Goomba and defeat the 2 Goombas to 
rescue Toad. He'll give you a Honey Syrup for your help and run away. 
Hit the chest repeatedly to get 8 Coins, then take the path to the 2nd 
section. In this section, head to the spinning red flower and defeat 
the 3 Goombas in battle then stand on the flower yourself. Wait until 
you're facing the right ledge and jump towards it from the flower to 
find Toad being held captive by a Sky Troopa. Defeat the 2 Sky Troopas 
in battle to rescue Toad yet again. Toad will give you a Flower Tab, 
then run away. Next, drop off the platform and continue through the 
area to the path leading to the last area of Mushroom Way and hit the 
chest right before it to get a Recovery Mushroom. Take the path to the 
final area and fight a bunch of Spikeys until you reach Level 2 because 
that's when you should be strong enough to beat the enemies ahead. 
After you're done gaining Exp. points, continue towards the right end 
of the area and you'll find Toad being held captive once again, but 
this time by a Hammer Bro! Approach the Hammer Bro once, and then 
approach him a second time to start the battle. It's fairly easy to 
defeat the 2 Hammer Bros. in battle. The easiest way to fight them is 
to concentrate on one of them at a time. You shouldn't worry about 
their attacks, either, because they don't present a real threat to you 
for they only take a couple HP away from you. Defeat the first Bro by 
using a timed Jump attack, then a timed regular attack. The remaining 
brother will then use Valor Up to make his defenses stronger. Do the 
same as for the other brother to defeat this one as well, but you might 
have to use another timed regular attack or two if needed. After 
they're defeated, Toad will pick up and bring you a hammer that the 
Hammer Bros. left behind, then he'll talk for a moment and head to the 
Mushroom Kingdom. Now, equip the Hammer as your new weapon, and then 
take the path out of Mushroom Way and head to the Mushroom Kingdom.

                         *** Mushroom Kingdom ***

          When you enter the kingdom, just head straight into the 
castle. If you want to get the Hidden Chest in the castle because this 
is the ONLY part in the game when you could get it, you should go to 
the Inn and save your game before entering the castle. When you enter 
the castle, Toad will stop and tell you to follow him down the hall, 
and then he walks ahead. Follow him all the way through the halls to 
the Chancellor. The Chancellor will talk to you, then Mario will 
reinact the fight with Bowser and the encounter with the sword to show 
him what happened. After he's done talking, Mario will turn and the 
Chancellor will call to him again. He'll then give Mario a Map of the 
world. Then, Mario will start to head down the steps and the Chancellor 
will call to him AGAIN, causing him to fall down the stairs! The 
Chancellor will then tell you to head down to the basement and talk to 
the Vault Guard. Now that you can control Mario again, head back to the 
first room in the castle and take the path to the right to another 
room. Talk to the Vault Guard that's standing by the stairs and he'll 
lead you down to the basement. In the vault, hit the 3 chests to get 10 
Coins, a Flower, and a Recovery Mushroom. Next, go back upstairs and to 
the first room of the castle again. Now, take the left path and go up 
the stairs. Continue into the Princess's room and walk up to the blue 
chair near the back of the room. Press A and it'll say that you found 
the Princess's ???, but the old lady nearby will scold you and give you 
a Mushroom. Now, go back downstairs and exit the castle. Outside, 
you'll see a marshmallow with legs chasing after a crocodile. After a 
short scene, the marshmallow guy will give up the chase and start 
crying, which causes a rainstorm! Go talk to him and he'll stop crying 
and introduce himself as Mallow. After he tells you about how that 
crocodile stole his coin, he'll join your party. Now, go to the Tool
Shop and talk to the shopkeeper. He'll give you a free Pick Me Up.
Then, talk to him again and buy the Shirt and Jump Shoes for Mario and 
the Pants for Mallow. You should also buy a couple Honey Syrups and
Pick Me Ups (you shouldn't need any Mushrooms if you still have the 
ones from earlier in the game), then leave the shop. Walk down the path 
and you'll see a mushroom kid hopping up and down in a panic. Walk past 
him and he'll stop you and tell you about the crocodile that was 
causing trouble in the kingdom. After he's done talking, head to the
Inn and save your game if you want, then go back down the path by that 
kid and take the path out of the Mushroom Kingdom. From there, head on 
to Bandit's Way.

                         *** Bandit's Way ***

          When you enter this area, you'll find Croco standing there at 
the start. He'll spot you and run away, so now it's time to go after 
him! From the start, head down and right until you see a Save Point in 
the lower-left part of the area. Save at that point, and then take the 
path into the next area. In this area, jump onto the red spinning 
flower and use it to jump onto the higher ledge. Then, go right and 
jump from platform to platform in the air because each time you step on 
one, the other one rotates in front of you so you can jump onto it. 
Collect the coins in the air, then continue right and take the path to 
the next area. In the next area, you have to follow Croco up and 
through this area. Continue until you reach the last intersection, then 
take the right path and defeat the K-9 underneath the chest, then hit 
the chest to get a Recovery Mushroom. Now, go back down, left, and up 
to the next area. After Croco runs away AGAIN, jump onto the yellow 
platform to the right, then jump at an angle to hit the chest in the 
air to get the Super Star. Then, drop down and hit EVERY K-9 that you 
see until the star's power runs out to get lots of Exp. points. (You 
should gain a level at least by doing this!) Then, continue on to the 
final area. You'll see Croco there; he'll taunt you, then run away 
again. Enter the area and look for Croco. When you find him, simply 
sneak up behind him 3 times, then he'll stop running and battle you! 
Check out the Boss Strategies section of this guide to find out how to 
beat Croco. After you beat him, you'll get Mallow's coin back, as well 
as find a wallet. Now, a trampoline will appear nearby, so jump on it 
to be transported back to the first area of Bandit's Way. Just head up 
and exit the level and head back to the Mushroom Kingdom.

                         *** Mushroom Kingdom ***

          When you return to the Mushroom Kingdom, you'll find that 
it's infested with Shysters scaring the people. The first thing you 
should do is defeat the Shyster chasing the mushroom guard nearby; 
he'll give you 10 Coins for saving him. Then, beat the Shyster 
following the mushroom guy with a blue hat, and then talk to him. Give 
him his wallet back and he'll give you a Flower Tab. Now, what you 
should do is fight all the Shysters in town, including the one hitting 
the house and the 3 inside of the big house. After you beat the 3 
Shysters inside the house, the father will give you a Flower Tab for 
your help! Now, head inside the castle to find more Shysters and Toad
being chased by one. Defeat the Shyster chasing him and he'll run into 
another room. Follow him, and then defeat the 2 Shysters there to make 
that room safe. Go up to the next room and the Shysters will fight you 
as you head for the door. Defeat them and enter the room with Toad. 
He'll be so happy that you helped him that he'll give you another 
Flower Tab, which belonged to the Princess. While you're in this room, 
talk to the old mushroom that scolded you before when you came here, 
and she'll completely restore your HP and FP, then save your game at 
the Save Point. Since fighting all those Shysters more than likely 
brought Mario and Mallow up to Level 4 or 5, it's time to head to the 
throne room. Make your way back to the main hall and take the right 
path. Fight the 2 Shysters scaring the mushroom guy then enter the 
upper room and talk to the frightened Vault Guard. He'll give you a 
Wake Up Pin, which you should equip on Mallow. Now, go to the main hall 
again and go up while trying to avoid the endless supply of Shysters 
coming through the door. Go through the next couple rooms, fighting the 
Shysters along the way until you get into the throne room. The Shysters 
will spot you and Mack will come forward. Then, Mack and 4 Shysters 
will surround you and you'll enter a battle against Mack and his 
minions for the star. After you defeat Mack, you can claim the first 
star! Next, go talk to the Chancellor and Mallow will talk about asking 
his grandpa for help, so they should go to Tadpole Pond. After you gain 
control of Mario again, exit the castle. Head to the Tool Shop and talk 
to the shopkeeper and he'll give Mallow the Cricket Pie in exchange for 
the Frog Coin Mallow got from Croco. Now, head to the Inn and save your 
game, then leave Mushroom Kingdom for Kero Sewers!

                         *** Kero Sewers ***

           When you enter the area, go down the pipe to enter the 
sewers. Once there, save your game at the nearby Save Point, then jump 
into the water and swim to the right. Keep swimming right until you 
reach the "shallow" section of the water and jump out at that point and 
go down the pipe that's there. In the next room, drop down to the lower 
ledge to the right and go down that pipe. When you emerge in the 
following room, drop down to the ground to the right, then go up the 
steps and hit the chest to fight Pandorite, the chest monster. Defeat 
him by having Mario do a few timed Jump or Super Jump (if he learned it 
already) attacks while Mallow defends or heals. After you beat him, 
you'll get a Flower Jar and a Trueform Pin, which you should equip on 
Mario. Next, stand on the top step or second to top step, then jump up 
onto the higher ledge. Go all the way left then hit the chest to get a 
Flower, then go up the steps and head right. Go right and up the steps, 
then left and up those steps. Then, go right and down the pipe. Hit the 
chest next to the pipe to get the Super Star, then go down to the 
platform with the 4 Rat Funks and defeat them. Go up the steps and 
defeat the Boo that's there, too. Now, go left and down the pipe to the 
next room. Go left along the path where there are Rat Funks walking 
back and forth. Fight them or try and jump over them. (I'd rather you 
fight them; they're not that hard.) Go down the pipe, then in the next 
room, jump onto the ledge to the right where a Rat Funk is standing 
there. Defeat it, then drop down to the lower ledge and go down that 
pipe. Next, go up the steps and go right, and push the green ! switch 
to drain the water from the previous rooms. Drop back down to the pipe 
and go down it. Drop down the ledge to the floor and go all the way 
down until you reach a pipe you couldn't access before. Go down that 
pipe and hit the nearby chest to get the Recovery Mushroom inside, then 
save your game at the Save Point. Then, go right and down the pipe to 
reach the room with Belome inside. Go up to him and you'll enter a 
battle against him. After you beat Belome, the switch he was standing 
on will rise and the gate will open, causing tons of water to come 
gushing in, washing you down the Midas River course. 

                         *** Midas River ***

           Since this area is more like a mini-game than a real level, 
I won't get into too much detail for now. Look in the mini-games 
section of this guide to find more detailed info on this course. Just 
go down the first half swimming against the current trying to nab all 
the Coins and Frog Coins you can. In the second half, you have to ride 
a barrel down the river while jumping to collect the coins in the air 
and to avoid the piranhas that just out of the water and attempt to 
steal some coins from you! When you reach the end, the mushroom guy 
will give you Frog Coins, depending on how many coins you got 
throughout the Midas River. He'll also give you the Noknok Shell, which 
you should equip Mario as his new weapon. Save your game at the Save 
Point if you want, then exit the area and go to Tadpole Pond.

                         *** Tadpole Pond ***

          When you enter this area, simply walk straight ahead and 
stand on the gray stone/switch and a tadpole will swim up to you. Then, 
a whole bunch of them will emerge from the pond and ask that you jump 
for them. Do your thing, and then Frogfucius will float in via a 
Lakitu. He'll have the tadpoles form a bridge for you and then floats 
back to the island he lives on. Now, jump from tadpole to tadpole to 
the island and Frogfucius will talk to you for a while. He's just 
telling you that the Princess and Bowser aren't at the keep anymore and 
that they're still out there in the world somewhere. Then, Mallow will 
say something and Frogfucius will reveal that Mallow is NOT a tadpole! 
He'll start crying, and then Frogfucius will have him join Mario on his 
journey. After the whole scene is done and Frogfucius is standing at 
the edge of the island all upset, go talk to him again. He'll be so 
happy that you brought him the Cricket Pie from the Mushroom Kingdom 
that he'll give you the Froggie Stick, which you should equip Mallow 
with. Now, jump back across the bridge of tadpoles and go right. Take 
the path into the next area to reach Melody Bay. Stand on the gray 
stone/switch and play "Frogfucius' Suite #18" on the bay. To find out 
how to play it, look in the Melody Bay Songs section of this guide. 
After you play it, Toadofsky will give you an Alto Card, which you 
could use to buy things at the Juice Bar, located at the far left end 
of Tadpole Pond. Next, save your game at the Save Point, then head back 
down the path out of Melody Bay, then head left and down to exit 
Tadpole Pond. Now it's time to head on to Rose Way.

                         *** Rose Way ***

          From the start of this area, jump onto the yellow platform in 
the air and ride it to its first stop, then get off it. Take the 
Recovery Mushroom on that island if you need it, then jump onto the 
next platform and ride it to the next island. Get off there and take 
the Flower, then jump onto the next platform. Get off at this 
platform's first stop, then enter the next area, where you'll see 2 
yellow platforms swinging back and forth, each with a Shy guy on top of 
it. Jump onto the 1st platform when it reaches its lowest point, defeat 
the Shy guy, then ride the platform until you come close to the other 
platform. Defeat the Shy guy on that one, too, then ride the platform 
to the chest, then jump to the chest and hit it to get a Frog Coin. 
Next, jump off the platform and exit this room. Back in the main room 
again, jump onto the yellow platform and ride it to its third stop, 
then get off and take the path to the next area. Simply follow the path 
through this room and you'll end up back in the "platform room". Get on 
the platform there and ride it to its first stop and get off, then get 
onto the other platform. Ride that platform to its 2nd stop, then get 
off and enter the next room. In this room, there are 5 chests, each 
with a Shy guy on top of them. Go around the room, hitting the chests 
until they empty and defeating the Shy guys that fall from the chests 
to get some Exp. points. By emptying all 5 chests, you will collect 20 
Coins and a Recovery Mushroom. Now, go down and enter the next area. In 
this room, you'll find Bowser and his troops. After they all leave, 
take the path up and out of Rose Way and head to Rose Town.

                         *** Rose Town ***

          Upon entering Rose Town, you'll find that arrows are falling 
from the sky, hitting and completely paralyzing the people they hit so 
they cannot move. What you should do first in this now dangerous town 
is get to the upper-left corner of town and talk to the guy that can 
move. Then, jump on his head, then onto the higher ledge and enter the 
house. Hit the 2 chests to get 2 Flowers, then head upstairs where 
you'll find a green ! switch. Hit the switch and go back downstairs and 
outside the house. There will be a set of stairs there and the guy will 
come up them and thank you, then go inside where it's safe. Go in the 
house again and talk to that guy; he'll give you directions to a hidden 
area in the Forest Maze. I'll tell you how to find this section when we 
get to the Forest Maze part of this guide. Now, leave the house and 
head to the upper-right part of town and enter the Tool Shop. Buy the 
Thick Shirt and Pants for Mario and Mallow and stock up on Honey Syrups 
Pick Me Ups, and Mushrooms if you need them, then leave the shop. Head 
back to the entrance of town and go left and enter the Inn. You'll see 
a kid playing with his Mario, Princess, and Bowser dolls. When he 
notices that you're there, he'll get his mother. When the kid asks to 
prove that you're Mario, do your jump and his mother will ask that you 
play with her son, Gaz. Agree to play and Gaz will bring out his Geno 
doll and accidentally shoot Mario with Geno's shooting star attack and 
knock him out! Later that night while everyone is sleeping, a tiny star 
will appear in the Inn and float around above the dolls. It'll then 
descend upon the Geno doll and "possess" it, making it life-size and 
real. It'll then walk out of the Inn. When Mario wakes up, save at the 
Save Point, and then go downstairs only to hear Gaz and his mom argue 
about the Geno doll and how it walked into the forest. After they're 
done, leave the Inn and the town and head to the Forest Maze.

                         *** Forest Maze ***

          This stage is quite long and can be really annoying, 
especially when you reach the room with the 4 paths! There are also 
many mushrooms on the ground that you can take. Be warned though, that 
some are actually enemies in disguise and they move as soon as you're 
too close to them! As for the ones that don't attack you, they're just 
regular mushrooms, which you could use to recover 30 HP, just like the 
items. From the start, walk straight ahead into the next room where 
there is a stump with a Wiggler walking around. Go down the stump into 
the underground cave. Get through the cave and hop on the trampoline to 
go back outside. Next, just go up and right and take the path to the 
next room, where you'll find 7 stumps. Go to the very last stump at the 
back end of the room and go down it, then head left in the cave and 
you'll see a sleeping Wiggler. Jump on it to make it wake up and a loud 
rumbling will occur and you'll get thrown back out of the stump. You'll 
find that a new path has opened up behind the stump, so take that path! 
Get to the stump where you'll see a Wiggler crawling into it and go 
down that stump. In the cave, you'll find that same Wiggler from 
earlier all shaken up trying to sleep again. Ignore it and go through 
the cave to the next trampoline and jump on it. Once you're back 
outside, head up and right and save at the Save Point about halfway 
through the room. Next, take the path up the next room. You'll find 
yourself in a room with 4 paths where each path takes you to an 
identical room (just like the Lost Woods scene in Zelda for NES). 
You'll also see Geno standing by one of the paths. Before I talk about 
following Geno, I'm going to give you the directions to the hidden room 
that the guy in Rose Town told you about. The directions (assuming that 
you just entered the room with the 4 paths) are: left, left, straight, 
and right. These directions are through Mario's point of view, NOT 
yours, so keep that in mind. When you find the hidden room, go down the 
stump and hit all the chests to find Recovery Mushrooms, Flowers, and a
Frog Coin! Now leave this room and take the path going up and you'll 
see Geno. Follow him as he heads through different paths until you 
don't find him, then take the path to the right, then up. You'll find 
Geno again by the path to the left. Go through that path and you'll 
reach the next room where Bowyer and his minions are! Bowyer is 
obviously the one that has been sending arrows into Rose Town stunning 
the people. Mario and Mallow will hide behind a stump and a minion will 
walk in with a star piece. Geno will appear again and demand that 
Bowyer gives him the star piece. While Geno is fighting Bowyer, Mario 
and Mallow will be hanging out on the side. Then, they'll jump in on 
the battle and it'll become a 3-on-1 battle against Bowyer. Read the 
Boss Strategies section of this guide for info on fighting Bowyer. 
After the three of you beat Bowyer, Geno will introduce himself and 
explain to you about the Star Road and the star pieces and how they're 
needed to repair the Star Road and restore peace. Then, Mario will 
claim the star and the camera will zoom in on an arrow minion that 
listened in on the conversation about the Star Road and he'll declare 
that he must inform Smithy about the stars, then run off. Now, continue 
up the path and exit the Forest Maze and go back to Rose Town!

                         *** Rose Town ***

          Now that Bowyer is gone, falling arrows no longer stun the 
people and peace is restored to Rose Town. Enter the Inn and talk to 
Gaz. Mario, Mallow, and Geno will try and explain to him the Star Road 
situation, then Gaz will give you a Finger Shot. Equip that on Geno so 
he has a good weapon, then stay the night. In the morning, save your 
game, leave the Inn, and then leave Rose Town and head to the Pipe 
Vault. 

                         *** Pipe Vault ***

          This entire area is optional and you can just skip over it, 
but going through here is the only way to access Yo'ster Isle. Also, 
this place is really easy and you can get some extra coins and Exp. 
Points by playing through it. From the start, go down the pipe to go 
below ground. In the 1st room, just jump from ledge to ledge above the 
lava while trying to avoid the fireballs that come out of the lava 
unless you want to fight them. In the next room, just go straight up 
the steps while trying not to get crushed by the Thwomp! Then, jump 
over the pipe with the piranha plant, and then go down the 2nd pipe to 
the next room. In this room, there are 6 pipes with piranha plants 
living in most of them. Go down the 2nd pipe and run straight to collect 
a bunch of coins, then push Down at the last second to slide under the 
wall and collect the Frog Coin as well, then jump on the trampoline to 
get back up into the room with the pipes. Now, go down the second to 
last pipe and you'll see a mole guy and 4 pipes. Since this is also a 
mini-game, I won't go into detail here; look in the Mini-Games section 
for info on it. Use the trampoline to get back up, then go down the 
last pipe to the next room. Get through this room by jumping from 
platform to platform, jumping over the tan colored pipe, and then go 
down the green one. In this room, there are 4 tan colored pipes with 
piranha plants coming out of them, as well as a couple of little white 
plant things that steal your coins if they bite you! Fight some piranha 
plants, jump over the "coin thief" plants, then go down the green pipe 
to the next room. In this room, jump onto the yellow platform when it's 
at its lowest point, then hit the chest above it to get some coins, 
then drop off it and continue right. Jump across the ledges to avoid 
the white plant things below you, then jump onto the next yellow 
platform. Try and hit the chest above you while landing on the platform 
each time or else the plants below you will steal a bunch of your 
coins! Next, go right and go down the last green pipe to exit the Pipe 
Vault and emerge in Yo'ster Isle!

                         *** Yo'ster Isle ***

          When you first emerge at Yo'ster Isle, save your game at the 
Save Point up and to the left of the pipe, then go down to the main 
area. Go all the way towards the exit of this area and talk to Yoshi, 
then jump on his saddle to ride him. Go back up and talk to the pink 
Yoshi by the entrance to the isle and he'll give you some cookies to 
challenge Boshi with. Then, go back down and talk to the blue dinosaur 
with the shades; that's Boshi and challenge him to a race. Since this 
is a mini-game, I'll tell more about the race in the Mini-Games 
section. After you beat Boshi, all the other Yoshis could race again 
and Yoshi will give you 3 Yoshi Cookies, then say his good-byes, and 
then walk away. Now, go down to the bottom end of the isle and take the 
path out of here. From here, head on to Moleville. 

                         *** Moleville ***

          When you enter this town, head left to the Tool Shop and go 
inside. Buy the Mega Shirt and Punch Glove for Mario, the Mega Pants 
and Cymbals for Mallow, and the Mega Cape for Geno. Also, buy a bunch 
of Mid Mushrooms and Maple Syrups because they're more useful, so you 
should sell the regular Mushrooms and Honey Syrups because they won't 
be of too much use anymore in the game now that you're stronger and 
have lots of HP and FP. Now, leave the Tool Shop and go down to the Inn 
and enter it. Stay for the night if you have to, save your game at the 
Save Point, then exit the Inn. Now, head up towards the mine at the 
north end of town. When you get close to the mine entrance, you'll hear 
a growling noise and the camera will show Bowser and his troops 
occupying an open area next to the mine. After they leave town, head 
into the mines. You'll see a couple of moles inside along with the Ma 
Mole, running around in a panic. After she leaves, the other two moles 
will ask if you can help by going into the mine and rescuing the 2 kids 
that got trapped inside after the star piece crashed into it. Agree to 
help, then jump onto their shoulders, then onto the higher ledge and 
enter the next area. Head right and into the next room, then drop down 
to the lower area and head up and into the next room. Jump on the 
trampoline that's there and you'll hit the ceiling, then drop back down 
and fall unconscious for a little while. Then, Croco and his minions 
will appear and rob Mario of ALL his coins, then run away. Now, head up 
and right and into the next room. Get through this room until you reach 
Croco and his guys again and they'll be at a "dead-end". Then, he'll 
blow a hole in the wall with a bomb, then run away. Run through that 
hole and chase after Croco. Keep following Croco through the rooms and 
touch him to enter a battle against him. You could fight his minions in 
the other rooms as well to get a bunch of coins and a few Flower Tabs, 
but it's more important to beat Croco. Read the Boss Strategies part of 
this guide to get info on beating him again. After he runs away, you'll 
get all your coins back as well as a bomb that he dropped. Now, get 
back to the room with the trampoline and take the left path to the next 
room. Continue through this room to the next one, then go up and left 
in the following room and take that path to the next room. In that 
room, go left and into the next room. Here, fight or avoid the Bob-omb 
and the other enemies and keep going to the next room. Here, you'll 
find Pa Mole standing at a dead-end. Talk to him and he'll blow open 
the wall so you can continue, then he'll leave the mines. Continue 
through the hole to the next room, and then go through the bottom path 
to the bottom path in the next room. Run straight to the other end and 
then try and go through to the next area and a Shy Guy on a mine cart 
will chase you back to the room before it. He'll crash into the crates 
and drop a Frog Coin, then run away. Take the Frog Coin, then climb up 
the crates and onto the higher path and enter the next room from there. 
Fight the 2 Bob-ombs before the chest to get some Exp. Points, then hit 
the chest to get the Super Star. Run up the path, defeating the Bob-
ombs along the way and go into the next room. Beat the Bob-ombs there 
and head right to the next room. In the next room, climb up the crates 
and beat that Bob-omb and head into the next room then quickly run up 
the tracks and beat the 4 Bob-ombs. (You might not be quick enough to 
beat them before the star's power ends. Hit the chest to get the 
Recovery Mushroom, then save at the Save Point. Continue up the path 
and jump onto the high stack of crates, then hit the chest in mid-air 
to get a Flower, then go into the next room. You'll find a bunch of 
bombs and a purple enemy named Punchinello. Get behind Punchinello and 
approach him to engage in battle. Check out the Boss Strategies section 
to find out how to put Punchinello away. After you beat Punchinello, 
the giant bomb's blast will make the star piece fall from a ledge above 
you. After Mario claims the star, enter the next room. You'll find the 
2 kids and a mine cart. Read the directions if you want, then you'll be 
going on a mine cart ride out of the mines! At the end of the ride, 
you'll fall through the ceiling into the house where the kids live. 
After they thank you, leave the house and you'll see a beetle fly by, 
then 3 Snifits running after it. The beetle will land on Mario's hat 
and the Snifits will surround you. They'll mention a couple things, 
including the "girl that fell from the sky" and about Booster and how 
he likes beetles. After they all leave, save the game at the Inn, then 
exit Moleville and head to Booster Pass. 

                         *** Booster Pass ***

          Since this is a real short area, this is a good place to just 
hang around and gain Exp. In the first room, there's a Lakitu, who 
drops Spikesters down on you. Fight them all, and then get to the far 
right corner of the area. Take the Flower on the ground, then Go back 
down and left a little bit and jump up to the highest ledge. Continue 
going up and right and take the path to the next room. In this room, go 
right and up, then take the other Flower in the corner. From there, you 
could either walk directly to the left and step on a hidden switch that 
seals up the holes on the higher ledges, preventing you from fighting 
the Spikesters there or just ignore the switch and go down. I'd prefer 
you ignore the switch because you should fight them and level up. Get 
onto the higher ledge from the lower ledges in the beginning of the 
room and fight the 4 Spikesters up there. After they're defeated, go up 
the path and out of Booster Pass. If you're at least level 8, you're 
ready to go to Booster Tower; if not, reenter the pass and train some 
more.

                         *** Booster Tower ***

          When you first enter this stage, you'll find Bowser outside 
the tower. He'll be sitting there, crying, then he'll turn around and 
freak out because you saw him! After he says a couple things, the 
camera will move up to the top of the tower where the Princess is being 
held. She'll try and call to Mario, and then the view will go back down 
by Mario and Bowser. After Bowser leaves go to the tower's door and 
push A; it'll say that the door is locked. Walk away as if you're 
leaving the tower and Bowser will come back, figuring out that you're 
determined to save the Princess. He'll break down the door, granting 
you access to the inside of the tower, then he'll let you "join" the 
Koopa Troop. (In other words, he joins your party.) Now, learn how to 
Switch allies if you want, then switch Mallow for Bowser. Next, go 
inside the tower and go left and up the steps. Go right and memorize 
the order of the pictures on the wall; you'll need to remember them for 
another part of this stage. Continue right and enter the next room, 
then jump up the steps where endless supplies of Spookums come down the 
steps. Fight then if you need the Exp. Points, or just avoid them and 
continue up and left to the next room. In this room, you'll see a toy 
train on a track appear above you and a crazy looking guy sitting on 
it. You'll find out that he's Booster and he says something about the 
girl that fell from the sky, then he'll ride away. Follow the train to 
the right, then up and into the darkened area where the tracks go to 
get a Flower Tab. Next, enter the next room and go up the first set of 
steps. You'll see Rob-ombs walking around on the next set of steps. 
Make your way up the steps, either fighting or avoiding them, then take 
the first path down and to the right. You'll be on a high ledge with a 
chest high above you in mid-air. Stand on the edge of the ledge on the 
tan square, and then jump off the ledge. You should land on the other 
end of the teeter-totter below. The bomb at the other end will rise up, 
then drop down again, sending you up to the chest above you. After you 
hit the chest, you'll fall to the ground, and then the Masher will fall 
on your head. Equip Mario with it, then exit the room. Head left and up 
the steps again, then go right and enter the next room. Go up the steps 
and head left to the next room, then go down and right. Go to the next 
room and go up the steps again, but when you get to the top this time, 
go all the way to the right and take that path to the next room. In 
this room, simply step on the green ! switch; it'll make a new area 
appear in Booster Pass. Now, enter the next room and go up the steps. 
Go behind the curtain and walk out the other side to turn Mario into 
the classic 8-bit Mario. Try and exit the room, then he'll change back 
to normal, now go right and enter the next room. In this room, go up 
and right, jump onto the ledges with the Spookums, then onto the higher 
ledge. Go left and do the same thing to reach the top level, then head 
up and right while avoiding the Snifit's bullets, then enter the next 
room. In the next room, go up all the steps with the Rob-ombs walking 
around and enter the next room. Save your game at the Save Point in 
this room, then go ahead to the following room and you'll see a bunch 
of pictures in no particular order. Go up to each of them in order from 
oldest to youngest and press A. If you get it all right, you'll get the 
Elder Key; use it to open the locked door to the left. Enter that room 
and jump up to the ledge with the Chained Chomp and it'll wake up. 
Bowser will take it off the chain and bring it with him as a weapon. 
Equip it on Bowser and leave the room, then head down and right to the 
next room. In this room, go up the steps and jump on the teeter-totter 
and the Thwomp will send you up to the next room up above. Now, jump 
onto the ledge in the middle of the room, then onto the yellow cubed 
ledge to the right. Then, jump onto the checkered platform, then onto 
the ledge to the left. Now, go up the steps and enter the next room. In 
this room, there are Coins, Frog Coins, and a Key scattered on the 
ground. However, the floor in this room is a trap and if you hit a 
trap, which you will, a Fireball enemy will appear and you'll have to 
fight it. Get to the key at the upper-right part of the room, and then 
unlock the door nearby. Go in that room and hit the chest to get the 
Zoom Shoes. You should equip them on Geno or Bowser. Now, leave the 
room and head down and left to the other door. Go through it to the 
next room and go up the steps where you'll find Chained Chomps sitting 
there. Get to the top, then enter the next room and the toy train and 
Booster will appear on a high ledge above you. When he starts throwing 
bombs at you, go down to the next room and Booster will ride away and 
the bombs will explode. In this room, go up a bunch of steps and go 
through the door at the top to enter the next room. Before you save, go 
down and right and jump onto the yellow ledge. Now, jump from ledge to 
ledge to reach the chest to the left. Open the chest to get the 
Recovery Mushroom. Then, save your game and enter the next room. Walk 
straight down and left to the other end of the room and you'll be at a 
locked door. You'll also find the Princess on the other side of that 
door, too. She'll tell you to hide from Booster because he's coming 
back, so Mario will hide behind the curtains. Then, Booster and the 3 
Snifits will walk in and start the wedding rehearsal. Booster will 
realize that the Mario doll is missing and he'll send a Snifit to check 
behind the curtains. Play hide-and-seek with the 1st Snifit by moving 
around so you don't get caught. Then, another Snifit will join in and 
help the 1st one look behind the curtains. Next, the third Snifit will 
come help the other two. If you can manage to outlast them, Booster 
will open the final curtain, but look up and find the Mario doll on a 
high ledge, not knowing that the real thing is right in front of him! 
Jump up under the doll and knock it off the ledge and Booster will 
thank you and give you an Amulet, which you should equip on Bowser. If 
you do get caught by the Snifits in the curtain game 3 times, Booster 
and the Snifits will fight you. Read the Boss Strategies section to 
find out how to fight them. After Booster and his Snifits open the door 
and leave, go back and switch Geno for Mallow, then save your game in 
the previous room. Now, go back to the curtain room and go through the 
door that was once locked and Knife Guy and Grate Guy will appear and a 
battle will start. Look in the Boss Strategies section for info on 
beating them. Then, after they're gone, your 3 allies will jump off the 
balcony and leave the tower, heading to Booster Hill.

                         *** Booster Hill ***

          This area isn't a real level; it's just another mini-game 
that you must do now, but you can come back later and play this course 
again and again. All you have to do now is chase Booster up the hill 
while jumping on barrels and the Snifits to get closer to the Princess. 
Each time you touch her, she'll give you a Flower and Booster will 
knock you back a little bit. After you reach the top, you'll enter 
Marrymore. 

                         *** Marrymore ***

          When you enter Marrymore, head right into the Inn/Tool Shop. 
Buy the Happy Shirt for Mario, the Happy Pants and Whomp Glove for 
Mallow, the Happy Cape and Hand Gun for Geno, and the Happy Shell for 
Bowser. Also, buy some Mid Mushrooms and Maple Syrups if you need them. 
Then, switch Mallow for Geno, save your game at the nearby Save Point, 
then leave the shop and head towards the chapel. Talk to the people 
there and you'll see a Snifit kick a soon-to-be couple, Raz and Raini 
from the Mushroom Kingdom, out of the chapel. Talk to them, then go 
right and to the side of the chapel. Walk to the left and you'll enter 
through the back entrance! Go up the stairs and you'll be in the main 
area of the chapel. Walk to the middle of the room and a Snifit will 
catch you and then try and run through the door at the top of the 
steps. Since it's locked, he'll ask you help him break it down, so run 
with him and break down the door. You'll stop in the next room and the 
Snifits will all crash into the room ahead. They'll shut and lock that 
door. Now, save the game and go to the door and press the A button. The 
Snifit will say something, then Bowser will come out and get upset. 
Then he'll move back and attempt to knock down the door. Run with him 
to knock it down and you'll be in the main room. The Snifits will knock 
into the Princess and her various accessories will be scattered 
throughout the room. The Snifits will take the ones they can find in 
between the pews. Now, go up to each of the Snifits and talk to them, 
making them give you the accessory they have. When you have the 3 that 
the Snifits had, go up to Booster and jump on his head and take the 
crown. Jump down and talk to Booster and give him the items. Then, the 
Princess will freak out because Bowser is with you, then an argument 
breaks out about who gives who a kiss: Mario, Bowser, or Booster? If 
you picked up the Princess's items really quickly, the Princess will 
kiss you; if you took your time, the other two will kiss you! After the 
kissing thing is solved, Mario, Bowser, and the Princess start to leave 
the chapel and Chef Torte and his Apprentice come in with the cake 
wondering why everyone's leaving. They get upset and start a battle 
with you. Check out the Boss Strategies section of the guide to find 
out how to beat them. After you beat them and their cake, Booster and 
the Snifits will leave Marrymore and Mario and the group will leave the 
room. In the waiting room, Raz and Raini and their guests are standing 
around waiting. Then, they all enter the chapel now that Booster is 
gone. Now, exit the chapel and take the path down and to the right to 
exit Marrymore and head all the way back to the Mushroom Kingdom.

                         *** Mushroom Kingdom ***

          When you get back to the Mushroom Kingdom, head straight up 
the path and right into the castle. Toad will be waiting yet again in 
the hallway. He'll see you and then be surprised when he sees the 
Princess with you. He then takes you directly to the Chancellor. Then, 
the Chancellor gets to meet your entire party and hear their stories, 
and then the Princess decides to stay at the Mushroom Kingdom. When you 
can control Mario again, leave the throne room and exit the castle. The 
Princess will call to you and float down from a castle window with her 
parasol. Talk to her and Mallow will suggest visiting Frogfucius again, 
then the Princess will join you! Leave the Mushroom Kingdom and head to 
Tadpole Pond. 

********************************************************************* 


5. Weapons/Armor/Accessories List

          Mario's Weapons

           Hammer (1)
            Price: (Buying) 0 Coins (you get it free from Hammer Bros.)
                   (Selling) 35 Coins
            Attack Up: +10

           Hammer (2)
            Price: (Buying) 123 Coins
                   (Selling) 61 Coins
            Attack Up: +20

           Lazy Shell
            Price: (Buying) N/A
                   (Selling) 100 Coins
            Attack Up: +90

           Masher
            Price: (Buying) N/A
                   (Selling) 80 Coins 
            Attack Up: +50

           Mega Glove
            Price: (Buying) 102 Coins
                   (Selling) 51 Coins
            Attack Up: +60

           Noknok Shell
            Price: (Buying) 20 Coins (can get for free at Midas River)
                   (Selling) 10 Coins
            Attack Up: +20

           Punch Glove
            Price: (Buying) 36 Coins
                   (Selling) 18 Coins
            Attack Up: +30

           Super Hammer
            Price: (Buying) 70 Coins
                   (Selling) 35 Coins
            Attack Up: +40

           Troopa Shell
            Price: (Buying) 90 Coins 
                   (Selling) 45 Coins
            Attack Up: +50

           Ultra Hammer
            Price: (Buying) N/A
                   (Selling) 57 Coins
            Attack Up: +70

          (1): You get this hammer for free after beating the Hammer 
Bros.
          (2): You can buy this hammer in Seaside Town; you can play 
the Yoshi Egg game if you make a Timed Hit with this weapon!


          Mallow's Weapons

           Cymbals
            Price: (Buying) 42 Coins
                   (Selling) 21 Coins
            Attack Up: +30

           Froggie Stick 
            Price: (Buying) N/A (get for free from Frogfucious)
                   (Selling) 90 Coins
            Attack Up: +20

           Ribbit Stick
            Price: (Buying) 86 Coins
                   (Selling) 43 Coins
            Attack Up: +50

           Sonic Cymbals
            Price: (Buying) N/A (find them in Bowser's Keep)
                   (Selling) 54 Coins
            Attack Up: +70

           Sticky Glove
            Price: (Buying) 98 Coins
                   (Selling) 49 Coins
            Attack Up: +60

           Whomp Glove
            Price (Buying) 72 Coins
                  (Selling) 36 Coins
            Attack Up: +40


          Geno's Weapons

           Double Punch
            Price (Buying) 88 Coins
                  (Selling) 44 Coins
            Attack Up: +35

           Finger Shot
            Price: (Buying) 50 Coins (get for free at Rose Town Inn 
when you return with Geno)
                   (Selling) 25 Coins
            Attack Up: +12

           Hand Cannon
            Price: (Buying) 105 Coins
                   (Selling) 52 Coins
            Attack Up: +45

           Hand Gun
            Price: (Buying) 75 Coins
                   (Selling) 37 Coins
            Attack Up: +24

           Star Gun
            Price: (Buying) N/A (find it in Bowser's Keep)
                   (Selling) 60 Coins
            Attack Up: +57


          Bowser's Weapons

           Chomp
            Price: (Buying) N/A (find it in Booster's Tower)
                   (Selling) 70 Coins
            Attack Up: +10

           Chomp Shell
            Price: (Buying) 60 Coins
                   (Selling) 30 Coins
            Attack Up: +9

           Drill Claw
            Price: (Buying) N/A (find it in Bowser's Keep)
                   (Selling) 59 Coins
            Attack Up: +40

           Hurly Gloves
            Price: (Buying) 92 Coins
                   (Selling) 46 Coins
            Attack Up: +20

           Spiked Link
            Price: (Buying) 94 Coins
                   (Selling) 47 Coins
            Attack Up: +30


          Princess Toadstool's Weapons

           Frying Pan
            Price: (Buying) 300 Coins
                   (Selling) 150 Coins
            Attack Up: +90

           Parasol
            Price: (Buying) 84 Coins
                   (Selling) 42 Coins
            Attack Up: +50

           Slap Glove
            Price: (Buying) 100 Coins (you can get it for free; she 
comes with it!)
                   (Selling): 50 Coins
            Attack Up: +40

           Super Slap
            Price: (Buying) N/A (you find it in Bowser's Keep)
                   (Selling) 55 Coins
            Attack Up: +70

           War Fan
            Price: (Buying) 100 Coins
                   (Selling) 50 Coins
            Attack Up: +60


          Mario's Armor

           Fire Shirt
            Price: (Buying) 90 Coins
                   (Selling) 45 Coins
            Defense Up: +42
            Magic Defense Up: +21

           Fuzzy Shirt
            Price: (Buying) 70 Coins
                   (Selling) 35 Coins
            Defense Up: +36
            Magic Defense Up: +18

           Happy Shirt
            Price: (Buying) 38 Coins
                   (Selling) 19 Coins
            Defense Up: +24
            Magic Defense Up: +12

           Hero Shirt
            Price: (Buying) 100 Coins
                   (Selling) 50 Coins
            Defense Up: +48
            Magic Defense Up: +24

           Mega Shirt
            Price: (Buying) 22 Coins
                   (Selling) 11 Coins
            Defense Up: +8
            Magic Defense Up: +10

           Sailor Shirt
            Price: (Buying) 50 Coins
                   (Selling) 25 Coins
            Defense Up: +30
            Magic Defense Up: +15

           Shirt
            Price: (Buying) 7 Coins
                   (Selling) 3 Coins
            Defense Up: +6
            Magic Defense Up: +6

           Thick Shirt
            Price: (Buying) 14 Coins
                   (Selling) 7 Coins
            Defense Up: +12
            Magic Defense Up: +8


          Mallow's Armor

           Fire Pants
            Price: (Buying) 90 Coins
                   (Selling) 45 Coins
            Defense Up: +42
            Magic Defense Up: +21

           Fuzzy Pants
            Price: (Buying) 70 Coins
                   (Selling) 35 Coins
            Defense Up: +36
            Magic Defense Up: +18

           Happy Pants
            Price: (Buying) 38 Coins
                   (Selling) 19 Coins
            Defense Up: +24
            Magic Defense Up: +12

           Mega Pants
            Price: (Buying) 22 Coins
                   (Selling) 11 Coins
            Defense Up: +18
            Magic Defense Up: +9

           Pants
            Price: (Buying) 7 Coins
                   (Selling) 3 Coins
            Defense Up: +6
            Magic Defense Up: +3

           Prince Pants
            Price: (Buying) 100 Coins
                   (Selling) 50 Coins
            Defense Up: +48
            Magic Defense Up: +24

           Sailor Pants
            Price: (Buying) 50 Coins
                   (Selling) 25 Coins
            Defense Up: +30
            Magic Defense Up: +15

           Thick Pants
            Price: (Buying) 14 Coins
                   (Selling) 7 Coins 
            Defense Up: +12
            Magic Defense Up: +6


          Geno's Armor

           Fire Cape
            Price: (Buying) 90 Coins
                   (Selling) 45 Coins
            Defense Up: +30
            Magic Defense Up: +15

           Fuzzy Cape
            Price: (Buying) 70 Coins
                   (Selling) 35 Coins
            Defense Up: +24
            Magic Defense Up: +12

           Happy Cape
            Price: (Buying) 38 Coins
                   (Selling) 19 Coins
            Defense Up: +12
            Magic Defense Up: +6

           Mega Cape
            Price: (Buying) 22 Coins
                   (Selling) 11 Coins
            Defense Up: +6
            Magic Defense Up: +3

           Sailor Cape
            Price: (Buying) 50 Coins
                   (Selling) 25 Coins
            Defense Up: +18
            Magic Defense Up: +9

           Star Cape
            Price: (Buying) 100 Coins
                   (Selling) 50 Coins
            Defense Up: +36
            Magic Defense Up: +18


          Bowser's Armor

           Courage Shell
            Price: (Buying) 60 Coins
                   (Selling) 30 Coins
            Defense Up: +12
            Magic Defense Up: +6

           Fire Shell
            Price: (Buying) 90 Coins
                   (Selling) 45 Coins
            Defense Up: +18
            Magic Defense Up: +9

           Happy Shell
            Price: (Buying) 38 Coins
                   (Selling) 19 Coins
            Defense Up: +6
            Magic Defense Up: +3

           Heal Shell
            Price: (Buying) 100 Coins
                   (Selling) 50 Coins
            Defense Up: +24
            Magic Defense Up: +12


          Princess Toadstool's Armor

           Fire Dress
            Price: (Buying) 90 Coins
                   (Selling) 45 Coins
            Defense Up: +42
            Magic Defense Up: +21

           Fuzzy Dress
            Price: (Buying) 70 Coins
                   (Selling) 35 Coins
            Defense Up: +36
            Magic Defense Up: +18

           Nautica Dress
            Price: (Buying) 50 Coins
                   (Selling) 25 Coins
            Defense Up: +30
            Magic Defense Up: +15

           Polka Dress
            Price: (Buying) N/A (she joins you with it equipped)
                   (Selling) 80 Coins
            Defense Up: +24
            Magic Defense Up: +12

           Royal Dress
            Price: (Buying) 100 Coins
                   (Selling) 50 Coins
            Defense Up: +48
            Magic Defense Up: +24


          Armor Everyone Can Wear

           Lazy Shell (Armor)
            Price: (Buying) N/A
                   (Selling) 111 Coins
            Defense Up: +127
            Magic Defense Up: +127

           Super Jacket
            Price: (Buying) N/A
                   (Selling) 350 Coins
            Defense Up: +50
            Magic Defense Up: +50

           Work Pants
            Price: (Buying) 22 Coins
                   (Selling) 11 Coins
            Defense Up: +15
            Magic Defense Up: +5


          Accessories List

           Amulet
            Price: (Buying) N/A  (Selling) 100 Coins
            Attack: +7      Defense: +7      Magic Attack: +7
            Magic Defense: +7      Speed: -5
            Info: You win it in the "curtain contest" in Booster's 
Tower.

           Antidote Pin
            Price: (Buying) 28 Coins  (Selling) 14 Coins
            Attack: N/A      Defense: +2      Magic Attack: N/A
            Magic Defense: +2      Speed: N/A
            Info: It prevents the ally equipped on from being poisoned.

           Attack Scarf
            Price: (Buying) N/A      (Selling) 750 Coins
            Attack: +30      Defense: +30      Magic Attack: +30
            Magic Defense: +30      Speed: +30
            Info: Only Mario can equip it and he wins it by jumping 30 
times with the Super Jump.

           B'Tub Ring
            Price: (Buying) 145 Coins      (Selling) 72 Coins
            Attack: N/A      Defense: N/A      Magic Attack: N/A
            Magic Defense: N/A      Speed: N/A
            Info: Only the Princess can equip this accessory.

           Coin Trick
            Price: (Buying) 36 Frog Coins      (Selling) 18 Coins
            Attack: N/A      Defense: N/A      Magic Attack: N/A
            Magic Defense: N/A      Speed: N/A
            Info: This accessory doubles the amount of coins you win in 
a battle.

           Exp. Booster
            Price: (Buying) 22 Frog Coins      (Selling) 11 Coins
            Attack: N/A      Defense: N/A      Magic Attack: N/A
            Magic Defense: N/A      Speed: N/A
            Info: This doubles the amount of experience points that the 
character it's equipped on earns in a battle.

           Fearless Pin
            Price: (Buying) 130 Coins      (Selling) 65 Coins
            Attack: N/A      Defense: +5      Magic Attack: N/A
            Magic Defense: +5      Speed: N/A
            Info: It protects the ally equipped on from being affected 
by Fear attacks.

           Feather
            Price: (Buying) N/A      (Selling) 333 Coins
            Attack: N/A      Defense: +5      Magic Attack: N/A
            Magic Defense: +5      Speed: +20
            Info: You win it in Nimbus Castle if you escape Dodo's 
pecks as a "statue".

           Ghost Medal
            Price: (Buying) N/A      (Selling) 800 Coins
            Attack: N/A      Defense: N/A      Magic Attack: N/A
            Magic Defense: N/A      Speed: N/A
            Info: It increases the wearer's defense and magic power by 
2 in battle. You win it by playing "Capture the Flags" with the 3 Musty 
Fears.

           Jinx Belt
            Price: (Buying) N/A      (Selling) 999 Coins
            Attack: +27      Defense: +27      Magic Attack: N/A
            Magic Defense: N/A      Speed: +12
            Info: This accessory protects the person equipped on from a 
sudden death attack. You win it by beating Jinx 3 times.

           Jump Shoes
            Price: (Buying) 30 Coins      (Selling) 15 Coins
            Attack: N/A      Defense: +1      Magic Attack: +5
            Magic Defense: +1      Speed: +2
            Info: Only Mario can equip this accessory and it allows him 
to perform a jump attack on any enemy.

           Quartz Charm
            Price: (Buying) N/A      (Selling) 3 Coins
            Attack: N/A      Defense: N/A      Magic Attack: N/A
            Magic Defense: N/A      Speed: N/A
            Info: It prevents its wearer from being hit by a sudden 
death attack. You get it by defeating Culex in Monstro Town.

           Rare Scarf
            Price: (Buying) N/A      (Selling) 75 Coins
            Attack: +15      Defense: N/A      Magic Attack: +15
            Magic Defense: +15      Speed: N/A
            Info: You find it in Nimbus Land among the vines.

           Safety Badge
            Price: (Buying) N/A      (Selling) 250 Coins
            Attack: N/A      Defense: +5      Magic Attack: N/A
            Magic Defense: +5      Speed: N/A
            Info: It protects the wearer from Mute and Poison attacks. 
You find it by beating the Hidon in the Sunken Ship.

           Safety Ring
            Price: (Buying) N/A      (Selling) 400 Coins
            Attack: N/A      Defense: +5      Magic Attack: N/A
            Magic Defense: +5      Speed: +5
            Info: This accessory protects its wearer from many magic 
attacks, ALL status changes (poison, fear, mute, etc.) and it prevents 
them from being hit by a sudden death attack. 

           Scrooge Ring
            Price: (Buying) 50 Frog Coins      (Selling) 25 Coins
            Attack: N/A      Defense: N/A      Magic Attack: N/A
            Magic Defense: N/A      Speed: N/A
            Info: It cuts the amount of FP required to perform a 
special move in battle.

           Signal Ring
            Price: (Buying) N/A      (Selling) 300 Coins
            Attack: N/A      Defense: N/A      Magi Attack: N/A
            Magic Defense: N/A      Speed: +10
            Info: It will make a sound whenever you're in a room where 
a hidden treasure chest is nearby. You get it from Croco when you find 
him in Nimbus Land.

           Troopa Pin
            Price: (Buying) N/A      (Selling) 500 Coins
            Attack: N/A      Defense: N/A      Magic Attack: N/A
            Magic Defense: N/A      Speed: +20
            Info: It increases its wearer's attack and magic power by 
1.5 during battle.

           Trueform Pin
            Price: (Buying) 60 Coins      (Selling) 30 Coins
            Attack: N/A      Defense: +4      Magic Attack: N/A
            Magic Defense: +4      Speed: N/A
            Info: It prevents the person it's equipped on from being 
turned into a scarecrow or mushroom.

           Wake Up Pin
            Price: (Buying) 42 Coins      (Selling) 21 Coins
            Attack: N/A      Defense: +3      Magic Attack: N/A
            Magic Defense: +3      Speed: N/A
            Info: It prevents the character that equipped it from Mute 
or Sleep attacks.

           Zoom Shoes
            Price: (Buying) N/A      (Selling) 50 Coins
            Attack: N/A      Defense: +5     Magic Attack: N/A
            Magic Defense: +5      Speed: +10
            Info: It increases its wearer's speed. You find it in 
Booster's Tower.

********************************************************************* 
 
 
6. Enemy List

          1. Alley Rat
             HP: 105
             Strengths: N/A
             Weaknesses: N/A
             Thoughts: "Don't pity me, Mario!"

          2. Amanita
             HP: 52
             Strengths: N/A
             Weaknesses: Thunder
             Thoughts: "Gotta work on my tan!"

          3. Ameboid
             HP: 220
             Strengths: Jump
             Weaknesses: Fire
             Thoughts: "Get outta my face."

          4. Apprentice
             HP: 120
             Strengths: N/A
             Weaknesses: Ice
             Thoughts: "I've had ENOUGH."

          5. Arachne
             HP: 82
             Strengths: N/A
             Weaknesses: Ice
             Thoughts: "[musical note] Day-o..."

          6. Armored Ant
             HP: 230
             Strengths: Fire
             Weaknesses: Ice
             Thoughts: "Do one good turn a day."

          7. Artichoker
             HP: 200
             Strengths: Thunder
             Weaknesses: Jump, Fire
             Thoughts: "Relax a little, OK?"

          8. Axem Black 
             HP: 550 
             Strengths: Fear, Sleep
             Weaknesses: Thunder
             Thoughts: "You're timing stinks!" 

          9. Axem Green 
             HP: 450 
             Strengths: Sleep, Silence
             Weaknesses: Ice
             Thoughts: "Are we done here?" 

          10. Axem Pink 
              HP: 400 
              Strengths: Ice, Sleep, and Silence
              Weaknesses: Fire
              Thoughts: "Red, WRONG POSITION!" 

          11. Axem Rangers 
              HP: 999 
              Strengths: Fear, Poison, Sleep, and Silence
              Weaknesses: Thunder
              Thoughts: "It's a melee!" 

          12. Axem Red 
              HP: 800 
              Strengths: Fire, Fear, and Sleep
              Weaknesses: Ice
              Thoughts: "I'm all thumbs today!" 

          13. Axem Yellow 
              HP: 600 
              Strengths: Thunder, Poison, and Sleep
              Weaknesses: Jump
              Thoughts: "We're lookin' GOOD!" 


          14. Bahamutt
              HP: 1,200
              Strengths: Fire, Fear, and Sleep
              Weaknesses: Ice
              Thoughts: "Give me a chance, here."

          15. Bandana Blue
              HP: 150
              Strengths: N/A
              Weaknesses: Fire, Thunder
              Thoughts: "Color me Blue, mates!"

          16. Bandana Red
              HP: 120
              Strengths: N/A
              Weaknesses: Fire, Thunder
              Thoughts: "I love the color RED!"

          17. Belome (1st Fight)
              HP: 500 
              Strengths: Sleep
              Weaknesses: Thunder
              Thoughts: "I just... wanna sleep." 

          18. Belome (2nd Fight) 
              HP: 1200 
              Strengths: Sleep
              Weaknesses: Thunder
              Thoughts: "Gotta yummy in my tummy!"

          19. Big Bertha 
              HP: 350
              Strengths: N/A
              Weaknesses: Thunder
              Thoughts: "Adabing, ADABANG!" 

          20. Birdo
              HP: 777
              Strengths: Fire, Fear, Poison, Sleep, and Silence
              Weaknesses: N/A
              Thoughts: "I just love life!"

          21. Birdy 
              HP: 150
              Strengths: Fire, Sleep
              Weaknesses: Ice
              Thoughts: "I HATE Valentina."

          22. Blaster 
              HP: 120 
              Strengths: N/A
              Weaknesses: Thunder
              Thoughts: "Wanna join me?" 

          23. Bloober
              HP: 130
              Strengths: N/A
              Weaknesses: Fire, Thunder
              Thoughts: "I love floating around."

          24. Bluebird 
              HP: 200 
              Strengths: Ice, Sleep
              Weaknesses: Fire
              Thoughts: "You are...magnificent" 

          25. Bob-Omb 
              HP: 90 
              Strengths: N/A
              Weaknesses: Jump, Fire
              Thoughts: "Ouch, HEY! Watch it!"

          26. Body (Corkpedite) 
              HP: 300
              Strengths: Fire, Fear, Poison, Sleep, and Silence
              Weaknesses: Ice
              Thoughts: "......"

          27. Bodyguard 
              HP: 30 
              Strengths: N/A
              Weaknesses: N/A
              Thoughts: "Boing, boing, boing."

          28. Boomer 
              HP: 2000 
              Strengths: Fear, Poison, Sleep, and Silence
              Weaknesses: N/A
              Thoughts: "It's all over now..."

          29. Booster
              HP: 800
              Strengths: Sleep
              Weaknesses: Jump
              Thoughts: N/A

          30. Bowser Clone 
              HP: 300 
              Strengths: Jump, Fire, Fear, Poison, Sleep, and Silence
              Weaknesses: Ice
              Thoughts: "Grr... my castle..."

          31. Bowyer 
              HP: 720 
              Strengths: Fear, Poison, Sleep, and Silence
              Weaknesses: N/A
              Thoughts: "What's with these folks?"

          32. Box Boy 
              HP: 900 
              Strengths: Fire, Thunder, Ice, Fear, Poison, Sleep, and 
Silence
              Weaknesses: Jump
              Thoughts: "Been waitin' 100 years!"

          33. Bundt 
              HP: 900 
              Strengths: Fire, Thunder, Ice, Fear, Poison, and Sleep
              Weaknesses: Jump
              Thoughts: "Congratulations."

          34. Buzzer 
              HP: 43 
              Strengths: N/A
              Weaknesses: Fire, Ice
              Thoughts: "Buzzzzz..."

          35. Carroboscis 
              HP: 90 
              Strengths: N/A
              Weaknesses: Jump, Fire
              Thoughts: "I ALWAYS eat my vegetables!" 

          36. Chained Kong 
              HP: 355 
              Strengths: Fire
              Weaknesses: Ice
              Thoughts: "A tad warm, isn't it?!" 

          37. Chester 
              HP: 1200 
              Strengths: Fire, Thunder, Ice, Fear, Poison, Sleep, 
Silence
              Weaknesses: Jump
              Thoughts: "I love my job! [heart]"

          38. Chewy 
              HP: 90 
              Strengths: Jump, Fear, Poison, Sleep, and Silence
              Weaknesses: N/A
              Thoughts: "I'm just a fresh flower." 

          39. Chomp 
              HP: 100 
              Strengths: N/A
              Weaknesses: Thunder
              Thoughts: "Workin' on a chain gang." 

          40. Chomp Chomp 
              HP: 150 
              Strengths: N/A
              Weaknesses: Thunder
              Thoughts: "Hey, let's PLAY!" 

          41. Chow 
              HP: 80 
              Strengths: Fear, Sleep
              Weaknesses: N/A
              Thoughts: "Hey, I fought you already!" 

          42. Clerk 
              HP: 500 
              Strengths: N/A
              Weaknesses: N/A
              Thoughts: "10 years I've been here!" 

          43. Cloaker 
              HP: 1200 
              Strengths: Fear, Poison, Sleep, and Silence
              Weaknesses: N/A
              Thoughts: "I love cold hard steel!" 

          44. Cluster 
              HP: 60 
              Strengths: Jump
              Weaknesses: N/A
              Thoughts: "I'll psyche you out!" 

          45. Corkpedite 
              HP: 200 
              Strengths: Fire, Fear, Poison, Sleep, and Silence
              Weaknesses: Ice
              Thoughts: "Off! FORGET IT!" 

          46. Countdown 
              HP: 2400 
              Strengths: Fear, Poison, Sleep, and Silence
              Weaknesses: Jump, Thunder
              Thoughts: "We're into overtime!" 

          47. Croco (1st Fight) 
              HP: 320 
              Strengths: Sleep
              Weaknesses: Fire
              Thoughts: "Gosh, I'm good!" 

          48. Croco (2nd Fight) 
              HP: 750 
              Strengths: Sleep
              Weaknesses: Fire
              Thoughts: "Ooh! I'm good!" 

          49. Crook 
              HP: 38 
              Strengths: N/A
              Weaknesses: N/A
              Thoughts: "You can't run away! Ha!" 

          50. Crusty 
              HP: 80 
              Strengths: Jump
              Weaknesses: Fire, Thunder
              Thoughts: "Look at THIS!" 

          51. Culex 
              HP: 4096 
              Strengths: Ice, Fear, Poison, Sleep, and Silence
              Weaknesses: N/A
              Thoughts: "A little off, eh?" 

          52. Czar Dragon 
              HP: 1400 
              Strengths: Fire, Sleep
              Weaknesses: Ice
              Thoughts: "Flamin' hot, right at ya!"

          53. Ding-A-Ling 
              HP: 1200 
              Strengths: Fear, Poison, and Silence
              Weaknesses: Ice
              Thoughts: "Wake up sleepy heads!" 

          54. Director 
              HP: 1000 
              Strengths: Fear, Poison, Sleep, and Silence
              Weaknesses: Thunder
              Thoughts: "I just lost EVERYTHING." 

          55. Dodo (1st Fight) 
              HP: 800 
              Strengths: N/A
              Weaknesses: N/A
              Thoughts: "I'm STARVED!" 

          56. Dodo (2nd Fight) 
              HP: 1000 
              Strengths: Sleep, Silence
              Weaknesses: Fire
              Thoughts: "I'm starved...later!" 

          57. Dodo (Fight w/Valentina) 
              HP: Varies 
              Strengths: Sleep, Silence
              Weaknesses: Fire
              Thoughts: "I'm starved...later!" 

          58. Domino 
              HP: 900 
              Strengths: Sleep, Silence
              Weaknesses: Fire
              Thoughts: "MAGIC! DEAL with it!" 

          59. Domino (w/Mad Adder) 
              HP: Varies 
              Strengths: Fear, Poison, Sleep, and Silence
              Weaknesses: N/A
              Thoughts: "Sh... sho... shocked!" 

          60. Doppel 
              HP: 333 
              Strengths: Jump
              Weaknesses: N/A
              Thoughts: "This has been a bad year!" 

          61. Dry Bones 
              HP: 0
              Strengths: N/A
              Weaknesses: Thunder
              Thoughts: "I'm sick of gettin' hit!"

          62. Earth Crystal 
              HP: 3200 
              Strengths: "I hate being awakened!" 

          63. Enigma
              HP: 150
              Strengths: N/A
              Weaknesses: Jump
              Thoughts: N/A

          64. Exor 
              HP: 1800 
              Strengths: Thunder, Fear, Poison, Sleep, and Silence
              Weaknesses: N/A
              Thoughts: "Gotta mow the lawn soon."

          65. Factory Chief 
              HP: 1000 
              Strengths: Thunder
              Weaknesses: Thunder, Ice
              Thoughts: "Who DARES to fight ME?!" 

          66. Fautso 
              HP: 420 
              Strengths: Fire, Thunder, Fear, Poison, and Silence
              Weaknesses: Jump, Ice
              Thoughts: "Thanks to you I'm free!" 

          67. Fink Flower 
              HP: 200 
              Strengths: Fear, Poison, Sleep, and Silence
              Weaknesses: Fire
              Thoughts: "Gimme your best shot!" 

          68. Fireball 
              HP: 10 
              Strengths: Fire
              Weaknesses: Jump, Ice
              Thoughts: "Blurb blurb blurb..." 

          69. Fire Crystal 
              HP: 2500 
              Strengths: Fire, Fear, Poison, Sleep, and Silence
              Weaknesses: Ice
              Thoughts: "I gotta vacuum tonight!" 

          70. Forkies 
              HP: 350 
              Strengths: N/A
              Weaknesses: N/A
              Thoughts: "Shikashikashika~~!" 

          71. Formless 
              HP: 10 
              Strengths: N/A
              Weaknesses: N/A
              Thoughts: "I have a secret!" 

          72. Frogog 
              HP: 80 
              Strengths: N/A
              Weaknesses: Fire, Thunder
              Thoughts: "This bright sunlight better not fry me!"

          73. Geckit 
              HP: 100 
              Strengths: Fire
              Weaknesses: Ice
              Thoughts: "Geck... Geck... GOCK?" 

          74. Gecko 
              HP: 92 
              Strengths: Thunder
              Weaknesses: Fire
              Thoughts: "Red? What about Green?" 

          75. Geno Clone 
              HP: 250 
              Strengths: Ice, Fear, Poison, Sleep, and Silence
              Thoughts: "Star Pieces... Star..." 

          76. Glum Reaper 
              HP: 180 
              Strengths: Jump
              Weaknesses: N/A 
              Thoughts: "Comin' through..." 

          77. Goby 
              HP: 40 
              Strengths: N/A
              Weaknesses: Thunder 
              Thoughts: "Blub blub blub..." 

          78. Goomba 
              HP: 16 
              Strengths: N/A
              Weaknesses: Fire
              Thoughts: "Goomba gumba... phew!" 

          79. Goombette 
              HP: 100 
              Strengths: N/A
              Weaknesses: Jump, Fire, and Thunder
              Thoughts: "Me speak soft, BIG STICK!" 

          80. Gorgon 
              HP: 140 
              Strengths: N/A
              Weaknesses: Thunder
              Thoughts: "I just wanna go home." 

          81. Grate Guy 
              HP: 900 
              Strengths: Fire, Sleep
              Weaknesses: Thunder
              Thoughts: "Peace is just a dream." 

          82. Greaper 
              HP: 148 
              Strengths: N/A
              Weaknesses: N/A
              Thoughts: "Any reaping to be done?" 

          83. Guerilla 
              HP: 135 
              Strengths: N/A
              Weaknesses: Thunder
              Thoughts: "Don't confuse me with someone else" 

          84. Gu Goomba 
              HP: 132 
              Strengths: N/A
              Weaknesses: N/A
              Thoughts: "Hey, maybe I CAN win!" 

          85. Gunyolk 
              HP: 1500 
              Strengths: Fire
              Weaknesses: Thunder
              Thoughts: "If we're beaten, the boss is alone"

          86. Hammer Bro
              HP: 50
              Strengths: Jump
              Weaknesses: N/A
              Thoughts: N/A

          87. Heavy Troopa 
              HP: 250 
              Strengths: N/A
              Weaknesses: Jump
              Thoughts: "I'll make ya beautiful!" 

          88. Helio 
              HP: 10 
              Strengths: N/A
              Weaknesses: N/A
              Thoughts: "I'm burnin' up inside!" 

          89. Hidon 
              HP: 600 
              Strengths: Fire, Thunder, Ice, Fear, Poison, Sleep, and 
Silence
              Weaknesses: Jump, Fire
              Thoughts: "You wanna run, huh?!" 

          90. Hippopo 
              HP: 400 
              Strengths: Fear, Poison, Sleep, and Silence
              Weaknesses: Thunder
              Thoughts: "This is a drag..." 

          91. Hobgoblin 
              HP: 50 
              Strengths: N/A
              Weaknesses: Jump
              Thoughts: "Havin' a blast today!"

          92. Jabit 
              HP: 150 
              Strengths: N/A
              Weaknesses: Thunder
              Thoughts: "This is the pits!" 

          93. Jagger 
              HP: 600 
              Strengths: Jump, Fire, and Poison
              Weaknesses: N/A
              Thoughts: "Oh! I'm so excited!" 

          94. Jawful 
              HP: 278 
              Strengths: Fear
              Weaknesses: N/A
              Thoughts: "Huh?" 

          95. Jester 
              HP: 151 
              Strengths: Thunder, Ice
              Weaknesses: Fire
              Thoughts: "I've failed my King..." 

          96. Jinx (1st Fight) 
              HP: 600 
              Strengths: Fire, Thunder, Ice, Fear, Poison, Sleep, and 
Silence
              Weaknesses: N/A
              Thoughts: "You're just a beginner!" 

          97. Jinx (2nd Fight) 
              HP: 800 
              Strengths: Fire, Thunder, Ice, Fear, Poison, Sleep, and 
Silence
              Weaknesses: N/A
              Thoughts: "Sympathy!? Not from me!" 

          98. Jinx (3rd Fight) 
              HP: 1000 
              Strengths: Fire, Thunder, Ice, Fear, Poison, Sleep, and 
Silence
              Weaknesses: N/A
              Thoughts: "Ooh! I'm gonna hurt ya!" 

          99. Jinx Clone 
              HP: 320 
              Strengths: N/A
              Weaknesses: N/A
              Thoughts: "I'm the REAL thing!" 

          100. Jonathan Jones 
              HP: 820 
              Strengths: Sleep
              Weaknesses: N/A
              Thoughts: "Whoa! It's all over."

          101. K-9 
               HP: 30 
               Strengths: N/A
               Weaknesses: N/A
               Thoughts: "May I take a BITE?" 

          102. King Bomb 
               HP: 500 
               Strengths: Fear, Poison, Sleep, and Silence
               Weaknesses: Jump, Fire
               Thoughts: "I LIVE to explode!" 

          103. King Calamari 
               HP: 800 
               Strengths: Fear, Poison, Sleep, and Silence
               Weaknesses: Fire
               Thoughts: "The ship's MINE! SCRAM!" 

          104. Knife Guy 
               HP: 700 
               Strengths: Thunder, Sleep
               Weaknesses: Fire
               Thoughts: "Happiness is hip!" 

          105. Kriffid 
               HP: 320 
               Strengths: Fire, Poison
               Weaknesses: Ice
               Thoughts: "Aloe~ there!" 

          106. Lakitu 
               HP: 124 
               Strengths: Thunder
               Weaknesses: N/A
               Thoughts: "Why do people hate me?" 

          107. Left Eye 
               HP: 300 
               Strengths: Thunder, Sleep
               Weaknesses: Jump, Fire
               Thoughts: "I can't see a thing!" 

          108. Leuko 
               HP: 220 
               Strengths: Thunder
               Weaknesses: Fire
               Thoughts: "Floating's a bad habit." 

          109. Li'l Boo 
               HP: 66 
               Strengths: Jump
               Weaknesses: N/A
               Thoughts: "Beep pa doodle dee! [music note]"

          110. Machine Made (Axem Black) 
               HP: 120 
               Strengths: Fear, Sleep
               Weaknesses: Thunder
               Thoughts: "Will I make the team?" 

          111. Machine Made (Axem Green) 
               HP: 80 
               Strengths: Sleep, Silence
               Weaknesses: Ice
               Thoughts: "Whew! Vertigo!" 

          112. Machine Made (Axem Pink) 
               HP: 100 
               Strengths: Sleep, Silence
               Weaknesses: Fire, Ice
               Thoughts: "Oh! My makeup!" 

          113. Machine Made (Axem Red) 
               HP: 180 
               Strengths: Fire, Fear, and Sleep
               Weaknesses: Ice
               Thoughts: "Gotta fight for evil!" 

          114. Machine Made (Axem Yellow) 
               HP: 200 
               Strengths: Thunder, Poison, and Sleep
               Weaknesses: Jump
               Thoughts: "I'm STARVED!" 

          115. Machine Made (Bodyguard) 
               HP: 100
               Strengths: N/A
               Weaknesses: N/A
               Thoughts: "Boing, boing, boing." 

          116. Machine Made (Bowyer) 
               HP: 1000 
               Strengths: Fear, Poison, Sleep, and Silence
               Weaknesses: N/A
               Thoughts: "Nya! I'll SNUFF ya! NYA!" 

          117. Machine Made (Mack) 
               HP: 300
               Strengths: Fear, Poison, Sleep, and Silence
               Weaknesses: Thunder
               Thoughts: "Mario! I'm BAAAAAAAACK!" 

          118. Machine Made (Multiplier) 
               HP: 180 
               Strengths: N/A
               Weaknesses: N/A
               Thoughts: "Look out, LOSERS!" 

          119. Machine Made (Yaridovich) 
               HP: 800 
               Strengths: Fear, Poison, Sleep, and Silence
               Weaknesses: N/A
               Thoughts: "My promotion's at stake!" 

          120. Mack 
               HP: 480 
               Strengths: Fear, Poison, Sleep, and Silence
               Weaknesses: Thunder
               Thoughts: "Boing, boing, boing." 

          121. Mad Adder 
               HP: 1500 
               Strengths: Fear, Poison, Sleep, and Silence
               Weaknesses: N/A
               Thoughts: "I'm alive and kicking." 

          122. Mad Mallet 
               HP: 200 
               Strengths: N/A
               Weaknesses: N/A
               Thoughts: "Work, work, work..." 

          123. Magikoopa 
               HP: 1600 
               Strengths: Poison, Sleep, and Silence
               Weaknesses: N/A
               Thoughts: "That's... my child?" 

          124. Magmite 
               HP: 26 
               Strengths: Jump
               Weaknesses: Ice
               Thoughts: "Got a thorn in my foot." 

          125. Magmus 
               HP: 50 
               Strengths: Jump, Fire, Fear, Poison, Sleep, and Silence
               Weaknesses: Ice
               Thoughts: "Clobber me for good life!" 

          126. Malakoopa 
               HP: 95 
               Strengths: N/A
               Weaknesses: Thunder
               Thoughts: "Just call me "General!"" 

          127. Mallow Clone 
               HP: 150 
               Strengths: Thunder, Ice, Fear, Poison, Sleep, and 
Silence
               Weaknesses: N/A
               Thoughts: "Ma? Pa? Where are ya?" 

          128. Manager 
               HP: 800 
               Strengths: N/A
               Weaknesses: N/A
               Thoughts: "25 years of working, sigh." 

          129. Mario Clone 
               HP: 200 
               Strengths: Jump, Fire, Fear, Poison, Sleep, and Silence
               Weaknesses: N/A
               Thoughts: "......" 

          130. Mastadoom 
               HP: 180 
               Strengths: Thunder
               Weaknesses: Fire
               Thoughts: "Phew, I'm FREEZING..." 

          131. Megasmilax 
               HP: 1000 
               Strengths: Fear, Poison, Sleep, and Silence
               Weaknesses: Ice
               Thoughts: "I was a water baby!" 

          132. Mezzo Bomb 
               HP: 150 
               Strengths: Sleep
               Weaknesses: Jump, Fire
               Thoughts: "Look out!" 

          133. Microbomb 
               HP: 30 
               Strengths: Sleep 
               Weaknesses: Jump, Fire
               Thoughts: "Small is as small does." 

          134. Mokura 
               HP: 620 
               Strengths: Jump, Thunder, Fear, Sleep, and Silence
               Weaknesses: N/A
               Thoughts: "Mwa ha ha..." 

          135. Mr. Kipper 
               HP: 133
               Strengths: N/A 
               Weaknesses: Fire, Thunder
               Thoughts: "I'm a fresh little fish." 

          136. Muckle 
               HP: 320 
               Strengths: Ice, Fear, Poison, Sleep, and Silence
               Weaknesses: Fire
               Thoughts: "Gotta know your limits." 

          137. Mukumuku 
               HP: 108 
               Strengths: Thunder
               Weaknesses: Fire
               Thoughts: "Ya trying to bug me?!" 

          138. Neosquid 
               HP: 800 
               Strengths: Sleep
               Weaknesses: N/A
               Thoughts: "I'm so utterly alone..." 

          139. Ninja 
               HP: 235 
               Strengths: Fire, Thunder, Ice, Fear, Poison, Sleep, and 
Silence
               Weaknesses: N/A
               Thoughts: "Wooo HOOO! I'm a FOO!"

          140. Octolot
               HP: 99
               Strengths: N/A
               Weaknesses: Fire, Thunder
               Thoughts: "Check out my legs!"

          141. Octovader 
               HP: 250 
               Strengths: Thunder
               Weaknesses: Fire
               Thoughts: "I'm a part-time typist!" 

          142. Oerlikon 
               HP: 85 
               Strengths: Jump, Fire, Fear, Poison, Sleep, and Silence
               Weaknesses: Ice
               Thoughts: "I live to eat." 

          143. Orbison 
               HP: 30 
               Strengths: Fire, Thunder, and Ice
               Weaknesses: Jump
               Thoughts: "Don't jump on me!" 

          144. Orb User 
               HP: 8 
               Strengths: Fire, Thunder, and Ice
               Weaknesses: N/A
               Thoughts: "I hate Kinklinks!" 

          145. Pandorite 
               HP: 300 
               Strengths: Fire, Thunder, Ice, Fear, Poison, Sleep, and 
Silence
               Weaknesses: Jump
               Thoughts: "I'm trying to sleep, OK?" 

          146. Pinwheel 
               HP: 99 
               Strengths: Thunder, Fear, Poison, Sleep, and Silence
               Weaknesses: N/A
               Thoughts: "What a day it's been..." 

          147. Piranha Plant
               HP: 168
               Strengths: Jump
               Weaknesses: N/A
               Thoughts: "Pretty boring nowadays." 

          148. Pounder 
               HP: 180 
               Strengths: N/A
               Weaknesses: Thunder
               Thoughts: "Wham bam SLAM!" 

          149. Poundette 
               HP: 150 
               Strengths: N/A
               Weaknesses: Thunder
               Thoughts: "Love conquers ALL." 

          150. Pulsar 
               HP: 69 
               Strengths: Jump
               Weaknesses: Fire
               Thoughts: "I'm a mini-pulsar." 

          151. Punchinello 
               HP: 1200 
               Strengths: Jump, Fear, Poison, Sleep, and Silence
               Weaknesses: N/A
               Thoughts: "Yeeha! I see we're already famous!" 

          152. Puppox 
               HP: 300 
               Strengths: Thunder
               Weaknesses: Fire
               Thoughts: "What does it all MEAN?" 

          153. Pyrosphere 
               HP: 167 
               Strengths: Fire, Poison
               Weaknesses: Ice
               Thoughts: "Vroom, VROOM!!"

          154. Raspberry 
               HP: 500 
               Strengths: Fire, Thunder, Ice, Fear, Poison, and Sleep
               Weaknesses: Jump
               Thoughts: "Congratulations!" 

          155. Rat Funk 
               HP: 32 
               Strengths: N/A
               Weaknesses: Fire
               Thoughts: "Squeek, squeek..." 

          156. Reacher 
               HP: 184 
               Strengths: N/A
               Weaknesses: Thunder
               Thoughts: "Hope you'll stay close." 

          157. Remo Con 
               HP: 88 
               Strengths: Thunder, Ice
               Weaknesses: Fire 
               Thoughts: "The world is history." 

          158. Right Eye 
               HP: 500 
               Strengths: Thunder, Sleep
               Weaknesses: Jump, Fire
               Thoughts: "I've got an astigmatism!" 

          159. Ribbite
               HP: 250
               Strengths: Fire, Poison
               Weaknesses: Fire
               Thoughts: "My dad says, 'Hello.'"

          160. Rob-Omb 
               HP: 42 
               Strengths: N/A
               Weaknesses: Jump, Fire
               Thoughts: "Disappear? Maybe later!" 

          161. Sackit 
               HP: 152 
               Strengths: N/A
               Weaknesses: N/A
               Thoughts: "This is just how I am." 

          162. Shadow 
               HP: 85 
               Strengths: Jump
               Weaknesses: N/A
               Thoughts: "You're a model, right?" 

          163. Shaman 
               HP: 150 
               Strengths: N/A
               Weaknesses: N/A 
               Thoughts: "I'm losing this fight!" 

          164. Shelly 
               HP: 500 
               Strengths: Fear, Poison, Sleep, and Silence
               Weaknesses: N/A 
               Thoughts: "Slow down!" 

          165. Shogun 
               HP: 150 
               Strengths: Fear, Poison
               Weaknesses: Ice
               Thoughts: "Do as you like." 

          166. Shy Away 
               HP: 140 
               Strengths: N/A
               Weaknesses: Ice
               Thoughts: "La Dee Dah~ Ha Ha." 

          167. Shy Guy 
               HP: 78 
               Strengths: N/A
               Weaknesses: N/A 
               Thoughts: "Hold still, okay?!" 

          168. Shyster 
               HP: 30 
               Strengths: N/A
               Weaknesses: N/A
               Thoughts: "Boing, boing, boing." 

          169. Shyper 
               HP: 400 
               Strengths: Fear, Poison, Sleep, and Silence
               Weaknesses: N/A
               Thoughts: "Ooh! This'll be fun!" 

          170. Shy Ranger
               HP: 300
               Strengths: Jump, Fire, Thunder, and Ice
               Weaknesses: N/A 
               Thoughts: N/A

          171. Sky Troopa 
               HP: 10 
               Strengths: N/A
               Weaknesses: Jump
               Thoughts: "What a gorgeous day!" 

          172. Sling Shy 
               HP: 120 
               Strengths: N/A
               Weaknesses: N/A
               Thoughts: "Hear my song." 

          173. Smelter 
               HP: 1500 
               Strengths: Fire, Fear, Poison, Sleep, and Silence
               Weaknesses: Thunder
               Thoughts: "I brush after each meal!" 

          174. Smilax 
               HP: 200 
               Strengths: Fear, Poison, Sleep, and Silence
               Weaknesses: Ice
               Thoughts: "Turn your eyes!" 

          175. Smithy 
               HP: 2000 
               Strengths: Fear, Poison, Sleep, and Silence
               Weaknesses: N/A 
               Thoughts: "Eh?! Not bad!" 

          176. Smithy (Body) 
               HP: 1000 
               Strengths: Fear, Poison, Sleep, and Silence
               Weaknesses: N/A 
               Thoughts: "What a heavy head!" 

          177. Smithy (Furnace Head) 
               HP: 8000 
               Strengths: Jump, Fire, Thunder, Fear, Poison, Sleep, and 
Silence
               Weaknesses: Ice
               Thoughts: "Nothin' can hurt me!" 

          178. Smithy (Tank Head) 
               HP: 8000 
               Strengths: Fear, Poison, Sleep, and Silence
               Weaknesses: Thunder
               Thoughts: "Don't shock me! DON'T!" 

          179. Smithy (Toaster Head) 
               HP: 8000 
               Strengths: Fear, Poison, Sleep, and Silence
               Weaknesses: N/A 
               Thoughts: "This isn't good at all!" 

          180. Smithy (Treasure Head) 
               HP: 8000 
               Strengths: Thunder, Fear, Poison, Sleep, and Silence
               Weaknesses: Fire
               Thoughts: "What's hidden inside?!" 

          181. Smithy (Wizard Head) 
               HP: 8000 
               Strengths: Fire, Thunder, Ice, Fear, Poison, Sleep, and 
Silence
               Weaknesses: N/A
               Thoughts: "Good magic, bad defense." 

          182. Snapdragon 
               HP: 90 
               Strengths: N/A
               Weaknesses: Fire
               Thoughts: "I did a lot in my youth." 

          183. Snifit 
               HP: 200 
               Strengths: N/A
               Weaknesses: Ice
               Thoughts: "Minimum wage for THIS?!" 

          184. Sparky 
               HP: 120 
               Strengths: Fire
               Weaknesses: Ice
               Thoughts: "Fire EVERYWHERE!" 

          185. Spikester 
               HP: 50 
               Strengths: Jump
               Weaknesses: Ice
               Thoughts: "Why, you're AFRAID of me!" 

          186. Spikey 
               HP: 20 
               Strengths: Jump
               Weaknesses: N/A 
               Thoughts: "Just try and jump on me!" 

          187. Spinthra 
               HP: 230 
               Strengths: Poison
               Weaknesses: Ice 
               Thoughts: "Oh! I'm gonna poison ya!" 

          188. Spookum 
               HP: 98 
               Strengths: N/A
               Weaknesses: Ice
               Thoughts: "Que pasa?" 

          189. Springer 
               HP: 122 
               Strengths: N/A
               Weaknesses: N/A
               Thoughts: "What's going on here?" 

          190. Star Cruster 
               HP: 72 
               Strengths: Jump
               Weaknesses: Ice
               Thoughts: "I'M NOT A CRAB!!" 

          191. Starslap 
               HP: 62 
               Strengths: N/A
               Weaknesses: Fire, Thunder
               Thoughts: "They think I'm goofy..." 

          192. Stinger 
               HP: 65 
               Strengths: N/A
               Weaknesses: N/A 
               Thoughts: "Strike the pose!" 

          193. Straw Head 
               HP: 131 
               Strengths: N/A
               Weaknesses: Thunder
               Thoughts: "Gotta press this shirt!" 

          194. Stumpet 
               HP: 500 
               Strengths: Fire, Fear, Poison, Sleep, and Silence
               Weaknesses: Ice
               Thoughts: "Express yourself!" 

          195. Tentacles 
               HP: 200 
               Strengths: Sleep, Silence
               Weaknesses: Fire
               Thoughts: "You wouldn't... EAT me?!" 

          196. Terra Cotta 
               HP: 180 
               Strengths: Fire
               Weaknesses: N/A
               Thoughts: "Oh, Mr.Bowser~~" 

          197. Terrapin
               HP: 10
               Strengths: N/A
               Weaknesses: N/A 
               Thoughts: N/A

          198. Toadstool Clone 
               HP: 120 
               Strengths: Fear, Poison, Sleep, and Silence
               Weaknesses: N/A 
               Thoughts: "It's tough to be pretty!" 

          199. Torte 
               HP: 100 
               Strengths: Fear, Poison, Sleep, and Silence
               Weaknesses: N/A
               Thoughts: "Cake! Vatch zee CAKE." 

          200. The Big Boo 
               HP: 43 
               Strengths: Jump, Fear
               Weaknesses: N/A
               Thoughts: "Stop staring at me!" 

          201. Valentina 
               HP: 2000 
               Strengths: Ice, Fear, Poison, Sleep, and Silence
               Weaknesses: N/A
               Thoughts: "I tell ya, he's NOTHING!" 

          202. Vomer 
               HP: 0 
               Strengths: Fear, Poison, Sleep, and Silence
               Weaknesses: Thunder
               Thoughts: "Nobody, NOBODY likes me." 

          203. Water Crystal 
               HP: 1800 
               Strengths: Ice, Fear, Poison, Sleep, and Silence
               Weaknesses: Fire
               Thoughts: "Get me back underground!" 

          204. Wiggler 
               HP: 120 
               Strengths: N/A
               Weaknesses: Thunder
               Thoughts: "I'm just a helpless wiggler..." 

          205. Wind Crystal 
               HP: 800 
               Strengths: Thunder, Fear, Poison, Sleep, and Silence
               Weaknesses: Jump
               Thoughts: "Whhhhhhooooo..." 

          206. Yaridovich 
               HP: 1500 
               Strengths: Fear, Poison, Sleep, and Silence
               Weaknesses: Thunder
               Thoughts: "My promotion's at stake!" 

          207. Yaridovich (Mirage) 
               HP: 500
               Strengths: Fear, Poison, Sleep, and Silence
               Weaknesses: Thunder
               Thoughts: "I'm not the real McCoy!" 

          208. Zeostar 
               HP: 90 
               Strengths: N/A
               Weaknesses: Fire
               Thoughts: "Oh, I can't stand him!" 

          209. Zombone 
               HP: 1800 
               Strengths: Fire, Ice, Fear, and Poison, Sleep
               Weaknesses: Jump, Thunder 
               Thoughts: "Hey! We're not done yet!"

*********************************************************************


7. Boss Strategies

          Hammer Bro
          HP: 50
          Strengths: Jump
          Weaknesses: N/A
          Thoughts: N/A

          It's fairly easy to defeat the 2 Hammer Bros. in battle. The 
easiest way to fight them is to concentrate on one of them at a time. 
You shouldn't worry about their attacks, either, because they don't 
present a real threat to you for they only take a small amount of HP 
away from you. Defeat the first Bro by using a timed Jump attack, then 
a timed regular attack. The remaining brother will then use Valor Up to 
make his defenses stronger. To beat this brother, do 2 timed Jump 
attacks, then keep doing timed regular attacks until he's defeated.

          Croco (1st Fight) 
          HP: 320 
          Strengths: Sleep
          Weaknesses: Fire
          Thoughts: "Gosh, I'm good!"

          To defeat Croco, have Mario cast Fire Orb, and have Mallow 
defend, heal, or use Honey Syrup when the FP runs low and Mario can't 
cast Fire Orb anymore. When Croco has under 100 HP left, he'll use a 
Weird Mushroom to recover some of his HP. Just keep pummeling him with 
Fire Orb attacks until he gives the coin back and runs away for good.

          Mack 
          HP: 480 
          Strengths: Fear, Poison, Sleep, and Silence
          Weaknesses: Thunder
          Thoughts: "Boing, boing, boing."

          To defeat Mack, have Mario use timed regular attacks on Mack, 
while Mallow uses timed Thunderbolt attacks on the whole group. Mack's 
attacks take away around 5-10 HP each hit, so have Mallow heal when 
necessary. Keep attacking until they're all defeated.

          Belome (1st Fight)
          HP: 500 
          Strengths: Sleep
          Weaknesses: Thunder
          Thoughts: "I just... wanna sleep."

          You should be at Level 6 by now, so it won't be hard at all 
to beat this guy! To defeat Belome, have Mario do timed Jump or Super 
Jump attacks while Mallow does timed Thunderbolt attacks. After a 
while, Belome will eat Mallow whole and will usually attempt to turn 
Mario into a scarecrow when he's alone. Since you have the Trueform 
Pin, you won't be affected! Keep attacking him until he spits out 
Mallow and vanishes from the sewers.

          Bowyer 
          HP: 720 
          Strengths: Fear, Poison, Sleep, and Silence
          Weaknesses: N/A
          Thoughts: "What's with these folks?"

          Bowyer will make 3 squares symbolizing the A, Y, and X 
buttons appear in front of him. Whenever he shoots an arrow and it hits 
a button, you can't use that button until he hits another one with 
another arrow. To defeat Bowyer, have Geno attack or use Geno Beam, 
Mario use timed Super Jumps or regular timed attacks, and Mallow do 
regular timed attacks or heal. Keep doing this until Bowyer is finally 
defeated.

          Croco (2nd Fight) 
          HP: 750 
          Strengths: Sleep
          Weaknesses: Fire
          Thoughts: "Ooh! I'm good!"

          Beating Croco this time is a bit harder than it was in 
Bandit's Way because he has stronger attacks and more than twice as 
much HP. Also, Mario's Fire Orb doesn't do as much damage to him 
anymore. To beat him, have Geno do timed regular attacks, Mario do 
timed regular attacks or Super Jumps, and Mallow do timed regular 
attacks or heal when needed. About halfway through the fight, he'll 
steal all your items, making it harder for you. Keep on pummeling him 
with attacks until he gives you the items back then runs away!

          Punchinello 
          HP: 1200 
          Strengths: Jump, Fear, Poison, Sleep, and Silence
          Weaknesses: N/A
          Thoughts: "Yeeha! I see we're already famous!"

          Punchinello isn't really too hard to defeat because he hardly 
ever attacks, but he has a bunch of bombs come into battle to explode 
at will, causing some damage to whoever they hit. You should also be at 
least up to Level 7 or 8 before fighting him. To beat Punchinello, have 
Mario do timed regular attacks, Geno do timed regular attacks or use 
Geno Boost, and have Mallow cast Thunderbolt to hit all the bombs and 
Punchinello. After he's down to about 800 HP, he'll call out regular 
sized Bob-ombs to help him. Keep attacking like before until he's down 
to about 400 HP. Then, he'll make larger Mezzo Bombs come to fight. 
Keep on attacking Punchinello until he has no more HP, then he'll make 
a giant bomb come, crushing him. The bomb will then explode, ending the 
battle. 

          Booster/ Snifit (x3)
          HP: 800/ 200
          Strengths: Sleep
          Weaknesses: Jump
          Thoughts: N/A/ "Minimum wage for THIS?!"

          This is an optional fight because you don't HAVE to fight him 
to continue through the game. You first fight his 3 Snifits. Fight them 
one at a time by having Mario, Bowser, and Geno using timed regular 
attacks until they're all gone. Then, Booster will start to fight you! 
Have Mario do a bunch of timed Super Jumps on him while the others just 
attack or cure if needed and he'll be finished in no time!

          Grate Guy/ Knife Guy 
          HP: 900/ 700 
          Strengths: Fire, Sleep/ Thunder, and Sleep
          Weaknesses: Thunder/ Fire
          Thoughts: "Peace is just a dream."/ "Happiness is hip!"

          When you're fighting these guys, you should concentrate on 
one at a time. Have Mario use his timed regular attack, Bowser use 
timed regular attacks, and Mallow cast Thunderbolt to hurt Grate Guy, 
or heal if needed. After a few turns, Knife Guy will stand on Grate 
Guy's head and attack from there. Now, keep on attacking and they'll 
drop down to the ground and one of them will disappear if you hurt that 
guy enough. Keep on attacking the remaining guy until he's defeated.

          Bundt/ Raspberry
          HP: 900/ 600
          Strengths: Fire, Thunder, Ice, Fear, Poison, and Sleep
          Weaknesses: Jump
          Thoughts: "Congratulations!"

          You should be at around level 9 before fighting this boss. 
The battle starts with the 2 chefs and the cake. While the chefs cause 
minimal damage with their attacks, concentrate on the cake with Mario, 
Geno, and Bowser. After a few rounds of attacks, the cake will start 
moving and the chefs will get scared and run away. Now, the cake's 5 
candles will light up and the real battle will start! Each time you 
harm Bundt, a candle blows out; each time Bundt harms you, a candle is 
re-lit. Keep attacking Bundt as much as you can with timed regular and 
Jump attacks until all the candles are out and Bundt disappears, 
leaving Raspberry. Keep pummeling Raspberry with Super Jumps and 
regular timed attacks from everyone until the Snifits and Booster 
appear again. The Snifits will feed Booster the cake and that will end 
the battle.

********************************************************************* 


8. Item List

          Able Juice
           Price: (Buying) 4 Coins
                  (Selling) 2 Coins
           Info: It cures any irregular stats on a single ally. 

          Bad Mushroom
           Price: (Buying) 30 Coins
                  (Selling) 15 Coins
           Info: It poisons an enemy vulnerable to poison attacks. You 
can only buy it in Seaside Town BEFORE defeating Yaridovich.

          Bracer
           Price: (Buying) 2 Frog Coins
                  (Selling) 1 Coin
           Info: It increases an ally's defense power in battle.

          Bright Card
           Price: (Buying) N/A
                  (Selling) 777 Coins
           Info: You can enter Grate Guy's Casino if you have this card 
in your possession. You get it by winning Knife Guy's juggling game in 
Booster's Tower 12 times.

          Carbo Cookie
           Price: (Buying) N/A
                  (Selling) 1 Coin
           Info: You get it when you give the Shiny Stone to the child 
in the Item Shop in Moleville. You can give the cookie to the kid in 
the bucket in Moleville to get her to move!

          Crystalline
           Price: (Buying) 5 Frog Coins
                  (Selling) 2 Coins
           Info: It raises the entire party's defense power in a 
battle.

          Earlier Times
           Price: (Buying) 15 Frog Coins
                  (Selling) 7 Coins
           Info: It restarts the battle that you're in from the very 
beginning.

          Elixir
           Price: (Buying) Varies
                  (Selling) 24 Coins
           Info: It recovers the party's HP by 80, and can only be 
bought at Tadpole Pond. The price of this item varies: 48 Coins w/ Alto 
Card, 36 Coins w/ Tenor Card, and 24 Coins w/ Soprano Card.

          Energizer
           Price: (Buying) 2 Frog Coins
                  (Selling) 1 Coin
           Info: It increases a single ally's offense power during 
battle.

          Fire Bomb
           Price: (Buying) 200 Coins
                  (Selling) 100 Coins
           Info: Use it in battle to cause 100 HP of damage to all 
enemies on the screen with fire. You can only buy it in Seaside Town 
before defeating Yaridovich.

          Fireworks
           Price: (Buying) 500 Coins
                  (Selling) 250 Coins
           Info: The more of these you have in your inventory at the 
end of the game, the fireworks display is different at the end of the 
game. You can only get them from the inventor mole in Moleville.

          Flower Box
           Price: (Buying) N/A
                  (Selling) 500 Coins
           Info: This raises your total FP by 5.

          Flower Jar
           Price: (Buying) N/A
                  (Selling) 300 Coins
           Info: This raises your total FP by 3.

          Flower Tab
           Price: (Buying) N/A 
                  (Selling) 100 Coins
           Info: This raises your total FP by 1.

          Freshen Up
           Price: (Buying) 50 Coins
                  (Selling) 25 Coins
           Info: This item cures the entire party of any changes in 
status, such as scarecrow, poison, mute, etc.

          Fright Bomb
           Price: (Buying) 100 Coins
                  (Selling) 50 Coins
           Info: When used, this item does a Fear attack on all enemies 
on the screen. You can only buy it in Seaside Town before defeating 
Yaridovich.

          Froggie Drink
           Price: (Buying) Varies
                  (Selling) 8 Coins
           Info: The entire party recovers 30 HP from this item. You 
can only buy this from Toad at Smithy Factory, or at Tadpole Pond, and 
the price varies depending on which card you have: 16 Coins w/ no card, 
14 Coins w/ Alto Card, 12 Coins w/ Tenor Card, and 8 Coins w/ Soprano 
Card. 

          Goodie Bag
           Price: (Buying) N/A
                  (Selling) 555 Coins
           Info: When you use this item in battle, you get one Coin. 
It's better to sell off this item because it is pretty useless! You 
find it in a hidden chest in Booster's Tower. 

          Honey Syrup
           Price: (Buying) 10 Coins
                  (Selling) 5 Coins
           Info: It recovers 10 FP. 

          Ice Bomb
           Price: (Buying) 250 Coins
                  (Selling) 125 Coins
           Info: Use it in battle to cause 125 HP of damage to all 
enemies onscreen. It's very effective against enemies weak against ice.

          Kerokero Cola
           Price: (Buying) Varies
                  (Selling) 200 Coins
           Info: It recovers the party's HP and FP. You can either buy 
it for 200 Coins at Tadpole Pond w/ Soprano Card, or order it from Room 
Service while staying at the suite in the Marrymore Inn for 150 Coins.

          Lamb's Lure
           Price: (Buying) N/A
                  (Selling) 1 Coin
           Info: When used in battle, it turns an enemy into a lamb and 
they run away. You can only get this by buying and using the Mystery 
Egg 10 times in battle w/ the Princess equipped with the B'Tub Ring. If 
you use it 48 times to convert enemies to sheep, it'll become the Sheep 
Attack!

          Lucky Jewel
           Price: (Buying) 100 Coins
                  (Selling) 50 Coins
           Info: When used in battle, it allows you to play the Yoshi 
Egg game after that fight. You can get it from the blue mushroom guy at 
the Item Shop in Moleville, and you can only use it 10 times before it 
disappears.

          Maple Syrup
           Price: (Buying) 30 Coins
                  (Selling) 15 Coins
           Info: It recovers 40 FP.

          Max Mushroom
           Price: (Buying) 39 Coins
                  (Selling) 39 Coins
           Info: It recovers all of a single ally's HP. You can only 
buy this item from Toad just before your encounter with Smithy.

          Megalixir
           Price: (Buying) Varies
                  (Selling) 60 Coins
           Info: Your entire party recovers 150 HP. You can only buy it 
at Tadpole Pond and its price varies: 90 Coins w/ Tenor Card and 60 
Coins w/ Soprano Card.

          Mid Mushroom
           Price: (Buying) 20 Coins
                  (Selling) 10 Coins
           Info: A single ally recovers 80 HP.

          Moldy Mush
           Price: (Buying) N/A
                  (Selling) 1 Coin
           Info: A single ally recovers 1 HP (VERY USELESS!). You can 
get it by winning Knife Guy or Grate Guy's little games.

          Muku Cookie
           Price: (Buying) 69 Coins
                  (Selling) 34 Coins
           Info: All allies in your party recover 69 HP. You can buy it 
in Seaside Town before defeating Yaridovich.

          Mushroom
           Price: (Buying) 4 Coins
                  (Selling) 2 Coins
           Info: One ally can recover 30 HP. 

          Mushroom
           Price: (Buying) 4 Coins
                  (Selling) 2 Coins
           Info: One ally can recover 30 HP with this item, but if it's 
used in battle, it turns that ally into a mushroom! You can only get 
this item in Monstro Town from Goomba's Triplets.

          Mystery Egg
           Price: (Buying) 200 Coins
                  (Selling) 100 Coins
           Info: Have the Princess use this item in battle while 
equipped with the B'Tub Ring 10 times to turn it into the Lamb's Lure. 
You can only buy this egg from the blue mushroom guy in Moleville's 
Item Shop.

          Pick Me Up
           Price: (Buying) 5 Coins
                  (Selling) 2 Coins
           Info: Use this item in battle to recover a downed ally. You 
can buy this in any Item Shop for 5 Coins, but you'll have to pay 10 
Coins to get one through Room Service in the Marrymore Inn. 

          Power Blast
           Price: (Buying) 5 Frog Coins
                  (Selling) 2 Coins
           Info: It increases your entire party's offense power in 
battle.

          Pure Water
           Price: (Buying) N/A
                  (Selling) 75 Coins
           Info: You can get this item after winning battles at times. 
Use it to defeat the undead enemies (for example: Dry Bones, Greaper) 
instantly.

          Red Essence
           Price: (Buying) N/A
                  (Selling) 200 Coins
           Info: Use this item in battle and the ally it was used on 
will be invulnerable to all attacks for 3 turns in battle. You can't 
buy it, but you find it in treasure chests throughout the game!

          Rock Candy
           Price: (Buying) N/A
                  (Selling) 200 Coins
           Info: It causes 200 HP of damage to all enemies on the 
screen. You can find it in treasure chests throughout the game just 
like the Red Essence.

          Rotten Mush
           Price: (Buying) N/A
                  (Selling) 2 Coins
           Info: It only recovers 5 HP for a single ally. You can only 
get it by winning Knife Guy or Grate Guy's games. 

          Royal Syrup
           Price: (Buying) N/A
                  (Selling) 50 Rocks
           Info: It recovers ALL of your FP. 

          See Ya
           Price: (Buying) 10 Frog Coins
                  (Selling) 5 Coins
           Info: This item lets you run away from any battle, except 
against bosses.

          Sheep Attack
           Price: (Buying) N/A
                  (Selling) 1 Coin
           Info: This item is the same as the Lamb's Lure, but it works 
on all the enemies onscreen! You have to use the Lamb's Lure 48 times 
in battle to get the Sheep Attack.

          Shiny Stone
           Price: (Buying) N/A
                  (Selling) 2 Coins
           Info: You trade Fireworks to the mole in the "Purtend Store" 
at Moleville to get this item. You use it to open the sealed door in 
Monstro Town, or you can trade it to another mole for a Carbo Cookie.

          Sleepy Bomb
           Price: (Buying) 1 Frog Coin
                  (Selling) 0 Coins
           Info: It puts all enemies on the screen not strong against 
Sleep attacks to sleep. You can only buy it at Tadpole Pond. 

          Star Egg
           Price: (Buying) N/A
                  (Selling) 1 Coin
           Info: It causes around 100 HP of damage to all enemies on 
the screen. You can use it as many times as you like! You get it by 
winning Grate Guy's "Look Away" game in his casino 100 times.

          Wallet
           Price: (Buying) N/A
                  (Selling) N/A
           Info: You get it by defeating Croco in Bandit's Way. Give it 
to the guy in Mushroom Kingdom that had it stolen from Croco and he'll 
give you a Flower Tab for it!

          Wilt Shroom
           Price: (Buying) N/A
                  (Selling) 4 Coins
           Info: A single ally recovers 10 HP with this item. You get 
this by winning Knife Guy or Grate Guy's games.

          Yoshi-Ade
           Price: (Buying) N/A
                  (Selling) 100 Coins
           Info: It increases a single ally's offense and defense power 
in a battle. You get it on Yo'ster Isle by feeding the baby Yoshi lots 
of cookies!

          Yoshi Candy
           Price: (Buying) N/A
                  (Selling) 70 Coins
           Info: A single ally recovers 100 HP with this item. You get 
it from Yoshi in battle if he fails to turn the enemy into an item.

          Yoshi Cookie
           Price: (Buying) N/A
                  (Selling) 1 Coin
           Info: When you use this in battle, Yoshi appears and turns 
the enemy into an item. If he can't, he'll just drop a Yoshi Candy. You 
can win these cookies on Yo'ster Isle by winning races.

*********************************************************************


9. Hidden Treasure Chest Locations

          This section was taken out of my Hidden Chests FAQ, also 
posted at GameFAQs. I just added it into this guide because it would 
make it more complete that's all!

          1. Mushroom Kingdom (Frog Coin) - Enter the Mushroom Castle 
for the very first time. When you meet Toad there, he'll start talking 
to you; wait until he finishes talking and starts to walk down the 
hall. Follow him and jump on his head. Ride above him until he pauses 
at the door, then jump onto the ledge above the door. There, just jump 
upward from there and take the Frog Coin from the chest. 

          2. Mushroom Kingdom (Flower) - Go into the Item shop in the 
Mushroom Kingdom, then go down the stairs inside. Talk to the mushroom 
person in the basement, and then jump when he tells you to reveal this 
chest.

          3. Mushroom Kingdom (Flower) - (This may take a little while 
before you can get this!) While you're in the basement of the Item 
Shop, wait until the mushroom guy walks towards the corner closest to 
the bottom of the stairs. When he reaches the corner, jump on his head, 
then jump straight up while still in the corner to reveal the chest.

          4. Bandit's Way (Kerokero Cola) - In the second area of 
Bandit's Way, where you have to jump on the spinning red flowers to 
jump onto the higher ledges, get to the exit of the area by another red 
flower. Jump onto the flower and wait until you're facing directly to 
the right, then jump to the right. You should hit the chest and take 
its contents in one shot!

          5. Rose Town (Frog Coin) - In Rose Town, enter the Item Shop 
and get on top of the bookshelf against the back wall. Run to the 
corner while on the bookcase, and then jump up at the corner to reveal 
the chest.

          6. Rose Town (Frog Coin) - Go to the house with the switch 
inside that makes the stairs outside appear and disappear, then go up 
to the second floor inside. Jump onto the bed and you'll bounce up, 
hitting the chest above you. 

          7. Forest Maze (Kerokero Cola) - When you're in the very 
first section of the Forest Maze, head to the left of the path to the 
next section. Jump up in the left corner of the section to make the 
chest appear. 

          8. Forest Maze (Frog Coin) - After you jump on the trampoline 
and exit the first underground section in the forest, go diagonally to 
the left of the stump you come out of. When you reach the corner, jump 
up to reveal the next chest.

          9. Forest Maze (Kerokero Cola) - When you reach the section 
where there are 7 stumps, go down the lone stump at the very end. Get 
behind the sleeping Wiggler and jump straight up right behind him to 
reveal the chest.

          10. Forest Maze (Flower) - In the area with the 7 stumps, 
enter the very first one in the right row. Walk diagonally down to the 
left and walk into the lighter area. Jump up in the middle of it to 
make the chest visible again!

          11. Forest Maze (NOTHING!) - Back in the area with the 7 
stumps, go down the second one in the left row. Go diagonally up 
towards the left to the smaller lighted area and stand so that you're 
slightly up and to the right of it. Jump up there and make the empty 
chest appear.

          12. Forest Maze (Red Essence) - After you pass by the Save 
Block before you take the path to the next area, head to the right of 
the exit and jump around. You'll make the chest appear when you find 
the right spot!

          13. Pipe Vault (Frog Coin) - In the section where there are 
six pipes in a row, each with a Piranha Plant coming out of then, go 
down the second one when it's clear. Walk a tiny bit down the path, and 
jump by the beginning of the higher ledge; a platform will appear! Jump 
up it, then onto the ledge. Now, it's time to start "counting" the 
tiles on the ledge! From the beginning of the ledge, count until you're 
on the 4th tile, then jump up to reveal the chest.

          14. Pipe Vault (Frog Coin) - You'll have to follow the same 
procedure as the last hidden chest, but you'll have to go a bit further 
this time! From the beginning, count to the 8th tile, and then jump at 
that point to make this chest visible!

          15. Yo'ster Isle (Frog Coin) - When you emerge out of the 
Pipe Vault, you should see a Save Block nearby. Jump over it to get 
behind it, then jump straight up back there to reveal the chest and 
take the yet ANOTHER Frog Coin inside!

          16. Booster Pass (Flower) - From the very beginning of 
Booster Pass, head straight, then turn left when the path does. Jump 
onto the low ledge with the green plants on it, then continue and jump 
to the higher ledge. Get on top of the plant and jump up above it to 
reveal the chest.

          17. Booster Pass (Rock Candy) - Continue up the first area of 
Booster Pass until you get up to the path to the next section. Jump 
onto the plant to the left of the path and jump straight up from it to 
reveal the chest containing the Rock Candy!

          18. Booster Tower (Frog Coin) - In the section where an 
endless supply of Snifits come down the stairs, jump up while trying 
not to get attacked until you reach the top. Jump on the first dark 
green tile against the back wall to reveal the chest.

          19. Booster Tower (Frog Coin) - Continue through the tower 
for a bit until you enter the room that you could only have accessed by 
jumping on the teeter-totter below with the Thwomp. There should be a 
few Snifits falling from the ceiling with parachutes in this room. Get 
through this room until you see a path going into the wall just to the 
side of the stairs. Go in as far as you can go, then jump up to open 
the chest.

          20. Booster Tower (Goodie Bag) - When you reach the room with 
a Save Block and a couple ledges in the air, jump from the lowest ledge 
to the highest one, but DON'T jump onto the ledge with the chest above 
it yet! Instead, jump ONTO the visible chest, and then jump above it to 
make the other chest appear!

          21. Booster Tower (Mushroom) - In the same room you found the 
last chest in, get to the other end of the room by the lowest ledge and 
the path to the next room. Stand on the lighter colored tile in the 
corner and jump to reveal the chest.

          22. Marrymore (Frog Coin) - Enter the Marrymore Inn and check 
into the regular room, not the suite. When you're in the room, jump 
onto the dresser, then up to the top of the bookcase. Jump up from 
there to make this chest visible.

          23. Sunken Ship (Flower) - Get to the room with a clone of 
Mario that mirrors your every move. Jump around diagonally down and to 
the right of the middle spotlight to make a block AND the chest appear! 
Now, walk and jump around so that you get the clone to the middle of 
the room below the chest. When he's there, jump on his head, then up to 
the chest!

          24. Land's End (Flower) - In the very first section of Land's 
End, jump into the cannon and get yourself onto the yellow platform 
that moves up and down. Stand at the upper corner of the platform, then 
when it reaches its highest point, jump straight from the platform and 
you should reveal the chest. (You'll have to do this again to obtain 
the chest's contents!)

          25. Land's End (Flower) - In the second section, jump into 
the cannon and shoot yourself out of it and land near (if not in!) the 
hole in the ground. Stand right in front of the hole in the direction 
of the cannon and jump up; a platform will appear. Drop back down the 
ledge towards the cannon, and jump into the cannon. Wait until it's 
aiming towards the platform you just revealed, then shoot yourself and 
land on it. When you do, it'll start moving; from there, jump to the 
top of the high ledge. Stand on the left side of the ledge and jump up 
at the edge to reveal the chest.

          26. Land's End (Frog Coin) - In the section where you can 
jump up to the higher ledges via the spinning red flowers, or follow 
the right path and pass by blue flowers; take the right path. Jump onto 
the second blue flower you see then hold Y down and jump to the last 
blue flower. While you're in the air, you should hit the chest; just do 
the jump again to claim the coin inside!

          27. Land's End (Frog Coin) - When you find and enter the cave 
in the cliff that leads to Kero Sewers, go through the first part of it 
until you see large steps you have to go down. In the small "alcove" 
where the Chow was, jump around in it until you hit the chest.

          28. Belome's Temple (Frog Coin) - In the area of the temple 
after you pick your fortune, jump onto the ledge above the stairs going 
down. Jump to the highest ledge, and then walk towards the chest near 
the beginning of the room. Just jump onto the top of the chest, and 
then jump again to reveal the chest. 

          29. Belome's Temple (Frog Coin) - After you go down the 
stairs, you'll pass a corner on Mario's left side before you reach the 
other visible chest. Stand in that corner and jump straight up to make 
the invisible chest appear.

          30. Monstro Town (Flower) - Enter the very last door in 
Monstro Town as if you're leaving it. In that small room with the note 
on the wall, jump behind the bush and jump again to reveal the chest.

          31. Bean Valley (Frog Coin) - From the beginning of Bean 
Valley, enter the pipe to the right. When you emerge, head left and 
you'll see a path leading towards the hills down and to the left of the 
left pipe. Walk to the end of that path and jump there to reveal the 
chest. 

          32. Bean Valley (Kerokero Cola) - In the section where there 
are five pipes, each with a Piranha Plant inside, lead the Shy Away to 
the lower right pipe; after he waters the shriveled up plant, defeat 
the more lively Piranha! Go down that pipe and follow the path around 
the turn towards the chest. Count the tiles like you did back in the 
Pipe Vault, and then from right underneath the visible chest, walk down 
the corridor 5 or 6 tiles. Jump up when you stop and the chest should 
appear.

          33. Bean Valley (Red Essence) - Back in the area with the 
five pipes, repeat the process with the Shy Away, but this time lure 
him to the rightmost pipe. Defeat that Piranha, and then go down the 
pipe and while staying against the "wall" to the right, head diagonally 
up and to the right towards the yellow stairs. When you reach the 
corner before you reach the stairs, jump up to make the chest appear!

          34. Nimbus Land (Frog Coin) - When you get to Nimbus Land, 
enter the Item Shop. Jump up the boxes in the back of the room to the 
top, then hold Y and jump off the top box towards the shopkeeper. You 
should hit the chest in mid-air as you jump.

          35. Nimbus Land (Frog Coin) - In Nimbus Castle, get to the 
hall with 3 doors. Go to the door to the left; you should see a 
birdcage near it. Stand behind the cage and jump straight up to find 
the chest.

          36. Nimbus Land (Frog Coin) - Now, go through the left door 
and get through the next room. In the following room, go down the 
stairs until you reach the Jawful (enemy with the big fork). Defeat 
him, then stand where he used to be and jump; the chest will appear!

          37. Nimbus Land (Frog Coin) - From the spot you jumped to 
reveal the last chest, turn around and walk right into the black area, 
which is empty space! Follow the path until it finally ends and you 
can't go anywhere else, and then jump up to reveal this chest with yet 
another Frog Coin!

          38. Nimbus Land (Frog Coin) - After you defeat Birdo, go 
through the door in the back of the room. GO through the room, then 
when you're right next to it, jump onto the chest in the air to the 
right of Mario. Jump straight up while on the chest to make the chest 
above it appear with ANOTHER STUPID FROG COIN!

          39. Smithy Factory (Mushroom) - Go through the Factory until 
you reach the second Save Block. Stand in the corner down and to the 
left of the block and jump in the corner to reveal the last chest in 
the game!

********************************************************************* 
 

10. Melody Bay Songs

          Frogfucious' Suite #18

          ----------------------------------
                     O
          ---------------O-------O-------O--
                             O       O
          ----------------------------------
                 O
          ---O------------------------------

          ----------------------------------

          Receive: Alto Card
          Requirements: You must have already met Frogfucious before 
playing this song.


          Mole Mountain Blues

          ----------------------------------
             O
          -------------------O--------------
                O        O              O
          --------------------------O-------
                                O
          ----------O-----------------------

          ----------------------------------

          Receive: Tenor Card
          Requirements: You have to beat Punchinello and rescue the 
kids, Dyna and Mite in Moleville, then come play this song.


          Monstro Town Melody

          ----------------------------------
                                        O
          ---------------O-----------O------
                     O           O
          -------O--------------------------
             O
          -------------------O--------------

          ----------------------------------

          Receive: Soprano Card
          Requirements: You have to go meet Monstermama in Monstro 
Town, then go upstairs and listen to the star play the song, then come 
to Melody Bay and play it yourself!

********************************************************************* 


11. Mini-Games

                         *** Midas River ***

          This mini-game is the most difficult one in my opinion 
because it's quite hard to get every single Coin while going down the 
river. In the first section of this curse, you're being sent down the 
river and you'll have to press B to try and swim upstream a little. 
There are 36 Coins total, including 4 Frog Coins in this area. Once you 
reach the bottom, you'll move on to the barrel jumping part of the 
course. There are 64 Coins total that you can accumulate in this area 
and you can only get them if you follow this pattern. From the start of 
the course, this is when you jump onto or hit the barrel in front of 
you: hit, jump, jump, hit, hit, jump, jump, hit, hit, jump, jump, hit, 
hit, jump, jump. Jump in the air to collect the single coin before the 
barrel you're supposed to hit because those are the most commonly 
missed coins in the whole course. After you reach the end, the mushroom 
guy will add up the amount of coins you got on the river and award you 
with Frog Coins depending on the number of Coins you have. If you can 
get 100 Coins in one try, you get a 5 Frog Coin Bonus along with your 
reward. Here's a small list that shows how much Frog Coins you get for 
what:

          Coins Acquired    Frog Coin Price
            100 Coins    --   50 Coins
            90-99 Coins  --   60 Coins
            80-89 Coins  --   70 Coins
            70-79 Coins  --   75 Coins

                         *** Goomba-Thumping Game ***

          In the Pipe Vault, you'll find a mole that'll let you stomp 
as many Goombas as you can for 10 Coins. Scoring is as follows: Goomba 
+1 point, Gold Goomba +3 points, Spikey -1 point. Get at least 20 
points the first time you play and you'll get a Flower Tab. Break the 
Hi Score you set again and you'll get a Flower Jar as a prize. Break 
the Hi Score again and you'll get a Frog Coin. You'll win a Frog Coin 
each time you break the Hi Score after that.

                         *** Mushroom Derby ***

          At Yo'ster Isle, you can race Boshi and the other Yoshis 
(only if you beat Boshi once before) using Yoshi. You can only 
participate if you have cookies to wager, so talk to the pink Yoshi by 
the north end of the island to get some if you're all out. The controls 
for racing are actually easy when you look at them, but they can get 
quite annoying when you don't go with the pattern. When the music 
starts, alternate pressing A and B with the rhythm to make Yoshi go. 
When you win, the cookies you receive depend upon how many cookies you 
wagered and what the odds were against you. 

                         *** Moleville Mountain ***

          After you rescue the kids in Moleville, go up to the top of 
the mountain and talk to the mole next to the big arrow pointing down 
the hole. You could pay 10 Coins just to ride the mine cart, or you can 
wager 30 Coins. If you break the record getting through the mines on 
the mine cart, you'll get 50 Coins back as a prize! In the first 
section of the race, it's in a Mode 7 perspective with the camera 
behind Mario at all times as you navigate through the mines. In the 
next part, you get a side-scrolling view. In the third part, it goes 
back to the Mode 7 perspective. Finally, in the final part, it goes to 
the side-scrolling view. Collect mushrooms during the course and use 
them on straight-aways to go faster by pressing X. Apply the brakes by 
pressing A when you're making tight turns so you don't fall off the 
track! 

                         *** Booster Hill ***

          This area is only of use AFTER you've beaten Yaridovich and 
went to Seaside Town to the Beetles R Us shop and bought a Beetle Box. 
Then, go to the hill and run up it and catch those flying beetles. Like 
the race with Booster up the hill, jump on the barrels to move closer 
to the beetles, but if a barrel hits you, you fall back a bit. Here's a 
list of how many coins you get for catching a certain type of beetle:

          Male Beetle = 50 Coins
          Female Beetle = 1 Coin
          Golden Beetle = 1 Frog Coin

*********************************************************************


12. Special Thanks

          MetroidMoo (MetroidMoo@aol.com): for the notes of the songs you 
play at Melody Bay.

********************************************************************* 


          Mario, Princess Toadstool, Bowser, and all other characters 
mentioned in this guide are trademarks of Nintendo of America Inc. and 
Square. This guide was not endorsed by Nintendo or Square, in any way, 
shape, or form.

          If anyone has any questions or comments about this guide, e-
mail me at PiKa085@aol.com.