International Superstar Soccer 64 FAQ (e)

International Superstar Soccer 64 FAQ by Simon Pulman

Version 1.00 6/3/99 
Size: 10KB

This is not intended to infringe Konami/Nintendo/anyone else. It is MY OWN WORK, 
using my own skills and experiences, so if you want to reproduce it please ask 
me. I am however going to put the latest version up on Thanks.

Since nobody has written an FAQ for Konami's superlative soccer game, I thought 
I'd give it a shot. Feel free to contact me at the above address if you have any 
questions, or anything to contribute.

1) Background
2) Control Summary
3) Formations and Strategies
4) Preventing Goals
5) Scoring Goals
6) Notes

1) Background:

ISS 64 is the follow-up to the 16-bit console soccer games, ISS and ISS Deluxe. 
Critically acclaimed, it is an arcade style game rather than a simulation. This 
FAQ is aimed at mastering the hardest 'level 5' difficulty setting, since it 
provides the greatest challenge to all but the casual gamer. I will outline the 
basic moves and strategies before moving on to the techniques that will help 
ensure victory.

2)Control Summary:

Basic Movement: Control stick
Run: Bottom C
Switch Player: Right Shoulder Button

Defensive Moves:
Block Tackle: A
Slide Tackle: Left C
Push/Elbow: A and B together.

Attacking Moves: 
Shoot: B
Pass: A
Chip: Left C
One-Two (Wall Pass): Right C
Through Ball: Top C

3)Formations And Strategies:

In ISS64, the players are divided into three main areas: Defence, Midfield and 
Attack. Although tactics do not play a massive part in success, the right 
formation and team layout can help.


On level 5, the greatest threat is the computer dissecting your defenders with a 
through ball, from which it has a good chance of scoring. Therefore a sweeper is 
essential. He should be backed up with two centre backs. The Computer is 
generally less of a threat down the flanks, so I find it best to have any wide 
players functioning in a 'wing-back' position, or with 'JOIN ATTACK' turned on. 
This way they can deal with the limited wing threat, whilst still helping in 
attack. Whilst player selection is limited, ideally defenders should be quick 
and be good in the air. Unless you plan on going on long runs frequently, 
stamina is least important in centre backs, though is certainly useful in wing-


The primary job of the midfield is to win the ball and create chances for the 
strikers. The best option is to play three centre midfielders, along with the 
wing backs mentioned above. Of these 3 midfielders, one should be played in a 
withdrawn role between the midfield and defence. The other two midfielders 
should be used to thread through balls to the attackers or wing-backs, or to go 
on solo runs (having the Defensive midfielder covers any counter attack 
resulting from this).


Obviously, the main job of the attackers is to score goals. If two are playing 
up front, they should both be central so they can link up and play one-twos. 
There is little to say about the attackers tactically- the methods of scoring 
are below.



In order to win in ISS, the first objective is to prevent goals. The main step 
in doing this is by learning the two tackling techniques:

Block Tackle:

This is used when very near another player, usually when head-on. The timing is 
easier than a slide tackle, and often you will come away in possession. If one 
of your players is robbed of the ball, the you should immediately tap A as it is 
quite likely you will win the ball back straight away.

Slide Tackle:

This should be performed against a sprinting opponent who is either side-on or a 
bit away from your player. The timing of the tackle really needs to be 
practiced, but after a while you should get the ball 95% of the time. The 
perfection of the ISS slide tackle is what sets it aparts, IMO, from inferior 

There are a few more general points about defending. Firstly, heading. When the 
computer opponent tries to knock the ball in the air, a well timed press of left 
C (for a looping header) or A (to knock it down to a nearby teammate) will 
suffice. Under no circumstances, shoudld the computer ever beat you in the air 

The second thing to remember is that when a CPU opponent is clear through on the 
goalkeeper, he will often save it, leaving it rebounding back towards the 
striker. YOU MUST GET TO IT FIRST- this can either be by simply picking it up 
and running to safety, or by sliding towards it and just knocking it out for a 
corner. It is SO infuriating when the computer scores from a rebound.

Thirdly, never let the computer cut across the edge of the box. He will usually 
unleash a screamer of a shot into the corner of the net, so get to him first.


This is divided into two sections: creating chances, and putting the ball in the 

Getting to the goal:


With skill and a bit of luck, it is frequently possible to beat the entire 
opposition defence to create a chance. The technique is to use the analogue 
stick to weave between opponents, while NOT sprinting. This is how to do it when 
running right: Approach the opponent straight on (-->) then as as you get near, 
gradually, move the stick 90 degrees in either direction. It is not a sharp 
turn, but a slight movement which should leave the defender floundering. You can 
then apply a touch of pace to accelerate away. It is hard to describe, but trust 
me, it works! Just remember that it is usually better not to sprint when trying 
to beat opponents.

Through Ball:

Obviously, it won't work every time, but it can provide great chances. The best 
thing to do is to unleash the through ball when your midfielder is about a 
quarter of the way into the opposition's half. NB: Sometimes a wide through ball 
will encourage the GK to come out and retrieve it. Often by tapping shoot as you 
approach you will be able to squeeze the ball through the narrow angle and into 
the net.


Scoring with headers and volleys is difficult on level 5. The best way to do so 
is to get to the byline at about six yards away from the near post. By lightly 
chipping it back to the man at the far post, you should avoid the GK and 
defenders, allowing the striking to volley into the far corner.


This is a bit hit and miss but can produce spectacular results. A tap of right C 
does a normal one two, while holding it flicks the ball into the air for the 
receiver. I find the one-two best used by a winger who wants to evade a marker, 
but it can also be used to produce good chances in the box.


Often the opposition defence will mess about with the ball, dribbling and 
passing even in their own six yard box.  I have scored hundreds of goals by 
tackling slack defenders, so use the tackling skills you have practised to 
devestating effectiveness. It is also worth noting that if you tackle a defender 
in the six yard box the goalkeeper will be quickly out, so you often have to 
shoot quickly.


The level 5 goalkeepers are stupidly difficult to beat. Luckily though, they can 
also be plain stupid, so use this to your advantage.

Shooting: The first skill to learn is shooting. Basically, Pressing up or down 
puts the ball in the respective corner, centring the stick puts it in the middle 
of the goal and holding away from the goal lobs the ball. Holding B for 
different times controls height.

I have found scoring goals on level 5 frustrating, particulary against the good 
teams (such is my experience with the game, I find anything easier boring). It 
IS possible however for South Korea to score 10+ goals against the World Stars 
by the following sneaky methods:

Cheesy Goal One:

Receive the ball on the side edge of the box. Sprint down the wing, then 
suddenly release bottom C and turn inside, using the dribbling method detailed 
above. Use this to beat the defenders in front of you, and then sprint along a 
line level with the penalty spot. When you are roughly level with the far post, 
hold the stick in the direction you are running and shoot using B. This will 
produce a goal 90% of the time, even against the best goalkeepers, and if the 
shot hits a defender, or you are tackled, it is easy for another striker to 
finish the task.

Cheesy Goal Two:

This is more hit and miss, due to the fact that it is easier to close you down. 
Approach the GK until you reach the penalty spot. At this point the Gk should 
come out. Quickly move backwards with the ball until almost at the edge of the 
box. Now turn and lob the ball, holding B for around 1/2 a second. The ball 
should go over the keeper and drop into the empty net. This method is more 
difficult since the lob requires precision and you can be tackled, but it should 
work at least a 1/3 of the time. NB. It is particularly amusing when a computer 
defender, trying to save the ball knocks it into his own net for an OG.

Obviously there are more legitimate tactics, but these the above should help 
bale you out when necessary.

To Come:
More in depth strategy. 
Multiplayer Tactics. 
Team Selection. 
Set Piece/Penalty Tactics.
Scenario Guide.