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Super Smash Bros. (e)

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Date: Sat, 08 May 1999 08:51:53 -0400

Super Smash Brothers FAQ-Multiplayer Strategies
by Silverguy

Contents:
1. Introduction
2. Best Characters
3. Good Items
4. Stage Tricks
5. Versions

1. Introduction

Super Smash Brothers is the first Nintendo 64 game featuring older
characters from earlier NES and SNES games like Kirby, Samus Aran, and
Ness. What we are dealing with here is an all out slamfest between 12
nintendo characters. In my opinion, it is one of the better games for the
N64. Here are some fun strategies to beat your friends in multiplayer mode.

2. Best Characters

Pikachu is probably a great one player character, but did you ever try him
in multiplayer? In my experience he is not very good at all, since he is
weak defensivly. My favorites? Captain Falcon, Kirby, and Mario, Kirby
being my favorite. Here's why.

Capt. Falcon is FAST. Speed is important in multiplayer games, especially
when there is a hammer/invincibility star in between a crowd of people. His
dash and A button attack will send opponents flying, and falcon kick (down
and B) will clear the ground. Falcon doesn't have many air moves, but his
speedy attacks make up for. Word of advice: don't use falcon bomb (that is
what I think he is saying) much. It takes too long to charge up, and is
only useful when the opponent is down or dazed.

Kirby is my personal favorite. Although he may seem like a happy little
cream puff, he is straight out deadly. Well, he can fly first of all,
making him an easy character to get back into the stadium with. Jigglypuff
can fly, but he is lighter than Kirby, so he is weaker. Kirby also has an
up and B move that moves him a little to the left/right, besides being an
attack, so that makes it even easier. His ability to swallow someone and
gain their power is very useful. You can do this by pressing B, and when
you have them in your mouth, down. You gain their B button move by doing
this. Try it on characters like Samus, Ness or Capt. Falcon because they
have good B button moves. Kirby has a down B move that is also great. Float
up into the air and press down B to make a big "smash". While you are a
rock, you are totally invincible. The "Kirby Suplex" (R button near the
enemy) does a lot of damage, but only goes up and down, so it probably
won't get the opponent out of the stadium.

And let's not forget Mario. The battle-hardened plumber has invented a few
new moves for himself, so watch out Luigi. Mario can shoot fireballs with
the B button, but they don't do much damage. However, pressing up and B
will make mario jump very high on a slant in the direction you are facing
with his fist outstretched. If you connect, it will hit the opponent a
total of 9 times. This move is called coin punch, and it is very useful.
Luigi has a move like this, except if you hit the opponent, they are set on
fire (now where have I seen that... SFII?). Mario can also do a spinning
kick if he is in the air and you press down and A. Useful, but not
incredibly.

3. Good Items

There are some items that can easily turn the tables on you enemies, or
vice versa. Here is a list of the best ones and how to use them.

Bob-omb: I think this is the most powerful item. If you see it, pick it up
before it starts walking around. When you have it in your hand, aim for
someone with over 40 damage. Throw it, and the explosion will send them
flying! Although the initial explosion of the bomb isin't big, if it
actually hits, it will be huge. If you don't pick it up for 5 seconds, it
will walk around. After awhile, it will simply self-destruct.

Beam Sword: This is a good weapon for throwing. If you have a character
with a strong A button move, than you won't need this. It isn't as strong
as the home run bat or the bob-omb, but it will do some damage. When anyone
else has it, it is basically just annoying, since all you have to do is use
an air attack on them. If you press forward and R at the same time, you
will throw the sword very far. This by itself is more effective than a
regular hit.

Motion Sensor Mine: Another useful item to have around. Since it blends in
to the area around it, be careful you don't get hit by it yourself! The
best strategy is to stand near a cliff and throw the mine next to you, so
when someone walks near you, they will get hurt by the explosion. Putting
it on a cliff's very edge is also sneaky. If someone is scrambling to get
on the stadium, the mine will explode and they will probably not be able to
get back in.

Home Run Bat: A simple but powerful weapon. All I can say is this: press
forward and the A button for an automatic kill. Nobody can survive the
forward and A button attack of this. Just be careful you don't get hit
while swinging it.

Hammer: The second strongest item. You can only survive if you have near
zero damage, and even then, you will be sent into the stratosphere on the
second hit. With the hammer, you can't double jump, and your regular jump
is not high. What some players don't see is that the hammer does NOT make
you invincible. This means that a well timed hit from an item or long range
attack will damage you if you have it. And for all you Kirby players, Kirby
has nothing to fear from the hammer as long as you stay at the stadium's
ground level. You can just suck up the hammer-wielding opponent and keep
him there :)

4. Stage Tricks

In some stages, you can use the landscape to win battles with opponents
more skilled than you. Here are strategies for all of the levels except for
Classic Mushroom Kingdom, which you will have to devise a strategy for
yourself.

Peach Castle: There are two platforms, one on top, and one on the bottom.
There is a bumper in the air above the top platform, and 2 slide-like
object in the northeastern and western corners. On the bottom platform
there is also a concrete platform going back and forth constantly through
the bottom one. Try to stay on the top platform here. Charaters with good
air attacks are at a slight disadvantage here, because the bumper hampers
your jumping ability. If you want to get rid of an opponent, try to lure
them onto the bottom platform. Attack them onto the side where the large
concrete platform is not there and pound them until they fall.

Hyrule Castle: This is a big level. There is a large platform, which slopes
downwards near the ends. On the eastern end there is a small arch. On top
of the arch is where items like to appear. Also, near the center of the
platform, there are 3 mini platforms floating above. Items appear there
also. Try to stay out of the little arch area, because it can get chaotic
there with a lot of people. If you see the tornado, throw your opponent
into it as best you can because the tornado will finish him off if he has a
high enough damage percent. On top of the arch is a good place to charge
your weapon if you are Samus or DK, or just take a breather since it is out
of the way.

Yoshi's Island: A "happy" level. There is a fairly small center platform,
with three smaller platforms above it. To the left and right of the main
platform are clouds. You can stand on them, items come there, but they can
only support your weight for a little while. That little while is not
enough to charge a weapon either. There aren't any obstacles here, not
really anyway. The clouds on the sides of the platform can help you get
back into the fight if you got shot out. Try to get people onto the clouds
and distracted, so they will not realize they are about to fall.

Top Of Silph Co. Office Building: There is the main platform, the top of a
building. To the right end of it, there is a door. Various pokemon come
from that door and do things. They are:

Venusaur-shoots beams or something at you. When you hear it coming, get
your opponent into the line of fire.

Charmander-blows fire. It has the same range as about a charizard's flame:
fairly short.

Porygon-hits whoever is directly next to the door. Very powerful, but
rarely will hit anyone.

Chansey-throws chansey eggs that have stuff in them.

Electrode-explodes after a few seconds. About the strength of a bob-omb
explosion, so you should be careful when you see the electrode come out of
the door.

Getting back to the stage, there is a small building to the right of the
large one. It is very small, but you can probably stay out of the way there
long enough to charge a weapon. To the left of the main platform is a
platform that moves up and down. To the left of that is a small building,
and to the left of THAT is another platform. Your only hope of really
getting someone off the platform is probably to lure them onto the moving
platform and hitting them with a strong projectile (bob-omb or beam sword).
Otherwise, you can try to get them in front of the pokemon door, but they
will get wise to that technique.

DK Jungle: There is a centeral platform here, with 2 steel bars rotating in
an oval above it. To the right and left of the moving platforms there is
another platform, but they aren't that big. Below the main platform is also
a barrel. If you time it right, you can fall into the barrel and get
yourself back into the stadium. If not, well, you die. The moving platforms
get in your way when trying to do air attacks, so characters like Kirby and
Capt. Falcon will not be able to really use their good air attacks. Items
like to appear on the moving platforms also, but they can be hard to get
since the platforms are moving. The upper right or left platform are good
places to relax and charge your weapon, if you have one.

Planet Zebes: Interesting level, just like Super Metroid. Central platform,
as usual. Above that are a few fairly big platforms. To the right of the
stadium there is a little platform you can stand on to rest etc. The thing
that makes this stage interesting is the obstacle. Occasionally, acid comes
up from the bottom of the screen and sends you flying. I have found that
most KOs in this level have come from being hit by the acid. Try to stay on
the very upper platform in the level, the acid can catch you off guard if
you are near the bottom. Another thing about this place, if you fall off
the stadium and into the acid, it *can* save you occasionally, if you are
lucky, but most times it will rocket you off the screen.

Wispy Woods: A customary plaform is located in the center of this stadium.
Above this platform is a trio of platforms, much like other levels. In the
background of this stage, there is a tree. It can blow you off the
platform, but its gust is not strong at all. Since there is nothing to save
anybody (clouds, barrels etc.) when they go off the main platform, Wispy
Woods is a pretty dangerous level. The 3 platforms above the main one can
get in the way of a diagonal air attack like diagonal falcon kick, but any
attack going straight down, like Kirby's rock move will be fine if you time
it right.

Top of Great Fox: All one big platform. This level is HARD to get someone
off of. On the western end of the platform, it thins out. Near the eastern
end, there is a 'fin' that goes up, then drops down. The area under the fin
is small, so you shouldn't have much trouble getting people off at that
point. Far to the west is another place to get people off. Warning: Don't
stay near the western end of the stadium long. The arwing comes down and
starts using anybody in its way for target practice. This can be useful if
you can get anybody in the laser line of fire. Items appear at mainly the
base of the fin.

5. Versions

1.0: Made the original guide.